Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.28 @ 13:38:24 Player: harambe Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (96) 480 Value Destroyed (3101) 3101 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (431) 431 TOTAL SCORE: 6412 Bonus ------- High Alert Combat Kills 431 Cogmind --------- Core Integrity 0/700 Matter 279/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Deuterium Engine Micro Nuclear Core Light Treads Light Treads Aluminum Leg Aluminum Leg Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Improved Heat Sink Coolant Injector Large Storage Unit Improved Signal Interpreter Reaction Control System Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Particle Gun Heavy Laser Heavy Ion Cannon Flak Gun Improved Light Cannon Gauss Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- Coolant Injector Huge Storage Unit Improved Sensor Array Improved Medium Armor Plating Reactive Plating > --- WEAPON ----------- Heavy Laser Improved EM Pulse Cannon Gauss Rifle > --- INVENTORY -------- Light Ion Engine Improved Deuterium Engine Micro Nuclear Core Light Treads Light Treads Aluminum Leg Improved Titanium Leg Improved Titanium Leg Wheel Improved Heat Sink Coolant Injector Large Storage Unit Large Storage Unit High-capacity Battery Improved Signal Interpreter Advanced Terrain Scan Processor Reaction Control System Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Dynamic Insulation System Flak Gun Flak Gun Improved Light Cannon Improved Light Cannon [Rating: 46] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Signal Interpreter Protection Reactive Plating Weapon Improved EM Pulse Cannon Energy Gun Improved Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 1 | . . . 1 . Utility 3 | . . . 1 2 Weapon 1 | . . 1 . . Parts Attached 128 | 6 5 26 62 29 Power 21 | 1 2 1 12 5 Engine 17 | 1 2 1 11 2 Core 4 | . . . 1 3 Reactor . | . . . . . Propulsion 40 | 2 . 11 22 5 Treads 9 | 2 . 4 3 . Leg 12 | . . 2 10 . Wheel 19 | . . 5 9 5 Hover . | . . . . . Flight . | . . . . . Utility 29 | 1 2 3 10 13 Device 13 | . . . 6 7 Storage 5 | 1 1 2 . 1 Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection 8 | . . 1 3 4 Artifact . | . . . . . Weapon 38 | 2 1 11 18 6 Energy Gun 7 | 1 . 3 2 1 Energy Cannon 7 | . . . 5 2 Ballistic Gun 15 | 1 . 7 6 1 Ballistic Cannon 7 | . 1 . 5 1 Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 2 1 2 Parts Lost 41 | . . 4 20 17 Power 12 | . . 2 8 2 Propulsion 11 | . . 1 5 5 Utility 6 | . . . 1 5 Weapon 12 | . . 1 6 5 Highest Loss Streak 12 | . . 2 6 12 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 92 | . 91 85 91 97 Engine 10 | . 14 9 11 7 Core 2 | . . . 1 6 Treads 4 | . 28 16 . . Leg 9 | . . 1 17 . Wheel 10 | . . 2 7 22 Device 9 | . . . 11 11 Storage 9 | . 14 11 9 7 Processor 1 | . 5 10 . . Protection 8 | . . . 5 18 Energy Gun 6 | . 14 11 4 5 Energy Cannon 5 | . . . 6 6 Ballistic Gun 9 | . 1 12 10 5 Ballistic Cannon 3 | . 12 . 4 2 Launcher 1 | . . 7 . . Naked Turns . | . . . . . Heaviest Build 132 | 10 22 35 59 132 Greatest Support 51 | 40 40 40 51 48 Greatest Overweight (x) 26 | . . 1 5 26 Average Overweight (x) 1 | . . . . 2 Largest Inventory Capacity 25 | 8 10 15 15 25 Average Capacity 16 | 6 8 10 15 24 Most Carried 25 | 6 10 15 15 25 Average Carried 15 | 3 7 10 14 21 Final Capacity 25 | 8 10 15 15 25 Final Carried 25 | 6 10 15 14 25 Class Distribution -------------------- 50% | Tank 12% | Scavenger-Skirmisher 10% | Mutant 9% | Gunner 5% | Skirmisher 3% | Scavenger-Mutant 3% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2280 | 206 152 303 1226 393 Remotely . | . . . . . Salvage Created 3427 | . 134 422 2209 662 Parts 188 | . 21 22 110 35 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 76 | . 6 9 47 14 Guns 37 | . 4 7 21 5 Cannons 34 | . 2 . 24 8 AOE 4 | . . 2 1 1 Classes Destroyed 14 | . 3 3 5 3 Worker 6 | . 1 1 3 1 Builder 1 | . . . 1 . Tunneler 1 | . . . 1 . Hauler 1 | . . 1 . . Recycler 2 | . . . 2 . Mechanic 1 | . . . . 1 Watcher 8 | . 2 2 3 1 Swarmer 23 | . 6 . 14 3 Grunt 33 | . . 6 20 7 Brawler 1 | . . . 1 . Sentry 11 | . . 3 8 . Specialist 4 | . . . 4 . Hunter 1 | . . . . 1 Programmer 3 | . . . . 3 Best Kill Streak 9 | . 9 5 5 4 Combat Bots Only 6 | . 6 2 5 3 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging 1 | . . . 1 . Exploded 1 | . . 1 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 702 | . 38 76 353 235 Missed 209 | . 15 14 107 73 Damage Taken 6739 | . 186 896 3201 2456 Core 1335 | . 20 133 478 704 Absorbed by Shields 16 | . . . 8 8 Redirected to Shielding 12 | . . . 12 . Ignored by Resistances 315 | . . 3 257 55 Regen/Repaired (Parts) 190 | . . . 176 14 Core Remaining (%) 67 | 100 92 66 13 . Volleys Fired 220 | . 12 40 131 37 Largest 3 | . 2 3 3 3 Hottest 177 | . 79 109 139 177 Shots Fired 572 | . 24 87 353 108 Gun 363 | . 12 73 217 61 Cannon 196 | . 12 3 136 45 Launcher 13 | . . 11 . 2 Special . | . . . . . Kinetic 283 | . 12 34 198 39 Thermal 150 | . 12 42 60 36 Explosive 13 | . . 11 . 2 Electromagnetic 126 | . . . 95 31 Robot Hit Streak 11 | . 3 9 11 7 Robot Miss Streak 11 | . 3 2 11 6 Penetration Max 1 | . . . . 1 Secondary Targets 6 | . . 1 5 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 323 | . 9 59 200 55 Core Hits 177 | . 10 22 103 42 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . 2 . . Critical Strikes 19 | . . 4 14 1 Burn 14 | . . 2 11 1 Destroy 3 | . . 2 1 . Blast 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7261 | . 167 1188 3944 1962 Guns 3193 | . 76 689 1900 528 Cannons 2587 | . 91 39 1968 489 Explosions 1481 | . . 460 76 945 Melee . | . . . . . Ramming . | . . . . . Kinetic 2378 | . 91 285 1695 307 Thermal 1688 | . 76 443 794 375 Explosive 1405 | . . 460 . 945 Electromagnetic 1790 | . . . 1455 335 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . . 7 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . . 5 Message Errors 1 | . . . . 1 Matter Fused 2 | . . . . 2 Data Loss (minor) 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 14 | . . . 3 11 Projectiles 3 | . . . 3 . Explosions 11 | . . . . 11 Melee . | . . . . . Knockbacks 20 | . . . 17 3 Impact . | . . . . . Kinetic 18 | . . . 15 3 Secondary 2 | . . . 2 . Self-Inflicted Damage 30 | . . . . 30 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 515 | . 210 515 309 198 Average Temperature 114 | . 91 169 100 109 Received Heat Transfer 2169 | . . 501 1218 450 Effects 12 | . . 8 4 . Shutdowns 4 | . . 4 . . Energy Bleed 1 | . . 1 . . Interference 6 | . . 2 4 . Matter Decay 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 11 | . . . 11 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 1 2 . Heat Transferred 4322 | . 175 1126 2357 664 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 900 | . 191 389 900 551 Initial 396 | . . 80 114 396 Average 416 | . 102 245 535 380 Maximum Alert Level 3 | . . 1 3 2 Low Security (%) 16 | 100 100 18 11 . Level 1 38 | . . 81 17 68 Level 2 31 | . . . 44 31 Level 3 13 | . . . 26 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 21 | . . 1 14 6 Investigation 4 | . . 1 3 . Extermination 2 | . . . . 2 Reinforcement 8 | . . . 5 3 Assault . | . . . . . Garrison 7 | . . . 6 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . . 2 4 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 136 | . 8 17 77 34 Peak Tracking Total 15 | . 6 5 7 15 Tactical Retreats 8 | . . 1 5 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 8 | . . 1 5 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 9 | . . 4 3 2 Max in Single Turn 2 | . . 2 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 10 | . 1 2 5 2 Terminals 6 | . . 2 3 1 Fabricators . | . . . . . Repair Stations 3 | . . . 2 1 Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 30 | . 1 4 20 5 Successful 23 | . 1 3 15 4 Failed 7 | . . 1 5 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 12 | . . 4 6 2 Fabricators . | . . . . . Repair Stations 17 | . . . 14 3 Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . . 3 6 2 Record 9 | . . 3 6 . Dispatch Records 1 | . . . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 11 | . . . 9 2 Scan Component 6 | . . . 5 1 Repair 5 | . . . 4 1 Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . . 3 1 Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . . . 4 1 Time 196 | . . . 158 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4813 | 115 264 675 2469 1290 Spaces Moved 2426 | 65 131 320 1126 784 Core 6 | 5 . . . 1 Treads 461 | 60 131 236 34 . Legs 689 | . . 27 662 . Wheels 1270 | . . 57 430 783 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 95 95 101 Average Speed 142 | 151 160 153 144 132 Slowest Speed 1350 | 160 160 240 320 1350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 6 21 23 71 16 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 63 | . 1 39 8 15 Melee . | . . . . . Projectile 5 | . 1 1 1 2 AOE 58 | . . 38 7 13 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3339 | 82 162 428 1706 961 Wait 320 | . . . 282 38 Move 2422 | 64 130 319 1125 784 Hop . | . . . . . Pick Up 154 | 12 10 26 68 38 Fast Attach . | . . . . . Attach 55 | 6 1 5 33 10 Detach 1 | . . 1 . . Swap 74 | . 4 21 29 20 Drop 76 | . 5 16 37 18 Fire 220 | . 12 40 131 37 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis 16 | . . . . 16 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Discovered new exit (range 11) 315 | -10/Materials | Build established: Mutant 378 | -10/Materials | Identified exit to Materials 380 | -10/Materials | Entered another Materials area 380 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 940 | -9/Materials | Discovered new exit (range 11) 1055 | -9/Materials | Entered another Materials area 1055 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1259 | -8/Materials | Build established: Tank 1333 | -8/Materials | Garrison activated, responded to threat 1637 | -8/Materials | Garrison activated, responded to threat 2173 | -8/Materials | Lost 6 parts (3p1n2w) 2318 | -8/Materials | Core integrity fell below 50% 2356 | -8/Materials | Lost 3 parts (1p1u1w) 2485 | -8/Materials | Repaired Titanium Leg 2523 | -8/Materials | Repaired Titanium Leg 2640 | -8/Materials | Lost 3 parts (1p2w) 2863 | -8/Materials | Core integrity fell below 20% 2890 | -8/Materials | Lost 3 parts (2n1w) 3373 | -8/Materials | Discovered new exit (range 16) 3433 | -8/Materials | Repaired Imp. Deuterium Engine 3487 | -8/Materials | Repaired Imp. Sensor Array 3524 | -8/Materials | Entered Factory 3524 | -7/Factory | Evolved 2 slots: Utility x2 4664 | -7/Factory | Repaired Imp. Sensor Array 4785 | -7/Factory | Cargo convoy interrupted 4785 | -7/Factory | Garrison activated, responded to threat 4808 | -7/Factory | Core integrity fell below 50% 4811 | -7/Factory | Core integrity fell below 20% 4814 | -7/Factory | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- 04810_ Penetrated by Slug. 04810_ U-05 Engineer lays Concrete. 04810_ R-06 Scavenger collects Gravmag System. 04810_ Penetrated by Slug. 04810_ U-05 Engineer lays Concrete. 04810_ Penetrated by Slug. 04811_ U-05 Engineer lays Concrete. 04811_ P-60 Hacker destroyed. 04811_ Penetrated by Slug. 04812_ System corrupted: Matter fused (-5). 04812_ U-05 Engineer lays Concrete. 04812_ U-05 Engineer builds a Wall. 04812_ U-05 Engineer lays Concrete. 04813_ U-05 Engineer builds a Wall. 04813_ Slug penetrates H-55 Commando. 04813_ U-05 Engineer destroyed. 04813_ U-05 Engineer lays Concrete. 04813_ Slug penetrates P-60 Hacker. 04813_ Subcomponent Replicator disabled. 04813_ U-05 Engineer lays Concrete. 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"" ??????????? | | ???## ### i "" ?????????????? | | #### k p ????????????? | | + m A "" ???????????? | | # """ """ ??????????? | | # """ """ ? ??????????? | | # """ ### ""???????????????? | | # #?# ""???????????????? | | / + #?# ???????????????? | | / # ## T####?# ???????????????? | | / # #####????##########+## ??????????????? | | # % ###??????????????????? ??????????????? | | + #??????????????????? ????????????????? | | ## #???????????????????????????????????????? | | ## ###### ????????????????????????? | | ##### / ! ????????????????????????? | | ????# ##+###### ????????????????????????? | | ????# # #???????????????????????????????????? | | #####/# """ #???????????????????????????????????? | | !%# "R" #???????????????????????????????????? | | =# " " #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # """ #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 65 Energy Generation 26 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 20 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthFortressLoader Manual? 0 Play Time 02:04:09 Cumulative 6.7 hours Start 2024.06.28 @ 02:26:15 End 2024.06.28 @ 13:38:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f69dd5a4-e394-45f5-94fc-7ff2943b5939