Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.15 @ 10:13:18 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (76) 380 Value Destroyed (2558) 2558 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 7289 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 817/1000 Matter 282/300 Energy 350/350 System Corruption 15% Temperature Cool (5) Movement Walking (127) Location -5/Factory Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Armored Leg > --- UTILITY (10) ----- Improved Medium Armor Plating Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- Mini Grenade Launcher Spear > --- INVENTORY (5) ---- Quantum Reactor Improved Titanium Leg System Shield Authchip [Weapon] Heavy Pick Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Small Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Propulsion Shielding Hardened Heavy Armor Plating Improved Medium Armor Plating Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Spear Heavy Pick > --- INVENTORY -------- Quantum Reactor Improved Titanium Leg Improved Medium Armor Plating Improved Medium Armor Plating System Shield Authchip [Weapon] Mini Grenade Launcher Signal Generator [Rating: 75] Favorites ----------- Power Light Fission Core Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Hover Unit Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Spear Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Mace Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . . 2 2 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . Utility 8 | . . . 2 . 2 2 . . 2 Weapon . | . . . . . . . . . . Parts Attached 90 | 6 1 5 12 22 28 6 . 6 4 Power 13 | 1 . 2 2 2 3 1 . 1 1 Engine 7 | 1 . 1 2 . 3 . . . . Core 5 | . . 1 . 2 . 1 . 1 . Reactor 1 | . . . . . . . . . 1 Propulsion 30 | 2 . 2 3 9 9 . . 5 . Treads . | . . . . . . . . . . Leg 25 | 2 . 2 1 6 9 . . 5 . Wheel . | . . . . . . . . . . Hover 5 | . . . 2 3 . . . . . Flight . | . . . . . . . . . . Utility 32 | 1 1 . 5 7 13 3 . . 2 Device 10 | . . . 4 2 4 . . . . Storage 3 | 1 . . 1 1 . . . . . Processor 6 | . . . . 1 4 1 . . . Hackware 3 | . . . . . 1 2 . . . Protection 10 | . 1 . . 3 4 . . . 2 Artifact . | . . . . . . . . . . Weapon 15 | 2 . 1 2 4 3 2 . . 1 Energy Gun 2 | . . . 1 1 . . . . . Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . . 1 3 . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 5 | . . . . . 3 2 . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 . Parts Lost 21 | . . 2 9 3 . . . 1 6 Power 4 | . . 1 1 1 . . . 1 . Propulsion 6 | . . 1 4 1 . . . . . Utility 9 | . . . 2 1 . . . . 6 Weapon 2 | . . . 2 . . . . . . Highest Loss Streak 7 | . . 2 7 2 . . . 1 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 93 95 86 92 89 93 90 92 89 Engine 2 | . 14 5 7 . 5 . . . . Core 3 | . . 4 . 6 . 5 6 5 . Leg 25 | . 28 27 16 25 29 26 24 26 23 Hover 1 | . . . 3 6 . . . . . Device 7 | . . . 18 11 6 6 6 6 4 Storage 7 | . 14 14 9 9 7 6 6 6 4 Processor 6 | . . . . 6 13 6 6 6 4 Hackware 6 | . . . . . 2 20 20 20 17 Protection 9 | . 8 14 11 8 7 6 6 6 15 Ballistic Gun 3 | . 28 24 7 . . . . . . Impact Weapon 4 | . . . 2 15 3 . . . . Piercing Weapon 7 | . . . . . 11 13 13 13 11 Naked Turns . | . . . . . . . . . . Heaviest Build 60 | 10 11 13 17 26 40 40 38 39 60 Greatest Support 80 | 20 20 20 20 64 80 80 80 80 76 Greatest Overweight (x) 3 | 3 . . 2 . 1 . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 7 7 8 8 8 8 7 Most Carried 8 | . 2 8 8 8 8 8 8 8 8 Average Carried 7 | . . 6 7 7 7 7 8 7 7 Final Capacity 8 | 8 8 8 5 8 8 8 8 8 5 Final Carried 8 | . 2 8 5 8 8 8 8 8 5 Class Distribution -------------------- 63% | Mutant 33% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Matter Collected 1286 | 212 78 193 142 220 220 151 . 20 50 Remotely . | . . . . . . . . . . Salvage Created 3028 | . 54 302 640 1171 382 267 . 27 185 Parts 119 | . 3 14 23 21 22 16 . 3 17 Haulers Intercepted 4 | . . . 1 3 . . . . . Recyclers Shooed 2 | . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 55 | . 1 6 13 20 7 2 . . 6 Melee 23 | . . . 2 6 7 2 . . 6 Guns 12 | . 1 6 5 . . . . . . Cannons 3 | . . . 3 . . . . . . Classes Destroyed 11 | . 2 1 5 2 1 . . . . Worker 7 | . . 2 . 4 1 . . . . Builder 1 | . . . 1 . . . . . . Hauler 4 | . . . 1 3 . . . . . Recycler 2 | . . . . 1 . 1 . . . Operator 2 | . . . 2 . . . . . . Watcher 5 | . 1 . 1 1 . 1 . 1 . Swarmer 6 | . . . 1 . . . . . 5 Grunt 36 | . 1 6 11 15 3 . . . . Sentry 8 | . . . 1 4 2 1 . . . Hunter 1 | . . . . 1 . . . . . Programmer 4 | . . . . . 2 1 . . 1 Best Kill Streak 5 | . 1 2 3 5 3 1 . 1 5 Combat Bots Only 5 | . 1 2 3 5 3 1 . . 5 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 . 1 1 Gunslinging 1 | . . 1 . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . 1 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Damage Taken 5277 | . 44 433 1000 1397 615 407 48 285 1048 Core 1027 | . 11 136 288 202 77 77 . 53 183 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 137 | . . 20 18 11 . . . . 88 Regen/Repaired (Parts) 227 | . . . . . 227 . . . . Core Remaining (%) 67 | 100 . 41 28 63 89 . . 84 . Volleys Fired 90 | . 10 27 52 . . . . . 1 Largest 2 | . 2 2 2 . . . . . 1 Hottest 80 | . 40 80 80 . . . . . 30 Shots Fired 164 | . 20 54 89 . . . . . 1 Gun 128 | . 20 53 55 . . . . . . Cannon 35 | . . 1 34 . . . . . . Launcher 1 | . . . . . . . . . 1 Special . | . . . . . . . . . . Kinetic 119 | . 20 53 46 . . . . . . Thermal 44 | . . 1 43 . . . . . . Explosive 1 | . . . . . . . . . 1 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 18 | . 8 18 11 . . . . . 2 Robot Miss Streak 5 | . 4 4 5 . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . Shots Hit Robots 251 | . 12 39 61 84 24 17 . 1 13 Core Hits 86 | . 5 22 23 10 11 5 . 1 9 Critical Kills 4 | . . . 1 3 . . . . . Critical Parts Destroyed 14 | . . . 4 10 . . . . . Critical Strikes 23 | . . . 5 13 . 2 . 1 2 Smash 18 | . . . 5 13 . . . . . Impale 5 | . . . . . . 2 . 1 2 Melee Attacks 288 | . . . 18 109 40 39 . 16 66 Impact 130 | . . . 18 109 3 . . . . Slashing . | . . . . . . . . . . Piercing 158 | . . . . . 37 39 . 16 66 Sneak Attacks 20 | . . . 3 12 3 1 . . 1 Combat Hostiles 1 | . . . . . 1 . . . . Follow-up Attacks 20 | . . . . 9 2 6 . . 3 Damage Inflicted 7399 | . 93 359 1112 3889 810 572 . 35 529 Guns 700 | . 93 342 265 . . . . . . Cannons 313 | . . 17 296 . . . . . . Explosions 148 | . . . 34 . . . . . 114 Melee 6238 | . . . 517 3889 810 572 . 35 415 Ramming . | . . . . . . . . . . Kinetic 657 | . 93 342 222 . . . . . . Thermal 390 | . . 17 373 . . . . . . Explosive 114 | . . . . . . . . . 114 Electromagnetic . | . . . . . . . . . . Impact 4406 | . . . 517 3889 . . . . . Slashing . | . . . . . . . . . . Piercing 1832 | . . . . . 810 572 . 35 415 Highest Corruption 15 | . . . . . 2 1 1 1 15 Average Corruption 1 | . . . . . 1 1 1 1 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 29 | . . . . . 14 5 1 4 5 Message Errors 7 | . . . . . 4 . 1 . 2 Matter Fused 5 | . . . . . 3 1 . . 1 Heat Flow Errors 4 | . . . . . 2 1 . 1 . Energy Discharges 7 | . . . . . 3 2 . 1 1 Data Loss (minor) 3 | . . . . . 1 . . 1 1 Data Loss (major) 2 | . . . . . 1 1 . . . Alerts 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 1330 | . . . 230 978 5 56 . . 61 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 1330 | . . . 230 978 5 56 . . 61 Knockbacks 17 | . . . . 17 . . . . . Impact 15 | . . . . 15 . . . . . Kinetic . | . . . . . . . . . . Secondary 2 | . . . . 2 . . . . . Self-Inflicted Damage 162 | . . . 114 . . . . . 48 Shots 2 | . . . 1 . . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked 1 | . . . 1 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 246 | . 12 50 18 15 246 236 . 110 10 Average Temperature 46 | . 8 18 8 7 126 122 . 49 7 Received Heat Transfer 2007 | . 24 264 486 792 144 108 . 81 108 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 25 | . . . 8 17 . . . . . Impact Corruptions 53 | . . . 8 45 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . Heat Transferred 816 | . . 37 779 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Peak Influence 440 | . 117 195 355 440 202 89 31 53 145 Initial 200 | . . 45 1 133 200 7 31 21 7 Average 95 | . 70 87 137 208 80 29 31 28 30 Maximum Alert Level 2 | . . . 1 2 1 . . . . Low Security (%) 80 | 100 100 100 68 49 76 100 100 100 100 Level 1 18 | . . . 31 47 23 . . . . Level 2 . | . . . . 3 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 1 . 5 2 3 1 . 3 4 Investigation 7 | . 1 . 2 1 1 1 . 1 . Extermination 4 | . . . . . 2 . . 1 1 Reinforcement 6 | . . . 2 1 . . . 1 2 Assault 2 | . . . 1 . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Distress Signals 7 | . 1 . 2 2 . 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 110 | . 7 7 27 32 9 5 5 3 15 Peak Tracking Total 7 | . 4 2 6 7 2 2 5 3 7 Tactical Retreats 14 | . 1 1 2 7 1 . . . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Traps Triggered 3 | . . . . 1 . 1 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Machines Disabled 4 | . . . 3 . . . . . 1 Max in Single Turn 2 | . . . 2 . . . . . 1 Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Machines Accessed 20 | . 2 . 3 3 6 2 . 1 3 Terminals 13 | . 2 . 1 3 3 2 . . 2 Fabricators 2 | . . . . . . . . 1 1 Repair Stations 2 | . . . . . 2 . . . . Recycling Units 2 | . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 58 | . 5 . 8 11 18 5 . 4 7 Successful 28 | . 1 . 4 8 10 2 . 1 2 Failed 30 | . 4 . 4 3 8 3 . 3 5 Catastrophic 4 | . 1 . . 1 1 1 . . . Database Lockouts . | . . . . . . . . . . Manual 42 | . 4 . 8 12 8 5 . 3 2 Terminals 40 | . 5 . 5 11 9 5 . . 5 Fabricators 6 | . . . . . . . . 4 2 Repair Stations 8 | . . . . . 8 . . . . Recycling Units 3 | . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 7 | . . . 1 5 1 . . . . Robot Analysis 5 | . . . 1 4 . . . . . Repair Station Index 1 | . . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 8 | . . . . . 8 . . . . Scan Component 4 | . . . . . 4 . . . . Repair 4 | . . . . . 4 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 11 | . 1 . 3 3 . 2 . 1 1 Terminals 9 | . 1 . 2 3 . 2 . . 1 Track 1 | . . . . . . 1 . . . Botnet 6 | . 1 . 1 2 . 1 . . 1 Operators 2 | . . . 1 1 . . . . . Fabricators 1 | . . . . . . . . 1 . Recompile 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Reject 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 2 . 2 2 5 2 . 1 3 Full Trace Events 5 | . 1 . 2 . 1 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 46 | . . . . . . . . . 46 Total Part Build Rating 18 | . . . . . . . . . 18 Parts Repaired 4 | . . . . . 4 . . . . Time 228 | . . . . . 228 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Robot Analysis Total 5 | . . . 1 4 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Turns Passed 6922 | 39 215 577 582 1495 1714 787 170 528 815 Spaces Moved 3816 | 27 155 388 248 773 903 518 107 315 382 Core 33 | 13 . . 20 . . . . . . Treads . | . . . . . . . . . . Legs 3681 | 14 155 388 156 743 903 518 107 315 382 Wheels . | . . . . . . . . . . Hover 102 | . . . 72 30 . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 56 56 125 130 130 127 127 Average Speed 127 | 114 120 120 105 124 140 130 130 128 127 Slowest Speed 200 | 200 120 120 150 130 200 130 130 130 127 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 32 | 2 34 72 31 60 26 15 67 11 11 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 3 | . . . . 1 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug 60 | . . . . 7 7 5 . 11 30 Terrain Destroyed 95 | . . . 25 7 7 5 . 11 40 Melee 60 | . . . . 7 7 5 . 11 30 Projectile . | . . . . . . . . . . AOE 35 | . . . 25 . . . . . 10 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Total 5267 | 32 167 458 456 1138 1296 578 138 411 593 Wait 924 | . . 20 115 216 304 18 32 71 148 Move 3807 | 26 154 387 247 772 902 518 106 314 381 Hop . | . . . . . . . . . . Pick Up 44 | . 2 12 5 12 8 2 . 2 1 Fast Attach 42 | 6 1 2 5 13 11 1 . 1 2 Attach 17 | . . 2 4 2 5 2 . 1 1 Detach 1 | . . . 1 . . . . . . Swap 31 | . . 1 3 7 12 3 . 4 1 Drop 61 | . . 7 5 21 20 3 . 4 1 Fire 90 | . 10 27 52 . . . . . 1 Melee 248 | . . . 18 95 34 31 . 14 56 Ram . | . . . . . . . . . . Kick 1 | . . . 1 . . . . . . Crush . | . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . 1 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 40 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 10) 167 | -10/Materials | Discovered new exit (range 12) 255 | -10/Materials | Entered Mines 305 | -10/Mines | Build established: Mutant 446 | -10/Mines | Learned location of Zion (-7) 558 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 586 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 589 | -10/Mines | Found Prototype Device 607 | -10/Mines | Core integrity fell below 50% 799 | -10/Mines | Discovered new exit (range 5) 808 | -10/Mines | Met a Derelict testing a Signal Generator 813 | -10/Mines | Found Signal Generator 832 | -10/Mines | Entered Materials 832 | -9/Materials | Evolved 2 slots: Utility x2 854 | -9/Materials | Identified Exp. Sensor Array 1253 | -9/Materials | Core integrity fell below 50% 1313 | -9/Materials | Lost 7 parts (1p2n2u2w) 1396 | -9/Materials | Discovered new exit (range 13) 1414 | -9/Materials | Entered another Materials area 1414 | -8/Materials | Evolved 2 slots: Propulsion x2 2893 | -8/Materials | Discovered new exit (range 13) 2908 | -8/Materials | Identified exit to Factory 2909 | -8/Materials | Entered Factory 2909 | -7/Factory | Evolved 2 slots: Utility x2 3501 | -7/Factory | Discovered new exit (range 15) 3583 | -7/Factory | Identified exit to Lower Caves 4062 | -7/Factory | Repaired Titanium Leg 4175 | -7/Factory | Repaired Exp. Sensor Array 4244 | -7/Factory | Discovered new exit (range 4) 4248 | -7/Factory | Identified exit to Factory 4394 | -7/Factory | Repaired Imp. Deuterium Engine 4434 | -7/Factory | Repaired Titanium Leg 4507 | -7/Factory | Discovered exit to Factory (range 8) 4623 | -7/Factory | Entered another Factory area 4623 | -6/Factory | Evolved 2 slots: Utility x2 4908 | -6/Factory | Build established: Hacker-Mutant 5410 | -6/Factory | Sucked down chute 5410 | -6/Factory | Entered Waste 5421 | -6/Waste | Spotted C-40 Crusher 5477 | -6/Waste | Spotted C-40 Crusher 5500 | -6/Waste | Spotted C-40 Crusher 5509 | -6/Waste | Spotted C-40 Crusher 5528 | -6/Waste | Spotted C-40 Crusher 5535 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5561 | -6/Waste | Discovered new exit (range 16) 5579 | -6/Waste | Identified exit to Factory 5580 | -6/Waste | Entered Factory 6085 | -6/Factory | Discovered new exit (range 5) 6102 | -6/Factory | Identified exit to Factory 6108 | -6/Factory | Entered another Factory area 6108 | -5/Factory | Evolved 2 slots: Utility x2 6170 | -5/Factory | Fabricated Quantum Reactor (x2) 6827 | -5/Factory | Crushed by falling debris 6828 | -5/Factory | System corruption reached 10% 6858 | -5/Factory | Lost 4 parts (4u) 6923 | -5/Factory | Self-destructed Last Messages --------------- 06896_ Subcomponent Replicator disabled. 06902_ System corrupted: Component data lost. 06903_ Spear follow-up attack on P-70 Sage. 06905_ C-30 ARC: "LOCATED POTENTIAL SOURCE OF ANOMALOUS SIGNAL. NEUTRALIZING." 06905_ C-30 ARC bursts open, deploying its payload. 06905_ G-67 Veteran unfolds itself. 06905_ B-60 Warrior unfolds itself. 06905_ G-50 Soldier unfolds itself. 06905_ I-47 Archangel unfolds itself. 06912_ Critical hit (Burn: +37). 06916_ P-70 Sage suffers critical hit (Impale). 06916_ Destroyed Antigrav System. 06916_ P-70 Sage destroyed. 06916_ Knocked back. 06917_ System corrupted: Matter fused (-8). 06918_ Hrd. Heavy Armor Plating destroyed. 06920_ Imp. Propulsion Shielding destroyed. 06920_ System corrupted by crushing effect (+5). 06920_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #????????????????###????????????????????????????? | | #####################?????####??????????????????? | | # # ###### #####??????????????? | | # ## ## =g i ???????????????? | | # """"" """"" ### # " ""????????????????? | | # """"" """"" ###### g "" """???????????????? | | # """ """ +[*%=[@%% " """ +?????????????? | | # [ ##%## b[ " "" #?????????????? | | + = ##=####[! " "" #?????????????? | | #################+##=#??#| g % #?????????????? | | #?????????????????? [#??# = p #?????????????? | | #?????????????????? #??###########?????????????? | | #?????????????????? #??????????????????????????? | | #?????????????????? #??????????????????????????? | | #????????????????? #??????????????????????????? | | #????????????????? #??????????????????????????? | | +????????????????? ???????????????????????????? | | #????????????????? ???????????????????????????? | | #???????????????? ???????????????????????????? | | #???????????????? ???????????????????????????? | | #????????????????### ???????????????????????????? | | #???????????????????#???????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 25 Energy Capacity 350 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 825 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 55 Melee Accuracy 11 Core Analysis 6 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Quantum Reactor | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpactHellfireKatana Manual? 0 Play Time 00:40:46 Cumulative 354.5 hours Start 2022.12.14 @ 12:01:21 End 2022.12.15 @ 10:13:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 626 Rogue 471 Adventurer 148 Explorer 7 Win Type - Total 12 Types 10/0/1/1/0/0/0/0/0 Lore% 75 Gallery% 87 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76954ac5-5720-45ba-a5ff-d05127af8b65