Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.25 @ 20:50:13 Player: oskarw Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (54) 270 Value Destroyed (2284) 2284 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (424) 424 TOTAL SCORE: 6098 Bonus ------- Pacifist 200 High Alert Combat Kills 24 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (18) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Improved Salvage Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cryofiber Web Improved Heat Sink Relay Coupler [NC] (30) Relay Coupler [Swarmer] (27) Relay Coupler [Specialist] (25) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Cooled Airjet Cooled Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Salvage Targeting Computer Improved Propulsion Shielding > --- WEAPON ----------- EM Pulse Cannon Great Maul > --- INVENTORY -------- Light Nuclear Core Cooled Airjet Cooled Airjet Cooled Airjet Cryofiber Web Improved Heat Sink Compact Battery Heavy Ion Cannon Signal Generator [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Airjet Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Salvage Targeting Computer Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Impact Weapon Mace Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . 1 . . 1 . Utility 3 | . . . 1 . 2 . . Weapon . | . . . . . . . . Parts Attached 64 | 6 . . 15 2 27 7 7 Power 9 | 1 . . 1 . 3 2 2 Engine 4 | 1 . . 1 . 1 1 . Core 5 | . . . . . 2 1 2 Reactor . | . . . . . . . . Propulsion 22 | 2 . . 5 . 7 5 3 Treads 2 | . . . 2 . . . . Leg 9 | 2 . . 3 . 4 . . Wheel . | . . . . . . . . Hover 11 | . . . . . 3 5 3 Flight . | . . . . . . . . Utility 20 | 1 . . 5 . 12 . 2 Device 9 | . . . 2 . 6 . 1 Storage 3 | 1 . . . . 1 . 1 Processor 4 | . . . 1 . 3 . . Hackware . | . . . . . . . . Protection 4 | . . . 2 . 2 . . Artifact . | . . . . . . . . Weapon 13 | 2 . . 4 2 5 . . Energy Gun 3 | 1 . . 1 1 . . . Energy Cannon 4 | . . . . . 4 . . Ballistic Gun 4 | 1 . . 3 . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 28 | . . . 1 . 8 . 19 Power 7 | . . . . . 2 . 5 Propulsion 12 | . . . . . 5 . 7 Utility 5 | . . . . . 1 . 4 Weapon 4 | . . . 1 . . . 3 Highest Loss Streak 5 | . . . 1 . 3 . 5 To Critical Strikes . | . . . . . . . . Average Backups 7 | 2 6 6 7 7 7 8 7 Power . | . 1 1 1 1 . . . Propulsion 1 | 1 4 4 1 1 1 2 1 Utility 3 | . . . 3 4 3 3 5 Weapon 1 | . 1 1 . 1 2 2 . Tool/Special . | . . . . . . . . Unused Backups 16 | . . . 3 1 5 . 7 Power 1 | . . . 1 . . . . Propulsion 3 | . . . 2 . 1 . . Utility 11 | . . . . . 4 . 7 Weapon 1 | . . . . 1 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 85 85 98 100 94 91 76 Engine 6 | . 14 14 11 11 5 7 1 Core 4 | . . . . . 3 7 9 Treads 1 | . . . 7 . . . . Leg 17 | . 28 28 25 33 20 . . Hover 9 | . . . . . 5 29 24 Device 6 | . . . 10 . 8 7 5 Storage 10 | . 14 14 11 11 9 7 11 Processor 12 | . . . 2 11 17 15 15 Protection 5 | . . . 7 11 7 7 1 Energy Gun 2 | . 14 14 5 11 . . . Energy Cannon 6 | . . . . . 13 7 2 Ballistic Gun 3 | . 14 14 16 3 . . . Impact Weapon 2 | . . . . 7 2 . 3 Peak Build Rating 50 | 6 6 6 15 14 34 47 50 Average Rating 25 | 4 6 6 13 13 26 45 38 On Entrance 15 | . 6 6 6 14 14 32 47 Avg Prop Armor Cover (%) 9 | . . . 9 . . . . Naked Turns . | . . . . . . . . Heaviest Build 37 | 11 11 11 22 21 37 30 34 Greatest Support 48 | 20 20 20 30 30 42 32 48 Greatest Overweight (x) 4 | . . . . . 4 . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 Average Capacity 9 | 7 8 8 8 8 9 10 9 Most Carried 10 | 6 6 6 8 8 10 10 10 Average Carried 8 | 3 6 6 7 7 8 9 8 Final Capacity 10 | 8 8 8 8 8 10 10 5 Final Carried 10 | 6 6 6 8 8 10 10 5 Class Distribution -------------------- 51% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Gar Matter Collected 1249 | 219 42 . 274 43 419 . 252 Remotely . | . . . . . . . . Salvage Created 2090 | . . . 492 . 1237 . 361 Parts 95 | . . . 30 . 56 . 9 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Combat Hostiles Destroyed 47 | . . . 12 . 24 . 11 Melee 8 | . . . . . 1 . 7 Guns 12 | . . . 12 . . . . Cannons 20 | . . . . . 20 . . Classes Destroyed 11 | . . . 4 . 6 . 1 Builder 1 | . . . . . 1 . . Recycler 1 | . . . 1 . . . . Operator 1 | . . . . . 1 . . Watcher 4 | . . . . . 4 . . Swarmer 10 | . . . 3 . 4 . 3 Cutter 3 | . . . . . . . 3 Grunt 19 | . . . 7 . 9 . 3 Brawler 2 | . . . . . 1 . 1 Duelist 1 | . . . . . 1 . . Sentry 9 | . . . 2 . 6 . 1 Hunter 3 | . . . . . 3 . . Best Kill Streak 5 | . . . 5 . 4 . 3 Combat Bots Only 5 | . . . 5 . 4 . 3 Max Kills in Single Turn 2 | . . . 1 . 2 . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Hostile Shots Fired 503 | . . . 68 . 141 9 285 Missed 174 | . . . 12 . 42 5 115 Hits 329 | . . . 56 . 99 4 170 Melee 16 | . . . . . . . 16 Projectile 313 | . . . 56 . 99 4 154 AOE 3 | . . . . . . . 3 Critical Strikes 15 | . . . 1 . 7 . 7 Damage Taken 4309 | . . . 704 . 1425 28 2152 Core 943 | . . . 60 . 181 17 685 Absorbed by Shields 13 | . . . . . . . 13 Redirected to Shielding 101 | . . . . . . 3 98 Regen/Repaired (Parts) 107 | . . . . . 107 . . Core Remaining (%) 88 | 100 . 100 . 85 67 . . Volleys Fired 129 | . 1 . 45 . 73 . 10 Largest 2 | . 2 . 2 . 2 . 1 Hottest 130 | . 70 . 70 . 130 . 65 Shots Fired 228 | . 2 . 90 . 126 . 10 Gun 92 | . 2 . 90 . . . . Cannon 136 | . . . . . 126 . 10 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 78 | . 1 . 77 . . . . Thermal 129 | . 1 . 13 . 105 . 10 Explosive . | . . . . . . . . Electromagnetic 21 | . . . . . 21 . . Robot Hit Streak 14 | . 2 . 9 . 14 . 3 Robot Miss Streak 5 | . . . 4 . 5 . 1 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . 3 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 188 | . 2 . 61 . 91 . 34 Core Hits 74 | . 1 . 26 . 40 . 7 Critical Kills 6 | . . . . . 3 . 3 Critical Parts Destroyed 8 | . . . 1 . 2 . 5 Critical Strikes 16 | . . . 3 . 5 . 8 Burn 2 | . . . 2 . . . . Meltdown 3 | . . . . . 3 . . Destroy 1 | . . . 1 . . . . Smash 10 | . . . . . 2 . 8 Melee Attacks 74 | . . . . 4 10 . 60 Impact 74 | . . . . 4 10 . 60 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4620 | . 18 . 673 . 2625 . 1304 Guns 691 | . 18 . 673 . . . . Cannons 2547 | . . . . . 2388 . 159 Explosions 60 | . . . . . 60 . . Melee 1322 | . . . . . 177 . 1145 Ramming . | . . . . . . . . Kinetic 565 | . 6 . 559 . . . . Thermal 2201 | . 12 . 114 . 1916 . 159 Explosive . | . . . . . . . . Electromagnetic 532 | . . . . . 532 . . Impact 1322 | . . . . . 177 . 1145 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . 3 . 2 Average Corruption 2 | . . . . . 2 . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 10 | . . . . . 4 . 6 Message Errors 1 | . . . . . . . 1 Matter Fused 3 | . . . . . 1 . 2 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 2 | . . . . . 1 . 1 Data Loss (minor) 1 | . . . . . 1 . . Data Loss (major) 1 | . . . . . . . 1 Alerts 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 417 | . . . . . 107 . 310 Projectiles 50 | . . . . . 50 . . Explosions . | . . . . . . . . Melee 367 | . . . . . 57 . 310 Knockbacks 5 | . . . . . 1 . 4 Impact 5 | . . . . . 1 . 4 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 33 | . . . . . 33 . . Shots 1 | . . . . . 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 435 | . 30 . 2 . 435 . 156 Average Temperature 121 | . 18 . 2 . 124 . 80 Received Heat Transfer 1503 | . . . 285 . 657 6 555 Effects 6 | . . . . . 6 . . Shutdowns 1 | . . . . . 1 . . Energy Bleed 3 | . . . . . 3 . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 5 | . . . . . 1 . 4 Combat Hostiles 5 | . . . . . 1 . 4 Parts Fried 10 | . . . . . 3 . 7 Impact Corruptions 17 | . . . . . 3 . 14 Robots Melted 3 | . . . . . 3 . . Combat Hostiles 2 | . . . . . 2 . . Parts Melted 12 | . . . 1 . 11 . . Heat Transferred 3367 | . 37 . 481 . 2627 . 222 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Maximum Alert Level 2 | . . . 1 . 1 . 2 Low Security (%) 65 | 100 100 100 25 100 70 100 42 Level 1 25 | . . . 74 . 29 . 20 Level 2 8 | . . . . . . . 37 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 659 | . 6 . 371 120 365 144 659 Initial 144 | . . . . 120 . 144 40 Average 172 | . . . 246 52 147 99 320 Influence Increases 2105 | . 11 . 513 4 814 4 759 Destroy 0b10 Robot/C 940 | . . . 240 . 480 . 220 Destroy 0b10 Robot/NC 35 | . . . 5 . 30 . . Destroy Leader 228 | . . . 60 . 148 . 20 Successful Hack 60 | . 11 . 12 . 33 4 . Disable Machine 45 | . . . . . 45 . . Anti-Garrison Action 100 | . . . . . . . 100 Destroy Structure 52 | . . . 1 4 33 . 14 Partial Spotted 90 | . . . . . . . 90 Lose Combat Pursuer 555 | . . . 195 . 45 . 315 Influence Decreases 1496 | . 11 . 203 314 495 265 208 Entered New Map 383 | . . . . 190 . 175 18 Time Decay 833 | . 11 . 193 124 415 90 . Lost Part 280 | . . . 10 . 80 . 190 Squads Dispatched 6 | . . . 2 . 3 . 1 Investigation 1 | . . . . . 1 . . Extermination . | . . . . . . . . Reinforcement 4 | . . . 2 . 2 . . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Distress Signals 11 | . . . 4 . 7 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 107 | . 4 . 23 . 41 2 37 Peak Tracking Total 10 | . 3 . 9 . 6 4 10 Tactical Retreats 16 | . . . 5 . 2 . 9 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Traps Triggered 11 | . . . . . 4 . 7 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Gar Machines Disabled 5 | . . . . . 3 . 2 Max in Single Turn 2 | . . . . . 2 . 1 Garrison Relay 2 | . . . . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Machines Accessed 19 | . 3 . 2 . 12 2 . Terminals 12 | . 3 . 2 . 7 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units 2 | . . . . . 1 1 . Scanalyzers 2 | . . . . . 2 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 61 | . 8 . 6 . 42 5 . Successful 37 | . 5 . 4 . 26 2 . Failed 23 | . 3 . 2 . 15 3 . Catastrophic 1 | . . . . . 1 . . Database Lockouts 1 | . . . . . 1 . . Manual 10 | . 2 . . . 8 . . Terminals 29 | . 8 . 6 . 15 . . Fabricators . | . . . . . . . . Repair Stations 7 | . . . . . 7 . . Recycling Units 6 | . . . . . 2 4 . Scanalyzers 18 | . . . . . 18 . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 16 | . 5 . 4 . 7 . . Record 2 | . 1 . . . 1 . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 5 | . 1 . 1 . 3 . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . Alert Level 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Registered Components 1 | . . . . . 1 . . Zone Layout 2 | . . . . . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . Scan Component 2 | . . . . . 2 . . Repair 2 | . . . . . 2 . . Recycling Unit Hacks 1 | . . . . . . 1 . Report Inventory 1 | . . . . . . 1 . Scanalyzer 15 | . . . . . 15 . . Insert Component 6 | . . . . . 6 . . Analyze 7 | . . . . . 7 . . Retrieve Study 2 | . . . . . 2 . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 15 | . 2 . 2 . 10 1 . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . . . . 6 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . . . 2 . . Parts Repaired 2 | . . . . . 2 . . Time 52 | . . . . . 52 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 6 | . . . . . 6 . . Part Schematics Acquired 6 | . . . . . 6 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 7 | . . . . . . . 7 Machine Destruction 7 | . . . . . . . 7 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Active Infowar (turns) 566 | . . . . . 246 198 122 Sensors 566 | . . . . . 246 198 122 Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Gar Turns Passed 3321 | 70 147 90 425 304 1366 198 721 Spaces Moved 2303 | 48 116 76 213 194 800 182 674 Core 5 | 2 . . . . . . 3 Treads 1 | . . . 1 . . . . Legs 1122 | 46 116 76 212 194 478 . . Wheels . | . . . . . . . . Hover 1175 | . . . . . 322 182 671 Flight . | . . . . . . . . Fastest Speed 22 | 50 120 120 120 120 52 38 22 Average Speed 87 | 117 120 120 120 120 107 39 43 Slowest Speed 330 | 120 120 120 160 120 330 48 200 Overloaded Moves 107 | . . . . . . . 107 Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 3 31 23 23 28 60 3 54 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug 18 | . . . . 4 5 . 9 Terrain Destroyed 45 | . . . . 4 32 . 9 Melee 16 | . . . . 4 3 . 9 Projectile 29 | . . . . . 29 . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Total 3249 | 59 122 75 300 258 1159 309 967 Wait 487 | . 6 . 10 56 180 109 126 Move 2295 | 47 115 75 212 193 799 182 672 Hop . | . . . . . . . . Pick Up 44 | 6 . . 6 1 20 4 7 Fast Attach 28 | 6 . . 2 1 15 1 3 Attach 30 | . . . 2 . 15 2 11 Detach 8 | . . . . . 5 . 3 Swap 44 | . . . 14 1 18 4 7 Drop 44 | . . . 9 2 24 7 2 Fire 129 | . 1 . 45 . 73 . 10 Melee 74 | . . . . 4 10 . 60 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 66 | . . . . . . . 66 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 15) 218 | -10/Materials | Entered Mines 226 | -10/Mines | Discovered new exit (range 15) 246 | -10/Mines | Met a Derelict bent on vengeance 300 | -10/Mines | Build established: Mutant 308 | -10/Mines | Entered Materials 308 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 343 | -9/Materials | Identified exit to Mines 733 | -9/Materials | Entered Mines 765 | -9/Mines | Identified exit to Materials 849 | -9/Mines | Build established: Scavenger-Mutant 1013 | -9/Mines | Discovered exit to Materials (range 8) 1019 | -9/Mines | Met a Derelict testing a Signal Generator 1028 | -9/Mines | Found Signal Generator 1037 | -9/Mines | Entered Materials 1037 | -8/Materials | Evolved 2 slots: Utility x2 1177 | -8/Materials | Repaired Aluminum Leg 1204 | -8/Materials | Repaired Lgt. Armor Plating 1679 | -8/Materials | Central database locked down 1870 | -8/Materials | Lost 3 parts (1p1n1u) 2395 | -8/Materials | Build established: Mutant 2399 | -8/Materials | Discovered new exit (range 10) 2403 | -8/Materials | Identified exit to Factory 2403 | -8/Materials | Entered Factory 2403 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2601 | -7/Factory | Identified exit to Garrison 2601 | -7/Factory | Entered Garrison 2689 | -7/Garrison | Triggered checkpoint 2757 | -7/Garrison | Lost 4 parts (1p2u1w) 2787 | -7/Garrison | Garrison Relay disabled 2899 | -7/Garrison | Triggered checkpoint 2904 | -7/Garrison | Lost 4 parts (1p1n1u1w) 2917 | -7/Garrison | Triggered checkpoint 2937 | -7/Garrison | Garrison Relay disabled 3035 | -7/Garrison | Discovered new exit (range 14) 3038 | -7/Garrison | Identified exit to Factory 3047 | -7/Garrison | Lost 4 parts (2p2n) 3080 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3092 | -7/Garrison | Core integrity fell below 50% 3111 | -7/Garrison | Triggered checkpoint 3125 | -7/Garrison | Discovered exit to Factory (range 10) 3141 | -7/Garrison | Triggered checkpoint 3183 | -7/Garrison | Triggered checkpoint 3305 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3320 | -7/Garrison | Core integrity fell below 20% 3322 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03171_ Field strength at 2. 03172_ Stasis field depleted. 03176_ System corrupted: Substantial component data lost. 03256_ System corrupted: Energy discharge (-97). 03286_ ALERT: Dispatching investigation squad to Factory. 03305_ Attempting to access garrison exit controls... 03305_ Remote lockdown engaged. 03306_ Cld. Airjet destroyed. 03308_ Slug penetrates Wall. 03311_ Cld. Airjet destroyed. 03312_ Penetrated by Slug. 03313_ Dropped Med. Storage Unit. 03314_ Penetrated by Slug. 03315_ Lgt. Nuclear Core destroyed. 03321_ Slug penetrates Wall. 03321_ Com. Battery destroyed. 03321_ Great Maul destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????# #????######?????????? | | ???????????????????????# #????"""""#?????????? | | ???????????????????????# ######### ##?????????? | | ???????????????????????# #?????????? | | ???????????????????????# #?????????? | | ???????????????????????# ### #######?????????? | | ???????????????????????# #?# #???????????????? | | ???????????????????????# #?#####???????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ?????????????????????### #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# < #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????### #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#! #?????????????????????? | | ???????????????????????#!!#?????????????????????? | | ??######################! #?????????????????????? | | ??# @#?????????????????????? | | ??# Y#?????????????????????? | | ??# ###################Y #?????????????????????? | | ??# #??????????????#### ########??????????????? | | ??# #??????????????# #???????????? | | ??# #??????????????# #???????????? | | ??# #??????????????###### ### #???????????? | | ??# #???????????????????? + ????????????????? | | ?# #????????????????????#######???????????????? | | ## ##?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | #? #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ## ##?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 24 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 60 Targeting Accuracy 6 Recoil Reduction 2 Salvage Targeting 2 Item Schematics ----------------- Imp. Signal Interpreter | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Reaction Control System | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Airjet | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 35% | -8/Materials Lgt. Armor Plating | 45% | -8/Materials Studied --------- Aluminum Leg | -8/Materials | Hacked EM Pulse Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Part-time Excavator Whoosh! Challenges ------------ None Game ------ Seed VisualBiocellMonowheel Manual? 0 Play Time 01:28:03 Cumulative 9.3 hours Start 2026.07.25 @ 19:18:49 End 2026.07.25 @ 20:50:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85b3d56c-a655-4ec5-8330-61b215f3960c