Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 17:16:14 Player: aoemica Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (80) 400 Value Destroyed (2412) 2412 Prototype IDs (16) 320 Alien Tech Used (2) 400 Bonus (5711) 5711 TOTAL SCORE: 16743 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Used RIF Installer 500 Recovered Sigix Corpse 2000 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 245/300 Energy 146/150 System Corruption 0% Temperature Cool (10) Movement Flying (27) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Matter Drive > --- PROPULSION (7) --- Cooled Nuclear Pulse Thruster Impulse Thruster Impulse Thruster Field Propulsion Array Field Propulsion Array > --- UTILITY (13) ----- Structural Scanner Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Utility Shielding Centrium Light Armor Plating Graphene Brace Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON (3) ------- Cooled Nova Cannon Gravity Flail Power Sword > --- INVENTORY (5) ---- Nuclear Pulse Array Sigix Corpse Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Matter Drive > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Impulse Thruster Impulse Thruster Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Structural Scanner Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Utility Shielding Centrium Light Armor Plating Graphene Brace Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON ----------- Cooled Nova Cannon Gravity Flail Power Sword > --- INVENTORY -------- Nuclear Pulse Array Sigix Corpse [Rating: 150] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Hacking Suite Device Seismic Detector Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Cooled Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Omega Cannon Launcher Mini Grenade Launcher Impact Weapon Gravity Flail Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -9 -9 -9 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Slots Evolved 18 | . . 2 . . . . 6 2 2 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 5 | . . 1 . . . . 2 . . 1 . . . . 1 Utility 11 | . . . . . . . 4 2 2 1 . 2 . . . Weapon 1 | . . 1 . . . . . . . . . . . . . Parts Attached 92 | . 2 11 11 7 1 1 21 12 7 4 7 3 1 3 1 Power 7 | . . 1 1 . . . 1 1 . . 2 . . . 1 Engine 2 | . . 1 1 . . . . . . . . . . . . Core 3 | . . . . . . . 1 1 . . 1 . . . . Reactor 2 | . . . . . . . . . . . 1 . . . 1 Propulsion 38 | . . 6 5 3 1 . 11 2 3 2 1 1 1 2 . Treads 22 | . . 5 5 3 1 . 8 . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 15 | . . . . . . . 3 2 3 2 1 1 1 2 . Utility 28 | . 2 1 2 1 . 1 5 6 4 2 1 2 . 1 . Device 10 | . 1 . . . . . 3 2 1 1 1 1 . . . Storage 2 | . 1 1 . . . . . . . . . . . . . Processor 4 | . . . . . . . 1 1 2 . . . . . . Hackware 6 | . . . . . . . 1 2 1 1 . . . 1 . Protection 6 | . . . 2 1 . 1 . 1 . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 19 | . . 3 3 3 . . 4 3 . . 3 . . . . Energy Gun 1 | . . 1 . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . 1 . . . 1 . . . . Ballistic Gun 11 | . . 2 3 3 . . 3 . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . . Launcher 1 | . . . . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . . . . . . . 5 1 1 2 1 Parts Lost 6 | . . . . 2 . . . . 2 . . 1 1 . . Power . | . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . . . 2 . . 1 . . . Utility 1 | . . . . 1 . . . . . . . . . . . Weapon 2 | . . . . 1 . . . . . . . . 1 . . Highest Loss Streak 2 | . . . . 2 . . . . 2 . . 1 1 . . To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 10 | . 6 12 15 14 15 15 14 5 4 4 3 3 3 2 1 Power . | . 1 1 . . . . 1 1 1 1 1 1 . . . Propulsion 3 | . 4 3 5 5 6 6 4 2 1 . . 1 1 1 1 Utility 2 | . . 4 3 2 3 3 4 1 1 1 2 . 1 . . Weapon 2 | . 1 1 3 5 5 4 4 1 1 . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 31 | . 6 6 3 . 2 3 3 3 2 2 . . 1 . . Power 8 | . 1 3 . . . . 1 . 1 1 . . 1 . . Propulsion 9 | . 2 3 . . . . . 2 1 1 . . . . . Utility 5 | . 1 . 2 . 1 1 . . . . . . . . . Weapon 8 | . 2 . 1 . 1 1 2 1 . . . . . . . Tool/Special 1 | . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 97 | . 85 99 99 100 100 100 98 98 96 94 94 94 93 89 88 Engine 4 | . 14 11 11 11 11 11 . . . . . . . . . Core 2 | . . . . . . . 5 5 4 4 . . . . . Treads 17 | . . 22 32 33 33 33 32 . . . . . . . . Leg 1 | . 28 7 . . . . . . . . . . . . . Flight 9 | . . . . . . . . 28 23 23 23 21 19 17 20 Device 9 | . . 11 7 . . . 16 11 13 9 9 16 17 15 12 Storage 5 | . 14 11 11 11 11 11 6 . . . . . . . . Processor 4 | . . . . . . . 4 5 9 9 9 8 8 8 8 Hackware 9 | . . . . . . . 3 16 16 22 23 21 21 23 24 Protection 7 | . . . 3 11 11 11 6 10 10 9 8 8 8 7 8 Energy Gun 2 | . 28 18 3 . . . . . . . . . . . . Ballistic Gun 14 | . . 14 29 33 33 33 18 3 . . . . . . . Launcher 1 | . . . . . . . . 4 5 4 . . . . . Slashing Weapon 1 | . . . . . . . . 4 5 4 3 4 4 4 4 Peak Build Rating 150 | . 7 14 17 19 18 19 42 57 72 88 113 127 131 133 150 Average Rating 51 | . 6 12 15 17 18 18 36 53 69 86 102 119 129 130 140 On Entrance 53 | 6 6 7 14 16 18 18 19 42 57 72 88 107 127 131 131 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 54 | 13 23 35 39 41 41 44 54 26 23 27 36 39 37 37 50 Greatest Support 100 | 20 20 60 60 60 60 60 100 23 28 37 40 43 45 45 50 Greatest Overweight (x) 3 | . 1 2 . . . . 3 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 10 15 15 15 15 15 15 15 5 5 5 5 5 5 5 Average Capacity 10 | . 9 13 15 15 15 15 15 5 5 5 5 5 5 5 5 Most Carried 15 | . 8 15 15 15 15 15 15 15 5 5 5 5 5 5 4 Average Carried 10 | . 6 12 14 14 15 15 14 5 4 4 4 4 4 4 3 Final Capacity 15 | 8 10 15 15 15 15 15 15 5 5 5 5 5 5 5 5 Final Carried 15 | 6 7 15 15 15 15 15 15 5 5 5 5 4 5 5 3 Class Distribution -------------------- 27% | Scavenger-Tank 21% | Hacker-Ninja 13% | Scavenger-Gunner 13% | Gunner 8% | Hacker-Scout 6% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Scavenger-Tank | -9/Garrison Scavenger-Tank | -9/Recycling Scavenger-Tank | -9/Scraptown Scavenger-Gunner | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Ninja | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Wizard-Scout | -2/Section 7 Wizard-Scout | -1/Access Resources | -11 -10 -9 -9 -9 -9 -9 -6 -5 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Matter Collected 2646 | 188 22 202 397 436 28 10 728 126 159 90 140 50 43 . 27 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3889 | . 22 648 558 612 105 . 1021 158 268 114 223 90 43 . 27 Parts 210 | . 1 35 43 33 9 . 54 5 10 12 6 . 2 . . Haulers Intercepted 6 | . . 2 . . . . . 1 1 . 1 1 . . . Recyclers Shooed 7 | . . 1 . . . . 5 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -9 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 44 | . . 8 9 15 2 . 10 . . . . . . . . Guns 44 | . . 8 9 15 2 . 10 . . . . . . . . Classes Destroyed 13 | . 1 5 4 . . . 3 . . . . . . . . Worker 2 | . . . 1 . . . 1 . . . . . . . . Builder 6 | . . . 2 . . . . . 1 3 . . . . . Tunneler 1 | . 1 . . . . . . . . . . . . . . Hauler 6 | . . 2 . . . . . 1 1 . 1 1 . . . Recycler 8 | . . 3 1 . . . 4 . . . . . . . . Operator 4 | . . . . . . . 1 1 2 . . . . . . Watcher 9 | . . . 1 . . . . 1 3 1 1 . 1 . 1 Swarmer 8 | . . 2 . 3 . . 3 . . . . . . . . Grunt 15 | . . 2 3 7 . . 3 . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . Sentry 17 | . . 4 5 5 2 . 1 . . . . . . . . Programmer 2 | . . . . . . . 2 . . . . . . . . Best Kill Streak 8 | . 1 4 7 7 1 . 8 1 1 2 1 1 1 . 1 Combat Bots Only 7 | . . 2 5 7 1 . 4 . . . . . . . . Max Kills in Single Turn 1 | . 1 1 1 1 1 . 1 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -9 -6 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Hostile Shots Fired 321 | . . 29 22 66 . . 73 . 24 32 10 48 12 5 . Missed 123 | . . 6 6 11 . . 31 . 13 16 5 26 7 2 . Hits 198 | . . 23 16 55 . . 42 . 11 16 5 22 5 3 . Melee 1 | . . . . . . . 1 . . . . . . . . Projectile 197 | . . 23 16 55 . . 41 . 11 16 5 22 5 3 . Critical Strikes 4 | . . . . 1 . . 1 . . 1 . . 1 . . Actively Blocked 1 | . . . . . . . . . . . . . 1 . . Damage Taken 2926 | . . 296 237 688 . . 563 . 187 195 118 447 130 65 . Core 329 | . . 18 . 63 . . 55 . 15 36 . 89 25 28 . Absorbed by Shields 27 | . . . . . . . . . . 27 . . . . . Redirected to Shielding 11 | . . . . . . . . . . 11 . . . . . Regen/Repaired (Parts) 318 | . . . . . . . . . . . 275 . . 43 . Core Remaining (%) 95 | 100 100 . . . . 79 93 100 98 . 97 . . 90 100 Volleys Fired 201 | . 1 25 27 37 2 . 58 1 8 8 4 6 18 5 1 Largest 3 | . 2 3 3 3 3 . 3 1 1 1 1 1 1 1 1 Hottest 103 | . 80 103 69 69 69 . 86 33 30 85 50 50 50 50 50 Shots Fired 454 | . 2 72 81 107 6 . 135 1 8 8 4 6 18 5 1 Gun 385 | . 2 72 81 107 6 . 116 1 . . . . . . . Cannon 57 | . . . . . . . 19 . . 4 4 6 18 5 1 Launcher 12 | . . . . . . . . . 8 4 . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 349 | . . 38 81 107 6 . 116 1 . . . . . . . Thermal 80 | . 1 22 . . . . 19 . . 4 4 6 18 5 1 Explosive 12 | . . . . . . . . . 8 4 . . . . . Electromagnetic 13 | . 1 12 . . . . . . . . . . . . . Robot Hit Streak 28 | . 2 15 14 16 15 . 28 . . . . . . . . Robot Miss Streak 4 | . . 3 4 3 . . 2 2 . . . . . . . Penetration Max 1 | . . . . . . . 1 . . . . . . . . Secondary Targets 5 | . . 1 1 2 . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . 1 . . . . . . . . Shots Hit Robots 310 | . 2 47 45 74 5 . 88 5 16 11 10 5 1 . 1 Core Hits 131 | . 1 20 20 26 4 . 41 2 8 5 3 . 1 . . Critical Kills 6 | . . . . . 1 . 5 . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . 2 . . . 1 1 . . 1 Critical Strikes 15 | . . . . . 1 . 7 1 1 1 2 1 . . 1 Destroy 8 | . . . . . 1 . 7 . . . . . . . . Smash 3 | . . . . . . . . . . . 1 1 . . 1 Sever 1 | . . . . . . . . . . . 1 . . . . Impale 3 | . . . . . . . . 1 1 1 . . . . . Melee Attacks 157 | . . . . . . . . 12 56 39 19 12 10 8 1 Impact 34 | . . . . . . . . . . . 7 11 7 8 1 Slashing 53 | . . . . . . . . 7 20 10 12 1 3 . . Piercing 70 | . . . . . . . . 5 36 29 . . . . . Sneak Attacks 15 | . . . . . . . . 2 6 5 1 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . 2 2 . 1 1 . . Damage Inflicted 7512 | . 25 703 703 1141 79 . 1442 338 993 620 922 407 48 . 91 Guns 3998 | . 25 664 682 1141 79 . 1407 . . . . . . . . Cannons 29 | . . . . . . . 29 . . . . . . . . Explosions 32 | . . 32 . . . . . . . . . . . . . Melee 3419 | . . . . . . . . 338 993 620 922 407 48 . 91 Ramming 34 | . . 7 21 . . . 6 . . . . . . . . Kinetic 3696 | . . 387 682 1141 79 . 1407 . . . . . . . . Thermal 238 | . 12 197 . . . . 29 . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 125 | . 13 112 . . . . . . . . . . . . . Impact 772 | . . . . . . . . . . . 274 407 . . 91 Slashing 1245 | . . . . . . . . 303 206 40 648 . 48 . . Piercing 1402 | . . . . . . . . 35 787 580 . . . . . Highest Corruption 3 | . . . . . . . 3 . . . . . . . . Average Corruption 2 | . . . . . . . 2 . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 11 | . . . . . . . 11 . . . . . . . . Message Errors 1 | . . . . . . . 1 . . . . . . . . Matter Fused 3 | . . . . . . . 3 . . . . . . . . Heat Flow Errors 1 | . . . . . . . 1 . . . . . . . . Energy Discharges 3 | . . . . . . . 3 . . . . . . . . Data Loss (minor) 1 | . . . . . . . 1 . . . . . . . . Alerts 1 | . . . . . . . 1 . . . . . . . . Weapon Failures 1 | . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 625 | . . . . . . . . 125 35 118 173 83 . . 91 Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 625 | . . . . . . . . 125 35 118 173 83 . . 91 Knockbacks 2 | . . 1 . . . . . . . . . . . . 1 Impact 2 | . . 1 . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed 5 | . . 1 2 . . . 2 . . . . . . . . Targets Rammed 8 | . . 2 4 . . . 2 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 3 | . . 1 2 . . . . . . . . . . . . Highest Temperature 160 | . 18 157 68 160 . . 129 4 12 128 2 1 . . 13 Average Temperature 36 | . 12 48 15 64 . . 66 2 3 67 1 1 . . 7 Received Heat Transfer 707 | . . 63 72 291 . . 150 . 60 26 . 18 18 9 . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . 1 . . . . . . . . . 1 . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . . . . Impact Corruptions 5 | . . . . . . . . . . . 1 2 . . 2 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 487 | . 25 425 . . . . 37 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -9 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Maximum Alert Level 2 | . . . . 2 . . . . . . . . . . . Low Security (%) 95 | . 100 100 100 39 100 . 100 100 100 100 100 100 100 100 100 Level 1 3 | . . . . 45 . . . . . . . . . . . Level 2 1 | . . . . 15 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 418 | . 5 121 179 418 197 . 121 56 61 132 122 125 146 112 73 Initial 187 | . . 1 43 98 187 . . 56 . 10 74 49 64 28 66 Average 64 | . . 38 89 276 155 . 12 23 17 35 82 38 98 60 62 Influence Increases 2815 | . 5 296 310 340 40 . 367 69 298 288 204 196 177 203 22 Destroy 0b10 Robot/C 880 | . . 160 180 300 40 . 200 . . . . . . . . Destroy 0b10 Robot/NC 180 | . 5 25 25 . . . 30 15 30 20 15 5 5 . 5 Destroy Leader 208 | . . 54 72 10 . . 50 4 6 2 4 2 2 . 2 Successful Hack 296 | . . 7 . . . . 27 27 48 34 23 33 29 68 . Disable Machine 225 | . . . . . . . 15 15 15 . 60 15 60 30 15 Destroy Structure 306 | . . 5 3 . . . 15 8 94 82 12 21 36 30 . Partial Spotted 240 | . . . . . . . . . 30 75 30 30 45 30 . Lose Combat Pursuer 480 | . . 45 30 30 . . 30 . 75 75 60 90 . 45 . Influence Decreases 2747 | . . 197 262 74 361 97 250 186 277 177 248 169 241 143 65 Entered New Map 735 | . . 4 61 54 231 97 . 61 . 11 58 39 51 23 45 Time Decay 1952 | . . 193 201 . 130 . 250 125 277 166 190 120 170 110 20 Lost Part 40 | . . . . 20 . . . . . . . 10 10 . . Lost Ally 20 | . . . . . . . . . . . . . 10 10 . Squads Dispatched 24 | . . 4 1 . . . 2 1 7 2 3 3 1 . . Investigation 6 | . . 2 1 . . . . . 1 . 1 1 . . . Extermination 10 | . . . . . . . 2 1 3 2 1 . 1 . . Reinforcement 8 | . . 2 . . . . . . 3 . 1 2 . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -9 -6 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Distress Signals 9 | . . 1 1 . . . 1 . 2 3 . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 156 | . . 13 11 16 . . 14 1 15 34 11 23 10 6 2 Peak Tracking Total 17 | . . 5 4 8 . . 5 1 3 12 5 17 5 6 1 Tactical Retreats 25 | . . 2 1 1 . . 2 . 5 7 1 2 1 3 . Traps | -11 -10 -9 -9 -9 -9 -9 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Traps Triggered 17 | . . 1 4 1 . . 1 3 1 2 1 3 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -9 -6 -5 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Machines Disabled 15 | . . . . . . . 1 1 1 . 4 1 4 2 1 Max in Single Turn 1 | . . . . . . . 1 1 1 . 1 1 1 1 1 Garrison Access 6 | . . . . . . . . 1 1 1 1 . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -9 -6 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Machines Accessed 58 | . . 2 3 2 . . 7 5 8 3 10 3 5 8 2 Terminals 45 | . . 2 2 2 . . 5 4 7 2 7 2 4 7 1 Fabricators 3 | . . . . . . . 2 . . . . 1 . . . Repair Stations 3 | . . . . . . . . . . . 2 . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 7 | . . . 1 . . . . 1 1 1 1 . 1 . 1 Total Hacks 164 | . . 6 5 4 . . 16 17 26 10 31 5 14 26 4 Successful 83 | . . 1 3 1 . . 5 14 11 5 13 3 10 15 2 Failed 81 | . . 5 2 3 . . 11 3 15 5 18 2 4 11 2 Catastrophic 12 | . . 2 . . . . 2 . 3 1 2 . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 74 | . . . 3 . . . 12 8 16 2 12 . 9 9 3 Terminals 140 | . . 6 4 4 . . 12 16 25 9 22 4 13 22 3 Fabricators 5 | . . . . . . . 4 . . . . 1 . . . Repair Stations 12 | . . . . . . . . . . . 8 . . 4 . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 7 | . . . 1 . . . . 1 1 1 1 . 1 . 1 Terminal Hacks 44 | . . 1 1 1 . . 3 7 7 4 4 2 4 9 1 Part Schematic 1 | . . . . . . . . . . . 1 . . . . Robot Analysis 4 | . . . . . . . . 2 . . 1 . . 1 . Prototype ID Bank 2 | . . . . . . . . 1 . 1 . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . . Level Access Points 4 | . . . . . . . 1 . 1 . . . . 1 1 Branch Access Points 6 | . . 1 . . . . 1 1 1 1 . 1 . . . Terminal Index 6 | . . . . . . . . . 1 1 1 1 1 1 . Locate Traps 9 | . . . . . . . 1 2 1 . . . 3 2 . Patrol Status 1 | . . . . . . . . . . . 1 . . . . Recall Extermination 2 | . . . . . . . . . 2 . . . . . . Registered Components 1 | . . . . . . . . . . 1 . . . . . Zone Layout 6 | . . . . . . . . 1 1 . . . . 4 . Garrison Registry 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . . . . 1 . . . Network Status 2 | . . . . . . . 1 . . . . 1 . . . Repair Station Hacks 6 | . . . . . . . . . . . 4 . . 2 . Scan Component 3 | . . . . . . . . . . . 2 . . 1 . Repair 3 | . . . . . . . . . . . 2 . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . 1 . . . . 1 1 1 1 . 1 . 1 Unlock Access 1 | . . . 1 . . . . . . . . . . . . Seal Access 6 | . . . . . . . . 1 1 1 1 . 1 . 1 Unauthorized Hacks 24 | . . . 1 . . . 1 6 3 . 4 . 5 4 . Terminals 23 | . . . 1 . . . 1 6 3 . 3 . 5 4 . Assimilate 3 | . . . . . . . . . 1 . . . 1 1 . Botnet 13 | . . . 1 . . . 1 3 2 . 2 . 2 2 . Disrupt 2 | . . . . . . . . . . . . . 2 . . Operators 3 | . . . . . . . . 1 . . 1 . . 1 . Skim 2 | . . . . . . . . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . Patch 1 | . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 1 . . . . . . . Used 2 | . . . . . . . 1 1 . . . . . . . Hacking Detections 42 | . . 1 2 2 . . 6 3 7 2 7 2 3 6 1 Full Trace Events 2 | . . 1 . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . 2 . . 1 . Time 122 | . . . . . . . . . . . 88 . . 34 . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -9 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Used RIF Installer 1 | . . . . 1 . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -9 -6 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Total Allies 3 | . . . . . . . . . 1 . . . 1 1 . Largest Group 1 | . . . . . . . . . 1 . . . 1 1 . Highest-Rated Group 26 | . . . . . . . . . 10 . . . 26 10 . Highest-Rated Ally 26 | . . . . . . . . . 10 . . . 26 10 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -9 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Active Infowar (turns) 5081 | . 1 584 374 . . . 1255 305 779 511 398 241 344 234 55 Optics 2416 | . . . . . . . . . 633 511 398 241 344 234 55 Sensors 2863 | . . . . . . . . 301 779 511 398 241 344 234 55 Terrain 463 | . . . . . . . 463 . . . . . . . . Structural 1504 | . . . . . . . . . . 232 398 241 344 234 55 Seismic 3055 | . 1 584 374 . . . 1255 305 536 . . . . . . ECM 259 | . . . . . . . . . 36 88 . 32 103 . . Robot Analysis Total 4 | . . . . . . . . 2 . . 1 . . 1 . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -9 -6 -5 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Turns Passed 6944 | . 114 584 509 471 266 875 1258 305 779 511 398 241 344 234 55 Spaces Moved 7922 | 1 87 286 201 208 159 545 603 794 1601 989 735 518 554 481 160 Core . | . . . . . . . . . . . . . . . . Treads 1897 | . . 185 201 208 159 545 599 . . . . . . . . Legs 88 | 1 87 . . . . . . . . . . . . . . Wheels 101 | . . 101 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 5836 | . . . . . . . 4 794 1601 989 735 518 554 481 160 Fastest Speed 24 | 120 120 110 160 160 160 160 160 24 24 27 27 28 29 29 27 Average Speed 61 | 120 120 142 160 160 160 160 160 24 27 28 27 28 30 30 27 Slowest Speed 309 | 120 190 240 160 160 160 160 309 104 28 29 28 29 32 32 27 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 37 | . . . . . . . . 3 11 12 5 . 1 2 3 Potential Cave-ins 10 | . . . . . . . . . 5 . . . 5 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 2 25 27 36 38 36 53 19 17 37 27 82 18 78 25 6 Regions Visited 15 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 10 | . . 1 1 . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . . . 1 1 . . . . . . . . . Scrap Searched 2 | . . . . . . 2 . . . . . . . . . Spaces Dug 110 | . . . . . . . 13 4 38 34 3 4 6 8 . Terrain Destroyed 223 | . . 4 . . . . 17 4 105 51 6 8 18 10 . Melee 65 | . . . . . . . . 4 27 19 2 4 3 6 . Projectile 44 | . . . . . . . 17 . . . 4 4 15 4 . AOE 114 | . . 4 . . . . . . 78 32 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -9 -6 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Fac Res Tes Res Qua Sec Acc Total 9361 | . 94 414 326 267 171 550 783 890 1836 1133 896 590 700 546 165 Wait 745 | . 2 57 58 10 2 . 55 5 171 90 121 12 114 43 5 Move 7836 | . 86 285 201 207 158 544 602 788 1578 965 725 517 551 476 153 Hop 34 | . . . . . . . . 2 11 11 4 . 1 2 3 Pick Up 63 | . 2 18 5 2 3 2 14 2 5 4 1 2 2 1 . Fast Attach 53 | . 1 3 9 1 . . 7 4 5 1 12 1 3 6 . Attach 34 | . 1 3 . 3 . . 7 8 3 3 1 3 . . 2 Detach 7 | . . 2 . . . . . 2 1 1 . 1 . . . Swap 43 | . . 5 9 3 1 1 18 1 . 4 1 . . . . Drop 103 | . 1 14 13 4 4 3 20 13 6 4 11 1 4 5 . Fire 201 | . 1 25 27 37 2 . 58 1 8 8 4 6 18 5 1 Melee 134 | . . . . . . . . 10 48 33 16 11 7 8 1 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 8 | . . 2 4 . . . 2 . . . . . . . . Escape Stasis 99 | . . . . . . . . 54 . 9 . 36 . . . Rewire 1 | . . . . . 1 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: [*Mat] / Min x2 / *Sto) -9/Storage -9/Garrison (discovered 3 exits: [*Rec x3]) -9/Recycling -9/Scraptown -6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Ext x2) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 2 | -10/Materials | Met a group of wandering Federalists 87 | -10/Materials | Discovered new exit (range 16) 115 | -10/Materials | Entered another Materials area 115 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 430 | -9/Materials | Build established: Gunner 594 | -9/Materials | Identified exit to Mines 594 | -9/Materials | Identified exit to Storage 600 | -9/Materials | Discovered new exit (range 13) 699 | -9/Materials | Entered Storage 1208 | -9/Storage | Identified exit to Garrison 1208 | -9/Storage | Entered Garrison 1218 | -9/Garrison | Discovered new exit (range 44) 1218 | -9/Garrison | Discovered new exit (range 75) 1218 | -9/Garrison | Discovered new exit (range 66) 1273 | -9/Garrison | Triggered checkpoint 1346 | -9/Garrison | Triggered checkpoint 1398 | -9/Garrison | Build established: Scavenger-Tank 1426 | -9/Garrison | Destroyed 7 combat bots 1494 | -9/Garrison | Triggered checkpoint 1572 | -9/Garrison | Installed Relay Interface Framework 1679 | -9/Garrison | Entered Recycling 1906 | -9/Recycling | Scanned before Scraplab entrance 1929 | -9/Recycling | Entered Scraplab 1942 | -9/Recycling | Discovered new exit (range 2) 1945 | -9/Recycling | Entered Scraptown 2057 | -9/Scraptown | Turned away by UFD registrar 2069 | -9/Scraptown | Visited Spacefarers 2085 | -9/Scraptown | Visited Fellowship of the Rings 2109 | -9/Scraptown | Visited Awakened 2648 | -9/Scraptown | Visited Shadow of the Wyrm 2681 | -9/Scraptown | Visited The Evicted 2715 | -9/Scraptown | Visited CPS Storage 2737 | -9/Scraptown | Visited Cave Peace 2812 | -9/Scraptown | Discovered new exit (range 5) 2820 | -9/Scraptown | Entered Factory 2820 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 3399 | -6/Factory | Build established: Scavenger-Gunner 3476 | -6/Factory | Identified exit to Lower Caves 3476 | -6/Factory | Identified exit to Extension 3860 | -6/Factory | Identified exit to Factory 4078 | -6/Factory | Entered another Factory area 4078 | -5/Factory | Evolved 2 slots: Utility x2 4128 | -5/Factory | Identified exit to Upper Caves 4242 | -5/Factory | Discovered new exit (range 9) 4258 | -5/Factory | Identified exit to Factory 4345 | -5/Factory | Build established: Hacker-Sprinter 4383 | -5/Factory | Entered another Factory area 4383 | -4/Factory | Evolved 2 slots: Utility x2 4390 | -4/Factory | Discovered new exit (range 7) 4391 | -4/Factory | Identified exit to Upper Caves 4836 | -4/Factory | Build established: Hacker-Ninja 4983 | -4/Factory | Allied Derelicts emerged from ambush trap array 5016 | -4/Factory | Identified exit to Research 5162 | -4/Factory | Entered Research 5162 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5470 | -3/Research | Spotted B-86 Titan 5519 | -3/Research | Spotted B-86 Titan 5588 | -3/Research | Identified exit to Armory 5588 | -3/Research | Identified exit to Testing 5673 | -3/Research | Entered Testing 5719 | -3/Testing | Found Prototype Energy Cannon 5719 | -3/Testing | Identified Cld. Nova Cannon 5834 | -3/Testing | Found Prototype Device 5834 | -3/Testing | Identified Exp. Hardlight Generator 5919 | -3/Testing | Repaired Nuclear Pulse Array 5967 | -3/Testing | Found Prototype Ballistic Cannon 5967 | -3/Testing | Identified Omega Cannon 5973 | -3/Testing | Repaired Hrd. Light Armor Plating? 6044 | -3/Testing | Discovered new exit (range 12) 6067 | -3/Testing | Build established: Hacker-Scout 6071 | -3/Testing | Identified exit to Research 6071 | -3/Testing | Entered Research 6071 | -2/Research | Evolved 2 slots: Utility x2 6111 | -2/Research | Identified exit to Quarantine 6312 | -2/Research | Entered Quarantine 6397 | -2/Quarantine | Found Sigix Corpse 6409 | -2/Quarantine | Found Alien Reactor 6472 | -2/Quarantine | Discovered new exit (range 10) 6476 | -2/Quarantine | Identified exit to Access 6528 | -2/Quarantine | Found Prototype Launcher 6528 | -2/Quarantine | Identified Enh. Gamma Bomb Array 6630 | -2/Quarantine | Spotted Fortress 6654 | -2/Quarantine | Discovered new exit (range 6) 6654 | -2/Quarantine | Discovered new exit (range 7) 6656 | -2/Quarantine | Identified exit to Section 7 6656 | -2/Quarantine | Entered Section 7 6693 | -2/Section 7 | Repaired Mic. Antimatter Reactor 6790 | -2/Section 7 | Spotted B-90 Cyclops 6840 | -2/Section 7 | Found Alien Artifact 6840 | -2/Section 7 | Identified Integrated Reactor 6840 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 6890 | -2/Section 7 | Entered Access 6890 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 6913 | -1/Access | Identified exit to Surface 6932 | -1/Access | Identified Matter Drive 6945 | *** | Escaped! Last Messages --------------- 06899_ Detecting nearby Garrison Access. 06903_ Connecting with Garrison Access... >>Seal Access door sealed. 06906_ W-44 Eye suffers critical hit (Smash). 06906_ Destroyed Antigrav System. 06906_ Destroyed Lgt. Antimatter Reactor. 06906_ W-44 Eye system corrupted by crushing effect. 06906_ W-44 Eye knocked back. 06907_ W-44 Eye system terminally corrupted. 06908_ Acquired 27 matter. 06909_ K-01 Serf collects debris. 06913_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Surface: (242,107) Map updated. 06932_ Identified Matter Drive. 06942_ Main Access Shell breached. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????BB????BB????????????????????? | | ???????? ???????????BB????BB????????????????????? | | ???????? ???????????????????????????????????????? | | ???????? ???????????????????????????????????????? | | ?????? # ???????????????????????????????????????? | | ?????? + ???????????????????"##?????????????????? | | ?????? # ?????????????????"""##?????????????????? | | ?????? # ????????????????? ##?????????????????? | | ?????? # ????????????"""""" ##?????????????????? | | # # ??????????" " ##?????????????????? | | ###+#### # ??????????" "" " ##?????????????????? | | ## g# ??????????" "@ " ##?????????????????? | | ## s ?s????## ?" " #############??????? | | ##g #s??s???## " """" #############??????? | | ## l#g??????## " # ##??????? | | ## #s??????## """ ##??????? | | ## # ??????#"""""""""""""" ##??????? | | #/###### # ??????##"" """ " ##??????? | | # ??????##"" " #= """ ##??????? | | ######## ##??????##"" ### """ ##??????? | | ######## ##??????##T ### " ##??????? | | ????? ## ###?????##"" ##?? ##??????? | | ????? ## ##########"" u ### ##??????? | | ????? # #########""u #####+#######??????? | | ????? + ??????? | | ????? # " ??????? | | ????? # ########################+######???????? | | ????? ## ####################### ???????? | | ????? ## ###????????????????????????????????????? | | ??????## ##?????????????????????????????????????? | | ??????## ##?????????????????????????????????????? | | ??????## ##?????????????????????????????????????? | | ?????? ?????????????????????????????????????? | | ????? ?????????????????????????????????????? | | ?????###+###?????????????????????????????????????? | | ????? ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Utility Shielding 66 Evasion (%) 65 Targeting Accuracy 6 Recoil Reduction 5 Offensive Hacking 40 Defensive Hacking 20 Item Schematics ----------------- Cld. Linear Gravjet | -3/Testing | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nuclear Pulse Array | 6% | -3/Testing Hrd. Light Armor Plating | 37% | -3/Testing Mic. Antimatter Reactor | 38% | -2/Section 7 Alien Tech Used ----------------- Integrated Reactor Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed ThermicFlyingMeganuke Manual? 0 Play Time 01:05:33 Cumulative 1189.9 hours Start 2025.05.31 @ 16:09:14 End 2025.05.31 @ 17:16:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 530 Rogue 529 Adventurer 1 Explorer 0 Win Type 0 Total 190 Types 55/16/29/5/2/1/75/3/2/2 Lore% 98 Gallery% 99 Achievement% 94 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: b18f0e21-6e22-4ec9-b668-953593dcb5bf