Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.15 @ 09:25:49

Player: Benkyo

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (13)       2600
Robots Destroyed (194)     970
Value Destroyed (5969)     5969
Prototype IDs (61)         1220
Alien Tech Used (0)        0
Bonus (5770)               5770
              TOTAL SCORE: 18029

 Bonus
-------
Scavenger                  3000
High Alert Combat Kills    112
Follower Combat Kills      358
Aligned with FarCom        300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500

 Cogmind 
---------
Core Integrity             0/700
Matter                     241/300
Energy                     485/1325
System Corruption          7%
Temperature                Cool (9)
Movement                   Walking (210) Ox2
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
            Antimatter Reactor
>           --- PROPULSION (2) ---
  Assembled Alloy Leg
  Assembled Alloy Leg
>           --- UTILITY (8) ------
  Assembled Nanovents
            Huge Storage Unit
  Assembled Biocell Array
            Structural Scanner
    Zionite Light Carapace
  Assembled Alloy Armor
            GOLEM Unit
>           --- WEAPON (2) -------
  Assembled Focal Cannon
  Assembled Focal Cannon
>           --- INVENTORY (25) ---
    Zionite Light DM Reactor
    Zionite Biocell (600)
    Zionite Biocell (600)
   Improved Sensor Array
   Improved Terrain Scanner
   Advanced Terrain Scan Processor
    Layered Medium Armor Plating
            Component Analysis Suite
            GOLEM Unit
            GOLEM Unit
            GOLEM Unit
            GOLEM Unit
            GOLEM Unit
            GOLEM Unit
            GOLEM Unit
            Missile Launcher
            CR-A16's Pointy Stick

 Peak State 
------------
>           --- POWER ------------
            Antimatter Reactor
>           --- PROPULSION -------
  Assembled Alloy Leg
  Assembled Alloy Leg
>           --- UTILITY ----------
  Assembled Nanovents
  Assembled Nanovents
  Assembled Nanovents
            Huge Storage Unit
  Assembled Biocell Array
  Assembled Alloy Armor
            GOLEM Unit
>           --- WEAPON -----------
  Assembled Focal Cannon
  Assembled Focal Cannon
>           --- INVENTORY --------
    Zionite Light DM Reactor
    Zionite Biocell
    Zionite Biocell
    Zionite Biocell
   Advanced Phase Shifter
    Zionite Light Carapace
    Zionite Light Carapace
            Component Analysis Suite
            GOLEM Unit
            GOLEM Unit
            GOLEM Unit
            GOLEM Unit
            GOLEM Unit
            GOLEM Unit
            GOLEM Unit
            Gauss Cannon
            Missile Launcher
[Rating: 121]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Heavy Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Makeshift Leg
  Wheel                    Armored Wheel
  Hover Unit               Zionite Glidesys I
Utility                    Advanced Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   2   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             233  | 8   16  .   21  1   31  8   43  12  18  11  6   58  .   
  Power                    15   | 2   4   .   1   1   2   .   1   .   .   .   .   4   .   
    Engine                 7    | 2   3   .   1   1   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   1   .   .   .   1   .   1   .   .   .   .   2   .   
    Reactor                3    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   
  Propulsion               48   | 2   2   .   6   .   9   3   6   1   4   1   .   14  .   
    Treads                 26   | 2   2   .   6   .   3   2   4   .   2   .   .   5   .   
    Leg                    9    | .   .   .   .   .   6   1   .   .   .   .   .   2   .   
    Wheel                  11   | .   .   .   .   .   .   .   2   1   2   1   .   5   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  96   | 2   5   .   10  .   9   1   18  9   8   9   2   23  .   
    Device                 36   | 1   1   .   1   .   2   .   7   4   4   6   1   9   .   
    Storage                7    | 1   2   .   .   .   1   .   1   .   .   .   .   2   .   
    Processor              7    | .   .   .   1   .   1   .   1   1   1   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             46   | .   2   .   8   .   5   1   9   4   3   2   .   12  .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   74   | 2   5   .   4   .   11  4   18  2   6   1   4   17  .   
    Energy Gun             10   | 1   2   .   .   .   1   1   2   .   .   .   .   3   .   
    Energy Cannon          13   | .   .   .   .   .   .   .   2   2   1   .   .   8   .   
    Ballistic Gun          23   | 1   2   .   1   .   5   3   7   .   .   .   2   2   .   
    Ballistic Cannon       17   | .   1   .   3   .   4   .   3   .   4   1   1   .   .   
    Launcher               8    | .   .   .   .   .   1   .   3   .   .   .   .   4   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   .   1   .   2   .   1   .   .   .   .   17  .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    System Corruption      3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Parts Lost                 46   | .   2   .   1   .   10  4   7   5   3   2   .   11  1   
  Power                    2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               6    | .   .   .   .   .   3   1   .   .   .   .   .   2   .   
  Utility                  25   | .   1   .   1   .   2   1   4   4   3   1   .   7   1   
  Weapon                   13   | .   .   .   .   .   5   2   3   1   .   1   .   1   .   
  Highest Loss Streak      11   | .   1   .   1   .   4   2   2   3   2   1   .   11  1   
  To Critical Strikes      6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  100 99  100 99  99  99  85  98  99  99  88  92  
  Engine                   3    | .   10  14  11  11  8   .   .   .   .   .   .   .   .   
  Core                     2    | .   2   .   .   .   .   .   .   7   7   7   7   5   .   
  Reactor                  2    | .   .   .   .   .   2   11  8   .   .   .   .   1   7   
  Treads                   12   | .   28  28  22  22  6   9   17  .   6   .   .   10  .   
  Leg                      2    | .   .   .   .   .   15  12  .   .   .   .   .   3   15  
  Wheel                    3    | .   .   .   .   .   .   .   .   15  7   15  15  .   .   
  Device                   10   | .   9   14  4   .   10  .   14  7   21  19  13  11  15  
  Storage                  9    | .   14  14  11  11  11  11  9   7   7   7   7   9   15  
  Processor                16   | .   .   .   9   11  13  22  17  21  15  25  31  21  .   
  Protection               11   | .   4   .   18  22  9   11  12  16  14  7   7   8   23  
  Energy Cannon            1    | .   .   .   .   .   .   .   .   1   6   .   .   6   15  
  Ballistic Gun            7    | .   16  14  .   .   13  17  14  .   .   .   2   8   .   
  Ballistic Cannon         8    | .   6   14  20  22  7   1   .   6   7   15  5   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             143  | 15  32  32  50  50  70  67  128 143 140 120 119 138 .   
  Greatest Support         60   | 40  40  40  40  40  60  42  42  28  40  28  28  60  .   
  Greatest Overweight (x)  35   | 3   .   .   1   1   3   1   7   6   10  5   4   35  .   
  Average Overweight (x)   2    | 1   .   .   .   1   .   1   2   4   6   4   3   2   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  20  20  25  25  25  25  25  25  25  
  Average Capacity         20   | 7   11  15  15  15  18  20  24  25  25  25  25  25  25  
  Most Carried             25   | 8   13  15  15  15  20  20  25  25  25  25  25  25  25  
  Average Carried          19   | 6   10  14  14  14  14  19  23  23  23  24  24  23  24  
  Final Capacity           25   | 8   15  15  15  15  20  20  25  25  25  25  25  25  25  
  Final Carried            25   | 8   13  15  15  15  20  20  25  25  25  25  25  25  24  

 Class Distribution 
--------------------
 46% | Mutant
 31% | Scavenger-Mutant
 10% | Scavenger-Skirmisher
  5% | Assassin
  3% | Golem

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
               Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
             Assassin | -7/Zion
     Scavenger-Mutant | -7/Deep Caves
                Golem | -6/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  
Matter Collected           6445 | 370  396  100  989  18   1154 226  1165 588  315  380  60   684  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9327 | 161  690  .    1336 35   368  367  1944 720  306  245  .    2982 173  
  Parts                    408  | 11   51   .    82   3    32   18   100  49   13   10   .    29   10   
Haulers Intercepted        14   | .    2    .    6    .    .    .    4    2    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    2    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      29   | .    .    .    .    .    .    .    .    .    13   9    .    .    7    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Combat Hostiles Destroyed  185  | .   14  .   27  1   1   10  37  20  7   8   .   57  3   
  Guns                     51   | .   13  .   3   .   .   6   27  .   .   .   .   2   .   
  Cannons                  93   | .   1   .   24  1   1   4   2   20  6   8   .   23  3   
  AOE                      36   | .   .   .   .   .   .   .   8   .   .   .   .   28  .   
Classes Destroyed          22   | 2   6   .   3   .   2   1   2   1   1   .   .   4   .   
  Worker                   5    | .   1   .   2   .   .   .   .   2   .   .   .   .   .   
  Builder                  2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   2   .   6   .   .   .   4   2   .   .   .   .   .   
  Recycler                 9    | 1   1   .   4   .   .   1   2   .   .   .   .   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Operator                 3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   
  Turret                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   3   .   4   .   .   .   5   .   .   .   .   .   .   
  Swarmer                  37   | .   3   .   7   .   .   4   10  10  .   3   .   .   .   
  Grunt                    55   | .   11  .   11  1   .   5   14  3   6   2   .   .   2   
  Brawler                  5    | .   .   .   2   .   .   .   1   .   .   1   .   .   1   
  Duelist                  4    | .   .   .   .   .   .   1   1   1   1   .   .   .   .   
  Sentry                   19   | .   .   .   7   .   .   .   9   3   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   1   2   .   1   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zionite                  6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Decomposer               3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Assembled                32   | .   .   .   .   .   .   .   .   .   .   .   .   32  .   
  Golem                    23   | .   .   .   .   .   .   .   .   .   .   .   .   23  .   
Best Kill Streak           42   | 2   5   .   6   1   4   4   6   4   4   3   .   42  3   
  Combat Bots Only         40   | .   4   .   4   1   1   4   6   4   4   3   .   40  3   
Max Kills in Single Turn   10   | 1   2   .   2   1   1   1   4   1   1   1   .   10  1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 9    | .   .   .   .   .   .   .   3   .   .   .   .   9   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     5    | .   .   .   .   .   4   .   .   .   .   .   .   1   .   
  8R-AWN (-9/Exiles)
  EX-HEX (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-BIN (-9/Exiles)
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -7    -6    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Dee   Pro   
Damage Taken               9233  | .     569   .     597   .     1442  576   1989  1109  432   252   .     2010  257   
  Core                     1147  | .     53    .     74    .     77    95    144   55    18    48    .     549   34    
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Redirected to Shielding  163   | .     .     .     .     .     .     .     .     .     .     .     .     163   .     
  Regen/Repaired (Parts)   972   | .     214   .     301   .     .     .     457   .     .     .     .     .     .     
Core Remaining (%)         72    | 100   .     78    .     .     .     38    73    .     .     .     .     .     .     
Volleys Fired              813   | 30    62    .     99    1     153   47    114   68    27    21    .     183   8     
  Largest                  2     | 1     2     .     2     2     2     2     2     2     2     2     .     2     2     
  Hottest                  250   | 20    60    .     78    78    78    85    138   140   140   92    .     250   50    
Shots Fired                1334  | 30    124   1     198   2     220   79    221   73    53    43    .     274   16    
  Gun                      584   | 30    107   .     18    .     157   54    200   .     .     .     .     18    .     
  Cannon                   709   | .     17    1     180   2     36    25    13    73    53    43    .     250   16    
  Launcher                 41    | .     .     .     .     .     27    .     8     .     .     .     .     6     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  922   | 30    92    1     198   2     193   70    186   63    26    43    .     18    .     
  Thermal                  350   | .     32    .     .     .     .     9     18    10    27    .     .     238   16    
  Explosive                41    | .     .     .     .     .     27    .     8     .     .     .     .     6     .     
  Electromagnetic          21    | .     .     .     .     .     .     .     9     .     .     .     .     12    .     
  Robot Hit Streak         36    | 7     13    .     8     1     27    16    23    10    21    29    .     36    6     
  Robot Miss Streak        4     | 4     3     .     3     1     4     2     3     4     3     3     .     4     1     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        4     | .     1     .     .     .     .     1     2     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     .     .     1     1     .     .     .     .     .     .     
Shots Hit Robots           954   | 19    85    .     118   1     150   62    162   51    37    29    .     230   10    
  Core Hits                553   | 5     40    .     50    1     43    22    83    23    14    14    .     252   6     
  Critical Kills           1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Critical Parts Destroyed 3     | .     .     .     .     .     1     .     2     .     .     .     .     .     .     
  Critical Strikes         27    | .     1     .     4     .     3     5     4     6     1     3     .     .     .     
    Burn                   3     | .     .     .     .     .     .     2     1     .     .     .     .     .     .     
    Meltdown               1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Destroy                4     | .     .     .     .     .     2     .     2     .     .     .     .     .     .     
    Blast                  19    | .     1     .     4     .     1     3     1     6     .     3     .     .     .     
Melee Attacks              47    | .     .     .     .     .     .     .     1     .     1     .     45    .     .     
  Impact                   47    | .     .     .     .     .     .     .     1     .     1     .     45    .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           23716 | 241   1127  .     2544  22    2647  944   3380  2506  803   696   .     8295  511   
  Guns                     6261  | 241   885   .     192   .     1756  384   2551  .     .     .     .     252   .     
  Cannons                  14339 | .     242   .     2352  22    449   529   188   2506  803   696   .     6041  511   
  Explosions               3116  | .     .     .     .     .     442   31    641   .     .     .     .     2002  .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  12664 | 241   827   .     2544  22    2205  818   2348  2337  374   696   .     252   .     
  Thermal                  9122  | .     300   .     .     .     .     126   248   169   429   .     .     7339  511   
  Explosive                1563  | .     .     .     .     .     442   .     641   .     .     .     .     480   .     
  Electromagnetic          367   | .     .     .     .     .     .     .     143   .     .     .     .     224   .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         7     | .     5     5     .     .     1     .     3     1     1     2     2     7     7     
  Average Corruption       2     | .     4     5     .     .     1     .     3     1     1     1     2     6     7     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  106   | .     7     14    .     .     2     .     1     4     13    23    1     40    1     
    Message Errors         29    | .     1     5     .     .     .     .     1     2     3     5     .     12    .     
    Matter Fused           21    | .     1     2     .     .     .     .     .     1     1     7     .     9     .     
    Heat Flow Errors       14    | .     1     2     .     .     1     .     .     .     2     3     .     5     .     
    Energy Discharges      12    | .     2     1     .     .     .     .     .     .     2     3     1     3     .     
    Data Loss (minor)      9     | .     1     1     .     .     1     .     .     1     2     1     .     2     .     
    Data Loss (major)      5     | .     .     .     .     .     .     .     .     .     1     1     .     2     1     
    Misfires               6     | .     1     1     .     .     .     .     .     .     1     1     .     2     .     
    Alerts                 7     | .     .     2     .     .     .     .     .     .     1     2     .     2     .     
    Weapon Failures        3     | .     .     .     .     .     .     .     .     .     .     .     .     3     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            378   | .     .     .     12    .     36    .     3     228   11    36    .     52    .     
  Projectiles              320   | .     .     .     12    .     18    .     3     228   11    36    .     12    .     
  Explosions               58    | .     .     .     .     .     18    .     .     .     .     .     .     40    .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 49    | .     1     .     16    .     2     6     .     14    5     5     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  48    | .     1     .     16    .     2     6     .     13    5     5     .     .     .     
  Secondary                1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Self-Inflicted Damage      134   | .     .     .     .     .     13    57    57    .     .     .     .     7     .     
  Shots                    6     | .     .     .     .     .     1     1     2     .     .     .     .     2     .     
  Rammed                   1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Targets Rammed             1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        631   | .     199   221   336   30    240   113   6     381   228   231   .     631   36    
  Average Temperature      75    | .     56    91    70    19    89    42    3     61    51    88    .     181   18    
  Received Heat Transfer   2073  | .     321   .     186   .     .     171   648   78    252   9     .     228   180   
  Effects                  9     | .     .     .     1     .     1     .     .     .     .     .     .     7     .     
    Energy Bleed           2     | .     .     .     1     .     1     .     .     .     .     .     .     .     .     
    Interference           3     | .     .     .     .     .     .     .     .     .     .     .     .     3     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Damage (core)          3     | .     .     .     .     .     .     .     .     .     .     .     .     3     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           2     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Parts Fried              2     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              3     | .     .     .     .     .     .     .     .     .     1     .     .     2     .     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     1     .     .     2     .     
  Parts Melted             14    | .     .     .     .     .     .     1     1     1     3     .     .     8     .     
  Heat Transferred         21270 | .     675   .     .     .     .     420   666   298   720   .     .     18216 275   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Peak Influence             506  | 25  270 60  502 192 .   173 504 506 .   .   .   .   .   
  Initial                  228  | .   16  57  .   192 .   .   1   228 .   .   .   .   .   
  Average                  182  | 11  120 32  223 66  .   50  243 331 .   .   .   .   .   
Maximum Alert Level        2    | .   1   .   2   .   .   .   2   2   .   .   .   .   .   
  Low Security (%)         63   | 100 92  100 54  100 .   100 45  7   .   .   .   .   .   
  Level 1                  22   | .   7   .   28  .   .   .   27  66  .   .   .   .   .   
  Level 2                  13   | .   .   .   16  .   .   .   26  25  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   4   .   4   1   .   .   5   4   .   .   .   .   .   
  Investigation            12   | .   3   .   2   1   .   .   3   3   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Reinforcement            5    | .   1   .   2   .   .   .   2   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Distress Signals           8    | .   1   .   4   .   .   .   3   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              287  | .   19  .   44  2   48  11  51  23  7   8   .   70  4   
  Peak Tracking Total      37   | .   4   .   4   2   11  4   8   4   4   3   .   37  4   
  Tactical Retreats        25   | .   .   .   1   .   16  1   4   2   .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Traps Triggered            9    | .   5   .   .   .   .   .   1   3   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Machines Disabled          30   | .   .   .   4   .   8   3   4   6   .   .   .   5   .   
  Max in Single Turn       4    | .   .   .   1   .   1   3   1   4   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Machines Accessed          56   | .   10  .   13  1   2   1   16  12  1   .   .   .   .   
  Terminals                36   | .   7   .   9   .   .   1   11  8   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          5    | .   1   .   2   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   1   .   .   .   1   1   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                168  | .   27  .   47  1   2   3   52  35  1   .   .   .   .   
  Successful               101  | .   15  .   31  1   2   1   32  18  1   .   .   .   .   
  Failed                   65   | .   12  .   15  .   .   2   19  17  .   .   .   .   .   
    Catastrophic           8    | .   1   .   1   .   .   .   2   4   .   .   .   .   .   
  Database Lockouts        2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Manual                   70   | .   11  .   17  .   1   3   26  11  .   .   1   .   .   
  Terminals                113  | .   21  .   27  .   .   3   38  24  .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Repair Stations          16   | .   2   .   7   .   .   .   7   .   .   .   .   .   .   
  Recycling Units          12   | .   4   .   3   .   .   .   1   4   .   .   .   .   .   
  Scanalyzers              17   | .   .   .   10  .   .   .   4   3   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Terminal Hacks             44   | .   6   .   12  1   2   1   14  7   1   .   .   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   2   .   4   .   .   1   2   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   2   .   3   .   .   .   2   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              4    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   
  Locate Traps             5    | .   .   .   2   .   .   .   3   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   1   .   .   .   1   2   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       14   | .   2   .   6   .   .   .   6   .   .   .   .   .   .   
  Scan Component           7    | .   1   .   3   .   .   .   3   .   .   .   .   .   .   
  Repair                   7    | .   1   .   3   .   .   .   3   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      3    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 17   | .   .   .   10  .   .   .   4   3   .   .   .   .   .   
  Insert Component         8    | .   .   .   5   .   .   .   2   1   .   .   .   .   .   
  Analyze                  9    | .   .   .   5   .   .   .   2   2   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         20   | .   5   .   3   .   .   .   7   5   .   .   .   .   .   
  Terminals                13   | .   3   .   2   .   .   .   6   2   .   .   .   .   .   
    Botnet                 9    | .   2   .   2   .   .   .   3   2   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Operators              3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   1   .   .   .   1   3   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Tunnel                 4    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         46   | .   9   .   12  .   .   1   12  12  .   .   .   .   .   
  Full Trace Events        6    | .   1   .   1   .   .   .   1   3   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   25   | .   1   .   5   .   .   .   2   1   .   .   16  .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   .   .   73  .   .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Parts Repaired             7    | .   1   .   3   .   .   .   3   .   .   .   .   .   .   
  Time                     180  | .   26  .   80  .   .   .   74  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     19   | .   16  .   .   .   .   .   .   3   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   5   .   .   .   2   1   .   .   .   .   .   
  Part Schematics Acquired 8    | .   .   .   5   .   .   .   2   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  
Total Allies               11   | .    .    .    .    3    .    .    .    .    .    .    7    1    .    
  Largest Group            8    | .    .    .    .    3    3    .    .    .    .    .    7    8    .    
  Highest-Rated Group      454  | .    .    .    .    40   40   .    .    .    .    .    335  454  .    
  Highest-Rated Ally       119  | .    .    .    .    16   16   .    .    .    .    .    96   119  .    
Total Orders               3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  STAY                     3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
Ally Attacks               126  | .    .    .    .    2    17   .    .    .    .    .    .    107  .    
  Total Damage             4695 | .    .    .    .    35   61   .    .    .    .    .    .    4599 .    
  Kills                    27   | .    .    .    .    1    2    .    .    .    .    .    .    24   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Robot Analysis Total       9    | .   2   .   4   .   .   1   2   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   2   .   .   .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  
Turns Passed               25562 | 212  1428 702  3864 1351 2098 1559 3690 1373 2247 1465 1665 3884 24   
Spaces Moved               10600 | 90   715  437  1427 554  1112 641  1047 684  943  858  990  1102 .    
  Core                     68    | 67   .    .    .    .    .    .    .    .    .    .    .    1    .    
  Treads                   5439  | 23   715  437  1427 554  244  283  964  .    114  .    .    678  .    
  Legs                     1567  | .    .    .    .    .    868  358  .    .    .    .    .    341  .    
  Wheels                   3526  | .    .    .    .    .    .    .    83   684  829  858  990  82   .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  240  90   210  155  155  160  155  140  155  .    
  Average Speed            207   | 143  160  160  230  240  139  219  301  159  222  158  154  293  .    
  Slowest Speed            1800  | 200  160  160  240  240  350  232  330  175  410  160  155  1800 .    
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       76    | 6    98   98   96   99   88   97   98   20   94   98   83   87   2    
  Regions Visited          13
    Branch Regions         9
  Pre-discovered Areas     9     | .    2    .    1    .    1    .    1    .    .    .    4    .    .    
  Known Exits Taken        5     | .    .    .    .    .    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             14    | .    .    1    .    1    .    1    .    .    5    3    3    .    .    
Spaces Dug                 12    | .    .    .    .    .    .    .    1    3    1    .    3    4    .    
Terrain Destroyed          98    | .    .    1    5    .    10   6    35   25   1    1    3    6    5    
  Melee                    5     | .    .    .    .    .    .    .    1    .    1    .    3    .    .    
  Projectile               46    | .    .    1    5    .    1    .    2    25   .    1    .    6    5    
  AOE                      47    | .    .    .    .    .    9    6    32   .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  
Total                      12783 | 140  878  440  1811 575  1444 723  1414 865  1032 921  1048 1483 9    
  Wait                     725   | 3    54   2    221  14   102  12   145  67   34   24   5    42   .    
  Move                     10587 | 89   714  436  1426 553  1111 640  1046 683  942  857  989  1101 .    
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  177   | 9    17   2    18   3    28   9    32   16   7    4    1    31   .    
  Fast Attach              62    | 6    5    .    7    .    4    2    9    .    .    .    1    28   .    
  Attach                   57    | 2    2    .    1    .    10   3    10   8    4    4    1    12   .    
  Detach                   14    | 1    .    .    .    .    1    .    4    1    .    2    .    5    .    
  Swap                     114   | .    9    .    13   1    17   3    24   4    14   7    4    18   .    
  Drop                     178   | .    15   .    26   3    18   7    29   10   3    2    2    62   1    
  Fire                     813   | 30   62   .    99   1    153  47   114  68   27   21   .    183  8    
  Melee                    47    | .    .    .    .    .    .    .    1    .    1    .    45   .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    8    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: *Dee / *Pro)
-7/Deep Caves
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
    34 | -11/Scrapyard      | Discovered new exit (range 15)
   213 | -11/Scrapyard      | Entered Materials
   315 | -10/Materials      | Build established: Mutant
   438 | -10/Materials      | Discovered new exit (range 4)
   531 | -10/Materials      | Discovered new exit (range 12)
  1036 | -10/Materials      | Discovered new exit (range 12)
  1163 | -10/Materials      | Repaired Lrg. Storage Unit
  1388 | -10/Materials      | Discovered new exit (range 4)
  1641 | -10/Materials      | Entered Mines
  1646 | -10/Mines          | Met a Derelict bent on vengeance
  1661 | -10/Mines          | Learned Materials security intel
  2124 | -10/Mines          | Discovered new exit (range 12)
  2329 | -10/Mines          | Discovered new exit (range 8)
  2343 | -10/Mines          | Entered Materials
  2343 | -9/Materials       | Evolved 2 slots: Utility x2
  3610 | -9/Materials       | Discovered new exit (range 13)
  3711 | -9/Materials       | Repaired Med. Armor Plating
  3809 | -9/Materials       | Repaired Med. Armor Plating?
  4234 | -9/Materials       | Discovered new exit (range 6)
  4515 | -9/Materials       | Discovered new exit (range 8)
  4680 | -9/Materials       | Central database locked down
  4791 | -9/Materials       | Discovered new exit (range 9)
  5985 | -9/Materials       | Repaired Imp. Light Cannon
  6207 | -9/Materials       | Entered Mines
  6332 | -9/Mines           | Discovered new exit (range 11)
  6354 | -9/Mines           | Learned Materials terminal intel
  6375 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  6443 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  6443 | -9/Mines           | Discovered new exit (range 5)
  6463 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  6745 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  6916 | -9/Mines           | Learned Materials emergency access door positions
  6993 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  7142 | -9/Mines           | Discovered new exit (range 15)
  7174 | -9/Mines           | Met a Derelict shopkeep closing up shop
  7558 | -9/Mines           | Entered Exiles
  7558 | -9/Exiles          | Accompanied by 3 allies
  7634 | -9/Exiles          | Met 8R-AWN
  7662 | -9/Exiles          | Met EX-HEX
  7724 | -9/Exiles          | Met EX-DEC
  7730 | -9/Exiles          | Learned location of Zion (-7)
  7758 | -9/Exiles          | Met EX-BIN
  7878 | -9/Exiles          | Aligned with FarCom system
  7879 | -9/Exiles          | Given EX-Vault access code
  7919 | -9/Exiles          | Opened EX-Vault
  7929 | -9/Exiles          | Found Potential Leg
  7931 | -9/Exiles          | Found Potential Leg
  7964 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  8303 | -9/Exiles          | Discovered new exit (range 14)
  8399 | -9/Exiles          | Attacked by the Exiles
  8638 | -9/Exiles          | Lost 4 parts (2n1u1w)
  8671 | -9/Exiles          | Destroyed 8R-AWN
  9051 | -9/Exiles          | Destroyed EX-HEX
  9089 | -9/Exiles          | Destroyed EX-DEC
  9184 | -9/Exiles          | Destroyed EX-BIN
  9610 | -9/Exiles          | Build established: Scavenger-Mutant
  9656 | -9/Exiles          | Entered Mines
  9835 | -8/Mines           | Core integrity fell below 50%
 10197 | -8/Mines           | Discovered new exit (range 7)
 10197 | -8/Mines           | Discovered new exit (range 6)
 11215 | -8/Mines           | Entered Materials
 11215 | -8/Materials       | Evolved 2 slots: Utility x2
 11217 | -8/Materials       | Loaded intel: 12 terminal locations
 11561 | -8/Materials       | Repaired Huge Storage Unit
 11594 | -8/Materials       | Repaired Med. Armor Plating
 11715 | -8/Materials       | Discovered new exit (range 16)
 12446 | -8/Materials       | Discovered new exit (range 10)
 12521 | -8/Materials       | Identified exit to Storage
 12612 | -8/Materials       | Repaired Med. Armor Plating
 13047 | -8/Materials       | Build established: Mutant
 13770 | -8/Materials       | Discovered new exit (range 8)
 13980 | -8/Materials       | Central database locked down
 14790 | -8/Materials       | Discovered new exit (range 16)
 14905 | -8/Materials       | Entered Factory
 14905 | -7/Factory         | Evolved 2 slots: Utility x2
 14938 | -7/Factory         | Discovered new exit (range 16)
 14966 | -7/Factory         | Identified exit to Factory
 15064 | -7/Factory         | Lost 3 parts (3u)
 15199 | -7/Factory         | Build established: Scavenger-Mutant
 15692 | -7/Factory         | Identified exit to Lower Caves
 16136 | -7/Factory         | Fabricated Imp. Sensor Array?
 16278 | -7/Factory         | Entered Lower Caves
 16917 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
 17741 | -7/Lower Caves     | Learned Factory stockpile data
 18051 | -7/Lower Caves     | Encountered a Warlord checkpoint
 18271 | -7/Lower Caves     | Discovered new exit (range 13)
 18289 | -7/Lower Caves     | Identified exit to Lower Caves
 18525 | -7/Lower Caves     | Entered another Lower Caves area
 18609 | -7/Lower Caves     | Discovered exit to Factory (range 4)
 18946 | -7/Lower Caves     | Encountered a Warlord checkpoint
 19843 | -7/Lower Caves     | Build established: Skirmisher
 19896 | -7/Lower Caves     | Discovered new exit (range 12)
 19989 | -7/Lower Caves     | Identified exit to Zion
 19990 | -7/Lower Caves     | Entered Zion
 20046 | -7/Zion            | System corruption cleaned by Quarantine Array
 20110 | -7/Zion            | Found CR-A16's Pointy Stick
 20215 | -7/Zion            | Gained Derelict followers
 20257 | -7/Zion            | Discovered new exit (range 14)
 20275 | -7/Zion            | Identified exit to Proximity Caves
 20371 | -7/Zion            | Build established: Assassin
 20593 | -7/Zion            | Received a hallucinogenic algorithm
 20640 | -7/Zion            | Learned 4 Factory zone layouts
 20706 | -7/Zion            | Given A8's code to call for help
 20776 | -7/Zion            | Learned location of Data Miner (-6)
 20840 | -7/Zion            | Learned location of Warlord (-5)
 21282 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 21285 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 21412 | -7/Zion            | Discovered new exit (range 4)
 21414 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 21416 | -7/Zion            | Identified exit to Deep Caves
 21655 | -7/Zion            | Entered Deep Caves
 21655 | -7/Deep Caves      | Accompanied by 7 allies
 21657 | -7/Deep Caves      | Met 5H-AD0
 21719 | -7/Deep Caves      | Build established: Scavenger-Mutant
 22050 | -7/Deep Caves      | Z-Facility disabled
 22090 | -7/Deep Caves      | Attacked by Z-Imprinter
 22094 | -7/Deep Caves      | Allies destroyed Z-Imprinter
 22173 | -7/Deep Caves      | Found Prototype Device
 22173 | -7/Deep Caves      | Identified Zio. Metafield Generator
 22590 | -7/Deep Caves      | Found Prototype Protection
 22601 | -7/Deep Caves      | Identified Zio. Weapon Casing
 22610 | -7/Deep Caves      | Found Zio. Weapon Casing
 22624 | -7/Deep Caves      | Found Zio. Weapon Casing
 22709 | -7/Deep Caves      | Found Prototype Protection
 22709 | -7/Deep Caves      | Identified Zio. Heavy Carapace
 22715 | -7/Deep Caves      | Found Zio. Heavy Carapace
 23560 | -7/Deep Caves      | Discovered new exit (range 12)
 23720 | -7/Deep Caves      | Identified exit to Proximity Caves
 23943 | -7/Deep Caves      | Spotted as-15344
 23968 | -7/Deep Caves      | Destroyed as-15344
 23995 | -7/Deep Caves      | Found Prototype Device
 23995 | -7/Deep Caves      | Identified Exp. Thermal Shield
 24097 | -7/Deep Caves      | Spotted as-38708
 24119 | -7/Deep Caves      | Destroyed as-38708
 24185 | -7/Deep Caves      | Found Firepult
 24214 | -7/Deep Caves      | Triggered Deep Caves wall
 24214 | -7/Deep Caves      | Spotted AS-84288
 24214 | -7/Deep Caves      | Spotted AS-09668
 24218 | -7/Deep Caves      | Destroyed AS-09668
 24224 | -7/Deep Caves      | Destroyed AS-84288
 24228 | -7/Deep Caves      | Core integrity fell below 50%
 24229 | -7/Deep Caves      | Exposed GOLEM chamber
 24230 | -7/Deep Caves      | Core integrity fell below 20%
 24270 | -7/Deep Caves      | Lost 11 parts (1p2n7u1w)
 24395 | -7/Deep Caves      | Destroyed 40 combat bots
 24547 | -7/Deep Caves      | Build established: Mutant
 24552 | -7/Deep Caves      | Found GOLEM Unit
 24559 | -7/Deep Caves      | Found GOLEM Unit
 24567 | -7/Deep Caves      | Found GOLEM Unit
 24573 | -7/Deep Caves      | Found GOLEM Unit
 24671 | -7/Deep Caves      | Found GOLEM Unit
 24699 | -7/Deep Caves      | Found GOLEM Unit
 24706 | -7/Deep Caves      | Found GOLEM Unit
 24738 | -7/Deep Caves      | Found GOLEM Unit
 24865 | -7/Deep Caves      | Build established: Golem
 25539 | -7/Deep Caves      | Entered Proximity Caves
 25563 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
LOCATION=PROXIMITY CAVES
GOAL=ESCAPE
25542_ B-48 Gladiator destroyed.
25545_ Critical hit (Burn: +37).
25548_ Imp. Light Armor Plating fries itself beyond repair.
25548_ G-50 Soldier destroyed.
25549_ System corrupted: Substantial component data lost.
25549_ Mace fries itself beyond repair.
25552_ Adv. Heat Sink fries itself beyond repair.
25553_ Lgt. Treads fries itself beyond repair.
25553_ Critical hit (Burn: +37).
25554_ G-50 Soldier destroyed.
25557_ Rnf. Deuterium Engine fries itself beyond repair.
25559_ Adv. Heat Sink fries itself beyond repair.
25560_ Dropped Zio. Biocell.
25561_ Extracted 600 energy.
25561_ Zio. Light Carapace destroyed.
25562_ GOLEM Unit beginning Asb. Nanovents integration.
25563_ Asb. Nanovents integration complete.
25563_ Lgt. Angular Momentum Engine fries itself beyond repair.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????######??????????????????? |
| ????????????###################??????????????????? |
| ??????????################   ##??????????????????? |
| ??????????##                ###??????????????????? |
| ??????????##             @  ###??????????????????? |
| ??????????# #       ###     ;####????????????????? |
| ???????????  #????? ###     %%[####??????????????? |
| ?????????????????????       % = ;##??????????????? |
| ???????????????????     ##;#[   ## ??????????????? |
| ??????????????????? ########;g     ??????????????? |
| ??????????????????  ###########     ?????????????? |
| ???????????????   ??????????####;##  ????????????? |
| ???????????????## ????????????#####   ???????????? |
| ???????????????###?????????????####?? ???????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          21
Energy Capacity            1325
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Corruption Containment     12
Armor Coverage             1200
Resistance: KI             20
Resistance: TH             15
Resistance: EX             15
Resistance: EM             15
Resistance: I              15
Resistance: S              15
Resistance: P              15
Weapon Shielding           100
Evasion (%)                57
Targeting Accuracy         24
Core Analysis              6
Recoil Reduction           2
Kinecelleration            30

 Item Schematics 
-----------------
             Huge Storage Unit | -10/Materials | Hacked
            Imp. Assault Rifle | -9/Materials  | Scanalyzed
            Med. Armor Plating | -9/Materials  | Scanalyzed
                    Arm. Wheel | -9/Materials  | Scanalyzed
               Hvy. Ion Engine | -9/Materials  | Scanalyzed
                Cooling System | -9/Materials  | Scanalyzed
       Imp. Signal Interpreter | -8/Materials  | Scanalyzed
             Imp. Sensor Array | -8/Materials  | Scanalyzed
      Hrd. Heavy Armor Plating | -7/Factory    | Scanalyzed
          Imp. EM Pulse Cannon | -7/Zion       | Archive
  Imp. Reaction Control System | -7/Zion       | Archive
          Adv. Terrain Scanner | -7/Zion       | Archive
                      Mak. Leg | -7/Zion       | Archive
             Fusion Compressor | -7/Zion       | Archive
                 Force Booster | -7/Zion       | Archive
 Imp. Component Analysis Suite | -7/Zion       | Archive
           Imp. Cooling System | -7/Zion       | Archive
          Mak. Cloaking Device | -7/Zion       | Archive
        Med. Insulated Plating | -7/Zion       | Archive
                      Arm. Leg | -7/Zion       | Archive
              Coolant Injector | -7/Zion       | Archive
                   Bore Cannon | -7/Zion       | Archive
               Remote Datajack | -7/Zion       | Archive
        Field Propulsion Drive | -7/Zion       | Archive
                   HERF Cannon | -7/Zion       | Archive

 Robot Schematics 
------------------
     B-48 Gladiator | -7/Zion | Archive
 O-24 Administrator | -7/Zion | Archive

 Fabricated
------------
 Imp. Sensor Array | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
Scavenger

 Game 
------
Seed              HardcellHackingKatana
  Manual?         0
Play Time         03:18:48
  Cumulative      401.6 hours
  Start           2022.10.14 @ 14:01:49
  End             2022.10.15 @ 09:25:49
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          70
  Rogue           63
  Adventurer      1
  Explorer        6
Win Type          -
  Total           28
  Types           7/3/10/1/1/1/3/1/1
Lore%             91
Gallery%          92
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 605ab411-e488-4c22-bd00-c3587637fe0e