Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.01 @ 16:47:35 Player: Lymphnodejones Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (1971) 1971 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (278) 278 TOTAL SCORE: 4994 Bonus ------- High Alert Combat Kills 78 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 67/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (5) ---- Relay Coupler [NC] (39) Relay Coupler [Grunt] (37) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg VSS Leg > --- UTILITY ---------- Heat Sink Trap Scanner Target Analyzer Authchip [R/Combat] > --- WEAPON ----------- Minigun High-powered Shotgun Improved Grenade Launcher > --- INVENTORY -------- Light Armor Plating Beam Rifle Light Assault Rifle Improved Grenade Launcher Improved Datajack [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Authchip [R/Combat] Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 2 | . . . 2 . . . Weapon 1 | . . . . 1 . . Parts Attached 57 | 6 10 3 16 1 9 12 Power 9 | 1 4 1 1 . 1 1 Engine 9 | 1 4 1 1 . 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 1 . 4 . 1 4 Treads 1 | . . . . . . 1 Leg 9 | 2 1 . 4 . 1 1 Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight 1 | . . . . . . 1 Utility 14 | 1 2 . 5 . 4 2 Device 4 | . 1 . 1 . 2 . Storage 1 | 1 . . . . . . Processor 3 | . 1 . 2 . . . Hackware 1 | . . . . . . 1 Protection 5 | . . . 2 . 2 1 Artifact . | . . . . . . . Weapon 22 | 2 3 2 6 1 3 5 Energy Gun 4 | 1 1 . 1 . . 1 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 8 | 1 . 1 1 1 2 2 Ballistic Cannon . | . . . . . . . Launcher 7 | . 2 1 2 . . 2 Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes . | . . . . . . . Parts Lost 34 | . 4 . 11 . 1 18 Power 4 | . 2 . 1 . . 1 Propulsion 11 | . 1 . 3 . . 7 Utility 7 | . . . 3 . . 4 Weapon 12 | . 1 . 4 . 1 6 Highest Loss Streak 13 | . 2 . 10 . 1 13 To Critical Strikes . | . . . . . . . Average Backups 4 | 1 4 5 2 5 4 4 Power . | . . . . 1 . . Propulsion . | . . . . 1 . . Utility 1 | . 1 3 1 1 . . Weapon 2 | . 2 2 1 2 3 2 Tool/Special . | . . . . . . . Unused Backups 9 | . 4 . . . 2 3 Power 2 | . 1 . . . 1 . Propulsion 1 | . 1 . . . . . Utility 4 | . 1 . . . 1 2 Weapon 2 | . 1 . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 95 100 75 88 96 88 Engine 10 | . 12 14 7 9 9 8 Treads 1 | . . . . . . 7 Leg 21 | . 26 28 16 18 23 11 Device 11 | . 11 14 7 . 8 16 Storage 1 | . 4 . . . . . Processor 12 | . 11 14 14 27 18 8 Protection 4 | . . . 7 9 9 7 Energy Gun 7 | . 12 8 6 9 3 . Ballistic Gun 9 | . 2 6 4 16 21 18 Launcher 7 | . 12 12 3 . . 7 Peak Build Rating 28 | 6 7 7 17 19 23 28 Average Rating 12 | 5 6 6 9 18 18 20 On Entrance 11 | . 6 7 7 16 19 23 Naked Turns 10 | . . . . . . 10 Heaviest Build 25 | 11 14 8 19 19 19 25 Greatest Support 30 | 20 20 20 20 20 30 30 Greatest Overweight (x) 2 | . 1 . 2 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 5 Most Carried 8 | 2 8 5 5 5 5 5 Average Carried 4 | 1 4 4 2 5 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 2 Class Distribution -------------------- 62% | Mutant 15% | Scavenger-Bomber 12% | Scavenger-Gunner 4% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Bomber | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Gar Matter Collected 1495 | 197 455 103 242 45 171 282 Remotely . | . . . . . . . Salvage Created 1976 | . 689 13 505 115 250 404 Parts 156 | . 49 7 35 6 22 37 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Combat Hostiles Destroyed 68 | . 19 3 12 2 5 27 Guns 28 | . 6 . 3 2 5 12 Cannons 4 | . . . 4 . . . AOE 35 | . 12 3 5 . . 15 Classes Destroyed 14 | . 9 . 1 1 . 3 Worker 9 | . 3 1 5 . . . Builder 5 | . 2 . 3 . . . Tunneler 2 | . 2 . . . . . Hauler 1 | . 1 . . . . . Recycler 4 | . 3 . 1 . . . Operator 1 | . 1 . . . . . Watcher 3 | . 2 . 1 . . . Swarmer 35 | . 9 3 4 . . 19 Grunt 17 | . 10 . 6 . 1 . Duelist 2 | . . . 2 . . . Sentry 9 | . . . . 2 4 3 Specialist 1 | . . . . . . 1 Hunter 2 | . . . . . . 2 Programmer 2 | . . . . . . 2 Best Kill Streak 13 | . 8 3 6 2 2 13 Combat Bots Only 13 | . 5 3 4 2 2 13 Max Kills in Single Turn 6 | . 3 3 6 1 1 5 Gunslinging 1 | . . . . . . 1 Exploded 5 | . 2 3 2 . . 5 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Gar Hostile Shots Fired 369 | . 77 9 81 12 19 171 Missed 104 | . 18 3 20 3 8 52 Hits 265 | . 59 6 61 9 11 119 Melee 10 | . . . 10 . . . Projectile 255 | . 59 6 51 9 11 119 Critical Strikes 15 | . 1 . 4 2 . 8 Damage Taken 3937 | . 681 51 1141 134 166 1764 Core 1004 | . 94 25 325 45 . 515 Absorbed by Shields 1 | . . . . . . 1 Redirected to Shielding 91 | . . . . . 11 80 Regen/Repaired (Parts) 107 | . 107 . . . . . Core Remaining (%) 56 | 100 . 52 18 . . . Volleys Fired 188 | . 62 8 40 7 16 55 Largest 3 | . 2 2 2 3 3 3 Hottest 101 | . 80 70 101 90 90 92 Shots Fired 354 | . 99 15 56 21 44 119 Gun 271 | . 67 8 31 21 44 100 Cannon 8 | . . . 8 . . . Launcher 67 | . 32 7 9 . . 19 Special 8 | . . . 8 . . . Kinetic 169 | . 15 . 15 14 35 90 Thermal 78 | . 52 8 8 . . 10 Explosive 67 | . 32 7 9 . . 19 Electromagnetic 40 | . . . 24 7 9 . Robot Hit Streak 9 | . 4 . 8 5 8 9 Robot Miss Streak 5 | . 2 . 5 2 2 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 181 | . 33 . 37 17 32 62 Core Hits 147 | . 55 5 29 4 11 43 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . 1 . 2 Critical Strikes 5 | . . . . 1 2 2 Destroy 4 | . . . . 1 1 2 Corrupt 1 | . . . . . 1 . Melee Attacks 23 | . . . . . 11 12 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 17 | . . . . . 6 11 Combat Hostiles 11 | . . . . . . 11 Follow-up Attacks . | . . . . . . . Damage Inflicted 6059 | . 1662 224 1527 217 298 2131 Guns 1964 | . 307 . 185 217 298 957 Cannons 69 | . . . 69 . . . Explosions 3914 | . 1355 224 1183 . . 1152 Melee . | . . . . . . . Ramming 25 | . . . 3 . . 22 Kinetic 1408 | . 69 . 75 137 240 887 Thermal 458 | . 238 . 150 . . 70 Explosive 3851 | . 1355 224 1120 . . 1152 Electromagnetic 317 | . . . 179 80 58 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . . . . 13 Average Corruption 7 | . . . . . . 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . . . 4 Message Errors 2 | . . . . . . 2 Matter Fused 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 119 | . 34 . 54 . . 31 Projectiles . | . . . . . . . Explosions 119 | . 34 . 54 . . 31 Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 495 | . 64 . 310 . . 121 Shots 16 | . 4 . 8 . . 4 Rammed 18 | . . . . . . 18 Targets Rammed 19 | . . . 1 . . 18 Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 232 | . 232 36 72 156 60 36 Average Temperature 53 | . 70 15 22 70 20 12 Received Heat Transfer 639 | . 240 . 192 63 36 108 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 2 | . 1 . . . . 1 Heat Transferred 1147 | . 703 . 296 . . 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Maximum Alert Level 2 | . 1 . . . . 2 Low Security (%) 81 | 100 97 100 100 100 100 27 Level 1 1 | . 2 . . . . . Level 2 17 | . . . . . . 71 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 585 | . 221 103 175 66 30 585 Initial 66 | . . 46 16 66 23 . Average 145 | . 105 55 54 45 7 375 Influence Increases 2233 | . 757 117 440 60 166 693 Destroy 0b10 Robot/C 1360 | . 380 60 240 40 100 540 Destroy 0b10 Robot/NC 125 | . 70 5 50 . . . Destroy Leader 218 | . 76 10 52 20 40 20 Successful Hack 15 | . 5 . . . 10 . Disable Machine 120 | . 60 . 45 . 15 . Destroy Structure 350 | . 121 42 53 . 1 133 Lose Combat Pursuer 45 | . 45 . . . . . Influence Decreases 1720 | . 636 195 324 163 222 180 Entered New Map 228 | . . 75 27 93 33 . Time Decay 1175 | . 596 120 210 70 179 . Lost Part 317 | . 40 . 87 . 10 180 Squads Dispatched 4 | . 2 . 2 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Gar Distress Signals 6 | . 5 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 88 | . 35 3 15 2 6 27 Peak Tracking Total 10 | . 5 3 4 2 1 10 Tactical Retreats 2 | . 2 . . . . . Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Gar Machines Disabled 8 | . 4 . 3 . 1 . Max in Single Turn 3 | . 1 . 3 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Gar Machines Accessed 12 | . 4 . 2 . 4 2 Terminals 7 | . 2 . 1 . 2 2 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . 1 . . . 1 . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 42 | . 23 . 3 . 12 4 Successful 28 | . 17 . 3 . 7 1 Failed 14 | . 6 . . . 5 3 Catastrophic 2 | . . . . . 1 1 Database Lockouts . | . . . . . . . Manual 3 | . . . . . 3 . Terminals 21 | . 8 . 1 . 8 4 Fabricators . | . . . . . . . Repair Stations 11 | . 11 . . . . . Recycling Units 5 | . 4 . . . 1 . Scanalyzers 2 | . . . 2 . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 13 | . 5 . 1 . 6 1 Record 4 | . . . . . 4 . Part Schematic 1 | . . . . . 1 . Prototype ID Bank 2 | . 1 . . . 1 . Emergency Access Points 1 | . . . . . . 1 Alert Level 2 | . 1 . 1 . . . Maintenance Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . 9 . . . . . Scan Component 6 | . 6 . . . . . Repair 3 | . 3 . . . . . Recycling Unit Hacks 3 | . 3 . . . . . Recycle Component 1 | . 1 . . . . . Process 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 3 . 2 . 5 1 Full Trace Events 3 | . 2 . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 3 . . . . . Time 78 | . 78 . . . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter 68 | . 68 . . . . . Retrieved Matter 68 | . 68 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . 2 . Non-combat 2 | . . . . . 2 . Combat . | . . . . . . . Robot Hacks Applied 3 | . . . . . 3 . no_distress 2 | . . . . . 2 . find_recycling 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Active Infowar (turns) 3329 | . 1686 247 207 . 92 1097 Sensors 2140 | . 1686 247 207 . . . Traps 1189 | . . . . . 92 1097 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Gar Turns Passed 4903 | 121 2050 247 551 140 622 1172 Spaces Moved 2241 | 79 791 174 246 86 385 480 Core 85 | 11 . . 59 . . 15 Treads 268 | . . . . . . 268 Legs 1879 | 68 791 174 187 86 385 188 Wheels . | . . . . . . . Hover 9 | . . . . . . 9 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 100 120 120 50 Average Speed 137 | 110 126 120 125 120 120 187 Slowest Speed 240 | 120 190 120 190 120 120 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 31 | 4 59 40 23 9 31 56 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 52 | . 9 8 8 . . 27 Terrain Destroyed 412 | . 120 55 61 . . 176 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 412 | . 120 55 61 . . 176 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Gar Total 3754 | 110 1741 197 423 108 516 659 Wait 1142 | 24 848 7 113 15 70 65 Move 2235 | 78 790 173 245 85 384 480 Hop . | . . . . . . . Pick Up 30 | 2 12 2 6 . 4 4 Fast Attach 41 | 6 7 2 10 1 6 9 Attach 20 | . 6 . 6 . 3 5 Detach 11 | . 4 . 1 . 4 2 Swap 8 | . 4 1 . . . 3 Drop 24 | . 8 4 1 . 6 5 Fire 188 | . 62 8 40 7 16 55 Melee 23 | . . . . . 11 12 Ram 18 | . . . . . . 18 Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 13 | . . . . . 12 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min / *Sub) -10/Mines -9/Materials -8/Materials -8/Storage -8/Garrison (discovered 2 exits: [*Rec x2]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 20) 707 | -10/Materials | Discovered new exit (range 15) 764 | -10/Materials | Repaired Med. Laser 999 | -10/Materials | Repaired Aluminum Leg 1026 | -10/Materials | Repaired Aluminum Leg 1341 | -10/Materials | Discovered new exit (range 7) 1899 | -10/Materials | Identified exit to Mines 1924 | -10/Materials | Identified exit to Subcaves 2042 | -10/Materials | Identified exit to Materials 2172 | -10/Materials | Entered Mines 2179 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2185 | -10/Mines | Learned location of Recycling (-8) 2193 | -10/Mines | Learned Materials security intel 2380 | -10/Mines | Discovered exit to Materials (range 7) 2419 | -10/Mines | Entered Materials 2419 | -9/Materials | Evolved 2 slots: Utility x2 2625 | -9/Materials | Core integrity fell below 50% 2659 | -9/Materials | Lost 10 parts (1p3n3u3w) 2921 | -9/Materials | Core integrity fell below 20% 2952 | -9/Materials | Discovered new exit (range 15) 2969 | -9/Materials | Identified exit to Materials 2970 | -9/Materials | Entered another Materials area 2970 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3053 | -8/Materials | Discovered new exit (range 9) 3109 | -8/Materials | Identified exit to Storage 3110 | -8/Materials | Entered Storage 3729 | -8/Storage | Identified exit to Garrison 3732 | -8/Storage | Entered Garrison 3841 | -8/Garrison | Build established: Scavenger-Bomber 3878 | -8/Garrison | Triggered checkpoint 4088 | -8/Garrison | Destroyed 13 combat bots 4200 | -8/Garrison | Triggered checkpoint 4400 | -8/Garrison | Discovered new exit (range 10) 4458 | -8/Garrison | Triggered checkpoint 4586 | -8/Garrison | Build established: Scavenger-Gunner 4732 | -8/Garrison | Discovered new exit (range 10) 4760 | -8/Garrison | Triggered checkpoint 4843 | -8/Garrison | Core integrity fell below 50% 4853 | -8/Garrison | Crushed by falling debris 4866 | -8/Garrison | System corruption reached 10% 4876 | -8/Garrison | Lost 13 parts (1p3n4u5w) 4881 | -8/Garrison | Core integrity fell below 20% 4904 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- disabled. 04867_ Slammed into P-60 Hacker. 04867_ Imp. Grenade Launcher broken. 04867_ Destabilizing: Short circuit. 04868_ R&GMDUBP8>EW2PFI:# JJTS:GN4H5&473RB 04868_ The unstable cave ceiling collapses. 04869_ Slammed into P-60 Hacker. 04872_ Destabilizing: Core damaged (-5). 04873_ The unstable cave ceiling collapses. 04873_ Slammed into P-60 Hacker. 04875_ The unstable cave ceiling collapses. 04875_ Slammed into P-60 Hacker. 04877_ Broken Imp. Grenade Launcher destroyed. 04877_ Broken Gravmag System destroyed. 04878_ The unstable cave ceiling collapses. 04878_ Slammed into P-60 Hacker. 04884_ The unstable cave ceiling collapses. 04885_ Acquired Lgt. Assault Rifle. 04888_ The unstable cave ceiling collapses. 04895_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ??????????????????????#################### | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# ####+######++#### | | ??????????????????????# #?????##### #### | | ??????????????????????# #?????#"" "" | | ??????????????????????# #?????#"! !" | | ??????????????????????# #?????#"! !" | | ??????????????????????# #?????#"! " | | ??????????????????????# #?????#"! !" | | ??????????????????????# #?????#"! !" | | ??????????????????????# ###???#"! !" | | ??????????????????????# #???#"" "" | | ??????????????????????# < +???#"""!!!!""" | | ??????????????????????# #???#"""""""""" | | ?????????????????????## ###???########### | | ?????????????????????# ##??????????????? | | ????????????????????## ##?????????????? | | ???????????????????## #?????????????? | | ???????????????????# #?????????????? | | ????????????????###### ##?????????????? | | ????????????????#* # # #?????????????? | | ??????????####### # ############???? | | ??????????# ? | | ??????????# @ p ? | | ??????????## ### ## #######???????? | | ??????????#""""??## #????????????? | | ??????????####????## # !!#????????????? | | ??????????????????# # #+#????????????? | | ??????????????????# !#????????????? | | ??????????????????## + #????????????? | | ??????????????????# ## #####????????????? | | ??????????????????## # ????????????????? | | ???????????????????#######???????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 55 Target Analysis 7 Recoil Reduction 1 Authchip Count 1 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Shock Rifle | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 67% | -10/Materials Aluminum Leg | 50% | -10/Materials Aluminum Leg | 56% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumSniperExtrapolator Manual? 0 Play Time 01:18:19 Cumulative 5.1 hours Start 2025.09.01 @ 15:20:32 End 2025.09.01 @ 16:47:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49623b90-4e7b-490c-b1e3-d098ed3013f8