Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.27 @ 22:07:11 Player: DaddyWalrus Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (96) 480 Value Destroyed (2576) 2576 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8536 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 236/300 Energy 100/100 System Corruption 13% Temperature Cool (9) Movement Hovering (70) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Gyrokinetic Inverter > --- UTILITY (8) ------ Triangulator Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor Particle Reactor Particle Reactor > --- PROPULSION ------- Gyrokinetic Inverter Improved Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Improved Energy Well Triangulator Advanced Signal Interpreter Advanced Launcher Guidance Computer ECM Suite Advanced Shield Generator > --- WEAPON ----------- Matter Neutralizer Heavy Neutron Cannon Hardcell Cannon Micro-nuke Launcher > --- INVENTORY -------- Micro Fission Core Particle Reactor Gyrokinetic Inverter Structural Scanner Lance [Rating: 135] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Improved Gravmag System Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Improved Flight Unit Utility Enhanced Optical Array Device Advanced Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Matter Neutralizer Ballistic Gun Improved Assault Rifle Ballistic Cannon Mass Driver Launcher Heavy Missile Launcher Impact Weapon Shock Maul Piercing Weapon Lance Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 . 2 2 2 2 2 Power 2 | . . . . . 1 . . 1 . Propulsion 4 | . . 2 . . . 1 1 . . Utility 6 | . . . 2 . 1 . 1 1 1 Weapon 2 | . . . . . . 1 . . 1 Parts Attached 205 | 7 11 20 12 38 10 19 43 9 36 Power 35 | 1 2 1 2 8 . 3 6 4 8 Engine 15 | 1 1 1 2 5 . 3 2 . . Core 13 | . 1 . . 3 . . 4 2 3 Reactor 7 | . . . . . . . . 2 5 Propulsion 52 | 3 1 11 5 7 2 6 9 2 6 Treads 3 | 2 1 . . . . . . . . Leg 12 | 1 . 11 . . . . . . . Wheel . | . . . . . . . . . . Hover 30 | . . . 5 2 . 6 9 2 6 Flight 7 | . . . . 5 2 . . . . Utility 55 | 1 6 2 5 8 5 4 10 2 12 Device 39 | . 3 1 1 7 4 3 7 2 11 Storage 10 | 1 2 1 2 1 . . 3 . . Processor 6 | . 1 . 2 . 1 1 . . 1 Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 63 | 2 2 6 . 15 3 6 18 1 10 Energy Gun 9 | 2 2 2 . 1 . . . . 2 Energy Cannon 17 | . . 1 . 2 1 1 9 . 3 Ballistic Gun 12 | . . 3 . 6 . 3 . . . Ballistic Cannon 6 | . . . . . . . 4 1 1 Launcher 9 | . . . . 1 1 2 3 . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 8 | . . . . 5 1 . 2 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . 2 1 5 . . 1 . . Parts Lost 55 | . 1 3 2 12 5 . 3 . 29 Power 12 | . . . . 3 1 . 2 . 6 Propulsion 17 | . . . 1 6 3 . 1 . 6 Utility 13 | . . . . 2 1 . . . 10 Weapon 13 | . 1 3 1 1 . . . . 7 Highest Loss Streak 14 | . 1 3 2 4 5 . 2 . 14 Average Slot Usage (%) 92 | . 97 99 90 88 77 83 96 98 93 Engine 5 | . 9 11 9 4 . 11 5 . . Core 4 | . 4 . . 3 5 . 5 13 6 Treads 3 | . 28 4 . . . . . . . Leg 5 | . . 39 5 . . . . . . Hover 18 | . . . 26 12 . 23 31 31 27 Flight 3 | . . . . 14 22 2 . . . Device 11 | . 8 2 9 8 14 13 14 14 18 Storage 8 | . 13 8 6 8 7 6 6 10 8 Processor 11 | . 4 11 18 18 14 13 11 10 7 Energy Gun 3 | . 27 6 . . . . . . 3 Energy Cannon 2 | . . 1 . . . . 5 5 6 Ballistic Gun 4 | . . 13 15 11 . 5 . . . Ballistic Cannon 2 | . . . . . . . 8 9 . Launcher 1 | . . . . . 4 5 1 . . Impact Weapon 1 | . . . . 4 5 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 118 | 10 26 30 30 31 23 41 61 81 118 Greatest Support 153 | 40 40 43 31 25 32 55 79 84 153 Greatest Overweight (x) 4 | . . . 1 4 . 1 1 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 6 6 8 8 8 Average Capacity 7 | 4 9 8 7 8 6 6 7 8 7 Most Carried 10 | 4 10 10 10 10 6 6 8 8 8 Average Carried 6 | 2 8 8 6 7 5 5 6 7 6 Final Capacity 10 | 6 10 10 10 6 6 6 8 8 4 Final Carried 10 | 4 10 10 10 5 6 6 8 8 . Class Distribution -------------------- 29% | Scavenger-Scout 15% | Mutant 11% | Scavenger-Mutant 11% | Scout 8% | Generator-Ninja 4% | Scavenger-Assassin 3% | Scavenger-Skirmisher 3% | Scavenger-Sprinter 3% | Infiltrator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Scout | -8/Materials Scavenger-Scout | -8/Storage Scout | -7/Factory Scavenger-Scout | -6/Factory Scavenger-Scout | -5/Factory Generator-Scout | -4/Factory Generator-Ninja | -3/Research Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Matter Collected 3491 | 264 212 431 146 439 138 400 1097 . 364 Remotely . | . . . . . . . . . . Salvage Created 4165 | 82 318 740 186 534 222 480 1204 . 399 Parts 195 | . 18 40 11 43 . 24 42 . 17 Haulers Intercepted 7 | . . 2 . 4 . . . . 1 Recyclers Shooed 10 | . . 2 . 2 . 1 5 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Combat Hostiles Destroyed 45 | . 4 15 1 9 1 3 9 . 3 Melee 2 | . . . . 1 . . 1 . . Guns 23 | . 4 12 1 6 . . . . . Cannons 12 | . . 2 . 1 . . 7 . 2 AOE 6 | . . . . 1 . 3 1 . 1 Classes Destroyed 12 | 1 4 4 . . 1 1 1 . . Worker 13 | . 2 1 . 1 3 2 2 . 2 Builder 4 | . 1 . . . 1 1 1 . . Hauler 7 | . . 2 . 4 . . . . 1 Recycler 12 | 1 . . 1 . 1 2 6 . 1 Operator 2 | . . . . . 1 . 1 . . Watcher 13 | . 1 2 2 2 . 2 2 . 2 Swarmer 7 | . . 3 . 4 . . . . . Grunt 17 | . 4 8 . 1 . . 4 . . Brawler 1 | . . . . . . . 1 . . Duelist 1 | . . 1 . . . . . . . Sentry 12 | . . 3 1 4 1 2 1 . . Programmer 7 | . . . . . . 1 3 . 3 Best Kill Streak 5 | 1 3 5 2 5 3 2 4 . 3 Combat Bots Only 4 | . 2 4 1 3 1 2 3 . 2 Max Kills in Single Turn 2 | 1 2 1 1 2 1 2 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 1 . 2 1 . 1 Melee 1 | . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Damage Taken 8315 | . 215 886 141 1076 434 220 714 . 4629 Core 2070 | . 51 133 15 232 149 34 143 . 1313 Absorbed by Shields 181 | . . . . . . . . . 181 Core Remaining (%) 82 | 100 79 66 . 55 78 96 85 100 . Volleys Fired 220 | 5 25 57 11 40 . 26 47 . 9 Largest 3 | 2 2 2 2 2 . 3 3 . 3 Hottest 303 | 90 115 115 46 91 . 118 261 . 303 Shots Fired 422 | 10 43 109 22 65 . 38 111 . 24 Gun 264 | 10 43 103 22 57 . 26 . . 3 Cannon 144 | . . 6 . 8 . 2 109 . 19 Launcher 14 | . . . . . . 10 2 . 2 Special . | . . . . . . . . . . Kinetic 275 | . . 82 22 57 . 26 82 . 6 Thermal 111 | 10 37 27 . 8 . 2 11 . 16 Explosive 14 | . . . . . . 10 2 . 2 Electromagnetic 22 | . 6 . . . . . 16 . . Robot Hit Streak 25 | 10 10 25 12 7 . 6 16 . 4 Robot Miss Streak 4 | . 3 3 3 3 . 3 3 . 4 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 318 | 10 31 78 11 54 17 24 73 . 20 Core Hits 138 | 2 13 27 8 21 . 16 37 . 14 Critical Hits 9 | . . . . 1 . 1 7 . . Critical Kills 3 | . . . . 1 . . 2 . . Critical Parts Destroyed 6 | . . . . . . 1 5 . . Melee Attacks 93 | . . . . 38 19 . 4 . 32 Impact 61 | . . . . 38 19 . 4 . . Slashing . | . . . . . . . . . . Piercing 32 | . . . . . . . . . 32 Sneak Attacks 12 | . . . . 3 5 . 1 . 3 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9942 | 116 433 1089 200 1668 796 829 3182 . 1629 Guns 2638 | 116 433 987 200 407 . 418 . . 77 Cannons 3262 | . . 102 . 60 . 64 2621 . 415 Explosions 1425 | . . . . 308 . 347 358 . 412 Melee 2555 | . . . . 893 796 . 203 . 663 Ramming 62 | . . . . . . . . . 62 Kinetic 3899 | . . 752 200 407 . 418 1968 . 154 Thermal 1560 | 116 359 337 . 60 . 64 286 . 338 Explosive 1425 | . . . . 308 . 347 358 . 412 Electromagnetic 441 | . 74 . . . . . 367 . . Impact 1892 | . . . . 893 796 . 203 . . Slashing . | . . . . . . . . . . Piercing 663 | . . . . . . . . . 663 Highest Corruption 13 | . . . . 1 . 1 6 . 13 Average Corruption 5 | . . . . 1 . 1 4 . 8 Corruption Purged . | . . . . . . . . . . Effects 47 | . . . . . . . 26 . 21 Message Errors 6 | . . . . . . . 4 . 2 Matter Fused 12 | . . . . . . . 7 . 5 Heat Flow Errors 6 | . . . . . . . 2 . 4 Energy Discharges 10 | . . . . . . . 6 . 4 Data Loss (minor) 3 | . . . . . . . 3 . . Data Loss (major) 1 | . . . . . . . 1 . . Misfires 1 | . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . 1 Targeting Errors 6 | . . . . . . . 3 . 3 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 1173 | . . . 66 247 389 27 243 . 201 Projectiles 149 | . . . . . . . 144 . 5 Explosions 179 | . . . 66 71 . 27 12 . 3 Melee 845 | . . . . 176 389 . 87 . 193 Knockbacks 29 | . . . . 1 5 . 22 . 1 Impact 7 | . . . . 1 5 . 1 . . Kinetic 22 | . . . . . . . 21 . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 281 | . . . 95 79 . 26 . . 81 Shots 4 | . . . 1 1 . 1 . . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 435 | 75 435 242 3 48 . 110 311 . 334 Average Temperature 88 | 37 122 101 3 11 . 46 81 . 113 Received Heat Transfer 1167 | . 114 300 18 171 132 48 99 . 285 Effects 4 | . 2 . . . . . . . 2 Shutdowns 1 | . 1 . . . . . . . . Interference 2 | . . . . . . . . . 2 Short Circuit 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 11 | . . . . . 7 . 4 . . Impact Corruptions 21 | . . . . 4 14 . 3 . . Robots Melted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Melted 5 | 1 1 1 . . 2 . . . . Heat Transferred 2872 | 310 976 791 . 111 . 100 275 . 309 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Peak Influence 385 | 5 105 371 251 385 252 365 293 157 289 Initial 156 | . 3 25 156 105 102 113 111 112 81 Average 168 | 2 51 142 201 259 178 186 201 137 115 Maximum Alert Level 1 | . . 1 1 1 1 1 1 . 1 Low Security (%) 62 | 100 100 72 50 21 62 57 46 100 93 Level 1 37 | . . 27 49 78 37 42 53 . 6 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 1 1 . 3 . 1 9 . 2 Investigation 5 | . . . . 1 . . 4 . . Extermination 4 | . . . . . . 1 2 . 1 Reinforcement 8 | . 1 1 . 2 . . 3 . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Distress Signals 9 | . . 3 1 2 . 1 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 131 | . 6 26 3 23 3 6 22 2 40 Peak Tracking Total 13 | . 2 5 2 6 2 2 4 1 13 Tactical Retreats 19 | . . 3 . 2 1 . 2 . 11 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Traps Triggered 5 | . 1 . . 1 . 1 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Machines Disabled 7 | . . . 1 5 . . 1 . . Max in Single Turn 1 | . . . 1 1 . . 1 . . Garrison Access 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Machines Accessed 21 | . 1 2 2 8 1 2 3 1 1 Terminals 14 | . 1 1 1 8 1 1 . . 1 Fabricators 1 | . . . . . . . 1 . . Repair Stations 2 | . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . 1 1 . . 1 . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 64 | . 4 4 9 19 2 4 18 1 3 Successful 37 | . 3 3 5 8 1 3 12 1 1 Failed 27 | . 1 1 4 11 1 1 6 . 2 Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 37 | . 4 2 5 19 2 2 . . 3 Fabricators 1 | . . . . . . . 1 . . Repair Stations 17 | . . . . . . . 17 . . Recycling Units . | . . . . . . . . . . Scanalyzers 8 | . . 2 4 . . 2 . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 17 | . 3 1 2 8 1 1 . . 1 Record 4 | . . . 1 . 1 1 . . 1 Open Door 4 | . . . . 4 . . . . . Emergency Access Points 3 | . 1 . 1 1 . . . . . Locate Traps 4 | . 1 . . 3 . . . . . Patrol Status 1 | . . 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . Load Schematic 1 | . . . . . . . 1 . . Repair Station Hacks 11 | . . . . . . . 11 . . Scan Component 6 | . . . . . . . 6 . . Repair 5 | . . . . . . . 5 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 7 | . . 2 3 . . 2 . . . Insert Component 3 | . . 1 1 . . 1 . . . Analyze 4 | . . 1 2 . . 1 . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . 1 . . Used . | . . . . . . . . . . Hacking Detections 14 | . 1 1 1 6 1 1 2 . 1 Full Trace Events 3 | . . . . 1 . . 2 . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . 1 1 . . 1 . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . . . . . . . 5 . . Time 221 | . . . . . . . 221 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . 1 1 . . 1 . . . Part Schematics Acquired 3 | . . 1 1 . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Turns Passed 5975 | 90 556 728 314 872 366 529 1448 123 949 Spaces Moved 5967 | 43 275 382 302 1036 345 787 1504 190 1103 Core 3 | 3 . . . . . . . . . Treads 306 | 31 275 . . . . . . . . Legs 392 | 9 . 382 1 . . . . . . Wheels . | . . . . . . . . . . Hover 4086 | . . . 301 271 . 717 1504 190 1103 Flight 1180 | . . . . 765 345 70 . . . Fastest Speed 28 | 50 160 120 45 28 29 35 41 43 45 Average Speed 59 | 143 160 120 76 51 30 46 47 44 49 Slowest Speed 315 | 160 160 120 150 315 35 105 101 48 72 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 3 | . . . . . 3 . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 24 | 4 37 35 19 81 11 13 29 5 13 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 33 | . . . . 1 . . 1 . 31 Terrain Destroyed 268 | . . . 26 26 . 112 37 . 67 Melee 18 | . . . . 1 . . 1 . 16 Projectile 38 | . . . . . . . 30 . 8 AOE 211 | . . . 26 25 . 112 6 . 42 Terrain Rammed 5 | . . . . . . . . . 5 Walls Destroyed 1 | . . . . . . . . . 1 Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Total 7859 | 58 350 547 366 1250 574 909 2137 227 1441 Wait 1110 | . 12 46 20 64 192 45 480 22 229 Move 5951 | 42 274 381 301 1035 338 786 1503 189 1102 Hop 3 | . . . . . 3 . . . . Pick Up 118 | 4 17 21 10 13 5 6 26 3 13 Fast Attach 81 | 6 7 10 7 14 5 12 14 3 3 Attach 51 | . 2 5 4 9 4 6 4 2 15 Detach 21 | . 1 1 1 3 2 5 5 . 3 Swap 73 | 1 2 5 1 15 1 1 25 4 18 Drop 118 | . 10 21 11 18 5 9 29 4 11 Fire 220 | 5 25 57 11 40 . 26 47 . 9 Melee 93 | . . . . 38 19 . 4 . 32 Ram 5 | . . . . . . . . . 5 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 14 | . . . . . . 13 . . 1 Rewire 1 | . . . . 1 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 12) 303 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 14) 645 | -10/Materials | Identified exit to Materials 647 | -10/Materials | Entered another Materials area 647 | -9/Materials | Evolved 2 slots: Propulsion x2 860 | -9/Materials | Lost 3 parts (3w) 1102 | -9/Materials | Build established: Scavenger-Mutant 1311 | -9/Materials | Discovered new exit (range 7) 1320 | -9/Materials | Identified exit to Materials 1375 | -9/Materials | Entered another Materials area 1375 | -8/Materials | Evolved 2 slots: Utility x2 1509 | -8/Materials | Discovered new exit (range 4) 1555 | -8/Materials | Identified exit to Storage 1689 | -8/Materials | Entered Storage 1891 | -8/Storage | Lost 3 parts (1p1n1w) 2145 | -8/Storage | Lost 4 parts (1p2n1u) 2422 | -8/Storage | Discovered new exit (range 16) 2558 | -8/Storage | Identified exit to Factory 2561 | -8/Storage | Entered Factory 2561 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2573 | -7/Factory | Lost 3 parts (1p2n) 2789 | -7/Factory | Discovered new exit (range 5) 2818 | -7/Factory | Identified exit to Factory 2866 | -7/Factory | Lost 5 parts (1p3n1u) 2927 | -7/Factory | Entered another Factory area 2927 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3073 | -6/Factory | Discovered new exit (range 17) 3193 | -6/Factory | Discovered new exit (range 15) 3294 | -6/Factory | Identified exit to Lower Caves 3314 | -6/Factory | Build established: Scavenger-Scout 3350 | -6/Factory | Identified exit to Factory 3456 | -6/Factory | Entered another Factory area 3456 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3661 | -5/Factory | Repaired Shock Maul 3805 | -5/Factory | Repaired Imp. Gravmag System 3851 | -5/Factory | Repaired Gravmag System 4341 | -5/Factory | Repaired Adv. Sensor Array 4374 | -5/Factory | Repaired Adv. Cooling System 4822 | -5/Factory | Build established: Scout 4830 | -5/Factory | Discovered new exit (range 14) 4845 | -5/Factory | Identified exit to Factory 4904 | -5/Factory | Entered another Factory area 4904 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4925 | -4/Factory | Discovered new exit (range 16) 5002 | -4/Factory | Identified exit to Research 5027 | -4/Factory | Entered Research 5027 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 5266 | -3/Research | Build established: Generator-Ninja 5316 | -3/Research | Spotted B-86 Titan 5486 | -3/Research | Crushed by falling debris 5813 | -3/Research | Lost 3 parts (2u1w) 5822 | -3/Research | System corruption reached 10% 5919 | -3/Research | Lost 14 parts (4p1n4u5w) 5966 | -3/Research | Core integrity fell below 50% 5974 | -3/Research | Core integrity fell below 20% 5976 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05967_ Penetrated by Slug. 05967_ Slug penetrates Wall. 05967_ G-67 Veteran destroyed. 05967_ Cmb. Antigrav System destroyed. 05969_ Penetrated by Slug. 05971_ Broken Gyrokinetic Inverter destroyed. 05972_ Slug penetrates H-77 Assassin. 05972_ Slug penetrates Wall. 05972_ Penetrated by Slug. 05972_ Y-72 Warden destroyed. 05973_ Acquired 92 matter. 05973_ Penetrated by Slug. 05973_ Critical hit. 05973_ Cmb. Antigrav System destroyed. 05973_ Penetrated by Slug. 05973_ Slug penetrates Wall. 05973_ Penetrated by Slug. 05973_ Med. Storage Unit destroyed. 05974_ Penetrated by Slug. 05976_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????# # #???????? | | ??????????????????????????????????# # #???????? | | ??????????????????????????????????# ##+###???????? | | ??????????????????????????????????# #?????????? | | ??????????????????????????????????# #?????????? | | ??????????????????????????????????# #?????????? | | ???????????????????????#####??????# #?????????? | | ???????????????????????# ######## #?????????? | | ???????????????????????# #?????????? | | ???????????????????????# ######## ####?????????? | | ???????????????????????## ##????# #?????????? | | ????????????????????????# #?????# =#?????????? | | ???????????????????????## ##????#! #?????????? | | ???? ###+############# #????# #?????????? | | ???? #????# #?????????? | | ??? ### #????# #?????????? | | ??? #?#####????########?????????? | | ??? #???????????????????????????? | | ??????############+#########?????????????????????? | | ?????????# ! #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# """ """ #?????????????????????? | | ?????????#!] """ h"""[h#?????????????????????? | | ?????????# ] """ """hg#?????????????????????? | | ?????????# gghYY#?????????????????????? | | ?????????# gh@[#?????????????????????? | | ?????????###################?????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Coolant Potential 50 Energy Generation 57 Energy Capacity 1405 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 8 Additional Mass Support 9 Evasion (%) 70 Launcher Accuracy 40 Recoil Reduction 2 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Hover Unit | -8/Materials | Scanalyzed Imp. Gravmag System | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Deadly Force I Spy It's Just You Part-time Excavator Party Time Respectable Loadout Challenges ------------ None Game ------ Seed DiametricStasisRegenerator Manual? 0 Play Time 03:43:37 Cumulative 22.3 hours Start 2021.11.27 @ 18:11:53 End 2021.11.27 @ 22:07:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 22 Achievement% 15 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8bfc4f08-23ad-474b-af57-94bd2d0b93bb