Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.29 @ 18:06:04 Player: Shodan Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (191) 955 Value Destroyed (6883) 6883 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1855) 1855 TOTAL SCORE: 13373 Bonus ------- High Alert Combat Kills 1655 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 256/300 Energy 288/290 System Corruption 4% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Neutrino Core Compact Matter Pod (84) Weapon Cycler Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Visual Processing Unit Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- EM Pulse Cannon Improved EM Pulse Cannon Precision Grenade Launcher > --- INVENTORY -------- Micro Fission Core Micro Fission Core Improved Heat Sink Compact Battery Compact Matter Pod Weapon Cycler Heavy Particle Cannon Heavy Ion Cannon Enhanced Autogun Flak Cannon Proton Missile Launcher [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Visual Processing Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Improved EM Pulse Cannon Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Barrage Gun Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 . . 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . Utility 3 | . . 1 1 . . 1 . . . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 169 | 6 10 26 15 23 20 32 17 11 . 9 Power 14 | 1 1 2 2 1 1 2 2 . . 2 Engine 7 | 1 1 2 . . 1 1 . . . 1 Core 7 | . . . 2 1 . 1 2 . . 1 Reactor . | . . . . . . . . . . . Propulsion 43 | 2 . 8 5 5 5 12 3 3 . . Treads 41 | 2 . 7 5 5 5 12 3 2 . . Leg 1 | . . 1 . . . . . . . . Wheel 1 | . . . . . . . . 1 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 36 | 1 3 5 2 6 1 8 5 3 . 2 Device 15 | . . 1 . 4 . 5 3 1 . 1 Storage 7 | 1 1 1 . 1 . 1 1 1 . . Processor 3 | . 2 . 1 . . . . . . . Hackware . | . . . . . . . . . . . Protection 11 | . . 3 1 1 1 2 1 1 . 1 Artifact . | . . . . . . . . . . . Weapon 76 | 2 6 11 6 11 13 10 7 5 . 5 Energy Gun 15 | 1 3 4 1 2 . 3 . . . 1 Energy Cannon 24 | . . 1 4 3 5 4 4 1 . 2 Ballistic Gun 15 | 1 1 3 . 3 3 1 . 2 . 1 Ballistic Cannon 2 | . . . . . . 1 1 . . . Launcher 20 | . 2 3 1 3 5 1 2 2 . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 1 . . . . Parts Lost 44 | . 1 4 1 9 1 5 4 6 . 13 Power 3 | . . . . 1 . 1 . . . 1 Propulsion 13 | . . . . 3 . 1 2 3 . 4 Utility 7 | . 1 . . 1 . 2 1 1 . 1 Weapon 21 | . . 4 1 4 1 1 1 2 . 7 Highest Loss Streak 7 | . 1 1 1 7 1 2 4 4 . 6 Average Slot Usage (%) 95 | . 90 97 98 99 99 94 96 91 100 51 Engine 4 | . 14 10 2 . 7 4 . . . . Core 4 | . . . 6 8 1 2 7 7 7 5 Treads 25 | . 28 31 27 26 27 25 26 19 23 1 Device 5 | . . . . 2 . 11 13 14 7 9 Storage 10 | . 14 11 9 12 17 7 8 7 15 7 Processor 12 | . 4 11 18 18 18 15 12 7 7 7 Protection 4 | . . 9 9 2 . 2 1 7 7 1 Energy Gun 3 | . 8 3 11 1 . 6 . . . . Energy Cannon 8 | . . . 14 11 17 8 14 6 . 4 Ballistic Gun 5 | . 12 9 . 6 . . . 9 15 5 Launcher 6 | . 6 8 . 6 8 7 7 6 7 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 79 | 11 18 47 54 58 61 73 75 79 68 64 Greatest Support 104 | 40 40 60 62 62 60 88 104 104 84 28 Greatest Overweight (x) 21 | . . . . 1 1 21 1 7 . 13 Average Overweight (x) . | . . . . . . . . 1 . 2 Largest Inventory Capacity 12 | 6 10 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 7 11 12 12 12 12 12 12 12 9 Most Carried 12 | 6 8 12 12 12 12 12 12 12 12 12 Average Carried 10 | 3 6 10 11 11 11 11 11 10 11 6 Final Capacity 12 | 6 8 12 12 12 12 12 12 12 12 4 Final Carried 12 | 6 8 12 12 12 12 12 11 11 12 3 Class Distribution -------------------- 46% | Scavenger-Mutant 21% | Mutant 15% | Scavenger-Gunner 8% | Scavenger-Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Pro Matter Collected 3893 | 242 311 744 228 597 492 526 344 292 . 117 Remotely . | . . . . . . . . . . . Salvage Created 7251 | . 486 1210 793 747 1304 1755 331 508 . 117 Parts 390 | . 29 62 48 50 76 83 14 24 . 4 Haulers Intercepted 8 | . 1 3 1 . . 3 . . . . Recyclers Shooed 7 | . 1 2 2 . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 3 17 . 4 Prevented 8 | . . . . . . . 7 1 . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 134 | . 8 21 13 27 20 23 9 11 . 2 Guns 34 | . 6 13 3 5 1 3 . 1 . 2 Cannons 31 | . . . 6 3 9 10 1 2 . . AOE 63 | . 2 8 4 17 9 8 7 8 . . Classes Destroyed 17 | . 6 4 1 2 2 1 . 1 . . Worker 12 | . 2 1 2 . 3 4 . . . . Builder 9 | . 1 1 . . 4 3 . . . . Tunneler 3 | . . . . . 3 . . . . . Hauler 8 | . 1 3 1 . . 3 . . . . Recycler 10 | . 1 3 1 . . 5 . . . . Mechanic 3 | . . . . . 3 . . . . . Operator 2 | . . 1 . . 1 . . . . . Watcher 10 | . 2 1 2 . 4 1 . . . . Swarmer 24 | . . . 3 11 3 . 4 3 . . Grunt 71 | . 8 11 6 10 9 15 3 8 . 1 Brawler 4 | . . 1 . . . 2 1 . . . Duelist 2 | . . 1 . . 1 . . . . . Sentry 24 | . . 8 4 4 5 1 1 . . 1 Demolisher 1 | . . . . 1 . . . . . . Hunter 4 | . . . . 1 2 1 . . . . Programmer 4 | . . . . . . 4 . . . . Samaritan 3 | . . . . . . . . 3 . . Best Kill Streak 11 | . 5 10 6 6 11 6 8 7 . 1 Combat Bots Only 8 | . 4 6 6 6 5 4 8 7 . 1 Max Kills in Single Turn 5 | . 2 2 3 3 5 3 1 3 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 1 2 3 2 2 1 3 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Pro Damage Taken 8073 | . 360 1303 332 1420 727 1151 1017 388 . 1375 Core 1434 | . 52 300 25 262 78 152 87 . . 478 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 59 | 100 79 25 . . 33 . . . . . Volleys Fired 330 | . 35 75 25 45 33 65 20 18 . 14 Largest 3 | . 2 2 3 3 3 3 3 3 . 3 Hottest 179 | . 70 80 164 171 174 174 179 170 . 103 Shots Fired 696 | . 57 134 69 110 82 126 45 42 . 31 Gun 336 | . 49 108 35 42 4 57 . 19 . 22 Cannon 245 | . . . 32 49 58 59 34 9 . 4 Launcher 115 | . 8 26 2 19 20 10 11 14 . 5 Special . | . . . . . . . . . . . Kinetic 194 | . 34 67 . 37 4 8 4 19 . 21 Thermal 64 | . 15 11 . . . 6 22 5 . 5 Explosive 97 | . 8 26 2 19 16 10 5 8 . 3 Electromagnetic 341 | . . 30 67 54 62 102 14 10 . 2 Robot Hit Streak 25 | . 10 21 20 19 11 25 6 8 . 5 Robot Miss Streak 5 | . 3 2 2 3 3 5 3 2 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 1 . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . Shots Hit Robots 492 | . 34 110 53 68 52 95 33 28 . 19 Core Hits 360 | . 31 65 32 47 62 79 16 21 . 7 Critical Hits 4 | . . . . . . 3 . . . 1 Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed 3 | . . . . . . 2 . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17501 | . 747 2537 1408 2837 3616 3197 1211 1523 . 425 Guns 3779 | . 433 1260 511 484 32 599 . 212 . 248 Cannons 4382 | . . . 374 687 1317 1216 539 174 . 75 Explosions 9324 | . 313 1277 523 1666 2267 1367 672 1137 . 102 Melee . | . . . . . . . . . . . Ramming 16 | . 1 . . . . 15 . . . . Kinetic 2042 | . 296 749 . 405 32 96 21 212 . 231 Thermal 2741 | . 137 650 291 298 161 584 417 111 . 92 Explosive 6604 | . 313 765 232 1368 1569 943 373 939 . 102 Electromagnetic 6098 | . . 373 885 766 1854 1559 400 261 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . 4 4 4 4 4 Average Corruption 3 | . . . . . . 2 4 4 4 4 Corruption Purged . | . . . . . . . . . . . Effects 71 | . . . . . . 14 26 23 7 1 Message Errors 19 | . . . . . . 4 7 7 1 . Matter Fused 19 | . . . . . . 3 5 5 6 . Heat Flow Errors 5 | . . . . . . 2 2 . . 1 Energy Discharges 7 | . . . . . . 1 1 5 . . Data Loss (minor) 10 | . . . . . . 3 4 3 . . Targeting Errors 10 | . . . . . . . 7 3 . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 580 | . . 135 57 15 118 129 24 102 . . Projectiles 131 | . . . 6 6 59 50 10 . . . Explosions 449 | . . 135 51 9 59 79 14 102 . . Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . . 2 . . . . Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . 2 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 477 | . 61 109 41 111 8 92 42 13 . . Shots 20 | . 2 3 2 4 1 4 2 2 . . Rammed 3 | . 2 . . . . 1 . . . . Targets Rammed 3 | . 2 . . . . 1 . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 488 | . 96 78 252 234 280 381 380 152 . 488 Average Temperature 86 | . 32 18 110 62 102 85 111 65 . 209 Received Heat Transfer 2109 | . 168 351 99 306 225 312 216 171 . 261 Effects 8 | . . . . . 1 3 2 . . 2 Shutdowns 3 | . . . . . . 1 1 . . 1 Energy Bleed 1 | . . . . . . 1 . . . . Interference 2 | . . . . . 1 1 . . . . Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 8 | . . . . 2 2 2 1 1 . . Combat Hostiles 6 | . . . . 2 1 2 1 . . . Parts Fried 39 | . . . 1 6 16 9 2 5 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . Heat Transferred 3437 | . 407 757 200 250 250 685 592 148 . 148 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 18 | . 1 1 3 4 3 5 1 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Pro Peak Influence 1338 | . 252 460 550 1338 1273 1119 . . . . Initial 651 | . . 78 187 303 651 578 . . . . Average 594 | . 125 292 372 952 998 874 . . . . Maximum Alert Level 4 | . 1 2 2 4 4 4 . . . . Low Security (%) 16 | 100 81 13 10 . . . . . . . Level 1 27 | . 18 78 48 1 . . . . . . Level 2 12 | . . 8 41 12 5 17 . . . . Level 3 31 | . . . . 49 67 74 . . . . Level 4 11 | . . . . 36 27 7 . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . 4 3 1 . 5 11 . . . . Investigation 5 | . 2 2 . . 1 . . . . . Extermination 4 | . . . . . . 4 . . . . Reinforcement 9 | . 2 1 . . 2 4 . . . . Assault 2 | . . . . . 2 . . . . . Garrison 4 | . . . 1 . . 3 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . Haulers Reinforced 3 | . . . . . . 3 . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Pro Distress Signals 5 | . 2 2 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 179 | . 18 25 17 32 33 25 10 11 . 8 Peak Tracking Total 8 | . 5 7 4 4 8 4 6 4 . 5 Tactical Retreats 9 | . 2 . 1 1 3 . 1 . . 1 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Pro Traps Triggered 7 | . 2 1 . 1 1 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . . . 3 1 . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Pro Machines Disabled 24 | . 2 7 . 5 4 2 1 3 . . Max in Single Turn 2 | . 1 2 . 1 1 1 1 1 . . Garrison Relay 4 | . . . . 4 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Pro Machines Accessed 26 | . 3 9 7 . 4 2 . 1 . . Terminals 15 | . 2 6 4 . 2 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 6 | . 1 2 1 . 1 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . 1 1 . 1 . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 96 | . 10 38 25 . 13 9 . 1 . . Successful 63 | . 8 29 15 . 8 2 . 1 . . Failed 33 | . 2 9 10 . 5 7 . . . . Catastrophic 1 | . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 56 | . 6 26 14 . 6 4 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 23 | . 4 8 4 . 2 5 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 14 | . . 4 5 . 5 . . . . . Garrison Access 2 | . . . 2 . . . . . . . Terminal Hacks 29 | . 4 17 5 . 1 1 . 1 . . Record 3 | . . 3 . . . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . Prototype ID Bank 3 | . . 2 1 . . . . . . . Open Door 1 | . . . . . . . . 1 . . Emergency Access Points 2 | . . . 1 . . 1 . . . . Locate Traps 4 | . 2 2 . . . . . . . . Dispatch Records 2 | . 1 1 . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . Zone Layout 6 | . . 3 2 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 19 | . 4 8 4 . 2 1 . . . . Scan Component 10 | . 2 4 2 . 1 1 . . . . Repair 8 | . 1 4 2 . 1 . . . . . Refit 1 | . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 14 | . . 4 5 . 5 . . . . . Insert Component 7 | . . 2 3 . 2 . . . . . Analyze 7 | . . 2 2 . 3 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 3 8 7 . 4 2 . . . . Full Trace Events 2 | . . 1 . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . 2 2 . 1 . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 8 | . 1 4 2 . 1 . . . . . Time 234 | . 26 110 76 . 22 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 6 | . . 2 2 . 2 . . . . . Part Schematics Acquired 5 | . . 2 2 . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 19 | . . . . 16 . 3 . . . . Machine Destruction 16 | . . . . 16 . . . . . . Programmers 3 | . . . . . . 3 . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Pro Robot Analysis Total 2 | . 1 1 . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 3 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Pro Turns Passed 8334 | 110 734 1474 663 957 918 1038 964 1048 235 193 Spaces Moved 4073 | 53 337 653 258 482 442 454 529 600 147 118 Core 78 | 2 . . . . . 1 . . . 75 Treads 3819 | 51 337 653 258 482 442 453 529 466 147 1 Legs . | . . . . . . . . . . . Wheels 176 | . . . . . . . . 134 . 42 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 155 155 160 160 160 150 160 50 Average Speed 159 | 155 160 160 159 159 161 168 163 163 160 96 Slowest Speed 1100 | 160 160 160 160 180 180 1100 180 200 160 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 4 70 57 25 78 44 15 69 87 10 19 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 . 1 . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 1 . . 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . 4 1 . . Spaces Dug 15 | . 4 . . . 11 . . . . . Terrain Destroyed 720 | . 65 206 43 73 143 101 44 42 . 3 Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . 1 . . . . AOE 719 | . 65 206 43 73 143 100 44 42 . 3 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Zio Pro Total 5282 | 81 473 950 459 577 576 604 596 639 147 180 Wait 518 | 11 75 156 135 14 61 20 12 3 . 31 Move 4064 | 52 336 652 258 481 441 453 528 599 146 118 Hop . | . . . . . . . . . . . Pick Up 109 | 12 8 23 11 9 8 19 10 7 1 1 Fast Attach 21 | . 2 4 3 1 5 4 2 . . . Attach 51 | 6 1 7 3 8 1 9 3 6 . 7 Detach . | . . . . . . . . . . . Swap 97 | . 7 15 9 14 14 19 12 5 . 2 Drop 89 | . 7 18 15 5 13 14 9 1 . 7 Fire 330 | . 35 75 25 45 33 65 20 18 . 14 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 3 | . 2 . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 14) 528 | -10/Materials | Discovered new exit (range 14) 737 | -10/Materials | Discovered new exit (range 16) 831 | -10/Materials | Repaired Ion Engine 845 | -10/Materials | Entered another Materials area 845 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 933 | -9/Materials | Discovered new exit (range 18) 1056 | -9/Materials | Core integrity fell below 50% 1292 | -9/Materials | Discovered new exit (range 8) 1418 | -9/Materials | Repaired Lgt. Treads 1446 | -9/Materials | Repaired Lgt. Treads 1479 | -9/Materials | Repaired Imp. Ion Engine 1576 | -9/Materials | Build established: Scavenger-Mutant 1819 | -9/Materials | Discovered new exit (range 17) 1914 | -9/Materials | Repaired Propulsion Shielding 2319 | -9/Materials | Entered another Materials area 2319 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2422 | -8/Materials | Garrison activated, responded to threat 2770 | -8/Materials | Repaired EM Pulse Cannon 2809 | -8/Materials | Repaired Nuclear Core 2982 | -8/Materials | Identified exit to Garrison 2982 | -8/Materials | Entered Garrison 3010 | -8/Garrison | Triggered checkpoint 3053 | -8/Garrison | Garrison Relay disabled 3108 | -8/Garrison | Triggered checkpoint 3188 | -8/Garrison | Triggered checkpoint 3252 | -8/Garrison | Lost 7 parts (1p2n1u3w) 3266 | -8/Garrison | Build established: Scavenger-Gunner 3335 | -8/Garrison | Discovered new exit (range 8) 3362 | -8/Garrison | Triggered checkpoint 3390 | -8/Garrison | Garrison Relay disabled 3520 | -8/Garrison | Triggered checkpoint 3586 | -8/Garrison | Triggered checkpoint 3628 | -8/Garrison | Garrison Relay disabled 3642 | -8/Garrison | Triggered checkpoint 3714 | -8/Garrison | Discovered new exit (range 12) 3856 | -8/Garrison | Triggered checkpoint 3858 | -8/Garrison | Core integrity fell below 50% 3888 | -8/Garrison | Garrison Relay disabled 3915 | -8/Garrison | Discovered new exit (range 16) 3929 | -8/Garrison | Build established: Scavenger-Mutant 3939 | -8/Garrison | Entered Materials 4543 | -8/Materials | Repaired Imp. EM Pulse Cannon 4672 | -8/Materials | Discovered new exit (range 12) 4739 | -8/Materials | First assault squad dispatched 4845 | -8/Materials | Build established: Gunner 4857 | -8/Materials | Entered Factory 4857 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5469 | -7/Factory | Discovered new exit (range 3) 5543 | -7/Factory | Garrison activated, responded to threat 5827 | -7/Factory | Build established: Scavenger-Mutant 5839 | -7/Factory | Discovered new exit (range 8) 5895 | -7/Factory | Entered Lower Caves 5970 | -7/Lower Caves | Lgt. Treads stolen by Master Thief 6490 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6566 | -7/Lower Caves | Lost 4 parts (2n1u1w) 6572 | -7/Lower Caves | Destroyed 8 combat bots 6768 | -7/Lower Caves | Discovered new exit (range 6) 6859 | -7/Lower Caves | Entered another Lower Caves area 6970 | -7/Lower Caves | Learned Factory trap positions 6987 | -7/Lower Caves | Discovered new exit (range 10) 7008 | -7/Lower Caves | Learned Factory interactive machine intel 7157 | -7/Lower Caves | Build established: Scavenger-Tank 7217 | -7/Lower Caves | Lost 4 parts (2n2w) 7379 | -7/Lower Caves | Attracted the attention of an 0b10 base 7431 | -7/Lower Caves | Destroyed 7 combat bots 7439 | -7/Lower Caves | Discovered new exit (range 16) 7699 | -7/Lower Caves | Encountered a Warlord checkpoint 7907 | -7/Lower Caves | Entered Zion 7930 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7963 | -7/Zion | Build established: Scavenger-Mutant 7963 | -7/Zion | Discovered new exit (range 13) 8039 | -7/Zion | Learned location of Warlord (-5) 8142 | -7/Zion | Entered Proximity Caves 8144 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8205 | -6/Proximity Caves | Lost 6 parts (3n1u2w) 8226 | -6/Proximity Caves | Spotted B-75 Beast 8253 | -6/Proximity Caves | Core integrity fell below 50% 8286 | -6/Proximity Caves | Lost 6 parts (1n5w) 8293 | -6/Proximity Caves | Core integrity fell below 20% 8335 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 08187_ Acquired 62 matter. 08193_ Imp. Heat Sink fries itself beyond repair. 08193_ Acquired 55 matter. 08226_ Hvy. Ion Cannon destroyed. 08226_ Barrage Gun destroyed. 08230_ Hvy. Particle Cannon destroyed. 08252_ Electrolaser destroyed. 08255_ Prc. Grenade Launcher destroyed. 08255_ Wheel destroyed. 08262_ Dropped Imp. Light Armor Plating. 08263_ Dropped Weapon Cycler. 08263_ Dropped Imp. Heat Sink. 08264_ Dropped Imp. Field Recycling Unit. 08264_ Dropped Mic. Fission Core. 08264_ Knocked back. 08265_ Dropped Hcp. Storage Unit. 08281_ C-30 ARC bursts open, deploying its payload. 08281_ S-27 Virus unfolds itself. 08293_ Mic. Fission Core destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ????????????# #???????????????? | | ??????????### ##??????????????? | | ?????????## ##?????????????? | | ?????????# ##????????????? | | ?????????# ## ##???????????? | | ?????????# ### #???????????? | | ?????????## ### #???????????? | | ??????????# ### ## ##???????????? | | ??????????# ## ### ## #????????????? | | ?????????## % ###?#### "??????????? # | | ?????????# ####??????#!!" ## # | | ?????????# ##?????????#!!!" 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EM Pulse Gun | -9/Materials | Scanalyzed Propulsion Shielding | -9/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever What Is This Thing? Challenges ------------ None Game ------ Seed GravityElectronSlayer Manual? 0 Play Time 02:08:04 Cumulative 64.6 hours Start 2021.05.29 @ 15:46:38 End 2021.05.29 @ 18:06:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aaeede73-816a-4b06-9038-71c187113204