Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.16 @ 17:28:52 Player: ICDT Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (117) 585 Value Destroyed (3095) 3095 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (310) 310 TOTAL SCORE: 5970 Bonus ------- Follower Combat Kills 310 Cogmind --------- Core Integrity 0/550 Matter 233/300 Energy 99/100 System Corruption 0% Temperature Critical (692) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Light Treads Improved Heat Sink Huge Storage Unit High-capacity Matter Pod (200) Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Target Analyzer Light Armor Plating Reactive Plating Reactive Plating Field Recycling Unit (0) Improved Heavy Laser Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Gauss Rifle Improved Datajack Mining Claw Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Improved Power Shielding Reactive Plating > --- WEAPON ----------- Improved Heavy Laser Enhanced Autogun > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Light Treads Improved Heat Sink Huge Storage Unit High-capacity Matter Pod Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Target Analyzer Light Armor Plating Reactive Plating Reactive Plating Field Recycling Unit Ion Cannon Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Gauss Rifle Improved Datajack Mining Claw [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Drone Bay Storage Huge Storage Unit Processor Targeting Computer Protection Reactive Plating Weapon Heavy Assault Rifle Energy Gun Improved Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 76 | 6 9 25 21 15 Power 8 | 1 1 3 3 . Engine 8 | 1 1 3 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 27 | 2 1 8 11 5 Treads 26 | 2 . 8 11 5 Leg . | . . . . . Wheel 1 | . 1 . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 1 2 5 3 6 Device 2 | . . . 2 . Storage 4 | 1 2 1 . . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 9 | . . 4 1 4 Artifact . | . . . . . Weapon 24 | 2 5 9 4 4 Energy Gun 8 | 2 2 2 1 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 12 | . 2 6 2 2 Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon 1 | . . . 1 . Impact Weapon 1 | . 1 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 1 3 1 Parts Lost 11 | . 1 . 1 9 Power 1 | . . . . 1 Propulsion 5 | . 1 . . 4 Utility 3 | . . . 1 2 Weapon 2 | . . . . 2 Highest Loss Streak 9 | . 1 . 1 9 To Critical Strikes . | . . . . . Average Backups 21 | 3 9 23 24 24 Power 1 | . 1 2 2 2 Propulsion 2 | . . 1 4 3 Utility 8 | . 3 9 9 11 Weapon 7 | . 3 9 8 7 Tool/Special . | . . . . . Unused Backups 56 | . 2 16 6 32 Power 7 | . . 3 2 2 Propulsion 3 | . . . 1 2 Utility 21 | . 2 4 . 15 Weapon 23 | . . 8 3 12 Tool/Special 2 | . . 1 . 1 Average Slot Usage (%) 97 | . 97 94 99 99 Engine 11 | . 14 11 11 9 Treads 36 | . 27 35 44 35 Wheel 1 | . . 3 . . Storage 13 | . 26 11 11 9 Processor 1 | . . . . 9 Protection 10 | . . 10 10 17 Energy Gun 5 | . 4 1 8 8 Ballistic Gun 15 | . 22 19 13 8 Peak Build Rating 33 | 6 9 18 27 33 Average Rating 19 | 4 7 14 23 29 On Entrance 11 | . 6 9 18 25 Avg Prop Armor Cover (%) 13 | . 13 13 . . Naked Turns . | . . . . . Heaviest Build 109 | 13 52 103 106 109 Greatest Support 80 | 40 40 80 80 80 Greatest Overweight (x) 29 | . 5 9 1 29 Average Overweight (x) 1 | . . 2 1 1 Largest Inventory Capacity 25 | 8 20 25 25 25 Average Capacity 22 | 6 12 24 25 25 Most Carried 25 | 5 16 25 25 25 Average Carried 21 | 3 9 23 24 24 Final Capacity 25 | 8 20 25 25 25 Final Carried 25 | 4 16 25 25 25 Class Distribution -------------------- 53% | Scavenger-Mutant 34% | Mutant 11% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 2286 | 260 193 847 518 468 Remotely . | . . . . . Salvage Created 4632 | 73 712 1410 1492 945 Parts 287 | 4 32 98 103 50 Haulers Intercepted 14 | . 2 5 5 2 Recyclers Shooed 5 | . 3 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 79 | . 12 27 26 14 Guns 74 | . 12 22 26 14 Cannons 5 | . . 5 . . Classes Destroyed 12 | 1 5 2 2 2 Worker 3 | . . 1 1 1 Builder 3 | . 1 . 2 . Hauler 14 | . 2 5 5 2 Recycler 6 | 1 3 1 1 . Operator 2 | . . . . 2 Watcher 10 | . 3 3 2 2 Swarmer 15 | . 6 6 3 . Grunt 41 | . 6 15 11 9 Duelist 1 | . . . 1 . Protector 2 | . . . 2 . Sentry 19 | . . 6 9 4 Hunter 1 | . . . . 1 Best Kill Streak 9 | 1 6 9 9 4 Combat Bots Only 7 | . 4 7 4 4 Max Kills in Single Turn 2 | 1 1 2 1 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 451 | . 84 91 93 183 Missed 115 | . 21 36 27 31 Hits 336 | . 63 55 66 152 Projectile 336 | . 63 55 66 152 AOE 1 | . . . 1 . Critical Strikes 16 | . 1 . 4 11 Damage Taken 3642 | . 486 496 599 2061 Core 802 | . 108 87 56 551 Absorbed by Shields . | . . . . . Redirected to Shielding 112 | . . 10 . 102 Ignored by Resistances 1181 | . 154 173 273 581 Core Remaining (%) 73 | 100 56 . 64 . Volleys Fired 306 | 2 72 79 90 63 Largest 2 | 2 2 2 2 2 Hottest 100 | 90 90 65 100 90 Shots Fired 568 | 4 113 158 175 118 Gun 546 | 4 113 145 171 113 Cannon 18 | . . 13 . 5 Launcher . | . . . . . Special 4 | . . . 4 . Kinetic 347 | . 46 147 91 63 Thermal 210 | 4 67 . 84 55 Explosive . | . . . . . Electromagnetic 11 | . . 11 . . Robot Hit Streak 30 | 4 15 29 25 30 Robot Miss Streak 4 | . 2 4 3 2 Penetration Max . | . . . . . Secondary Targets 8 | . 3 1 1 3 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 406 | 4 93 104 109 96 Core Hits 182 | 2 36 56 49 39 Critical Kills 3 | . . 3 . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 21 | 1 9 4 4 3 Burn 16 | 1 9 . 3 3 Destroy 4 | . . 3 1 . Blast 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6899 | 46 964 1573 2311 2005 Guns 6584 | 46 957 1359 2301 1921 Cannons 281 | . . 212 . 69 Explosions . | . . . . . Melee . | . . . . . Ramming 34 | . 7 2 10 15 Kinetic 3359 | . 295 1467 797 800 Thermal 3402 | 46 662 . 1504 1190 Explosive . | . . . . . Electromagnetic 104 | . . 104 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 23 | . . 23 . . Projectiles 23 | . . 23 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact . | . . . . . Kinetic 1 | . . 1 . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 6 | . 1 1 2 2 Targets Rammed 7 | . 1 1 3 2 Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 867 | 60 386 36 264 867 Average Temperature 119 | 30 127 8 78 211 Received Heat Transfer 2253 | . 222 276 324 1431 Effects 30 | . 5 . . 25 Shutdowns 5 | . 1 . . 4 Energy Bleed 1 | . . . . 1 Matter Decay 5 | . 1 . . 4 Short Circuit 5 | . 1 . . 4 Damage (minor) 4 | . 2 . . 2 Damage (major) 7 | . . . . 7 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 13 | . 9 . 2 2 Heat Transferred 7002 | 198 2521 . 2322 1961 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level 1 | . . . 1 . Low Security (%) 99 | 100 100 100 99 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 205 | 5 181 152 205 124 Initial 14 | . . 14 . 9 Average 30 | . 38 38 29 16 Influence Increases 2917 | 5 425 886 1055 546 Destroy 0b10 Robot/C 1780 | . 240 540 660 340 Destroy 0b10 Robot/NC 205 | 5 45 50 65 40 Destroy Leader 498 | . 50 156 204 88 Allied During Kill 40 | . . . 29 11 Successful Hack 66 | . 30 6 16 14 Disable Machine 63 | . . 9 36 18 Destroy Structure 25 | . . 5 15 5 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 225 | . 60 120 30 15 Influence Decreases 2883 | 5 385 926 1028 539 Entered New Map 44 | . . 26 . 18 Time Decay 2314 | 5 385 724 802 398 Lost Part 90 | . . . . 90 Lost Ally 109 | . . . 76 33 Purge Threat 326 | . . 176 150 . Squads Dispatched 15 | . 1 4 7 3 Investigation 6 | . 1 1 2 2 Extermination . | . . . . . Reinforcement 6 | . . 3 3 . Assault 2 | . . . 2 . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 13 | . . 6 3 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 134 | . 18 44 43 29 Peak Tracking Total 10 | . 4 5 10 6 Tactical Retreats 11 | . 2 6 2 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 7 | . 2 1 2 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 7 | . . 1 4 2 Max in Single Turn 1 | . . 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 23 | . 4 6 9 4 Terminals 22 | . 4 6 9 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 63 | . 13 13 22 15 Successful 37 | . 6 8 15 8 Failed 26 | . 7 5 7 7 Catastrophic 3 | . . 1 . 2 Database Lockouts . | . . . . . Manual 10 | . . 3 5 2 Terminals 60 | . 13 13 22 12 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . . . 3 Garrison Access . | . . . . . Terminal Hacks 34 | . 6 8 15 5 Part Schematic 1 | . . . 1 . Robot Analysis 2 | . 1 . . 1 Prototype ID Bank 2 | . 1 . 1 . Open Door 2 | . . . 2 . Level Access Points 1 | . . . 1 . Branch Access Points 2 | . 1 . . 1 Fabricator Index 1 | . . . 1 . Alert Level 6 | . 1 2 2 1 Unreport Threat 3 | . . 2 1 . Maintenance Status 1 | . . . 1 . Surveillance Status 2 | . 1 1 . . Patrol Status 1 | . 1 . . . Transport Status 1 | . . . . 1 Investigation Status 1 | . . . 1 . Hauler Manifests 4 | . . 1 2 1 Registered Components 1 | . . 1 . . Zone Layout 3 | . . 1 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . . 3 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Retrieve Study 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . . . 2 Used . | . . . . . Hacking Detections 17 | . 4 5 5 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 1 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . . 1 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 12 | . . . 12 . Largest Group 10 | . . . 10 6 Highest-Rated Group 88 | . . . 88 56 Highest-Rated Ally 31 | . . . 31 16 Total Orders . | . . . . . Ally Attacks 98 | . . . 45 53 Total Damage 1061 | . . . 646 415 Kills 13 | . . . 9 4 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) . | . . . . . Robot Analysis Total 2 | . 1 . . 1 Derelict Logs Recovered . | . . . . . Drone Launches 4 | . . . 4 . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 8345 | 76 1564 2162 2946 1597 Spaces Moved 3037 | 42 674 797 959 565 Core 11 | 10 . . . 1 Treads 2720 | 32 651 514 959 564 Legs . | . . . . . Wheels 306 | . 23 283 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 155 140 240 240 Average Speed 220 | 133 184 216 240 243 Slowest Speed 1500 | 160 240 480 240 1500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 62 | 5 95 70 95 49 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 2 | . . . 2 . Terrain Destroyed 13 | . . . 10 3 Melee . | . . . . . Projectile 13 | . . . 10 3 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 4194 | 56 890 1105 1438 705 Wait 547 | . 105 114 310 18 Move 3033 | 41 673 796 958 565 Hop . | . . . . . Pick Up 92 | 7 19 39 13 14 Fast Attach 22 | 3 2 5 8 4 Attach 10 | 3 2 2 1 2 Detach 1 | . . 1 . . Swap 55 | . 7 20 16 12 Drop 116 | . 9 48 34 25 Fire 306 | 2 72 79 90 63 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 7 | . 1 1 3 2 Escape Stasis . | . . . . . Rewire 5 | . . . 5 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 6) 308 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 7) 573 | -10/Materials | Discovered new exit (range 9) 606 | -10/Materials | Discovered new exit (range 16) 691 | -10/Materials | Identified exit to Mines 1602 | -10/Materials | Discovered new exit (range 10) 1641 | -10/Materials | Entered another Materials area 1641 | -9/Materials | Evolved 2 slots: Propulsion x2 1941 | -9/Materials | Destroyed 7 combat bots 2069 | -9/Materials | Discovered new exit (range 13) 2520 | -9/Materials | Build established: Scavenger-Mutant 2625 | -9/Materials | Discovered new exit (range 8) 2797 | -9/Materials | Discovered new exit (range 10) 3803 | -9/Materials | Entered Storage 4628 | -9/Storage | Identified exit to Materials 4716 | -9/Storage | Build established: Mutant 4790 | -9/Storage | Met a pair of Derelict thieves 5319 | -9/Storage | Build established: Scavenger-Mutant 5911 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5911 | -9/Storage | Discovered new exit (range 14) 6214 | -9/Storage | Build established: Commander-Mutant 6749 | -9/Storage | Entered Materials 6749 | -8/Materials | Accompanied by 6 allies 6749 | -8/Materials | Evolved 2 slots: Utility x2 7212 | -8/Materials | Build established: Scavenger-Mutant 7223 | -8/Materials | Lost 5 allies 7380 | -8/Materials | Discovered new exit (range 8) 8248 | -8/Materials | Garrison activated, responded to threat 8258 | -8/Materials | Discovered new exit (range 16) 8330 | -8/Materials | Core integrity fell below 50% 8343 | -8/Materials | Core integrity fell below 20% 8346 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08332_ Overheating: Short circuit. 08332_ K-01 Serf collects debris. 08334_ Overheating: Core damaged (-66). 08334_ Lgt. Treads destroyed. 08336_ Enh. Autogun broken. 08336_ Overheating: Short circuit. 08336_ K-01 Serf cleans the Garrison Access. 08337_ Overheating: Broken Adv. Targeting Computer damaged (-8). 08338_ Ion Cannon destroyed. 08338_ Broken Enh. Autogun destroyed. 08339_ Overheating: Matter decay (-36). 08340_ Hvy. Ion Engine broken. 08340_ Overheating: Short circuit. 08340_ K-01 Serf collects debris. 08340_ Imp. Power Shielding destroyed. 08342_ Broken Hvy. Ion Engine destroyed. 08344_ Overheating: Energy bleed (-11). 08344_ K-01 Serf collects debris. 08346_ Critical hit (Burn: +37). 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""" ?""????????????? | | ???????????????????????## """ "??????????????? | | ????????????????????????# """ "??????????????? | | ????????????????????????# ??? ??????????????? | | ????????????????????????# !??????????????????? | | ????????????????????????# ###??????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? < ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Imp. Targeting Computer | -9/Storage | Hacked Imp. Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Datajack | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed Beta 16.1 Manual? 1 Play Time 01:28:12 Cumulative 20.8 hours Start 2026.02.16 @ 14:36:50 End 2026.02.16 @ 17:28:52 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 0 Adventurer 29 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters SATURATION(70) Filters LOW_CONTRAST(30,31,31) Steam 1 RUN: 7d84ca97-873b-47b3-8192-fc23770b175c