Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.21 @ 08:44:26

Player: EyeSayUgh

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (52)      260
Value Destroyed (1612)     1612
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4952

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     57/300
Energy                     400/400
System Corruption          7%
Temperature                Cool (12)
Movement                   Core (150) Ox2
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
    Medium Storage Unit
   Compact Battery
  Advanced Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (8) ----
           Nuclear Core
           Recoil Stabilizer
           Hacking Suite

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
     Light Fission Core
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
    Medium Storage Unit
   Compact Battery
  Advanced Signal Interpreter
  Advanced Targeting Computer
  Hardened Heavy Armor Plating
>          --- WEAPON -----------
     Heavy Plasma Cannon
     Heavy Rocket Launcher
           Great Axe
>          --- INVENTORY --------
           Nuclear Core
           Recoil Stabilizer
           Hacking Suite
     Heavy Rocket Launcher
     Heavy Rocket Launcher
           Mining Claw
[Rating: 42]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Airjet
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Electrolaser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Impact Mace
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  4    | .   .   1   1   2   .   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             60   | 7   13  4   15  14  7   
  Power                    9    | 1   3   .   1   1   3   
    Engine                 6    | 1   3   .   1   1   .   
    Core                   3    | .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 2   2   2   3   2   .   
    Treads                 5    | .   2   .   1   2   .   
    Leg                    5    | 2   .   2   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  1    | .   .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  12   | 1   4   2   2   3   .   
    Device                 3    | .   2   .   1   .   .   
    Storage                3    | 1   1   .   .   1   .   
    Processor              3    | .   .   1   1   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   1   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   28   | 3   4   .   9   8   4   
    Energy Gun             7    | 1   1   .   3   2   .   
    Energy Cannon          2    | .   .   .   .   1   1   
    Ballistic Gun          8    | 2   3   .   3   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               6    | .   .   .   1   3   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   
    Slashing Weapon        4    | .   .   .   2   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   .   
Parts Lost                 24   | .   2   .   4   11  7   
  Power                    4    | .   1   .   .   1   2   
  Propulsion               7    | .   .   .   2   5   .   
  Utility                  3    | .   .   .   .   2   1   
  Weapon                   10   | .   1   .   2   3   4   
  Highest Loss Streak      5    | .   1   .   2   5   5   
Average Slot Usage (%)     80   | .   95  96  95  72  52  
  Engine                   7    | .   12  11  9   3   .   
  Core                     2    | .   .   .   .   .   10  
  Treads                   7    | .   9   14  15  6   .   
  Leg                      10   | .   18  15  16  3   .   
  Device                   3    | .   3   .   9   3   .   
  Storage                  12   | .   14  11  9   14  13  
  Processor                8    | .   .   11  9   14  13  
  Protection               7    | .   8   11  9   4   5   
  Energy Gun               2    | .   2   .   4   3   .   
  Ballistic Gun            11   | .   25  22  8   .   .   
  Launcher                 1    | .   .   .   1   4   2   
  Slashing Weapon          2    | .   .   .   3   1   5   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             63   | 10  24  24  32  40  63  
  Greatest Support         40   | 20  40  40  40  40  3   
  Greatest Overweight (x)  20   | 2   1   1   1   13  20  
  Average Overweight (x)   1    | .   .   .   .   2   13  
Largest Inventory Capacity 10   | 6   10  8   8   8   8   
  Average Capacity         7    | 5   7   8   8   8   8   
  Most Carried             8    | 4   8   7   8   8   7   
  Average Carried          6    | 1   6   6   6   7   6   
  Final Capacity           8    | 6   8   8   8   8   8   
  Final Carried            8    | 4   8   6   8   6   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Scr Mat Mat Mat Fac Fac 
Matter Collected           1177 | 282 272 216 218 90  99  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1675 | 24  493 382 271 282 223 
  Parts                    106  | 4   28  32  14  14  14  
Haulers Intercepted        2    | .   2   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  38   | .   10  8   6   9   5   
  Melee                    3    | .   .   .   1   .   2   
  Guns                     24   | .   10  8   5   1   .   
  Cannons                  2    | .   .   .   .   2   .   
  AOE                      9    | .   .   .   .   6   3   
Classes Destroyed          14   | 1   6   2   .   2   3   
  Worker                   1    | .   1   .   .   .   .   
  Builder                  3    | .   .   .   .   3   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   
  Recycler                 2    | .   1   .   1   .   .   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  4    | .   2   2   .   .   .   
  Swarmer                  12   | .   6   .   3   3   .   
  Grunt                    13   | .   4   5   .   3   1   
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   8    | .   .   2   3   2   1   
  Hunter                   2    | .   .   .   .   .   2   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           5    | 1   4   3   4   5   4   
  Combat Bots Only         4    | .   3   3   2   4   3   
Max Kills in Single Turn   5    | 1   2   1   1   5   2   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 4    | .   .   .   .   4   1   
  Melee                    1    | .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               4761 | .    594  525  587  976  2079 
  Core                     1378 | .    115  109  81   222  851  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         75   | 100  54   72   85   68   .    
Volleys Fired              124  | 3    46   26   31   15   3    
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  130  | 40   60   40   130  128  90   
Shots Fired                240  | 6    91   52   60   26   5    
  Gun                      214  | 6    91   52   60   5    .    
  Cannon                   8    | .    .    .    .    7    1    
  Launcher                 18   | .    .    .    .    14   4    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  194  | 6    88   52   48   .    .    
  Thermal                  28   | .    3    .    12   12   1    
  Explosive                18   | .    .    .    .    14   4    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         23   | 4    6    16   23   7    1    
  Robot Miss Streak        6    | 1    6    2    4    3    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        6    | .    3    3    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           185  | 4    51   40   48   22   20   
  Core Hits                89   | 2    25   17   10   20   15   
  Critical Hits            2    | 1    .    1    .    .    .    
  Critical Kills           1    | 1    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    
Melee Attacks              37   | .    .    .    6    6    25   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 37   | .    .    .    6    6    25   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    4    2    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4479 | 43   481  512  478  1642 1323 
  Guns                     1498 | 43   481  512  410  52   .    
  Cannons                  108  | .    .    .    .    108  .    
  Explosions               1436 | .    .    .    .    1012 424  
  Melee                    1437 | .    .    .    68   470  899  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1326 | 43   448  512  323  .    .    
  Thermal                  857  | .    33   .    87   737  .    
  Explosive                859  | .    .    .    .    435  424  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 1437 | .    .    .    68   470  899  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    5    .    .    6    7    
  Average Corruption       4    | .    1    .    .    4    6    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  35   | .    3    .    .    13   19   
    Message Errors         5    | .    1    .    .    3    1    
    Matter Fused           7    | .    .    .    .    2    5    
    Heat Flow Errors       5    | .    .    .    .    2    3    
    Energy Discharges      6    | .    .    .    .    3    3    
    Parts Rejected         2    | .    .    .    .    .    2    
    Data Loss (minor)      5    | .    2    .    .    1    2    
    Data Loss (major)      2    | .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    1    .    
    Targeting Errors       2    | .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            500  | .    .    .    .    316  184  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               83   | .    .    .    .    83   .    
  Melee                    417  | .    .    .    .    233  184  
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      223  | .    .    .    .    169  54   
  Shots                    5    | .    .    .    .    3    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        262  | .    54   22   262  228  260  
  Average Temperature      75   | .    18   7    112  88   117  
  Received Heat Transfer   1080 | .    204  183  117  234  342  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    1    2    .    
  Heat Transferred         856  | .    75   .    222  559  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             272  | 5   182 272 240 253 146 
  Initial                  114  | .   3   13  114 .   93  
  Average                  79   | .   38  120 154 94  64  
Maximum Alert Level        1    | .   .   1   1   1   .   
  Low Security (%)         91   | 100 100 80  54  99  100 
  Level 1                  8    | .   .   19  45  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   1   1   .   1   4   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            3    | .   1   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           2    | .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              52   | .   16  11  6   10  9   
  Peak Tracking Total      4    | .   4   3   3   4   3   
  Tactical Retreats        3    | .   .   1   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            7    | .   4   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          13   | .   1   .   .   11  1   
  Max in Single Turn       9    | .   1   .   .   9   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          5    | .   4   .   1   .   .   
  Terminals                5    | .   4   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                8    | .   5   .   3   .   .   
  Successful               6    | .   3   .   3   .   .   
  Failed                   2    | .   2   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                8    | .   5   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   3   .   3   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
  Locate Traps             2    | .   1   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Turns Passed               3689 | 70   1155 306  546  749  863  
Spaces Moved               1525 | 41   673  155  267  287  102  
  Core                     173  | 13   .    .    .    58   102  
  Treads                   655  | .    218  24   184  229  .    
  Legs                     697  | 28   455  131  83   .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  160  150  
  Average Speed            197  | 117  139  126  148  230  748  
  Slowest Speed            1050 | 150  160  160  160  700  1050 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       24   | 4    90   20   23   8    3    
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    1    .    .    
Terrain Destroyed          145  | .    .    .    1    91   53   
  Melee                    1    | .    .    .    1    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      144  | .    .    .    .    91   53   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Total                      1911 | 54  804 213 348 341 151 
  Wait                     125  | .   59  27  12  15  12  
  Move                     1520 | 40  672 154 266 286 102 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  21   | 3   4   .   11  2   1   
  Fast Attach              36   | 7   11  2   4   9   3   
  Attach                   15   | .   .   2   5   4   4   
  Detach                   3    | 1   2   .   .   .   .   
  Swap                     9    | .   2   .   6   1   .   
  Drop                     21   | .   8   2   7   3   1   
  Fire                     124  | 3   46  26  31  15  3   
  Melee                    37   | .   .   .   6   6   25  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-8/Materials
-7/Factory
-6/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   71 | -11/Scrapyard | Entered Materials
   95 | -10/Materials | Discovered new exit (range 13)
  160 | -10/Materials | Discovered new exit (range 8)
  319 | -10/Materials | Build established: Mutant
  889 | -10/Materials | Discovered new exit (range 7)
 1105 | -10/Materials | Discovered new exit (range 5)
 1226 | -10/Materials | Entered another Materials area
 1226 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1493 | -9/Materials  | Discovered new exit (range 16)
 1528 | -9/Materials  | Identified exit to Materials
 1532 | -9/Materials  | Entered another Materials area
 1532 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2059 | -8/Materials  | Discovered new exit (range 11)
 2076 | -8/Materials  | Identified exit to Factory
 2078 | -8/Materials  | Entered Factory
 2078 | -7/Factory    | Evolved 2 slots: Utility x2
 2507 | -7/Factory    | Lost 5 parts (1p1n2u1w)
 2547 | -7/Factory    | Lost 4 parts (3n1w)
 2559 | -7/Factory    | Discovered new exit (range 14)
 2620 | -7/Factory    | Identified exit to Factory
 2827 | -7/Factory    | Entered another Factory area
 2827 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 3226 | -6/Factory    | Garrison activated, responded to threat
 3638 | -6/Factory    | Discovered new exit (range 12)
 3663 | -6/Factory    | Core integrity fell below 50%
 3681 | -6/Factory    | Core integrity fell below 20%
 3690 | -6/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
03651_ Hrd. Heavy Armor Plating destroyed.
03653_ Slug penetrates Garrison Access. <x2>
03654_ Penetrated by Slug.
03654_ Lgt. Fission Core destroyed.
03658_ Slug penetrates Wall. <x4>
03660_ System corrupted: Great Axe rejected.
03661_ Slug penetrates Wall. <x4>
03667_ System corrupted: Hvy. Rocket Launcher targeting data glitched.
03667_ H-66 Slayer destroyed.
03668_ Y-54 Guardian emerges from the garrison.
03669_ The unstable cave ceiling collapses.
03669_ Slug penetrates Earth.
03670_ O-24 Administrator destroyed.
03670_ H-66 Slayer destroyed.
03672_ Nuclear Reactor explodes.
03672_ Y-54 Guardian destroyed.
03674_ Hvy. Rocket Launcher destroyed. <x2>
03677_ Y-54 Guardian Imp. Light Armor Plating severed.
03680_ The unstable cave ceiling collapses. <x2>
03681_ System corrupted: Mining Claw rejected.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ???????????????????????????????????????#      ???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          31
Energy Capacity            575
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RecoilDisruptorMaul
  Manual?         0
Play Time         00:32:14
  Cumulative      21.4 hours
  Start           2021.08.20 @ 17:50:38
  End             2021.08.21 @ 08:44:26
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          27
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9fcea65f-375b-41b9-8ff7-5b1c59ce910c