Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.22 @ 11:39:06 Player: LegoMDS Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1223) 1223 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (982) 982 TOTAL SCORE: 4030 Bonus ------- Follower Combat Kills 399 Met Imprinter 300 Was Imprinted 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/400 Matter 286/300 Energy 116/315 System Corruption 0% Temperature Cool (-23) Movement Treading (165) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (2) --- Armored Treads Medium Treads > --- UTILITY (4) ------ Improved Cryofiber Web Medium Storage Unit 0b10 Decoder Chip [Looter] > --- WEAPON (2) ------- Improved Medium Laser Barrage Gun > --- INVENTORY (10) --- Improved Ion Engine Light Nuclear Core Light Treads Armored Treads Advanced Heat Sink Advanced Heat Sink Weapon Cycler Shock Absorption System Makeshift Hacking Suite Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Improved Cryofiber Web Medium Storage Unit Weight Redist. System 0b10 Decoder Chip [Looter] > --- WEAPON ----------- Improved Medium Laser Barrage Gun > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Neutrino Core Light Treads Armored Treads Advanced Heat Sink Advanced Heat Sink Weapon Cycler Shock Absorption System Makeshift Hacking Suite [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 63 | 6 7 21 10 2 17 Power 10 | 1 . 4 1 . 4 Engine 6 | 1 . 4 1 . . Core 3 | . . . . . 3 Reactor 1 | . . . . . 1 Propulsion 17 | 2 1 5 1 . 8 Treads 10 | . . 3 1 . 6 Leg 6 | 2 1 1 . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 13 | 1 3 3 4 1 1 Device 6 | . . 2 3 . 1 Storage 2 | 1 1 . . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 3 | . 2 . 1 . . Artifact . | . . . . . . Weapon 23 | 2 3 9 4 1 4 Energy Gun 10 | 1 1 6 1 . 1 Energy Cannon 2 | . 1 1 . . . Ballistic Gun 7 | 1 1 2 . 1 2 Ballistic Cannon 2 | . . . 1 . 1 Launcher 2 | . . . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 5 1 . . Parts Lost 13 | . 2 2 6 . 3 Power 2 | . . . 1 . 1 Propulsion 4 | . 1 2 1 . . Utility 4 | . 1 . 2 . 1 Weapon 3 | . . . 2 . 1 Highest Loss Streak 6 | . 1 2 6 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 95 97 89 100 99 Engine 9 | . 14 11 8 11 2 Core 1 | . . . . . 5 Treads 14 | . . 12 19 22 14 Leg 7 | . 26 8 . . 7 Device 17 | . . 22 13 22 21 Storage 11 | . 14 11 11 11 11 Processor 7 | . . 3 11 11 11 Protection 3 | . 11 6 3 . . Energy Gun 11 | . 6 18 7 11 11 Energy Cannon 1 | . 7 . . . . Ballistic Gun 6 | . 14 3 6 . 10 Ballistic Cannon 3 | . . . 3 10 . Naked Turns . | . . . . . . Heaviest Build 31 | 13 22 28 28 24 31 Greatest Support 54 | 20 20 40 46 46 54 Greatest Overweight (x) 8 | . 2 8 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 Most Carried 10 | 5 7 10 10 6 10 Average Carried 5 | 1 3 6 8 3 8 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 9 | . 6 9 3 6 9 Class Distribution -------------------- 80% | Scavenger-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1231 | 207 233 129 151 21 490 Remotely . | . . . . . . Salvage Created 1469 | . 303 659 165 . 342 Parts 79 | . 17 37 7 . 18 Haulers Intercepted 3 | . . 3 . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 24 | . . . . . 24 Prevented 10 | . . . . . 10 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 44 | . 9 12 17 . 6 Guns 23 | . 4 10 3 . 6 Cannons 6 | . 5 . 1 . . AOE 13 | . . . 13 . . Classes Destroyed 11 | . 4 3 3 . 1 Worker 1 | . 1 . . . . Builder 1 | . . . 1 . . Hauler 3 | . . 3 . . . Watcher 3 | . 2 1 . . . Swarmer 9 | . 6 3 . . . Grunt 14 | . 3 3 4 . 4 Brawler 1 | . . 1 . . . Protector 1 | . . . . . 1 Sentry 6 | . . 5 . . 1 Demolisher 2 | . . . 2 . . Assembled 11 | . . . 11 . . Best Kill Streak 15 | . 8 5 15 . 3 Combat Bots Only 14 | . 7 4 14 . 3 Max Kills in Single Turn 4 | . 2 1 4 . 1 Gunslinging . | . . . . . . Exploded 4 | . . . 4 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 294 | . 96 47 26 . 125 Missed 80 | . 20 12 4 . 44 Damage Taken 2596 | . 517 336 653 . 1090 Core 466 | . 62 52 99 . 253 Absorbed by Shields . | . . . . . . Ignored by Resistances 768 | . 170 98 176 . 324 Regen/Repaired (Parts) 241 | . . . . 241 . Core Remaining (%) 87 | 100 75 . . . . Volleys Fired 120 | . 25 42 20 . 33 Largest 2 | . 2 2 2 . 2 Hottest 121 | . 80 121 79 . 112 Shots Fired 229 | . 50 83 33 . 63 Gun 182 | . 25 83 12 . 62 Cannon 31 | . 25 . 5 . 1 Launcher 16 | . . . 16 . . Special . | . . . . . . Kinetic 66 | . 25 1 11 . 29 Thermal 147 | . 25 82 6 . 34 Explosive 16 | . . . 16 . . Electromagnetic . | . . . . . . Robot Hit Streak 19 | . 7 11 19 . 18 Robot Miss Streak 3 | . 2 3 1 . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 172 | . 29 60 27 . 56 Core Hits 107 | . 14 23 46 . 24 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 13 | . . 9 . . 4 Burn 13 | . . 9 . . 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3906 | . 562 954 1408 . 982 Guns 2292 | . 193 954 183 . 962 Cannons 456 | . 369 . 67 . 20 Explosions 1158 | . . . 1158 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 849 | . 193 13 162 . 481 Thermal 1899 | . 369 941 88 . 501 Explosive 1158 | . . . 1158 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 3 3 3 . Average Corruption 3 | . . 3 3 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . 6 5 2 . Message Errors 3 | . . 2 1 . . Matter Fused 2 | . . 1 . 1 . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 2 | . . 1 1 . . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 2 | . . . 1 1 . Data Loss (major) 1 | . . . 1 . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 46 | . . . 46 . . Projectiles . | . . . . . . Explosions 46 | . . . 46 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 469 | . 469 153 140 . 151 Average Temperature 109 | . 206 56 20 . 49 Received Heat Transfer 741 | . 162 153 33 . 393 Effects 7 | . 7 . . . . Shutdowns 1 | . 1 . . . . Matter Decay 1 | . 1 . . . . Short Circuit 1 | . 1 . . . . Damage (minor) 4 | . 4 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . 3 . . . Combat Hostiles 2 | . . 2 . . . Parts Melted 10 | . 1 7 . . 2 Heat Transferred 5210 | . 777 2862 222 . 1349 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 239 | . 224 239 225 . . Initial 56 | . . 8 56 . . Average 111 | . 90 115 148 . . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 86 | 100 96 84 72 . . Level 1 13 | . 3 15 27 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 12 15 20 . 23 Peak Tracking Total 12 | . 7 5 12 . 6 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . . . . . 3 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . . . 2 . 1 Max in Single Turn 2 | . . . 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 152 | . . . . 152 152 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 59 | . . . . . 59 Total Damage 2081 | . . . . . 2081 Kills 12 | . . . . . 12 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3482 | 36 556 726 313 1113 738 Spaces Moved 1880 | 29 283 314 155 684 415 Core 18 | 13 . 5 . . . Treads 1293 | . . 197 155 684 257 Legs 569 | 16 283 112 . . 158 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 160 120 Average Speed 158 | 88 163 175 160 160 145 Slowest Speed 450 | 120 260 450 160 160 165 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 3 47 35 41 79 50 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 4 | . . . 1 1 2 Spaces Dug . | . . . . . . Terrain Destroyed 89 | . . . 89 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 89 | . . . 89 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2147 | 39 328 404 188 702 486 Wait 18 | . 3 . . 11 4 Move 1875 | 28 282 313 154 683 415 Hop . | . . . . . . Pick Up 50 | 5 10 17 2 5 11 Fast Attach 1 | 1 . . . . . Attach 24 | 5 3 6 7 . 3 Detach . | . . . . . . Swap 38 | . 4 15 3 2 14 Drop 21 | . 1 11 2 1 6 Fire 120 | . 25 42 20 . 33 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 37 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Destroyed 7 combat bots 306 | -10/Materials | Build established: Mutant 581 | -10/Materials | Discovered new exit (range 7) 593 | -10/Materials | Entered another Materials area 593 | -9/Materials | Evolved 2 slots: Utility x2 879 | -9/Materials | Build established: Scavenger-Mutant 1284 | -9/Materials | Discovered new exit (range 13) 1318 | -9/Materials | Identified exit to Mines 1319 | -9/Materials | Entered Mines 1326 | -9/Mines | Met a Derelict bent on vengeance 1429 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1432 | -9/Mines | Found Prototype Device 1433 | -9/Mines | Identified Exp. Sensor Array 1486 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1511 | -9/Mines | Assembled infested the area 1579 | -9/Mines | Destroyed 14 combat bots 1587 | -9/Mines | Lost 6 parts (1p1n2u2w) 1628 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1631 | -9/Mines | Discovered new exit (range 14) 1631 | -9/Mines | Identified exit to Zion 1632 | -9/Mines | Entered Zion 1688 | -7/Zion | System corruption cleaned by Quarantine Array 1823 | -7/Zion | Found Relay Coupler [Programmer] 1912 | -7/Zion | Received a visual enhancement algorithm 2078 | -7/Zion | Imprinted 2080 | -7/Zion | Declared Zion's savior 2244 | -7/Zion | Learned Factory emergency access door positions 2380 | -7/Zion | Identified exit to Proximity Caves 2388 | -7/Zion | Learned Factory non-interactive machine intel 2533 | -7/Zion | Visited the Megawrench Repair Shop 2533 | -7/Zion | Megawrench repaired 7 parts 2745 | -7/Zion | Entered Proximity Caves 2745 | -6/Proximity Caves | Accompanied by 4 allies 3168 | -6/Proximity Caves | Discovered new exit (range 16) 3223 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3226 | -6/Proximity Caves | Core integrity fell below 50% 3297 | -6/Proximity Caves | Lost 3 allies 3338 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3451 | -6/Proximity Caves | Core integrity fell below 20% 3483 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Y-54 Guardian suffers critical hit (Burn). Lgt. Treads melted. Imp. Heat Sink melted. Y-54 Guardian destroyed. Acquired 36 matter. Dropped Lgt. Treads. Acquired Arm. Treads. Acquired 13 matter. Dropped Autogun. Acquired 17 matter. G-50 Soldier destroyed. Unknown Device fries itself beyond repair. Acquired 16 matter. Carbon-fiber Leg fries itself beyond repair. Hvy. Laser fries itself beyond repair. Lgt. Antimatter Reactor destroyed. Carbon-fiber Leg fries itself beyond repair. G-50 Soldier suffers critical hit (Burn). Weight Redist. System destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????#######?????????????????? | | ????????????????????#" "" #?????????????????? | | ????????????????????# """ #?????????????????? | | ????????????????????? "" "#?????????????????? | | ##?????????????????### #??????????????????? | | =####?????????###### # ####???????????????? | | ! ##????????# #???????????????? | | = ##??????## #???????????????? | | ##????## #### ##???????????????? | | [ ###### ##?## # #????????????????? | | % ## #### ### #????????????????? | | ## #?# #????????????????? | | # ## #?# #????????????????? | | % # [ = #?# #????????????????? | | ## % #?# #????????????????? | | ## #?# #????????????????? | | "% ## #?# #????????????????? | | ##" ## ##?# #????????????????? | | ## ### ## ##??# #????????????????? | | # #?# #### ###???# #????????????????? | | ## #?# #??### ##?????# #????????????????? | | ?## ## #????###??????# #????????????????? | | ??# ## ???????????###%#????????????????? | | ??# #### ???????????# @ #????????????????? | | ?? ###???#??????????# #????????????????? | | ?? #???????????????#g #???????????????? | | ?? ?????????????? gg #???????????????? | | ??# ????????????# # ###???????????????? | | ??# ????????????# ##### #?????????????????? | | # ????????????#?????# #?????????????????? | | < #??????????????????# #?????????????????? | | ## ???????????????????# #?????????????????? | | ???????????????????????? ??????????????????? | | ????????????????????????##??????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 150 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Corruption Screen | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive System Guard | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Antigrav System | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Coil Gun | -7/Zion | Archive Robot Schematics ------------------ X-62 Marksman | -7/Zion | Archive W-25 Informer | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthThermicThermoblaster Manual? 0 Play Time 00:37:47 Cumulative 7.1 hours Start 2024.07.21 @ 17:58:11 End 2024.07.22 @ 11:39:06 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 21d0cf4d-64a4-445b-a400-3c94fd84d990