Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.03 @ 21:19:48

Player: Analote

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (24)      120
Value Destroyed (748)      748
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3108

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             422/550
Matter                     34/300
Energy                     54/140
System Corruption          0%
Temperature                Hot (265)
Movement                   Hovering (45)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (3) ---
  Improved Hover Unit
           Aerolev Unit
           Aerolev Unit
>          --- UTILITY (4) ------
     Small Storage Unit
  Improved Terrain Scan Processor
  Improved Utility Shielding
>          --- WEAPON (3) -------
  Enhanced Autogun
>          --- INVENTORY (8) ----
     Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
  Improved Hover Unit
           Aerolev Unit
           Aerolev Unit
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scan Processor
  Improved Utility Shielding
>          --- WEAPON -----------
     Light EM Pulse Cannon
     Light Assault Rifle
  Enhanced Autogun
>          --- INVENTORY --------
     Light Assault Rifle
     Heavy Assault Rifle
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Improved Terrain Scan Processor
  Protection               Weapon Shielding
Weapon                     Light Assault Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Jun Mat Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  2    | .   .   1   .   .   .   1   
  Weapon                   1    | .   .   1   .   .   .   .   
Parts Attached             32   | 6   8   6   .   .   1   11  
  Power                    6    | 1   3   1   .   .   .   1   
    Engine                 4    | 1   1   1   .   .   .   1   
    Core                   2    | .   2   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               8    | 2   2   .   .   .   .   4   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    4    | 2   2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   4   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  6    | 1   2   1   .   .   .   2   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   2   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   12   | 2   1   4   .   .   1   4   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   2   .   .   .   1   
    Ballistic Gun          8    | 2   1   1   .   .   1   3   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   2   
Parts Lost                 10   | .   1   1   1   .   .   7   
  Power                    3    | .   1   1   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  2    | .   .   .   1   .   .   1   
  Weapon                   4    | .   .   .   .   .   .   4   
  Highest Loss Streak      5    | .   1   1   1   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   94  95  90  88  88  71  
  Engine                   9    | .   10  2   11  11  11  5   
  Core                     1    | .   2   8   .   .   .   .   
  Leg                      19   | .   27  22  22  22  22  7   
  Storage                  11   | .   14  11  11  11  11  9   
  Processor                1    | .   .   .   .   .   .   8   
  Protection               11   | .   11  19  12  11  11  10  
  Energy Cannon            8    | .   .   4   11  11  11  8   
  Ballistic Gun            15   | .   28  24  11  11  11  12  
  Ballistic Cannon         7    | .   .   3   11  11  11  3   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             24   | 11  16  23  20  20  22  24  
  Greatest Support         23   | 20  20  20  20  20  20  23  
  Greatest Overweight (x)  5    | .   1   1   .   .   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   8   
  Most Carried             5    | 2   5   4   3   3   4   5   
  Average Carried          2    | .   1   1   3   3   3   2   
  Final Capacity           8    | 8   8   8   8   8   8   8   
  Final Carried            4    | 1   1   3   3   3   4   1   

 Class Distribution 
--------------------
 77% | Tank
 22% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
   Tank | -9/Mines
   Tank | -9/Exiles
   Tank | -8/Mines
   Tank | -8/Materials

 Resources                      | -11 -10 -9  -9  -9  -8  -8  
-----------                Run  | Jun Mat Mat Min Exi Min Mat 
Matter Collected           501  | 193 154 60  10  .   .   84  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            965  | .   216 177 47  .   .   525 
  Parts                    63   | .   18  12  5   .   .   28  
Haulers Intercepted        1    | .   .   .   .   .   .   1   
Recyclers Shooed           1    | .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Jun Mat Mat Min Exi Min Mat 
Combat Hostiles Destroyed  20   | .   7   3   4   .   .   6   
  Guns                     13   | .   7   3   1   .   .   2   
  Cannons                  5    | .   .   .   2   .   .   3   
  AOE                      2    | .   .   .   1   .   .   1   
Classes Destroyed          8    | .   2   1   .   .   .   5   
  Hauler                   1    | .   .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   .   1   
  Watcher                  2    | .   .   .   .   .   .   2   
  Swarmer                  7    | .   3   .   4   .   .   .   
  Grunt                    6    | .   4   .   .   .   .   2   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   4    | .   .   3   .   .   .   1   
  Hunter                   2    | .   .   .   .   .   .   2   
Best Kill Streak           7    | .   7   1   4   .   .   4   
  Combat Bots Only         7    | .   7   1   4   .   .   3   
Max Kills in Single Turn   2    | .   2   1   2   .   .   1   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -9  -8  -8  
--------                   Run  | Jun Mat Mat Min Exi Min Mat 
Damage Taken               1214 | .   342 77  69  .   .   726 
  Core                     185  | .   42  .   15  .   .   128 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
  Redirected to Shielding  81   | .   .   9   6   .   .   66  
Core Remaining (%)         93   | 100 83  .   .   .   96  .   
Volleys Fired              73   | .   18  8   5   1   .   41  
  Largest                  3    | .   2   3   3   2   .   3   
  Hottest                  120  | .   40  115 115 59  .   120 
Shots Fired                169  | .   36  24  15  2   .   92  
  Gun                      111  | .   36  20  5   1   .   49  
  Cannon                   58   | .   .   4   10  1   .   43  
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  126  | .   36  22  10  2   .   56  
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          43   | .   .   2   5   .   .   36  
  Robot Hit Streak         15   | .   13  15  3   .   .   8   
  Robot Miss Streak        4    | .   3   3   1   .   .   4   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        4    | .   4   .   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   .   
Shots Hit Robots           95   | .   27  13  7   .   .   48  
  Core Hits                45   | .   12  8   4   .   .   21  
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         1    | .   .   .   .   .   .   1   
    Corrupt                1    | .   .   .   .   .   .   1   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           1526 | .   292 141 151 .   .   942 
  Guns                     748  | .   292 123 25  .   .   308 
  Cannons                  705  | .   .   18  94  .   .   593 
  Explosions               73   | .   .   .   32  .   .   41  
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   
  Kinetic                  854  | .   292 123 44  .   .   395 
  Thermal                  73   | .   .   .   32  .   .   41  
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          599  | .   .   18  75  .   .   506 
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            8    | .   .   .   5   .   .   3   
  Projectiles              8    | .   .   .   5   .   .   3   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 2    | .   .   .   1   .   .   1   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  2    | .   .   .   1   .   .   1   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        453  | .   24  69  214 12  .   453 
  Average Temperature      125  | .   10  31  103 9   .   187 
  Received Heat Transfer   297  | .   108 18  .   .   .   171 
  Effects                  4    | .   .   .   .   .   .   4   
    Energy Bleed           1    | .   .   .   .   .   .   1   
    Interference           1    | .   .   .   .   .   .   1   
    Short Circuit          2    | .   .   .   .   .   .   2   
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              1    | .   .   .   .   .   .   1   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         50   | .   .   .   .   .   .   50  
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      2    | .   .   .   1   .   .   1   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Jun Mat Mat Min Exi Min Mat 
Peak Influence             217  | .   175 184 155 .   .   217 
  Initial                  73   | .   .   73  71  .   .   .   
  Average                  71   | .   65  135 147 .   .   96  
Maximum Alert Level        1    | .   .   .   .   .   .   1   
  Low Security (%)         97   | 100 100 100 100 .   100 91  
  Level 1                  2    | .   .   .   .   .   .   8   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Jun Mat Mat Min Exi Min Mat 
Distress Signals           3    | .   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              33   | .   9   4   3   .   .   17  
  Peak Tracking Total      7    | .   6   2   1   .   .   7   
  Tactical Retreats        .    | .   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Jun Mat Mat Min Exi Min Mat 
Traps Triggered            4    | .   4   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  
----------                 Run  | Jun Mat Mat Min Exi Min Mat 
Machines Disabled          4    | .   .   .   .   .   .   4   
  Max in Single Turn       1    | .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Jun Mat Mat Min Exi Min Mat 
Machines Accessed          8    | .   .   2   .   4   .   2   
  Terminals                3    | .   .   2   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                57   | .   .   3   .   49  .   5   
  Successful               53   | .   .   2   .   49  .   2   
  Failed                   4    | .   .   1   .   .   .   3   
    Catastrophic           1    | .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   5    | .   .   3   .   1   .   1   
  Terminals                4    | .   .   3   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   4   
Terminal Hacks             49   | .   .   .   .   49  .   .   
  Record                   49   | .   .   .   .   49  .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   1   
Unauthorized Hacks         3    | .   .   2   .   .   .   1   
  Terminals                3    | .   .   2   .   .   .   1   
    Botnet                 3    | .   .   2   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  
------------               Run  | Jun Mat Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  
--------                   Run  | Jun Mat Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Jun Mat Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  -8  
-------------              Run  | Jun Mat Mat Min Exi Min Mat 
Turns Passed               1971 | 57  279 189 60  732 289 365 
Spaces Moved               1256 | 40  177 111 38  608 149 133 
  Core                     39   | 5   1   .   .   .   .   33  
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     1179 | 35  176 111 38  608 149 62  
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    38   | .   .   .   .   .   .   38  
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            45   | 50  100 120 120 120 120 45  
  Average Speed            135  | 111 120 137 120 120 188 174 
  Slowest Speed            300  | 120 190 190 120 120 190 300 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       33   | 4   32  18  17  91  51  22  
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          6    | .   .   .   5   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               3    | .   .   .   2   .   .   1   
  AOE                      3    | .   .   .   3   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Jun Mat Mat Min Exi Min Mat 
Total                      1400 | 52  209 132 42  608 157 200 
  Wait                     13   | .   .   3   .   .   7   3   
  Move                     1250 | 39  176 110 37  607 148 133 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  28   | 7   7   5   .   .   1   8   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   26   | 6   7   3   .   .   .   10  
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     6    | .   1   3   .   .   1   1   
  Drop                     4    | .   .   .   .   .   .   4   
  Fire                     73   | .   18  8   5   1   .   41  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
    3 | -11/Junkyard  | Discovered new exit (range 15)
   58 | -11/Junkyard  | Entered Materials
  275 | -10/Materials | Destroyed 7 combat bots
  305 | -10/Materials | Discovered new exit (range 16)
  312 | -10/Materials | Build established: Mutant
  337 | -10/Materials | Entered another Materials area
  337 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  502 | -9/Materials  | Discovered new exit (range 12)
  526 | -9/Materials  | Entered Mines
  578 | -9/Mines      | Discovered new exit (range 6)
  586 | -9/Mines      | Entered Exiles
  615 | -9/Exiles     | Met 8R-AWN
  636 | -9/Exiles     | Met EX-HEX
  655 | -9/Exiles     | Build established: Tank
  681 | -9/Exiles     | Met EX-DEC
  704 | -9/Exiles     | Visited The Gauntlet
  882 | -9/Exiles     | Discovered new exit (range 14)
  992 | -9/Exiles     | Met EX-BIN
 1118 | -9/Exiles     | Learned location of Zion (-6)
 1318 | -9/Exiles     | Entered Mines
 1590 | -8/Mines      | Discovered new exit (range 10)
 1607 | -8/Mines      | Entered Materials
 1607 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1816 | -8/Materials  | Lost 5 parts (1p1n1u2w)
 1972 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01926_ K-01 Serf collects debris.
01926_ Acquired Prototype Ballistic Gun.
01927_ K-01 Serf collects debris.
01927_ Identified Enh. Autogun.
01928_ Dropped Broken Lgt. Assault Rifle.
01929_ K-01 Serf collects debris. <x2>
01931_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
01932_ Processing Tank disabled.
01934_ K-01 Serf collects debris. <x3>
01940_ Y-45 Defender destroyed.
01943_ Lgt. Assault Rifle destroyed.
01948_ Overheating: Energy bleed (-10).
01949_ Y-45 Defender IFF system glitched.
01952_ Acquired 50 matter.
01952_ Electrolysis Chamber disabled.
01956_ K-01 Serf collects debris.
01963_ Y-45 Defender IFF system glitched.
01972_ K-01 Serf collects debris.
01972_ Lgt. EM Pulse Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       110
Armor Coverage             150
Utility Shielding          66
Weapon Shielding           33
Evasion (%)                56

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightningChromaticCorpse
  Manual?         0
Play Time         00:15:05
  Cumulative      64.1 hours
  Start           2023.10.03 @ 21:08:35
  End             2023.10.03 @ 21:19:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          94
  Rogue           2
  Adventurer      1
  Explorer        91
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          56
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5984c003-aba7-4bd8-a2b9-b11b6b37c612