Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.19 @ 23:19:43 Player: Kiks Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (99) 495 Value Destroyed (3980) 3980 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (828) 828 TOTAL SCORE: 11623 Bonus ------- High Alert Combat Kills 272 Follower Combat Kills 381 Met Data Miner 300 Friendly Fire -125 Cogmind --------- Core Integrity 827/1150 Matter 140/300 Energy 307/315 System Corruption 3% Temperature Cool (0) Movement Flying (117) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (4) --- Field Propulsion Array Field Propulsion Array > --- UTILITY (7) ------ Targeting Computer Armor Integrity Analyzer Advanced Particle Charger > --- WEAPON (6) ------- Compact Ion Cannon Coil Gun Coil Gun > --- INVENTORY (5) ---- Neutrino Core Heavy Siege Treads Myomer Leg Myomer Leg Peak State ------------ > --- POWER ------------ Neutrino Core Cooled Fission Core > --- PROPULSION ------- Flexi-carbon Leg Wheel Wheel Centrium Wheel > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Improved Cooling System Targeting Computer Armor Integrity Analyzer Improved Weapon Cycler > --- WEAPON ----------- Compact Ion Cannon Railgun Tri-rail Accelerator Tri-rail Accelerator > --- INVENTORY -------- Neutrino Core Neutrino Core Heavy Treads Advanced Particle Charger [Rating: 96] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Medium Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Propulsion Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Tri-rail Accelerator Slashing Weapon Tearclaws Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . . Utility 5 | . . . 1 1 . . . . 1 . . . . 1 1 Weapon 4 | . . . 1 1 . . . . . . . . . 1 1 Parts Attached 124 | 6 . 10 16 8 . 2 5 . 27 2 . . 2 24 22 Power 18 | 1 . 1 3 . . 1 . . 5 . . . 1 4 2 Engine 4 | 1 . 1 1 . . 1 . . . . . . . . . Core 14 | . . . 2 . . . . . 5 . . . 1 4 2 Reactor . | . . . . . . . . . . . . . . . . Propulsion 37 | 2 . 5 7 1 . . . . 7 1 . . . 6 8 Treads 1 | . . . . . . . . . . . . . . 1 . Leg 21 | 2 . 5 7 1 . . . . 3 . . . . 1 2 Wheel 8 | . . . . . . . . . . . . . . 4 4 Hover . | . . . . . . . . . . . . . . . . Flight 7 | . . . . . . . . . 4 1 . . . . 2 Utility 34 | 1 . 3 3 3 . . . . 10 . . . 1 6 7 Device 25 | . . 1 3 3 . . . . 6 . . . 1 6 5 Storage 4 | 1 . 1 . . . . . . 1 . . . . . 1 Processor 3 | . . . . . . . . . 3 . . . . . . Hackware 1 | . . . . . . . . . . . . . . . 1 Protection 1 | . . 1 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 35 | 2 . 1 3 4 . 1 5 . 5 1 . . . 8 5 Energy Gun 18 | 2 . 1 3 4 . 1 5 . 2 . . . . . . Energy Cannon 5 | . . . . . . . . . . . . . . 5 . Ballistic Gun 6 | . . . . . . . . . 3 . . . . . 3 Ballistic Cannon 5 | . . . . . . . . . . . . . . 3 2 Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . 1 . . . . . . 4 1 Parts Lost 34 | . . 2 1 . . . . . 13 . . . 2 5 11 Power 6 | . . 1 . . . . . . 3 . . . . . 2 Propulsion 12 | . . . . . . . . . 5 . . . 2 3 2 Utility 10 | . . . 1 . . . . . 2 . . . . 1 6 Weapon 6 | . . 1 . . . . . . 3 . . . . 1 1 Highest Loss Streak 13 | . . 2 1 . . . . . 13 . . . 1 3 5 To Critical Strikes 2 | . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 87 | . 85 93 99 98 100 100 82 100 91 78 73 73 65 66 70 Engine 3 | . 14 9 . . . 5 7 7 1 . . . . . . Core 5 | . . . 8 7 7 1 . . 9 6 6 6 8 7 7 Leg 24 | . 28 42 36 30 30 30 30 30 20 . . . . 1 5 Wheel 1 | . . . . . . . . . . . . . . 9 9 Flight 2 | . . . . . . . . . 4 26 26 26 20 3 1 Device 18 | . . 7 17 22 23 23 23 23 22 13 13 13 13 18 15 Storage 6 | . 14 11 9 7 7 7 7 7 4 . . . . . 1 Processor 3 | . . . . . . . . . 3 20 20 20 20 12 10 Energy Gun 17 | . 28 21 27 29 30 30 12 30 20 . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . 8 5 Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 8 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 73 | 12 12 30 36 43 43 43 50 49 62 17 17 17 17 67 73 Greatest Support 70 | 20 20 68 64 48 48 48 65 50 65 17 17 17 17 40 70 Greatest Overweight (x) 3 | 2 . . . . . . 1 . 3 . . . 1 3 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 5 5 5 5 5 5 Average Capacity 12 | 6 8 13 15 15 15 15 15 15 13 5 5 5 5 5 5 Most Carried 15 | 1 3 12 15 15 15 15 15 15 14 5 5 5 5 5 5 Average Carried 10 | . 1 8 13 14 14 14 15 15 10 5 5 5 4 3 4 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 5 5 5 5 5 5 5 Final Carried 15 | 1 3 12 15 15 15 15 15 15 5 5 5 5 5 3 5 Class Distribution -------------------- 65% | Gunner 16% | Mutant 7% | Scavenger-Sprinter 4% | Executioner 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Data Miner Scavenger-Sprinter | -5/Proximity Caves Mutant | -5/Factory Executioner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Matter Collected 1830 | 206 46 98 155 80 10 20 30 20 283 13 39 . 20 335 475 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5100 | . 114 308 847 88 . 194 . 323 1661 . . . 69 922 574 Parts 194 | . 4 11 39 4 . 7 . 12 70 . . . 1 23 23 Haulers Intercepted 5 | . 1 1 1 . . . . . 1 . . . . 1 . Recyclers Shooed 2 | . . . . . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . 3 7 . 18 . . . . 2 . . Prevented 7 | . . . . . . . . 4 . . 3 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 78 | . 1 5 15 2 1 4 . 5 27 . . . 1 6 11 Melee 1 | . . . . . . . . . . . . . 1 . . Guns 56 | . 1 5 12 2 1 4 . 3 26 . . . . . 2 Cannons 14 | . . . . . . . . . . . . . . 6 8 Classes Destroyed 12 | . 3 2 2 . 1 1 . . 3 . . . . . . Worker 4 | . . . . . . . . . 2 . . . . . 2 Builder 4 | . . . 1 . . . . . 1 . . . . . 2 Hauler 5 | . 1 1 1 . . . . . 1 . . . . 1 . Recycler 5 | . . . . . . . . . 2 . . . . 3 . Watcher 2 | . 1 . 1 . . . . . . . . . . . . Swarmer 17 | . . . . . . 4 . . 13 . . . . . . Grunt 27 | . 1 2 8 2 . . . 3 7 . . . . 1 3 Brawler 2 | . . 1 . . . . . 1 . . . . . . . Sentry 14 | . . 2 5 . . . . 1 2 . . . 1 2 1 Hunter 11 | . . . 2 . . . . . 1 . . . . 3 5 Programmer 6 | . . . . . . . . . 4 . . . . . 2 Thief 1 | . . . . . 1 . . . . . . . . . . Thug 1 | . . . . . . . . . 1 . . . . . . Best Kill Streak 9 | . 1 3 2 2 1 4 . 2 9 . . . 1 3 5 Combat Bots Only 8 | . 1 3 2 2 1 4 . 2 8 . . . 1 3 3 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 . 1 2 . . . 1 1 2 Gunslinging 1 | . . . . . . 1 . . 1 . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Damage Taken 6281 | . 134 396 730 49 28 225 . 56 1414 16 . . 330 798 2105 Core 963 | . 27 87 46 . . 32 . 18 161 16 . . 103 150 323 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 49 | . . 49 . . . . . . . . . . . . . Regen/Repaired (Parts) 151 | . . . . 151 . . . . . . . . . . . Core Remaining (%) 86 | 100 89 78 91 . . . . 92 . . . . 67 85 . Volleys Fired 248 | 2 21 29 59 3 3 7 3 6 53 2 . . . 25 35 Largest 4 | 2 2 2 3 4 4 4 1 4 4 2 . . . 4 4 Hottest 330 | 90 90 100 163 228 243 253 250 312 312 51 . . . 330 245 Shots Fired 704 | 4 42 54 177 12 12 28 3 24 174 4 . . . 67 103 Gun 565 | 4 42 54 177 12 12 28 3 24 174 4 . . . . 31 Cannon 139 | . . . . . . . . . . . . . . 67 72 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 108 | . . . . . . . . . 16 4 . . . 11 77 Thermal 541 | 2 21 44 177 12 12 28 3 24 158 . . . . 34 26 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 55 | 2 21 10 . . . . . . . . . . . 22 . Robot Hit Streak 24 | 1 4 16 20 5 3 17 1 9 9 5 . . . 24 9 Robot Miss Streak 6 | 1 3 2 4 2 4 4 6 2 5 1 . . . 5 6 Penetration Max 1 | . . . . . . . . . 1 . . . . . 1 Secondary Targets 12 | . . . 2 . . 1 . 1 8 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . 1 1 . . . . . . Shots Hit Robots 441 | 2 19 43 111 7 9 18 1 19 91 3 . . 4 50 64 Core Hits 207 | . 5 12 41 8 2 19 . 8 53 1 . . 2 19 37 Critical Kills 1 | . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . 1 Critical Strikes 32 | . 2 . 5 . 1 . . 3 13 . . . . 4 4 Burn 24 | . 2 . 5 . 1 . . 3 13 . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . 1 Destroy 1 | . . . . . . . . . . . . . . . 1 Blast 6 | . . . . . . . . . . . . . . 4 2 Melee Attacks 5 | . . . . . . . . . . . . . 5 . . Impact . | . . . . . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . . . . 5 . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 10082 | 30 244 540 1529 97 133 290 20 475 2552 48 . . 61 1673 2390 Guns 6462 | 30 244 540 1529 97 133 290 20 475 2548 48 . . . . 508 Cannons 3555 | . . . . . . . . . . . . . . 1673 1882 Explosions . | . . . . . . . . . . . . . . . . Melee 61 | . . . . . . . . . . . . . 61 . . Ramming 4 | . . . . . . . . . 4 . . . . . . Kinetic 2767 | . . . . . . . . . 218 48 . . . 481 2020 Thermal 6519 | . 188 436 1529 97 133 290 20 475 2330 . . . . 651 370 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 731 | 30 56 104 . . . . . . . . . . . 541 . Impact . | . . . . . . . . . . . . . . . . Slashing 61 | . . . . . . . . . . . . . 61 . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 3 | . . 1 . . . . . . . . . . . . 3 Average Corruption 2 | . . 1 . . . . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 4 | . . 1 . . . . . . . . . . . . 3 Message Errors 1 | . . . . . . . . . . . . . . . 1 Matter Fused 3 | . . 1 . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 47 | . . . . . . . . . . . . . . 47 . Projectiles 47 | . . . . . . . . . . . . . . 47 . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 18 | . . . . . . . . . . . . . . 4 14 Impact . | . . . . . . . . . . . . . . . . Kinetic 16 | . . . . . . . . . . . . . . 4 12 Secondary 2 | . . . . . . . . . . . . . . . 2 Self-Inflicted Damage . | . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 . . . . . . Kicked 1 | . . . . . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 364 | 60 172 292 159 191 190 199 88 192 247 . . . . 364 342 Average Temperature 91 | 31 57 93 41 112 124 124 48 95 118 . . . . 128 108 Received Heat Transfer 861 | . 12 111 351 27 . . . 27 108 . . . 27 108 90 Effects 1 | . . . . . . . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . 5 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 7 | . . . 3 . . . . 2 1 . . . . . 1 Combat Hostiles 7 | . . . 3 . . . . 2 1 . . . . . 1 Parts Melted 48 | . . 4 19 . . 1 . . 23 . . . . 1 . Heat Transferred 15028 | . 703 1295 4625 225 341 552 25 1003 4890 . . . . 888 481 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Peak Influence 759 | . 141 228 278 68 . . . . 759 . . . . 311 307 Initial 230 | . . 65 35 9 . . . . 230 . . . . 29 53 Average 184 | . 78 119 135 28 . . . . 478 . . . . 155 137 Maximum Alert Level 3 | . . 1 1 . . . . . 3 . . . . 1 1 Low Security (%) 69 | 100 100 94 86 100 . . . . . . . . . 58 76 Level 1 16 | . . 5 13 . . . . . 22 . . . . 41 23 Level 2 12 | . . . . . . . . . 65 . . . . . . Level 3 2 | . . . . . . . . . 11 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 . 2 1 . . . . 4 . . . . 1 1 Investigation 1 | . . . . 1 . . . . . . . . . . . Extermination 3 | . . . . . . . . . 2 . . . . . 1 Reinforcement 5 | . 1 . 2 . . . . . 1 . . . . 1 . Assault . | . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Distress Signals 5 | . . 1 1 . . . . . 1 . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 145 | . 10 9 31 2 1 4 1 12 36 1 . . 4 11 23 Peak Tracking Total 7 | . 3 3 4 2 1 4 1 4 5 1 . . 2 4 7 Tactical Retreats 4 | . 1 . 1 . . . . . 1 . . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Traps Triggered 4 | . . 1 . . . . . . 2 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 2 . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Disabled 5 | . 2 . 1 . . . . . . . . . . 1 1 Max in Single Turn 1 | . 1 . 1 . . . . . . . . . . 1 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Accessed 32 | . 2 4 6 5 2 1 1 . 4 . . 4 . 1 2 Terminals 21 | . 2 4 6 2 . . . . 4 . . . . 1 2 Fabricators 1 | . . . . 1 . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Total Hacks 113 | . 4 12 26 15 6 1 4 . 11 . . 28 . 2 4 Successful 76 | . 3 7 9 10 6 1 4 . 5 . . 28 . 1 2 Failed 37 | . 1 5 17 5 . . . . 6 . . . . 1 2 Catastrophic 7 | . . 2 2 2 . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 51 | . 3 9 22 4 . . . . 8 . . . . 2 3 Terminals 63 | . 4 12 26 4 . . . . 11 . . . . 2 4 Fabricators 1 | . . . . 1 . . . . . . . . . . . Repair Stations 8 | . . . . 8 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . . . Terminal Hacks 54 | . 2 4 5 1 6 1 4 . 2 . . 28 . . 1 Record 19 | . 1 . . . 5 . . . 1 . . 11 . . 1 Part Schematic 14 | . . . . . . . 4 . . . . 10 . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . Open Door 2 | . . . . . 1 1 . . . . . . . . . Level Access Points 2 | . . 1 1 . . . . . . . . . . . . Branch Access Points 3 | . 1 1 . 1 . . . . . . . . . . . Emergency Access Points 2 | . . 1 1 . . . . . . . . . . . . Unreport Threat 4 | . . . 3 . . . . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . Repair Station Hacks 6 | . . . . 6 . . . . . . . . . . . Scan Component 3 | . . . . 3 . . . . . . . . . . . Repair 3 | . . . . 3 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . Unauthorized Hacks 14 | . 1 3 4 1 . . . . 3 . . . . 1 1 Terminals 14 | . 1 3 4 1 . . . . 3 . . . . 1 1 Botnet 13 | . 1 2 4 1 . . . . 3 . . . . 1 1 Operators 1 | . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 22 | . 2 3 6 4 . . . . 4 . . . . 1 2 Full Trace Events 2 | . . . 1 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 4 . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . 19 . . . . 10 . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . 3 . . . . . . . . . . . Time 102 | . . . . 102 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Total Allies 6 | . . . . . . . 5 . . . . . 1 . . Largest Group 5 | . . . . . . . 5 5 4 . . . 1 . . Highest-Rated Group 161 | . . . . . . . 161 161 127 . . . 96 . . Highest-Rated Ally 96 | . . . . . . . 51 51 45 . . . 96 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 70 | . . . . . . . . 40 19 . . . 11 . . Total Damage 1563 | . . . . . . . . 825 260 . . . 478 . . Kills 10 | . . . . . . . . 7 2 . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 1 . 2 3 . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Turns Passed 6986 | 53 218 550 1125 474 326 344 1124 351 840 80 46 21 188 404 842 Spaces Moved 6024 | 35 125 316 679 283 259 260 886 250 752 254 176 80 446 450 773 Core 15 | 12 . . . . . . . . 3 . . . . . . Treads 27 | . . . . . . . . . . . . . . 27 . Legs 3538 | 23 125 316 679 283 259 260 886 250 378 . . . . 1 78 Wheels 543 | . . . . . . . . . . . . . . 124 419 Hover . | . . . . . . . . . . . . . . . . Flight 1901 | . . . . . . . . . 371 254 176 80 446 298 276 Fastest Speed 26 | 50 120 120 122 120 120 120 120 123 26 26 26 26 26 32 37 Average Speed 92 | 100 120 127 125 120 120 120 123 123 75 26 26 26 28 61 88 Slowest Speed 272 | 150 120 130 130 123 120 120 190 123 272 26 26 26 109 260 260 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . 1 . . . . 2 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 27 32 67 10 50 39 81 51 25 44 37 68 63 13 22 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 7 | . . . . . . . 4 1 . 1 . 1 . . . Known Exits Taken 7 | . . 1 1 1 . . 1 1 1 . . . 1 . . Unknown Exits Taken 8 | 1 1 . . . 1 1 . . . 1 1 1 . 1 . Scrap Searched 12 | . . . . . 4 1 3 1 . . 2 . 1 . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 53 | . . . . . . . . . . . . . . 8 45 Melee . | . . . . . . . . . . . . . . . . Projectile 52 | . . . . . . . . . . . . . . 8 44 AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Total 6878 | 46 151 405 819 406 267 274 909 278 911 265 175 79 497 536 860 Wait 356 | 3 4 40 42 107 4 3 11 23 47 5 . . 38 18 11 Move 6001 | 34 124 315 678 282 258 259 885 249 749 253 175 79 445 445 771 Hop 4 | . . . . . . . . . 1 . . . . 2 1 Pick Up 50 | 1 2 9 10 3 1 1 . . 10 . . . 2 7 4 Fast Attach 75 | 6 . 4 4 5 . 1 5 . 16 1 . . 1 16 16 Attach 26 | . . 2 3 2 . . . . 8 . . . . 7 4 Detach 2 | . . . . . . . . . . . . . . . 2 Swap 23 | . . 4 9 1 . 1 . . 3 1 . . 1 1 2 Drop 87 | . . 2 14 3 1 2 5 . 23 3 . . 5 15 14 Fire 248 | 2 21 29 59 3 3 7 3 6 53 2 . . . 25 35 Melee 5 | . . . . . . . . . . . . . 5 . . Ram . | . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . 1 . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 6 exits: *Mat x3 / Min x2 / Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Identified exit to Mines 240 | -10/Materials | Discovered new exit (range 14) 272 | -10/Materials | Entered another Materials area 272 | -9/Materials | Evolved 2 slots: Propulsion x2 312 | -9/Materials | Build established: Mutant 326 | -9/Materials | Identified exit to Mines 326 | -9/Materials | Identified exit to Storage 337 | -9/Materials | Identified exit to Materials 822 | -9/Materials | Entered another Materials area 822 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1140 | -8/Materials | Build established: Gunner 1480 | -8/Materials | Identified exit to Factory 1947 | -8/Materials | Entered Factory 1947 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2050 | -7/Factory | Repaired Imp. Heat Sink 2090 | -7/Factory | Repaired Pulse Rifle 2117 | -7/Factory | Repaired Med. Laser 2346 | -7/Factory | Identified exit to Lower Caves 2421 | -7/Factory | Entered Lower Caves 2539 | -7/Lower Caves | Learned Armory trap positions 2539 | -7/Lower Caves | Learned Factory emergency access door positions 2539 | -7/Lower Caves | Learned Extension garrison access intel 2676 | -7/Lower Caves | Learned Factory interactive machine intel 2736 | -7/Lower Caves | Discovered new exit (range 6) 2747 | -7/Lower Caves | Entered another Lower Caves area 3038 | -7/Lower Caves | Discovered new exit (range 3) 3091 | -7/Lower Caves | Entered Zion 3200 | -7/Zion | Found Prototype Energy Gun 3200 | -7/Zion | Identified Storm Laser 3349 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3482 | -7/Zion | Identified exit to Proximity Caves 3568 | -7/Zion | Learned location of Data Miner (-6) 3617 | -7/Zion | Gained Derelict followers 3699 | -7/Zion | Given A8's code to call for help 3787 | -7/Zion | Learned 12 Factory zone layouts 3883 | -7/Zion | Gained Derelict followers 4215 | -7/Zion | Entered Proximity Caves 4215 | -6/Proximity Caves | Accompanied by 5 allies 4248 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4363 | -6/Proximity Caves | Learned 4 Factory zone layouts 4418 | -6/Proximity Caves | Identified exit to Factory 4431 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4566 | -6/Proximity Caves | Entered Factory 4566 | -6/Factory | Accompanied by 4 allies 4566 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4567 | -6/Factory | Identified exit to Factory 4567 | -6/Factory | Identified exit to Lower Caves 4569 | -6/Factory | Loaded intel: 52 interactive machine locations 5232 | -6/Factory | Destroyed 8 combat bots 5263 | -6/Factory | Lost 13 parts (3p5n2u3w) 5323 | -6/Factory | Discovered exit to Lower Caves (range 8) 5392 | -6/Factory | Garrison activated, responded to threat 5406 | -6/Factory | Entered Lower Caves 5432 | -6/Lower Caves | Encountered a Warlord checkpoint 5485 | -6/Lower Caves | Discovered new exit (range 6) 5486 | -6/Lower Caves | Entered another Lower Caves area 5529 | -6/Lower Caves | Discovered new exit (range 9) 5530 | -6/Lower Caves | Learned Factory trap positions 5532 | -6/Lower Caves | Entered Data Miner 5532 | -6/Data Miner | Discovered new exit (range 6) 5537 | -6/Data Miner | Met Data Miner 5542 | -6/Data Miner | Build established: Scavenger-Sprinter 5542 | -6/Data Miner | Learned location of Section 7 (-2) 5542 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5547 | -6/Data Miner | Received God Mode back door access code from Data Miner 5553 | -6/Data Miner | Entered Proximity Caves 5578 | -5/Proximity Caves | Spotted B-75 Beast 5611 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5614 | -5/Proximity Caves | Escorted by Enhanced Grunt 5701 | -5/Proximity Caves | Found Prototype Device 5737 | -5/Proximity Caves | Discovered exit to Factory (range 12) 5741 | -5/Proximity Caves | Entered Factory 5741 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5742 | -5/Factory | Loaded intel: 101 trap records 5854 | -5/Factory | Identified Exp. Thermal Shield 6006 | -5/Factory | Discovered new exit (range 6) 6076 | -5/Factory | Lost 3 parts (2n1w) 6087 | -5/Factory | Discovered new exit (range 5) 6145 | -5/Factory | Entered another Factory area 6145 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6509 | -4/Factory | Spotted B-86 Titan 6722 | -4/Factory | Lost 5 parts (1p1n2u1w) 6987 | -4/Factory | Self-destructed Last Messages --------------- 06924_ H-77 Assassin suffers critical hit (Destroy). 06924_ Destroyed Coil Gun. 06927_ Slug penetrates Wall. 06928_ Penetrated by Slug. 06929_ System corrupted: Matter fused (-7). 06930_ Slug penetrates H-77 Assassin. 06930_ H-77 Assassin destroyed. 06933_ U-05 Engineer destroyed. 06933_ Slug penetrates P-70 Sage. 06937_ Acquired 60 matter. 06939_ P-70 Sage knocked back. 06939_ Penetrated by Slug. 06942_ R-10 Processor collects Myomer Leg. 06945_ R-10 Processor collects Imp. Phase Shifter. 06947_ Acquired 9 matter. 06961_ T-07 Excavator is excavating. 06971_ Acquired Myomer Leg. 06976_ Dropped Hvy. Treads. 06976_ Acquired Myomer Leg. 06986_ Acquired Hvy. Siege Treads. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????######+###########?????????????? | | ???????????????# #?????????????? | | ???????????????# | #?????????????? | | ???????????????# @ #?????????????? | | ???????????????# #?????????????? | | ???????????????# / #?????????????? | | ???????????????+ #?????????????? | | ???????????????# #?????????????? | | ???????????????# ! #?????????????? | | ???????????????#########+########?????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #?###########???????? | | ?????????????????????### ### =|#??????? | | ????????????????###### # """ #??????? | | ?????????????? T" # """ " #??????# | | ??????????? "" / """ "" #??????? | | ?????????? # "" G #???????? | | ??????????############ # "" "" #????????# | | ?????????????????????## ## " #????????# | | ??????????????????????# ##! #?####???# | | ??????????????????????# ######+#####?# #???# | | ?????????????????????? #????# ######## ##### | | ????????????????????? ###### | | ????????????????????" | | ??????????????????? ! | | ??????????????????? | | ??????????????????? | | ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Coolant Potential 65 Energy Generation 41 Energy Capacity 565 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 64 Targeting Accuracy 11 Armor Integrity Analysis 30 Recoil Reduction 1 Energy Filtering 30 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Mak. Hacking Suite | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Gravmag System | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Great Axe | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Recalibrator | -7/Zion | Archive Hvy. Beamcaster | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserCompactArchive Manual? 0 Play Time 01:06:33 Cumulative 103.2 hours Start 2022.04.19 @ 22:17:10 End 2022.04.19 @ 23:19:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 22 Adventurer 5 Explorer 34 Win Type - Total 18 Types 10/0/3/4/1/0/0/0/0 Lore% 68 Gallery% 66 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b31b53c-44e8-42d9-9ca3-4d84e7faffa6