Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.06 @ 12:23:36 Player: EuleBlut Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (64) 320 Value Destroyed (1904) 1904 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5224 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 210/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Targeting Computer Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Ion Engine Light Fission Core Power Amplifier Cooling System Improved Cooling System Targeting Computer Core Analyzer Light Armor Plating Hardlight Generator Component Analysis Suite Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Wheel Wheel Wheel Compact Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Weight Redist. System Utility Shielding Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Particle Cannon Heavy Particle Cannon Ion Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Deuterium Engine Fission Core Light Fission Core Power Amplifier Cooling System Cooling System Cooling System Improved Cooling System Targeting Computer Core Analyzer Light Armor Plating Light Armor Plating Hardened Light Armor Plating Hardlight Generator System Shield Component Analysis Suite Improved EM Pulse Cannon Ion Cannon Heavy Assault Rifle Improved Light Cannon Grenade Launcher Improved Datajack Remote Datajack [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Wheel Wheel Utility Huge Storage Unit Device Weight Redist. System Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 1 1 . . Utility 4 | . . 1 1 1 1 Weapon 1 | . . . . . 1 Parts Attached 67 | 6 10 9 6 6 30 Power 13 | 1 2 1 1 2 6 Engine 11 | 1 2 1 1 1 5 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 16 | 2 3 4 1 1 5 Treads . | . . . . . . Leg . | . . . . . . Wheel 16 | 2 3 4 1 1 5 Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 3 2 3 2 9 Device 5 | . . . 1 2 2 Storage 2 | 1 1 . . . . Processor 2 | . . . . . 2 Hackware 2 | . . . . . 2 Protection 9 | . 2 2 2 . 3 Artifact . | . . . . . . Weapon 18 | 2 2 2 1 1 10 Energy Gun 3 | 1 1 . . 1 . Energy Cannon 6 | . . 1 1 . 4 Ballistic Gun 3 | 1 1 . . . 1 Ballistic Cannon 2 | . . 1 . . 1 Launcher 1 | . . . . . 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . . 2 Unidentified Prototypes . | . . . . . . Parts Lost 53 | . 7 7 2 1 36 Power 11 | . 1 1 1 . 8 Propulsion 16 | . 3 3 1 . 9 Utility 11 | . 1 1 . . 9 Weapon 15 | . 2 2 . 1 10 Highest Loss Streak 11 | . 7 3 1 1 11 To Critical Strikes 2 | . . . . . 2 Average Backups 17 | 1 8 15 21 24 21 Power 2 | . . 1 2 2 4 Propulsion . | . . . . . . Utility 8 | . 3 6 11 13 12 Weapon 4 | . 3 6 6 7 3 Tool/Special . | . . . . . . Unused Backups 13 | . . . . 2 11 Power 2 | . . . . . 2 Propulsion 1 | . . . . . 1 Utility 9 | . . . . 1 8 Weapon 1 | . . . . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 86 | . 89 89 89 92 75 Engine 11 | . 13 10 8 12 9 Wheel 22 | . 26 24 26 24 14 Device 6 | . . . 9 14 10 Storage 9 | . 14 11 9 7 6 Hackware 2 | . . . . . 7 Protection 11 | . 5 21 18 15 6 Energy Gun 5 | . 14 6 . 2 . Energy Cannon 6 | . . 4 9 7 12 Ballistic Gun 5 | . 14 6 . . 1 Ballistic Cannon 2 | . . 4 9 4 . Peak Build Rating 40 | 6 10 13 24 34 40 Average Rating 20 | 4 8 11 20 29 31 On Entrance 14 | . 6 10 13 24 34 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 129 | 12 88 98 110 115 129 Greatest Support 58 | 20 20 36 36 58 58 Greatest Overweight (x) 34 | 1 4 9 3 2 34 Average Overweight (x) 2 | . 2 3 2 1 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 20 25 25 25 25 Most Carried 25 | 4 17 17 25 25 25 Average Carried 17 | 1 8 15 22 24 21 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 2 17 15 25 25 11 Class Distribution -------------------- 41% | Mutant 35% | Scavenger-Mutant 9% | Scavenger-Tank 4% | Hacker-Tank 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1228 | 232 173 326 115 91 291 Remotely . | . . . . . . Salvage Created 2631 | . 348 664 318 214 1087 Parts 140 | . 27 36 18 12 47 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 38 | . 7 12 6 2 11 Guns 15 | . 7 8 . . . Cannons 20 | . . 4 6 2 8 AOE 2 | . . . . . 2 Classes Destroyed 12 | . 5 2 1 1 3 Worker 12 | . 3 2 1 . 6 Tunneler 1 | . . . 1 . . Recycler 6 | . 1 1 . 1 3 Operator 1 | . . 1 . . . Watcher 6 | . 2 1 . 2 1 Swarmer 5 | . 3 . . . 2 Grunt 18 | . 4 9 3 . 2 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 9 | . . 3 3 1 2 Hunter 2 | . . . . . 2 Programmer 2 | . . . . 1 1 Best Kill Streak 7 | . 7 4 3 1 4 Combat Bots Only 3 | . 2 3 3 1 3 Max Kills in Single Turn 2 | . 1 2 1 1 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 589 | . 101 65 28 56 339 Missed 175 | . 22 15 13 27 98 Hits 414 | . 79 50 15 29 241 Melee 11 | . . . . . 11 Projectile 403 | . 79 50 15 29 230 Critical Strikes 9 | . . 1 2 . 6 Damage Taken 5770 | . 787 659 249 216 3859 Core 1063 | . 92 97 . 16 858 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . . 13 4 . 33 Core Remaining (%) 87 | 100 63 75 100 97 . Volleys Fired 214 | . 56 59 16 28 55 Largest 3 | . 2 2 2 2 3 Hottest 203 | . 63 93 108 131 203 Shots Fired 429 | . 89 112 32 56 140 Gun 207 | . 89 72 . 19 27 Cannon 218 | . . 40 32 37 109 Launcher 4 | . . . . . 4 Special . | . . . . . . Kinetic 177 | . 57 59 16 9 36 Thermal 225 | . 32 53 16 47 77 Explosive 4 | . . . . . 4 Electromagnetic 23 | . . . . . 23 Robot Hit Streak 13 | . 7 7 7 13 8 Robot Miss Streak 9 | . 4 4 3 9 7 Penetration Max . | . . . . . . Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 227 | . 47 57 20 23 80 Core Hits 105 | . 22 27 13 7 36 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 2 | . . 1 . . 1 Destroy 1 | . . 1 . . . Blast 1 | . . . . . 1 Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4552 | . 581 878 383 471 2239 Guns 1429 | . 581 563 . 120 165 Cannons 2690 | . . 315 383 351 1641 Explosions 429 | . . . . . 429 Melee . | . . . . . . Ramming 4 | . . . . . 4 Kinetic 1326 | . 327 451 182 95 271 Thermal 2494 | . 254 427 201 376 1236 Explosive 296 | . . . . . 296 Electromagnetic 432 | . . . . . 432 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . 4 3 1 . 8 Average Corruption 5 | . 2 2 1 . 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 52 | . 6 10 . . 36 Message Errors 11 | . . 1 . . 10 Matter Fused 14 | . 3 4 . . 7 Heat Flow Errors 10 | . 1 2 . . 7 Energy Discharges 4 | . . 1 . . 3 Parts Fused 1 | . . . . . 1 Data Loss (minor) 3 | . 1 1 . . 1 Data Loss (major) 2 | . . 1 . . 1 Misfires 2 | . 1 . . . 1 Alerts 1 | . . . . . 1 Weapon Failures 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 127 | . . . 3 . 124 Projectiles 35 | . . . 3 . 32 Explosions 92 | . . . . . 92 Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact . | . . . . . . Kinetic 1 | . . 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 363 | . . . . . 363 Shots 6 | . . . . . 6 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 357 | . 273 357 18 9 307 Average Temperature 96 | . 126 102 10 3 90 Received Heat Transfer 984 | . 261 327 135 . 261 Effects 4 | . 2 2 . . . Energy Bleed 3 | . 1 2 . . . Interference 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 14 | . . 1 1 1 11 Heat Transferred 4468 | . 575 957 407 666 1863 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 179 | . 55 70 77 30 179 Initial 15 | . . . 15 . . Average 21 | . 7 29 26 3 37 Influence Increases 1513 | . 219 370 187 79 658 Destroy 0b10 Robot/C 760 | . 140 240 120 40 220 Destroy 0b10 Robot/NC 130 | . 30 25 10 15 50 Destroy Leader 222 | . 34 72 40 24 52 Disable Machine 180 | . . 30 15 . 135 Destroy Structure 71 | . . 3 2 . 66 Lose Combat Pursuer 150 | . 15 . . . 135 Influence Decreases 1366 | . 219 333 224 79 511 Entered New Map 22 | . . . 22 . . Time Decay 935 | . 149 263 182 79 262 Lost Part 409 | . 70 70 20 . 249 Squads Dispatched 10 | . 1 3 . 1 5 Investigation . | . . . . . . Extermination 2 | . . . . 1 1 Reinforcement 8 | . 1 3 . . 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . 1 1 1 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 14 20 7 6 30 Peak Tracking Total 7 | . 5 3 4 2 7 Tactical Retreats 4 | . 1 . . . 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 10 | . 4 3 1 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 12 | . . 2 1 . 9 Max in Single Turn 3 | . . 1 1 . 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 1 | . . . . 1 . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . . . . 3 . Successful . | . . . . . . Failed 3 | . . . . 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . . . . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3879 | 44 937 693 519 614 1072 Spaces Moved 2317 | 38 606 343 372 439 519 Core 13 | 2 2 . . . 9 Treads . | . . . . . . Legs . | . . . . . . Wheels 2304 | 36 604 343 372 439 510 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 116 116 105 105 Average Speed 127 | 79 122 133 120 114 148 Slowest Speed 1750 | 95 200 215 135 116 1750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 77 32 30 11 20 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 73 | . . 1 . . 72 Melee . | . . . . . . Projectile 1 | . . 1 . . . AOE 72 | . . . . . 72 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2851 | 51 722 465 413 496 704 Wait 172 | . 24 48 5 15 80 Move 2312 | 37 605 342 371 438 519 Hop . | . . . . . . Pick Up 72 | 8 25 7 12 5 15 Fast Attach 3 | . . . 1 1 1 Attach 57 | 6 8 9 2 3 29 Detach 1 | . . . . . 1 Swap 7 | . 2 . 3 2 . Drop 11 | . 2 . 3 4 2 Fire 214 | . 56 59 16 28 55 Melee 1 | . . . . . 1 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Lost 7 parts (1p3n1u2w) 357 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 16) 734 | -10/Materials | Discovered new exit (range 8) 886 | -10/Materials | Discovered new exit (range 16) 982 | -10/Materials | Entered another Materials area 982 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1408 | -9/Materials | Lost 3 parts (1n2w) 1664 | -9/Materials | Discovered new exit (range 5) 1675 | -9/Materials | Entered another Materials area 1675 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1791 | -8/Materials | Build established: Scavenger-Mutant 2145 | -8/Materials | Discovered new exit (range 3) 2194 | -8/Materials | Entered Factory 2194 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2355 | -7/Factory | Discovered new exit (range 16) 2808 | -7/Factory | Entered another Factory area 2808 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2904 | -6/Factory | Lost 4 parts (1p1u2w) 3230 | -6/Factory | Lost 3 parts (1n1u1w) 3239 | -6/Factory | Spotted B-75 Beast 3285 | -6/Factory | Lost 4 parts (2n1u1w) 3673 | -6/Factory | Lost 3 parts (1p1n1w) 3774 | -6/Factory | Lost 11 parts (2p3n3u3w) 3806 | -6/Factory | Core integrity fell below 50% 3862 | -6/Factory | Core integrity fell below 20% 3880 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. System corrupted: Matter fused (-10). The unstable cave ceiling collapses. Imp. Datajack destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Imp. Ion Engine destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer builds a Wall. GY:KPJHK,PEQ<>6COXFQ:DSW 9V The unstable cave ceiling collapses. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ????????????#" ??????????????? | | ????????????#" ????????????? | | ???????????##" ?????????? ?? | | ???????????# " ?????????? ?? | | ???????????# " %%" ""???????"" !? | | ???????????# " %%" """ ??" """ ? | | ????????####""* %%" """ """ """ ? | | ??????? / " ? | | ?????????? =" ? ? | | ?????????????# % ? # | | ?????????????# ?????"" | | ?????????????# #?########### | | ?????????????+ #?# !!! # | | ?????????????# ###+##?## """ !!! # | | ?????????????# % #??????#*="T" !! # | | ????????????## % #???????# " " # | | ????????????# #???????#!= """ # | | ????????????# #???????#[ """ # | | ????????????# #???????# ! """ # | | ????????????+ = #??????## # | | ????????????# !% #???? ######+##### | | ????????????# #?? ???# | | ????????????# ####### # +###???# | | ????????????### # # # = ##???# """" | | ??????????????# # # sss *%! #???# """" | | ??????????????# # #u @# %! #???# """ | | ??????????????# #g # ! #??# | | ??????????????# # # # #??# ^ """ | | ?????????????# ##g # ##### ^""" | | ??????????? T" ! # # " ^ """ | | ???????????? ? " g # #" " | | ?????????????? # """" | | ?????????????# # # """" | | ?????????????### ########## """ """ | | ???????????????#???????# """ | | ?????????????????????? """ """" | | ??????????????????????## !* """" | | ???????????????????????# * % """" | | ???????????????????????# ? | | ???????????????????????# | | ???????????????????????+ | | ???????????????????????# | | ???????????????????????# """""""" | | ???????????????????????# """""??? | | ???????????????????????# ############# ""?????? | | ???????????????????????#?????????????? ""?????? | | ?????????????????????????????????????? ""?????? | | ?????????????????????????????????????? "??????? | | ??????????????????????????????????????? ??????? | | ??????????????????????????????????????? ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Utility Shielding 33 Evasion (%) 44 Targeting Accuracy 5 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CobblerActiveGun Manual? 0 Play Time 00:34:15 Cumulative 17.2 hours Start 2026.01.04 @ 14:48:02 End 2026.01.06 @ 12:23:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 50 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6e3e9b9e-0605-4cbd-93e0-45259c0bec6f