Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.15 @ 09:25:49 Player: Benkyo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (13) 2600 Robots Destroyed (194) 970 Value Destroyed (5969) 5969 Prototype IDs (61) 1220 Alien Tech Used (0) 0 Bonus (5770) 5770 TOTAL SCORE: 18029 Bonus ------- Scavenger 3000 High Alert Combat Kills 112 Follower Combat Kills 358 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/700 Matter 241/300 Energy 485/1325 System Corruption 7% Temperature Cool (9) Movement Walking (210) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (2) --- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (8) ------ Assembled Nanovents Huge Storage Unit Assembled Biocell Array Structural Scanner Zionite Light Carapace Assembled Alloy Armor GOLEM Unit > --- WEAPON (2) ------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (25) --- Zionite Light DM Reactor Zionite Biocell (600) Zionite Biocell (600) Improved Sensor Array Improved Terrain Scanner Advanced Terrain Scan Processor Layered Medium Armor Plating Component Analysis Suite GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit Missile Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Huge Storage Unit Assembled Biocell Array Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Zionite Light DM Reactor Zionite Biocell Zionite Biocell Zionite Biocell Advanced Phase Shifter Zionite Light Carapace Zionite Light Carapace Component Analysis Suite GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit Gauss Cannon Missile Launcher [Rating: 121] Favorites ----------- Power Reinforced Fission Core Engine Heavy Ion Engine Power Core Reinforced Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Armored Wheel Hover Unit Zionite Glidesys I Utility Advanced Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Beam Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . . Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 6 | . . . 2 . . . 2 2 . . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 233 | 8 16 . 21 1 31 8 43 12 18 11 6 58 . Power 15 | 2 4 . 1 1 2 . 1 . . . . 4 . Engine 7 | 2 3 . 1 1 . . . . . . . . . Core 5 | . 1 . . . 1 . 1 . . . . 2 . Reactor 3 | . . . . . 1 . . . . . . 2 . Propulsion 48 | 2 2 . 6 . 9 3 6 1 4 1 . 14 . Treads 26 | 2 2 . 6 . 3 2 4 . 2 . . 5 . Leg 9 | . . . . . 6 1 . . . . . 2 . Wheel 11 | . . . . . . . 2 1 2 1 . 5 . Hover 2 | . . . . . . . . . . . . 2 . Flight . | . . . . . . . . . . . . . . Utility 96 | 2 5 . 10 . 9 1 18 9 8 9 2 23 . Device 36 | 1 1 . 1 . 2 . 7 4 4 6 1 9 . Storage 7 | 1 2 . . . 1 . 1 . . . . 2 . Processor 7 | . . . 1 . 1 . 1 1 1 1 1 . . Hackware . | . . . . . . . . . . . . . . Protection 46 | . 2 . 8 . 5 1 9 4 3 2 . 12 . Artifact . | . . . . . . . . . . . . . . Weapon 74 | 2 5 . 4 . 11 4 18 2 6 1 4 17 . Energy Gun 10 | 1 2 . . . 1 1 2 . . . . 3 . Energy Cannon 13 | . . . . . . . 2 2 1 . . 8 . Ballistic Gun 23 | 1 2 . 1 . 5 3 7 . . . 2 2 . Ballistic Cannon 17 | . 1 . 3 . 4 . 3 . 4 1 1 . . Launcher 8 | . . . . . 1 . 3 . . . . 4 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 1 . 1 . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 1 . 2 . 1 . . . . 17 . Corrupted Parts 1 | . . . . . . . 1 . . . . . . System Corruption 3 | . . . . . . . 3 . . . . . . Parts Lost 46 | . 2 . 1 . 10 4 7 5 3 2 . 11 1 Power 2 | . 1 . . . . . . . . . . 1 . Propulsion 6 | . . . . . 3 1 . . . . . 2 . Utility 25 | . 1 . 1 . 2 1 4 4 3 1 . 7 1 Weapon 13 | . . . . . 5 2 3 1 . 1 . 1 . Highest Loss Streak 11 | . 1 . 1 . 4 2 2 3 2 1 . 11 1 To Critical Strikes 6 | . . . . . 6 . . . . . . . . Average Slot Usage (%) 96 | . 98 100 99 100 99 99 99 85 98 99 99 88 92 Engine 3 | . 10 14 11 11 8 . . . . . . . . Core 2 | . 2 . . . . . . 7 7 7 7 5 . Reactor 2 | . . . . . 2 11 8 . . . . 1 7 Treads 12 | . 28 28 22 22 6 9 17 . 6 . . 10 . Leg 2 | . . . . . 15 12 . . . . . 3 15 Wheel 3 | . . . . . . . . 15 7 15 15 . . Device 10 | . 9 14 4 . 10 . 14 7 21 19 13 11 15 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 9 15 Processor 16 | . . . 9 11 13 22 17 21 15 25 31 21 . Protection 11 | . 4 . 18 22 9 11 12 16 14 7 7 8 23 Energy Cannon 1 | . . . . . . . . 1 6 . . 6 15 Ballistic Gun 7 | . 16 14 . . 13 17 14 . . . 2 8 . Ballistic Cannon 8 | . 6 14 20 22 7 1 . 6 7 15 5 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 143 | 15 32 32 50 50 70 67 128 143 140 120 119 138 . Greatest Support 60 | 40 40 40 40 40 60 42 42 28 40 28 28 60 . Greatest Overweight (x) 35 | 3 . . 1 1 3 1 7 6 10 5 4 35 . Average Overweight (x) 2 | 1 . . . 1 . 1 2 4 6 4 3 2 . Largest Inventory Capacity 25 | 8 15 15 15 15 20 20 25 25 25 25 25 25 25 Average Capacity 20 | 7 11 15 15 15 18 20 24 25 25 25 25 25 25 Most Carried 25 | 8 13 15 15 15 20 20 25 25 25 25 25 25 25 Average Carried 19 | 6 10 14 14 14 14 19 23 23 23 24 24 23 24 Final Capacity 25 | 8 15 15 15 15 20 20 25 25 25 25 25 25 25 Final Carried 25 | 8 13 15 15 15 20 20 25 25 25 25 25 25 24 Class Distribution -------------------- 46% | Mutant 31% | Scavenger-Mutant 10% | Scavenger-Skirmisher 5% | Assassin 3% | Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Assassin | -7/Zion Scavenger-Mutant | -7/Deep Caves Golem | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Matter Collected 6445 | 370 396 100 989 18 1154 226 1165 588 315 380 60 684 . Remotely . | . . . . . . . . . . . . . . Salvage Created 9327 | 161 690 . 1336 35 368 367 1944 720 306 245 . 2982 173 Parts 408 | 11 51 . 82 3 32 18 100 49 13 10 . 29 10 Haulers Intercepted 14 | . 2 . 6 . . . 4 2 . . . . . Recyclers Shooed 3 | . . . . . . 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . 13 9 . . 7 Prevented 1 | . . . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 185 | . 14 . 27 1 1 10 37 20 7 8 . 57 3 Guns 51 | . 13 . 3 . . 6 27 . . . . 2 . Cannons 93 | . 1 . 24 1 1 4 2 20 6 8 . 23 3 AOE 36 | . . . . . . . 8 . . . . 28 . Classes Destroyed 22 | 2 6 . 3 . 2 1 2 1 1 . . 4 . Worker 5 | . 1 . 2 . . . . 2 . . . . . Builder 2 | . . . 1 . . . . 1 . . . . . Tunneler 4 | 4 . . . . . . . . . . . . . Hauler 14 | . 2 . 6 . . . 4 2 . . . . . Recycler 9 | 1 1 . 4 . . 1 2 . . . . . . Minesweeper 2 | . . . . . . . . . 1 1 . . . Operator 3 | . 1 . 1 . . . . 1 . . . . . Turret 1 | . . . . . 1 . . . . . . . . Watcher 12 | . 3 . 4 . . . 5 . . . . . . Swarmer 37 | . 3 . 7 . . 4 10 10 . 3 . . . Grunt 55 | . 11 . 11 1 . 5 14 3 6 2 . . 2 Brawler 5 | . . . 2 . . . 1 . . 1 . . 1 Duelist 4 | . . . . . . 1 1 1 1 . . . . Sentry 19 | . . . 7 . . . 9 3 . . . . . Hunter 4 | . . . . . . . 1 2 . 1 . . . Programmer 2 | . . . . . . . . 1 . 1 . . . Heavy 1 | . . . . . . . 1 . . . . . . Zionite 6 | . . . . . 6 . . . . . . . . Z-Light 2 | . . . . . . . . . . . . 2 . Decomposer 3 | . . . . . . . . . . 3 . . . Assembler 2 | . . . . . . . . . . . . 2 . Assembled 32 | . . . . . . . . . . . . 32 . Golem 23 | . . . . . . . . . . . . 23 . Best Kill Streak 42 | 2 5 . 6 1 4 4 6 4 4 3 . 42 3 Combat Bots Only 40 | . 4 . 4 1 1 4 6 4 4 3 . 40 3 Max Kills in Single Turn 10 | 1 2 . 2 1 1 1 4 1 1 1 . 10 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 9 | . . . . . . . 3 . . . . 9 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 5 | . . . . . 4 . . . . . . 1 . 8R-AWN (-9/Exiles) EX-HEX (-9/Exiles) EX-DEC (-9/Exiles) EX-BIN (-9/Exiles) Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Damage Taken 9233 | . 569 . 597 . 1442 576 1989 1109 432 252 . 2010 257 Core 1147 | . 53 . 74 . 77 95 144 55 18 48 . 549 34 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 163 | . . . . . . . . . . . . 163 . Regen/Repaired (Parts) 972 | . 214 . 301 . . . 457 . . . . . . Core Remaining (%) 72 | 100 . 78 . . . 38 73 . . . . . . Volleys Fired 813 | 30 62 . 99 1 153 47 114 68 27 21 . 183 8 Largest 2 | 1 2 . 2 2 2 2 2 2 2 2 . 2 2 Hottest 250 | 20 60 . 78 78 78 85 138 140 140 92 . 250 50 Shots Fired 1334 | 30 124 1 198 2 220 79 221 73 53 43 . 274 16 Gun 584 | 30 107 . 18 . 157 54 200 . . . . 18 . Cannon 709 | . 17 1 180 2 36 25 13 73 53 43 . 250 16 Launcher 41 | . . . . . 27 . 8 . . . . 6 . Special . | . . . . . . . . . . . . . . Kinetic 922 | 30 92 1 198 2 193 70 186 63 26 43 . 18 . Thermal 350 | . 32 . . . . 9 18 10 27 . . 238 16 Explosive 41 | . . . . . 27 . 8 . . . . 6 . Electromagnetic 21 | . . . . . . . 9 . . . . 12 . Robot Hit Streak 36 | 7 13 . 8 1 27 16 23 10 21 29 . 36 6 Robot Miss Streak 4 | 4 3 . 3 1 4 2 3 4 3 3 . 4 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 4 | . 1 . . . . 1 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 1 . . . . . . Shots Hit Robots 954 | 19 85 . 118 1 150 62 162 51 37 29 . 230 10 Core Hits 553 | 5 40 . 50 1 43 22 83 23 14 14 . 252 6 Critical Kills 1 | . . . . . . . . . 1 . . . . Critical Parts Destroyed 3 | . . . . . 1 . 2 . . . . . . Critical Strikes 27 | . 1 . 4 . 3 5 4 6 1 3 . . . Burn 3 | . . . . . . 2 1 . . . . . . Meltdown 1 | . . . . . . . . . 1 . . . . Destroy 4 | . . . . . 2 . 2 . . . . . . Blast 19 | . 1 . 4 . 1 3 1 6 . 3 . . . Melee Attacks 47 | . . . . . . . 1 . 1 . 45 . . Impact 47 | . . . . . . . 1 . 1 . 45 . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 23716 | 241 1127 . 2544 22 2647 944 3380 2506 803 696 . 8295 511 Guns 6261 | 241 885 . 192 . 1756 384 2551 . . . . 252 . Cannons 14339 | . 242 . 2352 22 449 529 188 2506 803 696 . 6041 511 Explosions 3116 | . . . . . 442 31 641 . . . . 2002 . Melee . | . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 12664 | 241 827 . 2544 22 2205 818 2348 2337 374 696 . 252 . Thermal 9122 | . 300 . . . . 126 248 169 429 . . 7339 511 Explosive 1563 | . . . . . 442 . 641 . . . . 480 . Electromagnetic 367 | . . . . . . . 143 . . . . 224 . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 7 | . 5 5 . . 1 . 3 1 1 2 2 7 7 Average Corruption 2 | . 4 5 . . 1 . 3 1 1 1 2 6 7 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 106 | . 7 14 . . 2 . 1 4 13 23 1 40 1 Message Errors 29 | . 1 5 . . . . 1 2 3 5 . 12 . Matter Fused 21 | . 1 2 . . . . . 1 1 7 . 9 . Heat Flow Errors 14 | . 1 2 . . 1 . . . 2 3 . 5 . Energy Discharges 12 | . 2 1 . . . . . . 2 3 1 3 . Data Loss (minor) 9 | . 1 1 . . 1 . . 1 2 1 . 2 . Data Loss (major) 5 | . . . . . . . . . 1 1 . 2 1 Misfires 6 | . 1 1 . . . . . . 1 1 . 2 . Alerts 7 | . . 2 . . . . . . 1 2 . 2 . Weapon Failures 3 | . . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 378 | . . . 12 . 36 . 3 228 11 36 . 52 . Projectiles 320 | . . . 12 . 18 . 3 228 11 36 . 12 . Explosions 58 | . . . . . 18 . . . . . . 40 . Melee . | . . . . . . . . . . . . . . Knockbacks 49 | . 1 . 16 . 2 6 . 14 5 5 . . . Impact . | . . . . . . . . . . . . . . Kinetic 48 | . 1 . 16 . 2 6 . 13 5 5 . . . Secondary 1 | . . . . . . . . 1 . . . . . Self-Inflicted Damage 134 | . . . . . 13 57 57 . . . . 7 . Shots 6 | . . . . . 1 1 2 . . . . 2 . Rammed 1 | . . . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 631 | . 199 221 336 30 240 113 6 381 228 231 . 631 36 Average Temperature 75 | . 56 91 70 19 89 42 3 61 51 88 . 181 18 Received Heat Transfer 2073 | . 321 . 186 . . 171 648 78 252 9 . 228 180 Effects 9 | . . . 1 . 1 . . . . . . 7 . Energy Bleed 2 | . . . 1 . 1 . . . . . . . . Interference 3 | . . . . . . . . . . . . 3 . Matter Decay 1 | . . . . . . . . . . . . 1 . Damage (core) 3 | . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . 2 . Parts Fried 2 | . . . . . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . 1 . . 2 . Combat Hostiles 3 | . . . . . . . . . 1 . . 2 . Parts Melted 14 | . . . . . . 1 1 1 3 . . 8 . Heat Transferred 21270 | . 675 . . . . 420 666 298 720 . . 18216 275 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Peak Influence 506 | 25 270 60 502 192 . 173 504 506 . . . . . Initial 228 | . 16 57 . 192 . . 1 228 . . . . . Average 182 | 11 120 32 223 66 . 50 243 331 . . . . . Maximum Alert Level 2 | . 1 . 2 . . . 2 2 . . . . . Low Security (%) 63 | 100 92 100 54 100 . 100 45 7 . . . . . Level 1 22 | . 7 . 28 . . . 27 66 . . . . . Level 2 13 | . . . 16 . . . 26 25 . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 18 | . 4 . 4 1 . . 5 4 . . . . . Investigation 12 | . 3 . 2 1 . . 3 3 . . . . . Extermination 1 | . . . . . . . . 1 . . . . . Reinforcement 5 | . 1 . 2 . . . 2 . . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Distress Signals 8 | . 1 . 4 . . . 3 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 287 | . 19 . 44 2 48 11 51 23 7 8 . 70 4 Peak Tracking Total 37 | . 4 . 4 2 11 4 8 4 4 3 . 37 4 Tactical Retreats 25 | . . . 1 . 16 1 4 2 . . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Traps Triggered 9 | . 5 . . . . . 1 3 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . Exploded 3 | . . . . . 3 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Disabled 30 | . . . 4 . 8 3 4 6 . . . 5 . Max in Single Turn 4 | . . . 1 . 1 3 1 4 . . . 1 . Garrison Access 1 | . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Accessed 56 | . 10 . 13 1 2 1 16 12 1 . . . . Terminals 36 | . 7 . 9 . . 1 11 8 . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . Repair Stations 5 | . 1 . 2 . . . 2 . . . . . . Recycling Units 5 | . 2 . 1 . . . 1 1 . . . . . Scanalyzers 3 | . . . 1 . . . 1 1 . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Total Hacks 168 | . 27 . 47 1 2 3 52 35 1 . . . . Successful 101 | . 15 . 31 1 2 1 32 18 1 . . . . Failed 65 | . 12 . 15 . . 2 19 17 . . . . . Catastrophic 8 | . 1 . 1 . . . 2 4 . . . . . Database Lockouts 2 | . . . 1 . . . 1 . . . . . . Manual 70 | . 11 . 17 . 1 3 26 11 . . 1 . . Terminals 113 | . 21 . 27 . . 3 38 24 . . . . . Fabricators 4 | . . . . . . . . 4 . . . . . Repair Stations 16 | . 2 . 7 . . . 7 . . . . . . Recycling Units 12 | . 4 . 3 . . . 1 4 . . . . . Scanalyzers 17 | . . . 10 . . . 4 3 . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . Terminal Hacks 44 | . 6 . 12 1 2 1 14 7 1 . . . . Record 1 | . . . . . 1 . . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . . Robot Analysis 9 | . 2 . 4 . . 1 2 . . . . . . Prototype ID Bank 7 | . 2 . 3 . . . 2 . . . . . . Open Door 2 | . . . . 1 . . . . 1 . . . . Branch Access Points 2 | . . . . . . . 1 1 . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . Alert Level 4 | . . . . . . . 2 2 . . . . . Unreport Threat 3 | . . . . . . . 2 1 . . . . . Locate Traps 5 | . . . 2 . . . 3 . . . . . . Hauler Manifests 4 | . 1 . 2 . . . 1 . . . . . . Zone Layout 4 | . . . 1 . . . 1 2 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 14 | . 2 . 6 . . . 6 . . . . . . Scan Component 7 | . 1 . 3 . . . 3 . . . . . . Repair 7 | . 1 . 3 . . . 3 . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . 1 . . . . . Retrieve Components 3 | . 2 . . . . . . 1 . . . . . Scanalyzer 17 | . . . 10 . . . 4 3 . . . . . Insert Component 8 | . . . 5 . . . 2 1 . . . . . Analyze 9 | . . . 5 . . . 2 2 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks 20 | . 5 . 3 . . . 7 5 . . . . . Terminals 13 | . 3 . 2 . . . 6 2 . . . . . Botnet 9 | . 2 . 2 . . . 3 2 . . . . . Disrupt 1 | . . . . . . . 1 . . . . . . Operators 3 | . 1 . . . . . 2 . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 7 | . 2 . 1 . . . 1 3 . . . . . Reject 1 | . . . . . . . . 1 . . . . . Recyclers 1 | . . . . . . . . 1 . . . . . Mask 1 | . . . . . . . . 1 . . . . . Tunnel 4 | . 2 . 1 . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 46 | . 9 . 12 . . 1 12 12 . . . . . Full Trace Events 6 | . 1 . 1 . . . 1 3 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 25 | . 1 . 5 . . . 2 1 . . 16 . . Parts Built 1 | . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . Time 73 | . . . . . . . . 73 . . . . . Total Part Build Rating 3 | . . . . . . . . 3 . . . . . Parts Repaired 7 | . 1 . 3 . . . 3 . . . . . . Time 180 | . 26 . 80 . . . 74 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 19 | . 16 . . . . . . 3 . . . . . Parts Scanalyzed 8 | . . . 5 . . . 2 1 . . . . . Part Schematics Acquired 8 | . . . 5 . . . 2 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total Allies 11 | . . . . 3 . . . . . . 7 1 . Largest Group 8 | . . . . 3 3 . . . . . 7 8 . Highest-Rated Group 454 | . . . . 40 40 . . . . . 335 454 . Highest-Rated Ally 119 | . . . . 16 16 . . . . . 96 119 . Total Orders 3 | . . . . . 3 . . . . . . . . STAY 3 | . . . . . 3 . . . . . . . . Ally Attacks 126 | . . . . 2 17 . . . . . . 107 . Total Damage 4695 | . . . . 35 61 . . . . . . 4599 . Kills 27 | . . . . 1 2 . . . . . . 24 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Robot Analysis Total 9 | . 2 . 4 . . 1 2 . . . . . . Derelict Logs Recovered 5 | . . 1 . 2 . . . . 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Turns Passed 25562 | 212 1428 702 3864 1351 2098 1559 3690 1373 2247 1465 1665 3884 24 Spaces Moved 10600 | 90 715 437 1427 554 1112 641 1047 684 943 858 990 1102 . Core 68 | 67 . . . . . . . . . . . 1 . Treads 5439 | 23 715 437 1427 554 244 283 964 . 114 . . 678 . Legs 1567 | . . . . . 868 358 . . . . . 341 . Wheels 3526 | . . . . . . . 83 684 829 858 990 82 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 90 210 155 155 160 155 140 155 . Average Speed 207 | 143 160 160 230 240 139 219 301 159 222 158 154 293 . Slowest Speed 1800 | 200 160 160 240 240 350 232 330 175 410 160 155 1800 . Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 76 | 6 98 98 96 99 88 97 98 20 94 98 83 87 2 Regions Visited 13 Branch Regions 9 Pre-discovered Areas 9 | . 2 . 1 . 1 . 1 . . . 4 . . Known Exits Taken 5 | . . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . Scrap Searched 14 | . . 1 . 1 . 1 . . 5 3 3 . . Spaces Dug 12 | . . . . . . . 1 3 1 . 3 4 . Terrain Destroyed 98 | . . 1 5 . 10 6 35 25 1 1 3 6 5 Melee 5 | . . . . . . . 1 . 1 . 3 . . Projectile 46 | . . 1 5 . 1 . 2 25 . 1 . 6 5 AOE 47 | . . . . . 9 6 32 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total 12783 | 140 878 440 1811 575 1444 723 1414 865 1032 921 1048 1483 9 Wait 725 | 3 54 2 221 14 102 12 145 67 34 24 5 42 . Move 10587 | 89 714 436 1426 553 1111 640 1046 683 942 857 989 1101 . Hop . | . . . . . . . . . . . . . . Pick Up 177 | 9 17 2 18 3 28 9 32 16 7 4 1 31 . Fast Attach 62 | 6 5 . 7 . 4 2 9 . . . 1 28 . Attach 57 | 2 2 . 1 . 10 3 10 8 4 4 1 12 . Detach 14 | 1 . . . . 1 . 4 1 . 2 . 5 . Swap 114 | . 9 . 13 1 17 3 24 4 14 7 4 18 . Drop 178 | . 15 . 26 3 18 7 29 10 3 2 2 62 1 Fire 813 | 30 62 . 99 1 153 47 114 68 27 21 . 183 8 Melee 47 | . . . . . . . 1 . 1 . 45 . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . 1 . Escape Stasis 8 | . . . . . . . . 8 . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 213 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 4) 531 | -10/Materials | Discovered new exit (range 12) 1036 | -10/Materials | Discovered new exit (range 12) 1163 | -10/Materials | Repaired Lrg. Storage Unit 1388 | -10/Materials | Discovered new exit (range 4) 1641 | -10/Materials | Entered Mines 1646 | -10/Mines | Met a Derelict bent on vengeance 1661 | -10/Mines | Learned Materials security intel 2124 | -10/Mines | Discovered new exit (range 12) 2329 | -10/Mines | Discovered new exit (range 8) 2343 | -10/Mines | Entered Materials 2343 | -9/Materials | Evolved 2 slots: Utility x2 3610 | -9/Materials | Discovered new exit (range 13) 3711 | -9/Materials | Repaired Med. Armor Plating 3809 | -9/Materials | Repaired Med. Armor Plating? 4234 | -9/Materials | Discovered new exit (range 6) 4515 | -9/Materials | Discovered new exit (range 8) 4680 | -9/Materials | Central database locked down 4791 | -9/Materials | Discovered new exit (range 9) 5985 | -9/Materials | Repaired Imp. Light Cannon 6207 | -9/Materials | Entered Mines 6332 | -9/Mines | Discovered new exit (range 11) 6354 | -9/Mines | Learned Materials terminal intel 6375 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6443 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6443 | -9/Mines | Discovered new exit (range 5) 6463 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6745 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6916 | -9/Mines | Learned Materials emergency access door positions 6993 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 7142 | -9/Mines | Discovered new exit (range 15) 7174 | -9/Mines | Met a Derelict shopkeep closing up shop 7558 | -9/Mines | Entered Exiles 7558 | -9/Exiles | Accompanied by 3 allies 7634 | -9/Exiles | Met 8R-AWN 7662 | -9/Exiles | Met EX-HEX 7724 | -9/Exiles | Met EX-DEC 7730 | -9/Exiles | Learned location of Zion (-7) 7758 | -9/Exiles | Met EX-BIN 7878 | -9/Exiles | Aligned with FarCom system 7879 | -9/Exiles | Given EX-Vault access code 7919 | -9/Exiles | Opened EX-Vault 7929 | -9/Exiles | Found Potential Leg 7931 | -9/Exiles | Found Potential Leg 7964 | -9/Exiles | Warned to stay clear of 0b10 Research branches 8303 | -9/Exiles | Discovered new exit (range 14) 8399 | -9/Exiles | Attacked by the Exiles 8638 | -9/Exiles | Lost 4 parts (2n1u1w) 8671 | -9/Exiles | Destroyed 8R-AWN 9051 | -9/Exiles | Destroyed EX-HEX 9089 | -9/Exiles | Destroyed EX-DEC 9184 | -9/Exiles | Destroyed EX-BIN 9610 | -9/Exiles | Build established: Scavenger-Mutant 9656 | -9/Exiles | Entered Mines 9835 | -8/Mines | Core integrity fell below 50% 10197 | -8/Mines | Discovered new exit (range 7) 10197 | -8/Mines | Discovered new exit (range 6) 11215 | -8/Mines | Entered Materials 11215 | -8/Materials | Evolved 2 slots: Utility x2 11217 | -8/Materials | Loaded intel: 12 terminal locations 11561 | -8/Materials | Repaired Huge Storage Unit 11594 | -8/Materials | Repaired Med. Armor Plating 11715 | -8/Materials | Discovered new exit (range 16) 12446 | -8/Materials | Discovered new exit (range 10) 12521 | -8/Materials | Identified exit to Storage 12612 | -8/Materials | Repaired Med. Armor Plating 13047 | -8/Materials | Build established: Mutant 13770 | -8/Materials | Discovered new exit (range 8) 13980 | -8/Materials | Central database locked down 14790 | -8/Materials | Discovered new exit (range 16) 14905 | -8/Materials | Entered Factory 14905 | -7/Factory | Evolved 2 slots: Utility x2 14938 | -7/Factory | Discovered new exit (range 16) 14966 | -7/Factory | Identified exit to Factory 15064 | -7/Factory | Lost 3 parts (3u) 15199 | -7/Factory | Build established: Scavenger-Mutant 15692 | -7/Factory | Identified exit to Lower Caves 16136 | -7/Factory | Fabricated Imp. Sensor Array? 16278 | -7/Factory | Entered Lower Caves 16917 | -7/Lower Caves | Build established: Scavenger-Skirmisher 17741 | -7/Lower Caves | Learned Factory stockpile data 18051 | -7/Lower Caves | Encountered a Warlord checkpoint 18271 | -7/Lower Caves | Discovered new exit (range 13) 18289 | -7/Lower Caves | Identified exit to Lower Caves 18525 | -7/Lower Caves | Entered another Lower Caves area 18609 | -7/Lower Caves | Discovered exit to Factory (range 4) 18946 | -7/Lower Caves | Encountered a Warlord checkpoint 19843 | -7/Lower Caves | Build established: Skirmisher 19896 | -7/Lower Caves | Discovered new exit (range 12) 19989 | -7/Lower Caves | Identified exit to Zion 19990 | -7/Lower Caves | Entered Zion 20046 | -7/Zion | System corruption cleaned by Quarantine Array 20110 | -7/Zion | Found CR-A16's Pointy Stick 20215 | -7/Zion | Gained Derelict followers 20257 | -7/Zion | Discovered new exit (range 14) 20275 | -7/Zion | Identified exit to Proximity Caves 20371 | -7/Zion | Build established: Assassin 20593 | -7/Zion | Received a hallucinogenic algorithm 20640 | -7/Zion | Learned 4 Factory zone layouts 20706 | -7/Zion | Given A8's code to call for help 20776 | -7/Zion | Learned location of Data Miner (-6) 20840 | -7/Zion | Learned location of Warlord (-5) 21282 | -7/Zion | Enhanced Grunt warped into view, answering call for help 21285 | -7/Zion | Enhanced Grunt warped into view, answering call for help 21412 | -7/Zion | Discovered new exit (range 4) 21414 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 21416 | -7/Zion | Identified exit to Deep Caves 21655 | -7/Zion | Entered Deep Caves 21655 | -7/Deep Caves | Accompanied by 7 allies 21657 | -7/Deep Caves | Met 5H-AD0 21719 | -7/Deep Caves | Build established: Scavenger-Mutant 22050 | -7/Deep Caves | Z-Facility disabled 22090 | -7/Deep Caves | Attacked by Z-Imprinter 22094 | -7/Deep Caves | Allies destroyed Z-Imprinter 22173 | -7/Deep Caves | Found Prototype Device 22173 | -7/Deep Caves | Identified Zio. Metafield Generator 22590 | -7/Deep Caves | Found Prototype Protection 22601 | -7/Deep Caves | Identified Zio. Weapon Casing 22610 | -7/Deep Caves | Found Zio. Weapon Casing 22624 | -7/Deep Caves | Found Zio. Weapon Casing 22709 | -7/Deep Caves | Found Prototype Protection 22709 | -7/Deep Caves | Identified Zio. Heavy Carapace 22715 | -7/Deep Caves | Found Zio. Heavy Carapace 23560 | -7/Deep Caves | Discovered new exit (range 12) 23720 | -7/Deep Caves | Identified exit to Proximity Caves 23943 | -7/Deep Caves | Spotted as-15344 23968 | -7/Deep Caves | Destroyed as-15344 23995 | -7/Deep Caves | Found Prototype Device 23995 | -7/Deep Caves | Identified Exp. Thermal Shield 24097 | -7/Deep Caves | Spotted as-38708 24119 | -7/Deep Caves | Destroyed as-38708 24185 | -7/Deep Caves | Found Firepult 24214 | -7/Deep Caves | Triggered Deep Caves wall 24214 | -7/Deep Caves | Spotted AS-84288 24214 | -7/Deep Caves | Spotted AS-09668 24218 | -7/Deep Caves | Destroyed AS-09668 24224 | -7/Deep Caves | Destroyed AS-84288 24228 | -7/Deep Caves | Core integrity fell below 50% 24229 | -7/Deep Caves | Exposed GOLEM chamber 24230 | -7/Deep Caves | Core integrity fell below 20% 24270 | -7/Deep Caves | Lost 11 parts (1p2n7u1w) 24395 | -7/Deep Caves | Destroyed 40 combat bots 24547 | -7/Deep Caves | Build established: Mutant 24552 | -7/Deep Caves | Found GOLEM Unit 24559 | -7/Deep Caves | Found GOLEM Unit 24567 | -7/Deep Caves | Found GOLEM Unit 24573 | -7/Deep Caves | Found GOLEM Unit 24671 | -7/Deep Caves | Found GOLEM Unit 24699 | -7/Deep Caves | Found GOLEM Unit 24706 | -7/Deep Caves | Found GOLEM Unit 24738 | -7/Deep Caves | Found GOLEM Unit 24865 | -7/Deep Caves | Build established: Golem 25539 | -7/Deep Caves | Entered Proximity Caves 25563 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- LOCATION=PROXIMITY CAVES GOAL=ESCAPE 25542_ B-48 Gladiator destroyed. 25545_ Critical hit (Burn: +37). 25548_ Imp. Light Armor Plating fries itself beyond repair. 25548_ G-50 Soldier destroyed. 25549_ System corrupted: Substantial component data lost. 25549_ Mace fries itself beyond repair. 25552_ Adv. Heat Sink fries itself beyond repair. 25553_ Lgt. Treads fries itself beyond repair. 25553_ Critical hit (Burn: +37). 25554_ G-50 Soldier destroyed. 25557_ Rnf. Deuterium Engine fries itself beyond repair. 25559_ Adv. Heat Sink fries itself beyond repair. 25560_ Dropped Zio. Biocell. 25561_ Extracted 600 energy. 25561_ Zio. Light Carapace destroyed. 25562_ GOLEM Unit beginning Asb. Nanovents integration. 25563_ Asb. Nanovents integration complete. 25563_ Lgt. Angular Momentum Engine fries itself beyond repair. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????######??????????????????? | | ????????????###################??????????????????? | | ??????????################ ##??????????????????? | | ??????????## ###??????????????????? | | ??????????## @ ###??????????????????? | | ??????????# # ### ;####????????????????? | | ??????????? #????? ### %%[####??????????????? | | ????????????????????? % = ;##??????????????? | | ??????????????????? ##;#[ ## ??????????????? | | ??????????????????? ########;g ??????????????? | | ?????????????????? ########### ?????????????? | | ??????????????? ??????????####;## ????????????? | | ???????????????## ????????????##### ???????????? | | ???????????????###?????????????####?? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 21 Energy Capacity 1325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Containment 12 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Evasion (%) 57 Targeting Accuracy 24 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Imp. Assault Rifle | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Hrd. Heavy Armor Plating | -7/Factory | Scanalyzed Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Force Booster | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Med. Insulated Plating | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ Imp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Scavenger Game ------ Seed HardcellHackingKatana Manual? 0 Play Time 03:18:48 Cumulative 401.6 hours Start 2022.10.14 @ 14:01:49 End 2022.10.15 @ 09:25:49 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 63 Adventurer 1 Explorer 6 Win Type - Total 28 Types 7/3/10/1/1/1/3/1/1 Lore% 91 Gallery% 92 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 605ab411-e488-4c22-bd00-c3587637fe0e