Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 04:15:26 Player: HourglassMan Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (170) 850 Value Destroyed (6010) 6010 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (233) 233 TOTAL SCORE: 12933 Bonus ------- High Alert Combat Kills 233 Cogmind --------- Core Integrity 0/1150 Matter 283/300 Energy 16/100 System Corruption 27% Temperature Cool (27) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Treads Compact Battery (200) Advanced Targeting Computer Improved Remote Shield Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Cooling System Energy Well Visual Processing Unit Improved Terrain Scan Processor Advanced Terrain Scan Processor Improved Targeting Computer Force Field > --- WEAPON ----------- Improved Arc Projector Improved Arc Projector Plasma Rifle > --- INVENTORY -------- Field Recycling Unit Gatling Laser Gatling Laser Heavy Plasma Cannon Improved Plasma Cutter [Rating: 74] Favorites ----------- Power Enhanced Nuclear Core Engine Makeshift Power Source Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit VTOL Module Utility Improved Targeting Computer Device Improved Sensor Array Storage Energy Well Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Great Maul Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Ext Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . 2 2 . 2 . 2 . . 2 Power 1 | . . . . . . 1 . . . . . . . Propulsion 4 | . . . 1 . . 1 . . . 1 . . 1 Utility 6 | . . . 1 . 1 . . 2 . 1 . . 1 Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 245 | 7 2 14 30 5 27 3 16 3 73 22 13 9 21 Power 45 | 2 1 3 5 . 3 1 1 . 16 3 3 1 6 Engine 25 | 2 1 3 5 . 1 . . . 9 1 1 . 2 Core 20 | . . . . . 2 1 1 . 7 2 2 1 4 Reactor . | . . . . . . . . . . . . . . Propulsion 65 | 2 . 5 9 1 7 1 5 . 24 5 1 1 4 Treads 9 | . . . 1 . . . . . 4 . 1 1 2 Leg 38 | 2 . 5 5 . 5 1 1 . 14 5 . . . Wheel 11 | . . . 3 1 2 . 4 . 1 . . . . Hover 1 | . . . . . . . . . . . . . 1 Flight 6 | . . . . . . . . . 5 . . . 1 Utility 58 | 1 1 1 9 3 6 . . 2 13 7 3 5 7 Device 21 | . . . 5 1 . . . 1 4 4 2 . 4 Storage 12 | 1 . . 2 1 1 . . . . 1 1 3 2 Processor 9 | . 1 1 . 1 3 . . . 1 2 . . . Hackware . | . . . . . . . . . . . . . . Protection 16 | . . . 2 . 2 . . 1 8 . . 2 1 Artifact . | . . . . . . . . . . . . . . Weapon 77 | 2 . 5 7 1 11 1 10 1 20 7 6 2 4 Energy Gun 26 | 1 . 3 2 . 3 . . . 5 4 3 2 3 Energy Cannon 9 | . . . . . 4 . 1 1 2 1 . . . Ballistic Gun 15 | 1 . 1 . . 1 . 3 . 7 1 1 . . Ballistic Cannon 6 | . . . 2 . . . 1 . 2 . 1 . . Launcher 10 | . . . 1 . 2 1 3 . 2 . 1 . . Special Weapon 3 | . . 1 . . . . . . . 1 . . 1 Impact Weapon 5 | . . . 2 . 1 . 2 . . . . . . Slashing Weapon 3 | . . . . 1 . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . 2 . 1 . . 1 . . 1 Corrupted Parts 2 | . . . . . 1 . . . . . 1 . . System Corruption 2 | . . . . . 1 . . . . . 1 . . Parts Lost 119 | . . 6 8 . 7 2 2 1 50 7 10 7 19 Power 21 | . . 1 . . . . . . 11 . 3 . 6 Propulsion 36 | . . 2 4 . 4 1 . . 16 3 2 3 1 Utility 28 | . . . 4 . 2 . . . 12 . 1 2 7 Weapon 34 | . . 3 . . 1 1 2 1 11 4 4 2 5 Highest Loss Streak 14 | . . 6 3 . 4 2 1 1 14 3 5 4 6 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 79 | . 94 88 72 100 96 88 86 85 81 91 77 66 56 Engine 4 | . 14 8 9 11 1 . . . 5 1 3 5 3 Core 5 | . . . . . 7 10 15 13 4 7 4 4 4 Treads 1 | . . . 6 . . . . . 3 . 1 . 2 Leg 9 | . 28 25 12 . 9 24 8 . 8 23 12 3 . Wheel 4 | . . . . 33 16 . 9 13 3 . . . . Device 7 | . . . 16 2 . . . 5 5 12 15 5 13 Storage 7 | . 14 13 2 11 8 7 7 6 2 4 5 13 9 Processor 13 | . 9 13 . 7 21 23 23 20 20 21 17 10 4 Protection 3 | . . . 4 11 4 . . 5 5 . . 4 6 Energy Gun 7 | . 14 23 5 . 7 15 2 . 4 13 2 12 8 Energy Cannon 1 | . . . . . 6 . 2 . 1 2 3 . . Ballistic Gun 2 | . 14 2 . . . . 4 13 7 . 4 . . Ballistic Cannon 2 | . . . 10 11 1 . . . 1 . . . . Impact Weapon 1 | . . . 5 4 6 4 3 . . . . . . Peak Build Rating 74 | 6 7 13 25 15 30 39 49 58 61 74 67 65 74 Average Rating 38 | 4 6 10 14 14 25 33 43 55 43 66 56 46 51 On Entrance 29 | . 6 7 1 13 15 30 34 47 58 38 63 57 38 Naked Turns 103 | . . 33 43 . . . . . . . . . 27 Heaviest Build 62 | 14 14 18 24 24 37 40 42 46 55 58 56 51 62 Greatest Support 80 | 20 20 20 42 48 48 50 58 56 61 80 55 40 23 Greatest Overweight (x) 16 | . . 2 7 . 2 . 1 . 12 1 1 16 14 Average Overweight (x) . | . . . . . . . . . . . . 5 3 Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 5 5 5 5 Average Capacity 6 | 6 8 7 5 8 9 10 10 10 7 5 5 5 5 Most Carried 10 | 4 8 8 6 8 10 10 10 10 10 5 5 5 5 Average Carried 5 | 2 5 7 4 7 9 9 9 9 6 3 4 3 3 Final Capacity 10 | 8 8 5 8 10 10 10 10 10 5 5 5 5 5 Final Carried 10 | 4 8 5 6 8 9 9 10 9 5 4 5 3 4 Class Distribution -------------------- 40% | Mutant 30% | Scavenger-Mutant 13% | Gunner 5% | Scavenger-Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Gunner | -6/Factory Scavenger-Gunner | -6/Extension Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Ext Fac Upp Upp Fac Matter Collected 4555 | 203 32 216 398 50 326 70 665 82 1275 283 396 269 290 Remotely 20 | . . . . . . . . . 20 . . . . Salvage Created 7460 | . 20 391 544 . 1787 325 1013 82 1970 411 265 196 456 Parts 302 | . 5 22 24 . 73 15 48 6 69 11 14 4 11 Haulers Intercepted 3 | . . . . . 3 . . . . . . . . Recyclers Shooed 6 | . . 1 . . 2 . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . . . 15 4 . Prevented 2 | . . . . . . . . . . . 2 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Ext Fac Upp Upp Fac Combat Hostiles Destroyed 124 | . 2 9 16 . 20 5 18 3 32 7 4 3 5 Melee 9 | . . . 1 . 1 . . . 7 . . . . Guns 49 | . 2 8 2 . 5 1 4 3 10 5 3 3 3 Cannons 19 | . . . 7 . 2 . 2 . 7 1 . . . AOE 27 | . . . 2 . 5 2 10 . 8 . . . . Classes Destroyed 13 | . 1 3 2 . 3 1 1 . 1 1 . . . Worker 7 | . . 1 3 . 3 . . . . . . . . Builder 9 | . . . . . 4 1 3 . 1 . . . . Hauler 3 | . . . . . 3 . . . . . . . . Recycler 16 | . . 1 1 . 6 . 3 . 4 . . . 1 Mechanic 2 | . . . . . . . 1 . . 1 . . . Operator 2 | . . . . . . 2 . . . . . . . Watcher 7 | . . . 2 . 2 1 1 . . 1 . . . Swarmer 28 | . 2 3 6 . . 3 . 2 11 . . . 1 Grunt 55 | . . 6 7 . 13 2 10 . 12 4 . . 1 Sentry 23 | . . . 3 . 4 . 6 1 7 . . 1 1 Hunter 11 | . . . . . 3 . 2 . . 1 3 2 . Programmer 4 | . . . . . . . . . . 2 . . 2 Behemoth 2 | . . . . . . . . . 1 . 1 . . Decomposer 2 | . . . . . . . . . . . . 2 . Thug 1 | . . . . . . . . . 1 . . . . Best Kill Streak 19 | . 2 5 4 . 19 6 9 2 6 3 2 1 2 Combat Bots Only 8 | . 2 5 4 . 5 4 8 2 5 2 2 1 2 Max Kills in Single Turn 5 | . 1 1 1 . 4 1 2 1 5 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . . 1 . 1 1 2 . 4 . . . . Melee 1 | . . . 1 . 1 . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Ext Fac Upp Upp Fac Hostile Shots Fired 1708 | . 43 61 142 2 83 31 167 57 654 142 112 70 144 Missed 531 | . 15 10 38 . 23 12 72 20 206 46 32 14 43 Damage Taken 16010 | . 215 731 1205 85 875 288 897 407 5947 1237 783 744 2596 Core 2742 | . 25 153 208 21 91 28 94 17 655 130 107 54 1159 Absorbed by Shields 1386 | . . . . . . . . . . 714 503 169 . Redirected to Shielding 110 | . . . . . . . . . 110 . . . . Regen/Repaired (Parts) 20 | . . . . . 20 . . . . . . . . Core Remaining (%) 60 | 100 . 28 . 42 83 . 82 . 20 . . 70 . Volleys Fired 360 | . 5 37 28 . 36 16 45 8 77 36 17 15 40 Largest 3 | . 2 2 2 . 2 3 3 3 3 3 3 3 2 Hottest 255 | . 70 140 95 . 120 136 136 128 255 235 161 209 156 Shots Fired 723 | . 10 65 44 . 64 25 89 23 188 90 39 37 49 Gun 493 | . 10 65 15 . 31 16 34 16 130 73 24 30 49 Cannon 167 | . . . 28 . 25 . 24 3 54 13 13 7 . Launcher 59 | . . . 1 . 8 9 31 4 4 . 2 . . Special 4 | . . . . . . . . . . 4 . . . Kinetic 271 | . 5 17 28 . 5 . 41 16 133 2 17 7 . Thermal 276 | . 5 48 12 . 20 . . 3 51 43 20 30 44 Explosive 33 | . . . 1 . 3 . 21 4 4 . . . . Electromagnetic 143 | . . . 3 . 36 25 27 . . 45 2 . 5 Robot Hit Streak 23 | . 1 13 5 . 9 2 10 6 17 11 15 15 23 Robot Miss Streak 9 | . 4 3 3 . 5 9 6 4 4 3 2 6 2 Penetration Max 1 | . . . . . . . . . 1 . . . . Secondary Targets 4 | . 1 1 . . . . . . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 1 . . . Shots Hit Robots 539 | . 3 45 42 1 59 11 65 14 141 61 28 26 43 Core Hits 300 | . 2 17 15 . 45 10 57 6 84 23 10 18 13 Critical Kills 5 | . . . . . 1 . . . 1 1 2 . . Critical Parts Destroyed 14 | . . . 4 1 5 . 3 . 1 . . . . Critical Strikes 38 | . . . 6 1 6 . 4 . 11 3 4 1 2 Burn 6 | . . . . . . . . . . 2 1 1 2 Meltdown 3 | . . . . . 1 . . . . 1 1 . . Destroy 4 | . . . . . . . . . 2 . 2 . . Blast 3 | . . . 1 . . . 1 . 1 . . . . Corrupt 1 | . . . 1 . . . . . . . . . . Smash 13 | . . . 4 1 5 . 3 . . . . . . Sever 8 | . . . . . . . . . 8 . . . . Melee Attacks 91 | . . . 24 1 14 . 4 . 48 . . . . Impact 42 | . . . 24 1 13 . 4 . . . . . . Slashing 49 | . . . . . 1 . . . 48 . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 11 | . . . 1 . 4 . 3 . 3 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 17523 | . 52 673 1392 46 2685 573 2662 396 5254 1455 742 496 1097 Guns 6519 | . 52 658 75 . 427 160 556 217 1693 814 370 414 1083 Cannons 3043 | . . . 412 . 431 . 453 70 1048 212 335 82 . Explosions 4388 | . . . 128 . 1064 413 1403 109 844 390 37 . . Melee 3490 | . . . 777 46 763 . 250 . 1654 . . . . Ramming 44 | . . 15 . . . . . . 15 . . . 14 Kinetic 3392 | . 14 199 412 . 41 . 746 217 1473 15 193 82 . Thermal 5255 | . 38 459 113 . 590 . . 70 1268 768 512 414 1023 Explosive 2948 | . . . 50 . 327 . 1228 109 844 390 . . . Electromagnetic 2394 | . . . 40 . 964 573 438 . . 282 37 . 60 Impact 1785 | . . . 777 46 712 . 250 . . . . . . Slashing 1705 | . . . . . 51 . . . 1654 . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . 1 . 3 . . 16 17 17 27 Average Corruption 13 | . . . . . 1 . 2 . . 12 16 17 13 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 170 | . . . . . 2 . 9 . . 16 58 67 18 Message Errors 36 | . . . . . . . 5 . . 1 11 15 4 Matter Fused 44 | . . . . . 1 . . . . 5 19 17 2 Heat Flow Errors 18 | . . . . . . . 1 . . . 7 7 3 Energy Discharges 23 | . . . . . 1 . 2 . . 4 5 9 2 Parts Rejected 3 | . . . . . . . . . . . 1 1 1 Parts Fused 3 | . . . . . . . . . . . . 2 1 Data Loss (minor) 17 | . . . . . . . . . . 1 8 7 1 Data Loss (major) 8 | . . . . . . . 1 . . 1 2 4 . Misfires 6 | . . . . . . . . . . 1 2 2 1 Alerts 5 | . . . . . . . . . . 1 3 1 . Misdirections 3 | . . . . . . . . . . . . . 3 Weapon Failures 4 | . . . . . . . . . . 2 . 2 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1157 | . . . 272 46 432 19 280 . 104 4 . . . Projectiles 7 | . . . 3 . . . . . . 4 . . . Explosions 120 | . . . 11 . 10 19 70 . 10 . . . . Melee 1030 | . . . 258 46 422 . 210 . 94 . . . . Knockbacks 12 | . . . 6 . 3 . 1 . 1 . . 1 . Impact 6 | . . . 2 . 3 . 1 . . . . . . Kinetic 6 | . . . 4 . . . . . 1 . . 1 . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 498 | . . . 61 . 64 15 125 47 140 39 . . 7 Shots 18 | . . . 2 . 4 1 6 1 3 1 . . . Rammed 3 | . . . . . . . . . . . . . 3 Targets Rammed 10 | . . 2 . . . . . . 5 . . . 3 Kicked 7 | . . 2 . . . . . . 5 . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 651 | . 36 515 12 . 141 126 207 286 651 169 279 637 499 Average Temperature 137 | . 16 210 12 . 52 48 63 103 186 51 93 171 170 Received Heat Transfer 4250 | . . 330 390 9 288 45 183 72 2079 111 578 45 120 Effects 58 | . . 11 . . . . . . 23 . 1 15 8 Shutdowns 20 | . . 3 . . . . . . 9 . . 4 4 Energy Bleed 9 | . . 1 . . . . . . 4 . 1 1 2 Interference 2 | . . . . . . . . . 2 . . . . Matter Decay 5 | . . . . . . . . . 3 . . 1 1 Short Circuit 8 | . . 2 . . . . . . 2 . . 3 1 Damage (minor) 4 | . . 1 . . . . . . 3 . . . . Damage (major) 10 | . . 4 . . . . . . . . . 6 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 19 | . . . 5 . 8 2 4 . . . . . . Combat Hostiles 14 | . . . 4 . 6 2 2 . . . . . . Parts Fried 27 | . . . 8 . 12 3 2 . . 2 . . . Impact Corruptions 33 | . . . 15 1 10 . 7 . . . . . . Robots Melted 6 | . . 1 . . 1 . . . . 1 1 . 2 Combat Hostiles 6 | . . 1 . . 1 . . . . 1 1 . 2 Parts Melted 21 | . . 1 . . 2 . . . 1 5 3 2 7 Heat Transferred 9446 | . 111 1013 174 . 929 . . 74 2154 1674 885 804 1628 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . 1 . 4 1 2 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Ext Fac Upp Upp Fac Peak Influence 743 | . 139 168 329 78 419 587 743 373 322 149 . . 105 Initial 291 | . . 54 65 78 . 190 266 291 109 81 . . . Average 178 | . 56 63 185 48 239 316 522 309 177 88 . . 22 Maximum Alert Level 3 | . . . 1 . 2 2 3 1 1 1 . . . Low Security (%) 61 | 100 100 100 31 100 48 1 . 7 67 99 . . 100 Level 1 29 | . . . 68 . 42 72 22 92 32 . . . . Level 2 8 | . . . . . 9 26 71 . . . . . . Level 3 . | . . . . . . . 5 . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 31 | . . . 2 . 5 1 6 2 5 5 . . 5 Investigation 11 | . . . 1 . 3 . 2 1 3 1 . . . Extermination 5 | . . . . . . . 1 . . 2 . . 2 Reinforcement 11 | . . . 1 . 2 1 2 1 2 2 . . . Assault 1 | . . . . . . . 1 . . . . . . Garrison 3 | . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Ext Fac Upp Upp Fac Distress Signals 13 | . 1 . 3 . 2 1 2 . 4 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 229 | . 10 11 35 2 30 11 26 6 53 15 6 3 21 Peak Tracking Total 8 | . 5 3 8 1 5 3 4 3 8 4 2 2 6 Tactical Retreats 23 | . 1 . 6 . 3 2 . . 5 1 1 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Ext Fac Upp Upp Fac Traps Triggered 14 | . . . . 1 2 3 3 2 . 3 . . . Indirectly 3 | . . . . . . 3 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . . Most Traps Carried 1 | . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Ext Fac Upp Upp Fac Machines Disabled 14 | . . . 1 . . 4 6 . . 3 . . . Max in Single Turn 3 | . . . 1 . . 1 3 . . 2 . . . Energy Cycler 1 | . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Ext Fac Upp Upp Fac Machines Accessed 37 | . 4 . 7 1 6 2 4 2 5 2 1 . 3 Terminals 23 | . 3 . 5 . 4 2 3 1 4 . . . 1 Fabricators 1 | . . . . . . . . . . 1 . . . Repair Stations 2 | . . . . . 1 . 1 . . . . . . Recycling Units 6 | . 1 . 1 . . . . . 1 1 . . 2 Scanalyzers 2 | . . . 1 . 1 . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Total Hacks 106 | . 14 . 22 1 22 5 11 3 16 7 1 . 4 Successful 55 | . 9 . 14 1 11 3 2 1 5 5 1 . 3 Failed 51 | . 5 . 8 . 11 2 9 2 11 2 . . 1 Catastrophic 12 | . . . 1 . 3 . 5 . 1 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 11 | . 2 . . . 3 . 1 . 5 . . . . Terminals 68 | . 12 . 16 . 10 5 8 2 14 . . . 1 Fabricators 3 | . . . . . . . . . . 3 . . . Repair Stations 10 | . . . . . 7 . 3 . . . . . . Recycling Units 14 | . 2 . 3 . . . . . 2 4 . . 3 Scanalyzers 8 | . . . 3 . 5 . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Terminal Hacks 30 | . 7 . 11 1 2 3 1 . 4 . 1 . . Record 4 | . 4 . . . . . . . . . . . . Prototype ID Bank 2 | . . . 1 . . . . . 1 . . . . Open Door 4 | . . . . 1 . . 1 . 1 . 1 . . Open DSF 1 | . . . . . . 1 . . . . . . . Branch Access Points 3 | . 1 . 1 . . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . Locate Traps 5 | . . . 2 . 1 1 . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . Zone Layout 3 | . 1 . 1 . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . 1 . . . Repair Station Hacks 6 | . . . . . 5 . 1 . . . . . . Scan Component 4 | . . . . . 3 . 1 . . . . . . Repair 2 | . . . . . 2 . . . . . . . . Recycling Unit Hacks 10 | . 2 . 1 . . . . . 1 3 . . 3 Report Inventory 2 | . 1 . 1 . . . . . . . . . . Retrieve Matter 5 | . . . . . . . . . 1 2 . . 2 Retrieve Components 3 | . 1 . . . . . . . . 1 . . 1 Scanalyzer 6 | . . . 2 . 4 . . . . . . . . Insert Component 3 | . . . 1 . 2 . . . . . . . . Analyze 3 | . . . 1 . 2 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . Coupler Status 1 | . . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 28 | . 2 . 6 . 6 1 4 2 4 1 . . 2 Full Trace Events 16 | . 2 . 3 . 5 . 2 . 3 1 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . . . . . . . Parts Built 1 | . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . Time 67 | . . . . . . . . . . 67 . . . Total Part Build Rating 4 | . . . . . . . . . . 4 . . . Parts Repaired 2 | . . . . . 2 . . . . . . . . Time 52 | . . . . . 52 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter 269 | . . . . . . . . . 269 . . . . Retrieved Components 5 | . 2 . . . . . . . . 1 . . 2 Parts Scanalyzed 3 | . . . 1 . 2 . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Ext Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Ext Fac Upp Upp Fac Total Allies 6 | . . 2 . 3 . . . . . 1 . . . Largest Group 3 | . . 2 . 3 . . . . . 1 . . . Highest-Rated Group 42 | . . 42 . 40 . . . . . 29 . . . Highest-Rated Ally 31 | . . 31 . 16 . . . . . 29 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 8 | . . 4 . . . . . . . 4 . . . Total Damage 98 | . . 21 . . . . . . . 77 . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Ext Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 3 . 3 . . . . . . 2 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Ext Fac Upp Upp Fac Turns Passed 11671 | 71 279 781 1252 647 950 246 818 468 1590 625 1301 1559 1084 Spaces Moved 6340 | 53 208 556 685 631 615 161 581 433 706 252 746 389 324 Core 587 | 7 . 67 174 . . . . . 23 . . 145 171 Treads 269 | . . . 56 . . . . . 66 . . 8 139 Legs 3277 | 46 208 489 419 . 170 161 189 . 361 252 746 236 . Wheels 2146 | . . . 36 631 445 . 392 433 209 . . . . Hover 14 | . . . . . . . . . . . . . 14 Flight 47 | . . . . . . . . . 47 . . . . Fastest Speed 35 | 50 120 50 50 93 90 120 100 100 35 120 123 190 50 Average Speed 149 | 110 120 111 132 98 117 120 107 100 149 146 159 385 290 Slowest Speed 850 | 120 120 150 400 100 260 123 123 100 675 195 195 850 750 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 33 89 50 86 46 6 53 12 65 6 76 42 9 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . Known Exits Taken 4 | . 1 1 1 . . 1 . . . . . . . Unknown Exits Taken 9 | 1 . . . 1 1 . 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 . . . . . . 1 . . Spaces Dug 1 | . . . . . . . . . . 1 . . . Terrain Destroyed 339 | . . . 9 . 51 . 182 25 51 18 3 . . Melee . | . . . . . . . . . . . . . . Projectile 30 | . . . 1 . . . 4 . 17 5 3 . . AOE 309 | . . . 8 . 51 . 178 25 34 13 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Ext Fac Upp Upp Fac Total 7694 | 62 227 651 933 659 749 187 680 452 1003 422 826 425 418 Wait 404 | . 9 25 148 2 26 7 7 . 18 93 41 6 22 Move 6327 | 52 207 555 684 630 614 160 580 432 705 251 745 388 324 Hop . | . . . . . . . . . . . . . . Pick Up 88 | 3 3 7 8 9 15 1 10 5 12 5 5 1 4 Fast Attach 141 | 6 2 4 14 3 18 1 11 1 41 12 8 4 16 Attach 53 | . . 5 9 1 2 1 2 2 13 6 5 3 4 Detach 19 | . 1 2 3 1 . . . . 1 4 2 3 2 Swap 51 | 1 . 5 7 1 7 1 3 . 19 4 . 2 1 Drop 97 | . . 8 8 11 17 . 18 4 18 7 2 2 2 Fire 360 | . 5 37 28 . 36 16 45 8 77 36 17 15 40 Melee 91 | . . . 24 1 14 . 4 . 48 . . . . Ram 3 | . . . . . . . . . . . . . 3 Kick 7 | . . 2 . . . . . . 5 . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 52 | . . . . . . . . . 46 4 1 1 . Trap 1 | . . 1 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage -6/Factory -6/Extension -5/Factory -5/Upper Caves (discovered 2 exits: [*Upp] / [*War]) -5/Upper Caves -4/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 351 | -10/Materials | Entered Mines 366 | -10/Mines | Identified exit to Materials 482 | -10/Mines | Lost 6 parts (1p2n3w) 543 | -10/Mines | Learned Materials stockpile data 605 | -10/Mines | Learned Materials emergency access door positions 678 | -10/Mines | Found a hidden stash of uninstalled traps 740 | -10/Mines | Build established: Scavenger-Mutant 783 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 790 | -10/Mines | Found Prototype Device 1007 | -10/Mines | Core integrity fell below 50% 1072 | -10/Mines | Assembled infested the area 1099 | -10/Mines | Released all parts (7) 1132 | -10/Mines | Entered Materials 1132 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1158 | -9/Materials | Identified exit to Mines 1321 | -9/Materials | Build established: Mutant 1341 | -9/Materials | Identified Exp. Sensor Array 1968 | -9/Materials | Lost 3 parts (2n1u) 2272 | -9/Materials | Core integrity fell below 50% 2384 | -9/Materials | Entered Mines 2569 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2573 | -9/Mines | Learned location of Zion (-6) 2641 | -9/Mines | Build established: Scavenger-Mutant 2644 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2734 | -9/Mines | Learned 2 Materials zone layouts 2789 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2850 | -9/Mines | Discovered new exit (range 11) 2883 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2900 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2901 | -9/Mines | Discovered new exit (range 5) 3031 | -9/Mines | Entered Materials 3031 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3499 | -8/Materials | Build established: Mutant 3589 | -8/Materials | Lost 4 parts (2n1u1w) 3696 | -8/Materials | Lost 3 parts (2n1u) 3919 | -8/Materials | Repaired Med. Storage Unit 3945 | -8/Materials | Repaired Aluminum Leg 3979 | -8/Materials | Discovered new exit (range 3) 3981 | -8/Materials | Entered Factory 3981 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3982 | -7/Factory | Identified exit to Storage 4124 | -7/Factory | Identified exit to Lower Caves 4227 | -7/Factory | Entered Storage 4712 | -7/Storage | Destroyed 8 combat bots 4764 | -7/Storage | Discovered new exit (range 18) 4895 | -7/Storage | Met 01-MTF 5027 | -7/Storage | First assault squad dispatched 5045 | -7/Storage | Entered Factory 5045 | -6/Factory | Accompanied by 1 ally (01-MTF) 5045 | -6/Factory | Evolved 2 slots: Utility x2 5048 | -6/Factory | 01-MTF left 5098 | -6/Factory | Build established: Gunner 5494 | -6/Factory | Discovered new exit (range 18) 5513 | -6/Factory | Entered Extension 5594 | -6/Extension | Energy Cycler disabled 5598 | -6/Extension | Rescued a captive Derelict 5598 | -6/Extension | Rescued a captive Derelict 5603 | -6/Extension | Rescued a captive Derelict 5865 | -6/Extension | Lost 5 parts (3p1n1w) 6018 | -6/Extension | Lost 6 parts (3n2u1w) 6147 | -6/Extension | Spotted B-75 Beast 6217 | -6/Extension | Destroyed B-75 Beast 6238 | -6/Extension | Discovered new exit (range 17) 6263 | -6/Extension | Disrupted transfer network 6280 | -6/Extension | Lost 14 parts (2p4n3u5w) 6301 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 6458 | -6/Extension | Core integrity fell below 50% 6482 | -6/Extension | Lost 4 parts (1p1n1u1w) 6641 | -6/Extension | Lost 4 parts (2n2u) 6930 | -6/Extension | Lost 9 parts (2p3n2u2w) 7103 | -6/Extension | Entered Factory 7103 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7131 | -5/Factory | Lost 3 parts (2p1n) 7205 | -5/Factory | Build established: Scavenger-Gunner 7261 | -5/Factory | Fabricated Enh. Nuclear Core? 7438 | -5/Factory | System corruption reached 10% 7477 | -5/Factory | Lost 3 parts (1n2w) 7721 | -5/Factory | Discovered new exit (range 7) 7728 | -5/Factory | Entered Upper Caves 7730 | -5/Upper Caves | Learned Factory stockpile data 7746 | -5/Upper Caves | Learned Factory stockpile data 8275 | -5/Upper Caves | Encountered a Warlord checkpoint 8323 | -5/Upper Caves | Build established: Scavenger-Mutant 8355 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8566 | -5/Upper Caves | Spotted B-75 Beast 8645 | -5/Upper Caves | Lost 5 parts (2p1u2w) 8804 | -5/Upper Caves | Destroyed B-75 Beast 8836 | -5/Upper Caves | Discovered new exit (range 13) 8964 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 9029 | -5/Upper Caves | Entered another Upper Caves area 9125 | -5/Upper Caves | Encountered a Warlord checkpoint 9250 | -5/Upper Caves | Lost 3 parts (2n1u) 9331 | -5/Upper Caves | Learned location of 1 exit from Factory 9598 | -5/Upper Caves | Build established: Scavenger-Skirmisher 9728 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9772 | -5/Upper Caves | Lost 4 parts (1n1u2w) 10013 | -5/Upper Caves | Build established: Scavenger-Mutant 10301 | -5/Upper Caves | Discovered new exit (range 6) 10498 | -5/Upper Caves | Build established: Mutant 10588 | -5/Upper Caves | Entered Factory 10588 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10589 | -4/Factory | Identified exit to Upper Caves 11040 | -4/Factory | Lost 5 parts (3p1u1w) 11219 | -4/Factory | Garrison activated, responded to threat 11303 | -4/Factory | Build established: Scavenger-Mutant 11353 | -4/Factory | System corruption reached 10% 11561 | -4/Factory | Lost 5 parts (1p3u1w) 11607 | -4/Factory | Released all parts (3) 11631 | -4/Factory | Lost 6 parts (2p2u2w) 11649 | -4/Factory | Core integrity fell below 50% 11670 | -4/Factory | Core integrity fell below 20% 11672 | -4/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- Released Imp. Targeting Computer. System corrupted: Matter fused (-7). Acquired Imp. Antigrav System. Slammed into P-70 Sage. Imp. Antigrav System destroyed. Subcomponent Replicator disabled. 2VKKXUM#LI,QQ%CQN==CRMSAPS0V#MMP6P Slammed into S-27 Virus. System corrupted: Energy discharge (-9). Fusion Modulator explodes. P-70 Sage destroyed. Fusion Modulator explodes. Point Defense Array destroyed. P-70 Sage destroyed. S-27 Virus destroyed. P-70 Sage destroyed. Acquired VTOL Module. System corrupted: VTOL Module rejected. Critical hit (Burn: +37). Penetrated by Slug. 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R #???????????? | | ???????????????"" #???????????? | | ????????????""""" #???????????? | | ????????????? ; #???????????? | | ??????????????""" ; #???????????? | | ??????????????""" ; = #???????????? | | ??????????????""" # @ [ #???????????? | | ????????????????????#;;; ;;;##???????????? | | ????????????????????### # ; #??????????? | | ??????????????????????########## "" Y#?????????? | | ?????????????????????????????????""" ##?????????? | | ??????????????????????????????????R ????????????? | | ????????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????!?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 36 Energy Capacity 1120 Matter Stores 324 Matter Capacity 700 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 310 Power Amplification 30 Armor Coverage 450 Resistance: EM 15 Weapon Shielding 66 Point Defense Rating 160 Evasion (%) 63 Targeting Accuracy 11 Target Analysis 5 Recoil Reduction 2 Matter Filtering 30 Particle Charging 20 Item Schematics ----------------- Reaction Control System | -9/Materials | Scanalyzed Enh. Nuclear Core | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Nuclear Core | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Deadly Force Party Time Challenges ------------ None Game ------ Seed RemoteStructuralShielding Manual? 0 Play Time 02:01:59 Cumulative 19.7 hours Start 2024.08.16 @ 02:08:41 End 2024.08.16 @ 04:15:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5869dc58-a145-40eb-943a-f33d1c5c1ce6