Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.30 @ 09:26:11 Player: Burgers_Lettuce Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (26) 130 Value Destroyed (1081) 1081 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (377) 377 TOTAL SCORE: 5128 Bonus ------- Follower Combat Kills 77 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 392/400 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Compact Battery Advanced Signal Interpreter > --- WEAPON (2) ------- Chainsword > --- INVENTORY (4) ---- Makeshift Salvage Targeting Computer Gauss Rifle Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Wheel Armored Huge Wheel > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Advanced Signal Interpreter Cloak of Protection > --- WEAPON ----------- Heavy Ion Cannon High-powered Shotgun > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Treads Improved Sensor Array EM Pulse Cannon Chainsword [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit VTOL Module Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Improved Power Shielding Weapon Shotgun Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 3 | . . . . . 2 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 69 | 6 3 . 1 . 11 17 3 17 5 6 Power 10 | 1 . . . . 2 4 . 2 . 1 Engine 5 | 1 . . . . 2 1 . 1 . . Core 5 | . . . . . . 3 . 1 . 1 Reactor . | . . . . . . . . . . . Propulsion 16 | 2 1 . . . 4 3 . 4 . 2 Treads 5 | 1 . . . . 2 1 . 1 . . Leg 4 | . . . . . 1 . . 3 . . Wheel 5 | 1 1 . . . 1 2 . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . . . . . . . . 2 Utility 29 | 1 1 . 1 . 3 7 2 6 5 3 Device 21 | . 1 . 1 . 2 6 1 4 4 2 Storage 2 | 1 . . . . . . . . . 1 Processor 4 | . . . . . 1 1 1 1 . . Hackware . | . . . . . . . . . . . Protection 2 | . . . . . . . . 1 1 . Artifact . | . . . . . . . . . . . Weapon 14 | 2 1 . . . 2 3 1 5 . . Energy Gun 2 | 1 . . . . 1 . . . . . Energy Cannon 3 | . . . . . . 2 . 1 . . Ballistic Gun 6 | 1 1 . . . 1 . 1 2 . . Ballistic Cannon 1 | . . . . . . 1 . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . 1 . Parts Lost 26 | . . . . . 2 1 . 11 . 12 Power 4 | . . . . . . . . 1 . 3 Propulsion 10 | . . . . . 1 . . 5 . 4 Utility 6 | . . . . . . . . 2 . 4 Weapon 6 | . . . . . 1 1 . 3 . 1 Highest Loss Streak 8 | . . . . . 2 1 . 5 . 8 Average Slot Usage (%) 87 | . 89 100 100 100 88 89 92 71 84 78 Engine 9 | . 14 14 14 14 18 8 7 2 7 6 Core 4 | . . . . . . 5 7 6 7 6 Treads 8 | . 14 14 14 14 17 8 7 2 . . Leg 3 | . . . . . . . . 5 15 10 Wheel 9 | . 14 14 14 14 8 13 15 5 . . Device 13 | . 3 14 14 14 8 17 15 11 15 20 Storage 8 | . 14 14 14 14 9 7 7 7 7 3 Processor 7 | . . . . . 8 9 15 11 7 7 Protection 1 | . . . . . . . . 2 6 . Energy Gun 3 | . 14 14 14 14 3 . . . . . Ballistic Gun 9 | . 14 14 14 14 14 13 7 3 . . Slashing Weapon 4 | . . . . . . . . 7 15 14 Naked Turns . | . . . . . . . . . . . Heaviest Build 39 | 13 15 15 22 22 26 33 34 34 39 39 Greatest Support 49 | 10 10 10 10 10 49 47 47 38 30 30 Greatest Overweight (x) 5 | 1 1 1 2 2 2 1 . 5 1 1 Average Overweight (x) . | . 1 1 1 2 . . . . . 1 Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 6 6 6 4 Most Carried 6 | 6 6 6 6 6 6 6 6 6 6 6 Average Carried 5 | 3 5 6 6 6 4 5 6 4 5 4 Final Capacity 6 | 6 6 6 6 6 6 6 6 6 6 4 Final Carried 6 | 6 6 6 6 6 6 6 6 6 6 3 Class Distribution -------------------- 64% | Mutant 23% | Derelict-Mutant 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 1108 | 250 15 65 . 10 78 190 24 343 51 82 Remotely . | . . . . . . . . . . . Salvage Created 1030 | . 116 . . . 134 190 . 463 . 127 Parts 62 | . 8 . . . 3 19 . 23 . 9 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 1 19 . 5 Prevented 4 | . . . . . . . 4 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 25 | . 2 . . . 3 7 . 9 . 4 Melee 9 | . . . . . . . . 5 . 4 Guns 14 | . 2 . . . 3 7 . 2 . . Cannons 2 | . . . . . . . . 2 . . Classes Destroyed 8 | . 2 . . . 2 2 . 1 . 1 Worker 1 | . 1 . . . . . . . . . Swarmer 7 | . . . . . . 4 . . . 3 Grunt 10 | . 2 . . . 1 . . 7 . . Brawler 1 | . . . . . . . . 1 . . Duelist 1 | . . . . . . . . . . 1 Sentry 1 | . . . . . 1 . . . . . Hunter 3 | . . . . . 1 1 . 1 . . Programmer 2 | . . . . . . 2 . . . . Best Kill Streak 4 | . 3 . . . 2 4 . 4 . 3 Combat Bots Only 4 | . 2 . . . 2 4 . 4 . 3 Max Kills in Single Turn 2 | . 1 . . . 1 1 . 1 . 2 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 2 | . . . . . . . . 1 . 2 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Damage Taken 3372 | . 94 75 . . 384 423 . 1535 . 861 Core 774 | . 22 19 . . 21 61 . 308 . 343 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 93 | 100 . . . 83 96 . . . . . Volleys Fired 58 | . 8 4 . . 15 21 . 10 . . Largest 2 | . 2 2 . . 2 2 . 2 . . Hottest 90 | . 60 63 . . 86 88 . 90 . . Shots Fired 113 | . 16 8 . . 30 40 . 19 . . Gun 95 | . 16 8 . . 30 32 . 9 . . Cannon 18 | . . . . . . 8 . 10 . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 80 | . 8 4 . . 24 35 . 9 . . Thermal 21 | . . . . . 6 5 . 10 . . Explosive . | . . . . . . . . . . . Electromagnetic 12 | . 8 4 . . . . . . . . Robot Hit Streak 7 | . 3 1 . . 5 7 . 5 . . Robot Miss Streak 11 | . 3 11 . . 3 3 . 4 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 94 | . 8 1 . . 24 24 . 27 . 10 Core Hits 57 | . 7 . . . 10 19 . 16 . 5 Critical Hits 2 | . . . . . . . . . . 2 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . 1 Melee Attacks 29 | . . . . . . . . 19 . 10 Impact . | . . . . . . . . . . . Slashing 29 | . . . . . . . . 19 . 10 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 Damage Inflicted 2125 | . 138 12 . . 317 471 . 822 . 365 Guns 1014 | . 138 12 . . 317 412 . 135 . . Cannons 247 | . . . . . . 28 . 219 . . Explosions . | . . . . . . . . . . . Melee 833 | . . . . . . . . 468 . 365 Ramming 31 | . . . . . . 31 . . . . Kinetic 886 | . 49 12 . . 250 440 . 135 . . Thermal 286 | . . . . . 67 . . 219 . . Explosive . | . . . . . . . . . . . Electromagnetic 89 | . 89 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 833 | . . . . . . . . 468 . 365 Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . . 2 2 7 7 . Average Corruption 2 | . . . . . . 1 2 3 7 . Corruption Purged . | . . . . . . . . . . . Effects 19 | . . . . . . 5 2 9 3 . Message Errors 5 | . . . . . . 3 . 2 . . Matter Fused 2 | . . . . . . . . . 2 . Heat Flow Errors 4 | . . . . . . . 1 3 . . Energy Discharges 3 | . . . . . . . . 2 1 . Parts Rejected 1 | . . . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . 1 1 1 . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 9 | . . . . . . . . 9 . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 9 | . . . . . . . . 9 . . Knockbacks 1 | . . . . . . 1 . . . . Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 15 | . . . . . . 15 . . . . Shots . | . . . . . . . . . . . Rammed 4 | . . . . . . 4 . . . . Targets Rammed 4 | . . . . . . 4 . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 402 | . 54 9 . . 147 96 157 402 . . Average Temperature 109 | . 37 4 . . 76 45 83 178 . . Received Heat Transfer 801 | . 54 . . . 27 9 . 585 . 126 Effects 7 | . . . . . . . . 7 . . Shutdowns 1 | . . . . . . . . 1 . . Energy Bleed 3 | . . . . . . . . 3 . . Interference 3 | . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . Heat Transferred 444 | . . . . . 148 . . 296 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 269 | . 97 269 . . 75 123 . . . . Initial 37 | . . 37 . . . 33 . . . . Average 48 | . 48 138 . . 20 42 . . . . Maximum Alert Level 1 | . . 1 . . . . . . . . Low Security (%) 98 | 100 100 89 . 100 100 100 . . . . Level 1 1 | . . 10 . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 4 | . . . . . . 4 . . . . Investigation 2 | . . . . . . 2 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 1 | . . . . . . 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 4 | . 1 . . . 1 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 64 | . 6 5 . . 10 15 . 22 . 6 Peak Tracking Total 12 | . 3 3 . . 3 4 . 12 . 3 Tactical Retreats 7 | . . 1 . . . 1 . 5 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Exploded 1 | . . . 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 14 | . 1 . . . 5 7 . . 1 . Terminals 10 | . 1 . . . 3 6 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 39 | . 3 . . . 11 19 . . 6 . Successful 23 | . 2 . . . 8 7 . . 6 . Failed 16 | . 1 . . . 3 12 . . . . Catastrophic 2 | . . . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 26 | . 2 . 1 . 7 16 . . . . Terminals 28 | . 3 . . . 8 17 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 13 | . 1 . . . 2 4 . . 6 . Record 2 | . . . . . . 2 . . . . Part Schematic 6 | . . . . . . . . . 6 . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 2 | . 1 . . . . 1 . . . . Terminal Index 1 | . . . . . . 1 . . . . Locate Traps 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . Insert Component 1 | . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 7 | . 1 . . . 3 3 . . . . Terminals 7 | . 1 . . . 3 3 . . . . Assimilate 2 | . . . . . . 2 . . . . Botnet 5 | . 1 . . . 3 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . . . . . 3 6 . . . . Full Trace Events 2 | . . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . 6 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 26 | . . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 4 | . . 3 . . . 1 . . . . Largest Group 3 | . . 3 . . . 1 1 . . . Highest-Rated Group 40 | . . 40 . . . 10 10 . . . Highest-Rated Ally 16 | . . 16 . . . 10 10 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 34 | . . 34 . . . . . . . . Total Damage 378 | . . 378 . . . . . . . . Kills 8 | . . 8 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . 2 . 3 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 4473 | 59 182 336 214 64 664 1096 341 570 709 238 Spaces Moved 3267 | 52 153 326 224 60 307 782 314 379 552 118 Core 7 | 2 . . . . . . . 4 . 1 Treads 193 | . . . . . 193 . . . . . Legs 889 | . . . . . . . . 220 552 117 Wheels 2178 | 50 153 326 224 60 114 782 314 155 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 100 80 80 90 90 125 100 Average Speed 105 | 84 90 90 94 100 133 89 90 112 126 156 Slowest Speed 300 | 90 90 90 100 100 160 90 90 300 155 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 3 37 64 62 16 20 19 42 56 73 12 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . Known Exits Taken 6 | . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . Scrap Searched 8 | . . 1 . 1 . . 1 2 2 1 Spaces Dug 2 | . . . . . . 2 . . . . Terrain Destroyed 2 | . . . . . . 2 . . . . Melee . | . . . . . . . . . . . Projectile 2 | . . . . . . 2 . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total 4127 | 63 182 360 225 64 531 1137 371 472 565 157 Wait 653 | . 13 31 . 5 189 298 54 40 2 21 Move 3257 | 51 152 325 223 59 306 781 313 378 551 118 Hop . | . . . . . . . . . . . Pick Up 21 | 6 2 . . . 4 2 . 5 1 1 Fast Attach 41 | 6 2 . 1 . 3 12 1 8 4 4 Attach 18 | . . . . . 6 3 . 7 . 2 Detach 10 | . . . . . 3 3 . 4 . . Swap 10 | . 1 . . . 2 2 2 2 1 . Drop 28 | . 4 . 1 . 3 11 1 . 6 2 Fire 58 | . 8 4 . . 15 21 . 10 . . Melee 27 | . . . . . . . . 18 . 9 Ram 4 | . . . . . . 4 . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 7) 150 | -10/Materials | Identified exit to Mines 242 | -10/Materials | Entered Mines 247 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 264 | -10/Mines | Met a Derelict bent on vengeance 313 | -10/Mines | Build established: Mutant 362 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 362 | -10/Mines | Discovered new exit (range 5) 392 | -10/Mines | Learned location of Mines (-9) 466 | -10/Mines | Discovered new exit (range 12) 485 | -10/Mines | Discovered new exit (range 12) 578 | -10/Mines | Entered Exiles 590 | -10/Exiles | Discovered new exit (range 15) 601 | -10/Exiles | Met 8R-AWN 615 | -10/Exiles | Met EX-HEX 641 | -10/Exiles | Met EX-BIN 653 | -10/Exiles | Aligned with FarCom system 654 | -10/Exiles | Given EX-Vault access code 675 | -10/Exiles | Opened EX-Vault 685 | -10/Exiles | Found Prototype Device 685 | -10/Exiles | Identified Cloak of Protection 716 | -10/Exiles | Warned to stay clear of 0b10 Research branches 717 | -10/Exiles | Exiles lab attacked by MAIN.C 781 | -10/Exiles | Discovered new exit (range 14) 792 | -10/Exiles | Left Exiles lab with Cloak of Protection 792 | -10/Exiles | Entered Mines 849 | -9/Mines | Discovered new exit (range 8) 856 | -9/Mines | Entered Materials 856 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1177 | -8/Materials | Repaired Lgt. Treads 1253 | -8/Materials | Identified exit to Factory 1520 | -8/Materials | Entered Factory 1520 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2013 | -7/Factory | Build established: Skirmisher 2328 | -7/Factory | Identified exit to Lower Caves 2559 | -7/Factory | Build established: Mutant 2616 | -7/Factory | Entered Lower Caves 2616 | -7/Lower Caves | Accompanied by 1 ally 2645 | -7/Lower Caves | Encountered a Warlord checkpoint 2655 | -7/Lower Caves | Learned Factory interactive machine intel 2658 | -7/Lower Caves | Learned 4 Factory zone layouts 2947 | -7/Lower Caves | Discovered new exit (range 13) 2956 | -7/Lower Caves | Identified exit to Lower Caves 2957 | -7/Lower Caves | Entered another Lower Caves area 3016 | -7/Lower Caves | Attracted the attention of an 0b10 base 3086 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 3225 | -7/Lower Caves | Lost 4 parts (3n1w) 3445 | -7/Lower Caves | Core integrity fell below 50% 3507 | -7/Lower Caves | Encountered a Warlord checkpoint 3514 | -7/Lower Caves | Discovered new exit (range 7) 3526 | -7/Lower Caves | Identified exit to Zion 3527 | -7/Lower Caves | Entered Zion 3589 | -7/Zion | Learned Factory stockpile data 3646 | -7/Zion | System corruption cleaned by Quarantine Array 3711 | -7/Zion | Build established: Derelict-Mutant 3897 | -7/Zion | Learned Factory stockpile data 3934 | -7/Zion | Learned location of Data Miner (-6) 3994 | -7/Zion | Given A8's code to call for help 4191 | -7/Zion | Learned 4 Factory zone layouts 4194 | -7/Zion | Found Prototype Device 4194 | -7/Zion | Identified Phasing AFG 4219 | -7/Zion | Discovered new exit (range 10) 4231 | -7/Zion | Identified exit to Proximity Caves 4236 | -7/Zion | Entered Proximity Caves 4390 | -6/Proximity Caves | Lost 4 parts (1p1n2u) 4467 | -6/Proximity Caves | Core integrity fell below 20% 4474 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04400_ Found Adv. Weight Redist. System. 04400_ Found Gauss Rifle. 04400_ Found 18 Matter. 04401_ Acquired 14 matter. 04457_ Sneak attack on C-30 ARC. 04458_ C-30 ARC bursts open, deploying its payload. 04458_ L-41 Fighter unfolds itself. 04458_ G-50 Soldier unfolds itself. 04460_ L-41 Fighter suffers critical hit. 04460_ Destroyed Imp. Deuterium Engine. 04460_ Imp. Heat Sink destroyed. 04460_ Lgt. Ion Engine destroyed. 04462_ Dropped Phasing AFG. 04462_ Mic. Nuclear Core destroyed. 04464_ VTOL Module destroyed. 04465_ Imp. Titanium Leg destroyed. 04467_ Scythe destroyed. 04469_ Adv. Sensor Array destroyed. 04469_ VTOL Module destroyed. 04471_ L-41 Fighter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#####???????????????????????????????????? | | ?#####???# #???????????????????????????????????? | | ## #???# #???????????????????????????????????? | | #??## ##???????????????????????????????????? | | #??# ##????????????????????????????????????? | | #### ########??????????????????????????????? | | ## ## #############??????????????????? | | ?# ### !gg ###????????????????? | | ?# ### ## #?# @%% #????????????????? | | ?# ??# ### #?# ####!# #????????????????? | | ?# ??# ## #?# ### #??# #???? #???????????????? | | ?# ?## ###### #??# #?????????????????????? | | ? # ### #??# #?????????????????????? | | ? ####??# #?????????????????????? | | ##????# ?????????????????????? | | # """"""" #????###?????????????????????? | | ## """""" #????????????????????????????? | | " " " ##????????????????????????????? | | #?????????????????????????????? | | #### """"""" ##????????????????????????????? | | ???# ## """""" #????????????????????????????? | | ####???#$ " " " ###??????????????????????????? | | # !!%#??????????????????????????? | | [!#??????????????????????????? | | ?????## ## ## ##??????????????????????????? | | ?????????# #### ##???????????????????????????? | | ?????????# #??#####????????????????????????????? | | ??????# # ##??????????????????????????????????? | | ??????# #??????????????????????????????????? | | # ###??????????????????????????????????? | | # #????????????????????????????????????? | | #????????????????????????????????????? | | # #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 5 Additional Mass Support 9 Power Shielding 66 Reclamation Efficiency 15 Weapon Cycling 15 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Challenges ------------ None Game ------ Seed ThunderIntegrityCompressor Manual? 0 Play Time 00:49:51 Cumulative 56.6 hours Start 2021.10.30 @ 08:13:31 End 2021.10.30 @ 09:26:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 45 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c90df03-b163-41df-819e-22ef454f24c1