Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.20 @ 02:22:44 Player: grimmkin Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (87) 435 Value Destroyed (3568) 3568 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2158) 2158 TOTAL SCORE: 12381 Bonus ------- High Alert Combat Kills 431 Follower Combat Kills 640 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -13 Cogmind --------- Core Integrity 0/1300 Matter 119/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Advanced Terrain Scan Processor Core Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Neutrino Core Neutrino Core > --- PROPULSION ------- Armored Treads Medium Treads Armored Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Matter Compressor Terrain Scanner Advanced Terrain Scan Processor Core Analyzer Advanced System Shield > --- WEAPON ----------- Heavy Phase Cannon Heavy Phase Cannon Smartbomb Launcher > --- INVENTORY -------- Neutrino Core Advanced Heat Sink Medium Battery Weapon Mount Heavy Machine Gun Rocket Launcher Scatter Rocket Array Mining Laser RU-N14's Throwing Claymores RU-N14's Throwing Claymores Heavy Flail [Rating: 88] Favorites ----------- Power Neutrino Core Engine Light Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Advanced System Shield Weapon Heavy Assault Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Smartbomb Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res Slots Evolved 14 | . . . 2 . . . 6 . 2 . . 2 2 Power 3 | . . . . . . . 2 . . . . 1 . Propulsion 4 | . . . . . . . 2 . . . . 1 1 Utility 4 | . . . 2 . . . 1 . 1 . . . . Weapon 3 | . . . . . . . 1 . 1 . . . 1 Parts Attached 99 | 6 13 1 4 1 7 5 6 6 11 10 . 25 4 Power 21 | 1 . 1 . . . 1 . 2 5 1 . 8 2 Engine 2 | 1 . . . . . . . 1 . . . . . Core 16 | . . 1 . . . 1 . 1 5 1 . 6 1 Reactor 3 | . . . . . . . . . . . . 2 1 Propulsion 17 | 2 . . . . . 2 4 1 1 2 . 4 1 Treads 12 | 2 . . . . . 2 4 1 1 2 . . . Leg 5 | . . . . . . . . . . . . 4 1 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 25 | 1 7 . 2 1 3 . 1 1 3 1 . 5 . Device 7 | . 1 . . 1 . . . 1 2 . . 2 . Storage 14 | 1 6 . 1 . 1 . 1 . 1 . . 3 . Processor 3 | . . . 1 . 1 . . . . 1 . . . Hackware 1 | . . . . . 1 . . . . . . . . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 36 | 2 6 . 2 . 4 2 1 2 2 6 . 8 1 Energy Gun 1 | . . . . . . . . . . . . 1 . Energy Cannon 5 | . 1 . . . . 1 1 . . 2 . . . Ballistic Gun 11 | 2 . . 2 . 2 1 . 2 1 1 . . . Ballistic Cannon 6 | . 4 . . . . . . . . . . 2 . Launcher 7 | . 1 . . . . . . . . 3 . 3 . Special Weapon 5 | . . . . . 2 . . . . . . 2 1 Impact Weapon 1 | . . . . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . 1 . . 1 1 . . . . 1 . 2 . Parts Lost 37 | . 1 . . . . . . 1 . 5 1 15 14 Power 10 | . . . . . . . . 1 . 1 . 4 4 Propulsion 8 | . . . . . . . . . . 2 1 3 2 Utility 8 | . . . . . . . . . . 1 . 3 4 Weapon 11 | . 1 . . . . . . . . 1 . 5 4 Highest Loss Streak 8 | . 1 . . . . . . 1 . 4 1 6 8 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 94 100 99 100 100 100 83 89 99 95 94 66 47 Engine 2 | . 14 2 . . . . . 4 2 . . . . Core 10 | . . 11 11 11 11 11 6 4 14 16 17 14 4 Treads 21 | . 28 28 22 22 22 22 26 26 23 21 23 2 . Device 9 | . 1 14 11 14 15 11 6 6 11 11 11 3 3 Storage 12 | . 21 14 22 18 11 11 11 12 10 8 5 6 6 Processor 6 | . . . 11 11 11 11 6 6 5 6 11 10 9 Hackware 4 | . . . . . 5 11 6 6 5 5 5 5 3 Energy Cannon 3 | . . . . . . 1 11 6 5 8 11 3 . Ballistic Gun 9 | . 5 . 12 22 21 20 6 12 11 7 . . . Ballistic Cannon 6 | . 22 28 8 . . . . . . . . 2 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 151 | 12 151 34 36 36 37 33 45 63 89 98 93 107 68 Greatest Support 103 | 40 40 40 40 40 40 48 98 98 87 103 103 75 40 Greatest Overweight (x) 19 | 2 3 . . . . . . . 1 1 1 16 19 Average Overweight (x) . | . . . . . . . . . . . . 2 . Largest Inventory Capacity 30 | 8 30 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 8 15 15 15 15 15 15 15 15 15 15 13 5 Most Carried 15 | 2 9 9 11 12 15 15 13 13 15 15 11 14 1 Average Carried 10 | . 4 8 8 10 12 12 11 11 13 12 10 8 . Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | . 8 8 10 12 14 12 13 13 15 10 11 1 . Class Distribution -------------------- 38% | Mutant 34% | Scavenger-Skirmisher 9% | Hacker-Mutant 8% | Scavenger-Mutant 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/DSF Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Hacker-Gunner | -4/Factory Hacker-Gunner | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res Matter Collected 2519 | 227 519 128 306 12 70 92 . 184 182 327 . 472 . Remotely . | . . . . . . . . . . . . . . Salvage Created 2833 | . 164 72 411 15 . 36 . 47 285 532 . 1271 . Parts 147 | . 28 1 29 2 . . . 1 15 14 . 57 . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . 3 12 . . . 12 . . . Prevented 2 | . . . . . . 2 . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res Combat Hostiles Destroyed 71 | . 8 4 11 1 . 1 . 2 5 12 . 27 . Guns 17 | . 3 . 5 1 . 1 . . 3 3 . 1 . Cannons 27 | . 2 4 6 . . . . 2 2 3 . 8 . AOE 27 | . 3 . . . . . . . . 6 . 18 . Classes Destroyed 12 | . 5 1 1 . . 1 . . 1 1 . 2 . Worker 3 | . 1 . . . . . . . . . . 2 . Builder 3 | . 1 . . . . . . . . . . 2 . Recycler 3 | . 1 . . . . . . . . . . 2 . Mechanic 1 | . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . . . 1 . Watcher 5 | . 3 . 1 . . . . . . . . 1 . Swarmer 23 | . 8 . 2 1 . . . 2 . 2 . 8 . Grunt 34 | . . 4 6 . . . . . 1 7 . 16 . Duelist 1 | . . . . . . . . . . 1 . . . Sentry 7 | . . . 3 . . . . . 2 2 . . . Programmer 5 | . . . . . . . . . 2 . . 3 . Behemoth 1 | . . . . . . 1 . . . . . . . Best Kill Streak 9 | . 4 2 6 1 . 1 . 1 2 7 . 9 . Combat Bots Only 8 | . 3 2 6 1 . 1 . 1 2 7 . 8 . Max Kills in Single Turn 5 | . 3 1 1 1 . 1 . 1 1 2 . 5 . Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . 3 . . . . . . . . 2 . 4 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res Hostile Shots Fired 654 | . 38 19 61 . . 51 . 10 15 76 4 113 267 Missed 213 | . 17 4 22 . . 23 . 1 5 16 2 28 95 Damage Taken 6308 | . 194 141 359 . . 140 . 293 195 1250 42 1452 2242 Core 2052 | . 49 52 28 . . 17 . 117 16 244 . 222 1307 Absorbed by Shields 61 | . . . . . . . . . . . . . 61 Ignored by Resistances 1752 | . 61 42 107 . . 49 . 53 53 293 11 421 662 Regen/Repaired (Parts) 210 | . . . . . . . . . . . . . 210 Core Remaining (%) 81 | 100 . 59 . . . 88 . 86 . . 74 80 . Volleys Fired 134 | . 23 14 26 1 1 7 . 5 9 17 1 30 . Largest 4 | . 2 2 2 2 1 2 . 3 3 4 2 4 . Hottest 275 | . 78 78 78 46 100 46 . 145 145 240 180 275 . Shots Fired 300 | . 47 28 52 2 1 14 . 15 27 42 2 70 . Gun 117 | . 10 . 34 2 . 14 . 10 18 15 . 14 . Cannon 156 | . 36 28 18 . . . . 5 9 22 2 36 . Launcher 18 | . 1 . . . . . . . . 5 . 12 . Special 9 | . . . . . 1 . . . . . . 8 . Kinetic 199 | . 46 28 52 2 . 14 . 10 18 15 . 14 . Thermal 75 | . . . . . 1 . . 5 9 22 2 36 . Explosive 26 | . 1 . . . . . . . . 5 . 20 . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 48 | . 6 14 17 1 . 6 . 8 10 45 47 48 . Robot Miss Streak 5 | . 5 2 2 1 . 1 . 1 2 . . 4 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . 2 . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . Shots Hit Robots 207 | . 24 21 35 1 . 11 . 8 18 38 2 49 . Core Hits 177 | . 12 6 15 1 . 6 . 3 7 23 . 103 1 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 8 | . 1 2 1 . . . . . . . . 4 . Burn 1 | . . . . . . . . . . . . 1 . Blast 6 | . 1 2 1 . . . . . . . . 2 . Sever 1 | . . . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9142 | . 648 434 628 26 . 174 . 241 500 1871 70 4548 2 Guns 1653 | . 74 . 411 25 . 174 . 116 292 262 . 299 . Cannons 3217 | . 438 434 217 . . . . 125 208 717 70 1008 . Explosions 4150 | . 136 . . . . . . . . 892 . 3122 . Melee . | . . . . . . . . . . . . . . Ramming 7 | . . . . 1 . . . . . . . 4 2 Kinetic 2895 | . 512 434 628 25 . 174 . 116 292 262 . 452 . Thermal 2068 | . . . . . . . . 125 208 717 70 948 . Explosive 4057 | . 136 . . . . . . . . 892 . 3029 . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 115 | . . . . . . . . . . . . 115 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . 2 2 . . . . . . 1 1 1 1 4 Average Corruption 1 | . 1 2 . . . . . . 1 1 1 1 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 42 | . 15 6 . . . . . . 1 18 1 . 1 Message Errors 12 | . 2 3 . . . . . . 1 5 1 . . Matter Fused 17 | . 6 2 . . . . . . . 9 . . . Heat Flow Errors 2 | . 1 . . . . . . . . 1 . . . Energy Discharges 5 | . 1 . . . . . . . . 3 . . 1 Parts Fused 2 | . 1 1 . . . . . . . . . . . Data Loss (minor) 2 | . 2 . . . . . . . . . . . . Misfires 1 | . 1 . . . . . . . . . . . . Alerts 1 | . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 201 | . 63 . . . . . . . 13 6 . 119 . Projectiles 87 | . 40 . . . . . . . 13 . . 34 . Explosions 114 | . 23 . . . . . . . . 6 . 85 . Melee . | . . . . . . . . . . . . . . Knockbacks 14 | . 5 5 1 . . . . . . . . 3 . Impact . | . . . . . . . . . . . . . . Kinetic 14 | . 5 5 1 . . . . . . . . 3 . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 289 | . 32 . . . . . . . . 84 . 172 1 Shots 12 | . 1 . . . . . . . . 2 . 9 . Rammed 4 | . . . . 1 . . . . . . . . 3 Targets Rammed 5 | . . . . 1 . . . . . . . 1 3 Kicked 1 | . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 1496 | . 276 180 72 . 16 . . 1496 117 784 75 597 3 Average Temperature 187 | . 49 76 29 . 10 . . 453 45 313 41 153 2 Received Heat Transfer 1745 | . . 102 150 . . 36 . . 54 405 9 407 582 Effects 77 | . . . . . . . . 48 . 18 . 11 . Shutdowns 24 | . . . . . . . . 11 . 7 . 6 . Energy Bleed 6 | . . . . . . . . 5 . . . 1 . Interference 6 | . . . . . . . . 4 . 2 . . . Matter Decay 5 | . . . . . . . . 1 . 2 . 2 . Short Circuit 5 | . . . . . . . . 2 . 1 . 2 . Damage (minor) 4 | . . . . . . . . 4 . . . . . Damage (major) 25 | . . . . . . . . 20 . 5 . . . Damage (core) 2 | . . . . . . . . 1 . 1 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 2663 | . . . . . . . . 148 222 777 74 1442 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res Peak Influence 981 | . 164 65 326 135 . . . 214 303 . . 981 354 Initial 354 | . . . . 61 . . . . 96 . . . 354 Average 166 | . 54 31 145 68 . . . 120 131 . . 653 308 Maximum Alert Level 3 | . . . 1 . . . . 1 1 . . 3 1 Low Security (%) 77 | 100 100 100 77 100 . . 100 63 86 . . 15 . Level 1 12 | . . . 22 . . . . 36 13 . . 4 100 Level 2 . | . . . . . . . . . . . . 2 . Level 3 10 | . . . . . . . . . . . . 77 . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . . Squads Dispatched 19 | . 1 . 5 . . . . . 4 . . 6 3 Investigation 9 | . 1 . 3 . . . . . 2 . . . 3 Extermination 2 | . . . . . . . . . 1 . . 1 . Reinforcement 5 | . . . 2 . . . . . 1 . . 2 . Assault 2 | . . . . . . . . . . . . 2 . Garrison 1 | . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res Distress Signals 4 | . 3 . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 117 | . 17 5 17 1 . 7 . 8 11 12 1 30 8 Peak Tracking Total 7 | . 4 2 5 1 . 3 . 4 3 7 1 6 7 Tactical Retreats 6 | . 3 1 . . . . . . . . . 1 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res Traps Triggered 7 | . 3 . 1 . . . . . 1 . . 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 7 | . 7 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res Machines Disabled 12 | . . 1 1 . . . . . . 2 . 8 . Max in Single Turn 5 | . . 1 1 . . . . . . 2 . 5 . Garrison Access 1 | . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res Machines Accessed 24 | . 9 . 4 1 . . 1 . 4 1 1 1 2 Terminals 15 | . 7 . 4 . . . 1 . 1 1 1 . . Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 2 | . . . . . . . . . 1 . . . 1 Recycling Units 3 | . 2 . . . . . . . 1 . . . . Scanalyzers 2 | . . . . . . . . . 1 . . 1 . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 75 | . 26 . 12 1 . . 3 . 11 6 1 5 10 Successful 53 | . 19 . 11 1 . . 1 . 4 6 1 4 6 Failed 22 | . 7 . 1 . . . 2 . 7 . . 1 4 Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 14 | . . . . . 9 . . . 4 . . . 1 Terminals 47 | . 23 . 12 . . . 3 . 2 6 1 . . Fabricators 4 | . . . . . . . . . . . . . 4 Repair Stations 10 | . . . . . . . . . 4 . . . 6 Recycling Units 4 | . 3 . . . . . . . 1 . . . . Scanalyzers 9 | . . . . . . . . . 4 . . 5 . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 38 | . 17 . 11 1 . . 1 . 1 6 1 . . Record 13 | . 2 . 4 . . . . . . 6 1 . . Open Door 1 | . . . . 1 . . . . . . . . . Open DSF 2 | . . . . . . . 1 . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . Alert Level 2 | . 2 . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . Disarm Traps 2 | . 2 . . . . . . . . . . . . Maintenance Status 2 | . 1 . 1 . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . Zone Layout 6 | . 3 . 3 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 5 | . . . . . . . . . 1 . . . 4 Scan Component 3 | . . . . . . . . . 1 . . . 2 Repair 2 | . . . . . . . . . . . . . 2 Recycling Unit Hacks 3 | . 2 . . . . . . . 1 . . . . Process 1 | . 1 . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . Scanalyzer 5 | . . . . . . . . . 1 . . 4 . Insert Component 2 | . . . . . . . . . 1 . . 1 . Analyze 3 | . . . . . . . . . . . . 3 . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . 7 . 3 . . . . . 2 1 . . 2 Full Trace Events 8 | . 2 . 1 . . . . . 2 1 . . 2 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 14 . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 42 | . . . . . . . . . . . . . 42 Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . 2 Time 106 | . . . . . . . . . . . . . 106 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter 144 | . 144 . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . 3 . . . . Parts Scanalyzed 2 | . . . . . . . . . 1 . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res Total Allies 9 | . . . . . 6 . . . 3 . . . . Largest Group 6 | . . . . . 6 5 3 3 4 . . . . Highest-Rated Group 341 | . . . . . 341 305 229 229 294 . . . . Highest-Rated Ally 96 | . . . . . 96 96 96 96 89 . . . . Zionite Dispatches 2 | . . . . . . . . . 2 . . . . Heavy 1 | . . . . . . . . . 1 . . . . Demo 1 | . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 119 | . . . . 11 . 52 . 20 36 . . . . Total Damage 4113 | . . . . 60 . 1781 . 404 1868 . . . . Kills 25 | . . . . 2 . 7 . 6 10 . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 1 2 . . . 1 . . . Drone Launches 3 | . . . . 3 . . . . . . . . . Drone Recoveries 1 | . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res Turns Passed 10907 | 82 1721 866 560 227 1570 919 181 389 979 2092 187 802 332 Spaces Moved 5496 | 48 940 500 286 138 930 535 102 199 470 850 111 207 180 Core 124 | 12 . . . . . . . . . . . 4 108 Treads 5146 | 36 940 500 286 138 930 535 102 199 470 850 111 49 . Legs 226 | . . . . . . . . . . . . 154 72 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 165 165 170 165 165 190 50 Average Speed 179 | 149 160 160 160 160 160 164 165 166 195 234 166 317 118 Slowest Speed 1000 | 160 400 160 160 160 160 165 165 170 250 250 246 850 1000 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 44 | 5 96 81 28 25 89 62 4 93 9 83 31 6 7 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . Known Exits Taken 5 | . 1 . 1 . . 1 1 . . . . 1 . Unknown Exits Taken 7 | 1 . 1 . 1 1 . . . 1 1 1 . . Scrap Searched 10 | . . 1 . 1 4 . . . . 4 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 341 | . 9 1 . . . . . . 3 56 . 272 . Melee . | . . . . . . . . . . . . . . Projectile 13 | . 1 1 . . . . . . 3 . . 8 . AOE 328 | . 8 . . . . . . . . 56 . 264 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Res Total 6237 | 59 1113 538 339 141 1009 559 113 247 513 922 112 277 295 Wait 367 | . 105 23 10 . 61 2 . 26 1 38 . 1 100 Move 5484 | 47 939 499 285 137 929 534 102 198 469 849 110 206 180 Hop . | . . . . . . . . . . . . . . Pick Up 93 | 6 21 1 9 1 6 5 5 7 13 3 1 12 3 Fast Attach . | . . . . . . . . . . . . . . Attach 65 | 6 10 . 4 . 2 . 4 4 4 7 . 20 4 Detach 9 | . 4 . . . 2 . . . 1 2 . . . Swap 34 | . 3 1 . 1 5 5 2 2 7 3 . 5 . Drop 41 | . 8 . 5 . 3 6 . 5 9 3 . 2 . Fire 134 | . 23 14 26 1 1 7 . 5 9 17 1 30 . Melee . | . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . 3 Kick 1 | . . . . . . . . . . . . 1 . Crush 1 | . . . . 1 . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . 5 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / [*Sto]) -9/Mines -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / DSF) -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 16) 623 | -10/Materials | Identified exit to Mines 1088 | -10/Materials | Discovered new exit (range 4) 1549 | -10/Materials | Discovered new exit (range 16) 1804 | -10/Materials | Entered Mines 2141 | -10/Mines | Learned Materials terminal intel 2208 | -10/Mines | Discovered new exit (range 9) 2670 | -10/Mines | Entered Materials 2670 | -9/Materials | Evolved 2 slots: Utility x2 2671 | -9/Materials | Identified exit to Mines 2672 | -9/Materials | Loaded intel: 12 terminal locations 2931 | -9/Materials | Discovered new exit (range 9) 3036 | -9/Materials | Discovered new exit (range 15) 3230 | -9/Materials | Entered Mines 3242 | -9/Mines | Learned Materials trap positions 3283 | -9/Mines | Met a Derelict bent on vengeance 3374 | -9/Mines | Found the Drone Emporium 3381 | -9/Mines | Found Prototype Device 3382 | -9/Mines | Identified Thief Drone Bay 3433 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3457 | -9/Mines | Entered Zion 3457 | -7/Zion | Accompanied by 2 allies 3589 | -7/Zion | Given A8's code to call for help 3794 | -7/Zion | Learned location of 1 exit from Factory 3917 | -7/Zion | Learned location of Data Miner (-6) 4008 | -7/Zion | Imprinted 4011 | -7/Zion | Declared Zion's savior 4129 | -7/Zion | Discovered new exit (range 14) 4409 | -7/Zion | Found Prototype Special Weapon 4411 | -7/Zion | Identified RU-N14's Throwing Claymores 4413 | -7/Zion | Found RU-N14's Throwing Claymores 4512 | -7/Zion | Build established: Hacker-Mutant 4560 | -7/Zion | Received a visual enhancement algorithm 4572 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4573 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4992 | -7/Zion | Discovered new exit (range 14) 5027 | -7/Zion | Entered Proximity Caves 5027 | -6/Proximity Caves | Accompanied by 6 allies 5046 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 5224 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5373 | -6/Proximity Caves | Build established: Scavenger-Mutant 5525 | -6/Proximity Caves | Identified exit to Factory 5738 | -6/Proximity Caves | Spotted B-75 Beast 5763 | -6/Proximity Caves | Destroyed B-75 Beast 5855 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves 5946 | -6/Proximity Caves | Entered Factory 5946 | -6/Factory | Accompanied by 3 allies 5946 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x2, Utility x1, Weapon x1 5947 | -6/Factory | Identified exit to Factory 6127 | -6/Factory | Identified exit to DSF 6127 | -6/Factory | Entered DSF 6127 | -6/DSF | Accompanied by 3 allies 6174 | -6/DSF | Additional patrols routed to DSF 6291 | -6/DSF | Discovered exit to Factory (range 16) 6379 | -6/DSF | Sterilization system engaged 6399 | -6/DSF | Ambient heat levels rising (+10) 6414 | -6/DSF | Ambient heat levels rising (+10) 6429 | -6/DSF | Ambient heat levels rising (+10) 6444 | -6/DSF | Ambient heat levels rising (+10) 6459 | -6/DSF | Ambient heat levels rising (+10) 6474 | -6/DSF | Ambient heat levels rising (+10) 6489 | -6/DSF | Ambient heat levels rising (+10) 6490 | -6/DSF | Build established: Scavenger-Skirmisher 6504 | -6/DSF | Ambient heat levels rising (+10) 6516 | -6/DSF | Entered Factory 6516 | -5/Factory | Accompanied by 1 ally 6516 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6618 | -5/Factory | Discovered new exit (range 16) 6712 | -5/Factory | Found Prototype Launcher 6741 | -5/Factory | Zion Heavy squad teleported in 6996 | -5/Factory | Zion Demo squad teleported in 7232 | -5/Factory | Cargo convoy interrupted 7495 | -5/Factory | Entered Upper Caves 8165 | -5/Upper Caves | Learned location of 1 exit from Factory 8384 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8441 | -5/Upper Caves | Identified Scatter Rocket Array 8813 | -5/Upper Caves | Attracted the attention of an 0b10 base 8871 | -5/Upper Caves | Destroyed 7 combat bots 8878 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 8891 | -5/Upper Caves | Learned Armory terminal intel 8891 | -5/Upper Caves | Learned 6 Proximity Caves zone layouts 8891 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 8891 | -5/Upper Caves | Learned location of 2 exits from Lower Caves 9433 | -5/Upper Caves | Discovered new exit (range 13) 9587 | -5/Upper Caves | Entered another Upper Caves area 9642 | -5/Upper Caves | Discovered new exit (range 11) 9769 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9774 | -5/Upper Caves | Entered Factory 9774 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9775 | -4/Factory | Identified exit to Research 9883 | -4/Factory | Garrison activated, responded to threat 9920 | -4/Factory | Lost 4 parts (2n1u1w) 9927 | -4/Factory | Destroyed 8 combat bots 10191 | -4/Factory | Lost 4 parts (1p1n1u1w) 10519 | -4/Factory | Lost 6 parts (3p1u2w) 10524 | -4/Factory | First assault squad dispatched 10576 | -4/Factory | Entered Research 10576 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 10692 | -3/Research | Repaired Neutrino Core 10744 | -3/Research | Repaired Flexi-carbon Leg 10805 | -3/Research | Lost 8 parts (2p1n1u4w) 10840 | -3/Research | Core integrity fell below 50% 10882 | -3/Research | Core integrity fell below 20% 10901 | -3/Research | Lost 6 parts (2p1n3u) 10908 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 10881_ Slug penetrates Wall. 10881_ Penetrated by Slug. 10885_ Slug penetrates Wall. 10886_ Slug penetrates G-67 Veteran. 10902_ Slug penetrates Wall. 10904_ Connecting with Fabricator... >>Load(Imp. Carbon-fiber Leg) Uploading Imp. Carbon-fiber Leg schematic... Loaded successfully: Imp. Carbon-fiber Leg Rating: 4 Time: 42 Initiate build sequence. >>Build Building Imp. Carbon-fiber Leg... ETC: 42 10904_ ALERT: Unauthorized use of fabrication network. Dispatching investigation squad. [Achievement: Party Time] 10905_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????# ??????????????????????????? | | ?????????????????# ??????????????????????????? | | ?????????????????+ #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????######### #??????????????????????????? | | ?????????? # #??????????????????????????? | | ?????????? # ################# ?????????? | | ?????????? """ # ?????????? | | ?????????? """" # ????????? | | ???????# """" # ????????? | | ???????# """ + g ????????? | | ???????# # ###g###########????????????? | | ???????# # # """ #??????????????? | | ???????########### # @ ""F"" #??????????????? | | ??????????# # "" "" #??????????????? | | ??????????# # p #??????????????? | | ??????????# # #??????????????? | | ?########## # #??????????????? | | ?# # ######## #??????????????? | | ?# # #??#################??????????????? | | ?# # #? """"???????????????????????????? | | ?# # #? """"" #???????????????????????? | | ?# # # """"" #???????????????????????? | | ?# # # #???????????????????????? | | ?# + + #???????????????????????? | | ?# # # ! #???????????????????????? | | ?# # # #???????????????????????? | | ########### #?! #???????????????????????? | | # # #?#########???????????????????????? | | # # ##########????????????????????????? | | # # ## """ #????????????????????????? | | # "" "" / ## """ #????????????????????????? | | # ""S"" " ## """ #????????????????????????? | | # """" " ## #????????????????????????? | | # # ## ########+###?????????????? | | # # ## # ??????????????? | | ########### ## # ????????????????? | | #?????????# ## # ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 63 Energy Capacity 965 Matter Stores 500 Matter Capacity 600 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 20 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Imp. Cooling System | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Remote Shield | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Mapping Drone Bay | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Neutrino Core | -4/Factory | Scanalyzed Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Help From High Places Party Time Shopping List Tank Challenges ------------ None Game ------ Seed ShadingGravityBeamcaster Manual? 0 Play Time 01:27:02 Cumulative 7.9 hours Start 2024.07.19 @ 23:49:58 End 2024.07.20 @ 02:22:44 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1a9614c-5177-49d8-9216-f8d141ef46b1