Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.18 @ 02:57:53 Player: Atrele Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (94) 470 Value Destroyed (2996) 2996 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (1073) 1073 TOTAL SCORE: 8379 Bonus ------- High Alert Combat Kills 73 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 700/700 Matter 265/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (5) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Hacking Suite Authchip [R/NC] > --- WEAPON (2) ------- Gatling Laser Gatling Laser > --- INVENTORY (20) --- Aerolev Unit Gravmag System Huge Storage Unit Authchip [R/Combat] Component Analysis Suite Heavy Particle Gun Heavy Particle Gun Gatling Laser Gatling Laser Wave Gun Variable Charge Gun Minigun Gauss Cannon Enhanced Gauss Cannon Heavy Missile Launcher Improved Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Bomb Drone Bay > --- WEAPON ----------- Wave Gun Enhanced Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Gravmag System Gravmag System Improved Heat Sink Huge Storage Unit Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Laser Gatling Laser Minigun Gauss Rifle Gauss Cannon Heavy Missile Launcher Improved Datajack [Rating: 44] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Authchip [R/NC] Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Slots Evolved 6 | . . . . . 4 . . 2 Power . | . . . . . . . . . Propulsion 3 | . . . . . 2 . . 1 Utility 3 | . . . . . 2 . . 1 Weapon . | . . . . . . . . . Parts Attached 145 | 6 10 8 1 18 33 49 16 4 Power 18 | 1 1 2 . 3 2 8 1 . Engine 12 | 1 . . . 3 1 6 1 . Core 6 | . 1 2 . . 1 2 . . Reactor . | . . . . . . . . . Propulsion 62 | 2 2 3 . 2 18 27 7 1 Treads 1 | . . . . . 1 . . . Leg 60 | 2 2 3 . 2 17 27 6 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . 1 . Utility 31 | 1 5 1 1 7 7 5 3 1 Device 16 | . . 1 . 5 5 4 . 1 Storage 11 | 1 4 . 1 2 1 . 2 . Processor 2 | . 1 . . . 1 . . . Hackware 2 | . . . . . . 1 1 . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 34 | 2 2 2 . 6 6 9 5 2 Energy Gun 16 | . . . . . 3 8 3 2 Energy Cannon 5 | . . . . 2 3 . . . Ballistic Gun 9 | 2 2 2 . 2 . . 1 . Ballistic Cannon 3 | . . . . 1 . 1 1 . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 . 2 1 . Parts Lost 17 | . . 1 . . . 15 . 1 Power 3 | . . . . . . 3 . . Propulsion 10 | . . . . . . 9 . 1 Utility 3 | . . . . . . 3 . . Weapon 1 | . . 1 . . . . . . Highest Loss Streak 4 | . . 1 . . . 4 . 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 97 99 100 98 96 95 99 100 Engine 6 | . 6 . . 10 7 8 8 7 Core 3 | . 7 14 14 3 1 . . . Leg 32 | . 28 28 28 28 35 34 35 38 Device 10 | . . 4 14 13 17 14 5 7 Storage 10 | . 14 14 14 13 9 9 9 7 Processor 7 | . 11 10 . . 6 9 9 7 Hackware 2 | . . . . . . . 12 15 Energy Gun 8 | . . . . . 12 14 12 14 Energy Cannon 1 | . . . . . 3 3 . . Ballistic Gun 10 | . 28 27 28 19 1 . 2 . Ballistic Cannon 1 | . . . . 4 1 . 2 . Peak Build Rating 44 | 6 12 15 17 32 42 44 39 41 Average Rating 26 | 4 9 13 15 14 34 32 35 40 On Entrance 19 | . 6 12 15 17 16 36 34 35 Naked Turns . | . . . . . . . . . Heaviest Build 87 | 12 87 17 22 36 67 70 65 64 Greatest Support 55 | 20 20 20 20 20 50 55 45 45 Greatest Overweight (x) 21 | 1 4 . 1 1 21 5 1 1 Average Overweight (x) . | . . . . . 1 1 1 1 Largest Inventory Capacity 25 | 8 25 8 10 15 20 20 25 20 Average Capacity 15 | 7 9 8 8 10 18 20 20 20 Most Carried 20 | 2 9 8 9 11 20 20 20 18 Average Carried 14 | 1 7 7 7 7 17 17 19 17 Final Capacity 20 | 8 8 8 10 15 20 20 20 20 Final Carried 20 | 2 8 7 9 10 20 19 19 17 Class Distribution -------------------- 78% | Scavenger-Mutant 15% | Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Matter Collected 2175 | 183 333 217 . 247 402 557 236 . Remotely . | . . . . . . . . . Salvage Created 3706 | . 442 320 . 148 1218 1125 453 . Parts 203 | . 34 21 . 10 74 40 24 . Haulers Intercepted 11 | . 2 . . . 6 . 3 . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Combat Hostiles Destroyed 69 | . 7 8 . 3 21 24 6 . Guns 49 | . 7 8 . . 15 13 6 . Cannons 14 | . . . . . 6 8 . . AOE 2 | . . . . 2 . . . . Classes Destroyed 11 | . 5 1 . 1 . 4 . . Worker 5 | . 2 . . 1 2 . . . Builder 1 | . . . . 1 . . . . Hauler 11 | . 2 . . . 6 . 3 . Watcher 8 | . 3 . . . 3 . 2 . Swarmer 12 | . 3 2 . . 7 . . . Grunt 38 | . 4 4 . 3 8 16 3 . Duelist 2 | . . . . . . 2 . . Sentry 12 | . . 2 . . 6 3 1 . Hunter 3 | . . . . . . 1 2 . Programmer 1 | . . . . . . 1 . . Behemoth 1 | . . . . . . 1 . . Best Kill Streak 7 | . 3 2 . 3 7 5 2 . Combat Bots Only 5 | . 2 2 . 3 2 5 2 . Max Kills in Single Turn 2 | . 1 1 . 2 2 1 1 . Gunslinging 1 | . . . . . 1 . . . Exploded 1 | . . . . 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Hostile Shots Fired 455 | . 28 57 . 8 91 226 41 4 Missed 124 | . 2 10 . 3 30 70 8 1 Damage Taken 4245 | . 245 450 . 145 603 2374 392 36 Core 521 | . 50 69 . 16 37 275 74 . Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1221 | . 75 133 . 39 183 665 116 10 Regen/Repaired (Parts) 213 | . . . . . 140 . 73 . Core Remaining (%) 58 | 100 . . . 46 . . 29 . Volleys Fired 241 | . 27 29 . 8 56 85 36 . Largest 2 | . 2 2 . 2 2 2 2 . Hottest 149 | . 46 46 . 100 149 149 149 . Shots Fired 464 | . 54 52 . 13 112 161 72 . Gun 360 | . 54 52 . 9 87 93 65 . Cannon 103 | . . . . 3 25 68 7 . Launcher 1 | . . . . 1 . . . . Special . | . . . . . . . . . Kinetic 165 | . 54 52 . 9 30 6 14 . Thermal 298 | . . . . 3 82 155 58 . Explosive 1 | . . . . 1 . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 23 | . 9 17 . 2 23 22 21 . Robot Miss Streak 4 | . 2 4 . 1 3 2 2 . Penetration Max 1 | . . . . . 1 . . . Secondary Targets 7 | . . 2 . . 2 3 . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . Shots Hit Robots 363 | . 37 42 . 6 91 130 57 . Core Hits 158 | . 21 16 . 4 51 41 25 . Critical Kills 3 | . . . . 1 . 2 . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 13 | . . 1 . 1 3 5 3 . Burn 5 | . . . . . 2 1 2 . Meltdown 3 | . . . . 1 . 2 . . Destroy 1 | . . 1 . . . . . . Blast 4 | . . . . . 1 2 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7648 | . 509 634 . 470 1964 2802 1269 . Guns 5164 | . 509 626 . 44 1412 1506 1067 . Cannons 2207 | . . . . 196 549 1296 166 . Explosions 230 | . . . . 230 . . . . Melee . | . . . . . . . . . Ramming 47 | . . 8 . . 3 . 36 . Kinetic 2108 | . 509 626 . 44 530 169 230 . Thermal 5466 | . . . . 399 1431 2633 1003 . Explosive 27 | . . . . 27 . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . 1 2 . . Average Corruption 1 | . . . . . 1 1 . . Corruption Purged 3 | . . . . . 1 2 . . Corruption Blocked . | . . . . . . . . . Effects 1 | . . . . . . 1 . . Energy Discharges 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 71 | . . . . 36 24 8 3 . Projectiles 71 | . . . . 36 24 8 3 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 6 | . . . . . 4 . 2 . Impact 1 | . . . . . . . 1 . Kinetic 5 | . . . . . 4 . 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 82 | . . . . 82 . . . . Shots 2 | . . . . 2 . . . . Rammed . | . . . . . . . . . Targets Rammed 10 | . . 2 . . 2 . 6 . Kicked 10 | . . 2 . . 2 . 6 . Crushed . | . . . . . . . . . Highest Temperature 387 | . 9 21 . 13 154 282 387 . Average Temperature 64 | . 4 8 . 7 57 68 87 . Received Heat Transfer 1920 | . 120 213 . 33 234 1167 126 27 Effects 3 | . . . . . . 3 . . Interference 3 | . . . . . . 3 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . 1 . 3 . . Combat Hostiles 4 | . . . . 1 . 3 . . Parts Melted 21 | . . . . 2 6 11 2 . Heat Transferred 10234 | . . . . 400 3155 4501 2178 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Peak Influence 845 | . 148 222 . 117 333 845 440 14 Initial 354 | . . 27 . . . 38 354 14 Average 211 | . 60 113 . 56 176 394 245 13 Maximum Alert Level 3 | . . 1 . . 1 3 2 . Low Security (%) 52 | 100 100 82 . 100 49 13 32 100 Level 1 33 | . . 17 . . 50 39 59 . Level 2 12 | . . . . . . 39 8 . Level 3 1 | . . . . . . 6 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . . . 2 4 . 2 1 Investigation 4 | . . . . 1 1 . 2 . Extermination 1 | . . . . . . . . 1 Reinforcement 3 | . . . . 1 2 . . . Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Distress Signals 7 | . 1 . . . 6 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 108 | . 14 9 . 3 39 29 13 1 Peak Tracking Total 7 | . 3 2 . 3 7 6 2 2 Tactical Retreats 6 | . 1 . . . 5 . . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Traps Triggered 15 | . 2 . . . 4 7 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Machines Disabled 2 | . . . . . 2 . . . Max in Single Turn 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Machines Accessed 27 | . 5 1 5 2 7 3 4 . Terminals 14 | . 5 . . . 4 3 2 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 1 . 1 . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 1 . 1 . Garrison Access 1 | . . . . . 1 . . . Total Hacks 112 | . 12 1 50 2 22 5 20 . Successful 85 | . 3 1 50 2 13 3 13 . Failed 27 | . 9 . . . 9 2 7 . Catastrophic 8 | . 4 . . . 3 . 1 . Database Lockouts . | . . . . . . . . . Manual 25 | . 9 . 1 . 6 . 9 . Terminals 37 | . 12 . . . 11 5 9 . Fabricators . | . . . . . . . . . Repair Stations 7 | . . . . . 4 . 3 . Recycling Units . | . . . . . . . . . Scanalyzers 12 | . . . . . 4 . 8 . Garrison Access 3 | . . . . . 3 . . . Terminal Hacks 65 | . 3 1 50 2 4 3 2 . Record 50 | . . . 49 . 1 . . . Prototype ID Bank 5 | . 2 . . . 3 . . . Open Door 4 | . . 1 . 2 . 1 . . Level Access Points 1 | . . . . . . . 1 . Branch Access Points 2 | . 1 . . . . . 1 . Emergency Access Points 1 | . . . . . . 1 . . Garrison Registry 1 | . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . . . . . 4 . 3 . Scan Component 4 | . . . . . 2 . 2 . Repair 3 | . . . . . 2 . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 12 | . . . . . 4 . 8 . Insert Component 5 | . . . . . 2 . 3 . Analyze 7 | . . . . . 2 . 5 . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 5 . . . 6 1 4 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . 1 . 3 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . 2 . 1 . Time 126 | . . . . . 82 . 44 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . . . 1 . 3 . Part Schematics Acquired 4 | . . . . . 1 . 3 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . Programmers 3 | . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 8 | . . . . . . 8 . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 8 | . . . . . . 8 . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Turns Passed 9062 | 69 1126 487 861 761 1787 2254 1461 256 Spaces Moved 4648 | 47 766 312 611 445 730 975 633 129 Core 9 | 8 . . . . 1 . . . Treads . | . . . . . . . . . Legs 4639 | 39 766 312 611 445 729 975 633 129 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 190 190 190 Average Speed 164 | 124 128 120 140 151 191 191 190 190 Slowest Speed 1100 | 190 400 120 190 190 1100 470 190 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 53 | 4 100 61 91 63 60 72 27 4 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 3 | . 1 . . . 1 . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 60 | . . . . 53 5 2 . . Melee . | . . . . . . . . . Projectile 8 | . . . . 1 5 2 . . AOE 52 | . . . . 52 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Total 5565 | 54 857 374 613 520 998 1197 814 138 Wait 332 | . 35 13 . 14 146 23 101 . Move 4640 | 46 765 311 610 444 729 974 632 129 Hop . | . . . . . . . . . Pick Up 66 | 2 10 2 1 13 16 13 9 . Fast Attach 31 | 6 1 2 . 4 7 8 3 . Attach 25 | . . . . 6 4 12 1 2 Detach 6 | . . . . 4 1 1 . . Swap 89 | . 9 6 1 8 22 29 12 2 Drop 90 | . 10 9 1 19 15 22 14 . Fire 241 | . 27 29 . 8 56 85 36 . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 10 | . . 2 . . 2 . 6 . Crush . | . . . . . . . . . Escape Stasis 35 | . . . . . . 30 . 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 18) 616 | -10/Materials | Discovered new exit (range 18) 684 | -10/Materials | Discovered new exit (range 8) 994 | -10/Materials | Discovered new exit (range 15) 996 | -10/Materials | Identified exit to Mines 1196 | -10/Materials | Entered Mines 1241 | -10/Mines | Build established: Scavenger-Mutant 1247 | -10/Mines | Discovered new exit (range 3) 1256 | -10/Mines | Found the Drone Emporium 1287 | -10/Mines | Found Prototype Device 1651 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1659 | -10/Mines | Found Prototype Device 1678 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1678 | -10/Mines | Discovered new exit (range 5) 1683 | -10/Mines | Entered Exiles 1712 | -10/Exiles | Met 8R-AWN 1733 | -10/Exiles | Met EX-HEX 1807 | -10/Exiles | Visited The Gauntlet 1920 | -10/Exiles | Met EX-DEC 1950 | -10/Exiles | Learned location of Zion (-7) 1985 | -10/Exiles | Met EX-BIN 1999 | -10/Exiles | Aligned with FarCom system 2000 | -10/Exiles | Given EX-Vault access code 2077 | -10/Exiles | Opened EX-Vault 2105 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2365 | -10/Exiles | Found YOLO Cannon 2527 | -10/Exiles | Discovered new exit (range 10) 2544 | -10/Exiles | Left Exiles lab with YOLO Cannon 2544 | -10/Exiles | Entered Mines 2551 | -9/Mines | Core integrity fell below 50% 2562 | -9/Mines | Identified Exp. Sensor Array 2569 | -9/Mines | Identified Bomb Drone Bay 2891 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2965 | -9/Mines | Met a Derelict shopkeep closing up shop 3043 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3044 | -9/Mines | Found DCF Scrap (12 items) 3277 | -9/Mines | Discovered new exit (range 16) 3305 | -9/Mines | Entered Materials 3305 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4315 | -8/Materials | Discovered new exit (range 16) 4348 | -8/Materials | Identified exit to Factory 4607 | -8/Materials | Repaired Gatling Laser 4646 | -8/Materials | Repaired Carbon-fiber Leg 4762 | -8/Materials | Garrison activated, responded to threat 4949 | -8/Materials | Discovered exit to Factory (range 7) 5090 | -8/Materials | Identified exit to Garrison 5092 | -8/Materials | Entered Garrison 5248 | -8/Garrison | Triggered checkpoint 5260 | -8/Garrison | Triggered checkpoint 5304 | -8/Garrison | Triggered checkpoint 5428 | -8/Garrison | Lost 4 parts (1p3n) 5637 | -8/Garrison | Discovered new exit (range 12) 5656 | -8/Garrison | Identified exit to Materials 5718 | -8/Garrison | Triggered checkpoint 5762 | -8/Garrison | Triggered checkpoint 5822 | -8/Garrison | Discovered exit to Materials (range 5) 5969 | -8/Garrison | Lost 4 parts (3n1u) 6092 | -8/Garrison | Discovered exit to Materials (range 10) 6214 | -8/Garrison | Discovered exit to Materials (range 27) 6214 | -8/Garrison | Discovered exit to Materials (range 34) 6214 | -8/Garrison | Discovered exit to Materials (range 53) 6214 | -8/Garrison | Discovered exit to Materials (range 50) 6471 | -8/Garrison | Spotted B-75 Beast 6507 | -8/Garrison | Core integrity fell below 50% 6513 | -8/Garrison | Destroyed B-75 Beast 6530 | -8/Garrison | Lost 3 parts (1p1n1u) 6530 | -8/Garrison | Lost 8 allies 6948 | -8/Garrison | Triggered checkpoint 7046 | -8/Garrison | Installed Relay Interface Framework 7346 | -8/Garrison | Entered Materials 8106 | -8/Materials | Repaired Rnf. Deuterium Engine 8192 | -8/Materials | Discovered exit to Factory (range 4) 8531 | -8/Materials | Build established: Hacker-Mutant 8807 | -8/Materials | Entered Factory 8807 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9063 | -7/Factory | Self-destructed Last Messages --------------- PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=FACTORY GOAL=ESCAPE 08807_ Receiving FarCom transmissions... 08866_ Triggered Stasis Trap. 08866_ A bubble of rippling energy engulfs the area. 08866_ Field strength at 85. 08868_ Field strength at 70. 08869_ Field strength at 55. 08870_ Field strength at 40. 08871_ Field strength at 25. 08872_ Field strength at 10. 08873_ Stasis field depleted. 08962_ Connecting with Terminal... 09029_ ALERT: All DSF locations entering lockdown mode. 09057_ ALERT: Rogue bot located, Programmers report to Factory Zone 8W. 09062_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ??????????# ! # #??????????????????????? | | ??????????########### #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# ############???????????? | | ????????????????????# ???????? | | ????????????????????# ???????? | | ????????????????????# "" """ """ """ """?????????? | | ????????????????????#""" """ """ """?????????????? | | ???????##############"T """ """ """?????????????? | | ???????# ! #""" ?????????? | | ???????# """ """ # "" """ """ """?????????????? | | ???????# """ """ # """ """ """?????????????? | | ???????# """ """ # """ """ """ ""??????????? | | ???????# # g ?????????? | | ???????# """ """ + ?????????? | | ???????# """ """ # ?????????? | | ???????# """ """ # #############??????????? | | ???????# # # #????????????? | | ???????# # # """ "" =#????????????? | | ???????# # # """ "" #????????????? | | ???????# # # """ """ #????????????? | | ???????############## + """ #????????????? | | ????????????????????# @# """ #????????????? | | ????????????????????# # #????????????? | | ##################### # * #????????????? | | ###########????????????? | | #?????????????Y????????? | | #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | ########+##################??????????????????????? | | ????# #???????????????????????????????????? | | ????# #???????????????????????????????????? | | ????# #???????????????????????????????????? | | ????# #???????????????????????????????????? | | ????# #???????????????????????????????????? | | ????# """""" #???????????????????????????????????? | | ????# """""" #???????????????????????????????????? | | ????# """""" #???????????????????????????????????? | | ????# """""" #???????????????????????????????????? | | ????##########???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 20 Authchip Count 3 Item Schematics ----------------- Gauss Cannon | -8/Materials | Scanalyzed Variable Charge Gun | -8/Materials | Scanalyzed Enh. Gauss Cannon | -8/Materials | Scanalyzed Gatling Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AblativeLinkedBroadsword Manual? 0 Play Time 01:18:09 Cumulative 21.4 hours Start 2025.04.18 @ 01:40:30 End 2025.04.18 @ 02:57:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 0 Adventurer 23 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 18 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a164469c-d937-444f-a6df-b52df603f936