Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.11 @ 17:09:52

Player: kasaphescent

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (17)       3400
Robots Destroyed (184)     920
Value Destroyed (9208)     9208
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (5707)               5707
              TOTAL SCORE: 24375

 Bonus
-------
High Alert Combat Kills    781
Follower Combat Kills      40
Aligned with FarCom        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       636
Win                        3000
Friendly Fire              -50

 Cogmind 
---------
Core Integrity             1161/1600
Matter                     193/300
Energy                     562/580
System Corruption          20%
Temperature                Cool (12)
Movement                   Walking (118)
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (2) --------
                Particle Reactor
                Particle Reactor
>               --- PROPULSION (6) ---
                Biometal Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY (14) -----
       Advanced Coolant Injector
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Enhanced Optical Array
       Advanced Terrain Scan Processor
       Advanced Terrain Scan Processor
   Experimental Core Analyzer
       Advanced Reaction Control System
                Graphene Brace
       Advanced Focal Shield
       Advanced Force Field
>               --- WEAPON (3) -------
                KE Penetrator
                KE Penetrator
        Compact Linear Accelerator
>               --- INVENTORY (20) ---
                Biometal Leg
                Centrium Leg
                Centrium Leg
                Wheel
       Advanced Coolant Injector
          Large Matter Pod (0)
       Advanced Thermal Shield
                Point Defense Array
     Long-range Tractor Beam
                KE Penetrator
          Heavy Gauss Cannon
          Heavy Gauss Cannon
          Heavy Gauss Cannon
          Heavy Autocannon
                Fusion Bomb Launcher

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
                Quantum Reactor
>               --- PROPULSION -------
                Biometal Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY ----------
       Advanced Coolant Injector
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
       Advanced Terrain Scan Processor
                0b10 Alert Chip
   Experimental Core Analyzer
       Improved Heavy Armor Plating
                Centrium Light Armor Plating
                Graphene Brace
       Advanced Focal Shield
       Advanced Thermal Shield
>               --- WEAPON -----------
                KE Penetrator
                Railgun
        Compact Linear Accelerator
>               --- INVENTORY --------
                Particle Reactor
                Particle Reactor
                Centrium Leg
                Centrium Leg
                Wheel
       Advanced Coolant Injector
          Large Matter Pod
       Improved Terrain Scanner
                Point Defense Array
     Long-range Tractor Beam
                KE Penetrator
                KE Penetrator
                Railgun
                Mass Driver
          Heavy Gauss Cannon
          Heavy Gauss Cannon
          Heavy Gauss Cannon
          Heavy Autocannon
                Fusion Bomb Launcher
[Rating: 186]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Heavy Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Flexi-carbon Leg
  Leg                      Flexi-carbon Leg
Utility                    Advanced Terrain Scan Processor
  Device                   Graphene Brace
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Centrium Light Armor Plating
Weapon                     Railgun
  Energy Gun               Heavy Laser
  Ballistic Gun            Railgun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Ripper

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc 
Slots Evolved              18   | .   .   2   .   .   .   2   2   2   2   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   1   .   .   
  Utility                  12   | .   .   1   .   .   .   1   1   1   2   1   .   .   .   .   1   2   2   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             254  | 7   2   3   5   1   3   12  28  15  14  8   13  5   8   16  38  28  48  
  Power                    19   | 1   .   1   .   .   .   1   2   3   .   1   .   .   1   .   4   3   2   
    Engine                 8    | 1   .   1   .   .   .   1   2   3   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   3   2   
  Propulsion               62   | 2   .   .   2   .   .   7   4   5   2   1   1   1   2   4   6   11  14  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    62   | 2   .   .   2   .   .   7   4   5   2   1   1   1   2   4   6   11  14  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  91   | 2   2   1   .   .   1   1   11  4   5   5   5   4   2   3   12  11  22  
    Device                 53   | 1   1   .   .   .   1   .   7   2   1   3   1   2   2   3   7   7   15  
    Storage                5    | 1   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   
    Processor              14   | .   .   1   .   .   .   1   1   1   .   .   1   2   .   .   1   4   2   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             18   | .   .   .   .   .   .   .   2   1   4   1   3   .   .   .   3   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   82   | 2   .   1   3   1   2   3   11  3   7   1   7   .   3   9   16  3   10  
    Energy Gun             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          41   | 2   .   1   2   1   1   2   5   2   4   .   2   .   2   5   7   .   5   
    Ballistic Cannon       12   | .   .   .   .   .   .   .   1   1   1   1   2   .   .   .   2   2   2   
    Launcher               14   | .   .   .   1   .   1   .   .   .   2   .   1   .   1   4   .   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          11   | .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   7   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   3   3   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Lost                 30   | .   .   .   1   .   .   .   2   2   1   .   5   .   1   1   5   .   12  
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               5    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   2   .   1   
  Utility                  14   | .   .   .   .   .   .   .   1   1   1   .   3   .   .   .   2   .   6   
  Weapon                   9    | .   .   .   1   .   .   .   .   1   .   .   1   .   1   1   1   .   3   
  Highest Loss Streak      4    | .   .   .   1   .   .   .   2   1   1   .   3   .   1   1   2   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   100 100 100 100 100 99  99  100 98  97  92  98  99  100 94  94  93  
  Engine                   3    | .   14  11  11  11  11  9   7   6   5   5   5   5   1   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   8   8   8   
  Leg                      26   | .   28  22  22  22  22  26  30  33  29  26  24  26  26  26  27  26  24  
  Device                   13   | .   14  11  11  11  11  9   12  10  4   18  10  9   15  15  17  11  15  
  Storage                  5    | .   14  11  11  11  11  9   7   6   5   5   5   5   5   5   4   4   4   
  Processor                17   | .   .   11  11  11  11  18  16  21  17  15  16  24  21  21  17  24  22  
  Protection               4    | .   .   .   .   .   .   .   1   .   15  5   8   5   5   5   6   6   6   
  Ballistic Gun            13   | .   28  33  33  33  33  23  15  13  10  10  10  15  14  14  3   8   7   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   1   6   4   4   1   .   .   .   3   3   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             137  | 15  30  33  34  36  38  37  46  59  79  119 108 100 102 103 114 121 137 
  Greatest Support         178  | 20  20  20  20  20  20  33  67  87  89  89  91  91  91  95  143 170 178 
  Greatest Overweight (x)  1    | .   1   1   1   1   1   1   .   .   1   1   1   1   1   1   .   .   .   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   .   .   .   .   .   .   1   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  
  Average Capacity         17   | 7   13  15  15  15  15  15  15  15  15  19  20  20  20  20  20  20  20  
  Most Carried             20   | 6   12  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  
  Average Carried          17   | 4   9   12  14  14  15  14  14  14  14  18  19  19  19  19  19  18  19  
  Final Capacity           20   | 8   15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   12  15  15  15  15  15  15  15  15  20  20  20  19  18  17  20  16  

 Class Distribution 
--------------------
 20% | Mutant
 16% | Skirmisher
 14% | Tank
 12% | Scavenger-Skirmisher
 10% | Scavenger-Tank
  9% | Gunner
  9% | Scavenger-Assassin
  4% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Gunner | -9/Materials
               Gunner | -9/Mines
               Gunner | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
               Mutant | -6/Factory
                 Tank | -5/Factory
               Mutant | -4/Factory
               Mutant | -4/Upper Caves
       Scavenger-Tank | -4/Upper Caves
                 Tank | -4/Warlord
       Scavenger-Tank | -3/Proximity Caves
   Scavenger-Assassin | -3/Research
           Skirmisher | -2/Research
           Skirmisher | -1/Access

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Matter Collected           8677 | 336  176  87   265  18   63   139  444  285  564  121  761  116  248  369  1617 598  2470 
  Remotely                 1334 | .    .    .    .    .    .    .    .    .    .    .    10   .    72   .    346  93   813  
Salvage Created            8612 | 108  176  87   369  .    100  139  254  229  743  119  331  176  178  514  1840 438  2811 
  Parts                    383  | 4    10   7    26   .    5    4    13   15   40   12   7    3    6    13   66   8    144  
Haulers Intercepted        1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           8    | .    1    1    .    .    .    .    .    1    .    .    .    .    .    .    2    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      55   | .    .    .    .    .    .    .    .    .    .    .    3    3    41   8    .    .    .    
  Prevented                10   | .    .    .    .    .    .    .    .    .    .    .    6    .    4    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc 
Combat Hostiles Destroyed  149  | .   2   2   13  .   4   1   3   2   16  2   3   1   7   13  23  7   50  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Guns                     72   | .   2   2   10  .   .   1   3   .   6   1   .   1   .   8   12  3   23  
  Cannons                  35   | .   .   .   .   .   .   .   .   2   3   1   .   .   .   .   10  2   17  
  AOE                      39   | .   .   .   3   .   4   .   .   .   7   .   1   .   7   5   .   2   10  
Classes Destroyed          16   | 2   2   1   1   .   .   2   2   .   1   .   1   .   1   .   .   1   2   
  Worker                   4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   
  Builder                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Tunneler                 6    | 2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 13   | 1   1   .   .   .   1   1   1   1   .   .   .   .   .   .   5   .   2   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   
  Swarmer                  42   | .   .   .   5   .   4   .   .   .   4   .   .   .   4   5   .   .   20  
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    43   | .   2   1   8   .   .   .   .   .   8   .   1   .   1   5   4   2   11  
  Brawler                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   2   
  Duelist                  3    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Sentry                   10   | .   .   .   .   .   .   1   1   .   2   .   .   1   .   .   2   1   2   
  Hunter                   9    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   2   .   .   4   
  Programmer               34   | .   .   .   .   .   .   .   1   2   2   2   .   .   .   .   17  1   9   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Packrat                  4    | .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   
Best Kill Streak           9    | 2   2   2   3   .   4   1   1   1   5   2   1   1   6   5   4   3   9   
  Combat Bots Only         6    | .   2   2   3   .   4   1   1   1   4   2   1   1   6   5   3   3   6   
Max Kills in Single Turn   4    | 1   1   1   3   .   4   1   1   1   4   1   1   1   4   2   1   2   4   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   3   .   4   .   .   .   4   .   1   .   4   2   .   2   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Damage Taken               12476 | .    144  43   311  .    46   61   588  93   1499 103  968  .    179  762  2555 541  4583 
  Core                     1140  | .    .    10   46   .    .    .    124  44   77   42   60   .    13   51   234  .    439  
  Absorbed by Shields      2896  | .    .    .    .    .    .    .    .    .    .    .    .    .    190  411  494  .    1801 
  Regen/Repaired (Parts)   38    | .    .    .    .    .    .    .    38   .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         90    | 100  100  .    .    .    86   100  82   94   92   .    .    .    .    85   82   100  72   
Volleys Fired              488   | 11   13   5    22   .    3    5    33   18   35   10   34   4    13   26   96   17   143  
  Largest                  3     | 2    2    3    3    .    3    3    3    3    3    3    3    3    3    3    3    3    3    
  Hottest                  140   | 40   40   60   63   .    66   66   138  109  114  114  114  93   93   95   95   140  140  
Shots Fired                1035  | 22   26   15   64   .    7    13   56   24   85   18   65   11   22   58   156  42   351  
  Gun                      730   | 22   26   15   63   .    6    13   45   9    58   8    40   11   14   48   96   26   230  
  Cannon                   271   | .    .    .    .    .    .    .    11   15   22   10   21   .    .    .    60   15   117  
  Launcher                 34    | .    .    .    1    .    1    .    .    .    5    .    4    .    8    10   .    1    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  978   | 22   26   15   63   .    6    13   33   24   80   18   61   11   14   48   156  41   347  
  Thermal                  23    | .    .    .    .    .    .    .    23   .    .    .    .    .    .    .    .    .    .    
  Explosive                34    | .    .    .    1    .    1    .    .    .    5    .    4    .    8    10   .    1    4    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16    | 8    16   5    6    .    3    8    10   12   9    3    4    3    6    15   14   7    15   
  Robot Miss Streak        7     | 3    1    2    3    .    2    2    3    1    6    1    4    1    2    4    7    3    7    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    1    .    1    
  Secondary Targets        7     | .    .    1    3    .    .    .    .    .    .    .    .    .    .    2    .    .    1    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Shots Hit Robots           643   | 17   21   9    49   .    4    8    34   16   51   7    32   6    12   38   128  25   186  
  Core Hits                375   | 3    8    5    21   .    6    5    13   7    37   4    9    3    25   34   61   13   121  
  Critical Kills           13    | .    .    .    1    .    .    1    .    .    2    1    1    2    .    2    1    .    2    
  Critical Parts Destroyed 16    | .    .    .    .    .    .    .    1    .    4    1    3    .    .    3    2    .    2    
  Critical Strikes         44    | .    .    .    1    .    .    1    1    1    9    2    8    2    .    5    5    1    8    
    Destroy                28    | .    .    .    1    .    .    1    .    .    8    2    2    2    .    5    3    .    4    
    Blast                  13    | .    .    .    .    .    .    .    .    1    1    .    4    .    .    .    2    1    4    
    Smash                  3     | .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    
Melee Attacks              51    | .    .    .    .    .    .    3    10   .    .    .    10   .    .    .    28   .    .    
  Impact                   46    | .    .    .    .    .    .    .    8    .    .    .    10   .    .    .    28   .    .    
  Slashing                 5     | .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    5    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           23654 | 219  265  100  714  .    306  110  683  330  1912 82   920  104  1579 1921 5567 1004 7838 
  Guns                     9576  | 219  265  100  568  .    44   110  444  71   578  45   155  104  158  572  1965 437  3741 
  Cannons                  6549  | .    .    .    .    .    .    .    141  259  366  37   314  .    .    .    2792 255  2385 
  Explosions               6318  | .    .    .    146  .    262  .    .    .    955  .    161  .    1421 1349 .    312  1712 
  Melee                    1198  | .    .    .    .    .    .    .    98   .    .    .    290  .    .    .    810  .    .    
  Ramming                  13    | .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    
  Kinetic                  15850 | 219  265  100  568  .    44   110  310  330  944  82   469  104  158  572  4757 692  6126 
  Thermal                  399   | .    .    .    .    .    45   .    275  .    .    .    .    .    .    .    .    .    79   
  Explosive                6194  | .    .    .    146  .    217  .    .    .    955  .    161  .    1421 1349 .    312  1633 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1198  | .    .    .    .    .    .    .    98   .    .    .    290  .    .    .    810  .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         28    | .    .    .    .    .    .    2    1    .    1    4    4    4    4    .    28   7    20   
  Average Corruption       5     | .    .    .    .    .    .    1    1    .    1    3    4    4    4    .    9    6    4    
  Corruption Purged        2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   5    
  Effects                  196   | .    .    .    .    .    .    .    6    .    10   .    14   15   2    .    85   19   45   
    Message Errors         41    | .    .    .    .    .    .    .    2    .    5    .    3    3    1    .    18   .    9    
    Matter Fused           48    | .    .    .    .    .    .    .    2    .    3    .    2    2    1    .    23   7    8    
    Heat Flow Errors       31    | .    .    .    .    .    .    .    2    .    1    .    1    3    .    .    12   3    9    
    Energy Discharges      20    | .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    8    2    6    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      21    | .    .    .    .    .    .    .    .    .    .    .    3    3    .    .    7    5    3    
    Data Loss (major)      11    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    6    1    2    
    Misfires               8     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    5    .    2    
    Alerts                 6     | .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    1    1    1    
    Weapon Failures        9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    5    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            644   | .    .    .    .    .    10   .    45   25   17   .    139  .    34   41   239  .    94   
  Projectiles              145   | .    .    .    .    .    .    .    1    25   17   .    24   .    .    .    31   .    47   
  Explosions               132   | .    .    .    .    .    10   .    .    .    .    .    .    .    34   41   .    .    47   
  Melee                    367   | .    .    .    .    .    .    .    44   .    .    .    115  .    .    .    208  .    .    
Knockbacks                 80    | .    .    .    .    .    .    .    3    1    4    .    2    .    .    .    45   .    25   
  Impact                   9     | .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    6    .    .    
  Kinetic                  68    | .    .    .    .    .    .    .    1    1    4    .    1    .    .    .    38   .    23   
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
Self-Inflicted Damage      76    | .    .    .    .    .    .    .    .    .    .    .    40   .    .    7    .    .    29   
  Shots                    3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        404   | .    2    3    45   .    .    .    253  48   366  .    236  214  7    26   403  404  198  
  Average Temperature      90    | .    2    3    23   .    .    .    65   21   117  .    155  101  3    8    121  103  82   
  Received Heat Transfer   1389  | .    84   24   135  .    .    27   72   .    453  .    .    .    37   121  174  54   208  
  Effects                  19    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    15   3    .    
    Shutdowns              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
    Interference           8     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    6    1    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              12    | .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    9    .    .    
  Impact Corruptions       13    | .    .    .    .    .    .    .    2    .    .    .    2    .    .    .    8    .    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         618   | .    .    .    .    .    50   .    518  .    .    .    .    .    .    .    .    .    50   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Peak Influence             1311 | 15   62   76   174  .    125  102  135  67   312  112  .    .    .    .    166  135  1311 
  Initial                  93   | .    9    26   29   .    .    48   10   .    30   86   .    .    .    .    79   93   19   
  Average                  127  | 5    18   61   70   .    120  32   38   21   176  63   .    .    .    .    53   95   438  
Maximum Alert Level        4    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    4    
  Low Security (%)         84   | 100  100  100  100  .    100  100  100  100  61   100  .    .    .    .    100  100  27   
  Level 1                  6    | .    .    .    .    .    .    .    .    .    38   .    .    .    .    .    .    .    24   
  Level 2                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          38   | .    .    1    .    .    .    .    5    2    3    1    .    .    .    .    6    3    17   
  Investigation            3    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    
  Extermination            15   | .    .    .    .    .    .    .    2    1    1    1    .    .    .    .    6    .    4    
  Reinforcement            14   | .    .    1    .    .    .    .    2    1    2    .    .    .    .    .    .    3    5    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc 
Distress Signals           14   | .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   1   5   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              233  | .   3   4   15  .   4   2   11  7   19  5   3   .   30  12  33  9   76  
  Peak Tracking Total      8    | .   2   2   4   .   4   3   2   2   4   2   2   .   8   5   4   4   7   
  Tactical Retreats        13   | .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   1   9   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc 
Traps Triggered            9    | .   .   .   .   .   .   4   2   1   1   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Triggered                17   | .   .   .   .   .   .   .   .   .   .   .   3   .   13  1   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc 
Machines Disabled          17   | .   .   .   .   .   1   .   1   2   4   1   .   .   .   .   3   .   5   
  Max in Single Turn       2    | .   .   .   .   .   1   .   1   1   2   1   .   .   .   .   1   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc 
Machines Accessed          39   | .   1   1   .   2   .   2   11  10  3   3   .   1   .   .   3   .   2   
  Terminals                23   | .   1   1   .   .   .   2   5   9   .   2   .   .   .   .   3   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   3   1   1   .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Total Hacks                83   | .   3   2   .   2   .   5   25  24  5   6   .   1   .   .   6   .   4   
  Successful               39   | .   1   .   .   2   .   4   13  9   3   4   .   1   .   .   2   .   .   
  Failed                   44   | .   2   2   .   .   .   1   12  15  2   2   .   .   .   .   4   .   4   
    Catastrophic           12   | .   .   1   .   .   .   .   3   3   .   1   .   .   .   .   2   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   47   | .   .   2   .   1   .   5   12  19  1   3   .   .   1   .   3   .   .   
  Terminals                54   | .   3   2   .   .   .   5   12  21  .   5   .   .   .   .   6   .   .   
  Fabricators              11   | .   .   .   .   .   .   .   5   3   1   .   .   .   .   .   .   .   2   
  Repair Stations          6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   2   .   4   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
Terminal Hacks             10   | .   1   .   .   2   .   1   1   2   .   2   .   1   .   .   .   .   .   
  Record                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   
  Process                  2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         19   | .   .   .   .   .   .   3   6   6   .   2   .   .   .   .   2   .   .   
  Terminals                16   | .   .   .   .   .   .   3   4   5   .   2   .   .   .   .   2   .   .   
    Assimilate             2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 14   | .   .   .   .   .   .   2   4   5   .   2   .   .   .   .   1   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
    Fabnet                 2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   1   1   .   .   .   2   9   10  2   3   .   .   .   .   3   .   2   
  Full Trace Events        2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Time                     32   | .   .   .   .   .   .   .   32  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          91   | .   .   .   .   .   .   .   33  .   58  .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   3   1   1   1   1   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc 
Total Allies               5    | .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   1   .   .   
  Largest Group            3    | .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      93   | .   .   .   .   .   .   26  93  .   .   .   .   .   .   .   10  .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   26  31  .   .   .   .   .   .   .   10  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   
  Total Damage             192  | .   .   .   .   .   .   .   192 .   .   .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   1   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Turns Passed               16808 | 113  367  168  955  516  373  520  1700 1051 979  773  745  616  742  1137 2915 920  2218 
Spaces Moved               9052  | 55   184  76   454  267  182  219  1066 694  583  399  448  457  356  532  1220 671  1189 
  Core                     6     | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     9046  | 49   184  76   454  267  182  219  1066 694  583  399  448  457  356  532  1220 671  1189 
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  190  190  190  190  190  122  125  116  122  122  118  192  116  113  110  113  
  Average Speed            138   | 112  167  190  190  190  190  190  123  125  133  122  130  129  192  189  115  111  116  
  Slowest Speed            195   | 120  190  190  190  190  190  190  125  127  195  192  194  192  192  192  116  115  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38    | 3    33   13   93   60   42   23   26   17   18   10   73   68   62   72   24   23   28   
  Regions Visited          17
    Branch Regions         7
  Pre-discovered Areas     2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    1    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    1    .    1    1    1    1    .    1    1    1    .    .    .    
Scrap Searched             9     | .    .    .    2    .    .    .    .    .    .    .    1    2    .    4    .    .    .    
Spaces Dug                 98    | .    .    .    .    .    .    3    8    3    .    5    10   .    .    31   18   3    17   
Terrain Destroyed          583   | .    .    .    9    .    15   3    8    6    48   8    51   1    74   120  39   13   188  
  Melee                    23    | .    .    .    .    .    .    3    7    .    .    .    .    .    .    .    13   .    .    
  Projectile               141   | .    .    .    .    .    .    .    1    6    13   8    10   1    .    1    26   10   65   
  AOE                      415   | .    .    .    9    .    15   .    .    .    35   .    39   .    74   119  .    3    121  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total                      12416 | 80   218  90   507  279  203  310  1384 862  717  668  534  473  397  613  2530 812  1739 
  Wait                     2312  | 2    9    1    16   .    16   63   211  103  75   242  18   2    14   32   1111 69   328  
  Move                     9034  | 54   183  75   453  266  181  218  1065 693  582  398  447  456  355  531  1219 670  1188 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  105   | 6    8    5    5    6    .    4    14   13   2    4    6    1    2    2    15   3    9    
  Fast Attach              65    | 7    .    .    .    .    .    5    10   5    4    5    1    4    .    .    8    8    8    
  Attach                   46    | .    .    2    1    .    .    2    4    4    2    2    5    .    1    1    7    2    13   
  Detach                   25    | .    .    .    .    .    .    .    .    2    .    4    2    2    .    .    4    7    4    
  Swap                     144   | .    2    1    4    1    3    5    14   7    8    1    7    1    7    15   23   18   27   
  Drop                     144   | .    3    1    6    6    .    5    23   17   8    2    3    3    5    6    19   18   19   
  Fire                     488   | 11   13   5    22   .    3    5    33   18   35   10   34   4    13   26   96   17   143  
  Melee                    51    | .    .    .    .    .    .    3    10   .    .    .    10   .    .    .    28   .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-2/Research (discovered 2 exits: *Acc / *Tes)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 16)
   114 | -11/Scrapyard      | Entered Materials
   224 | -10/Materials      | Discovered new exit (range 3)
   305 | -10/Materials      | Build established: Mutant
   481 | -10/Materials      | Entered another Materials area
   481 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
   616 | -9/Materials       | Discovered new exit (range 16)
   649 | -9/Materials       | Entered Mines
   656 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
   784 | -9/Mines           | Build established: Gunner
   870 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1112 | -9/Mines           | Learned 8 Materials zone layouts
  1136 | -9/Mines           | Discovered new exit (range 6)
  1328 | -9/Mines           | Discovered new exit (range 3)
  1550 | -9/Mines           | Learned location of Storage (-8)
  1589 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1589 | -9/Mines           | Discovered new exit (range 5)
  1604 | -9/Mines           | Entered Exiles
  1650 | -9/Exiles          | Met 8R-AWN
  1684 | -9/Exiles          | Met EX-HEX
  1768 | -9/Exiles          | Met EX-BIN
  1789 | -9/Exiles          | Aligned with FarCom system
  1791 | -9/Exiles          | Given EX-Vault access code
  1834 | -9/Exiles          | Opened EX-Vault
  1853 | -9/Exiles          | Found Flying Fortress v7
  1860 | -9/Exiles          | Found 0b10 Alert Chip
  1927 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  1982 | -9/Exiles          | Met EX-DEC
  2003 | -9/Exiles          | Learned location of Zion (-6)
  2099 | -9/Exiles          | Discovered new exit (range 14)
  2120 | -9/Exiles          | Left Exiles lab with 0b10 Alert Chip
  2120 | -9/Exiles          | Entered Mines
  2472 | -8/Mines           | Discovered new exit (range 13)
  2493 | -8/Mines           | Entered Materials
  2493 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2494 | -8/Materials       | Identified exit to Factory
  2494 | -8/Materials       | Identified exit to Storage
  2988 | -8/Materials       | Build established: Scavenger-Skirmisher
  3013 | -8/Materials       | Entered Factory
  3013 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3028 | -7/Factory         | Identified exit to DSF
  3066 | -7/Factory         | Repaired Imp. Terrain Scanner
  3213 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  3403 | -7/Factory         | Repaired Structural Scanner
  4585 | -7/Factory         | Discovered new exit (range 11)
  4592 | -7/Factory         | Build established: Mutant
  4628 | -7/Factory         | Discovered new exit (range 15)
  4713 | -7/Factory         | Entered another Factory area
  4713 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5721 | -6/Factory         | Discovered new exit (range 10)
  5764 | -6/Factory         | Entered another Factory area
  5764 | -5/Factory         | Evolved 2 slots: Utility x2
  6704 | -5/Factory         | Discovered new exit (range 10)
  6743 | -5/Factory         | Entered another Factory area
  6743 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
  7506 | -4/Factory         | Discovered new exit (range 8)
  7516 | -4/Factory         | Entered Upper Caves
  7565 | -4/Upper Caves     | Learned Research trap positions
  7710 | -4/Upper Caves     | Lost 3 parts (1n1u1w)
  8248 | -4/Upper Caves     | Encountered a Warlord checkpoint
  8251 | -4/Upper Caves     | Discovered new exit (range 9)
  8260 | -4/Upper Caves     | Identified exit to Upper Caves
  8261 | -4/Upper Caves     | Entered another Upper Caves area
  8326 | -4/Upper Caves     | Learned 4 Research zone layouts
  8492 | -4/Upper Caves     | Build established: Scavenger-Tank
  8722 | -4/Upper Caves     | Learned Research trap positions
  8808 | -4/Upper Caves     | Discovered new exit (range 20)
  8877 | -4/Upper Caves     | Entered Warlord
  8907 | -4/Warlord         | Build established: Tank
  8941 | -4/Warlord         | System corruption cleaned by Quarantine Array
  9115 | -4/Warlord         | Met Warlord
  9140 | -4/Warlord         | Warlord's base attacked by MAIN.C
  9446 | -4/Warlord         | Found Prototype Ballistic Cannon
  9490 | -4/Warlord         | Warlord forces counterattacked
  9599 | -4/Warlord         | Discovered new exit (range 12)
  9619 | -4/Warlord         | Entered Proximity Caves
  9971 | -3/Proximity Caves | Spotted B-86 Titan
 10701 | -3/Proximity Caves | Build established: Scavenger-Tank
 10742 | -3/Proximity Caves | Discovered new exit (range 6)
 10756 | -3/Proximity Caves | Entered Research
 10756 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 10758 | -3/Research        | Loaded intel: 105 trap records
 11455 | -3/Research        | Found Fusion Bomb Launcher
 11669 | -3/Research        | Build established: Scavenger-Assassin
 12087 | -3/Research        | Discovered new exit (range 20)
 12572 | -3/Research        | System corruption reached 10%
 12844 | -3/Research        | Spotted B-86 Titan
 13006 | -3/Research        | Build established: Scavenger-Mutant
 13669 | -3/Research        | Identified exit to Research
 13671 | -3/Research        | Entered another Research area
 13671 | -2/Research        | Warlord forces began assault on 0b10
 13671 | -2/Research        | Evolved 2 slots: Utility x2
 13672 | -2/Research        | Loaded intel: 72 trap records
 13781 | -2/Research        | Research machine network offline
 13831 | -2/Research        | Discovered new exit (range 18)
 13907 | -2/Research        | Found Prototype Processor
 13907 | -2/Research        | Identified Spectral Analyzer
 13930 | -2/Research        | Build established: Skirmisher
 13959 | -2/Research        | Identified exit to Testing
 13998 | -2/Research        | Borebot progress halted
 14097 | -2/Research        | Spotted Executioner
 14101 | -2/Research        | Spotted Striker
 14132 | -2/Research        | Borebot progress halted
 14139 | -2/Research        | Destroyed Executioner
 14188 | -2/Research        | Spotted Executioner
 14192 | -2/Research        | Destroyed Executioner
 14218 | -2/Research        | Found Prototype Processor
 14218 | -2/Research        | Identified Exp. Core Analyzer
 14398 | -2/Research        | Borebot progress halted
 14429 | -2/Research        | Warlord destroyed during the assault
 14589 | -2/Research        | Discovered new exit (range 2)
 14590 | -2/Research        | Identified exit to Access
 14591 | -2/Research        | Entered Access
 14591 | -1/Access          | Evolved 2 slots: Utility x2
 14901 | -1/Access          | Garrison activated, responded to threat
 15130 | -1/Access          | Energy Cycler disabled
 16289 | -1/Access          | Spotted B-99 Colossus
 16341 | -1/Access          | First assault squad dispatched
 16348 | -1/Access          | Garrison activated, responded to threat
 16564 | -1/Access          | Lost 4 parts (2u2w)
 16630 | -1/Access          | System corruption reached 10%
 16660 | -1/Access          | Lost 3 parts (2p1u)
 16803 | -1/Access          | Discovered new exit (range 5)
 16809 | ***                | Escaped!

 Last Messages 
---------------
16733_ U-05 Engineer builds a Wall.
16733_ U-05 Engineer lays Concrete. <x3>
16737_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
16740_ OEPKKJNC5W#E=UOGH4HMQZXDVW1
16756_ ED/YN#8XRCFUTN53YTNS<1HB ILN NGG 
16762_ Acquired Enh. Optical Array.
16765_ Acquired Unknown Device.
16765_ Identified Adv. Reaction Control System.
16770_ Slug penetrates P-80 Master.
16770_ P-80 Master destroyed.
16771_ U-05 Engineer builds a Wall.
16772_ System corrupted: Matter fused (-8).
16773_ Acquired 70 matter.
16776_ U-05 Engineer builds a Wall. <x2>
16793_ K-01 Serf cleans the Terminal.
16794_ U-05 Engineer builds a Wall.
16802_ YH7BLHLWXOCZGH4BG L<7BY
16803_ The Access Shell folds into the floor.
16803_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           68
Coolant Potential          100
Energy Generation          45
Energy Capacity            600
Matter Stores              300
Matter Capacity            450
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       410
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             30
Phase Shifting             5
Evasion (%)                64
Targeting Accuracy         8
Core Analysis              8
Kinecelleration            30
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FactoryGaussDatajack
  Manual?         0
Play Time         02:13:59
  Cumulative      237.5 hours
  Start           2022.04.10 @ 23:31:48
  End             2022.04.11 @ 17:09:52
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          163
  Rogue           163
  Adventurer      0
  Explorer        0
Win Type          0
  Total           10
  Types           9/0/0/1/0/0/0/0/0
Lore%             63
Gallery%          78
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 70ecaf93-346f-463c-988c-7dc36dac8113