Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.23 @ 21:50:41

Player: pointone

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (19)      95
Value Destroyed (643)      643
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (320)                320
              TOTAL SCORE: 3858

 Bonus
-------
Follower Combat Kills      120
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     281/300
Energy                     14/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (4) ------
  Improved Signal Interpreter
           Hacking Suite
>          --- WEAPON (2) -------
  Improved Datajack
>          --- INVENTORY (4) ----
           Weight Redist. System
  Hardened Medium Armor Plating
           Relay Coupler [NC] (28)

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Heavy Deuterium Engine
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
           Flight Unit
  Improved Flight Unit
           Cesium-ion Thruster
  Improved VTOL Module
>          --- UTILITY ----------
           Weight Redist. System
  Improved Signal Interpreter
           Transmission Jammer
           Hacking Suite
>          --- WEAPON -----------
  Improved Datajack
           Shock Maul
>          --- INVENTORY --------
           Xenon Bombardment Thruster
           Weapon Cycler
  Hardened Medium Armor Plating
           EMP Blaster
[Rating: 43]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Autogun
  Ballistic Gun            Autogun
  Launcher                 EMP Blaster
  Special Weapon           Plasma Cutter
  Impact Weapon            Shock Maul
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Gar 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               3    | .   .   1   .   1   1   .   
  Utility                  2    | .   .   1   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             44   | 6   4   8   8   8   8   2   
  Power                    9    | 1   .   2   2   3   1   .   
    Engine                 8    | 1   .   2   2   2   1   .   
    Core                   1    | .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   3   2   2   2   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    5    | 2   .   2   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 6    | .   .   1   2   2   1   .   
  Utility                  12   | 1   1   3   1   3   3   .   
    Device                 7    | .   1   2   1   1   2   .   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              2    | .   .   1   .   1   .   .   
    Hackware               1    | .   .   .   .   1   .   .   
    Protection             1    | .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   12   | 2   3   .   3   .   2   2   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          5    | 2   3   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   2   .   .   1   
    Special Weapon         1    | .   .   .   .   .   1   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   1   1   
  Unidentified Prototypes  5    | .   .   1   1   2   1   .   
Parts Lost                 17   | .   .   3   5   1   .   8   
  Power                    2    | .   .   .   1   .   .   1   
  Propulsion               7    | .   .   .   1   1   .   5   
  Utility                  3    | .   .   2   1   .   .   .   
  Weapon                   5    | .   .   1   2   .   .   2   
  Highest Loss Streak      8    | .   .   2   3   1   .   8   
Average Slot Usage (%)     87   | .   93  96  87  73  91  57  
  Engine                   10   | .   14  11  10  9   9   7   
  Core                     1    | .   .   .   .   4   4   .   
  Leg                      16   | .   28  28  20  .   5   .   
  Flight                   15   | .   .   3   11  30  31  18  
  Device                   8    | .   7   14  4   4   9   9   
  Storage                  6    | .   14  11  10  .   .   .   
  Processor                7    | .   .   6   11  14  7   7   
  Hackware                 2    | .   .   .   .   3   7   7   
  Ballistic Gun            10   | .   28  21  7   .   .   .   
  Launcher                 1    | .   .   .   7   .   .   1   
  Impact Weapon            3    | .   .   .   3   9   7   4   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             24   | 10  14  19  17  18  24  24  
  Greatest Support         35   | 20  20  30  20  28  35  28  
  Greatest Overweight (x)  2    | 2   .   2   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   4   4   4   
  Average Capacity         5    | 5   6   6   5   4   4   4   
  Most Carried             6    | 2   6   6   6   4   4   4   
  Average Carried          4    | 1   4   5   4   3   3   3   
  Final Capacity           6    | 6   6   6   4   4   4   4   
  Final Carried            6    | 2   6   6   4   4   4   3   

 Class Distribution 
--------------------
 68% | Mutant
 23% | Sprinter
  5% | Scavenger-Mutant

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
   Mutant | -9/Storage
 Sprinter | -8/Materials
   Mutant | -7/Factory
 Sprinter | -7/Garrison

 Resources                      | -11 -10 -9  -9  -8  -7  -7  
-----------                Run  | Scr Mat Mat Sto Mat Fac Gar 
Matter Collected           799  | 222 69  284 87  45  92  .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            595  | .   69  249 159 13  105 .   
  Parts                    39   | .   3   22  12  .   2   .   
Haulers Intercepted        2    | .   .   1   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Gar 
Combat Hostiles Destroyed  14   | .   2   6   5   .   1   .   
  Melee                    2    | .   .   .   2   .   .   .   
  Guns                     9    | .   2   6   1   .   .   .   
  AOE                      2    | .   .   .   2   .   .   .   
Classes Destroyed          6    | .   1   4   .   1   .   .   
  Hauler                   2    | .   .   1   .   .   1   .   
  Operator                 1    | .   .   .   .   1   .   .   
  Watcher                  2    | .   .   2   .   .   .   .   
  Swarmer                  5    | .   .   3   2   .   .   .   
  Grunt                    7    | .   2   1   3   .   1   .   
  Sentry                   2    | .   .   2   .   .   .   .   
Best Kill Streak           3    | .   2   3   3   1   2   .   
  Combat Bots Only         3    | .   2   3   3   .   1   .   
Max Kills in Single Turn   1    | .   1   1   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Gar  
Damage Taken               2229 | .    95   396  351  60   251  1076 
  Core                     799  | .    21   36   35   .    70   637  
  Absorbed by Shields      58   | .    .    .    .    .    .    58   
Core Remaining (%)         93   | 100  91   .    82   100  .    .    
Volleys Fired              43   | .    10   20   4    .    7    2    
  Largest                  2    | .    2    2    2    .    1    1    
  Hottest                  56   | .    40   46   56   .    20   33   
Shots Fired                75   | .    20   40   6    .    7    2    
  Gun                      64   | .    20   40   4    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 3    | .    .    .    2    .    .    1    
  Special                  8    | .    .    .    .    .    7    1    
  Kinetic                  64   | .    20   40   4    .    .    .    
  Thermal                  8    | .    .    .    .    .    7    1    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          3    | .    .    .    2    .    .    1    
  Robot Hit Streak         10   | .    10   6    9    .    .    2    
  Robot Miss Streak        4    | .    1    4    2    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    
Shots Hit Robots           60   | .    18   23   7    1    10   1    
  Core Hits                25   | .    5    11   6    .    1    2    
  Critical Hits            .    | .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              20   | .    .    .    4    2    12   2    
  Impact                   19   | .    .    .    4    2    12   1    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1323 | .    188  379  207  50   435  64   
  Guns                     609  | .    188  379  42   .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               119  | .    .    .    74   .    .    45   
  Melee                    576  | .    .    .    91   50   435  .    
  Ramming                  19   | .    .    .    .    .    .    19   
  Kinetic                  609  | .    188  379  42   .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          119  | .    .    .    74   .    .    45   
  Impact                   576  | .    .    .    91   50   435  .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    2    .    4    4    
  Average Corruption       2    | .    .    .    2    .    3    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    2    .    2    1    
    Heat Flow Errors       2    | .    .    .    1    .    .    1    
    Energy Discharges      1    | .    .    .    1    .    .    .    
    Targeting Errors       2    | .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            140  | .    .    .    .    10   130  .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    140  | .    .    .    .    10   130  .    
Knockbacks                 2    | .    .    .    1    .    1    .    
  Impact                   2    | .    .    .    1    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      11   | .    .    .    2    .    .    9    
  Shots                    1    | .    .    .    1    .    .    .    
  Rammed                   3    | .    .    .    .    .    .    3    
Targets Rammed             3    | .    .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        239  | .    12   27   169  28   14   239  
  Average Temperature      39   | .    7    9    89   8    6    129  
  Received Heat Transfer   585  | .    54   141  99   36   90   165  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    1    2    .    
  Impact Corruptions       4    | .    .    .    .    1    3    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Gar 
Peak Influence             225  | .   65  225 210 129 190 198 
  Average Influence        89   | .   34  120 68  100 105 159 
Maximum Alert Level        1    | .   .   1   1   .   .   .   
  Low Security (%)         97   | 100 100 92  96  100 100 100 
  Level 1                  2    | .   .   7   4   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   1   1   3   2   .   
  Investigation            2    | .   .   1   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   1   3   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac Gar 
Distress Signals           3    | .   .   .   1   2   .   .   
Communications Jammed      20   | .   .   .   .   .   20  .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              85   | .   4   13  14  19  11  24  
  Peak Tracking Total      19   | .   2   4   5   10  5   19  
  Tactical Retreats        9    | .   .   1   .   3   3   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Gar 
Traps Triggered            6    | .   1   1   1   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Sto Mat Fac Gar 
Machines Disabled          1    | .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       1    | .   .   .   .   .   1   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac Gar 
Machines Accessed          18   | .   2   1   5   5   5   .   
  Terminals                16   | .   2   1   5   5   3   .   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                50   | .   7   1   14  19  9   .   
  Successful               30   | .   5   .   7   12  6   .   
  Failed                   20   | .   2   1   7   7   3   .   
    Catastrophic           2    | .   1   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   46   | .   7   1   12  18  8   .   
  Terminals                47   | .   7   1   14  19  6   .   
  Fabricators              2    | .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             11   | .   2   .   2   7   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   
  Open Door                2    | .   .   .   2   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   
  Branch Access Points     2    | .   1   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   
  Unreport Threat          2    | .   1   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         18   | .   3   .   5   5   5   .   
  Terminals                17   | .   3   .   5   5   4   .   
    Track                  7    | .   1   .   2   2   2   .   
    Assimilate             1    | .   1   .   .   .   .   .   
    Botnet                 9    | .   1   .   3   3   2   .   
  Fabricators              1    | .   .   .   .   .   1   .   
    Overload               1    | .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         14   | .   2   1   4   4   3   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Sto Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   5   
  Machine Destruction      5    | .   .   .   .   .   .   5   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Sto Mat Fac Gar 
Total Allies               10   | .   .   .   10  .   .   .   
  Largest Group            10   | .   .   .   10  3   .   .   
  Highest-Rated Group      88   | .   .   .   88  24  .   .   
  Highest-Rated Ally       16   | .   .   .   16  8   .   .   
Total Orders               2    | .   .   .   2   .   .   .   
  EXPLORE                  2    | .   .   .   2   .   .   .   
Ally Attacks               55   | .   .   .   45  10  .   .   
  Total Damage             502  | .   .   .   438 64  .   .   
  Kills                    8    | .   .   .   7   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Gar 
Robot Analysis Total       1    | .   .   .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             16   | .   .   .   16  .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  
-------------              Run  | Scr Mat Mat Sto Mat Fac Gar 
Turns Passed               1380 | 54  161 325 325 179 265 71  
Spaces Moved               1635 | 35  100 187 178 440 546 149 
  Core                     45   | 10  .   .   .   .   .   35  
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     471  | 25  100 175 171 .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   1119 | .   .   12  7   440 546 114 
  Fastest Speed            26   | 50  120 120 32  28  26  28  
  Average Speed            59   | 114 120 125 117 29  35  33  
  Slowest Speed            195  | 150 120 195 150 32  38  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            16   | .   .   .   .   8   4   4   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       33   | 3   30  23  66  50  21  44  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   1   1   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac Gar 
Total                      1914 | 46  123 243 282 476 580 164 
  Wait                     136  | 4   2   26  75  25  4   .   
  Move                     1603 | 34  99  186 177 425 539 143 
  Hop                      11   | .   .   .   .   6   3   2   
  Pick Up                  14   | 2   5   .   2   3   1   1   
  Fast Attach              26   | 6   2   4   2   6   6   .   
  Attach                   12   | .   .   2   5   2   1   2   
  Detach                   8    | .   .   1   1   3   2   1   
  Swap                     6    | .   2   2   1   .   1   .   
  Drop                     18   | .   3   2   1   4   4   4   
  Fire                     43   | .   10  20  4   .   7   2   
  Melee                    20   | .   .   .   4   2   12  2   
  Ram                      3    | .   .   .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            4    | .   .   .   .   .   .   4   
  Rewire                   2    | .   .   .   2   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            8    | .   .   .   8   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials
-9/Storage
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   55 | -11/Scrapyard | Entered Materials
  178 | -10/Materials | Discovered new exit (range 12)
  179 | -10/Materials | Identified exit to Mines
  207 | -10/Materials | Discovered new exit (range 8)
  216 | -10/Materials | Entered another Materials area
  216 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  306 | -9/Materials  | Build established: Mutant
  488 | -9/Materials  | Discovered new exit (range 15)
  539 | -9/Materials  | Identified exit to Storage
  541 | -9/Materials  | Entered Storage
  774 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  796 | -9/Storage    | Lost 3 parts (1u2w)
  831 | -9/Storage    | Discovered new exit (range 16)
  861 | -9/Storage    | Identified exit to Materials
  866 | -9/Storage    | Entered Materials
  866 | -8/Materials  | Accompanied by 3 allies
  866 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1007 | -8/Materials  | Identified exit to Factory
 1045 | -8/Materials  | Entered Factory
 1045 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1310 | -7/Factory    | Identified exit to Garrison
 1310 | -7/Factory    | Entered Garrison
 1317 | -7/Garrison   | Triggered checkpoint
 1322 | -7/Garrison   | Garrison Relay disabled
 1342 | -7/Garrison   | Triggered checkpoint
 1344 | -7/Garrison   | Triggered checkpoint
 1346 | -7/Garrison   | Triggered checkpoint
 1358 | -7/Garrison   | Core integrity fell below 50%
 1377 | -7/Garrison   | Core integrity fell below 20%
 1378 | -7/Garrison   | Triggered checkpoint
 1381 | -7/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
A bubble of rippling energy engulfs the area.
Field strength at 95.
Field strength at 90.
Field strength at 61.
Hvy. Deuterium Engine destroyed.
Field strength at 33.
Field strength at 1.
Stasis field depleted.
Imp. Flight Unit destroyed.
Imp. VTOL Module destroyed.
Slammed into G-50 Soldier. <x2>
Destabilizing: Core damaged (-35).
Shock Maul destroyed.
Triggered Alarm Trap.
An alarm sounds.
Dropped EMP Blaster.
Slammed into S-27 Virus.
Beams of light sweep through the air. An alarm sounds.
C-30 ARC bursts open, deploying its payload.
S-27 Virus unfolds itself. <x2>

 Map 
-----
+----------------------------------------------------+
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|    ??????????#!  ]     ss             +   ???????? |
|    ??????????#!  ##    s  g           +   ???????? |
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|    ???????????####???### s###?????#   #??????????? |
|    ??????????????????#C  @#"#?????#   ######?????? |
|    ??????????????????#C    "#?????#  %+    #?????? |
|    ??????????????????#C    "#?????#  %#### #?????? |
|    ??????????????????#     "#?????#   #??????????? |
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|    ???????????????????????????????????????????#  # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          27
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Jamming Range              8
Additional Mass Support    6
Heat Shielding             75
Armor Coverage             225
Evasion (%)                64
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
No Signal
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              BottomlessForceMeganuke
  Manual?         0
Play Time         00:46:51
  Cumulative      23.9 hours
  Start           2020.06.21 @ 10:25:01
  End             2020.06.23 @ 21:50:41
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             37
Gallery%          37
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 226b4942-e51d-4046-82da-cb49659fad9c