Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.17 @ 16:16:23 Player: Keheck Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (56) 280 Value Destroyed (1827) 1827 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (278) 278 TOTAL SCORE: 5365 Bonus ------- High Alert Combat Kills 78 Entered Garrisons 200 Cogmind --------- Core Integrity 425/700 Matter 223/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Ion Engine Light Treads Weight Redist. System Armor Integrity Analyzer Kinecellerator Peak State ------------ > --- POWER ------------ Cooled Ion Engine Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Power Shielding > --- WEAPON ----------- Particle Gun EM Pulse Cannon Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Improved Treads Large Storage Unit Compact Battery Weight Redist. System Improved Signal Interpreter Armor Integrity Analyzer Kinecellerator Weapon Cycler Heavy EM Pulse Gun Rocket Launcher Mining Laser Katana [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Improved Targeting Computer Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Was Slots Evolved 6 | . . 2 . 2 . 2 . Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 . . . 1 . Utility 2 | . . 1 . 1 . . . Weapon 1 | . . . . . . 1 . Parts Attached 66 | 6 12 22 8 3 6 7 2 Power 8 | 1 . 3 1 1 . 2 . Engine 7 | 1 . 3 1 1 . 1 . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 26 | 2 6 8 3 . 4 2 1 Treads 7 | . 4 3 . . . . . Leg 19 | 2 2 5 3 . 4 2 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 4 3 1 1 1 1 . Device 3 | . . 2 . . 1 . . Storage 6 | 1 4 1 . . . . . Processor 2 | . . . . 1 . 1 . Hackware . | . . . . . . . . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 20 | 2 2 8 3 1 1 2 1 Energy Gun 8 | 1 . 4 1 1 1 . . Energy Cannon 2 | . 1 . . . . 1 . Ballistic Gun 5 | 1 1 2 . . . . 1 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . 2 2 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 13 | . . 6 1 . . . 6 Power 1 | . . . . . . . 1 Propulsion 5 | . . 3 . . . . 2 Utility 4 | . . 1 1 . . . 2 Weapon 3 | . . 2 . . . . 1 Highest Loss Streak 5 | . . 4 1 . . . 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 95 93 97 100 100 100 87 Engine 12 | . 14 10 11 18 18 14 6 Treads 9 | . 8 19 . . . . . Leg 19 | . 19 9 32 27 27 30 27 Device 10 | . . 14 17 9 9 7 7 Storage 14 | . 23 17 11 9 9 7 6 Processor 2 | . . . . 9 9 7 7 Protection 3 | . . . 3 9 9 7 7 Energy Gun 9 | . 10 7 11 11 18 8 4 Energy Cannon 2 | . 3 1 . . . 5 6 Ballistic Gun 7 | . 14 10 6 . . . 1 Launcher 1 | . . . . . . 7 2 Slashing Weapon 1 | . . 2 4 6 . . . Peak Build Rating 34 | 6 11 18 17 19 24 32 34 Average Rating 17 | 4 7 15 15 18 20 28 29 On Entrance 15 | . 6 11 17 16 19 24 32 Naked Turns 3 | . . . . . . . 3 Heaviest Build 50 | 12 25 37 35 37 38 50 50 Greatest Support 72 | 20 46 72 39 39 49 53 58 Greatest Overweight (x) 3 | 3 1 1 1 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 14 15 15 15 15 14 Most Carried 15 | 4 9 15 15 15 15 15 15 Average Carried 12 | 2 6 13 14 13 14 13 14 Final Capacity 15 | 8 10 15 15 15 15 15 5 Final Carried 15 | 4 9 15 15 15 15 15 5 Class Distribution -------------------- 67% | Mutant 17% | Scavenger-Gunner 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Resources | -11 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Gar Fac Was Matter Collected 1013 | 206 138 465 74 . 80 50 . Remotely . | . . . . . . . . Salvage Created 2176 | . 27 1385 223 . 443 98 . Parts 119 | . 1 84 5 . 25 4 . Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Was Combat Hostiles Destroyed 52 | . 2 32 5 . 11 2 . Melee 8 | . . 7 1 . . . . Guns 39 | . 2 22 3 . 11 1 . Cannons 4 | . . 3 . . . 1 . AOE 1 | . . . 1 . . . . Classes Destroyed 8 | . 1 6 . . 1 . . Worker 1 | . . 1 . . . . . Hauler 1 | . . 1 . . . . . Watcher 2 | . . 1 . . 1 . . Swarmer 11 | . 2 4 . . 5 . . Grunt 29 | . . 20 5 . 2 2 . Duelist 3 | . . 2 . . 1 . . Sentry 6 | . . 6 . . . . . Hunter 3 | . . . . . 3 . . Best Kill Streak 8 | . 2 7 3 . 8 2 . Combat Bots Only 8 | . 2 7 3 . 8 2 . Max Kills in Single Turn 2 | . 2 2 2 . 1 1 . Gunslinging 1 | . 1 1 . . . . . Exploded 1 | . . . 1 . . . . Melee 1 | . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Fac Was Hostile Shots Fired 242 | . 11 157 14 . 43 5 12 Missed 53 | . 4 33 1 . 11 1 3 Damage Taken 2429 | . 47 1512 180 . 311 44 335 Core 564 | . . 230 27 . 32 . 275 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 14 | . . . . . 14 . . Ignored by Resistances 688 | . 14 430 51 . 90 14 89 Regen/Repaired (Parts) 346 | . . 346 . . . . . Core Remaining (%) 82 | 100 100 . 35 . 94 . . Volleys Fired 153 | . 5 93 8 2 29 7 9 Largest 2 | . 2 2 2 1 2 2 2 Hottest 128 | . 60 88 68 63 108 128 128 Shots Fired 271 | . 10 166 11 2 56 13 13 Gun 257 | . 10 160 11 2 56 7 11 Cannon 13 | . . 6 . . . 5 2 Launcher 1 | . . . . . . 1 . Special . | . . . . . . . . Kinetic 103 | . 5 93 3 . . . 2 Thermal 96 | . 5 46 . 2 27 7 9 Explosive 1 | . . . . . . 1 . Electromagnetic 71 | . . 27 8 . 29 5 2 Robot Hit Streak 26 | . 6 24 3 1 26 7 5 Robot Miss Streak 4 | . 1 2 4 1 1 2 1 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 2 . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . Shots Hit Robots 242 | . 8 153 13 1 47 9 11 Core Hits 93 | . 3 54 7 1 20 5 3 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 11 | . . 4 4 . 1 1 1 Burn 3 | . . 1 . . 1 . 1 Corrupt 2 | . . . 1 . . 1 . Sever 6 | . . 3 3 . . . . Melee Attacks 28 | . . 19 9 . . . . Impact . | . . . . . . . . Slashing 28 | . . 19 9 . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4226 | . 76 2620 393 16 777 181 163 Guns 2904 | . 76 1772 80 16 724 77 159 Cannons 199 | . . 91 . . . 104 4 Explosions 362 | . . 227 82 . 53 . . Melee 761 | . . 530 231 . . . . Ramming . | . . . . . . . . Kinetic 1019 | . 42 914 31 . . . 32 Thermal 1509 | . 34 794 82 16 379 77 127 Explosive . | . . . . . . . . Electromagnetic 937 | . . 382 49 . 398 104 4 Impact . | . . . . . . . . Slashing 761 | . . 530 231 . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . . . 9 Average Corruption 4 | . . . . . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . . . 4 Message Errors 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 90 | . . 72 . . 18 . . Projectiles . | . . . . . . . . Explosions 71 | . . 53 . . 18 . . Melee 19 | . . 19 . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 100 | . . 56 . . 44 . . Shots 3 | . . 2 . . 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 309 | . 20 156 . 20 309 60 100 Average Temperature 80 | . 15 41 . 10 138 31 25 Received Heat Transfer 705 | . . 576 57 . 36 36 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . 1 . . 2 . . Heat Transferred 3192 | . 75 1598 100 37 827 185 370 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . 2 1 . 1 . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Was Peak Influence 511 | . 99 511 283 108 380 224 18 Initial 172 | . . . 115 93 62 172 18 Average 188 | . 68 260 212 97 239 166 3 Maximum Alert Level 2 | . . 2 1 . 1 1 . Low Security (%) 57 | 100 100 26 29 100 42 99 100 Level 1 32 | . . 49 70 . 57 . . Level 2 9 | . . 23 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 5 1 . . 2 . Investigation 8 | . 1 4 1 . . 2 . Extermination . | . . . . . . . . Reinforcement 1 | . . 1 . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Fac Was Distress Signals 4 | . 1 3 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 74 | . 5 37 8 1 16 2 5 Peak Tracking Total 6 | . 4 6 4 1 5 1 5 Tactical Retreats 6 | . 1 1 2 . 2 . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Was Traps Triggered 4 | . 1 1 . . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Gar Fac Was Machines Disabled 2 | . . 2 . . . . . Max in Single Turn 2 | . . 2 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Fac Was Machines Accessed 15 | . 4 5 1 1 1 3 . Terminals 5 | . 3 1 . . 1 . . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . 1 . . . . . Recycling Units 2 | . 1 1 . . . . . Scanalyzers 4 | . . 2 . . . 2 . Garrison Access 1 | . . . . 1 . . . Total Hacks 52 | . 13 25 1 2 2 9 . Successful 45 | . 11 24 1 2 1 6 . Failed 7 | . 2 1 . . 1 3 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 16 | . 9 5 . . 2 . . Fabricators 3 | . . . . . . 3 . Repair Stations 8 | . . 8 . . . . . Recycling Units 10 | . 4 6 . . . . . Scanalyzers 12 | . . 6 . . . 6 . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 15 | . 8 5 1 . 1 . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . Open Door 1 | . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 3 | . 1 1 . . 1 . . Alert Level 2 | . 2 . . . . . . Locate Traps 1 | . 1 . . . . . . Dispatch Records 2 | . 2 . . . . . . Registered Prototypes 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 8 | . . 8 . . . . . Scan Component 4 | . . 4 . . . . . Repair 4 | . . 4 . . . . . Recycling Unit Hacks 9 | . 3 6 . . . . . Process 2 | . . 2 . . . . . Report Inventory 2 | . 1 1 . . . . . Retrieve Matter 4 | . 1 3 . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 9 | . . 5 . . . 4 . Insert Component 4 | . . 2 . . . 2 . Analyze 5 | . . 3 . . . 2 . Garrison Access Hacks 2 | . . . . 2 . . . Unlock Access 1 | . . . . 1 . . . Coupler Status 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 3 5 . . . 3 . Full Trace Events 5 | . . 3 . . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 1 . . . 2 . Parts Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 49 | . . . . . . 49 . Total Part Build Rating 2 | . . . . . . 2 . Parts Repaired 4 | . . 4 . . . . . Time 141 | . . 141 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 9 | . . 9 . . . . . Retrieved Matter 9 | . . 9 . . . . . Retrieved Components 8 | . 8 . . . . . . Parts Scanalyzed 4 | . . 2 . . . 2 . Part Schematics Acquired 3 | . . 1 . . . 2 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Gar Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Fac Was Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 4 | . . . . . . . 4 Total Damage 84 | . . . . . . . 84 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Was Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Gar Fac Was Turns Passed 3053 | 111 403 1261 257 106 318 459 138 Spaces Moved 1654 | 81 266 479 165 80 180 314 89 Core 27 | 22 . . . . . . 5 Treads 395 | . 69 326 . . . . . Legs 1232 | 59 197 153 165 80 180 314 84 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 Average Speed 129 | 118 130 147 120 120 120 120 116 Slowest Speed 200 | 200 190 190 190 120 120 120 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 6 39 44 25 10 30 7 50 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 67 | . . 50 9 . 8 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 67 | . . 50 9 . 8 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Fac Was Total 2250 | 96 310 838 198 87 227 384 110 Wait 272 | . 15 196 3 . 1 48 9 Move 1649 | 80 265 478 164 80 179 314 89 Hop . | . . . . . . . . Pick Up 56 | 10 9 23 3 2 5 4 . Fast Attach 3 | . . 1 . . . 1 1 Attach 25 | 6 2 10 2 2 . 3 . Detach 3 | . 1 1 . . . 1 . Swap 38 | . 10 11 6 1 6 3 1 Drop 23 | . 3 6 3 . 7 3 1 Fire 153 | . 5 93 8 2 29 7 9 Melee 28 | . . 19 9 . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Garrison -7/Factory -7/Waste History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 16) 515 | -10/Materials | Entered another Materials area 515 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 555 | -9/Materials | Identified exit to Mines 1305 | -9/Materials | Lost 4 parts (1n1u2w) 1351 | -9/Materials | Repaired Cld. Ion Engine 1381 | -9/Materials | Repaired Lgt. Treads 1415 | -9/Materials | Repaired Hvy. EM Pulse Gun 1452 | -9/Materials | Repaired Imp. Treads 1603 | -9/Materials | Destroyed 7 combat bots 1679 | -9/Materials | Core integrity fell below 50% 1776 | -9/Materials | Entered Mines 1783 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1806 | -9/Mines | Identified exit to Materials 1887 | -9/Mines | Build established: Scavenger-Mutant 1968 | -9/Mines | Met a Derelict shopkeep closing up shop 2033 | -9/Mines | Entered Materials 2033 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2139 | -8/Materials | Identified exit to Garrison 2139 | -8/Materials | Entered Garrison 2212 | -8/Garrison | Build established: Mutant 2221 | -8/Garrison | Triggered checkpoint 2293 | -8/Garrison | Triggered checkpoint 2313 | -8/Garrison | Destroyed 8 combat bots 2440 | -8/Garrison | Discovered new exit (range 12) 2457 | -8/Garrison | Entered Factory 2457 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2762 | -7/Factory | Build established: Scavenger-Gunner 2812 | -7/Factory | Fabricated Cld. Ion Engine (x1) 2916 | -7/Factory | Sucked down chute 2916 | -7/Factory | Entered Waste 2917 | -7/Waste | Met a frightened Derelict 2927 | -7/Waste | Spotted C-40 Crusher 2931 | -7/Waste | EMP discharged 2948 | -7/Waste | Spotted C-40 Crusher 2953 | -7/Waste | Spotted C-40 Crusher 2958 | -7/Waste | Spotted C-40 Crusher 2996 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3011 | -7/Waste | Spotted C-40 Crusher 3031 | -7/Waste | EMP discharged 3038 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3041 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3046 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3051 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3051 | -7/Waste | Crushed by Compactor (1 part destroyed) 3054 | -7/Waste | Self-destructed Last Messages --------------- Imp. Aluminum Leg crushed. EM Pulse Cannon crushed. Nuclear Core crushed. Cld. Ion Engine crushed. Carbon-fiber Leg crushed. EM Pulse Cannon crushed. Carbon-fiber Leg crushed. Lrg. Storage Unit crushed. Cld. Ion Engine crushed. Katana crushed. Mining Laser crushed. Weapon Cycler crushed. Hvy. EM Pulse Gun crushed. Com. Battery crushed. Imp. Heat Sink crushed. Imp. Targeting Computer crushed. Power Shielding crushed. Rocket Launcher crushed. Carbon-fiber Leg crushed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????# #??????# #????????????????????? | | ???????????# #??????# #????????????????????? | | ???????????# #??????# #????????????????????? | | ???????????# #??????# #????????????????????? | | ?????????### ######## ######## ??????????? | | ?????????# ??????????? | | ?????????# ?????????? | | ?????????# ?????????? | | ?????????# ?????????? | | ?????????### ######## #####????????????????? | | #########??# #??????# #????????????????????? | | #??# #??????# #????????????????????? | | #??# #??????# #????????? ??????????? | | #### ######## ######## ???????????? | | [ ?????????? | | [ ?????????? | | ?????????? | | ??????????? | | #### ######## ######## ??????????? | | #??# #??????# #????????????????????? | | #??# #??????# #????????????????????? | | #########??# #??????# #????????????????????? | | ???????????# #????### ###??????????????????? | | ???????????######????# CCCC =#??????????????????? | | ?????????????????????# CCCC!!#??????????????????? | | ?????????????????????# CC@ CC#??????????????????? | | ?????????????????????# CC CCCC#??????????????????? | | ?????????????????????# CC #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Cld. Ion Engine | -7/Factory | Scanalyzed Imp. Aluminum Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. Ion Engine | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Just What I Needed Loot Pinata Made in Tau Ceti IV Novice Programmer Challenges ------------ None Game ------ Seed CentriumMinesnifferSystem Manual? 0 Play Time 01:10:05 Cumulative 4.5 hours Start 2024.09.15 @ 15:32:02 End 2024.09.17 @ 16:16:23 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f5b1caae-a2da-4b80-87dd-b4c53e6b867c