Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.15 @ 13:22:52 Player: Gitida Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (87) 435 Value Destroyed (2845) 2845 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (908) 908 TOTAL SCORE: 11408 Bonus ------- High Alert Combat Kills 164 Follower Combat Kills 155 Met Imprinter 300 Was Imprinted 300 Friendly Fire -11 Cogmind --------- Core Integrity 0/1450 Matter 188/300 Energy 99/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Improved Signal Interpreter Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor High-capacity Matter Pod (130) Transmission Jammer Precision Phase Gun Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Q-thruster Q-thruster Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Enhanced Optical Array Improved Signal Interpreter Advanced Signal Interpreter > --- WEAPON ----------- High-powered Shock Rifle Heavy Wave Gun Precision Phase Gun > --- INVENTORY -------- Q-thruster Q-thruster High-capacity Matter Pod Transmission Jammer Heavy Shock Bomb Launcher [Rating: 93] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Q-thruster Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Improved Signal Interpreter Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Heavy Assault Rifle Launcher Heavy Shock Bomb Launcher Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Slots Evolved 16 | . . . 2 . 2 2 2 . . . . 2 2 2 2 Power 2 | . . . . . . 1 . . . . . . 1 . . Propulsion 5 | . . . 2 . . . . . . . . 1 . . 2 Utility 7 | . . . . . 1 1 2 . . . . 1 . 2 . Weapon 2 | . . . . . 1 . . . . . . . 1 . . Parts Attached 122 | 6 . 18 11 6 7 13 9 5 . 2 6 3 8 15 13 Power 20 | 1 . 4 1 . . 4 . 1 . 1 1 . 2 2 3 Engine 8 | 1 . 3 1 . . 2 . . . . 1 . . . . Core 6 | . . 1 . . . 2 . 1 . 1 . . 1 . . Reactor 6 | . . . . . . . . . . . . . 1 2 3 Propulsion 41 | 2 . 4 8 1 2 1 4 . . . 3 . 5 7 4 Treads 13 | . . 2 6 1 2 1 . . . . 1 . . . . Leg 2 | . . 2 . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . Hover 11 | . . . . . . . 4 . . . 2 . 5 . . Flight 13 | . . . 2 . . . . . . . . . . 7 4 Utility 18 | 1 . 2 1 2 2 3 4 . . . . 1 . . 2 Device 7 | . . . . . 2 2 2 . . . . . . . 1 Storage 3 | 1 . . 1 . . . . . . . . . . . 1 Processor 3 | . . . . . . . 2 . . . . 1 . . . Hackware . | . . . . . . . . . . . . . . . . Protection 5 | . . 2 . 2 . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 43 | 2 . 8 1 3 3 5 1 4 . 1 2 2 1 6 4 Energy Gun 19 | 1 . 2 1 . 1 2 . 1 . 1 2 1 . 5 2 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 12 | 1 . 4 . 2 1 2 . 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 10 | . . 2 . . 1 . 1 1 . . . 1 1 1 2 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . . . . . . . . 1 2 1 Parts Lost 53 | . . 6 1 3 1 6 . 3 1 1 9 6 2 . 14 Power 11 | . . 2 . . . 1 . 2 . 1 1 1 . . 3 Propulsion 23 | . . 2 1 1 1 2 . . . . 5 2 1 . 8 Utility 5 | . . . . 1 . . . 1 . . 1 1 . . 1 Weapon 14 | . . 2 . 1 . 3 . . 1 . 2 2 1 . 2 Highest Loss Streak 9 | . . 2 1 2 1 2 . 2 1 1 9 4 1 . 8 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 85 89 99 89 98 96 87 88 77 77 63 33 18 52 29 Engine 6 | . 14 9 11 11 9 8 . . . . 4 . . . . Core 2 | . . 3 . . . 4 13 7 6 6 1 . . 1 . Treads 17 | . . 8 39 38 35 28 8 . . . . . . . . Leg 1 | . . 12 . . . . . . . . . . . . . Wheel 1 | . 28 5 . . . . . . . . . . . . . Hover 4 | . . . . . . . 8 26 26 26 14 7 2 3 . Flight 1 | . . . 4 . . . . . . . . . . 17 6 Device 6 | . . . . . 8 14 19 19 13 13 8 1 . . . Storage 7 | . 14 14 11 11 9 7 6 6 6 6 6 3 . . 2 Processor 5 | . . . . . . . 8 13 13 13 13 16 15 14 13 Protection 4 | . . 5 11 7 9 6 4 . . . . . . . . Energy Gun 5 | . 14 8 11 . 6 3 9 6 . 4 11 2 . 4 2 Ballistic Gun 11 | . 14 18 11 19 19 17 6 7 10 6 1 . . . . Peak Build Rating 93 | 6 6 10 16 18 27 40 55 56 50 49 49 44 50 93 88 Average Rating 30 | 3 6 8 14 14 23 35 46 52 48 47 39 26 18 79 44 On Entrance 31 | . 6 6 10 16 18 27 38 53 50 46 49 39 15 44 88 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 54 | 12 12 21 37 38 49 54 50 42 38 37 39 38 14 39 34 Greatest Support 94 | 26 26 40 80 80 80 94 54 40 40 40 40 26 55 44 40 Greatest Overweight (x) 4 | . . 1 . . . . 1 1 . . 4 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 5 5 10 Average Capacity 12 | 6 8 8 13 15 15 15 15 15 15 15 15 11 5 5 7 Most Carried 15 | 5 8 8 15 15 15 15 15 15 15 15 14 13 5 5 6 Average Carried 11 | 3 6 7 11 14 14 14 14 14 15 14 10 9 4 4 4 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 4 8 8 15 15 15 15 15 15 15 14 12 5 5 5 4 Class Distribution -------------------- 29% | Scavenger-Mutant 26% | Mutant 21% | Scavenger-Tank 10% | Scout 4% | Sprinter 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Sprinter | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Matter Collected 2547 | 222 53 280 382 102 218 381 47 257 . 19 93 11 2 296 184 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2768 | . 53 388 426 20 198 769 114 47 . . 98 136 . 213 306 Parts 165 | . 5 35 28 . 13 28 11 5 . . 3 9 . 14 14 Haulers Intercepted 4 | . . . 2 . 1 1 . . . . . . . . . Recyclers Shooed 3 | . . 1 . . . 1 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 4 . . 3 . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Combat Hostiles Destroyed 70 | . 3 12 6 2 2 11 5 4 . . 4 6 . 6 9 Melee 1 | . . . . . . 1 . . . . . . . . . Guns 38 | . 3 7 6 2 2 10 1 1 . . 4 . . . 2 AOE 31 | . . 5 . . . . 4 3 . . . 6 . 6 7 Classes Destroyed 10 | . 1 5 1 1 1 1 . . . . . . . . . Worker 4 | . . 1 . . . 2 . . . . . . . . 1 Builder 4 | . . 1 1 . . . 1 . . . . . . . 1 Hauler 4 | . . . 2 . 1 1 . . . . . . . . . Recycler 3 | . . 1 . . . 1 . . . . . . . . 1 Watcher 2 | . . . . . 1 . . . . . . . . . 1 Swarmer 39 | . 3 6 . . . . 4 4 . . 4 4 . 6 8 Grunt 16 | . . 4 2 . 1 7 . . . . . 2 . . . Sentry 9 | . . 2 4 . 1 2 . . . . . . . . . Demolisher 2 | . . . . 2 . . . . . . . . . . . Programmer 4 | . . . . . . 2 1 . . . . . . . 1 Best Kill Streak 7 | . 2 6 3 2 1 4 5 3 . . 2 4 . 5 7 Combat Bots Only 5 | . 2 4 2 2 1 3 4 3 . . 2 4 . 5 5 Max Kills in Single Turn 4 | . 1 4 2 1 1 2 2 2 . . 1 3 . 3 4 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . 2 . . . . 2 2 . . . 3 . 3 2 Melee 1 | . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Hostile Shots Fired 829 | . 13 87 29 23 18 109 15 42 6 14 70 94 68 57 184 Missed 295 | . 5 21 4 4 3 30 3 18 4 8 12 27 33 36 87 Damage Taken 9263 | . 65 718 343 555 264 925 226 402 37 100 879 1304 676 374 2395 Core 3501 | . 9 67 42 77 . 66 14 34 17 37 268 783 541 89 1457 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 21 | . . . . . . . 21 . . . . . . . . Core Remaining (%) 72 | 100 . 69 . 70 100 90 . . . . 56 21 52 93 . Volleys Fired 199 | . 6 30 26 8 20 31 9 9 . 1 27 4 1 5 22 Largest 3 | . 2 2 2 2 3 3 2 2 . 2 2 1 1 1 2 Hottest 171 | . 70 76 79 46 102 171 91 61 . 96 160 65 36 46 140 Shots Fired 374 | . 12 53 52 16 55 88 13 13 . 2 37 4 1 5 23 Gun 345 | . 12 48 52 16 54 88 8 9 . 2 37 2 . . 17 Cannon . | . . . . . . . . . . . . . . . . Launcher 29 | . . 5 . . 1 . 5 4 . . . 2 1 5 6 Special . | . . . . . . . . . . . . . . . . Kinetic 222 | . 6 33 26 16 45 76 4 9 . 1 6 . . . . Thermal 121 | . 6 15 26 . 9 12 4 . . 1 31 . . . 17 Explosive 23 | . . 5 . . 1 . 5 4 . . . 2 1 . 5 Electromagnetic 8 | . . . . . . . . . . . . 2 . 5 1 Robot Hit Streak 19 | . 2 13 19 5 8 14 15 7 . . 5 . . 3 5 Robot Miss Streak 5 | . 3 2 3 4 5 4 2 3 . 2 5 1 . . 2 Penetration Max 1 | . . . . . . 1 . 1 . . . . . . . Secondary Targets 5 | . . 3 . . . 1 . . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . 1 . . . . Shots Hit Robots 223 | . 4 33 40 10 29 62 6 5 . . 17 . . 3 14 Core Hits 151 | . 3 26 16 3 9 32 8 8 . . 5 6 . 12 23 Critical Kills 1 | . . 1 . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 1 . 1 . . 1 . . . . Critical Strikes 10 | . . 2 1 . . 2 . 1 . . 2 . . . 2 Burn 6 | . . 1 1 . . 1 . . . . 1 . . . 2 Destroy 4 | . . 1 . . . 1 . 1 . . 1 . . . . Melee Attacks 10 | . . . . 2 . 8 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 8 | . . . . . . 8 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 7469 | . 53 839 626 119 381 1361 327 357 . 7 286 416 . 627 2070 Guns 3582 | . 53 439 620 119 375 1193 116 87 . 7 286 . . . 287 Cannons . | . . . . . . . . . . . . . . . . Explosions 3678 | . . 400 . . . . 211 270 . . . 398 . 627 1772 Melee 156 | . . . . . . 156 . . . . . . . . . Ramming 53 | . . . 6 . 6 12 . . . . . 18 . . 11 Kinetic 2114 | . 28 299 277 119 291 948 52 87 . 7 6 . . . . Thermal 1828 | . 25 140 343 . 84 245 64 . . . 280 124 . 236 287 Explosive 2924 | . . 400 . . . . 211 270 . . . 274 . . 1769 Electromagnetic 394 | . . . . . . . . . . . . . . 391 3 Impact . | . . . . . . . . . . . . . . . . Slashing 156 | . . . . . . 156 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . 4 2 2 2 2 . 1 . . 15 Average Corruption 3 | . . . . . . 3 1 2 2 2 . 1 . . 7 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 19 | . . . . . . 8 1 4 2 . . 1 . . 3 Message Errors 3 | . . . . . . 1 1 1 . . . . . . . Matter Fused 6 | . . . . . . 2 . 1 2 . . 1 . . . Heat Flow Errors 2 | . . . . . . 1 . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 . . . . . . . Parts Fused 1 | . . . . . . 1 . . . . . . . . . Data Loss (minor) 3 | . . . . . . 1 . . . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 . . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 351 | . . 37 . . . 48 . 76 . . . . 21 19 150 Projectiles . | . . . . . . . . . . . . . . . . Explosions 303 | . . 37 . . . . . 76 . . . . 21 19 150 Melee 48 | . . . . . . 48 . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . 1 . . . Impact 1 | . . . . . . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 261 | . . . . . 19 . 46 37 . . . 8 49 . 102 Shots 7 | . . . . . 1 . 1 1 . . . . 1 . 3 Rammed 14 | . . . 3 . 1 3 . . . . . 3 . . 4 Targets Rammed 14 | . . . 3 . 1 3 . . . . . 3 . . 4 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 516 | . 36 152 179 10 75 282 . . . 13 516 . 306 188 274 Average Temperature 92 | . 16 64 63 10 22 85 . . . 12 243 . 79 79 115 Received Heat Transfer 1854 | . . 243 123 26 81 291 . 126 18 . . 423 397 9 117 Effects 9 | . . . . . . . . . . . 8 . 1 . . Shutdowns 2 | . . . . . . . . . . . 2 . . . . Energy Bleed 2 | . . . . . . . . . . . 1 . 1 . . Interference 3 | . . . . . . . . . . . 3 . . . . Matter Decay 1 | . . . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 8 | . . 1 . . . 2 1 . . . 1 . . 1 2 Heat Transferred 3964 | . 74 481 888 . 222 585 111 . . . 835 100 . 150 518 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . 2 . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Peak Influence 917 | . 93 187 186 54 253 156 235 . . . . 452 204 490 917 Initial 241 | . . 36 14 34 13 63 39 . . . . 50 123 101 241 Average 130 | . 32 111 79 29 112 69 105 . . . . 252 166 275 658 Maximum Alert Level 3 | . . . . . 1 . 1 . . . . 2 1 2 3 Low Security (%) 84 | 100 100 100 100 100 76 100 81 . . . . 39 94 35 . Level 1 7 | . . . . . 23 . 18 . . . . 24 5 46 2 Level 2 6 | . . . . . . . . . . . . 36 . 17 56 Level 3 1 | . . . . . . . . . . . . . . . 40 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 2 . 2 1 2 3 2 . . . . 3 1 2 2 Investigation 7 | . 1 . 1 1 . 1 1 . . . . . 1 1 . Extermination 5 | . . . . . . 2 1 . . . . 1 . . 1 Reinforcement 8 | . 1 . 1 . 2 . . . . . . 2 . 1 1 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . 1 . 1 . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Distress Signals 5 | . . . 2 . 1 . . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 236 | . 6 12 19 21 16 19 6 10 4 6 9 30 11 30 37 Peak Tracking Total 16 | . 3 5 5 16 5 4 3 6 4 5 5 14 8 9 14 Tactical Retreats 29 | . . . 1 1 2 . . . 1 . 3 8 1 7 5 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Traps Triggered 10 | . 1 . . . 2 2 1 . . . . . 2 1 1 Indirectly 1 | . . . . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Machines Disabled 10 | . . . . . 1 . 2 . . . . 3 . . 4 Max in Single Turn 3 | . . . . . 1 . 1 . . . . 3 . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Machines Accessed 28 | . 1 . 5 1 4 7 3 . 1 . . 3 1 1 1 Terminals 22 | . 1 . 5 . 4 5 2 . . . . 2 1 1 1 Fabricators 2 | . . . . . . 1 . . . . . 1 . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 57 | . 4 . 16 1 9 13 5 . 1 . . 3 1 3 1 Successful 28 | . 2 . 7 1 6 6 3 . 1 . . 2 . . . Failed 29 | . 2 . 9 . 3 7 2 . . . . 1 1 3 1 Catastrophic 9 | . . . 4 . . 1 2 . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 23 | . 1 . 7 . 8 5 1 . . . . . 1 . . Terminals 47 | . 4 . 16 . 9 8 3 . . . . 2 1 3 1 Fabricators 2 | . . . . . . 1 . . . . . 1 . . . Repair Stations 2 | . . . . . . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . 4 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 12 | . 2 . 3 1 1 1 1 . 1 . . 2 . . . Robot Analysis 1 | . . . . . . . . . . . . 1 . . . Prototype ID Bank 2 | . . . 1 . . . 1 . . . . . . . . Open Door 2 | . . . . 1 . . . . 1 . . . . . . Open DSF 2 | . . . . . . 1 . . . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . 4 . . . . . . . . . Insert Component 2 | . . . . . . 2 . . . . . . . . . Analyze 2 | . . . . . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . . . 4 . 5 1 . . . . . . . . . Terminals 10 | . . . 4 . 5 1 . . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . Botnet 9 | . . . 4 . 4 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 22 | . 1 . 5 . 4 5 2 . . . . 2 1 1 1 Full Trace Events 4 | . . . 2 . . 1 . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . Time 32 | . . . . . . . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat 1 | . . . . 1 . . . . . . . . . . . Robot Hacks Applied 2 | . . . . 2 . . . . . . . . . . . parse_system 2 | . . . . 2 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Total Allies 9 | . . . . 3 . . . . . 6 . . . . . Largest Group 6 | . . . . 3 3 . . . . 6 . . . . . Highest-Rated Group 211 | . . . . 40 40 . . . . 211 . . . . . Highest-Rated Ally 39 | . . . . 16 16 . . . . 39 . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 28 | . . . . 2 26 . . . . . . . . . . Total Damage 249 | . . . . 29 220 . . . . . . . . . . Kills 7 | . . . . 1 6 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Robot Analysis Total 1 | . . . . . . . . . . . . 1 . . . Derelict Logs Recovered 4 | . . 1 . . . . . 1 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Turns Passed 7066 | 63 125 816 868 601 522 1367 366 341 119 315 369 414 191 320 269 Spaces Moved 6868 | 62 108 506 400 352 259 725 347 582 296 757 302 613 305 776 478 Core 593 | 23 . . . . . . . . . . 10 242 264 . 54 Treads 2027 | . . 154 400 352 259 725 137 . . . . . . . . Legs 134 | . . 134 . . . . . . . . . . . . . Wheels 365 | 39 108 218 . . . . . . . . . . . . . Hover 2617 | . . . . . . . 210 582 296 757 292 371 41 68 . Flight 1132 | . . . . . . . . . . . . . . 708 424 Fastest Speed 28 | 50 90 90 160 160 160 160 40 40 40 40 40 50 44 28 32 Average Speed 83 | 74 90 123 160 160 160 160 88 40 40 40 89 63 49 31 40 Slowest Speed 250 | 90 90 190 160 160 160 160 160 97 40 40 250 150 120 52 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . . . . . . . . 9 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 19 64 33 60 26 22 13 63 42 90 47 23 11 23 21 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 4 | . . . . 1 . . . . . 3 . . . . . Known Exits Taken 10 | . 1 . 1 . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . . . . . . . . Scrap Searched 11 | . . 1 . 2 . . . 3 1 3 1 . . . . Spaces Dug 10 | . . . . . . . . . . . . . . . 10 Terrain Destroyed 224 | . . 28 . . 27 . 13 29 . . . 12 10 11 94 Melee . | . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . AOE 224 | . . 28 . . 27 . 13 29 . . . 12 10 11 94 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Total 7791 | 77 123 644 578 372 326 848 392 674 295 766 363 632 341 834 526 Wait 451 | 2 6 70 114 . 22 53 17 72 . 6 23 6 24 27 9 Move 6827 | 61 107 505 400 351 258 724 346 581 295 756 301 612 304 758 468 Hop 13 | . . . . . . . . . . . . . . 8 5 Pick Up 82 | 8 4 9 15 3 9 8 6 3 . 1 5 1 2 7 1 Fast Attach 44 | 2 . 5 1 1 2 6 2 1 . . . 1 6 9 8 Attach 41 | 4 . 4 3 2 2 4 4 1 . 2 6 2 2 1 4 Detach 6 | . . . . . . . 1 . . . . 2 . 1 2 Swap 37 | . . 9 7 3 3 3 3 3 . . . . . 5 1 Drop 67 | . . 12 10 2 9 8 4 3 . . 1 1 2 13 2 Fire 199 | . 6 30 26 8 20 31 9 9 . 1 27 4 1 5 22 Melee 10 | . . . . 2 . 8 . . . . . . . . . Ram 7 | . . . . . . . . . . . . 3 . . 4 Kick . | . . . . . . . . . . . . . . . . Crush 6 | . . . 2 . 1 3 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Identified exit to Mines 189 | -10/Materials | Entered Mines 277 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 302 | -10/Mines | Build established: Mutant 352 | -10/Mines | Found DCF Scrap (11 items) 601 | -10/Mines | Learned Materials stockpile data 805 | -10/Mines | Discovered new exit (range 11) 1005 | -10/Mines | Entered Materials 1005 | -9/Materials | Evolved 2 slots: Propulsion x2 1025 | -9/Materials | Build established: Scavenger-Mutant 1545 | -9/Materials | Discovered new exit (range 7) 1717 | -9/Materials | Identified exit to Mines 1873 | -9/Materials | Entered Mines 1877 | -9/Mines | Discovered new exit (range 12) 1887 | -9/Mines | Met a Derelict bent on vengeance 2028 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2030 | -9/Mines | Discovered new exit (range 5) 2071 | -9/Mines | Assembled infested the area 2076 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2307 | -9/Mines | Learned location of Storage (-8) 2391 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2407 | -9/Mines | Discovered new exit (range 9) 2427 | -9/Mines | Met a Derelict shopkeep closing up shop 2474 | -9/Mines | Entered Materials 2474 | -8/Materials | Accompanied by 3 allies 2474 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2802 | -8/Materials | Build established: Scavenger-Tank 2820 | -8/Materials | Discovered new exit (range 16) 2996 | -8/Materials | Entered Factory 2996 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4197 | -7/Factory | Build established: Scavenger-Mutant 4344 | -7/Factory | Discovered new exit (range 12) 4363 | -7/Factory | Entered another Factory area 4363 | -6/Factory | Evolved 2 slots: Utility x2 4699 | -6/Factory | Repaired Weight Redist. System 4705 | -6/Factory | Discovered new exit (range 15) 4729 | -6/Factory | Identified exit to Lower Caves 4729 | -6/Factory | Entered Lower Caves 4921 | -6/Lower Caves | Found DCF Scrap (15 items) 5006 | -6/Lower Caves | Ambushed by wild Derelicts 5037 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5050 | -6/Lower Caves | Learned location of 1 exit from Factory 5050 | -6/Lower Caves | Discovered new exit (range 17) 5059 | -6/Lower Caves | Identified exit to Lower Caves 5070 | -6/Lower Caves | Entered another Lower Caves area 5072 | -6/Lower Caves | Encountered a Warlord checkpoint 5074 | -6/Lower Caves | Learned Factory stockpile data 5087 | -6/Lower Caves | Discovered new exit (range 9) 5090 | -6/Lower Caves | Identified exit to Factory 5101 | -6/Lower Caves | Build established: Scout 5172 | -6/Lower Caves | Discovered new exit (range 17) 5178 | -6/Lower Caves | Identified exit to Zion 5189 | -6/Lower Caves | Entered Zion 5201 | -6/Zion | Discovered new exit (range 16) 5213 | -6/Zion | System corruption cleaned by Quarantine Array 5245 | -6/Zion | Learned location of Armory (-3) 5263 | -6/Zion | Gained Derelict followers 5309 | -6/Zion | Learned Factory terminal intel 5319 | -6/Zion | Learned location of Quarantine (-2) 5351 | -6/Zion | Met Imprinter 5373 | -6/Zion | Imprinted 5375 | -6/Zion | Declared Zion's savior 5481 | -6/Zion | Attacked by Zionites 5481 | -6/Zion | Spotted J0-8IY(B) 5481 | -6/Zion | Spotted K6-BIL(B) 5504 | -6/Zion | Identified exit to Proximity Caves 5504 | -6/Zion | Entered Proximity Caves 5679 | -5/Proximity Caves | Lost 9 parts (1p5n1u2w) 5864 | -5/Proximity Caves | Discovered exit to Factory (range 8) 5873 | -5/Proximity Caves | Entered Factory 5873 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5874 | -5/Factory | Identified exit to Factory 5876 | -5/Factory | Loaded intel: 28 terminal locations 5876 | -5/Factory | Identified exit to DSF 5944 | -5/Factory | Build established: Mutant 5979 | -5/Factory | Spotted B-75 Beast 5997 | -5/Factory | Lost 4 parts (1p1u2w) 6163 | -5/Factory | Core integrity fell below 50% 6173 | -5/Factory | Search patrols dispatched 6283 | -5/Factory | Discovered exit to Factory (range 8) 6287 | -5/Factory | Entered another Factory area 6287 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 6417 | -4/Factory | Spotted B-86 Titan 6467 | -4/Factory | Discovered new exit (range 22) 6478 | -4/Factory | Identified exit to Research 6478 | -4/Factory | Entered Research 6478 | -3/Research | Evolved 2 slots: Utility x2 6605 | -3/Research | Spotted B-86 Titan 6728 | -3/Research | Search patrols dispatched 6796 | -3/Research | Discovered new exit (range 5) 6798 | -3/Research | Identified exit to Research 6798 | -3/Research | Entered another Research area 6798 | -2/Research | Evolved 2 slots: Propulsion x2 6846 | -2/Research | Lost 4 parts (1p2n1w) 6901 | -2/Research | Spotted B-90 Cyclops 6930 | -2/Research | Spotted B-90 Cyclops 6982 | -2/Research | Spotted B-90 Cyclops 6991 | -2/Research | Core integrity fell below 50% 7012 | -2/Research | Lost 8 parts (2p5n1w) 7029 | -2/Research | System corruption reached 10% 7061 | -2/Research | Core integrity fell below 20% 7067 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06981_ K-01 Serf collects debris. 06982_ U-05 Engineer lays Concrete. 06988_ B-90 Cyclops activates siege mode. 07017_ Lgt. Antimatter Reactor melted. 07017_ S-43 Plague destroyed. 07018_ System corrupted: Heat flow error (+279). 07019_ Dropped Hvy. Wave Gun. 07022_ Acquired 39 matter. 07024_ Acquired Xenon Bombardment Thruster. 07035_ System corrupted: Component data lost. 07041_ Acquired Lgt. Quantum Reactor. 07048_ ALERT: Rogue bot located, Programmers report to Research Zone 3V. 07055_ Xenon Bombardment Thruster destroyed. 07057_ Slammed into P-80 Master. 07058_ System corrupted: Component data lost. 07058_ Slammed into P-80 Master. 07058_ M-28 Smith repairs P-80 Master. 07060_ Slug penetrates Wall. 07061_ P-80 Master resets P-80 Master, system corruption cleaned. 07062_ Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????######## ########?????????????????? | | ????????????????#### #????????????????????????? | | ??# #############T # ###############??????????? | | ??# #??????????? | | ??# #??????????? | | ?????# #??????????? | | ?????# #??????????? | | ?????# ###### ###### #??????????? | | ?????# #???# #???# #??????????? | | ?????# #???# #???# #??????????? | | ?????# #??# #??######??????????? | | ?????+ ???# #?????????????????? | | ?????? ???# #?????????????????? | | ?????? ???# #????????????????? | | ??????# #???# ##????????????????? | | ??????# #???# # % #?????????????????? | | ??????# #???# % #?????????????????? | | ??????# #???# % #?????????????????? | | ????### ###?## #?????????????????? | | ##### #??# #???????????##????? | | ######################### ?????? | | p p w k T" ??????? | | p p p @ " ????? | | #######+################# ??? | | ##### ## ! #??????????????????????????? | | ????###+##### #??????????????????????????? | | ????? ??# !! #??????????????????????????? | | ?? # ! #??????????????????????????? | | ## """ ! # #?????????????????????????? | | ## "R" # ##?????????????????????????? | | ## " " # "" "" #??????????????????????????? | | ## # ""G"" #??????????????????????????? | | ##] ###########??????????????????????????? | | ## #????????????????????????????????????? | | #############????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 37 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 64 Recoil Reduction 4 Item Schematics ----------------- Prc. Shock Rifle | -7/Factory | Scanalyzed Aerolev Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Challenges ------------ None Game ------ Seed FlakGravitonStabilizer Manual? 0 Play Time 01:21:23 Cumulative 154.0 hours Start 2025.01.11 @ 14:33:18 End 2025.01.15 @ 13:22:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 165 Rogue 165 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 37 Gallery% 59 Achievement% 54 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57911575-5ba1-48b3-bf4b-bfec6a31377d