Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.12 @ 20:51:38 Player: Runia Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (18) 90 Value Destroyed (320) 320 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1310 Bonus ------- None Cogmind --------- Core Integrity 334/400 Matter 103/300 Energy 250/250 System Corruption 0% Temperature Cool (356) Movement Rolling (120) Ox4 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Wheel > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Heavy EM Pulse Gun Assault Cannon > --- INVENTORY (16) --- Light Ion Engine Light Treads Light Treads Light Treads Large Matter Pod (150) Seismic Analyzer Advanced Targeting Computer Advanced Targeting Computer Light Armor Plating Hacking Suite Assault Cannon Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Particle Gun Assault Rifle Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Large Matter Pod Seismic Analyzer Advanced Targeting Computer Advanced Targeting Computer Light Armor Plating Hacking Suite Heavy EM Pulse Gun Datajack [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 18 | . 8 10 Power 1 | . 1 . Engine 1 | . 1 . Core . | . . . Reactor . | . . . Propulsion 5 | . 2 3 Treads 2 | . . 2 Leg 2 | . 2 . Wheel 1 | . . 1 Hover . | . . . Flight . | . . . Utility 4 | . 2 2 Device . | . . . Storage 2 | . 2 . Processor 1 | . . 1 Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 8 | . 3 5 Energy Gun 3 | . 1 2 Energy Cannon . | . . . Ballistic Gun 4 | . 2 2 Ballistic Cannon 1 | . . 1 Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . 2 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 4 | . 2 2 Highest Loss Streak 2 | . 2 2 Average Slot Usage (%) 96 | . 95 99 Engine 12 | . 14 11 Treads 3 | . . 10 Leg 19 | . 28 4 Wheel 2 | . . 7 Storage 25 | . 27 22 Protection 3 | . . 8 Energy Gun 9 | . 9 10 Ballistic Gun 16 | . 14 19 Naked Turns . | . . . Heaviest Build 47 | 12 42 47 Greatest Support 40 | 20 20 40 Greatest Overweight (x) 4 | . 2 4 Average Overweight (x) 2 | . 1 3 Largest Inventory Capacity 16 | 6 16 16 Average Capacity 15 | 6 15 16 Most Carried 16 | 5 11 16 Average Carried 7 | 5 4 11 Final Capacity 16 | 6 16 16 Final Carried 12 | 4 11 12 Class Distribution -------------------- 62% | Mutant 28% | Scavenger-Tank 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 518 | 200 303 15 Remotely . | . . . Salvage Created 648 | . 512 136 Parts 38 | . 29 9 Haulers Intercepted . | . . . Recyclers Shooed 3 | . 2 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 11 | . 7 4 Guns 10 | . 7 3 Cannons 1 | . . 1 Classes Destroyed 6 | . 5 1 Worker 2 | . 1 1 Recycler 4 | . 4 . Operator 1 | . 1 . Swarmer 5 | . 3 2 Grunt 5 | . 4 1 Sentry 1 | . . 1 Best Kill Streak 5 | . 5 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 2 | . 2 1 Gunslinging 1 | . 1 . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 852 | . 377 475 Core 112 | . 46 66 Absorbed by Shields . | . . . Core Remaining (%) 90 | 100 81 . Volleys Fired 58 | . 43 15 Largest 3 | . 2 3 Hottest 129 | . 85 129 Shots Fired 125 | . 85 40 Gun 113 | . 85 28 Cannon 12 | . . 12 Launcher . | . . . Special . | . . . Kinetic 83 | . 55 28 Thermal 35 | . 30 5 Explosive . | . . . Electromagnetic 7 | . . 7 Robot Hit Streak 21 | . 21 6 Robot Miss Streak 5 | . 3 5 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 80 | . 61 19 Core Hits 28 | . 21 7 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1029 | . 621 408 Guns 867 | . 621 246 Cannons 162 | . . 162 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 621 | . 356 265 Thermal 344 | . 265 79 Explosive . | . . . Electromagnetic 64 | . . 64 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 3 | . . 3 Impact . | . . . Kinetic 3 | . . 3 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 357 | . 210 357 Average Temperature 91 | . 65 159 Received Heat Transfer 210 | . 117 93 Effects 3 | . . 3 Interference 3 | . . 3 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 888 | . 703 185 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 240 | . 240 125 Initial 25 | . . 25 Average 103 | . 134 48 Maximum Alert Level 1 | . 1 . Low Security (%) 79 | 100 67 100 Level 1 20 | . 32 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 24 | . 16 8 Peak Tracking Total 5 | . 4 5 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 2 | . 2 . Successful 1 | . 1 . Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Robot Analysis 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 719 | 1 461 257 Spaces Moved 323 | 1 191 131 Core . | . . . Treads 13 | . . 13 Legs 216 | 1 191 24 Wheels 94 | . . 94 Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 120 Average Speed 151 | 120 160 136 Slowest Speed 180 | 120 180 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 15 | 2 29 15 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 3 | . . 3 Melee . | . . . Projectile 3 | . . 3 AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 447 | 2 266 179 Wait 5 | . 5 . Move 321 | . 190 131 Hop . | . . . Pick Up 30 | . 16 14 Fast Attach 1 | . . 1 Attach 10 | . 5 5 Detach . | . . . Swap 7 | . 3 4 Drop 15 | 2 4 9 Fire 58 | . 43 15 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 9) 463 | -10/Materials | Entered another Materials area 463 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 720 | -9/Materials | Self-destructed Last Messages --------------- Acquired Assault Cannon. K-01 Serf collects debris. Dropped Lgt. Treads. K-01 Serf knocked back. S-10 Pest destroyed. Acquired Assault Cannon. R-06 Scavenger collects Lgt. Treads. R-06 Scavenger knocked back. Destroyed Lgt. Ion Engine. G-34 Mercenary destroyed. Particle Gun destroyed. G-34 Mercenary knocked back. U-05 Engineer builds a Wall. Assault Rifle destroyed. Knocked back. S-10 Pest destroyed. Overheating: System interference. Adv. Targeting Computer temporarily disabled. Hvy. EM Pulse Gun temporarily disabled. Adv. Targeting Computer temporarily disabled. 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