Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 18:07:25 Player: Osku Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (79) 395 Value Destroyed (1945) 1945 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (208) 208 TOTAL SCORE: 4468 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 184 Entered Garrisons 200 Friendly Fire -202 Cogmind --------- Core Integrity 0/550 Matter 159/300 Energy 150/150 System Corruption 2% Temperature Warning (365) Movement Walking (195) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY (3) ------ Large Storage Unit Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON (3) ------- Spread Laser Heavy Laser Flak Cannon > --- INVENTORY (15) --- Heavy Ion Engine Improved Hover Unit Improved Hover Unit Light Armor Plating Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Medium Laser Spread Laser Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Particle Gun Spread Laser Beamcaster > --- INVENTORY -------- Heavy Ion Engine Improved Hover Unit Improved Hover Unit Light Armor Plating Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Medium Laser Spread Laser Spread Laser Heavy Laser Flak Cannon Datajack Heavy Flail [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Titanium Leg Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 80 | 6 21 10 25 18 Power 9 | 1 1 5 . 2 Engine 7 | 1 1 3 . 2 Core 2 | . . 2 . . Reactor . | . . . . . Propulsion 28 | 2 8 2 10 6 Treads 14 | 2 4 2 6 . Leg 8 | . 4 . . 4 Wheel . | . . . . . Hover 6 | . . . 4 2 Flight . | . . . . . Utility 14 | 1 6 2 4 1 Device 1 | . . . 1 . Storage 6 | 1 5 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 6 | . 1 2 2 1 Artifact . | . . . . . Weapon 29 | 2 6 1 11 9 Energy Gun 17 | 1 4 . 6 6 Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon 4 | . . 1 1 2 Launcher 5 | . 2 . 3 . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 20 | . 4 . 10 6 Power 1 | . 1 . . . Propulsion 7 | . . . 4 3 Utility 2 | . 1 . 1 . Weapon 10 | . 2 . 5 3 Highest Loss Streak 4 | . 4 . 3 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 95 99 92 82 Engine 9 | . 13 6 9 9 Core 1 | . . 4 . . Treads 25 | . 23 44 19 11 Leg 3 | . 4 . . 8 Hover 3 | . . . 12 . Storage 14 | . 25 11 9 9 Processor 3 | . . . 7 9 Protection 5 | . . 10 6 8 Energy Gun 14 | . 15 14 13 11 Ballistic Gun 3 | . 11 . . . Ballistic Cannon 4 | . . 7 3 7 Impact Weapon 2 | . . . 5 6 Naked Turns . | . . . . . Heaviest Build 89 | 14 89 40 51 47 Greatest Support 92 | 40 46 92 92 66 Greatest Overweight (x) 4 | . 2 . 4 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 Average Capacity 14 | 6 15 15 15 15 Most Carried 15 | 3 15 15 15 15 Average Carried 11 | 1 10 12 11 10 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 3 15 10 11 11 Class Distribution -------------------- 86% | Mutant 10% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1434 | 130 158 270 585 291 Remotely . | . . . . . Salvage Created 1718 | . 249 518 814 137 Parts 120 | . 17 52 43 8 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 50 | . 8 20 17 5 Melee 2 | . . . 2 . Guns 30 | . 4 12 11 3 Cannons 10 | . . 8 . 2 AOE 7 | . 3 . 4 . Classes Destroyed 11 | . 5 3 3 . Worker 13 | . 2 . 11 . Builder 4 | . . 1 3 . Tunneler 1 | . . 1 . . Hauler 1 | . . . 1 . Recycler 1 | . . . 1 . Mechanic 2 | . 1 . 1 . Watcher 6 | . 2 1 3 . Swarmer 14 | . 3 9 . 2 Grunt 24 | . 5 7 10 2 Sentry 8 | . . 4 4 . Hunter 4 | . . . 3 1 Thug 1 | . . . . 1 Best Kill Streak 6 | . 6 4 6 2 Combat Bots Only 3 | . 3 3 3 2 Max Kills in Single Turn 3 | . 3 1 3 2 Gunslinging 1 | . . . . 1 Exploded 1 | . 1 . 1 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 361 | . 52 76 163 70 Missed 86 | . 14 23 39 10 Damage Taken 4111 | . 633 526 1978 974 Core 802 | . 177 73 327 225 Absorbed by Shields . | . . . . . Redirected to Shielding 37 | . . 37 . . Regen/Repaired (Parts) 45 | . 45 . . . Core Remaining (%) 70 | 100 29 81 . . Volleys Fired 170 | . 35 44 66 25 Largest 3 | . 2 2 3 3 Hottest 205 | . 100 130 169 205 Shots Fired 334 | . 68 86 124 56 Gun 246 | . 64 53 90 39 Cannon 73 | . . 33 23 17 Launcher 15 | . 4 . 11 . Special . | . . . . . Kinetic 103 | . 30 33 23 17 Thermal 216 | . 34 53 90 39 Explosive 15 | . 4 . 11 . Electromagnetic . | . . . . . Robot Hit Streak 19 | . 8 8 19 5 Robot Miss Streak 9 | . 8 9 7 8 Penetration Max . | . . . . . Secondary Targets 4 | . 1 2 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 255 | . 32 62 114 47 Core Hits 258 | . 17 74 124 43 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 3 | . 1 . 2 . Critical Strikes 10 | . 2 1 7 . Burn 3 | . 1 . 2 . Destroy 1 | . 1 . . . Blast 3 | . . 1 2 . Smash 3 | . . . 3 . Melee Attacks 27 | . . . 17 10 Impact 18 | . . . 17 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 15 | . . . 6 9 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5790 | . 845 919 3421 605 Guns 2455 | . 384 520 1200 351 Cannons 963 | . . 399 310 254 Explosions 1426 | . 461 . 965 . Melee 924 | . . . 924 . Ramming 22 | . . . 22 . Kinetic 1170 | . 207 399 310 254 Thermal 2248 | . 177 520 1200 351 Explosive 1426 | . 461 . 965 . Electromagnetic . | . . . . . Impact 924 | . . . 924 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 2 Average Corruption 2 | . . . 2 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . . . 10 6 Message Errors 2 | . . . 2 . Matter Fused 7 | . . . 2 5 Heat Flow Errors 1 | . . . 1 . Energy Discharges 3 | . . . 3 . Data Loss (minor) 2 | . . . 1 1 Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 431 | . 44 3 384 . Projectiles 3 | . . 3 . . Explosions 70 | . 44 . 26 . Melee 358 | . . . 358 . Knockbacks 24 | . . 7 7 10 Impact 4 | . . . 4 . Kinetic 20 | . . 7 3 10 Secondary . | . . . . . Self-Inflicted Damage 308 | . 270 . 38 . Shots 7 | . 6 . 1 . Rammed 3 | . . 1 2 . Targets Rammed 4 | . . 1 3 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 746 | . 99 408 604 746 Average Temperature 135 | . 29 123 144 222 Received Heat Transfer 1203 | . 132 108 819 144 Effects 31 | . . 3 8 20 Shutdowns 8 | . . 1 2 5 Energy Bleed 3 | . . 1 1 1 Interference 5 | . . . 2 3 Matter Decay 6 | . . . 3 3 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . 1 . 1 Damage (major) 5 | . . . . 5 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions 10 | . . . 10 . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 7 | . 2 . 5 . Heat Transferred 3695 | . 592 635 1924 544 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 503 | . 168 349 433 503 Initial 245 | . . 23 111 245 Average 176 | . 42 145 260 354 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 60 | 100 100 82 31 . Level 1 34 | . . 17 66 76 Level 2 4 | . . . 1 23 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 3 4 6 . Investigation 6 | . 3 2 1 . Extermination . | . . . . . Reinforcement 5 | . . 2 3 . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . 3 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 8 | . 2 3 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 75 | . 15 25 21 14 Peak Tracking Total 5 | . 4 5 4 5 Tactical Retreats 3 | . 2 1 . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 6 | . 2 1 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 4 | . 3 . 1 . Max in Single Turn 3 | . 3 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 17 | . 10 3 3 1 Terminals 13 | . 7 3 2 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 44 | . 28 7 6 3 Successful 23 | . 16 4 2 1 Failed 21 | . 12 3 4 2 Catastrophic 3 | . 2 . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 31 | . 17 7 4 3 Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units 8 | . 8 . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 15 | . 9 4 1 1 Record 3 | . 2 1 . . Prototype ID Bank 3 | . 1 1 1 . Level Access Points 1 | . 1 . . . Alert Level 1 | . 1 . . . Unreport Threat 1 | . 1 . . . Recall Investigation 2 | . 1 1 . . Recall Reinforcements 1 | . . 1 . . Zone Layout 2 | . 2 . . . Garrison Registry 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 3 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Refit 1 | . 1 . . . Recycling Unit Hacks 4 | . 4 . . . Process 1 | . 1 . . . Report Inventory 2 | . 2 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 8 1 3 1 Full Trace Events 7 | . 4 1 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter 140 | . 140 . . . Retrieved Matter 140 | . 140 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 3 | . . . . 3 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 109 | . . . . 109 Highest-Rated Ally 39 | . . . . 39 Total Orders . | . . . . . Ally Attacks 40 | . . . . 40 Total Damage 481 | . . . . 481 Kills 6 | . . . . 6 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 3894 | 92 1209 932 923 738 Spaces Moved 1946 | 51 645 458 484 308 Core 3 | 3 . . . . Treads 1520 | 48 567 458 259 188 Legs 198 | . 78 . . 120 Wheels . | . . . . . Hover 225 | . . . 225 . Flight . | . . . . . Fastest Speed 50 | 50 120 160 108 123 Average Speed 159 | 153 161 160 132 196 Slowest Speed 320 | 160 320 160 300 305 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 5 89 35 34 26 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 148 | . 32 1 115 . Melee . | . . . . . Projectile 2 | . . 1 1 . AOE 146 | . 32 . 114 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2405 | 65 748 574 632 386 Wait 50 | . 5 42 . 3 Move 1943 | 50 644 457 484 308 Hop . | . . . . . Pick Up 75 | 9 29 8 19 10 Fast Attach 2 | . 1 . 1 . Attach 62 | 6 16 4 23 13 Detach 21 | . 6 1 9 5 Swap 16 | . 4 6 1 5 Drop 31 | . 8 11 9 3 Fire 170 | . 35 44 66 25 Melee 27 | . . . 17 10 Ram 2 | . . . 2 . Kick . | . . . . . Crush 2 | . . 1 1 . Escape Stasis 4 | . . . . 4 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 4 exits: [Mat x4]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 477 | -10/Materials | Identified exit to Materials 501 | -10/Materials | Discovered new exit (range 8) 580 | -10/Materials | Discovered new exit (range 10) 1109 | -10/Materials | Repaired Lgt. Treads 1136 | -10/Materials | Core integrity fell below 50% 1166 | -10/Materials | Lost 4 parts (1p1u2w) 1302 | -10/Materials | Entered another Materials area 1302 | -9/Materials | Evolved 2 slots: Propulsion x2 1794 | -9/Materials | Discovered new exit (range 16) 2155 | -9/Materials | Discovered new exit (range 8) 2234 | -9/Materials | Entered another Materials area 2234 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2540 | -8/Materials | Build established: Tank 2620 | -8/Materials | Lost 3 parts (1n2w) 2867 | -8/Materials | Discovered new exit (range 15) 2909 | -8/Materials | Build established: Mutant 2987 | -8/Materials | Garrison activated, responded to threat 3056 | -8/Materials | Core integrity fell below 50% 3097 | -8/Materials | Lost 3 parts (1n2w) 3111 | -8/Materials | Garrison activated, responded to threat 3157 | -8/Materials | Identified exit to Garrison 3157 | -8/Materials | Entered Garrison 3178 | -8/Garrison | Triggered checkpoint 3258 | -8/Garrison | Triggered checkpoint 3299 | -8/Garrison | Discovered new exit (range 53) 3299 | -8/Garrison | Discovered new exit (range 83) 3299 | -8/Garrison | Discovered new exit (range 64) 3299 | -8/Garrison | Discovered new exit (range 45) 3852 | -8/Garrison | Core integrity fell below 20% 3895 | -8/Garrison | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- Overheating: Carbon-fiber Leg damaged (-52). Overheating: Titanium Leg damaged (-65). Overheating: Imp. Signal Interpreter damaged (-15). Overheating: Matter decay (-20). IR-QEB(h) destroyed. Power failure, Lgt. Angular Momentum Engine shutdown. Spread Laser destroyed. Carbon-fiber Leg destroyed. S-10 Pest destroyed. Switching to secondary target: S-10 Pest. S-10 Pest destroyed. Slug penetrates Wall. Power failure, Lgt. Angular Momentum Engine shutdown. Acquired 16 matter. Slug penetrates Wall. H-55 Commando knocked back. Penetrated by Slug. 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