Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.02 @ 20:42:26

Player: Hnefi

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (29)      145
Value Destroyed (888)      888
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (511)                511
              TOTAL SCORE: 4124

 Bonus
-------
High Alert Combat Kills    11
Entered DSFs               500

 Cogmind 
---------
Core Integrity             617/700
Matter                     98/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (145)
Location                   -7/DSF

 Parts 
-------
>              --- POWER (1) --------
      Improved Deuterium Engine
>              --- PROPULSION (6) ---
      Advanced Treads
      Advanced Treads
      Advanced Treads
      Advanced Treads
      Advanced Treads
      Improved VTOL Module
>              --- UTILITY (4) ------
         Small Storage Unit
      Advanced Visual Processing Unit
               Hacking Suite
>              --- WEAPON (2) -------
  High-powered Shotgun
          Mini Grenade Launcher
>              --- INVENTORY (8) ----
      Improved Deuterium Engine
               Angular Momentum Engine
      Improved Melee Analysis Suite
               Recalibrator
  High-powered Shotgun
      Improved Datajack

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
>              --- PROPULSION -------
      Advanced Treads
      Advanced Treads
      Advanced Treads
      Advanced Treads
      Advanced Treads
      Improved VTOL Module
>              --- UTILITY ----------
         Small Storage Unit
      Advanced Visual Processing Unit
               Hacking Suite
>              --- WEAPON -----------
  High-powered Shotgun
          Mini Grenade Launcher
>              --- INVENTORY --------
      Improved Deuterium Engine
               Angular Momentum Engine
      Improved Melee Analysis Suite
               Recalibrator
  High-powered Shotgun
      Improved Datajack
[Rating: 37]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Titanium Leg
  Treads                   Advanced Treads
  Leg                      Titanium Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               4    | .   .   1   1   2   .   
  Utility                  2    | .   .   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             42   | 6   .   7   15  6   8   
  Power                    3    | 1   .   .   1   .   1   
    Engine                 3    | 1   .   .   1   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               23   | 2   .   2   10  3   6   
    Treads                 5    | .   .   .   .   .   5   
    Leg                    10   | 2   .   2   6   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 8    | .   .   .   4   3   1   
  Utility                  5    | 1   .   2   2   .   .   
    Device                 1    | .   .   1   .   .   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              2    | .   .   1   1   .   .   
    Hackware               1    | .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   11   | 2   .   3   2   3   1   
    Energy Gun             2    | 1   .   .   1   .   .   
    Energy Cannon          2    | .   .   1   .   1   .   
    Ballistic Gun          4    | 1   .   2   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   1   1   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   
Parts Lost                 9    | .   .   .   .   .   9   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               6    | .   .   .   .   .   6   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      9    | .   .   .   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   85  90  98  100 73  
  Engine                   10   | .   14  11  9   7   7   
  Leg                      27   | .   28  32  33  .   .   
  Flight                   5    | .   .   .   2   46  14  
  Device                   5    | .   .   3   9   7   2   
  Storage                  10   | .   14  11  9   7   7   
  Processor                8    | .   .   10  11  7   7   
  Hackware                 3    | .   .   .   5   7   7   
  Energy Gun               8    | .   14  9   8   .   .   
  Energy Cannon            5    | .   .   3   8   7   .   
  Ballistic Gun            5    | .   14  8   .   .   6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             22   | 13  13  16  22  20  20  
  Greatest Support         110  | 20  20  30  68  25  110 
  Greatest Overweight (x)  3    | 2   .   .   2   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   
  Most Carried             8    | .   3   7   8   8   7   
  Average Carried          4    | .   1   2   7   5   5   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | .   3   5   8   7   6   

 Class Distribution 
--------------------
 63% | Mutant
 24% | Hacker-Mutant
  7% | Hacker-Sprinter
  4% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
      Hacker-Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory
      Hacker-Mutant | -7/DSF

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac DSF 
Matter Collected           483  | 260 10  60  112 .   41  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1163 | .   244 142 686 .   91  
  Parts                    54   | .   11  5   35  .   3   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Combat Hostiles Destroyed  25   | .   4   3   16  .   2   
  Guns                     13   | .   4   .   9   .   .   
  Cannons                  10   | .   .   3   7   .   .   
  AOE                      2    | .   .   .   .   .   2   
Classes Destroyed          8    | .   3   1   2   .   2   
  Recycler                 3    | .   2   .   1   .   .   
  Watcher                  1    | .   .   .   1   .   .   
  Swarmer                  9    | .   3   .   6   .   .   
  Grunt                    7    | .   1   2   4   .   .   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   6    | .   .   .   6   .   .   
  Specialist               1    | .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   1   
Best Kill Streak           6    | .   6   3   4   .   2   
  Combat Bots Only         4    | .   4   3   4   .   2   
Max Kills in Single Turn   1    | .   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  DSF  
Hostile Shots Fired        123  | .    13   13   78   .    19   
  Missed                   37   | .    3    4    22   .    8    
Damage Taken               1066 | .    55   94   569  .    348  
  Core                     181  | .    4    16   78   .    83   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   311  | .    20   26   171  .    94   
Core Remaining (%)         94   | 100  98   96   85   .    .    
Volleys Fired              71   | .    10   4    49   1    7    
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  125  | .    60   100  125  90   55   
Shots Fired                131  | .    20   8    87   2    14   
  Gun                      69   | .    20   4    38   .    7    
  Cannon                   54   | .    .    4    49   1    .    
  Launcher                 8    | .    .    .    .    1    7    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  17   | .    10   .    .    .    7    
  Thermal                  92   | .    .    4    87   1    .    
  Explosive                8    | .    .    .    .    1    7    
  Electromagnetic          14   | .    10   4    .    .    .    
  Robot Hit Streak         19   | .    6    7    19   .    16   
  Robot Miss Streak        2    | .    2    1    2    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           92   | .    12   7    61   .    12   
  Core Hits                57   | .    8    7    29   .    13   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    2    .    .    
    Burn                   2    | .    .    .    2    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1844 | .    139  115  1079 .    511  
  Guns                     812  | .    139  37   518  .    118  
  Cannons                  632  | .    .    71   561  .    .    
  Explosions               393  | .    .    .    .    .    393  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  7    | .    .    7    .    .    .    
  Kinetic                  143  | .    25   .    .    .    118  
  Thermal                  1150 | .    .    71   1079 .    .    
  Explosive                393  | .    .    .    .    .    393  
  Electromagnetic          151  | .    114  37   .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    5    .    .    .    
  Average Corruption       5    | .    .    5    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  1    | .    .    1    .    .    .    
    Message Errors         1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            20   | .    .    .    20   .    .    
  Projectiles              20   | .    .    .    20   .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      59   | .    .    .    .    .    59   
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             2    | .    .    2    .    .    .    
  Kicked                   2    | .    .    2    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        423  | .    40   117  423  84   .    
  Average Temperature      104  | .    17   66   136  28   .    
  Received Heat Transfer   273  | .    .    48   225  .    .    
  Effects                  2    | .    .    .    2    .    .    
    Short Circuit          1    | .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    7    .    .    
  Heat Transferred         2701 | .    .    148  2553 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Peak Influence             411  | .   104 137 411 195 119 
  Initial                  141  | .   .   37  49  141 119 
  Average                  128  | .   32  67  220 159 89  
Maximum Alert Level        2    | .   .   .   2   .   .   
  Low Security (%)         76   | 100 100 100 42  100 100 
  Level 1                  21   | .   .   .   51  .   .   
  Level 2                  2    | .   .   .   5   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   .   2   1   1   1   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   .   1   1   1   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac DSF 
Distress Signals           1    | .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              36   | .   4   6   20  1   5   
  Peak Tracking Total      4    | .   4   4   3   2   3   
  Tactical Retreats        1    | .   .   1   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Traps Triggered            2    | .   .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac DSF 
Machines Disabled          2    | .   .   .   .   2   .   
  Max in Single Turn       2    | .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac DSF 
Machines Accessed          3    | .   1   .   .   2   .   
  Terminals                3    | .   1   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                5    | .   2   .   .   3   .   
  Successful               3    | .   1   .   .   2   .   
  Failed                   2    | .   1   .   .   1   .   
    Catastrophic           1    | .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   .   
  Terminals                5    | .   2   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   1   .   .   2   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac DSF 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  
-------------              Run  | Yrd Mat Mat Mat Fac DSF 
Turns Passed               1315 | 69  222 315 536 100 73  
Spaces Moved               1092 | 51  160 238 331 268 44  
  Core                     9    | 9   .   .   .   .   .   
  Treads                   13   | .   .   .   .   .   13  
  Legs                     680  | 42  160 238 240 .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   390  | .   .   .   91  268 31  
  Fastest Speed            23   | 50  120 120 31  23  23  
  Average Speed            89   | 118 120 120 102 23  85  
  Slowest Speed            245  | 150 120 120 217 24  245 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   1   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       21   | 4   24  24  29  5   45  
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   .   1   .   
  Unknown Exits Taken      3    | 1   1   .   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 7    | .   .   .   .   7   .   
Terrain Destroyed          54   | .   .   .   .   36  18  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      54   | .   .   .   .   36  18  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac DSF 
Total                      1301 | 56  172 259 447 304 63  
  Wait                     48   | .   .   2   24  21  1   
  Move                     1086 | 50  159 238 328 267 44  
  Hop                      1    | .   .   .   1   .   .   
  Pick Up                  22   | .   3   3   9   5   2   
  Fast Attach              23   | 6   .   4   7   .   6   
  Attach                   14   | .   .   3   3   6   2   
  Detach                   9    | .   .   3   4   2   .   
  Swap                     5    | .   .   .   5   .   .   
  Drop                     21   | .   .   1   17  2   1   
  Fire                     71   | .   10  4   49  1   7   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-7/DSF

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  155 | -10/Materials | Discovered new exit (range 16)
  292 | -10/Materials | Entered another Materials area
  292 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  332 | -9/Materials  | Build established: Mutant
  601 | -9/Materials  | Discovered new exit (range 4)
  605 | -9/Materials  | Identified exit to Materials
  607 | -9/Materials  | Entered another Materials area
  607 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  932 | -8/Materials  | Discovered new exit (range 10)
 1067 | -8/Materials  | Discovered new exit (range 11)
 1143 | -8/Materials  | Entered Factory
 1143 | -7/Factory    | Evolved 2 slots: Propulsion x2
 1153 | -7/Factory    | Identified exit to DSF
 1243 | -7/Factory    | Entered DSF
 1268 | -7/DSF        | Additional patrols routed to DSF
 1296 | -7/DSF        | Lost 9 parts (1p6n1u1w)
 1316 | -7/DSF        | Self-destructed

 Last Messages 
---------------
01248_ Flight Unit destroyed.
01248_ Critical hit (Blast).
01252_ Acquired Hpw. Shotgun. <x2>
01255_ Slug penetrates Wall.
01257_ H-61 Shepherd calls for reinforcements.
01257_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
01261_ A-02 Transporter destroyed.
01261_ Terrain Scanner destroyed.
01261_ Flight Unit destroyed. <x2>
01261_ Critical hit (Blast).
01265_ Flight Unit destroyed. <x2>
01267_ The unstable cave ceiling collapses.
01267_ H-61 Shepherd destroyed.
01268_ Hostiles detected in DSF, routing additional patrols.
01273_ X-67 Chaingunner destroyed.
01277_ The unstable cave ceiling collapses.
01288_ Acquired Adv. Treads. <x5>
01307_ Acquired 41 matter.
01310_ Acquired Angular Momentum Engine.

 Map 
-----
+----------------------------------------------------+
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|                ?????#;      [[[#!!!       ##!!!#?? |
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|                ??????### @###  #"#####   #???????? |
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|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                65
Recoil Reduction           5
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me

 Challenges 
------------
None

 Game 
------
Seed              BombardmentAerolevPurifier
  Manual?         0
Play Time         00:20:28
  Cumulative      6.0 hours
  Start           2024.04.01 @ 21:52:19
  End             2024.04.02 @ 20:42:26
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          15
  Rogue           0
  Adventurer      15
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0a44380c-3e50-4b1c-a632-7aea48f0badf