Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 19:39:17 Player: earth Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (545) 545 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-30) -30 TOTAL SCORE: 2430 Bonus ------- Friendly Fire -30 Cogmind --------- Core Integrity 550/550 Matter 219/300 Energy 119/125 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads (fused) Improved Treads > --- UTILITY (5) ------ Large Storage Unit Seismic Detector Scrap Shield Hacking Suite > --- WEAPON (2) ------- Heavy Assault Rifle Bore Cannon > --- INVENTORY (15) --- Makeshift Light Armor Plating Scrap Shield EMP Blaster EMP Blaster Grenade Launcher Flail Scrap Shield Fragment (49) Scrap Shield Fragment (49) Scrap Shield Fragment (48) Scrap Shield Fragment (47) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector Scrap Shield Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Bore Cannon > --- INVENTORY -------- Makeshift Light Armor Plating Scrap Shield EMP Blaster EMP Blaster Grenade Launcher Flail Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment Scrap Shield Fragment [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Scrap Shield Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher EMP Blaster Impact Weapon Flail Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . . 3 Weapon . | . . . . . Parts Attached 26 | 6 10 1 7 2 Power 4 | 1 2 . 1 . Engine 4 | 1 2 . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 2 1 1 1 Treads 4 | . 1 1 1 1 Leg . | . . . . . Wheel 3 | 2 1 . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 3 . 1 1 Device 1 | 1 . . . . Storage 2 | . 2 . . . Processor 1 | . 1 . . . Hackware 1 | . . . . 1 Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 9 | 2 3 . 4 . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 4 | 2 1 . 1 . Ballistic Cannon 1 | . . . 1 . Launcher 3 | . 1 . 2 . Special Weapon . | . . . . . Impact Weapon 1 | . 1 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . 1 . . . System Corruption 4 | . 4 . . . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . To Critical Strikes . | . . . . . Average Backups 9 | 2 7 15 10 7 Power . | . . 1 . . Propulsion 2 | . 1 5 2 . Utility 2 | . 1 2 4 3 Weapon 3 | 1 3 6 4 4 Tool/Special . | . . . . . Unused Backups 13 | . 4 . 5 4 Power . | . . . . . Propulsion 4 | . 1 . 3 . Utility 5 | . 1 . 2 2 Weapon 4 | . 2 . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 99 100 99 72 Engine 13 | . 14 14 14 9 Treads 21 | . 11 20 28 27 Wheel 6 | . 16 7 . . Device 13 | . 14 14 13 9 Storage 11 | . 6 14 13 9 Processor 2 | . 7 . . . Ballistic Gun 16 | . 21 14 14 9 Ballistic Cannon 5 | . . . 9 9 Launcher 4 | . 1 14 4 . Impact Weapon 1 | . 5 . . . Peak Build Rating 25 | 6 12 13 17 25 Average Rating 12 | 4 8 12 15 23 On Entrance 9 | . 6 12 13 17 Avg Prop Armor Cover (%) 12 | . 12 10 . . Naked Turns . | . . . . . Heaviest Build 54 | 7 33 33 36 54 Greatest Support 69 | 20 20 46 46 69 Greatest Overweight (x) 3 | . 3 3 . . Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 5 15 15 15 15 Average Capacity 12 | 5 7 15 14 15 Most Carried 15 | 5 15 15 15 14 Average Carried 11 | 2 7 14 14 11 Final Capacity 15 | 5 15 15 15 15 Final Carried 15 | 4 15 15 15 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 966 | 284 192 107 383 . Remotely . | . . . . . Salvage Created 940 | 73 456 120 291 . Parts 53 | 7 22 6 18 . Haulers Intercepted 2 | . 2 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 4 | . . . 4 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 15 | 1 7 2 5 . Melee 1 | . 1 . . . Guns 11 | 1 5 1 4 . Cannons 1 | . . . 1 . Classes Destroyed 10 | 2 6 1 1 . Worker 1 | . 1 . . . Tunneler 2 | 2 . . . . Hauler 2 | . 2 . . . Recycler 1 | . 1 . . . Mechanic 1 | . 1 . . . Operator 1 | . 1 . . . Swarmer 4 | . 3 . 1 . Grunt 5 | 1 4 . . . Sentry 3 | . . 2 1 . Subdweller 3 | . . . 3 . Best Kill Streak 4 | 3 4 2 2 . Combat Bots Only 3 | 1 3 2 2 . Max Kills in Single Turn 1 | 1 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . 1 . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 73 | 4 24 24 21 . Missed 25 | . 9 7 9 . Hits 48 | 4 15 17 12 . Projectile 48 | 4 15 17 12 . Critical Strikes 2 | . . 2 . . Damage Taken 719 | 47 165 269 238 . Core 95 | . 23 72 . . Absorbed by Shields . | . . . . . Core Remaining (%) 81 | 100 . . 62 . Volleys Fired 85 | 6 25 6 48 . Largest 2 | 2 2 2 2 . Hottest 71 | 40 40 56 71 . Shots Fired 137 | 12 46 11 68 . Gun 114 | 12 46 6 50 . Cannon 11 | . . . 11 . Launcher 12 | . . 5 7 . Special . | . . . . . Kinetic 125 | 12 46 6 61 . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 12 | . . 5 7 . Robot Hit Streak 26 | 4 8 6 26 . Robot Miss Streak 4 | 2 3 1 4 . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 103 | 7 38 7 51 . Core Hits 42 | 5 21 2 14 . Critical Kills 2 | . . . 2 . Critical Parts Destroyed 3 | . 2 . 1 . Critical Strikes 6 | . 2 . 4 . Destroy 4 | . . . 4 . Smash 2 | . 2 . . . Melee Attacks 11 | . 11 . . . Impact 11 | . 11 . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . 2 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1808 | 75 719 233 781 . Guns 1094 | 75 326 64 629 . Cannons 51 | . . . 51 . Explosions 270 | . . 169 101 . Melee 393 | . 393 . . . Ramming . | . . . . . Kinetic 1145 | 75 326 64 680 . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 270 | . . 169 101 . Impact 393 | . 393 . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 4 5 5 . Average Corruption 4 | . 4 4 5 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 49 | . 7 7 35 . Message Errors 8 | . . 1 7 . Matter Fused 16 | . 5 1 10 . Heat Flow Errors 4 | . . 1 3 . Energy Discharges 6 | . 1 1 4 . Parts Fused 1 | . . . 1 . Data Loss (minor) 7 | . . 2 5 . Data Loss (major) 2 | . . 1 1 . Misfires 2 | . 1 . 1 . Weapon Failures 3 | . . . 3 . Overload Shots . | . . . . . Overflow Damage 129 | . 129 . . . Projectiles . | . . . . . Explosions . | . . . . . Melee 129 | . 129 . . . Knockbacks 3 | . 2 . 1 . Impact 2 | . 2 . . . Kinetic 1 | . . . 1 . Secondary . | . . . . . Self-Inflicted Damage 52 | . . 15 37 . Shots 4 | . . 2 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 210 | 12 9 163 210 . Average Temperature 53 | 9 9 49 89 . Received Heat Transfer 240 | 24 66 126 24 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . 1 1 . . Combat Hostiles 2 | . 1 1 . . Parts Fried 4 | . 1 3 . . Impact Corruptions 3 | . 3 . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 111 | 20 111 32 . . Initial 19 | . . 19 . . Average 23 | 4 33 6 . . Influence Increases 346 | 30 234 42 40 . Destroy 0b10 Robot/C 240 | 20 140 40 40 . Destroy 0b10 Robot/NC 40 | 10 30 . . . Destroy Leader 34 | . 34 . . . Successful Hack 14 | . 14 . . . Destroy Structure 3 | . 1 2 . . Lose Combat Pursuer 15 | . 15 . . . Influence Decreases 346 | 30 184 92 40 . Entered New Map 31 | . . 31 . . Time Decay 315 | 30 184 61 40 . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 37 | 1 21 2 13 . Peak Tracking Total 6 | 1 5 2 6 . Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 3 | . 3 . . . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 8 . . . Successful 3 | . 3 . . . Failed 5 | . 5 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 8 | . 8 . . . Terminals 8 | . 8 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Robot Analysis 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 2 . . . Terminals 2 | . 2 . . . Botnet 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 3 | . 3 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) 2122 | 26 663 289 1136 8 Seismic 2122 | 26 663 289 1136 8 T.N.C. 360 | . 360 . . . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 2247 | 109 663 289 1178 8 Spaces Moved 1464 | 105 583 172 601 3 Core 37 | 37 . . . . Treads 669 | . . 65 601 3 Legs . | . . . . . Wheels 758 | 68 583 107 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 125 160 160 Average Speed 123 | 69 88 143 160 160 Slowest Speed 240 | 80 125 240 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 6 74 33 33 1 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug 1 | . 1 . . . Terrain Destroyed 5 | . 1 . 4 . Melee 1 | . 1 . . . Projectile 4 | . . . 4 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 1771 | 130 676 204 755 6 Wait 91 | 4 13 24 50 . Move 1460 | 104 582 171 600 3 Hop . | . . . . . Pick Up 57 | 10 21 1 25 . Fast Attach 5 | . 3 . 2 . Attach 13 | 6 . . 4 3 Detach 1 | . . . 1 . Swap 13 | . 8 1 4 . Drop 33 | . 13 1 19 . Fire 85 | 6 25 6 48 . Melee 11 | . 11 . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 2 | . . . 2 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 46 | -11/Scrapyard | Discovered new exit (range 8) 110 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 14) 324 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 8) 462 | -10/Materials | Discovered new exit (range 16) 674 | -10/Materials | Discovered new exit (range 9) 773 | -10/Materials | Entered Mines 835 | -10/Mines | Discovered new exit (range 3) 900 | -10/Mines | Discovered new exit (range 14) 1062 | -10/Mines | Entered Subcaves 1189 | -10/Subcaves | Learned location of 2 exits from Materials 1228 | -10/Subcaves | Disturbed a concealed Subdweller 1233 | -10/Subcaves | Ambushed by swarm of Subdwellers 1456 | -10/Subcaves | Disturbed a concealed Subdweller 1659 | -10/Subcaves | Discovered new exit (range 15) 2240 | -10/Subcaves | Entered Materials 2240 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2241 | -8/Materials | Identified exit to Factory 2248 | -8/Materials | Self-destructed Last Messages --------------- 02036_ TE-0WO(R) knocked back. 02039_ Sub. Monowheel melted. 02039_ TE-0WO(R) destroyed. 02053_ Acquired 42 matter. 02056_ Acquired Scrap Shield Fragment. 02060_ System corrupted: Component data lost. 02126_ System corrupted: Energy discharge (-43). 02155_ System corrupted: Energy discharge (-25). 02186_ System corrupted: Energy discharge (-37). 02207_ System corrupted: Heat flow error (+164). PARAMETERS=PROPULSION+1,UTILITY+3 Evolving occurs each time the central map of a new depth is reached, but not in branch areas. Your world map route is accessible via Backspace, or the MAP button in the bottom-right corner. LOCATION=UNKNOWN GOAL=ESCAPE Loading 2 Materials exits... [Achievement: Deductive Reasoning] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# ###+#### #?????????? | | ?????????????????????# @ #?????????? | | ?????????????????????# +?????????? | | ?????????????????????# #?????????? | | ?????????????????????#######+####### #?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Crack Shot DATA ERROR: Steam Global Achievement% Deductive Reasoning Loot Pinata Organ Harvest Power Corrupts Survival Of The Most Covered True Hacker Challenges ------------ None Game ------ Seed HybridTeleporterClaymores Manual? 0 Play Time 00:35:06 Cumulative 0.5 hours Start 2025.12.26 @ 18:53:36 End 2025.12.26 @ 19:39:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 1 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: db1fbc2d-6978-4f51-9f55-94e05c961d35