Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.16 @ 15:38:51 Player: Great Hero J Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (307) 1535 Value Destroyed (10025) 10025 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (861) 861 TOTAL SCORE: 18801 Bonus ------- High Alert Combat Kills 250 Follower Combat Kills 111 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 198/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ 0b10 Decoder Chip [Generic] Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Cooling System Structural Scanner Microactuators Phase Shifter Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Light Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Compact Battery Advanced Targeting Computer Launcher Guidance Computer Core Analyzer Precision Energy Filter Improved Medium Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Cooled Particle Cannon Cooled Particle Cannon Heavy Plasma Cannon > --- INVENTORY -------- Fission Core Neutrino Core Light Treads Light Treads Light Treads Improved Medium Treads Improved Trap Scanner Core Shielding Hardened Light Armor Plating System Shield Gatling Laser Advanced Plasma Cannon Heavy Flak Cannon Improved Proton Missile Launcher [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Hybrid Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Cooled Particle Cannon Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Upp Slots Evolved 10 | . . 2 . . . 2 . . 2 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . . . . Utility 7 | . . 1 . . . 1 . . 2 2 . . 1 . . Weapon 2 | . . . . . . 1 . . . . . . 1 . . Parts Attached 160 | 8 7 4 . 4 2 18 5 11 17 23 1 14 27 6 13 Power 17 | 1 1 . . . 1 1 1 . 3 . . 1 5 . 3 Engine 6 | 1 . . . . 1 1 . . 2 . . . . . 1 Core 10 | . 1 . . . . . 1 . 1 . . . 5 . 2 Reactor 1 | . . . . . . . . . . . . 1 . . . Propulsion 30 | 2 2 1 . 2 . 5 1 1 3 4 . 3 5 1 . Treads 27 | . 2 1 . 1 . 5 1 1 3 4 . 3 5 1 . Leg 3 | 2 . . . 1 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 63 | 3 1 2 . 1 . 6 . 5 7 13 1 6 10 1 7 Device 32 | 2 1 . . 1 . 3 . 1 3 9 . 2 7 1 2 Storage 8 | 1 . 1 . . . 1 . 1 . . . 1 . . 3 Processor 11 | . . 1 . . . 1 . 1 2 3 . 1 1 . 1 Hackware 3 | . . . . . . . . 1 1 . . . 1 . . Protection 9 | . . . . . . 1 . 1 1 1 1 2 1 . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 50 | 2 3 1 . 1 1 6 3 5 4 6 . 4 7 4 3 Energy Gun 23 | . 1 . . . 1 4 2 5 . 1 . 1 3 2 3 Energy Cannon 13 | . . . . . . 1 . . 3 3 . 2 3 1 . Ballistic Gun 5 | 2 . . . . . . 1 . 1 1 . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 . Launcher 5 | . 1 . . . . 1 . . . 1 . 1 1 . . Special Weapon 3 | . 1 1 . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 3 . 1 . 1 1 1 . . 5 . . Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . . . . . 2 Parts Lost 81 | . . . . . . 9 5 . 3 3 2 13 14 15 17 Power 10 | . . . . . . 1 1 . 1 . . 1 3 . 3 Propulsion 14 | . . . . . . 2 1 . 1 . . 2 4 4 . Utility 29 | . . . . . . 1 1 . 1 2 2 6 4 6 6 Weapon 28 | . . . . . . 5 2 . . 1 . 4 3 5 8 Highest Loss Streak 12 | . . . . . . 4 2 . 2 2 1 8 6 9 12 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 13 | 5 7 11 15 14 14 13 10 14 14 14 14 14 13 12 11 Power 2 | . . 1 1 1 1 1 1 2 1 2 2 1 2 3 1 Propulsion 1 | 1 2 . 1 1 1 1 . 1 . 1 3 3 2 . . Utility 5 | 1 2 6 9 9 9 8 7 7 7 5 2 2 3 4 6 Weapon 4 | 1 2 2 3 2 3 1 . 3 5 5 6 6 5 4 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 36 | . 4 . 1 . . 4 . 11 2 1 . . 8 . 5 Power 5 | . 1 . 1 . . 1 . 1 . . . . 1 . . Propulsion 1 | . . . . . . 1 . . . . . . . . . Utility 22 | . 3 . . . . 2 . 6 2 1 . . 3 . 5 Weapon 8 | . . . . . . . . 4 . . . . 4 . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 100 99 100 99 100 97 96 99 98 99 99 96 98 61 67 Engine 2 | . 9 . . . 10 8 5 . 1 6 6 2 . . . Core 4 | . 4 11 11 11 . . 2 9 5 . . . 2 5 4 Treads 17 | . 8 33 33 32 33 26 25 26 22 19 20 19 16 3 . Device 15 | . 14 11 11 11 18 16 17 15 13 12 15 8 14 25 21 Storage 8 | . 14 11 11 11 11 9 9 9 7 6 6 11 8 5 16 Processor 13 | . . 10 11 11 3 8 9 9 15 23 26 20 15 7 7 Hackware 2 | . . . . . . . . 1 6 4 . . 4 . . Protection 2 | . . . . . . . . 1 1 4 4 8 5 . . Energy Gun 7 | . 6 6 11 8 11 8 23 26 12 . 6 4 . 6 5 Energy Cannon 9 | . . . . . . 4 . . 10 19 13 14 21 4 6 Ballistic Gun 2 | . 19 8 9 11 11 9 2 . . . . . . . . Peak Build Rating 76 | 8 10 13 13 22 21 37 28 35 39 63 65 64 76 72 68 Average Rating 44 | 6 7 12 13 14 20 28 26 30 36 52 63 59 68 48 51 On Entrance 31 | . 8 10 13 13 20 21 28 27 33 36 63 63 61 69 35 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 78 | 13 16 31 30 38 37 44 38 39 51 60 56 68 78 70 64 Greatest Support 88 | 20 40 60 60 60 60 60 60 62 60 86 86 86 88 71 3 Greatest Overweight (x) 22 | . . . . . . . . . 1 . . 1 1 22 21 Average Overweight (x) 1 | . . . . . . . . . . . . . . 6 16 Largest Inventory Capacity 25 | 8 8 15 15 15 15 15 15 25 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 15 15 15 15 15 15 15 14 15 14 Most Carried 15 | 8 8 15 15 15 15 15 12 15 15 15 15 15 15 15 15 Average Carried 13 | 5 7 11 15 14 14 13 10 14 14 14 14 14 13 13 11 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 8 8 15 15 15 15 10 12 15 15 15 15 15 15 14 5 Class Distribution -------------------- 25% | Scavenger-Skirmisher 21% | Scavenger-Gunner 18% | Mutant 12% | Scavenger-Mutant 7% | Skirmisher 7% | Gunner 4% | Scientist-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Upp Matter Collected 3648 | 322 105 186 83 . 92 486 59 170 252 498 90 322 440 324 219 Remotely 134 | 134 . . . . . . . . . . . . . . . Salvage Created 12460 | 109 175 339 45 . 60 1097 443 901 766 2317 472 1425 2817 929 565 Parts 618 | 12 10 40 5 . 6 68 19 62 44 109 13 34 134 39 23 Haulers Intercepted 15 | . . 1 . . . . . 3 1 5 . . 5 . . Recyclers Shooed 15 | . 1 . . . . . . 1 . 5 . . 8 . . Parts Field Recycled 5 | . . . . . . . . . . 5 . . . . . Retrieved Matter 16 | . . . . . . . . . . 16 . . . . . Parts Self-Destructed 96 | . . . . . . . . . . . 13 30 . 36 17 Prevented 8 | . . . . . . . . . . . . 4 . . 4 Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Upp Combat Hostiles Destroyed 206 | . 2 10 3 . 1 18 13 16 10 32 9 26 34 19 13 Guns 82 | . 2 5 3 . 1 10 11 16 6 1 5 3 1 12 6 Cannons 97 | . . . . . . 1 . . 4 31 4 17 31 6 3 AOE 19 | . . 5 . . . 6 . . . . . 2 2 . 4 Classes Destroyed 20 | 2 2 6 . . 1 3 . 1 1 . . 2 . 2 . Worker 26 | . 1 3 . . . 5 . 4 4 7 . . 2 . . Builder 15 | . . 3 . . . 4 . 1 2 2 . . 3 . . Tunneler 7 | 3 . . . . 1 2 . . . 1 . . . . . Hauler 15 | . . 1 . . . . . 3 1 5 . . 5 . . Recycler 10 | 1 1 . . . . . . . 1 2 . . 5 . . Minesweeper 3 | . . . . . . . . . . . . . . 2 1 Mechanic 3 | . . 1 . . . 1 . . . 1 . . . . . Operator 5 | . . 2 . . . . . 2 . . . . 1 . . Watcher 17 | . . 1 . . . 3 . 4 1 2 . . 6 . . Swarmer 71 | . . 7 3 . . . 4 6 . 14 4 3 17 6 7 Grunt 71 | . 2 3 . . . 12 7 5 3 9 3 10 5 8 4 Brawler 5 | . . . . . . . . . . . . 5 . . . Duelist 5 | . . . . . . . . 1 . . . 4 . . . Protector 1 | . . . . . . . . . . . . 1 . . . Sentry 19 | . . . . . . 1 1 3 3 3 1 2 2 2 1 Specialist 4 | . . . . . . 4 . . . . . . . . . Hunter 13 | . . . . . 1 . 1 1 1 2 1 1 4 . 1 Programmer 15 | . . . . . . . . . 3 4 . . 6 2 . Heavy 1 | . . . . . . 1 . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . 1 . Best Kill Streak 18 | 2 2 12 2 . 1 18 8 5 3 8 5 8 9 13 6 Combat Bots Only 13 | . 2 7 2 . 1 5 8 4 3 5 5 8 6 13 6 Max Kills in Single Turn 4 | 1 1 4 1 . 1 3 2 3 1 2 1 1 4 2 1 Gunslinging 2 | . . 1 . . . . 1 2 . . . . . . . Exploded 3 | . . 3 . . . 2 . . . . . 1 2 . 1 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Upp Hostile Shots Fired 1241 | . 6 43 15 . 8 157 105 40 119 109 35 169 154 151 130 Missed 368 | . 2 12 4 . 3 56 28 11 44 38 10 44 45 43 28 Hits 873 | . 4 31 11 . 5 101 77 29 75 71 25 125 109 108 102 Melee 13 | . . . . . . . . . . . . 13 . . . Projectile 860 | . 4 31 11 . 5 101 77 29 75 71 25 112 109 108 102 Critical Strikes 29 | . . 1 . . . 6 3 . 2 3 1 4 2 3 4 Actively Blocked 1 | . . . . . . . . . . . . . 1 . . Damage Taken 13560 | . 55 296 96 . 140 1989 1068 297 644 1023 394 1924 1820 1930 1884 Core 1888 | . . 31 17 . . 348 159 35 50 70 16 153 214 218 577 Absorbed by Shields 139 | . . . . . . . . . . . . 139 . . . Redirected to Shielding 97 | . . . . . . . . . . . . . 25 . 72 Ignored by Resistances 143 | . . . . . . . . . . . . . . 58 85 Regen/Repaired (Parts) 975 | . . . . . . . . 222 68 261 . . 424 . . Core Remaining (%) 75 | 100 100 . . . 88 . . 1 92 . . 71 . . . Volleys Fired 564 | 7 20 26 10 . 6 64 29 38 38 80 19 66 82 50 29 Largest 4 | 2 2 2 2 . 2 3 3 3 3 3 3 3 4 4 3 Hottest 303 | 40 100 70 60 . 60 195 195 195 187 180 145 197 303 277 274 Shots Fired 1465 | 14 36 47 20 . 10 166 78 109 103 203 47 168 246 158 60 Gun 704 | 14 33 42 20 . 10 138 78 109 86 9 19 34 6 79 27 Cannon 733 | . . . . . . 20 . . 17 194 28 128 240 79 27 Launcher 25 | . 1 4 . . . 8 . . . . . 6 . . 6 Special 3 | . 2 1 . . . . . . . . . . . . . Kinetic 170 | 14 21 22 10 . 4 63 3 . . 5 . . . 28 . Thermal 1243 | . 14 21 10 . . 74 75 109 103 198 47 162 246 130 54 Explosive 20 | . 1 4 . . . 8 . . . . . 3 . . 4 Electromagnetic 32 | . . . . . 6 21 . . . . . 3 . . 2 Robot Hit Streak 27 | 3 11 6 7 . 5 10 14 12 27 18 14 21 27 13 21 Robot Miss Streak 6 | 3 6 6 2 . 1 4 3 3 3 3 2 3 5 3 6 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 16 | . . 1 . . . 2 7 3 2 . . . . 1 . Max Gunslinging Chain 2 | . . 1 . . . 1 2 2 1 . . . . 1 . Shots Hit Robots 951 | 7 16 22 14 . 8 107 60 74 70 142 31 122 146 98 34 Core Hits 520 | 5 11 27 4 . 3 66 20 41 32 84 15 51 86 37 38 Critical Kills 8 | 1 . . . . . 1 . . . 1 . 2 2 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 37 | 1 . . . . 1 2 3 3 6 1 2 7 2 9 . Burn 25 | . . . . . . 1 3 3 6 . 2 5 . 5 . Meltdown 6 | . . . . . . . . . . 1 . 2 2 1 . Destroy 2 | 1 . . . . . 1 . . . . . . . . . Blast 3 | . . . . . . . . . . . . . . 3 . Corrupt 1 | . . . . . 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 25109 | 98 198 892 168 . 131 2557 938 1310 1410 3744 710 3619 4970 2983 1381 Guns 8168 | 98 186 258 167 . 91 1322 938 1267 1125 103 252 423 188 1338 412 Cannons 13536 | . . . . . . 417 . . 273 3506 458 2543 4346 1645 348 Explosions 3131 | . . 634 . . 29 817 . . . . . 650 388 . 613 Melee . | . . . . . . . . . . . . . . . . Ramming 274 | . 12 . 1 . 11 1 . 43 12 135 . 3 48 . 8 Kinetic 1870 | 98 77 168 89 . 37 626 24 . . 85 . . . 666 . Thermal 20048 | . 109 90 78 . 29 964 914 1267 1398 3524 710 2966 4922 2317 760 Explosive 2038 | . . 634 . . . 536 . . . . . 519 . . 349 Electromagnetic 879 | . . . . . 54 430 . . . . . 131 . . 264 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . 1 1 2 . 12 2 2 4 Average Corruption 3 | . . . . . . . . 1 1 1 . 10 1 1 1 Corruption Purged 4 | . . . . . . . . . . 2 . . . 2 . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 109 | . . . . . . . . 2 5 9 . 49 20 22 2 Message Errors 27 | . . . . . . . . . . 3 . 13 5 5 1 Matter Fused 25 | . . . . . . . . . 2 3 . 11 7 2 . Heat Flow Errors 13 | . . . . . . . . . . 1 . 6 2 4 . Energy Discharges 18 | . . . . . . . . 1 2 1 . 7 2 4 1 Parts Rejected 1 | . . . . . . . . . . . . 1 . . . Data Loss (minor) 12 | . . . . . . . . . . 1 . 6 2 3 . Data Loss (major) 6 | . . . . . . . . . 1 . . 3 2 . . Misfires 3 | . . . . . . . . 1 . . . 2 . . . Alerts 2 | . . . . . . . . . . . . . . 2 . Weapon Failures 2 | . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 493 | . . . . . . 135 . . . 74 . 39 206 27 12 Projectiles 261 | . . . . . . 7 . . . 74 . 39 114 27 . Explosions 232 | . . . . . . 128 . . . . . . 92 . 12 Melee . | . . . . . . . . . . . . . . . . Knockbacks 9 | . . . . . 1 . . . 1 1 . . . 6 . Impact 3 | . . . . . 1 . . . 1 1 . . . . . Kinetic 5 | . . . . . . . . . . . . . . 5 . Secondary 1 | . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 436 | . . . . . 40 302 . . . . . . . . 94 Shots 11 | . . . . . 1 5 . . . . . . . . 5 Rammed 36 | . 2 . 1 . 1 2 . 3 1 15 . 1 7 . 3 Targets Rammed 43 | . 2 . 1 . 1 2 . 7 1 17 . 1 8 . 3 Kicked . | . . . . . . . . . . . . . . . . Crushed 7 | . . . . . . . . 4 . 2 . . 1 . . Highest Temperature 435 | . 40 63 . . 20 420 253 369 239 234 . 427 435 331 118 Average Temperature 98 | . 15 32 . . 9 122 90 107 64 67 . 133 104 122 27 Received Heat Transfer 3495 | . 30 78 9 . . 747 486 81 108 216 99 460 117 740 324 Effects 23 | . . . . . . 3 . 1 . 3 . 9 4 3 . Shutdowns 2 | . . . . . . . . . . . . 1 1 . . Energy Bleed 4 | . . . . . . 2 . . . . . 2 . . . Interference 11 | . . . . . . . . . . 3 . 3 2 3 . Short Circuit 4 | . . . . . . 1 . 1 . . . 1 1 . . Damage (major) 2 | . . . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . 3 . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . . . . . Robots Melted 11 | . . . . . . 1 2 . . 1 . 4 2 1 . Combat Hostiles 8 | . . . . . . 1 2 . . . . 4 . 1 . Parts Melted 68 | . . . . . . 1 6 2 7 13 3 7 17 8 4 Heat Transferred 33697 | . 250 200 175 . 50 1994 2368 3034 3182 5267 1529 4816 6310 3419 1103 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Upp Maximum Alert Level 3 | . . 1 . . . 1 1 1 . 2 . . 3 . . Low Security (%) 70 | 100 100 85 100 . 100 76 39 82 100 45 . . 45 . . Level 1 16 | . . 14 . . . 23 60 17 . 32 . . 16 . . Level 2 6 | . . . . . . . . . . 22 . . 8 . . Level 3 6 | . . . . . . . . . . . . . 29 . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 898 | 10 40 225 147 . 30 275 394 357 131 547 . . 898 . . Initial 191 | . . . 79 . . . 164 191 88 50 . . 45 . . Average 165 | . 6 59 96 . 3 104 265 112 40 217 . . 360 . . Influence Increases 6766 | 20 88 407 220 . 43 655 280 559 440 1035 205 656 1418 410 330 Destroy 0b10 Robot/C 4200 | . 40 200 140 . 20 360 260 320 200 640 180 520 680 380 260 Destroy 0b10 Robot/NC 515 | 20 10 55 . . 5 75 . 70 45 100 5 5 110 10 5 Destroy Leader 784 | . 10 34 30 . 10 106 20 94 74 154 20 40 152 20 20 Allied During Kill 21 | . . . 20 . . . . . . . . 1 . . . Successful Hack 261 | . 7 9 . . . 8 . 27 117 53 . . 40 . . Disable Machine 330 | . 15 45 . . . 45 . . . 15 . . 210 . . Destroy Structure 355 | . 6 34 . . 8 61 . 3 4 13 . . 226 . . Partial Spotted 15 | . . . . . . . . . . 15 . . . . . Lose Combat Pursuer 285 | . . 30 30 . . . . 45 . 45 . 90 . . 45 Influence Decreases 6715 | 20 88 201 365 61 43 402 139 758 531 596 583 748 619 1202 359 Entered New Map 1241 | . . . 127 61 . . 89 203 107 54 201 32 28 323 16 Time Decay 4570 | 20 88 201 238 . 43 322 . 405 410 512 342 546 451 729 263 Lost Part 694 | . . . . . . 80 50 . 14 30 20 130 140 150 80 Lost Ally 60 | . . . . . . . . . . . 20 40 . . . Purge Threat 150 | . . . . . . . . 150 . . . . . . . Squads Dispatched 34 | . 2 1 . . . 10 . 3 4 6 . 1 7 . . Investigation 3 | . . . . . . 1 . 2 . . . . . . . Extermination 13 | . . . . . . . . . 4 4 . . 5 . . Reinforcement 13 | . 2 1 . . . 6 . 1 . 2 . . 1 . . Assault 1 | . . . . . . . . . . . . 1 . . . Garrison 4 | . . . . . . 3 . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . . . . 1 . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Upp Distress Signals 14 | . . 1 . . . 4 . 3 1 3 . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 268 | . 7 18 9 . 1 27 13 26 15 33 9 34 40 19 17 Peak Tracking Total 7 | . 2 7 3 . 1 5 7 6 3 4 5 7 6 7 7 Tactical Retreats 14 | . . 2 1 . . . . 2 . 2 . 6 . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Upp Traps Triggered 5 | . . . . . . . . 2 3 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . . 3 . Triggered . | . . . . . . . . . . . . . . . . Most Traps Carried 3 | . . . . . . . . . . . . . . 3 . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Upp Machines Disabled 28 | . 1 3 . . . 3 . . . 1 . 1 14 4 1 Max in Single Turn 6 | . 1 1 . . . 2 . . . 1 . 1 6 1 1 Garrison Access 2 | . . . . . . . . 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Upp Machines Accessed 56 | . 3 5 . 3 . 4 . 12 14 7 . 1 6 . 1 Terminals 29 | . 2 4 . . . 2 . 9 6 4 . . 2 . . Fabricators 2 | . . . . . . . . . 2 . . . . . . Repair Stations 8 | . . . . . . . . 1 3 2 . . 2 . . Recycling Units 3 | . 1 1 . . . 1 . . . . . . . . . Scanalyzers 5 | . . . . . . . . 1 2 1 . . 1 . . Garrison Access 4 | . . . . . . 1 . 1 1 . . . 1 . . Total Hacks 133 | . 5 11 . 6 . 10 . 35 28 19 . 1 17 . 1 Successful 85 | . 4 4 . 6 . 7 . 23 16 13 . 1 10 . 1 Failed 47 | . 1 7 . . . 3 . 11 12 6 . . 7 . . Catastrophic 14 | . . 2 . . . . . 4 3 3 . . 2 . . Database Lockouts 1 | . . . . . . . . 1 . . . . . . . Manual 21 | . . 2 . 1 . . . 10 5 2 . 1 . . . Terminals 66 | . 4 8 . . . 7 . 22 10 7 . . 8 . . Fabricators 4 | . . . . . . . . . 4 . . . . . . Repair Stations 28 | . . . . . . . . 3 8 10 . . 7 . . Recycling Units 5 | . 1 3 . . . 1 . . . . . . . . . Scanalyzers 16 | . . . . . . . . 8 5 2 . . 1 . . Garrison Access 6 | . . . . . . 2 . 2 1 . . . 1 . . Terminal Hacks 44 | . 3 3 . 6 . 5 . 13 4 3 . 1 5 . 1 Record 15 | . 1 . . 5 . 4 . 2 . 1 . . 2 . . Robot Analysis 4 | . . . . . . . . 1 3 . . . . . . Prototype ID Bank 7 | . 1 2 . . . 1 . 2 . 1 . . . . . Open Door 2 | . . . . . . . . . . . . 1 . . 1 Branch Access Points 3 | . . . . . . . . 1 . 1 . . 1 . . Terminal Index 2 | . . . . . . . . 1 1 . . . . . . Recycling Unit Index 1 | . . . . . . . . 1 . . . . . . . Alert Level 2 | . . . . . . . . 2 . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . Locate Traps 3 | . . 1 . . . . . 1 . . . . 1 . . Dispatch Records 1 | . . . . . . . . 1 . . . . . . . Registered Components 2 | . 1 . . . . . . . . . . . 1 . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . Repair Station Hacks 20 | . . . . . . . . 3 4 8 . . 5 . . Scan Component 12 | . . . . . . . . 2 3 4 . . 3 . . Repair 8 | . . . . . . . . 1 1 4 . . 2 . . Recycling Unit Hacks 3 | . 1 1 . . . 1 . . . . . . . . . Report Inventory 3 | . 1 1 . . . 1 . . . . . . . . . Scanalyzer 13 | . . . . . . . . 6 5 2 . . . . . Insert Component 2 | . . . . . . . . 1 1 . . . . . . Analyze 2 | . . . . . . . . 1 1 . . . . . . Retrieve Study 9 | . . . . . . . . 4 3 2 . . . . . Garrison Access Hacks 3 | . . . . . . 1 . 1 1 . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . Seal Access 2 | . . . . . . . . 1 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . . . Hacking Detections 38 | . 2 4 . . . 2 . 7 12 6 . . 5 . . Full Trace Events 2 | . . . . . . . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 1 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 9 | . . . . . . . . 4 3 2 . . . . . Parts Repaired 8 | . . . . . . . . 1 1 4 . . 2 . . Time 259 | . . . . . . . . 38 10 150 . . 61 . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 1 1 . . . . . . Part Schematics Acquired 2 | . . . . . . . . 1 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Upp Total Allies 4 | . . . 2 . . . . . . . . 2 . . . Largest Group 2 | . . . 2 2 . . . . . . . 2 . . . Highest-Rated Group 62 | . . . 55 55 . . . . . . . 62 . . . Highest-Rated Ally 32 | . . . 31 31 . . . . . . . 32 . . . Total Orders 8 | . . . . . . . . . . . 8 . . . . FOLLOW 1 | . . . . . . . . . . . 1 . . . . EXPLORE 5 | . . . . . . . . . . . 5 . . . . RETURN 2 | . . . . . . . . . . . 2 . . . . Ally Attacks 14 | . . . 10 . . . . . . . . 4 . . . Total Damage 322 | . . . 174 . . . . . . . . 148 . . . Kills 5 | . . . 4 . . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Upp Active Infowar (turns) 15453 | 80 482 535 516 646 21 106 . 1111 2195 2510 767 186 1688 2926 1684 Optics 7170 | . . . . . . . . . 2195 2510 767 186 545 967 . Sensors 1698 | . 3 534 516 645 . . . . . . . . . . . IFF 2 | . . . . . . . . . . 2 . . . . . Structural 5275 | . . . . . . . . . . . . . 920 2781 1574 Traps 6361 | . . . . . . . . 1111 1672 1126 255 . 1435 762 . Seismic 903 | 80 479 1 . . 21 106 . . . 216 . . . . . Decoding 821 | . . . . . . . . . . . . . . . 821 T.N.C. 1102 | . . . . . . . . . . 1102 . . . . . Cloaking 17 | . . . . 1 . 16 . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . 1 3 . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . . . . 1 1 . 1 . Drone Launches 5 | . . . . . . . . . . 3 2 . . . . Drone Recoveries 3 | . . . . . . . . . . 1 2 . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Upp Turns Passed 20531 | 161 482 535 516 866 265 968 384 1517 2195 2529 767 1619 2478 3565 1684 Spaces Moved 7771 | 103 232 242 297 531 152 416 161 572 947 977 428 818 986 733 176 Core 542 | 6 . . . . . . . . . . . . . 360 176 Treads 6975 | . 75 242 297 531 152 416 161 572 947 977 428 818 986 373 . Legs 254 | 97 157 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 166 161 160 160 160 160 160 160 50 Average Speed 205 | 115 132 160 160 160 160 165 168 163 164 160 160 160 169 457 863 Slowest Speed 1150 | 120 160 160 160 160 160 170 170 166 200 160 160 220 226 1150 1100 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 32 28 66 90 46 41 26 57 26 25 92 77 28 89 32 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 6 | . . . 2 1 . . . . . . 1 1 . 1 . Known Exits Taken 7 | . . 1 1 1 1 1 . . . 1 . . 1 . . Unknown Exits Taken 7 | 1 1 . . . . . . 1 1 . 1 1 . 1 . Scrap Searched 13 | . . . 2 . 1 . . . . . 2 4 . 3 1 Spaces Dug 1 | . . . . . . . . . . . . . 1 . . Terrain Destroyed 392 | . 5 41 . . 8 57 . . . 4 2 50 112 23 90 Melee . | . . . . . . . . . . . . . . . . Projectile 99 | . . . . . . . . . . 4 2 18 36 23 16 AOE 293 | . 5 41 . . 8 57 . . . . . 32 76 . 74 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Fac Upp Upp Total 11146 | 127 366 323 317 548 163 557 209 1069 1500 1774 473 987 1608 841 284 Wait 2169 | 1 85 29 7 6 . 22 11 393 453 609 16 41 426 26 44 Move 7757 | 102 231 241 296 530 151 416 160 571 946 976 427 817 985 732 176 Hop . | . . . . . . . . . . . . . . . . Pick Up 174 | 9 10 10 1 3 1 13 3 20 15 22 3 10 42 7 5 Fast Attach 43 | 6 . . . 1 . 4 3 2 6 10 . 5 1 . 5 Attach 85 | 1 1 2 . 1 . 10 2 1 8 7 3 11 17 11 10 Detach 8 | . . . . . . . . . 1 . . 1 . 6 . Swap 145 | 1 7 6 1 3 3 12 1 15 19 24 3 9 30 3 8 Drop 122 | . 10 1 1 4 1 14 . 22 13 29 1 2 17 3 4 Fire 564 | 7 20 26 10 . 6 64 29 38 38 80 19 66 82 50 29 Melee . | . . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . Crush 40 | . 2 . 1 . 1 2 . 7 1 17 . 1 8 . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 25 | . . . . . . . . . . . 1 24 . . . Trap 3 | . . . . . . . . . . . . . . 3 . Miscellaneous 8 | . . 8 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 162 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 623 | -10/Materials | Discovered new exit (range 9) 644 | -10/Materials | Entered another Materials area 644 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1125 | -9/Materials | Destroyed 7 combat bots 1153 | -9/Materials | Discovered new exit (range 15) 1177 | -9/Materials | Identified exit to Mines 1179 | -9/Materials | Entered Mines 1451 | -9/Mines | Learned location of Storage (-8) 1511 | -9/Mines | Discovered new exit (range 10) 1521 | -9/Mines | Found a hidden stash of uninstalled traps 1549 | -9/Mines | Identified exit to Materials 1645 | -9/Mines | Learned location of Zion (-6) 1682 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1684 | -9/Mines | Discovered new exit (range 5) 1688 | -9/Mines | Identified exit to Exiles 1695 | -9/Mines | Entered Exiles 1695 | -9/Exiles | Accompanied by 2 allies 1721 | -9/Exiles | Discovered new exit (range 15) 1725 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1743 | -9/Exiles | Met 8R-AWN 1766 | -9/Exiles | Met EX-HEX 1836 | -9/Exiles | Met EX-DEC 1880 | -9/Exiles | Visited The Gauntlet 2124 | -9/Exiles | Discovered new exit (range 12) 2142 | -9/Exiles | Identified exit to Mines 2251 | -9/Exiles | Met EX-BIN 2270 | -9/Exiles | Aligned with FarCom system 2271 | -9/Exiles | Given EX-Vault access code 2310 | -9/Exiles | Opened EX-Vault 2322 | -9/Exiles | Found Prototype Special Weapon 2323 | -9/Exiles | Identified Field Lobotomy Kit 2327 | -9/Exiles | Found Prototype Leg 2328 | -9/Exiles | Identified Potential Leg 2339 | -9/Exiles | Found Prototype Device 2340 | -9/Exiles | Identified Cloak of Protection 2387 | -9/Exiles | Exiles lab attacked by MAIN.C 2561 | -9/Exiles | Left Exiles lab with Cloak of Protection 2561 | -9/Exiles | Entered Mines 2765 | -8/Mines | Discovered exit to Materials (range 5) 2826 | -8/Mines | Entered Materials 2826 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2836 | -8/Materials | Met 7R-MNS 3010 | -8/Materials | Discovered new exit (range 6) 3127 | -8/Materials | Build established: Skirmisher 3432 | -8/Materials | Garrison activated, responded to threat 3493 | -8/Materials | Lost 4 parts (1p1u2w) 3504 | -8/Materials | Core integrity fell below 50% 3564 | -8/Materials | Lost 3 parts (1n2w) 3794 | -8/Materials | Identified exit to Garrison 3794 | -8/Materials | Entered Garrison 3909 | -8/Garrison | Build established: Scavenger-Skirmisher 3930 | -8/Garrison | Triggered checkpoint 3939 | -8/Garrison | Triggered checkpoint 4050 | -8/Garrison | Core integrity fell below 20% 4075 | -8/Garrison | Triggered checkpoint 4099 | -8/Garrison | Destroyed 8 combat bots 4167 | -8/Garrison | Discovered new exit (range 8) 4178 | -8/Garrison | Entered Materials 4440 | -8/Materials | Repaired Arm. Treads 4481 | -8/Materials | Central database locked down 5115 | -8/Materials | Build established: Skirmisher 5454 | -8/Materials | Identified exit to Storage 5663 | -8/Materials | Discovered new exit (range 15) 5695 | -8/Materials | Entered Factory 5695 | -7/Factory | Evolved 2 slots: Utility x2 6002 | -7/Factory | Build established: Scavenger-Skirmisher 6457 | -7/Factory | Build established: Scientist-Skirmisher 7298 | -7/Factory | Build established: Scavenger-Skirmisher 7550 | -7/Factory | Repaired Hrd. Light Armor Plating 7554 | -7/Factory | Discovered new exit (range 20) 7890 | -7/Factory | Entered another Factory area 7890 | -6/Factory | Evolved 2 slots: Utility x2 8119 | -6/Factory | Repaired Lgt. Treads+ 8279 | -6/Factory | Repaired Lgt. Treads+ 8319 | -6/Factory | Repaired Ion Cannon+ 8380 | -6/Factory | Repaired Prc. Beam Rifle 9625 | -6/Factory | Build established: Scavenger-Gunner 10060 | -6/Factory | Build established: Gunner 10382 | -6/Factory | Identified exit to Lower Caves 10419 | -6/Factory | Entered Lower Caves 10419 | -6/Lower Caves | Accompanied by 2 allies 10428 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10595 | -6/Lower Caves | Encountered a Warlord checkpoint 11074 | -6/Lower Caves | Discovered new exit (range 18) 11144 | -6/Lower Caves | Build established: Scavenger-Gunner 11186 | -6/Lower Caves | Entered another Lower Caves area 11202 | -6/Lower Caves | Learned location of Extension (-4) 11351 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11425 | -6/Lower Caves | Destroyed 8 combat bots 11468 | -6/Lower Caves | Lost 8 parts (2n4u2w) 11927 | -6/Lower Caves | Build established: Gunner 11938 | -6/Lower Caves | System corruption reached 10% 12072 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12143 | -6/Lower Caves | Lost 3 parts (1u2w) 12386 | -6/Lower Caves | Build established: Scavenger-Gunner 12780 | -6/Lower Caves | Discovered new exit (range 14) 12805 | -6/Lower Caves | Entered Factory 12805 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 13069 | -5/Factory | Found Prototype Launcher 13792 | -5/Factory | Repaired Broken Imp. Medium Treads 13866 | -5/Factory | Repaired Lrg. Storage Unit 13991 | -5/Factory | Identified Rocket Array 14060 | -5/Factory | Garrison activated, responded to threat 14133 | -5/Factory | Lost 3 parts (1n2u) 14210 | -5/Factory | Lost 3 parts (1p1u1w) 14403 | -5/Factory | Lost 6 parts (1p3n1u1w) 14639 | -5/Factory | Identified exit to Upper Caves 14869 | -5/Factory | Build established: Scavenger-Skirmisher 15283 | -5/Factory | Entered Upper Caves 15574 | -5/Upper Caves | Lost 3 parts (2u1w) 15588 | -5/Upper Caves | Attracted the attention of an 0b10 base 15589 | -5/Upper Caves | Build established: Scavenger-Gunner 15649 | -5/Upper Caves | Destroyed 13 combat bots 15652 | -5/Upper Caves | Lost 3 parts (2n1u) 15854 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16012 | -5/Upper Caves | Build established: Scavenger-Skirmisher 16160 | -5/Upper Caves | Spotted B-75 Beast 16162 | -5/Upper Caves | Learned location of Armory (-3) 16257 | -5/Upper Caves | Destroyed B-75 Beast 16284 | -5/Upper Caves | Lost 9 parts (2n3u4w) 16521 | -5/Upper Caves | Build established: Scavenger-Mutant 18381 | -5/Upper Caves | Build established: Mutant 18777 | -5/Upper Caves | Discovered new exit (range 12) 18848 | -5/Upper Caves | Entered another Upper Caves area 19229 | -5/Upper Caves | Build established: Scavenger-Gunner 19473 | -5/Upper Caves | Core integrity fell below 50% 19508 | -5/Upper Caves | Lost 3 parts (1u2w) 19764 | -5/Upper Caves | Build established: Scavenger-Mutant 20226 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20467 | -5/Upper Caves | Attracted the attention of an 0b10 base 20489 | -5/Upper Caves | Core integrity fell below 20% 20532 | -5/Upper Caves | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 20521_ Acquired Corrupted Hvy. Laser. 20521_ Integrated Corrupted Hvy. Laser (+2). 20521_ Corrupted Hvy. Laser temporarily disabled. 20523_ Acquired 19 matter. 20523_ Y-72 Warden misfires. 20526_ Corrupted Lgt. Angular Momentum Engine fries itself beyond repair. 20526_ Y-72 Warden misfires. 20526_ Slug penetrates Wall. 20527_ The unstable cave ceiling collapses. 20527_ Dropped Hvy. Laser. 20528_ Dropped Com. Battery. 20528_ Dropped Lrg. Storage Unit. 20529_ Penetrated by Slug. 20530_ The unstable cave ceiling collapses. 20530_ Slammed into Y-72 Warden. 20531_ Destabilizing: System corrupted (+1). 20532_ The unstable cave ceiling collapses. 20532_ Slammed into Y-72 Warden. 20532_ Destabilizing: System corrupted (+2). Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????# ??????????????????????? | | ????????????????????????## ###???????????????????? | | ????????????????????????##"###???????????????????? | | ???????????????????????? ##???????????????????# | | ???????????????????????? ##???????????????????# | | ???????????????######+#### ##???????????????????# | | ???????????????#""""" ""# ##???????????????????# | | ???????????????# ""# ;#???????????????????# | | ???????????????# T"# ##????####??????????## | | ???????????????# # ##??##### ############ | | ???????????????# #!!##?#### ########### | | ???????????????# % ![###### ##### | | ?????????????????"" !!! ## ####### | | ??????????????????" "Y # ## ######## | | ?????????????? # " @ ### ## | | ???????????## ####+#;# ### #### | | ???????????## ## ### #### | | ???????????%% ## ### #### | | ????????????## # ### #### | | ????????????##### ## # ### ## #### | | ????????????########## # # " ### | | ????????????????????? ##### % ###? | | ????????????????????# # #### ## ? | | ????????????????????### ## ### | | ?????????????????????## # | | ??????????????????????### | | ???????????????????????? # ## | | ????????????????????????## ? ######### | | ??????????????????????????#? ########## | | ???????????????????????????? ????????### ### | | ??????????????????????????????????????######## | | ??????????????????????????????????????######### | | ?????????????????????????????????????????????### # | | ??????????????????????????????????????????????#### | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 21 Energy Capacity 1000 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Cloak Strength 5 EM Shielding 2 Armor Coverage 225 Resistance: KI 20 Core Shielding 20 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 16 Launcher Accuracy 20 Core Analysis 6 Recoil Reduction 3 Energy Filtering 50 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- Prc. Beam Rifle | -8/Materials | Scanalyzed System Shield | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 26% | -8/Materials Hrd. Light Armor Plating | 62% | -7/Factory Lgt. Treads | 49% | -6/Factory Lgt. Treads | 40% | -6/Factory Ion Cannon | 53% | -6/Factory Prc. Beam Rifle | 51% | -6/Factory Imp. Medium Treads | 37% | -5/Factory | Broken Lrg. Storage Unit | 14% | -5/Factory Studied --------- Particle Gun | -8/Materials | Hacked Ion Cannon | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Lgt. Treads | -7/Factory | Hacked Lgt. Deuterium Engine | -7/Factory | Hacked Imp. Grenade Launcher | -7/Factory | Hacked Hvy. Plasma Cannon | -6/Factory | Hacked Hyb. Deuterium Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Insider Info Let's See Who's Tougher Safety First Use The Force Challenges ------------ None Game ------ Seed ImprinterReflexShotgun Manual? 1 Play Time 04:48:39 Cumulative 39.3 hours Start 2026.07.14 @ 17:01:56 End 2026.07.16 @ 15:38:51 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bbcfb41b-1004-42d4-b971-7a9f5fcd943e