Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.30 @ 11:59:30 Player: Savant Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (4) 20 Value Destroyed (175) 175 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (33392) 33392 TOTAL SCORE: 40567 Bonus ------- Pacifist 2880 Entered DSFs 1000 Win 3000 Win Speed 26512 Cogmind --------- Core Integrity 1600/1600 Matter 107/300 Energy 161/350 System Corruption 0% Temperature Critical (555) Movement Flying (5) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (10) -- Improved Surge Thruster Impulse Thruster Impulse Thruster Impulse Thruster Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Impulse Thruster Array > --- UTILITY (11) ----- Improved Propulsion Shielding Improved Weapon Shielding Hardened Medium Armor Plating Hacking Suite Hacking Suite Experimental Hacking Suite Improved System Shield Improved System Shield Improved System Shield > --- WEAPON (2) ------- Precision Grenade Launcher Shock Maul > --- INVENTORY (5) ---- Quantum Reactor Impulse Thruster Impulse Thruster Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Improved Surge Thruster Impulse Thruster Impulse Thruster Impulse Thruster Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Impulse Thruster Array > --- UTILITY ---------- Improved Propulsion Shielding Improved Weapon Shielding Hardened Medium Armor Plating Hacking Suite Hacking Suite Experimental Hacking Suite Improved System Shield Improved System Shield Improved System Shield Drone Bay > --- WEAPON ----------- Precision Grenade Launcher Shock Maul > --- INVENTORY -------- Quantum Reactor Impulse Thruster Impulse Thruster Enhanced Nova Cannon [Rating: 140] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Armored Treads Treads Armored Treads Hover Unit Antigrav System Flight Unit Impulse Thruster Utility Improved System Shield Device Drone Bay Hackware Improved System Shield Protection Improved Propulsion Shielding Weapon Shock Maul Launcher Precision Grenade Launcher Impact Weapon Shock Maul Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . 2 2 . 2 2 2 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 8 | . . 2 1 2 . . . . 2 . . 1 Utility 9 | . . . 1 . . 2 1 . . 2 2 1 Weapon . | . . . . . . . . . . . . . Parts Attached 66 | 1 3 7 3 2 2 4 . 12 18 5 8 1 Power 4 | . 1 . . . . . . . 2 . 1 . Engine 1 | . 1 . . . . . . . . . . . Core 1 | . . . . . . . . . 1 . . . Reactor 2 | . . . . . . . . . 1 . 1 . Propulsion 40 | 1 2 6 1 2 . . . 9 13 1 4 1 Treads 13 | 1 2 6 1 2 . . . 1 . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 14 | . . . . . . . . 8 6 . . . Flight 13 | . . . . . . . . . 7 1 4 1 Utility 16 | . . . 1 . 2 3 . 3 2 3 2 . Device 2 | . . . . . . 1 . . . . 1 . Storage . | . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . Hackware 11 | . . . 1 . 2 2 . 3 2 1 . . Protection 3 | . . . . . . . . . . 2 1 . Artifact . | . . . . . . . . . . . . . Weapon 6 | . . 1 1 . . 1 . . 1 1 1 . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . . . 1 . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 4 | . . 1 . . . 1 . . 1 1 . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . 1 . . . 1 1 . Parts Lost 24 | . . 1 . . . 4 . 7 10 . 1 1 Power 3 | . . 1 . . . . . . 1 . 1 . Propulsion 16 | . . . . . . 2 . 5 9 . . . Utility 5 | . . . . . . 2 . 2 . . . 1 Weapon . | . . . . . . . . . . . . . Highest Loss Streak 7 | . . 1 . . . 4 . 7 7 . 1 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 66 | . 23 52 57 69 81 68 . 62 71 80 88 88 Treads 20 | . 21 42 45 53 53 37 . 19 3 . . . Hover 7 | . . . . . . . . 12 28 4 . . Flight 7 | . . . . . . . . . 3 32 34 36 Hackware 19 | . . . 3 7 20 22 . 26 29 28 26 24 Protection 2 | . . . . . . . . . . 7 13 12 Impact Weapon 4 | . . 1 9 7 7 6 . 3 4 1 4 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 53 | . 3 3 2 2 2 3 3 3 19 19 53 47 Greatest Support 83 | 3 20 3 3 3 3 3 3 11 77 39 65 83 Greatest Overweight (x) . | . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 4 5 5 5 5 5 4 5 4 Average Carried 3 | . 2 4 4 3 4 4 5 4 3 2 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 4 5 5 5 5 5 2 5 4 Class Distribution -------------------- 34% | Hacker-Mutant 27% | Mutant 24% | Wizard-Sprinter 12% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/DSF Wizard-Mutant | -4/Factory Wizard-Sprinter | -3/Research Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Matter Collected 512 | 145 53 . . . . . . 6 307 . . 1 Remotely . | . . . . . . . . . . . . . Salvage Created 331 | . . . . . . . . . 331 . . . Parts 6 | . . . . . . . . . 6 . . . Haulers Intercepted 1 | . . . . . . . . . 1 . . . Recyclers Shooed 2 | . . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Combat Hostiles Destroyed 2 | . . . . . . . . . 2 . . . Classes Destroyed 3 | . . . . . . . . . 3 . . . Hauler 1 | . . . . . . . . . 1 . . . Recycler 1 | . . . . . . . . . 1 . . . Grunt 2 | . . . . . . . . . 2 . . . Best Kill Streak 3 | . . . . . . . . . 3 . . . Combat Bots Only 2 | . . . . . . . . . 2 . . . Max Kills in Single Turn 1 | . . . . . . . . . 1 . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Damage Taken 4423 | . 372 157 85 . 127 942 . 793 1308 . 338 301 Core 795 | . 144 1 15 . . 199 . 36 308 . 92 . Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 147 | . . . . . . . . . . . 70 77 Core Remaining (%) 88 | 100 42 99 97 . 100 76 . 96 73 100 93 100 Volleys Fired . | . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 8 | . . . . . . . . 1 7 . . . Core Hits 2 | . . 1 . . . . . . 1 . . . Critical Kills 1 | . . . . . . . . . 1 . . . Critical Parts Destroyed 3 | . . . . . . . . . 3 . . . Critical Strikes 4 | . . . . . . . . . 4 . . . Smash 4 | . . . . . . . . . 4 . . . Melee Attacks 17 | . . 1 . . . . . 1 10 1 1 3 Impact 17 | . . 1 . . . . . 1 10 1 1 3 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 621 | . 6 33 . . . . . 62 520 . . . Guns . | . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 582 | . . . . . . . . 62 520 . . . Ramming 39 | . 6 33 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 582 | . . . . . . . . 62 520 . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . 1 . . . . . . . . . . . Average Corruption 1 | . 1 . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 304 | . . . . . . . . 2 302 . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 304 | . . . . . . . . 2 302 . . . Knockbacks 4 | . . . . . . . . 1 3 . . . Impact 4 | . . . . . . . . 1 3 . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 17 | . 3 14 . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 11 | . 1 10 . . . . . . . . . . Targets Rammed 11 | . 1 10 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 297 | . . . . . . . . . 60 2 289 297 Average Temperature 115 | . . . . . . . . . 26 2 154 93 Received Heat Transfer 606 | . . 63 45 . 27 213 . . 231 . 9 18 Effects 1 | . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . 4 . . . Impact Corruptions 7 | . . . . . . . . 1 6 . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Peak Influence 321 | . 45 63 85 42 32 321 156 114 281 198 319 268 Initial 200 | . . 18 25 38 32 16 156 109 35 136 111 200 Average 115 | . 39 36 49 38 32 120 156 86 153 162 197 236 Maximum Alert Level 1 | . . . . . . 1 . . 1 . 1 1 Low Security (%) 79 | 100 100 100 100 100 100 73 100 100 74 100 48 . Level 1 20 | . . . . . . 26 . . 25 . 51 100 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . . 1 . . . . . . 2 . 3 3 Investigation 5 | . . 1 . . . . . . . . 2 2 Extermination . | . . . . . . . . . . . . . Reinforcement 4 | . . . . . . . . . 2 . 1 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Distress Signals 3 | . . 1 . . . 1 . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 99 | . 7 5 5 . 1 24 . 3 27 1 18 8 Peak Tracking Total 13 | . 5 5 7 . 2 11 . 2 13 1 9 9 Tactical Retreats 17 | . . . . . . 5 . 2 7 . 3 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Traps Triggered 4 | . 1 . . . . 1 . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Machines Disabled 1 | . . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Machines Accessed 17 | . . 2 1 3 . . 1 . 2 3 2 3 Terminals 17 | . . 2 1 3 . . 1 . 2 3 2 3 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 73 | . . 9 4 7 . . 1 . 17 13 12 10 Successful 29 | . . 1 1 4 . . 1 . 9 7 3 3 Failed 44 | . . 8 3 3 . . . . 8 6 9 7 Catastrophic 6 | . . 1 . . . . . . 1 . 3 1 Database Lockouts . | . . . . . . . . . . . . . Manual 43 | . . 9 4 . . . . . 9 6 11 4 Terminals 73 | . . 9 4 7 . . 1 . 17 13 12 10 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 20 | . . 1 . 4 . . 1 . 5 5 2 2 Part Schematic 1 | . . . . . . . . . 1 . . . Open Door 1 | . . . . . . . . . . . . 1 Open DSF 2 | . . . . 1 . . 1 . . . . . Level Access Points 3 | . . . . . . . . . 1 1 1 . Branch Access Points 1 | . . . . . . . . . . 1 . . Machine Index 1 | . . . . . . . . . . 1 . . Terminal Index 3 | . . . . 1 . . . . 1 . . 1 Fabricator Index 1 | . . . . . . . . . 1 . . . Locate Traps 1 | . . . . . . . . . . 1 . . Registered Components 1 | . . . . . . . . . 1 . . . Zone Layout 5 | . . 1 . 2 . . . . . 1 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 9 | . . . 1 . . . . . 4 2 1 1 Terminals 9 | . . . 1 . . . . . 4 2 1 1 Track 1 | . . . . . . . . . 1 . . . Assimilate 3 | . . . . . . . . . 1 . 1 1 Botnet 5 | . . . 1 . . . . . 2 2 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 16 | . . 2 1 2 . . 1 . 2 3 2 3 Full Trace Events 4 | . . 1 . . . . . . . . 2 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Total Allies 3 | . . . . . . . . . 1 . 1 1 Largest Group 1 | . . . . . . . . . 1 . 1 1 Highest-Rated Group 26 | . . . . . . . . . 26 . 26 26 Highest-Rated Ally 26 | . . . . . . . . . 26 . 26 26 Total Orders 2 | . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . 2 Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Turns Passed 951 | 11 97 76 55 33 27 163 5 74 217 53 87 53 Spaces Moved 1924 | 18 167 108 92 60 40 312 9 92 336 167 298 225 Core 1107 | 18 165 108 92 60 40 312 9 90 213 . . . Treads 2 | . 2 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 70 | . . . . . . . . 2 68 . . . Flight 745 | . . . . . . . . . 55 167 298 225 Fastest Speed 5 | 50 50 50 50 50 50 50 50 50 23 23 18 5 Average Speed 39 | 50 51 50 50 50 50 50 50 51 45 25 23 18 Slowest Speed 160 | 50 160 50 50 50 50 50 50 100 50 26 29 25 Overloaded Moves 29 | . . . . . . . . . . . . 29 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . 2 1 . 6 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 20 | 4 37 18 17 3 44 17 1 85 15 7 11 9 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 . . 1 . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 6 | . . 1 . . . . . . 2 1 1 1 Terrain Destroyed 6 | . . 1 . . . . . . 2 1 1 1 Melee 6 | . . 1 . . . . . . 2 1 1 1 Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Total 2050 | 18 177 127 100 62 46 317 8 115 375 172 310 223 Wait 6 | . 1 . . . . . . 2 1 . 1 1 Move 1897 | 17 166 107 91 59 39 311 8 91 333 164 297 214 Hop 5 | . . . . . . . . . . 1 . 4 Pick Up 29 | . 5 . 3 1 3 1 . 3 10 1 2 . Fast Attach 34 | 1 2 1 2 . 2 3 . 11 8 1 3 . Attach 21 | . . 2 1 2 . 1 . . 9 3 2 1 Detach . | . . . . . . . . . . . . . Swap 11 | . 1 4 . . . . . 1 1 1 3 . Drop 19 | . 1 2 3 . 2 1 . 6 3 . 1 . Fire . | . . . . . . . . . . . . . Melee 17 | . . 1 . . . . . 1 10 1 1 3 Ram 11 | . 1 10 . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [Low] / DSF) -7/DSF -6/Factory -5/Factory -5/DSF -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 6 exits: *Res x3 / Arm / Qua x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 6 | -11/Junkyard | Discovered new exit (range 12) 12 | -11/Junkyard | Entered Materials 49 | -10/Materials | Discovered new exit (range 16) 86 | -10/Materials | Core integrity fell below 50% 101 | -10/Materials | Discovered new exit (range 15) 109 | -10/Materials | Entered another Materials area 109 | -9/Materials | Evolved 2 slots: Propulsion x2 175 | -9/Materials | Discovered new exit (range 16) 185 | -9/Materials | Entered another Materials area 185 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 238 | -8/Materials | Discovered new exit (range 5) 240 | -8/Materials | Entered Factory 240 | -7/Factory | Evolved 2 slots: Propulsion x2 270 | -7/Factory | Discovered new exit (range 17) 273 | -7/Factory | Identified exit to DSF 273 | -7/Factory | Entered DSF 294 | -7/DSF | Discovered new exit (range 11) 300 | -7/DSF | Entered Factory 300 | -6/Factory | Evolved 2 slots: Utility x2 397 | -6/Factory | Lost 4 parts (2n2u) 453 | -6/Factory | Discovered new exit (range 15) 463 | -6/Factory | Entered another Factory area 463 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 468 | -5/Factory | Identified exit to DSF 468 | -5/Factory | Entered DSF 488 | -5/DSF | Additional patrols routed to DSF 536 | -5/DSF | Discovered new exit (range 14) 542 | -5/DSF | Entered Factory 542 | -4/Factory | Evolved 2 slots: Propulsion x2 557 | -4/Factory | Lost 7 parts (5n2u) 563 | -4/Factory | Build established: Hacker-Mutant 603 | -4/Factory | Identified exit to Research 681 | -4/Factory | Found Prototype Hackware 717 | -4/Factory | Lost 3 parts (3n) 717 | -4/Factory | Spotted B-86 Titan 759 | -4/Factory | Entered Research 759 | -3/Research | Evolved 2 slots: Utility x2 759 | -3/Research | Identified Exp. Hacking Suite 765 | -3/Research | Identified exit to Armory 765 | -3/Research | Identified exit to Quarantine 780 | -3/Research | Spotted B-86 Titan 783 | -3/Research | Lost 7 parts (1p6n) 791 | -3/Research | Identified exit to Research 812 | -3/Research | Entered another Research area 812 | -2/Research | Evolved 2 slots: Utility x2 857 | -2/Research | Identified exit to Access 899 | -2/Research | Entered Access 899 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 952 | -1/Access | Discovered new exit (range 6) 952 | *** | Escaped! Last Messages --------------- 00938_ An alarm sounds. 00938_ ALERT: Alarm triggered, dispatching investigation squad. 00942_ Slug penetrates Wall. 00946_ Drone destroyed. 00946_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 00949_ Slug penetrates Wall. 00949_ Knocked back. 00950_ Slug penetrates Door. 00952_ Drone Bay destroyed. 00952_ Acquired 1 matter. 00952_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 00952_ >> Lost connection to Drone. 00952_ The Access Shell folds into the floor. 00952_ EXIT=FOUND [Achievement: Straight Shot] [Achievement: Speedrunner] [Achievement: Expert Speedrunner] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????++####################+########## | | ????????????? % H | | ????????????? | | ????????????????????# ""####### #######= | | ????????????????????# ""#?????# #????????? | | ????????????????????# ""#?????# #????????? | | ????????????????????# T#?????# #????????? | | ????????????????????# ""#????## #????????? | | ????????????????????# ""#????# #????????? | | ???????????????????## ""##???# ?????? | | ???????????????????# #???# ?? | | ???????????????????## ##???# # | | ????????????????????# #????# # | | ????????????????????# #????# # | | ????????????????????# #????# # | | ????????????????????# @" #????# # # | | ????????????????????# "" #????## ########## | | ????????????????????# #????# ######### | | ????????????????????# #????#! | | ????????????????????# #????# | | ????????????????????#""""""""""#????# ###/##### | | ????????????????????????????????????##+###? ??? | | ??????????????????????????????????????????? ? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? ? | | ?????????????????????????????????????????# ""?" | | ?????????????????????????????????????????# ""?? | | ?????????????????????????????????????????# """? | | ?????????????????????????????????????????# ""?? | | ?????????????????????????????????????????# "??? | | ?????????????????????????????????????????# ??? | | ?????????????????????????????????????????# ??? | | ?????????????????????????????????????????# ??? | | ?????????????????????????????????????????######??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 35 Energy Capacity 400 Matter Stores 261 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 66 Recoil Reduction 1 Offensive Hacking 36 Defensive Hacking 48 Item Schematics ----------------- Cmb. Antigrav System | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Expert Speedrunner Speedrunner Straight Shot Challenges ------------ None Game ------ Seed TrackerFluxProcessor Manual? 0 Play Time 00:41:48 Cumulative 544.4 hours Start 2023.03.30 @ 11:18:11 End 2023.03.30 @ 11:59:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type 0 Total 29 Types 19/3/4/0/1/0/1/1/0 Lore% 91 Gallery% 93 Achievement% 84 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c37c6da9-b4e1-4083-9b63-09dc49b635ea