Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 14:12:54 Player: MOPO3 Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (75) 375 Value Destroyed (2045) 2045 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (748) 748 TOTAL SCORE: 6928 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 140 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 95/300 Energy 100/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Shield Generator Improved Shield Generator Maul Makeshift Hammer Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Shield Generator > --- WEAPON ----------- Maul Makeshift Hammer > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Hardened Medium Armor Plating Improved Shield Generator Gauss Rifle Light Cannon Proton Missile Launcher Grenade Launcher Rocket Launcher [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Rocket Launcher Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Slots Evolved 6 | . . 2 . . . 2 2 . . . Power . | . . . . . . . . . . . Propulsion 3 | . . 1 . . . 1 1 . . . Utility 3 | . . 1 . . . 1 1 . . . Weapon . | . . . . . . . . . . . Parts Attached 86 | 6 2 25 4 4 1 15 19 . . 10 Power 7 | 1 . 2 . . . 2 1 . . 1 Engine 4 | 1 . 1 . . . 1 1 . . . Core 3 | . . 1 . . . 1 . . . 1 Reactor . | . . . . . . . . . . . Propulsion 21 | 2 . 7 . . . 3 5 . . 4 Treads . | . . . . . . . . . . . Leg 21 | 2 . 7 . . . 3 5 . . 4 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 21 | 1 2 2 . 4 . 3 7 . . 2 Device 8 | . 1 . . 4 . 1 1 . . 1 Storage 2 | 1 1 . . . . . . . . . Processor 1 | . . . . . . . 1 . . . Hackware . | . . . . . . . . . . . Protection 10 | . . 2 . . . 2 5 . . 1 Artifact . | . . . . . . . . . . . Weapon 37 | 2 . 14 4 . 1 7 6 . . 3 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 10 | 2 . 5 . . . 1 1 . . 1 Ballistic Cannon 7 | . . 4 . . . 1 1 . . 1 Launcher 13 | . . 5 2 . . 3 2 . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 7 | . . . 2 . 1 2 2 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . 1 . . . Parts Lost 27 | . . 1 . . . 3 2 . . 21 Power 3 | . . . . . . 1 . . . 2 Propulsion 11 | . . 1 . . . 1 1 . . 8 Utility 8 | . . . . . . 1 1 . . 6 Weapon 5 | . . . . . . . . . . 5 Highest Loss Streak 11 | . . 1 . . . 1 1 . . 11 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 93 95 100 100 100 98 99 100 100 59 Engine 4 | . 14 10 . . . . 7 7 7 1 Core 5 | . . . 11 11 11 8 . . . 4 Leg 32 | . 28 31 33 33 33 35 37 38 38 21 Device 9 | . 7 11 11 11 11 9 6 7 7 6 Storage 9 | . 14 11 11 11 11 9 7 7 7 7 Processor 1 | . . . . . . . 5 . . . Protection 11 | . . 10 11 11 11 16 16 23 23 6 Ballistic Gun 3 | . 28 9 . . . . . . . 5 Ballistic Cannon 1 | . . 8 . . . . 2 . . . Launcher 10 | . . 3 19 22 18 9 3 15 15 2 Impact Weapon 2 | . . . 2 . 3 7 7 . . . Peak Build Rating 37 | 6 7 14 18 22 23 30 37 37 37 37 Average Rating 20 | 4 6 11 15 18 22 26 33 37 37 18 On Entrance 19 | . 6 7 14 15 22 23 21 37 37 37 Naked Turns 8 | . . . . . . . . . . 8 Heaviest Build 68 | 11 31 37 38 38 38 45 68 68 68 68 Greatest Support 70 | 20 20 30 30 30 30 45 70 70 70 70 Greatest Overweight (x) 3 | . 1 2 1 1 1 1 . . . 3 Average Overweight (x) . | . . . 1 1 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 15 14 Most Carried 15 | 2 7 15 15 15 14 15 15 15 15 15 Average Carried 12 | 1 4 11 14 14 14 14 14 15 15 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 7 15 15 14 14 14 15 15 15 5 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Matter Collected 2030 | 161 200 379 203 . 50 463 442 35 . 97 Remotely . | . . . . . . . . . . . Salvage Created 2234 | . 198 589 182 . 46 686 405 . . 128 Parts 94 | . 14 34 4 . . 24 10 . . 8 Haulers Intercepted 2 | . . . . . . . 2 . . . Recyclers Shooed 3 | . 1 . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . 7 Prevented 1 | . . . . . . . . . . 1 Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Combat Hostiles Destroyed 43 | . 6 13 . . . 14 6 . . 4 Melee 3 | . . . . . . 1 2 . . . Guns 8 | . 6 1 . . . . 1 . . . Cannons 5 | . . 3 . . . 1 1 . . . AOE 25 | . . 9 . . . 12 . . . 4 Classes Destroyed 14 | . 3 6 . . . 2 2 . . 1 Worker 6 | . . 1 2 . . 3 . . . . Builder 9 | . . 1 . . 2 4 2 . . . Tunneler 2 | . . . . . . 1 1 . . . Hauler 2 | . . . . . . . 2 . . . Recycler 8 | . . 3 2 . . 3 . . . . Mechanic 1 | . . . . . . 1 . . . . Operator 1 | . 1 . . . . . . . . . Drone 1 | . . . . . . . . . . 1 Watcher 3 | . . 1 . . . 1 1 . . . Swarmer 4 | . 2 . . . . . . . . 2 Grunt 29 | . 4 10 . . . 14 1 . . . Duelist 1 | . . 1 . . . . . . . . Sentry 4 | . . 2 . . . . 1 . . 1 Programmer 4 | . . . . . . . 4 . . . Best Kill Streak 14 | . 2 14 2 . 2 5 3 . . 2 Combat Bots Only 6 | . 2 6 . . . 3 2 . . 2 Max Kills in Single Turn 2 | . 1 2 1 . 1 2 1 . . 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 2 . . . 2 . . . 2 Melee 1 | . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Hostile Shots Fired 403 | . 23 28 . . . 54 118 . . 180 Missed 140 | . 5 6 . . . 25 50 . . 54 Damage Taken 4708 | . 188 343 17 . . 577 1010 . . 2573 Core 888 | . 27 70 . . . 63 146 . . 582 Absorbed by Shields 571 | . . . . . . 43 292 . . 236 Regen/Repaired (Parts) 79 | . . 79 . . . . . . . . Core Remaining (%) 89 | 100 89 . . . 82 88 . . . . Volleys Fired 136 | . 21 28 . . . 35 25 . . 27 Largest 2 | . 2 2 . . . 2 2 . . 2 Hottest 72 | . 40 65 . . . 68 61 . . 72 Shots Fired 216 | . 41 52 . . . 53 26 . . 44 Gun 87 | . 41 18 . . . 7 2 . . 19 Cannon 54 | . . 18 . . . 13 11 . . 12 Launcher 75 | . . 16 . . . 33 13 . . 13 Special . | . . . . . . . . . . . Kinetic 141 | . 41 36 . . . 20 13 . . 31 Thermal . | . . . . . . . . . . . Explosive 64 | . . 16 . . . 33 7 . . 8 Electromagnetic 11 | . . . . . . . 6 . . 5 Robot Hit Streak 9 | . 7 9 . . . 5 7 . . 8 Robot Miss Streak 5 | . 3 2 . . . 4 2 . . 5 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 156 | . 23 29 4 . 2 36 40 . . 22 Core Hits 108 | . 14 28 2 . . 41 13 . . 10 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 6 | . . . 1 . . 3 2 . . . Critical Strikes 8 | . . 1 1 . . 3 2 . . 1 Blast 2 | . . 1 . . . . . . . 1 Smash 6 | . . . 1 . . 3 2 . . . Melee Attacks 92 | . . . 4 . 4 13 71 . . . Impact 92 | . . . 4 . 4 13 71 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 19 | . . . 4 . 2 8 5 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . . . Damage Inflicted 6865 | . 253 1085 373 . 106 2539 1817 . . 692 Guns 784 | . 253 181 . . . 77 45 . . 228 Cannons 635 | . . 221 . . . 131 150 . . 133 Explosions 2942 | . . 683 . . . 1537 397 . . 325 Melee 2493 | . . . 368 . 106 794 1225 . . . Ramming 11 | . . . 5 . . . . . . 6 Kinetic 1419 | . 253 402 . . . 208 195 . . 361 Thermal . | . . . . . . . . . . . Explosive 2588 | . . 683 . . . 1537 153 . . 215 Electromagnetic 354 | . . . . . . . 244 . . 110 Impact 2493 | . . . 368 . 106 794 1225 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 34 | . 2 . 1 1 1 . 6 6 6 34 Average Corruption 3 | . 2 . 1 1 1 . 3 6 6 15 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 61 | . 3 . 6 3 2 . 13 2 6 26 Message Errors 19 | . 2 . 2 . . . 5 1 2 7 Matter Fused 15 | . . . 2 . . . 4 1 2 6 Heat Flow Errors 3 | . . . . . 1 . . . . 2 Energy Discharges 5 | . . . . 1 . . . . 1 3 Parts Rejected 2 | . . . . . . . 1 . . 1 Parts Fused 2 | . . . . . . . 1 . . 1 Data Loss (minor) 7 | . . . 2 1 1 . 1 . . 2 Data Loss (major) 2 | . . . . . . . . . 1 1 Misfires 1 | . . . . . . . . . . 1 Alerts 1 | . . . . 1 . . . . . . Weapon Failures 4 | . 1 . . . . . 1 . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 1179 | . . 57 152 . 56 542 364 . . 8 Projectiles . | . . . . . . . . . . . Explosions 130 | . . 57 . . . 50 15 . . 8 Melee 1049 | . . . 152 . 56 492 349 . . . Knockbacks 15 | . . 4 . . . 6 5 . . . Impact 6 | . . . . . . 3 3 . . . Kinetic 8 | . . 3 . . . 3 2 . . . Secondary 1 | . . 1 . . . . . . . . Self-Inflicted Damage 318 | . . 89 . . . 180 8 . . 41 Shots 15 | . . 2 . . . 11 1 . . 1 Rammed . | . . . . . . . . . . . Targets Rammed 2 | . . . 1 . . . . . . 1 Kicked 2 | . . . 1 . . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 289 | . 27 87 . . 199 164 108 . . 289 Average Temperature 57 | . 12 33 . . 109 55 46 . . 82 Received Heat Transfer 1432 | . 108 135 . . . 289 89 . . 811 Siege Activations . | . . . . . . . . . . . Robots Corrupted 9 | . . . . . 2 4 3 . . . Combat Hostiles 2 | . . . . . . . 2 . . . Parts Fried 22 | . . . 4 . 4 10 4 . . . Impact Corruptions 39 | . . . 4 . 4 15 16 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Peak Influence 403 | . 181 403 176 . 12 363 225 . . . Initial 164 | . . 5 156 . . 4 164 . . . Average 75 | . 75 67 58 . . 131 86 . . . Maximum Alert Level 2 | . . 2 . . . 1 1 . . . Low Security (%) 92 | 100 100 93 100 . 100 59 95 . . . Level 1 7 | . . 2 . . . 40 4 . . . Level 2 . | . . 3 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 1 4 1 . . 3 6 . . . Investigation 4 | . . 2 . . . 1 1 . . . Extermination 4 | . . . . . . . 4 . . . Reinforcement 6 | . 1 2 . . . 2 1 . . . Assault 1 | . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Distress Signals 10 | . 1 5 . . . 2 2 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 87 | . 12 26 . . . 16 15 . . 18 Peak Tracking Total 7 | . 3 7 . . . 4 5 . . 5 Tactical Retreats 7 | . . 2 . . . . 2 . . 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Traps Triggered 7 | . 1 4 . . . 1 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Machines Disabled 7 | . . 4 . . . 2 1 . . . Max in Single Turn 1 | . . 1 . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Machines Accessed 23 | . 3 5 1 . . 3 7 . 4 . Terminals 13 | . 2 3 . . . 3 5 . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 1 | . . 1 . . . . . . . . Recycling Units 3 | . 1 1 . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 83 | . 13 16 1 . . 10 15 . 28 . Successful 49 | . 4 7 1 . . 2 7 . 28 . Failed 34 | . 9 9 . . . 8 8 . . . Catastrophic 8 | . . 3 . . . . 5 . . . Database Lockouts . | . . . . . . . . . . . Manual 38 | . 7 8 . 1 . 10 12 . . . Terminals 38 | . 8 8 . . . 10 12 . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 6 | . . 6 . . . . . . . . Recycling Units 9 | . 5 2 . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 32 | . 1 . 1 . . . 2 . 28 . Record 12 | . 1 . . . . . . . 11 . Part Schematic 11 | . . . . . . . . . 11 . Robot Schematic 3 | . . . . . . . . . 3 . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 1 | . . . 1 . . . . . . . Open DSF 1 | . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . 1 . . . Network Status 1 | . . . . . . . 1 . . . Repair Station Hacks 4 | . . 4 . . . . . . . . Scan Component 2 | . . 2 . . . . . . . . Repair 2 | . . 2 . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . 2 . . . Retrieve Components 3 | . 1 . . . . . 2 . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 9 | . 2 3 . . . 2 2 . . . Terminals 9 | . 2 3 . . . 2 2 . . . Botnet 9 | . 2 3 . . . 2 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 3 5 . . . 3 5 . . . Full Trace Events 4 | . . 2 . . . 1 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 11 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . . Time 52 | . . 52 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . 1 . . . . . 1 . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Total Allies 4 | . . . 3 . . . . . . 1 Largest Group 3 | . . . 3 3 1 1 . . . 1 Highest-Rated Group 96 | . . . 84 84 31 31 . . . 96 Highest-Rated Ally 96 | . . . 31 31 31 31 . . . 96 Total Orders 5 | . . . . . 1 4 . . . . EXPLORE 5 | . . . . . 1 4 . . . . Ally Attacks 30 | . . . 25 . . 1 . . . 4 Total Damage 704 | . . . 380 . . 22 . . . 302 Kills 7 | . . . 6 . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . . . 1 Drone Launches 5 | . . . . . 2 3 . . . . Drone Recoveries 4 | . . . . . 1 3 . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Turns Passed 6677 | 56 455 990 1555 567 251 725 1393 36 152 497 Spaces Moved 3075 | 44 202 332 696 294 87 340 721 30 123 206 Core 10 | 10 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 3065 | 34 202 332 696 294 87 340 721 30 123 206 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 120 120 124 124 124 Average Speed 162 | 104 187 179 190 190 190 136 123 124 124 183 Slowest Speed 330 | 120 190 260 190 190 190 190 126 124 124 330 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . 2 . . 2 Exploration Rate (%) 36 | 4 33 28 74 42 68 31 15 10 75 24 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 5 | . . . 2 . 1 . . 1 . 1 Spaces Dug 48 | . . . . . 2 9 37 . . . Terrain Destroyed 374 | . . 63 . . 2 189 74 . . 46 Melee 43 | . . . . . 2 4 37 . . . Projectile 2 | . . . . . . . . . . 2 AOE 329 | . . 63 . . . 185 37 . . 44 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Total 4442 | 51 240 668 924 304 165 538 1123 29 122 278 Wait 979 | . 10 268 203 . 74 119 272 . . 33 Move 3065 | 43 201 331 695 293 86 339 720 29 122 206 Hop . | . . . . . . . . . . . Pick Up 48 | 2 5 14 8 1 . 10 8 . . . Fast Attach 21 | 6 2 6 . 4 . . 2 . . 1 Attach 24 | . . 6 . . . 5 4 . . 9 Detach 2 | . . . . . . . 1 . . 1 Swap 41 | . . 13 4 . 1 10 13 . . . Drop 35 | . 1 2 9 6 . 7 10 . . . Fire 136 | . 21 28 . . . 35 25 . . 27 Melee 89 | . . . 4 . 4 13 68 . . . Ram . | . . . . . . . . . . . Kick 2 | . . . 1 . . . . . . 1 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 16) 512 | -10/Materials | Entered another Materials area 512 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 968 | -9/Materials | Repaired Grenade Launcher 995 | -9/Materials | Repaired Lgt. Cannon 1448 | -9/Materials | Discovered new exit (range 12) 1502 | -9/Materials | Entered Mines 1519 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1720 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1783 | -9/Mines | Build established: Scavenger-Mutant 1856 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1997 | -9/Mines | Met a Derelict testing a Signal Generator 2626 | -9/Mines | Discovered new exit (range 10) 2772 | -9/Mines | Learned location of Zion (-6) 2793 | -9/Mines | Discovered new exit (range 10) 3044 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3046 | -9/Mines | Discovered new exit (range 5) 3057 | -9/Mines | Entered Exiles 3057 | -9/Exiles | Accompanied by 3 allies 3087 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3120 | -9/Exiles | Met 8R-AWN 3168 | -9/Exiles | Met EX-HEX 3246 | -9/Exiles | Met EX-BIN 3278 | -9/Exiles | Aligned with FarCom system 3280 | -9/Exiles | Given EX-Vault access code 3337 | -9/Exiles | Opened EX-Vault 3345 | -9/Exiles | Found Prototype Device 3345 | -9/Exiles | Identified Supersonic Drone Bay 3349 | -9/Exiles | Found Prototype Device 3349 | -9/Exiles | Identified PSU Rigger 3421 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3582 | -9/Exiles | Discovered new exit (range 15) 3624 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 3624 | -9/Exiles | Entered Mines 3624 | -8/Mines | Accompanied by 1 ally 3665 | -8/Mines | Discovered new exit (range 27) 3670 | -8/Mines | Discovered new exit (range 15) 3875 | -8/Mines | Entered Materials 3875 | -8/Materials | Accompanied by 2 allies 3875 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4553 | -8/Materials | Discovered new exit (range 7) 4600 | -8/Materials | Entered Factory 4600 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4720 | -7/Factory | Identified exit to Lower Caves 4988 | -7/Factory | Build established: Mutant 5601 | -7/Factory | Crushed by falling debris 5780 | -7/Factory | Crushed by falling debris 5993 | -7/Factory | Entered Lower Caves 6017 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6029 | -7/Lower Caves | Entered Data Miner 6029 | -7/Data Miner | Discovered new exit (range 6) 6053 | -7/Data Miner | Met Data Miner 6106 | -7/Data Miner | Learned location of Section 7 (-2) 6106 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6142 | -7/Data Miner | Received God Mode back door access code from Data Miner 6181 | -7/Data Miner | Entered Proximity Caves 6183 | -6/Proximity Caves | Spotter reported a threat 6184 | -6/Proximity Caves | Spotter reported a threat 6191 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6215 | -6/Proximity Caves | Spotted B-75 Beast 6248 | -6/Proximity Caves | Spotter reported a threat 6277 | -6/Proximity Caves | Crushed by falling debris 6281 | -6/Proximity Caves | Crushed by falling debris 6281 | -6/Proximity Caves | System corruption reached 10% 6321 | -6/Proximity Caves | Lost 11 parts (1p5n2u3w) 6349 | -6/Proximity Caves | Spotter reported a threat 6402 | -6/Proximity Caves | Spotter reported a threat 6412 | -6/Proximity Caves | Learned Factory stockpile data 6491 | -6/Proximity Caves | Spotter reported a threat 6660 | -6/Proximity Caves | System corruption reached 30% 6662 | -6/Proximity Caves | Core integrity fell below 50% 6673 | -6/Proximity Caves | Escorted by Enhanced Grunt 6674 | -6/Proximity Caves | Core integrity fell below 20% 6678 | -6/Proximity Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- Shield Generator destroyed. System corrupted by crushing effect (+5). Critical hit (Burn: +37). Slug penetrates B-48 Gladiator. Lgt. Cannon destroyed. Slug penetrates B-48 Gladiator. Gauss Rifle destroyed. The unstable cave ceiling collapses. 3 Matter crushed. System corrupted: Substantial component data lost. Hrd. Medium Armor Plating destroyed. Aluminum Leg destroyed. System corrupted by crushing effect (+5). G-50 Soldier destroyed. Lrg. Storage Unit destroyed. System corrupted by crushing effect (+4). Critical hit (Burn: +37). Enhanced Grunt: "Protecting LRC-V3." Lgt. Angular Momentum Engine fries itself beyond repair. Chain reaction triggered in Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????# ?????????????????????????????????????? | | ????????? ?????????????????????????????????????? | | ????????? ?????????????????????????????????????? | | ????????? ?????????????????????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# #????????????????????? ???????????????? | | ????????# #???????????????????? ??????????????? | | ????????# #????????????????????#$ ????? ????????? | | ????????# #????????????????????#$ ##??# ????????? | | ????????# #???????#????????????# ## ?????????? | | ????????# #???????# ???????????? ?????????? | | ????????# #???????# "??????????? ?????????? | | ????????# #???????? "???????????? #?????????? | | ????????# #?####???? "??????????? ###???????? | | ?######## #? ?????? ???????????? ##??????? | | ?# !#? #??????# ??##??????? #??????? | | ?# ###### #? #?# #### ##;#???????? #???????? | | ?# #????# ## ### ####????? #????????? | | ?# #????# # ## * ;####### #?????????? | | ?# #???## #??????#@b[%;# #?????????? | | ?# #??## ##??????#;%g[ # #?????????? | | ?# #?## ###???????##;;g= # #######????????? | | ## #?# ##?############ #?### ##???????? | | #### ### #?## ## # #?# ### #######?? | | ######## #?# # # # ### # #?? | | ## ### # ## ## #?? | | "" # ## ### """ """#?? | | """" " ####### # ####?# """ """#?? | | "" "" #?????## # #????## """ """#?? | | """ #??????## ## #?????## " " #?? | | " " """ #???????######## ##??????## """"" #?? | | " "" #??????????????#####????????# """"" #?? | | "" #???????????????????????????# """ #?? | | ###########???????????????????????????# #?? | | ??????????????????????????????????????##########?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 675 Evasion (%) 55 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Imp. System Shield | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Field Propulsion Array | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed GuidanceAluminumRigger Manual? 0 Play Time 00:55:44 Cumulative 23.7 hours Start 2024.08.31 @ 12:37:15 End 2024.08.31 @ 14:12:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 25 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 50e8fce3-08bc-445d-9b73-7950da2778e0