Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.20 @ 15:06:07 // AFD2020/Player2 Player: Minty Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (54) 270 Value Destroyed (1624) 1624 Prototype IDs (218) 4360 Alien Tech Used (0) 0 Bonus (5224) 5224 TOTAL SCORE: 14978 Bonus ------- High Alert Combat Kills 298 Follower Combat Kills 1793 Met Data Miner 300 Used Data Conduit 3000 Friendly Fire -167 Cogmind --------- Core Integrity 0/700 Matter 278/300 Energy 98/100 System Corruption 0% Temperature Cool (1) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (5) ------ Heat Sink Improved Signal Interpreter Makeshift Hacking Suite Makeshift Hacking Suite System Mapper > --- WEAPON (5) ------- Spear > --- INVENTORY (4) ---- Makeshift Hacking Suite Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Improved Cooling System Targeting Computer Light Regenerative Plating Hacking Suite System Shield > --- WEAPON ----------- Shock Rifle Heavy Particle Gun Advanced Beam Rifle Advanced Beam Cannon Heavy Mace > --- INVENTORY -------- Heat Sink Improved Signal Interpreter [Rating: 41] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Improved Cooling System Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Regenerative Plating Weapon Advanced Beam Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 2 . 2 . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 3 | . . . . 2 . 1 . . . . Weapon 3 | . . . 2 . . 1 . . . . Parts Attached 74 | 7 5 1 9 7 23 8 8 1 3 2 Power 4 | 1 . . 1 . . . 1 . 1 . Engine 3 | 1 . . 1 . . . . . 1 . Core 1 | . . . . . . . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 9 | 2 . . . 1 3 . 2 . 1 . Treads 7 | 2 . . . 1 3 . 1 . . . Leg 2 | . . . . . . . 1 . 1 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 16 | 1 . 1 1 2 4 2 2 . 1 2 Device 6 | . . . 1 . 3 1 . . 1 . Storage 1 | 1 . . . . . . . . . . Processor 2 | . . 1 . . . . 1 . . . Hackware 6 | . . . . 2 1 . 1 . . 2 Protection 1 | . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 45 | 3 5 . 7 4 16 6 3 1 . . Energy Gun 19 | 3 2 . 1 4 5 3 1 . . . Energy Cannon 14 | . . . 4 . 7 2 1 . . . Ballistic Gun 2 | . . . . . 1 . 1 . . . Ballistic Cannon 1 | . 1 . . . . . . . . . Launcher 2 | . 1 . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . 1 . 1 . 1 1 . . . . Slashing Weapon 2 | . . . 1 . 1 . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . 4 1 . . . 1 Parts Lost 25 | . . . 1 2 5 . 8 . 9 . Power 3 | . . . . . . . 2 . 1 . Propulsion 6 | . . . . 1 1 . 3 . 1 . Utility 6 | . . . . . 3 . . . 3 . Weapon 10 | . . . 1 1 1 . 3 . 4 . Highest Loss Streak 9 | . . . 1 2 1 . 4 . 9 . Average Slot Usage (%) 91 | . 85 90 99 96 96 97 89 82 75 53 Engine 7 | . 14 14 11 9 9 7 5 . . . Treads 14 | . 28 28 22 15 15 15 2 7 4 . Leg 1 | . . . . . . . 4 . 1 7 Device 5 | . . . . 9 8 7 7 7 7 7 Storage 3 | . 14 14 10 . . . . . . . Processor 8 | . . 4 11 9 9 7 10 15 14 7 Hackware 10 | . . . . 18 18 15 11 7 7 23 Protection 3 | . . . . . . 6 7 7 6 . Energy Gun 9 | . 19 . 1 16 12 19 8 . . . Energy Cannon 10 | . . . 27 10 13 9 13 15 12 . Ballistic Gun 2 | . . . . . 2 . 6 7 5 . Ballistic Cannon 1 | . . 14 1 . . . . . . . Launcher 2 | . 7 14 1 . . . . . . . Impact Weapon 4 | . . . 3 . 3 6 7 7 4 . Slashing Weapon 1 | . . . 7 9 4 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 34 | 13 16 16 26 23 24 32 34 25 34 3 Greatest Support 40 | 40 40 40 40 40 40 40 40 28 28 15 Greatest Overweight (x) 11 | . . . . 1 1 . 7 . 11 . Average Overweight (x) . | . . . . . . . 1 . . . Largest Inventory Capacity 6 | 6 6 6 6 4 4 4 4 4 4 4 Average Capacity 4 | 5 6 6 5 4 4 4 4 4 4 4 Most Carried 6 | 4 3 2 6 4 4 4 4 3 4 2 Average Carried 2 | 1 . 2 4 3 3 1 2 3 3 1 Final Capacity 6 | 6 6 6 4 4 4 4 4 4 4 4 Final Carried 4 | 4 2 2 4 4 4 2 3 3 3 1 Class Distribution -------------------- 41% | Hacker-Gunner 21% | Mutant 14% | Commander-Gunner 13% | Gunner 5% | Bomber 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Bomber | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Storage Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Commander-Gunner | -7/Lower Caves Commander-Gunner | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Matter Collected 998 | 210 118 53 101 76 259 40 131 10 . . Remotely . | . . . . . . . . . . . Salvage Created 2223 | . 235 64 187 110 1302 75 121 100 29 . Parts 129 | . 24 4 12 4 68 1 11 3 2 . Haulers Intercepted 3 | . 1 . . . 2 . . . . . Recyclers Shooed 3 | . . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 28 2 . . Prevented 2 | . . . . . . . 2 . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Combat Hostiles Destroyed 38 | . 8 2 4 2 16 1 5 . . . Guns 17 | . 7 . . 1 6 1 2 . . . Cannons 12 | . . . 3 1 6 . 2 . . . AOE 8 | . 1 2 1 . 4 . . . . . Classes Destroyed 14 | . 4 . 3 1 6 . . . . . Worker 2 | . . . . . 1 1 . . . . Builder 1 | . . . . . 1 . . . . . Hauler 3 | . 1 . . . 2 . . . . . Recycler 3 | . . . 1 . 2 . . . . . Carrier 1 | . . . . . 1 . . . . . Operator 2 | . . . 1 . 1 . . . . . Watcher 3 | . 1 . . . 2 . . . . . Swarmer 12 | . 5 . 2 . . . 5 . . . Grunt 15 | . 3 2 1 1 7 1 . . . . Brawler 1 | . . . . . 1 . . . . . Duelist 2 | . . . . . 2 . . . . . Protector 1 | . . . . . 1 . . . . . Sentry 6 | . . . 1 . 5 . . . . . Hunter 1 | . . . . 1 . . . . . . Decomposer 2 | . . . . . . . . 2 . . Best Kill Streak 8 | . 3 2 4 1 8 1 2 . 1 . Combat Bots Only 6 | . 3 2 2 1 6 1 2 . . . Max Kills in Single Turn 3 | . 1 1 2 1 3 1 1 1 1 . Gunslinging 1 | . . . . . 1 . . . . . Exploded 1 | . 1 1 1 . 1 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . Data Miner (-7/Data Miner) Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Damage Taken 3715 | . 311 15 127 217 1095 83 884 6 926 51 Core 655 | . 62 . 9 61 110 14 86 . 280 33 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 68 | 100 . 65 89 . 21 . . . . . Volleys Fired 91 | . 15 2 6 6 39 9 10 . 4 . Largest 4 | . 2 2 3 3 4 4 4 . 3 . Hottest 265 | . 90 68 204 204 265 253 249 . 160 . Shots Fired 244 | . 29 4 15 18 108 22 37 . 11 . Gun 146 | . 26 . . 10 66 17 23 . 4 . Cannon 92 | . . 2 14 8 42 5 14 . 7 . Launcher 6 | . 3 2 1 . . . . . . . Special . | . . . . . . . . . . . Kinetic 24 | . . 2 2 . 11 . 5 . 4 . Thermal 134 | . 14 . 12 8 55 13 28 . 4 . Explosive 6 | . 3 2 1 . . . . . . . Electromagnetic 80 | . 12 . . 10 42 9 4 . 3 . Robot Hit Streak 13 | . 7 8 3 5 13 4 5 . 5 . Robot Miss Streak 3 | . 3 1 2 2 3 2 3 . 2 . Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 2 . . . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . Shots Hit Robots 170 | . 18 2 9 12 79 15 22 5 8 . Core Hits 98 | . 12 6 8 5 45 4 13 2 3 . Critical Hits 10 | . . . 1 1 6 . . 1 1 . Critical Kills 5 | . . . 1 . 3 . . 1 . . Critical Parts Destroyed 2 | . . . . 1 1 . . . . . Melee Attacks 26 | . 1 . 4 . 9 1 3 7 1 . Impact 14 | . 1 . . . 6 1 3 3 . . Slashing 7 | . . . 4 . 3 . . . . . Piercing 5 | . . . . . . . . 4 1 . Sneak Attacks 9 | . . . . . 5 1 . 2 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 . . Damage Inflicted 4592 | . 374 157 275 267 2274 307 379 325 234 . Guns 1581 | . 206 . . 142 771 197 220 . 45 . Cannons 973 | . . 31 155 125 456 38 85 . 83 . Explosions 929 | . 159 120 61 . 589 . . . . . Melee 1091 | . . . 59 . 455 72 74 325 106 . Ramming 18 | . 9 6 . . 3 . . . . . Kinetic 162 | . . 31 30 . 43 . 13 . 45 . Thermal 1959 | . 84 . 125 125 1196 132 269 . 28 . Explosive 340 | . 159 120 61 . . . . . . . Electromagnetic 1022 | . 122 . . 142 577 103 23 . 55 . Impact 590 | . . . . . 239 72 74 205 . . Slashing 275 | . . . 59 . 216 . . . . . Piercing 226 | . . . . . . . . 120 106 . Highest Corruption 5 | . . . 4 . 5 . . . . . Average Corruption 4 | . . . 3 . 5 . . . . . Corruption Purged . | . . . . . . . . . . . Effects 27 | . . . 7 . 20 . . . . . Message Errors 5 | . . . 1 . 4 . . . . . Matter Fused 7 | . . . 2 . 5 . . . . . Heat Flow Errors 2 | . . . . . 2 . . . . . Energy Discharges 5 | . . . 3 . 2 . . . . . Data Loss (minor) 2 | . . . . . 2 . . . . . Targeting Errors 5 | . . . 1 . 4 . . . . . Weapon Failures 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 321 | . . . 10 . 180 32 24 75 . . Projectiles 28 | . . . . . 28 . . . . . Explosions 51 | . . . . . 51 . . . . . Melee 242 | . . . 10 . 101 32 24 75 . . Knockbacks 5 | . 1 . . . 3 1 . . . . Impact 5 | . 1 . . . 3 1 . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 131 | . 53 . . . 78 . . . . . Shots 4 | . 2 . . . 2 . . . . . Rammed 6 | . 2 2 . . 2 . . . . . Targets Rammed 6 | . 2 2 . . 2 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 333 | . 60 12 138 243 333 306 135 . 149 . Average Temperature 67 | . 20 7 74 71 77 89 61 . 76 . Received Heat Transfer 555 | . . 9 . 72 234 18 102 . 120 . Effects 4 | . . . . . 1 3 . . . . Energy Bleed 1 | . . . . . 1 . . . . . Interference 3 | . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . 2 2 . . . . Impact Corruptions 11 | . . . . . 2 1 2 6 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . 1 . 3 . 1 . . . Heat Transferred 3174 | . 223 . 222 222 1792 222 419 . 74 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 4 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Peak Influence 1058 | . 363 136 355 451 1058 1044 . . . . Initial 415 | . . 136 29 149 190 415 . . . . Average 438 | . 254 108 178 260 716 604 . . . . Maximum Alert Level 3 | . 1 . 1 2 3 3 . . . . Low Security (%) 33 | 100 30 100 71 23 12 . . . . . Level 1 19 | . 69 . 28 69 4 . . . . . Level 2 23 | . . . . 6 27 71 . . . . Level 3 23 | . . . . . 55 28 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 6 . . 2 8 3 . . . . Investigation 10 | . 6 . . 1 2 1 . . . . Extermination . | . . . . . . . . . . . Reinforcement 5 | . . . . 1 3 1 . . . . Assault 4 | . . . . . 3 1 . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Distress Signals 7 | . . . . . 6 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 112 | . 13 2 9 7 45 10 18 1 4 3 Peak Tracking Total 8 | . 4 1 5 5 8 4 4 1 4 4 Tactical Retreats 4 | . . . . . 1 2 1 . . . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Traps Triggered 8 | . 2 . 3 . 3 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Machines Disabled 14 | . . 1 2 1 7 2 . 1 . . Max in Single Turn 1 | . . 1 1 . 1 . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Machines Accessed 25 | . 7 . 2 2 7 2 1 . 4 . Terminals 17 | . 7 . 2 1 6 1 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 85 | . 24 . 7 9 13 9 1 . 22 . Successful 57 | . 9 . 5 6 9 5 1 . 22 . Failed 28 | . 15 . 2 3 4 4 . . . . Catastrophic 2 | . 1 . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 51 | . 24 . 7 5 10 5 . . . . Terminals 49 | . 24 . 7 3 10 5 . . . . Fabricators 4 | . . . . . . 4 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 6 | . . . . 6 . . . . . . Garrison Access 3 | . . . . . 3 . . . . . Terminal Hacks 39 | . 2 . 3 2 8 1 1 . 22 . Record 7 | . . . . . . . . . 7 . Part Schematic 7 | . . . . . . . . . 7 . Robot Schematic 5 | . . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 6 | . . . . . 5 . 1 . . . Level Access Points 1 | . . . 1 . . . . . . . Branch Access Points 3 | . 1 . . 1 . 1 . . . . Alert Level 3 | . . . 1 1 1 . . . . . Unreport Threat 2 | . . . . . 2 . . . . . Locate Traps 1 | . . . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . Network Status 1 | . . . . . . 1 . . . . Build 2 | . . . . . . 2 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 1 | . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 13 | . 7 . 2 2 1 1 . . . . Terminals 12 | . 7 . 2 1 1 1 . . . . Botnet 10 | . 5 . 2 1 1 1 . . . . Disrupt 1 | . 1 . . . . . . . . . Sabotage 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Extract 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 6 . 1 2 2 2 . . . . Full Trace Events 7 | . 5 . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built 6 | . . . . . . 6 . . . . Matter 438 | . . . . . . 438 . . . . Time 116 | . . . . . . 116 . . . . Total Robot Build Rating 18 | . . . . . . 18 . . . . Part Schematics Acquired 15 | . . . . 8 . . . . 7 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 4 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Total Allies 13 | . 1 . . . 2 6 . 4 . . Largest Group 7 | . 1 1 1 1 3 7 7 6 6 1 Highest-Rated Group 202 | . 60 60 68 77 138 172 177 202 202 69 Highest-Rated Ally 84 | . 60 60 68 77 84 81 81 80 80 69 Total Orders . | . . . . . . . . . . . Ally Attacks 207 | . 19 . 7 6 82 21 55 2 15 . Total Damage 6549 | . 582 . 376 385 3120 643 971 119 353 . Kills 78 | . 9 . 7 7 33 8 13 1 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Robot Analysis Total 115 | . . . . . . . . . 115 . Derelict Logs Recovered 3 | . . 1 . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Turns Passed 6033 | 93 624 550 382 278 1246 827 1223 581 170 59 Spaces Moved 3058 | 55 349 265 206 148 593 384 576 341 93 48 Core 25 | 7 . . . . . . 6 . 12 . Treads 2592 | 48 349 265 206 148 593 384 192 341 66 . Legs 441 | . . . . . . . 378 . 15 48 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 165 165 160 160 50 120 Average Speed 168 | 146 160 160 160 166 171 165 193 160 145 120 Slowest Speed 600 | 160 160 160 160 180 190 165 400 160 600 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . Exploration Rate (%) 45 | 4 73 60 25 19 75 10 84 55 78 12 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 27 | . . . . . . . 1 . 26 . Known Exits Taken 8 | . 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 . . . . 1 . . . . . Scrap Searched 6 | . . . . . . . 2 4 . . Spaces Dug 1 | . 1 . . . . . . . . . Terrain Destroyed 92 | . 40 18 11 . 23 . . . . . Melee 1 | . 1 . . . . . . . . . Projectile 1 | . . . . . 1 . . . . . AOE 90 | . 39 18 11 . 22 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Total 3720 | 64 385 385 243 168 729 559 655 366 116 50 Wait 381 | . 4 116 3 . 37 149 54 3 15 . Move 3048 | 54 348 264 205 147 592 383 575 340 92 48 Hop . | . . . . . . . . . . . Pick Up 24 | 3 2 . 5 3 6 1 3 . 1 . Fast Attach 41 | 6 1 1 7 4 12 3 4 1 2 . Attach 14 | . . . 2 2 3 2 2 . 1 2 Detach 12 | . 1 . 4 1 3 2 1 . . . Swap 19 | 1 4 . . 1 8 3 2 . . . Drop 43 | . 7 . 7 4 18 6 1 . . . Fire 91 | . 15 2 6 6 39 9 10 . 4 . Melee 25 | . 1 . 4 . 9 1 3 6 1 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 6 | . 2 2 . . 2 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 16 | . . . . . . . . 16 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 530 | -10/Materials | Identified exit to Mines 542 | -10/Materials | Discovered new exit (range 15) 718 | -10/Materials | Entered Mines 718 | -10/Mines | Accompanied by 1 ally 1000 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1162 | -10/Mines | Identified exit to Materials 1268 | -10/Mines | Entered Materials 1268 | -9/Materials | Accompanied by 1 ally 1268 | -9/Materials | Evolved 2 slots: Weapon x2 1568 | -9/Materials | Build established: Bomber 1604 | -9/Materials | Identified exit to Materials 1650 | -9/Materials | Entered another Materials area 1650 | -8/Materials | Accompanied by 1 ally 1650 | -8/Materials | Evolved 2 slots: Utility x2 1879 | -8/Materials | Identified exit to Storage 1928 | -8/Materials | Entered Storage 1928 | -8/Storage | Accompanied by 1 ally 1954 | -8/Storage | Build established: Hacker-Gunner 2028 | -8/Storage | Met a pair of Derelict thieves 2328 | -8/Storage | First assault squad dispatched 2487 | -8/Storage | Core integrity fell below 50% 2492 | -8/Storage | Crushed by falling debris 2868 | -8/Storage | Found Prototype Protection 3161 | -8/Storage | Discovered new exit (range 8) 3174 | -8/Storage | Entered Factory 3174 | -7/Factory | Accompanied by 1 ally 3174 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3199 | -7/Factory | Identified Lgt. Regenerative Plating 3686 | -7/Factory | Fabricated G-47 Trooper (x3) 3751 | -7/Factory | Fabricated G-47 Trooper (x3) 3764 | -7/Factory | Local fabrication network quarantined 3876 | -7/Factory | Identified exit to Lower Caves 3974 | -7/Factory | First assault squad dispatched 4001 | -7/Factory | Entered Lower Caves 4001 | -7/Lower Caves | Accompanied by 7 allies 4054 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4056 | -7/Lower Caves | Build established: Commander-Gunner 4336 | -7/Lower Caves | Encountered a Warlord checkpoint 4413 | -7/Lower Caves | Build established: Hacker-Gunner 4986 | -7/Lower Caves | Build established: Gunner 5029 | -7/Lower Caves | Lost 4 parts (2p1n1w) 5210 | -7/Lower Caves | Discovered new exit (range 8) 5218 | -7/Lower Caves | Identified exit to Lower Caves 5224 | -7/Lower Caves | Entered another Lower Caves area 5224 | -7/Lower Caves | Accompanied by 2 allies 5357 | -7/Lower Caves | Discovered new exit (range 7) 5366 | -7/Lower Caves | Identified exit to Factory 5415 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 5432 | -7/Lower Caves | Learned Factory security intel 5674 | -7/Lower Caves | Encountered a Warlord checkpoint 5737 | -7/Lower Caves | Build established: Commander-Gunner 5770 | -7/Lower Caves | Discovered new exit (range 8) 5782 | -7/Lower Caves | Identified exit to Data Miner 5805 | -7/Lower Caves | Entered Data Miner 5805 | -7/Data Miner | Accompanied by 6 allies 5805 | -7/Data Miner | Discovered new exit (range 6) 5836 | -7/Data Miner | Met Data Miner 5866 | -7/Data Miner | Learned location of Section 7 (-2) 5866 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5892 | -7/Data Miner | Received God Mode back door access code from Data Miner 5903 | -7/Data Miner | Destroyed Data Miner 5907 | -7/Data Miner | Found Prototype Hackware 5908 | -7/Data Miner | Interfaced with the Data Conduit 5954 | -7/Data Miner | Core integrity fell below 50% 5959 | -7/Data Miner | Identified exit to Proximity Caves 5960 | -7/Data Miner | Core integrity fell below 20% 5975 | -7/Data Miner | Entered Proximity Caves 5975 | -6/Proximity Caves | Accompanied by 1 ally 5975 | -6/Proximity Caves | Identified System Mapper 5984 | -6/Proximity Caves | Lost 9 parts (1p1n3u4w) 6034 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05940_ Player 2 removes Hcp. Battery. 05942_ Autogun destroyed. 05943_ Player 2 attaches Shock Absorption System. 05944_ Player 2 attaches Energy Filter. 05945_ Player 2 acquires Beamcaster. 05948_ Player 2 attaches Beamcaster. 05950_ Lgt. Regenerative Plating destroyed. 05951_ Player 2 removes Beamcaster. 05952_ Player 2 removes Hcp. Storage Unit. 05952_ Player 2 attaches Beamcaster. 05953_ Player 2 attaches Hcp. Battery. 05953_ Adv. Beam Cannon destroyed. 05953_ Targeting Computer destroyed. 05959_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 05975_ Identified System Mapper. Player 2: "Sure would be nice to find a propulsion unit around here..." Player 2: "Proximity Caves suck." Player 2: "Wow, I just noticed how fast I am, and how SLOW you are..." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######??????????????#######??????????????????????? | | ####??????????## ##?????????????????????? | | #????????### #????##???????????????? | | #????????## ##?## ###?????????????? | | ##???????# ## #?????????????? | | ##??????# ##????????????? | | ##??????# ##???????????? | | ###???## #?# ###?????????? | | ##??# ### #?????????? | | ## #### @ ???????? | | ## s ???????? | | #### s ???????? | | #??# ## @### ##### ???????? | | ##?# ### #?## ##???????? ?????????? | | ###?# ###?## #???###???????????????????? | | #???## ##????## #????????????????????????? | | ????## ##??????## #???????????????????????? | | ????####????????## ##???????????????????????? | | ????????????????####????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 42 Defensive Hacking 10 Item Schematics ----------------- System Shield | -8/Materials | Scanalyzed Insulated Plating | -8/Materials | Extracted Adv. Visual Processing Unit | -8/Materials | Extracted Hvy. EM Shotgun | -8/Materials | Extracted Imp. Signal Interpreter | -8/Materials | Extracted Imp. Sensor Array | -8/Materials | Extracted Hvy. Particle Cannon | -8/Materials | Extracted Autogun | -8/Materials | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded G-47 Trooper | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 . 2 . . . . . Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . . 2 . 1 . . . . . Utility 1 | . . 1 . . . . . . . . Weapon 1 | . . 1 . . . . . . . . Parts Attached 114 | . 11 1 9 6 60 9 5 . 13 . Parts Lost 37 | . . . . . 15 2 . . 20 . Damage Taken 4239 | . 78 . 170 43 1864 323 115 81 1565 . Core 624 | . 24 . 34 29 234 17 . . 286 . Player 2/Cogmind (%) 48 | . 27 . 79 32 68 54 . . 50 . Absorbed by Shields . | . . . . . . . . . . . Damage Inflicted 5478 | . 582 . 376 385 2827 501 436 119 252 . Player 2/Cogmind (%) 54 | . 60 . 57 59 55 62 53 26 51 . Combat Hostiles Destroyed 51 | . 8 . 4 6 23 4 5 1 . . Player 2/Cogmind (%) 57 | . 50 . 50 75 58 80 50 100 . . Game ------ Seed GlidesysMobileFlamer Manual? 0 Play Time 00:37:53 Cumulative 338.0 hours Start 2021.09.20 @ 14:23:22 End 2021.09.20 @ 15:06:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 217 Rogue 46 Adventurer 61 Explorer 110 Win Type - Total 19 Types 17/0/1/0/0/0/0/1/0 Lore% 63 Gallery% 86 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05acb5bf-6a5c-4797-86ac-8b52cfbe7e61