Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.08.22 @ 19:19:55 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (330) 1650 Value Destroyed (14529) 14529 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (6820) 6820 TOTAL SCORE: 32119 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2463 Follower Combat Kills 1598 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 2212 Friendly Fire -953 Cogmind --------- Core Integrity 486/1600 Matter 240/300 Energy 440/440 System Corruption 50% Temperature Cool (0) Movement Walking (195) Ox1 Location -1/Access Parts ------- > --- POWER (2) -------- Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (6) --- Biometal Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY (13) ----- Advanced Heat Sink Huge Storage Unit Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Armored Heavy Treads Armored Heavy Treads Biometal Leg Biometal Leg Biometal Leg Wheel Compact Wheel Compact Wheel Compact Wheel Huge Storage Unit Recoil Nullifier Field Recycling Unit (0) Hacking Drone Bay (1/1) Enhanced Quantum Rifle Advanced Datajack Particle Cleaver CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Cooling System Huge Storage Unit Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Layered Heavy Armor Plating Heavy Reflective Plating Corruption Screen > --- WEAPON ----------- Phase Gun Enhanced Quantum Rifle KE Penetrator KE Penetrator > --- INVENTORY -------- Light Quantum Reactor Reinforced Quantum Reactor Armored Heavy Treads Armored Heavy Treads Biometal Leg Biometal Leg Biometal Leg Biometal Leg Wheel Compact Wheel Compact Wheel Compact Wheel Huge Storage Unit Field Recycling Unit Hacking Drone Bay Gamma Rifle Heavy Laser KE Penetrator Multirail Multirail Advanced Datajack Particle Cleaver CR-A16's Pointy Stick [Rating: 173] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Carbon-fiber Leg Treads Heavy Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Lance Energy Gun Heavy Laser Energy Cannon Ion Burst Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Autocannon Launcher Long-range Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Particle Cleaver Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Slots Evolved 18 | . . . 2 2 2 2 . . . . 2 . . . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . 2 . . . . . . . . . . . 2 . . . . Utility 11 | . . . . . 2 2 . . . . 2 . . . . . 2 . 2 1 Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . Parts Attached 348 | 6 1 . 18 21 10 36 8 18 8 7 16 8 19 24 1 10 8 15 22 92 Power 31 | 1 . . 2 . 1 2 . 1 . 1 1 1 1 2 . 1 . 2 1 14 Engine 7 | 1 . . 2 . 1 2 . 1 . . . . . . . . . . . . Core 6 | . . . . . . . . . . 1 1 . 1 2 . . . 1 . . Reactor 18 | . . . . . . . . . . . . 1 . . . 1 . 1 1 14 Propulsion 92 | 2 . . 4 9 . 12 . 4 . 3 3 . 10 9 . 2 2 1 6 25 Treads 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Leg 83 | 2 . . 4 9 . 12 . 2 . 1 . . 9 9 . 2 2 1 6 24 Wheel 7 | . . . . . . . . 2 . 2 2 . 1 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 103 | 1 1 . 1 2 6 12 2 7 6 1 5 5 4 5 1 1 5 6 10 22 Device 47 | . . . . 2 2 6 1 4 . 1 1 2 2 2 . . 2 4 7 11 Storage 11 | 1 . . 1 . . 2 . 1 . . 2 . . . . 1 . 1 1 1 Processor 18 | . 1 . . . . 1 . 1 5 . 1 1 . 1 . . 1 . 1 5 Hackware 4 | . . . . . . . . . 1 . . . . . . . . . . 3 Protection 23 | . . . . . 4 3 1 1 . . 1 2 2 2 1 . 2 1 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 122 | 2 . . 11 10 3 10 6 6 2 2 7 2 4 8 . 6 1 6 5 31 Energy Gun 38 | 2 . . 2 4 1 5 4 2 . . . . . 3 . 3 1 2 1 8 Energy Cannon 7 | . . . 1 . . . . 1 . . 1 1 . 1 . . . 2 . . Ballistic Gun 43 | . . . 7 5 2 2 1 . . . . . . 1 . 1 . 2 4 18 Ballistic Cannon 4 | . . . . . . . . . . 1 . . . 1 . . . . . 2 Launcher 15 | . . . . 1 . 2 1 3 2 1 1 . 2 2 . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 . . . . . . . . . 2 . . . 1 Piercing Weapon 8 | . . . . . . . . . . . 5 1 2 . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . . . . 2 Unidentified Prototypes 31 | . . . 4 1 . 2 . . 7 . . 1 . 8 . 1 1 2 1 3 Corrupted Parts 8 | . . . . . . . . . . . . . . 3 . . . . . 5 System Corruption 29 | . . . . . . . . . . . . . . 6 . . . . . 23 Parts Lost 153 | . . . 2 . 1 3 2 13 . 5 5 6 11 7 1 1 5 8 16 67 Power 16 | . . . . . . . . 1 . 1 1 1 1 . . . . 1 . 10 Propulsion 46 | . . . 1 . . 2 . 4 . 2 2 1 7 1 . . 2 2 6 16 Utility 54 | . . . . . . 1 1 4 . 1 1 4 3 4 1 . 2 2 7 23 Weapon 37 | . . . 1 . 1 . 1 4 . 1 1 . . 2 . 1 1 3 3 18 Highest Loss Streak 18 | . . . 2 . 1 1 1 4 . 5 3 3 3 4 1 1 2 3 8 18 Average Slot Usage (%) 90 | . 93 100 97 100 99 98 99 84 85 85 79 90 90 91 84 93 88 92 87 78 Engine 3 | . 14 14 11 9 7 5 6 5 6 3 . . . . . . . . . . Core 1 | . . . . . . . . . . 2 4 2 . 4 5 1 . . . . Reactor 1 | . . . . . . . . . . . . 2 4 . . 3 4 3 4 6 Leg 21 | . 28 28 21 36 30 25 26 18 13 13 3 . 13 23 23 31 27 27 25 22 Wheel 2 | . . . . . . . . 6 13 12 10 11 4 . . . . . . . Device 12 | . . . . 7 8 15 16 12 14 12 11 13 14 11 11 10 11 18 15 10 Storage 6 | . 14 14 11 9 7 9 6 7 6 6 5 5 5 5 5 5 4 6 6 6 Processor 10 | . 8 14 11 1 . 5 6 7 15 20 20 15 11 11 11 10 9 9 11 15 Protection 5 | . . . . . 13 6 9 7 2 . 3 7 8 9 7 10 9 4 5 1 Energy Gun 8 | . 28 28 15 9 12 16 22 13 6 3 . . . 4 5 8 13 9 1 4 Energy Cannon 1 | . . . . . . . . 1 6 6 7 . . 3 5 5 4 4 2 . Ballistic Gun 6 | . . . 25 27 16 9 3 . . . . . . 2 . 3 . 3 11 9 Piercing Weapon 3 | . . . . . . . . . . . 4 23 22 6 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 257 | 12 12 12 29 31 47 52 54 58 45 50 45 60 64 95 95 140 154 153 159 257 Greatest Support 172 | 20 20 20 20 68 68 68 68 75 20 55 70 24 70 118 118 163 168 168 158 172 Greatest Overweight (x) 5 | 2 . . 1 . . 1 . 2 2 2 1 2 5 1 . . 1 1 1 2 Average Overweight (x) . | . . . . . . . . . 1 . . 1 1 . . . . . . . Largest Inventory Capacity 25 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 25 25 25 25 25 Average Capacity 13 | 6 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 21 25 25 25 25 Most Carried 25 | 6 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 14 16 21 21 25 Average Carried 11 | 4 6 8 8 9 9 9 8 6 9 9 9 9 8 9 10 10 14 17 16 20 Final Capacity 25 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 25 25 25 25 25 Final Carried 19 | 6 8 8 10 10 10 10 8 9 10 10 10 10 7 10 10 14 14 17 18 19 Class Distribution -------------------- 31% | Scavenger-Tank 28% | Scavenger-Mutant 17% | Scavenger-Gunner 9% | Derelict-Mutant 5% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Matter Collected 8195 | 225 45 . 283 579 330 1194 146 235 34 150 180 109 336 539 157 145 60 288 624 2536 Remotely 124 | . . . . . . . . 30 . . . . . . . . . . . 94 Salvage Created 17573 | . 228 32 698 1167 573 1639 285 565 . 429 860 1080 1104 759 140 261 597 1019 1152 4985 Parts 756 | . 15 3 48 93 28 58 17 31 . 8 42 35 38 29 5 9 22 48 36 191 Haulers Intercepted 14 | . . . 3 1 . 4 . . . . 3 . . . . . . 1 1 1 Recyclers Shooed 11 | . 2 1 . . 2 . . . . . . . . . . 1 . 2 . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 188 | . . . . . . . 17 4 . 10 . 26 29 100 2 . . . . . Prevented 27 | . . . . . . . . . . . . . 1 26 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Combat Hostiles Destroyed 250 | . 3 2 14 29 10 23 7 8 . 8 9 12 17 18 2 3 11 13 10 51 Melee 27 | . . . . . . . . . . . 1 12 14 . . . . . . . Guns 159 | . 3 2 12 24 10 17 5 2 . . . . . 5 1 1 6 11 10 50 Cannons 28 | . . . 2 . . . . . . 5 2 . . 9 1 2 4 2 . 1 AOE 32 | . . . . 5 . 6 2 6 . 2 4 . 3 3 . . 1 . . . Classes Destroyed 24 | . 5 . 2 3 1 1 1 1 . 2 . 1 1 3 1 . . . . 2 Worker 18 | . 1 . 1 1 . 6 . . . . 2 . . . . . 1 1 1 4 Builder 11 | . . . . 2 . 2 . . . . 5 . . . . . . 1 . 1 Tunneler 1 | . . . . . . 1 . . . . . . . . . . . . . . Hauler 14 | . . . 3 1 . 4 . . . . 3 . . . . . . 1 1 1 Recycler 20 | . 2 . . 1 1 3 . . . . 1 . . . . . . 1 2 9 Minesweeper 2 | . . . . . . . . . . . . 1 1 . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 Operator 2 | . . . . 1 . 1 . . . . . . . . . . . . . . Watcher 8 | . 1 . 1 1 1 . . . . . . . . . . 3 1 . . . Swarmer 59 | . 2 2 4 13 . 8 3 4 . . . 1 3 1 . . 4 3 . 11 Saboteur 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Grunt 89 | . 1 . 8 8 6 10 1 3 . 5 3 6 7 8 . 1 3 2 2 15 Brawler 7 | . . . . 1 . . 1 . . . . 4 1 . . . . . . . Duelist 5 | . . . . . . . . . . 1 . . 2 1 . . 1 . . . Protector 1 | . . . . . . . . . . . . . 1 . . . . . . . Sentry 20 | . . . 2 7 2 2 1 . . . . 1 1 . . . 1 . 2 1 Specialist 6 | . . . . . . . . . . . . . . 2 . . . 3 . 1 Hunter 33 | . . . . . . . . . . 1 4 . 2 3 2 . 2 2 6 11 Programmer 24 | . . . . . 2 3 . . . . 2 . . 1 . 2 . 3 . 11 Behemoth 3 | . . . . . . . 1 1 . 1 . . . . . . . . . . Executioner 1 | . . . . . . . . . . . . . . 1 . . . . . . Decomposer 6 | . . . . . . . . 3 . . . 2 1 . . . . . . . Packrat 1 | . . . . . . . . . . . . 1 . . . . . . . . Samaritan 5 | . . . . . . . . 4 . . . . . . 1 . . . . . Tinkerer 1 | . . . . . . . . . . . . . . . 1 . . . . . Thug 1 | . . . . . . . . . . . . . . . . . 1 . . . Mutant 2 | . . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 14 | . 6 2 6 11 6 5 3 4 . 5 9 9 12 6 2 2 5 5 4 14 Combat Bots Only 12 | . 3 2 6 11 5 4 3 4 . 5 4 9 12 6 2 2 4 4 3 12 Max Kills in Single Turn 6 | . 1 1 2 4 2 3 2 3 . 2 6 1 2 3 1 2 2 1 2 2 Gunslinging 1 | . . . . 1 1 . . . . . . . . . . . . . . 1 Exploded 4 | . . . . 4 . 3 1 3 . 2 2 . 2 2 . . 1 . . . Melee 1 | . . . . . . . . . . . 1 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Damage Taken 26435 | . 117 59 391 981 573 1119 439 1411 . 600 1224 757 1351 1336 357 485 1061 1311 2358 10505 Core 2674 | . 26 15 79 114 67 67 52 75 . 55 216 111 174 161 28 16 47 108 149 1114 Absorbed by Shields 380 | . . . . . . . . . . . . 15 60 305 . . . . . . Core Remaining (%) 80 | 100 . 83 80 79 90 . . . . 70 . . . . 31 98 . 88 89 . Volleys Fired 684 | . 12 6 34 53 26 62 11 54 . 21 55 . 4 67 9 14 21 37 33 165 Largest 4 | . 2 2 4 4 4 4 4 4 . 2 2 . 1 3 3 4 4 4 4 4 Hottest 336 | . 80 80 136 132 175 232 283 283 . 160 161 . 45 235 265 323 336 326 250 281 Shots Fired 1980 | . 24 12 133 206 94 219 35 102 . 38 62 . 4 106 24 44 73 125 129 550 Gun 1686 | . 24 12 122 204 94 215 32 92 . 13 . . . 53 9 30 52 88 109 537 Cannon 253 | . . . . . . . . 2 . 23 60 . . 48 15 14 21 37 20 13 Launcher 30 | . . . . 2 . 4 3 8 . 2 2 . 4 5 . . . . . . Special 11 | . . . 11 . . . . . . . . . . . . . . . . . Kinetic 953 | . . . 71 153 55 80 6 . . 4 . . . 30 6 6 . 26 94 422 Thermal 943 | . 24 12 62 51 39 135 26 94 . 32 50 . . 69 18 35 61 93 20 122 Explosive 30 | . . . . 2 . 4 3 8 . 2 2 . 4 5 . . . . . . Electromagnetic 16 | . . . . . . . . . . . 10 . . . . . . . . 6 Entropic 38 | . . . . . . . . . . . . . . 2 . 3 12 6 15 . Robot Hit Streak 47 | . 4 3 13 17 17 27 15 14 . 16 11 . 3 8 8 7 9 14 20 47 Robot Miss Streak 13 | . 1 3 2 4 5 13 2 2 . 2 3 . 2 6 2 3 5 3 5 4 Penetration Max 2 | . . . . . . . . . . . . . . 1 . 1 . 1 1 2 Secondary Targets 20 | . . 1 . 2 1 1 . . . . . . . . . . . . . 15 Max Gunslinging Chain 1 | . . 1 . 1 1 1 . . . . . . . . . . . . . 1 Shots Hit Robots 1440 | . 15 6 79 130 66 149 20 74 . 29 42 39 58 75 17 33 53 79 85 391 Core Hits 865 | . 10 2 34 60 44 141 21 29 . 16 46 29 53 69 11 15 37 34 37 177 Critical Kills 31 | . . . . . . . . . . . 2 . . 2 . . 1 4 6 16 Critical Parts Destroyed 39 | . . . . 1 . . . 2 . 1 . . . 2 . . 2 5 14 12 Critical Strikes 110 | . . . 1 4 3 4 2 4 . 1 2 3 1 8 1 3 3 10 26 34 Burn 25 | . . . 1 3 3 4 2 2 . . . . . 3 . 3 . 1 . 3 Meltdown 2 | . . . . . . . . . . . 2 . . . . . . . . . Destroy 72 | . . . . 1 . . . 2 . 1 . . . 3 . . 2 9 26 28 Blast 5 | . . . . . . . . . . . . . . 1 1 . . . . 3 Puncture 4 | . . . . . . . . . . . . 3 1 . . . . . . . Detonate 2 | . . . . . . . . . . . . . . 1 . . 1 . . . Melee Attacks 182 | . . . . . . 3 . . . . 27 57 81 . . 11 . . . 3 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 15 | . . . . . . 3 . . . . . . . . . 11 . . . 1 Piercing 165 | . . . . . . . . . . . 27 57 81 . . . . . . . Sneak Attacks 15 | . . . . . . 2 . . . . 5 5 2 . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 36 | . . . . . . . . . . . 2 13 21 . . . . . . . Damage Inflicted 42857 | . 167 66 934 2137 1156 4211 813 2467 . 1313 2733 1812 2978 3060 685 1170 2196 2314 2054 10591 Guns 25445 | . 167 66 892 1919 1156 2883 524 1674 . 311 . . . 605 124 510 1377 1414 1554 10269 Cannons 6519 | . . . . . . . . . . 595 1043 . . 1588 561 488 545 900 477 322 Explosions 5525 | . . . . 218 . 1052 289 793 . 407 941 . 684 867 . . 274 . . . Melee 5303 | . . . . . . 276 . . . . 749 1812 2294 . . 172 . . . . Ramming 23 | . . . . . . . . . . . . . . . . . . . 23 . Kinetic 13162 | . . . 438 1277 700 1046 124 . . 26 . . . 369 293 50 . 147 781 7911 Thermal 17301 | . 167 66 496 642 456 1936 400 1674 . 880 826 . . 1901 392 842 1584 1974 477 2588 Explosive 4881 | . . . . 218 . 953 289 793 . 407 885 . 684 652 . . . . . . Electromagnetic 365 | . . . . . . . . . . . 273 . . . . . . . . 92 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 448 | . . . . . . 276 . . . . . . . . . 172 . . . . Piercing 4855 | . . . . . . . . . . . 749 1812 2294 . . . . . . . Entropic 1822 | . . . . . . . . . . . . . . 138 . 106 612 193 773 . Highest Corruption 50 | . . . . . 1 . . . . . 8 14 14 14 6 5 . 6 1 50 Average Corruption 8 | . . . . . 1 . . . . . 4 8 14 6 6 4 . 5 1 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 130 | . . . . . 2 . . . . . 10 24 33 3 6 8 . 6 . 38 Message Errors 37 | . . . . . 1 . . . . . 3 9 10 2 1 1 . 1 . 9 Matter Fused 28 | . . . . . . . . . . . 1 4 10 1 2 1 . 1 . 8 Heat Flow Errors 16 | . . . . . . . . . . . 3 1 3 . 2 4 . . . 3 Energy Discharges 14 | . . . . . . . . . . . 2 1 3 . . 1 . 1 . 6 Parts Rejected 3 | . . . . . . . . . . . . . 1 . . . . 1 . 1 Data Loss (minor) 17 | . . . . . 1 . . . . . . 7 5 . . . . 1 . 3 Data Loss (major) 5 | . . . . . . . . . . . 1 1 . . 1 . . . . 2 Alerts 1 | . . . . . . . . . . . . 1 . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . 1 . . . . . . 2 Weapon Failures 6 | . . . . . . . . . . . . . . . . 1 . 1 . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1023 | . . . . 5 . 247 7 8 . . 120 111 187 4 17 183 30 21 33 50 Projectiles 231 | . . . . . . . . . . . 48 . . . 17 41 21 21 33 50 Explosions 114 | . . . . 5 . 81 7 8 . . . . . 4 . . 9 . . . Melee 678 | . . . . . . 166 . . . . 72 111 187 . . 142 . . . . Knockbacks 6 | . . . . . . . . . . . . . . . 1 . . . . 5 Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . . . 1 . . . . 4 Secondary 1 | . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 188 | . . . . . . . 34 92 . . . . 18 44 . . . . . . Shots 6 | . . . . . . . 1 2 . . . . 1 2 . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . 2 . Kicked 2 | . . . . . . . . . . . . . . . . . . . 2 . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 378 | . 104 72 351 312 324 378 256 316 . 178 208 85 138 330 129 158 . 4 182 315 Average Temperature 79 | . 50 33 88 68 81 73 115 81 . 73 54 55 66 82 118 82 . 4 78 92 Received Heat Transfer 3152 | . . . 156 369 234 330 108 186 . 99 306 188 133 140 . 63 42 78 108 612 Effects 3 | . . . 1 1 . 1 . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . Interference 1 | . . . . 1 . . . . . . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . 2 . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . 1 Robots Melted 5 | . . . . . . . . 1 . 1 2 . . 1 . . . . . . Combat Hostiles 4 | . . . . . . . . . . 1 2 . . 1 . . . . . . Parts Melted 47 | . . . 2 3 1 10 2 1 . 3 8 . . 2 1 3 4 1 . 6 Heat Transferred 26826 | . 375 150 1232 1628 1184 4018 880 2981 . 1357 1300 . . 2121 547 1302 1997 2104 300 3350 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Peak Influence 1843 | . 169 130 424 748 462 497 . . . . 349 . . . . 161 270 301 417 1843 Initial 290 | . . 65 50 133 290 159 . . . . 59 . . . . 31 31 54 99 81 Average 403 | . 53 77 236 383 334 323 . . . . 108 . . . . 58 80 161 238 1026 Maximum Alert Level 5 | . . . 2 3 2 2 . . . . 1 . . . . . 1 1 2 5 Low Security (%) 33 | 100 100 100 20 6 . 17 . . . . 79 . . . . 100 93 77 42 7 Level 1 37 | . . . 79 58 75 51 . . . . 20 . . . . . 6 22 54 15 Level 2 13 | . . . . 31 24 30 . . . . . . . . . . . . 2 5 Level 3 6 | . . . . 3 . . . . . . . . . . . . . . . 27 Level 4 4 | . . . . . . . . . . . . . . . . . . . . 20 Level 5 3 | . . . . . . . . . . . . . . . . . . . . 14 High Security 1 | . . . . . . . . . . . . . . . . . . . . 9 Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . . . 2 7 4 9 . . . . 2 . 1 . . 2 . 3 2 20 Investigation 6 | . . . . 1 1 2 . . . . . . . . . . . . 1 1 Extermination 12 | . . . . . 1 2 . . . . 1 . . . . 2 . 2 . 4 Reinforcement 19 | . . . 2 2 1 5 . . . . 1 . . . . . . 1 1 6 Assault 9 | . . . . 2 . . . . . . . . 1 . . . . . . 6 Garrison 6 | . . . . 2 1 . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . 1 2 . . . . . . . . . . . 1 . 3 Haulers Reinforced 3 | . . . . . . . . . . . 1 . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Distress Signals 26 | . 3 . 5 6 . . . . . . . . . 1 . 2 1 1 5 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 486 | . 10 3 27 48 14 36 8 10 . 10 20 12 24 85 2 9 14 19 29 106 Peak Tracking Total 14 | . 6 3 8 9 3 4 4 4 . 5 6 9 9 13 2 5 5 5 14 12 Tactical Retreats 23 | . 1 1 1 2 . 1 . . . . 3 . 3 4 . 1 . . . 6 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Traps Triggered 11 | . . . . 1 . 7 . . . . . . . . . 1 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . 1 . . . . . . Triggered 14 | . . . . . . . . . . . . . 1 13 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Machines Disabled 25 | . . . . . 3 8 . . . . 4 . . . . 1 1 1 2 5 Max in Single Turn 4 | . . . . . 3 4 . . . . 4 . . . . 1 1 1 1 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Machines Accessed 32 | . 3 . 1 . 5 7 . . . . 5 . . 1 . 3 2 1 1 3 Terminals 17 | . 3 . 1 . 4 4 . . . . 3 . . . . 1 . 1 . . Fabricators 4 | . . . . . . 2 . . . . . . . . . . . . . 2 Repair Stations 3 | . . . . . . . . . . . 1 . . . . . 2 . . . Recycling Units 2 | . . . . . . . . . . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 1 . . . . 1 . . . . . . . 1 1 Total Hacks 62 | . 4 . 3 . 11 15 . . . . 9 . . 1 . 6 2 2 2 7 Successful 17 | . 3 . 2 . 1 6 . . . . 2 . . 1 . 2 . . . . Failed 45 | . 1 . 1 . 10 9 . . . . 7 . . . . 4 2 2 2 7 Catastrophic 13 | . . . . . 4 3 . . . . 1 . . . . 1 . 1 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 35 | . 4 . 2 . 8 11 . . . . 6 . . . . 2 . 2 . . Terminals 35 | . 4 . 3 . 8 10 . . . . 6 . . . . 2 . 2 . . Fabricators 9 | . . . . . . 4 . . . . . . . . . . . . . 5 Repair Stations 3 | . . . . . . . . . . . 1 . . . . . 2 . . . Recycling Units 4 | . . . . . . . . . . . . . . . . 4 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . 3 1 . . . . 2 . . . . . . . 2 2 Terminal Hacks 4 | . . . 1 . . 1 . . . . 1 . . 1 . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . . . . Unreport Threat 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . 2 . . . . Process 1 | . . . . . . . . . . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 3 . 1 . 1 3 . . . . 1 . . . . . . . . . Terminals 8 | . 3 . 1 . 1 2 . . . . 1 . . . . . . . . . Botnet 8 | . 3 . 1 . 1 2 . . . . 1 . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . Prioritize 1 | . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 1 . . . 5 6 . . . . 5 . . . . 3 2 1 1 3 Full Trace Events 5 | . . . . . 1 2 . . . . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . . . . Matter 190 | . . . . . . 190 . . . . . . . . . . . . . . Time 47 | . . . . . . 47 . . . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . 10 . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . . . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . 2 3 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Total Allies 17 | . . . . . . 3 . . 4 . . . 2 3 . 3 . . . 2 Largest Group 4 | . . . . . . 3 . . 4 4 . . 2 3 . 3 3 . . 2 Highest-Rated Group 448 | . . . . . . 93 . . 106 106 . . 79 179 . 138 138 . . 448 Highest-Rated Ally 224 | . . . . . . 31 . . 30 30 . . 49 65 . 46 46 . . 224 Total Orders 1 | . . . . . . . . . . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 175 | . . . . . . 63 . . . 24 . . 11 5 . . 11 . . 61 Total Damage 8117 | . . . . . . 787 . . . 544 . . 296 148 . . 283 . . 6059 Kills 37 | . . . . . . 6 . . . 2 . . . . . . . . . 29 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . 1 1 2 1 . 2 1 . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . 1 Decoded 0b10 Intel 20 | . . . . . . . . . . . 20 . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . 1 . . . . . . . . . Items 16 | . . . . . . . . . . . 16 . . . . . . . . . Patrols 2 | . . . . . . . . . . . 2 . . . . . . . . . Guards 1 | . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Turns Passed 16041 | 57 162 99 659 874 881 2230 837 951 684 559 955 804 858 1103 366 517 429 531 428 2057 Spaces Moved 9869 | 35 100 68 306 445 559 1381 648 676 619 471 578 640 519 537 181 367 278 313 214 934 Core 14 | 14 . . . . . . . . . . . . . . . . . . . . Treads 4 | . . . . . . . . . . . 4 . . . . . . . . . Legs 6958 | 21 100 68 306 445 559 1381 648 311 . 15 . . 280 537 181 367 278 313 214 934 Wheels 2893 | . . . . . . . . 365 619 456 574 640 239 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 130 120 120 95 95 95 90 105 115 105 105 110 110 110 113 110 Average Speed 119 | 113 120 120 148 122 130 125 120 110 99 98 105 110 130 135 105 110 112 110 117 137 Slowest Speed 280 | 150 120 120 200 130 130 203 120 125 110 205 160 120 280 200 105 110 188 192 193 276 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 24 22 35 56 20 52 76 71 78 63 17 79 65 60 34 15 10 34 5 19 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . . . . . . . . . . Known Exits Taken 5 | . . . . . . . . . . . 1 . . . . 1 1 1 1 . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . . . . . Scrap Searched 17 | . . . . . . . 3 5 4 . . 2 1 . 2 . . . . . Spaces Dug 88 | . . . . . . 1 14 . . . 18 1 42 . . 9 . . . 3 Terrain Destroyed 539 | . . . . 17 40 42 33 87 . 11 71 1 94 57 1 9 11 12 9 44 Melee 19 | . . . . . . 1 . . . . 4 1 3 . . 9 . . . 1 Projectile 63 | . . . . . . . . 2 . 3 19 . . 8 1 . . 10 6 14 AOE 443 | . . . . 17 40 41 33 85 . 8 48 . 91 49 . . 11 . . 20 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Acc Total 12454 | 49 117 73 436 660 653 1726 680 790 693 526 818 698 625 786 332 424 333 410 308 1317 Wait 1067 | 3 3 . 40 115 47 203 10 27 48 22 133 5 12 116 142 10 24 35 20 52 Move 9849 | 34 99 67 305 444 558 1380 647 675 618 470 577 639 518 536 180 366 277 312 213 934 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 155 | 6 2 . 14 6 5 13 1 8 5 3 7 6 4 10 . 8 2 6 11 38 Fast Attach 133 | 6 1 . 9 4 . 12 . 7 7 3 9 5 7 8 1 1 4 6 6 37 Attach 107 | . . . 2 2 3 5 2 8 . 4 5 . 7 3 . 5 4 5 11 41 Detach 37 | . . . 1 1 . 1 . 4 6 2 2 . . 3 . 2 1 3 3 8 Swap 108 | . . . 7 15 7 19 6 3 1 . 2 3 5 13 . 4 . 4 5 14 Drop 149 | . . . 24 20 7 25 3 4 8 1 8 6 1 13 . 3 . 2 4 20 Fire 684 | . 12 6 34 53 26 62 11 54 . 21 55 . 4 67 9 14 21 37 33 165 Melee 124 | . . . . . . 3 . . . . 20 34 53 . . 11 . . . 3 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . 2 . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . 3 . . . . . . . . . . . . . 5 Rewire 30 | . . . . . . . . . . . . . 14 16 . . . . . . Trap 1 | . . . . . . . . . . . . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp / Ext) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 58 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 7) 220 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 304 | -10/Mines | Discovered new exit (range 6) 319 | -10/Mines | Entered Materials 319 | -9/Materials | Evolved 2 slots: Weapon x2 777 | -9/Materials | Discovered new exit (range 8) 788 | -9/Materials | Build established: Scavenger-Skirmisher 978 | -9/Materials | Entered another Materials area 978 | -8/Materials | Evolved 2 slots: Propulsion x2 1390 | -8/Materials | Build established: Scavenger-Gunner 1721 | -8/Materials | Garrison activated, responded to threat 1778 | -8/Materials | First assault squad dispatched 1782 | -8/Materials | Destroyed 11 combat bots 1832 | -8/Materials | Discovered new exit (range 16) 1852 | -8/Materials | Entered Factory 1852 | -7/Factory | Evolved 2 slots: Utility x2 2483 | -7/Factory | Garrison activated, responded to threat 2687 | -7/Factory | Discovered new exit (range 16) 2733 | -7/Factory | Entered another Factory area 2733 | -6/Factory | Evolved 2 slots: Utility x2 2831 | -6/Factory | Allied Derelicts emerged from ambush trap array 3187 | -6/Factory | Build established: Scavenger-Tank 4411 | -6/Factory | Spotted B-75 Beast 4694 | -6/Factory | Fabricated Lgt. Angular Momentum Engine (x2) 4946 | -6/Factory | Discovered new exit (range 12) 4963 | -6/Factory | Entered Lower Caves 5005 | -6/Lower Caves | Spotted B-75 Beast 5151 | -6/Lower Caves | Destroyed B-75 Beast 5176 | -6/Lower Caves | Learned Factory trap positions 5287 | -6/Lower Caves | Encountered a Warlord checkpoint 5374 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5790 | -6/Lower Caves | Discovered new exit (range 8) 5800 | -6/Lower Caves | Entered another Lower Caves area 5832 | -6/Lower Caves | Discovered new exit (range 8) 5975 | -6/Lower Caves | Spotted B-75 Beast 6169 | -6/Lower Caves | Lost 4 parts (2n1u1w) 6200 | -6/Lower Caves | Lost 4 parts (1p1u2w) 6239 | -6/Lower Caves | Destroyed B-75 Beast 6266 | -6/Lower Caves | Lost 4 parts (2n1u1w) 6599 | -6/Lower Caves | Encountered a Warlord checkpoint 6613 | -6/Lower Caves | Learned location of 1 exit from Factory 6624 | -6/Lower Caves | Build established: Scavenger-Mutant 6723 | -6/Lower Caves | Discovered new exit (range 9) 6751 | -6/Lower Caves | Entered Zion 6782 | -6/Zion | Learned Factory terminal intel 6803 | -6/Zion | Discovered new exit (range 12) 6811 | -6/Zion | Given the Hacking Drone Bay 6811 | -6/Zion | Found Prototype Device 6983 | -6/Zion | Visited the Megawrench Repair Shop 6983 | -6/Zion | Megawrench repaired 12 parts 7016 | -6/Zion | Found Prototype Processor 7017 | -6/Zion | Identified Exp. Terrain Scan Processor 7020 | -6/Zion | Found Prototype Processor 7020 | -6/Zion | Identified Exp. Armor Integrity Analyzer 7023 | -6/Zion | Found Prototype Hackware 7023 | -6/Zion | Identified Exp. System Shield 7026 | -6/Zion | Found Prototype Processor 7026 | -6/Zion | Identified Exp. Target Analyzer 7029 | -6/Zion | Found Prototype Processor 7029 | -6/Zion | Identified Exp. Targeting Computer 7106 | -6/Zion | Found CR-A16's Pointy Stick 7156 | -6/Zion | Found Prototype Launcher 7156 | -6/Zion | Identified Rocket Array 7160 | -6/Zion | Found Prototype Launcher 7160 | -6/Zion | Identified Gui. Missile Launcher 7246 | -6/Zion | Learned Factory repair station intel 7278 | -6/Zion | Gained Derelict followers 7435 | -6/Zion | Entered Proximity Caves 7435 | -5/Proximity Caves | Accompanied by 4 allies 7487 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7639 | -5/Proximity Caves | Learned location of Warlord (-5) 7750 | -5/Proximity Caves | Spotted B-75 Beast 7794 | -5/Proximity Caves | Destroyed B-75 Beast 7821 | -5/Proximity Caves | Lost 5 parts (1p2n1u1w) 7977 | -5/Proximity Caves | Discovered new exit (range 16) 7994 | -5/Proximity Caves | Entered Factory 7994 | -5/Factory | Evolved 2 slots: Utility x2 7995 | -5/Factory | Identified exit to Extension 7996 | -5/Factory | Identified exit to Upper Caves 7997 | -5/Factory | Loaded intel: 96 trap records 7998 | -5/Factory | Loaded intel: 22 terminal locations 7999 | -5/Factory | Loaded intel: 6 repair station locations 8064 | -5/Factory | Build established: Derelict-Mutant 8694 | -5/Factory | Lost 3 parts (1p1n1w) 8949 | -5/Factory | Entered Upper Caves 9294 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9362 | -5/Upper Caves | Destroyed 9 combat bots 9366 | -5/Upper Caves | Lost 3 parts (1p2u) 9411 | -5/Upper Caves | Learned location of 1 exit from Factory 9423 | -5/Upper Caves | Learned 4 Factory zone layouts 9621 | -5/Upper Caves | System corruption reached 10% 9654 | -5/Upper Caves | Lost 3 parts (1n2u) 9738 | -5/Upper Caves | Discovered new exit (range 14) 9753 | -5/Upper Caves | Entered another Upper Caves area 9817 | -5/Upper Caves | Spotted B-75 Beast 9931 | -5/Upper Caves | Build established: Mutant 10073 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10135 | -5/Upper Caves | Lost 3 parts (2n1u) 10199 | -5/Upper Caves | Destroyed 12 combat bots 10291 | -5/Upper Caves | Build established: Scavenger-Mutant 10475 | -5/Upper Caves | Core integrity fell below 50% 10511 | -5/Upper Caves | Lost 3 parts (1p2n) 10513 | -5/Upper Caves | Learned Factory emergency access door positions 10539 | -5/Upper Caves | Discovered new exit (range 16) 10611 | -5/Upper Caves | Entered Warlord 10652 | -5/Warlord | System corruption cleaned by Quarantine Array 10776 | -5/Warlord | Met Warlord 10782 | -5/Warlord | Warlord's base attacked by MAIN.C 10858 | -5/Warlord | Found Prototype Energy Gun 10860 | -5/Warlord | Found Prototype Energy Gun 11012 | -5/Warlord | Warlord forces counterattacked 11123 | -5/Warlord | P-70 Sage assimilated allied 3R-VBP(g) 11130 | -5/Warlord | P-80 Master assimilated allied CP-LNX(g) 11140 | -5/Warlord | Spotted Executioner 11180 | -5/Warlord | Found Prototype Processor 11181 | -5/Warlord | Identified Exp. Core Analyzer 11182 | -5/Warlord | Spotted Executioner 11202 | -5/Warlord | Spotted Striker 11205 | -5/Warlord | Discovered new exit (range 21) 11211 | -5/Warlord | Destroyed Executioner 11361 | -5/Warlord | Spotted Striker 11377 | -5/Warlord | Spotted Executioner 11397 | -5/Warlord | Identified Vortex Shotgun (x2) 11423 | -5/Warlord | Lost 4 parts (4u) 11446 | -5/Warlord | Spotted Executioner 11457 | -5/Warlord | Warlord base infiltrated, sounded retreat 11479 | -5/Warlord | Found Prototype Ballistic Cannon 11479 | -5/Warlord | Identified Hvy. Autocannon 11529 | -5/Warlord | Spotted Executioner 11604 | -5/Warlord | Spotted Executioner 11646 | -5/Warlord | Found Prototype Slashing Weapon 11714 | -5/Warlord | Entered Proximity Caves 11935 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12052 | -4/Proximity Caves | Discovered new exit (range 9) 12080 | -4/Proximity Caves | Entered Factory 12080 | -4/Factory | Evolved 2 slots: Propulsion x2 12081 | -4/Factory | Identified exit to Research 12089 | -4/Factory | Identified Particle Cleaver 12498 | -4/Factory | Allied Derelicts emerged from ambush trap array 12597 | -4/Factory | Entered Research 12597 | -3/Research | Accompanied by 3 allies 12597 | -3/Research | Evolved 2 slots: Utility x2 12749 | -3/Research | Build established: Scavenger-Tank 12905 | -3/Research | Discovered new exit (range 12) 13025 | -3/Research | Identified exit to Testing 13026 | -3/Research | Entered Testing 13074 | -3/Testing | Found Prototype Device 13074 | -3/Testing | Identified Exp. Focal Shield 13194 | -3/Testing | Spotted Striker 13522 | -3/Testing | Lost 3 parts (1u2w) 13535 | -3/Testing | Discovered new exit (range 13) 13556 | -3/Testing | Identified exit to Research 13557 | -3/Testing | Entered Research 13557 | -2/Research | Warlord forces began assault on 0b10 13557 | -2/Research | Evolved 2 slots: Utility x2 13570 | -2/Research | Found Prototype Device 13570 | -2/Research | Identified Exp. Thermal Shield 13667 | -2/Research | Research machine network offline 13783 | -2/Research | Lost 5 parts (1n3u1w) 13904 | -2/Research | Discovered new exit (range 6) 13907 | -2/Research | Borebot progress halted 13958 | -2/Research | Spotted Striker 13959 | -2/Research | Spotted Executioner 13959 | -2/Research | Spotted Striker 13960 | -2/Research | Spotted Striker 13965 | -2/Research | Spotted Executioner 13969 | -2/Research | Spotted Executioner 13984 | -2/Research | Identified exit to Access 13985 | -2/Research | Entered Access 13985 | -1/Access | Evolved 2 slots: Power x1, Utility x1 14013 | -1/Access | Lost 8 parts (4n2u2w) 14278 | -1/Access | Lost 4 parts (1n3u) 14308 | -1/Access | Build established: Scavenger-Gunner 14332 | -1/Access | Spotted B-99 Colossus 14344 | -1/Access | Befriended a Behemoth using the annoying Tinkerer's hack 14382 | -1/Access | Spotted B-99 Colossus 14401 | -1/Access | Befriended a Behemoth using the annoying Tinkerer's hack 14413 | -1/Access | Energy Cycler disabled 14459 | -1/Access | Garrison activated, responded to threat 14758 | -1/Access | Destroyed 12 combat bots 14764 | -1/Access | Lost 14 parts (2p4n4u4w) 14881 | -1/Access | Lost 18 parts (5p6n1u6w) 15098 | -1/Access | Found Hvy. Reflective Plating 15141 | -1/Access | Found Corrupted Prototype Ballistic Gun 15146 | -1/Access | Found Corrupted Prototype Ballistic Gun 15517 | -1/Access | First assault squad dispatched 15566 | -1/Access | System corruption reached 10% 15630 | -1/Access | Identified Multirail (x2) 15702 | -1/Access | Core integrity fell below 50% 15711 | -1/Access | System corruption reached 30% 15728 | -1/Access | Lost 15 parts (3p3n4u5w) 15774 | -1/Access | Identified Hacking Drone Bay 15856 | -1/Access | High security lockdown imminent 15936 | -1/Access | High security lockdown engaged 16042 | -1/Access | Self-destructed Last Messages --------------- 16032_ Critical hit (Destroy). 16032_ Biometal Leg destroyed. 16032_ Slug penetrates Wall. 16032_ Adv. System Shield destroyed. 16032_ System corrupted by crushing effect (+1). 16033_ Wall collapses. 16035_ Slug penetrates Wall. 16035_ Slug penetrates Longscan Aggregator. 16038_ Slug penetrates Wall. 16038_ Penetrated by Slug. 16038_ Multirail destroyed. 16040_ Slug penetrates B-74 Champion. 16041_ System Shield destroyed. 16041_ Machine Analyzer destroyed. 16041_ Adv. Heat Sink destroyed. 16041_ System corrupted by crushing effect (+5). 16041_ System corrupted by crushing effect (+2). 16041_ Multirail destroyed. 16042_ Penetrated by Slug. 16042_ Slug penetrates Longscan Aggregator. Map ----- +----------------------------------------------------+ | ??????????????????????"""????????????????????????? | | ??????????????????????"""????????????????????????? | | ???????????????????????R"????????????????????????? | | ??????????????????????"""????????????????????????? | | ??????????????????????""?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????###??????????????????????????????? | | ??????????????###;##########?????????????????????? | | ??????????????# = #?????????????????????? | | ??????######### g /%=/ #?????????????????????? | | ??????# %gp ==% #?????????????????????? | | ??????# %h; = * #?????????????????????? | | ??????# # b@ #?????????????????????? | | ??????# + p """#?????????????????????? | | ??????# # """"""#?????????????????????? | | ??????# ?# "" #?????????????????????? | | ??????# ??# "" #?????????????????????? | | ????? ???# #?????????????????????? | | ???? ???# #?????????????????????? | | ??? ????# #?????????????????????? | | ??? ????###+##########?????????????????????? | | ??? ???????# #??????????????????????????????? | | ????? ???????# #??????????????????????????????? | | ??????? ????????# #??????????????????????????????? | | ????????????????# #??????????????????????????????? | | ??????????????### ###????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #???###########??????????????? | | ??????????????# #?? #??????????????? | | ??????????????# #? #??????????????? | | ############### ## #??????????????? | | + #??????????????? | | # #??????????????? | | # #??????????????? | | " " + "" ???????????????? | | "" """ # "" ????????????????? | | " """ # """""" ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 180 Energy Generation 45 Energy Capacity 440 Matter Stores 500 Matter Capacity 500 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Corruption Prevention 20 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 25 Resistance: EM 20 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 30 Target Analysis 8 Core Analysis 15 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Particle Charging 15 Defensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Angular Momentum Engine | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Woof! Challenges ------------ None Game ------ Seed CorruptionDispersionAutogun Manual? 0 Play Time 02:51:57 Cumulative 116.9 hours Start 2021.08.22 @ 10:28:22 End 2021.08.22 @ 19:19:55 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 64 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1df6fccb-168b-498f-8038-a77a6e5707b0