Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.11 @ 18:06:53 Player: Kathisto Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (164) 820 Value Destroyed (6504) 6504 Prototype IDs (17) 340 Alien Tech Used (1) 200 Bonus (1204) 1204 TOTAL SCORE: 15268 Bonus ------- High Alert Combat Kills 302 Follower Combat Kills 220 Entered DSFs 500 Acquired ECA 300 Met Zhirov 300 Friendly Fire -418 Cogmind --------- Core Integrity 798/1150 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (8) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Armored Huge Wheel Advanced Cryofiber Web Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Heavy Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY -------- Light Fission Core Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Advanced Heat Sink High-capacity Matter Pod Advanced Launcher Guidance Computer Authchip [Storage] Long-range Tractor Beam Long-range Tractor Beam Drone Bay Coil Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator [Rating: 101] Favorites ----------- Power Neutrino Core Engine Heavy Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Wheel Armored Huge Wheel Hover Unit Backup Propulsion III Utility Advanced Targeting Computer Device Transmission Jammer Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Hypervelocity Coil Gun Energy Gun Backup Laser III Energy Cannon Advanced Beam Cannon Ballistic Gun Hypervelocity Coil Gun Launcher Tesla Bomb Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 2 2 . . 2 . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 1 . . . . . . 2 . . . . . Utility 2 | . . . 1 1 . . . . . . . . . . . . Weapon 6 | . . 2 . . . . 2 . . . . . . . . 2 Parts Attached 99 | 7 7 6 17 2 12 2 5 4 . 7 15 3 1 3 1 7 Power 11 | 1 1 1 . . 1 . 2 1 . 1 2 . . . . 1 Engine 7 | 1 1 1 . . 1 . 2 . . 1 . . . . . . Core 2 | . . . . . . . . . . . 2 . . . . . Reactor 2 | . . . . . . . . 1 . . . . . . . 1 Propulsion 19 | 2 1 2 6 1 2 . . . . . 4 . . . . 1 Treads 15 | 2 . 1 6 1 2 . . . . . 3 . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 4 | . 1 1 . . . . . . . . 1 . . . . 1 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 33 | 2 3 1 6 1 5 1 2 2 . . 6 . . 3 . 1 Device 14 | 1 1 1 2 . 1 . 1 1 . . 5 . . 1 . . Storage 8 | 1 2 . 1 . 1 1 . . . . 1 . . 1 . . Processor 7 | . . . 2 1 2 . 1 . . . . . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . Protection 4 | . . . 1 . 1 . . 1 . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 36 | 2 2 2 5 . 4 1 1 1 . 6 3 3 1 . 1 4 Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . 1 . . . . . . . . . . Ballistic Gun 34 | 2 2 2 5 . 4 . 1 . . 6 3 3 1 . 1 4 Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 1 . . 1 . 1 . . 1 . . 4 . . Parts Lost 26 | . 5 1 1 . . . . . . . 3 1 . . 1 14 Power 1 | . 1 . . . . . . . . . . . . . . . Propulsion 7 | . 1 1 . . . . . . . . 1 . . . . 4 Utility 4 | . 1 . 1 . . . . . . . 1 . . . . 1 Weapon 14 | . 2 . . . . . . . . . 1 1 . . 1 9 Highest Loss Streak 8 | . 2 1 1 . . . . . . . 2 1 . . 1 8 To Critical Strikes 2 | . . . . . . . . . . . . . . . . 2 Average Backups 14 | 1 8 12 20 23 5 4 8 8 9 9 15 22 22 23 22 21 Power 1 | . 1 1 1 1 . . . 1 1 1 1 3 3 3 3 4 Propulsion 2 | . . 1 6 9 1 1 1 1 1 1 1 2 2 2 2 1 Utility 6 | . 3 7 7 5 . 1 6 5 2 2 6 10 10 10 10 11 Weapon 4 | . 3 3 6 8 2 2 . 1 5 4 5 6 6 6 5 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 41 | . . . 3 . 13 . 2 3 . 5 . . . 1 . 14 Power 4 | . . . . . 1 . . . . . . . . . . 3 Propulsion 10 | . . . . . 8 . 1 . . . . . . . . 1 Utility 16 | . . . 1 . 1 . 1 3 . 1 . . . 1 . 8 Weapon 9 | . . . 2 . 3 . . . . 4 . . . . . . Tool/Special 2 | . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 87 | . 99 99 99 99 72 84 85 86 86 86 82 87 88 55 85 85 Engine 4 | . 14 11 9 7 6 7 6 3 . 2 . . . . . . Core 1 | . . . . . . . . . . . 4 5 5 5 5 1 Treads 16 | . 21 10 24 30 13 15 13 13 13 13 14 17 17 17 17 11 Wheel 2 | . 6 11 2 . . . . . . . 1 5 5 5 5 7 Device 7 | . 14 11 15 7 4 7 6 5 6 6 4 5 5 5 . 5 Storage 6 | . 14 11 9 7 . . 6 6 6 6 5 5 5 5 10 5 Processor 9 | . . . 2 14 10 14 11 13 13 13 11 11 11 11 11 9 Ballistic Gun 34 | . 27 43 36 30 25 30 39 39 40 40 34 34 35 3 32 39 Peak Build Rating 101 | 7 10 15 29 32 49 51 59 68 61 83 101 93 92 90 91 101 Average Rating 59 | 5 8 13 25 31 39 49 58 61 61 76 95 90 89 61 88 92 On Entrance 53 | . 7 10 15 29 32 49 51 59 61 61 81 92 91 88 90 87 Avg Prop Armor Cover (%) 15 | . 12 10 13 . . . . . . . 15 16 17 30 17 10 Naked Turns 83 | . . . . . 78 . . . . . . . . . . 5 Heaviest Build 138 | 13 48 54 107 101 101 34 40 46 42 63 131 130 127 124 125 138 Greatest Support 210 | 40 40 12 60 80 140 140 140 140 140 140 210 28 28 28 28 56 Greatest Overweight (x) 5 | . 4 5 5 1 2 . . . . . 4 4 4 4 4 4 Average Overweight (x) 1 | . 1 4 1 1 . . . . . . 1 4 4 3 4 2 Largest Inventory Capacity 25 | 8 20 20 25 25 25 10 10 10 10 10 25 25 25 25 25 25 Average Capacity 17 | 7 18 20 21 25 5 5 10 10 10 10 21 25 25 25 25 24 Most Carried 25 | 3 13 17 25 24 24 9 10 10 10 10 25 25 25 25 25 25 Average Carried 15 | 1 8 13 20 23 5 5 9 9 10 9 17 24 24 24 24 22 Final Capacity 25 | 8 20 20 25 25 5 10 10 10 10 10 25 25 25 25 25 5 Final Carried 25 | 3 10 17 25 24 5 9 10 10 10 10 24 24 25 25 24 5 Class Distribution -------------------- 52% | Scavenger-Executioner 10% | Mutant 9% | Scavenger-Tank 7% | Executioner 7% | Tank 6% | Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Tank | -7/Waste Tank | -7/Factory Scavenger-Executioner | -6/Factory Scavenger-Executioner | -6/Waste Scavenger-Executioner | -6/Factory Scavenger-Executioner | -6/DSF Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Upper Caves Scavenger-Executioner | -5/Upper Caves Mutant | -5/Zhirov Scavenger-Executioner | -4/Proximity Caves Scavenger-Executioner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Matter Collected 7083 | 289 410 379 812 . 282 84 212 146 . 552 2070 142 488 88 556 573 Remotely 1065 | . . . . . . . . . . . 778 . . . 287 . Salvage Created 8912 | 110 753 576 1392 . 48 111 305 212 . 961 2836 51 467 . 435 655 Parts 461 | 4 48 21 80 . 6 9 12 3 . 33 158 4 13 . 24 46 Haulers Intercepted 10 | . 1 1 3 . . 1 1 . . 1 2 . . . . . Recyclers Shooed 8 | . 3 1 2 . . . . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . . . . . 4 13 . 24 . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 129 | . 17 7 27 . . 1 5 . . 9 38 1 7 . 6 11 Guns 129 | . 17 7 27 . . 1 5 . . 9 38 1 7 . 6 11 Classes Destroyed 18 | 2 4 1 3 . 1 . 2 . . 3 2 . . . . . Worker 5 | . . . 1 . . . . . . . 3 . . . . 1 Builder 3 | . . . . . . . . . . . 2 . . . . 1 Tunneler 1 | 1 . . . . . . . . . . . . . . . . Hauler 10 | . 1 1 3 . . 1 1 . . 1 2 . . . . . Recycler 7 | 1 1 2 2 . . . . . . . 1 . . . . . Carrier 1 | . . . . . . . . . . 1 . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . Operator 2 | . . . 1 . . . . . . . . . . . . 1 Watcher 4 | . 1 1 1 . . . . . . . 1 . . . . . Swarmer 29 | . 3 . 11 . . . 3 . . . 8 . . . . 4 Grunt 56 | . 14 5 10 . . . . . . 6 10 . 7 . 3 1 Brawler 5 | . . 2 . . . . . . . 1 2 . . . . . Sentry 13 | . . . 6 . . 1 1 . . . 4 . . . 1 . Specialist 1 | . . . . . . . . . . 1 . . . . . . Hunter 5 | . . . . . . . . . . . 2 . . . . 3 Programmer 18 | . . . . . . . 1 . . . 12 1 . . 2 2 Heavy 2 | . . . . . . . . . . 1 . . . . . 1 Martyr 1 | . . . . . 1 . . . . . . . . . . . Best Kill Streak 11 | 2 4 4 6 . . 2 4 . . 4 11 1 4 . 3 5 Combat Bots Only 9 | . 4 3 6 . . 1 3 . . 3 9 1 4 . 3 4 Max Kills in Single Turn 3 | 1 2 1 3 . 1 1 1 . . 3 3 1 2 . 1 3 Gunslinging 2 | . 1 . 1 . . . . . . . . . 1 . . 2 Exploded . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 648 | . 94 21 87 . . 18 26 . . 32 125 16 26 . 43 160 Missed 206 | . 29 5 26 . . 7 7 . . 11 33 4 2 . 10 72 Hits 442 | . 65 16 61 . . 11 19 . . 21 92 12 24 . 33 88 Melee 1 | . . . . . . . . . . 1 . . . . . . Projectile 441 | . 65 16 61 . . 11 19 . . 20 92 12 24 . 33 88 Critical Strikes 22 | . 2 1 2 . . . 1 . . 2 2 . 4 . 4 4 Part Disruptions 3 | . . . . . . . . . . . 3 . . . . . Damage Taken 7179 | . 763 186 725 . . 153 203 . . 532 1672 92 461 . 614 1778 Core 665 | . 110 21 23 . . 5 16 . . . 94 . 19 . 25 352 Absorbed by Shields 96 | . . . 96 . . . . . . . . . . . . . Reduced by Siege Mode 129 | . . . . . . . . . . 5 87 . 20 . 17 . Core Remaining (%) 89 | 100 56 94 95 . . 99 . . . 98 . . . . 86 . Volleys Fired 338 | 4 75 31 65 . 22 5 9 2 . 17 61 2 8 . 16 21 Largest 8 | 2 2 4 4 . 3 4 6 6 . 6 6 6 6 . 6 8 Hottest 247 | 40 40 80 94 . 90 98 144 144 . 210 210 194 194 . 182 247 Shots Fired 1442 | 8 148 124 260 . 66 18 54 12 . 102 357 14 50 . 98 131 Gun 1442 | 8 148 124 260 . 66 18 54 12 . 102 357 14 50 . 98 131 Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 1420 | 8 148 124 260 . 44 18 54 12 . 102 357 14 50 . 98 131 Thermal 22 | . . . . . 22 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 38 | 5 15 10 26 . 15 12 9 10 . 14 38 7 18 . 14 10 Robot Miss Streak 7 | 2 3 4 4 . 2 3 2 1 . 3 5 . 2 . 1 7 Penetration Max 3 | . . . . . . . . . . 2 3 . 1 . . 1 Secondary Targets 31 | . 4 1 7 . . . . . . 3 3 . 4 . 3 6 Max Gunslinging Chain 3 | . 1 1 2 . . . . . . 1 1 . 1 . 1 3 Shots Hit Robots 904 | 6 107 79 172 . 54 12 29 8 . 66 223 5 39 . 34 70 Core Hits 402 | 3 42 27 70 . 8 5 15 3 . 34 120 2 20 . 17 36 Critical Kills 51 | . . . 1 . . . 2 . . 9 35 . 2 . . 2 Critical Parts Destroyed 77 | . 3 . . . 1 . . . . 14 54 . 2 . 1 2 Critical Strikes 134 | . 3 . 1 . 1 . 2 . . 24 93 . 4 . 2 4 Destroy 134 | . 3 . 1 . 1 . 2 . . 24 93 . 4 . 2 4 Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 12668 | 80 1162 658 2236 . 871 178 436 129 . 794 2739 137 882 . 741 1625 Guns 12504 | 74 1149 658 2236 . 871 178 430 129 . 794 2699 137 882 . 741 1526 Cannons . | . . . . . . . . . . . . . . . . . Explosions 139 | . . . . . . . . . . . 40 . . . . 99 Melee . | . . . . . . . . . . . . . . . . . Ramming 25 | 6 13 . . . . . 6 . . . . . . . . . Kinetic 12256 | 74 1149 658 2236 . 623 178 430 129 . 794 2699 137 882 . 741 1526 Thermal 347 | . . . . . 248 . . . . . . . . . . 99 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 40 | . . . . . . . . . . . 40 . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . 1 . . . . 10 10 10 10 12 . Average Corruption 8 | . . . . . . 1 . . . . 4 10 10 10 11 . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 142 | . . . . . . 3 . . . . 38 34 19 10 38 . Message Errors 38 | . . . . . . . . . . . 10 12 8 . 8 . Matter Fused 20 | . . . . . . . . . . . 8 4 3 1 4 . Heat Flow Errors 14 | . . . . . . . . . . . 5 1 . 3 5 . Energy Discharges 17 | . . . . . . . . . . . 4 3 2 2 6 . Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . Parts Fused 3 | . . . . . . . . . . . 2 . . 1 . . Data Loss (minor) 19 | . . . . . . 1 . . . . . 5 3 3 7 . Data Loss (major) 11 | . . . . . . . . . . . 4 3 1 . 3 . Misfires 9 | . . . . . . . . . . . 2 3 2 . 2 . Alerts 5 | . . . . . . . . . . . . 2 . . 3 . Weapon Failures 5 | . . . . . . 2 . . . . 2 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 8 | . . . . . . . . . . . . . . . . 8 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 8 | . . . . . . . . . . . . . . . . 8 Melee . | . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 93 | . . . . . . . . . . . . . . . . 93 Shots 2 | . . . . . . . . . . . . . . . . 2 Rammed 6 | 2 3 . . . . 1 . . . . . . . . . . Targets Rammed 7 | 2 3 . . . . 1 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . . . . . Highest Temperature 404 | . 20 23 65 . 30 84 108 92 . 94 404 167 85 214 324 102 Average Temperature 62 | . 5 4 21 . 7 30 50 49 . 36 89 53 30 91 112 37 Received Heat Transfer 1564 | . 417 120 320 . . 18 24 . . 117 93 . 295 . 118 42 Effects 5 | . . . . . . . . . . . 4 . . . 1 . Shutdowns 2 | . . . . . . . . . . . 1 . . . 1 . Interference 2 | . . . . . . . . . . . 2 . . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . . . Siege Activations 16 | . . . . . . . . 2 . 2 7 1 2 . 2 . Total Turns 1211 | . . . . . . . . 965 . 15 96 98 23 . 14 . Longest Duration 901 | . . . . . . . . 901 . 10 35 98 13 . 11 . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . 2 . . . . . Heat Transferred 753 | . . . . . 703 . . . . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Maximum Alert Level 2 | . . . 1 . . . . . . 1 2 . . . . 1 Low Security (%) 70 | 100 100 100 44 100 100 100 100 100 100 64 4 . . . . 69 Level 1 15 | . . . 55 . . . . . . 35 22 . . . . 30 Level 2 13 | . . . . . . . . . . . 72 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . . . . . Peak Influence 639 | 5 171 108 296 114 . 32 82 . . 276 639 . . . . 326 Initial 144 | . . 69 28 114 . . 9 . . . 144 . . . . 36 Average 131 | . 65 38 193 42 . 7 26 . . 131 424 . . . . 96 Influence Increases 4164 | 10 466 224 757 12 . 100 142 . . 276 1255 45 160 . 155 562 Destroy 0b10 Robot/C 2620 | . 340 140 540 . . 40 100 . . 200 760 20 140 . 120 220 Destroy 0b10 Robot/NC 175 | 10 15 20 45 . . 5 10 . . 10 45 . . . . 15 Destroy Leader 574 | . 64 34 138 . . 22 32 . . 20 164 10 20 . 20 50 Allied During Kill 2 | . . . . . . 2 . . . . . . . . . . Successful Hack 36 | . . . . 12 . . . . . . 24 . . . . . Disable Machine 330 | . . . 15 . . 15 . . . 15 75 . . . . 210 Destroy Structure 112 | . 2 . 4 . . 1 . . . 1 52 . . . . 52 Partial Spotted 15 | . . . . . . 15 . . . . . . . . . . Lose Combat Pursuer 300 | . 45 30 15 . . . . . . 30 135 15 . . 15 15 Influence Decreases 3877 | 10 301 321 573 264 . 80 162 . . . 901 642 193 . 97 333 Entered New Map 680 | . . 96 40 138 . . 11 . . . 132 234 7 . . 22 Time Decay 2782 | 10 251 215 523 126 . 45 151 . . . 589 398 186 . 97 191 Lost Part 230 | . 50 10 10 . . . . . . . 30 10 . . . 120 Lost Ally 35 | . . . . . . 35 . . . . . . . . . . Purge Threat 150 | . . . . . . . . . . . 150 . . . . . Squads Dispatched 29 | . 2 . 4 2 . 1 1 . . . 12 . . . . 7 Investigation 2 | . 2 . . . . . . . . . . . . . . . Extermination 8 | . . . . 1 . . 1 . . . 4 . . . . 2 Reinforcement 8 | . . . 4 1 . . . . . . 1 . . . . 2 Assault 1 | . . . . . . . . . . . 1 . . . . . Garrison 10 | . . . . . . 1 . . . . 6 . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Distress Signals 10 | . 4 . 4 . . . . . . . 1 . . . . 1 Communications Jammed 2 | . . . . . . . . . . 1 1 . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 190 | . 26 10 37 . 10 5 7 . . 11 48 2 7 . 7 20 Peak Tracking Total 7 | . 5 3 6 1 5 1 2 . . 4 6 1 4 . 3 7 Tactical Retreats 18 | . 2 2 1 . 1 . . . . 2 7 1 . . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Traps Triggered 11 | . 2 . . 4 . 1 1 . . 2 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Machines Disabled 22 | . . . 1 . . 1 . . . 1 5 . . . . 14 Max in Single Turn 12 | . . . 1 . . . . . . 1 4 . . . . 12 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Machines Accessed 14 | . . . . 1 . . 1 . 1 . 5 . 1 4 . 1 Terminals 4 | . . . . . . . . . 1 . 2 . . . . 1 Fabricators 1 | . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . Total Hacks 36 | . . . . 2 . . 1 . 2 . 11 . 1 17 . 2 Successful 25 | . . . . 1 . . 1 . 1 . 4 . 1 17 . . Failed 10 | . . . . 1 . . . . 1 . 6 . . . . 2 Catastrophic 2 | . . . . . . . . . . . 1 . . . . 1 Database Lockouts 1 | . . . . . . . . . . . 1 . . . . . Manual 2 | . . . . . . . . . . . 2 . . . . . Terminals 8 | . . . . . . . . . 2 . 4 . . . . 2 Fabricators 1 | . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . Scanalyzers 5 | . . . . 2 . . . . . . 3 . . . . . Garrison Access 3 | . . . . . . . . . . . 3 . . . . . Terminal Hacks 20 | . . . . . . . . . 1 . 1 . 1 17 . . Record 5 | . . . . . . . . . . . . . . 5 . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . Prototype ID Bank 4 | . . . . . . . . . . . . . . 4 . . Open Door 1 | . . . . . . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . 1 . . . . . . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . Scanalyzer 3 | . . . . 1 . . . . . . 2 . . . . . Retrieve Study 3 | . . . . 1 . . . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 7 | . . . . 1 . . . . 1 . 4 . . . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . 1 . . . . . . 2 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Total Allies 19 | . . . . . 18 . . . . . . . . . 1 . Largest Group 18 | . . . . . 18 7 . . . . . . . . 1 . Highest-Rated Group 434 | . . . . . 434 209 . . . . . . . . 48 . Highest-Rated Ally 48 | . . . . . 35 31 . . . . . . . . 48 . Initial Warlord ECA Mod 9 | . . . . . . . . . . . 9 9 9 9 8 8 Total Orders 1 | . . . . . . . . . . . . . . . 1 . STAY 1 | . . . . . . . . . . . . . . . 1 . Ally Attacks 193 | . . . . . 167 26 . . . . . . . . . . Total Damage 3113 | . . . . . 2837 276 . . . . . . . . . . Kills 7 | . . . . . 6 1 . . . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 4427 | 28 606 . . . 699 255 482 456 4 388 1277 . . . 53 179 Seismic 634 | 28 606 . . . . . . . . . . . . . . . T.N.C. 954 | . . . . . 699 255 . . . . . . . . . . Jamming 2839 | . . . . . . . 482 456 4 388 1277 . . . 53 179 Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 4 | . . . . . . . . . . . . 1 1 . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Turns Passed 12678 | 107 917 607 1587 341 1010 271 524 1855 4 388 1850 942 450 246 1055 524 Spaces Moved 5839 | 52 331 320 583 139 663 128 297 521 3 178 913 515 250 151 492 303 Core 156 | 3 . . . . 143 . . . . . . . . . . 10 Treads 3017 | 49 198 . 426 139 503 128 297 521 3 178 575 . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 2649 | . 133 320 157 . . . . . . . 338 515 250 151 492 293 Hover 17 | . . . . . 17 . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 140 140 150 240 50 160 160 160 160 160 160 160 160 145 160 50 Average Speed 163 | 153 174 149 218 240 136 160 160 160 160 160 160 160 160 145 160 141 Slowest Speed 240 | 160 240 155 240 240 240 160 160 160 160 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . . . . 3 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 5 55 45 43 6 97 5 11 96 . 87 29 60 38 60 50 13 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . . . . . . . 1 . 3 . . Known Exits Taken 1 | . . . . . . . . . 1 . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 . . 1 . . . . 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . . . . . . . 2 . 3 . Spaces Dug 9 | . . . . . . . . . . . 1 2 . . 6 . Terrain Destroyed 67 | . . . . . . . . . . 1 28 2 1 . 13 22 Melee . | . . . . . . . . . . . . . . . . . Projectile 18 | . . . . . . . . . . . 2 2 1 . 12 1 AOE 21 | . . . . . . . . . . . . . . . . 21 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Total 8162 | 67 531 394 755 148 726 182 323 1539 2 240 1116 627 280 174 715 343 Wait 1673 | . 106 30 59 . 10 40 1 994 . 19 92 105 19 . 195 3 Move 5826 | 52 330 319 582 139 662 127 297 520 2 177 912 514 249 150 491 303 Hop . | . . . . . . . . . . . . . . . . . Pick Up 96 | 3 10 8 17 1 6 4 5 6 . 6 18 2 2 2 . 6 Fast Attach 34 | 7 . . 2 . 10 2 . . . 2 3 . . 7 1 . Attach 29 | . 5 3 2 2 . . 2 . . . 5 1 . . 1 8 Detach . | . . . . . . . . . . . . . . . . . Swap 79 | . 2 3 14 . 3 1 4 7 . 7 20 2 1 7 6 2 Drop 68 | . . . 14 . 13 2 4 8 . 12 5 1 1 8 . . Fire 338 | 4 75 31 65 . 22 5 9 2 . 17 61 2 8 . 16 21 Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 6 | 1 3 . . . . 1 1 . . . . . . . . . Escape Stasis 6 | . . . . 6 . . . . . . . . . . . . Rewire 7 | . . . . . . . . 2 . . . . . . 5 . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Waste -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 108 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 16) 988 | -10/Materials | Discovered new exit (range 11) 1025 | -10/Materials | Entered another Materials area 1025 | -9/Materials | Evolved 2 slots: Weapon x2 1195 | -9/Materials | Discovered new exit (range 16) 1322 | -9/Materials | Build established: Gunner 1596 | -9/Materials | Discovered new exit (range 16) 1632 | -9/Materials | Entered another Materials area 1632 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1817 | -8/Materials | Discovered new exit (range 16) 2177 | -8/Materials | Build established: Scavenger-Tank 2773 | -8/Materials | Discovered new exit (range 11) 3147 | -8/Materials | Build established: Scavenger-Gunner 3219 | -8/Materials | Entered Factory 3219 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3560 | -7/Factory | Sucked down chute 3560 | -7/Factory | Entered Waste 3589 | -7/Waste | Spotted C-40 Crusher 3599 | -7/Waste | Spotted C-40 Crusher 3601 | -7/Waste | Released all parts (13) 3604 | -7/Waste | Spotted C-40 Crusher 3605 | -7/Waste | Spotted C-40 Crusher 3648 | -7/Waste | Spotted C-40 Crusher 3673 | -7/Waste | Warlord forces began an assault 3716 | -7/Waste | Allies destroyed C-40 Crusher 3724 | -7/Waste | Allies destroyed C-40 Crusher 3736 | -7/Waste | Allies destroyed C-40 Crusher 3739 | -7/Waste | Allies destroyed C-40 Crusher 3746 | -7/Waste | Allies destroyed C-40 Crusher 3771 | -7/Waste | Lost 9 allies 3787 | -7/Waste | Spotted C-40 Crusher 3805 | -7/Waste | Allies destroyed C-40 Crusher 4350 | -7/Waste | Discovered new exit (range 15) 4378 | -7/Waste | Build established: Tank 4570 | -7/Waste | Entered Factory 4570 | -7/Factory | Accompanied by 7 allies 4633 | -7/Factory | Lost 3 allies 4750 | -7/Factory | Discovered new exit (range 15) 4767 | -7/Factory | Garrison activated, responded to threat 4841 | -7/Factory | Entered another Factory area 4841 | -6/Factory | Evolved 2 slots: Weapon x2 5133 | -6/Factory | Build established: Scavenger-Executioner 5272 | -6/Factory | Discovered new exit (range 11) 5351 | -6/Factory | Discovered new exit (range 4) 5365 | -6/Factory | Sucked down chute 5365 | -6/Factory | Entered Waste 5365 | -6/Waste | The area was eerily silent 6597 | -6/Waste | Found Prototype Launcher 6597 | -6/Waste | Identified Tesla Bomb Launcher 6709 | -6/Waste | Discovered new exit (range 13) 7220 | -6/Waste | Entered Factory 7224 | -6/Factory | Identified exit to DSF 7224 | -6/Factory | Entered DSF 7303 | -6/DSF | Additional patrols routed to DSF 7429 | -6/DSF | Discovered new exit (range 14) 7535 | -6/DSF | Sterilization system engaged 7555 | -6/DSF | Ambient heat levels rising (+10) 7570 | -6/DSF | Ambient heat levels rising (+10) 7585 | -6/DSF | Ambient heat levels rising (+10) 7600 | -6/DSF | Ambient heat levels rising (+10) 7612 | -6/DSF | Entered Factory 7612 | -5/Factory | Evolved 2 slots: Propulsion x2 8137 | -5/Factory | Central database locked down 8487 | -5/Factory | Garrison activated, responded to threat 8764 | -5/Factory | Garrison activated, responded to threat 8808 | -5/Factory | Destroyed 9 combat bots 9061 | -5/Factory | Build established: Executioner 9262 | -5/Factory | Discovered new exit (range 7) 9334 | -5/Factory | System corruption reached 10% 9412 | -5/Factory | First assault squad dispatched 9462 | -5/Factory | Entered Upper Caves 9468 | -5/Upper Caves | Met a Warlord Commander 9469 | -5/Upper Caves | Learned location of Warlord (-4) 9470 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 9470 | -5/Upper Caves | Found Encrypted Comm Array 9571 | -5/Upper Caves | Spotted B-75 Beast 9967 | -5/Upper Caves | Build established: Scavenger-Executioner 10316 | -5/Upper Caves | Discovered new exit (range 12) 10404 | -5/Upper Caves | Entered another Upper Caves area 10658 | -5/Upper Caves | Learned Factory trap positions 10837 | -5/Upper Caves | Discovered new exit (range 12) 10854 | -5/Upper Caves | Entered Zhirov 10858 | -5/Zhirov | Discovered new exit (range 3) 10885 | -5/Zhirov | Met Zhirov 10913 | -5/Zhirov | Learned location of Quarantine (-2) 10913 | -5/Zhirov | Learned location of Testing (-3) 10913 | -5/Zhirov | Learned location of Command (-1) 10926 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10950 | -5/Zhirov | Found Alien Artifact 10950 | -5/Zhirov | Identified Integrated Reactor 10950 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10970 | -5/Zhirov | Found Alien Artifact 11100 | -5/Zhirov | Entered Proximity Caves 11186 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 11334 | -4/Proximity Caves | Learned Research stockpile data 11443 | -4/Proximity Caves | Spotted B-86 Titan 11967 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 12088 | -4/Proximity Caves | Discovered new exit (range 11) 12155 | -4/Proximity Caves | Entered Factory 12155 | -4/Factory | Evolved 2 slots: Weapon x2 12156 | -4/Factory | Identified exit to Upper Caves 12157 | -4/Factory | Loaded intel: 69 trap records 12339 | -4/Factory | Garrison activated, responded to threat 12387 | -4/Factory | Lost 3 parts (1n2w) 12553 | -4/Factory | Lost 3 parts (1u2w) 12674 | -4/Factory | Released all parts (9) 12679 | -4/Factory | Self-destructed Last Messages --------------- 12671_ Penetrated by Slug. 12671_ Slug penetrates K-01 Serf. 12672_ K-01 Serf collects debris. 12673_ Penetrated by Slug. 12674_ Released Core Analyzer. 12674_ Released Coil Gun. 12674_ Released Antimatter Reactor. 12674_ Released Hvy. Machine Gun. 12674_ Released Huge Storage Unit. 12674_ Released Core Analyzer. 12674_ Released Adv. Cooling System. 12674_ Released Hvy. Machine Gun. 12674_ Released Arm. Huge Wheel. 12674_ U-05 Engineer builds a Wall. 12674_ Extracted 98 matter. 12676_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 3J. 12676_ K-01 Serf collects debris. 12677_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????^?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????^?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ????????????????? | | ??????????????????????????????? ???????????????? | | ???????????????????????######## ???????????????? | | ???????????????????????# ????????????????? | | ??????????????????????? k ?????????????????? | | ??????????????????????? ?????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????## ???????????????????? | | ??????????????????????? #???????????????????? | | ???????????????????????T w #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ????????###########????# @ #???? ?????????????? | | ????????# ! ??### ###??""?????????????? | | ????????# ?# #? ""?????????????? | | ????????# ] ?# s #? ""?????????????? | | ????????# # [ # """" "?????????? | | ?????????? # =%= k# ??????????? | | ?????????????? """" *; !!*%! ; ""????????????? | | ?????????????? """"=%# !![!* # ""????????????? | | ?????????????? """" =#k!*[%=[= # """????????????? | | ???????????????"""" ?# *!!*! % #? """????????????? | | ??????????????"""" ?# !!*!! []#?? ?????????????? | | ?????????????""""??## ! w##??? ?????????????? | | ?????????????? ???# !#################### | | ???????##########+####hh * =!u!! "" | | ??????### !% *!! " | | ?? !! % " | | ?? " | | ?? = T | | ????? *% "" | | ??????? "" | | /#####??# ## | | #??# #? | | #??# ^^ ##### ! ! #? | | " #??# ^^ ^^#???# %| #? | | #### #???# % #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 65 Energy Generation 31 Energy Capacity 815 Matter Stores 490 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 160 Resistance: EM 15 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 9 Recoil Reduction 6 Particle Charging 30 Kinecelleration 40 Salvage Targeting 1 Authchip Count 1 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -7/Factory | Hacked Hyp. Coil Gun | -5/Factory | Hacked KE Penetrator | -5/Factory | Hacked Alien Tech Used ----------------- Integrated Reactor Achievements -------------- I Like You, Cogmind Challenges ------------ None Game ------ Seed SalvageReactiveJammer Manual? 0 Play Time 01:05:05 Cumulative 260.9 hours Start 2025.12.10 @ 01:14:12 End 2025.12.11 @ 18:06:53 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 32 Types 14/1/11/1/0/1/2/1/0/1 Lore% 83 Gallery% 73 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d534402-6539-47fe-8718-64de03dc7fa6