Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.01 @ 00:58:45

Player: Brimble

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (55)      275
Value Destroyed (1927)     1927
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (239)                239
              TOTAL SCORE: 4581

 Bonus
-------
High Alert Combat Kills    39
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     232/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
           Seismic Detector
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Nuclear Core
  Improved Light Armor Plating
           Particle Gun

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
           Sensor Array
  Improved Signal Interpreter
           Insulated Plating
>          --- WEAPON -----------
           Spread Laser
     Heavy Laser
>          --- INVENTORY --------
     Light Deuterium Engine
           Aluminum Leg
  Improved Terrain Scanner
           Seismic Detector
     Light Armor Plating
  Hardened Light Armor Plating
     Light Cannon
           Mining Laser
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Airjet
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  3    | .   .   2   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             79   | 8   4   12  31  23  1   
  Power                    8    | 1   .   2   2   3   .   
    Engine                 7    | 1   .   2   2   2   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               20   | 2   2   .   6   10  .   
    Treads                 1    | .   .   .   .   1   .   
    Leg                    18   | 2   2   .   5   9   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  1    | .   .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  27   | 3   .   5   12  6   1   
    Device                 16   | 2   .   3   5   5   1   
    Storage                2    | 1   .   .   1   .   .   
    Processor              4    | .   .   2   2   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   .   .   4   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   24   | 2   2   5   11  4   .   
    Energy Gun             14   | 1   1   4   7   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       8    | .   1   1   4   2   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 15   | .   .   .   2   13  .   
  Power                    2    | .   .   .   .   2   .   
  Propulsion               6    | .   .   .   .   6   .   
  Utility                  3    | .   .   .   .   3   .   
  Weapon                   4    | .   .   .   2   2   .   
  Highest Loss Streak      6    | .   .   .   1   6   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   99  88  88  77  6   
  Engine                   10   | .   14  11  9   8   .   
  Leg                      22   | .   27  22  22  18  .   
  Device                   16   | .   14  19  13  20  6   
  Storage                  10   | .   14  11  9   8   .   
  Processor                6    | .   .   3   12  8   .   
  Protection               2    | .   .   .   6   4   .   
  Energy Gun               8    | .   11  10  11  .   .   
  Ballistic Cannon         7    | .   13  10  1   4   .   
Peak Build Rating          27   | 9   8   15  27  24  1   
  Average Rating           13   | 5   7   10  20  18  .   
  On Entrance              7    | .   7   8   13  17  .   
Naked Turns                25   | .   .   .   .   13  12  
Heaviest Build             35   | 14  16  18  29  35  1   
  Greatest Support         40   | 20  20  20  40  39  3   
  Greatest Overweight (x)  6    | 1   .   .   2   6   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  5   
  Average Capacity         8    | 7   8   8   8   9   5   
  Most Carried             10   | 8   8   8   10  10  4   
  Average Carried          7    | 5   7   7   8   6   3   
  Final Capacity           10   | 8   8   8   10  5   5   
  Final Carried            9    | 7   8   8   9   4   3   

 Class Distribution 
--------------------
 46% | Mutant
 45% | Scavenger-Mutant
  8% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Gar Mat 
Matter Collected           1706 | 328 174 177 520 507 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1972 | 154 346 294 664 514 .   
  Parts                    113  | 19  15  21  37  21  .   
Haulers Intercepted        2    | .   .   1   1   .   .   
Recyclers Shooed           3    | 1   .   1   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  38   | .   8   4   11  15  .   
  Guns                     14   | .   4   3   6   1   .   
  Cannons                  21   | .   4   1   2   14  .   
  AOE                      3    | .   .   .   3   .   .   
Classes Destroyed          11   | 3   2   3   2   1   .   
  Worker                   3    | 2   .   1   .   .   .   
  Builder                  2    | .   .   1   1   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   
  Hauler                   2    | .   .   1   1   .   .   
  Recycler                 2    | 1   .   .   1   .   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  4    | .   2   1   1   .   .   
  Swarmer                  3    | .   .   .   .   3   .   
  Grunt                    26   | .   8   3   6   9   .   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   8    | .   .   1   4   3   .   
Best Kill Streak           9    | 3   3   3   5   9   .   
  Combat Bots Only         9    | .   3   3   4   9   .   
Max Kills in Single Turn   3    | 1   1   1   3   1   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Hostile Shots Fired        270  | .    29   14   38   181  8    
  Missed                   90   | .    9    6    14   57   4    
Damage Taken               2615 | .    216  89   562  1657 91   
  Core                     633  | .    42   35   83   382  91   
  Absorbed by Shields      89   | .    .    .    .    89   .    
  Regen/Repaired (Parts)   124  | .    39   85   .    .    .    
Core Remaining (%)         91   | 100  83   91   .    .    .    
Volleys Fired              204  | 16   32   36   60   60   .    
  Largest                  2    | 2    2    2    2    1    .    
  Hottest                  134  | 60   75   91   134  100  .    
Shots Fired                322  | 32   64   61   105  60   .    
  Gun                      194  | 32   32   36   85   9    .    
  Cannon                   123  | .    32   25   20   46   .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  5    | .    .    .    .    5    .    
  Kinetic                  141  | 16   34   25   20   46   .    
  Thermal                  110  | 16   .    18   62   14   .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          71   | .    30   18   23   .    .    
  Robot Hit Streak         17   | 4    7    15   17   6    .    
  Robot Miss Streak        9    | 2    9    3    9    6    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           158  | 18   31   26   49   34   .    
  Core Hits                89   | 7    12   10   42   17   1    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         9    | .    2    1    1    5    .    
    Burn                   1    | .    .    .    1    .    .    
    Blast                  7    | .    1    1    .    5    .    
    Corrupt                1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4086 | 216  509  415  1442 1498 6    
  Guns                     1348 | 216  187  192  616  137  .    
  Cannons                  2167 | .    322  223  333  1289 .    
  Explosions               493  | .    .    .    493  .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  6    | .    .    .    .    .    6    
  Kinetic                  2283 | 116  322  223  333  1289 .    
  Thermal                  1280 | 100  .    117  854  209  .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          517  | .    187  75   255  .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    2    
  Average Corruption       2    | .    .    .    .    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            226  | .    .    .    145  81   .    
  Projectiles              81   | .    .    .    .    81   .    
  Explosions               145  | .    .    .    145  .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 13   | .    3    1    1    8    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  12   | .    3    1    1    7    .    
  Secondary                1    | .    .    .    .    1    .    
Self-Inflicted Damage      211  | .    .    .    208  .    3    
  Shots                    3    | .    .    .    3    .    .    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        633  | .    144  189  633  244  .    
  Average Temperature      100  | .    55   51   145  92   .    
  Received Heat Transfer   993  | .    120  18   135  684  36   
  Effects                  17   | .    .    .    14   3    .    
    Shutdowns              3    | .    .    .    3    .    .    
    Interference           7    | .    .    .    4    3    .    
    Matter Decay           2    | .    .    .    2    .    .    
    Short Circuit          3    | .    .    .    3    .    .    
    Damage (minor)         2    | .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         1928 | 225  .    296  961  446  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Peak Influence             580  | 30  208 162 335 580 258 
  Initial                  258  | .   19  42  4   151 258 
  Average                  184  | 13  91  57  195 471 258 
Maximum Alert Level        2    | .   1   .   1   2   1   
  Low Security (%)         66   | 100 97  100 53  4   .   
  Level 1                  18   | .   2   .   46  21  100 
  Level 2                  14   | .   .   .   .   74  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   3   2   1   .   1   
  Investigation            5    | .   2   2   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Distress Signals           2    | .   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              67   | .   14  9   19  22  3   
  Peak Tracking Total      9    | .   5   3   5   9   3   
  Tactical Retreats        4    | .   .   .   2   2   .   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Traps Triggered            2    | .   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar Mat 
Machines Disabled          9    | .   1   2   5   1   .   
  Max in Single Turn       2    | .   1   1   2   1   .   
  Garrison Relay           1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Machines Accessed          15   | .   5   4   4   1   1   
  Terminals                9    | .   3   2   2   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              2    | .   .   1   1   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                42   | .   16  14  7   3   2   
  Successful               29   | .   10  14  5   .   .   
  Failed                   13   | .   6   .   2   3   2   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                22   | .   9   5   3   3   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          10   | .   4   6   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              6    | .   .   3   3   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             11   | .   4   5   2   .   .   
  Record                   2    | .   .   2   .   .   .   
  Prototype ID Bank        4    | .   3   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  Zone Layout              2    | .   .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       9    | .   3   6   .   .   .   
  Scan Component           5    | .   2   3   .   .   .   
  Repair                   4    | .   1   3   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 5    | .   .   3   2   .   .   
  Insert Component         3    | .   .   2   1   .   .   
  Analyze                  2    | .   .   1   1   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   5   3   1   1   1   
  Full Trace Events        6    | .   2   2   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             4    | .   1   3   .   .   .   
  Time                     104  | .   26  78  .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   
  Recycled Matter          4    | .   4   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   1   1   .   .   
  Part Schematics Acquired 2    | .   .   1   1   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   4   .   
  Machine Destruction      4    | .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Gar Mat 
Turns Passed               3349 | 159 726 840 943 658 23  
Spaces Moved               1584 | 80  421 214 450 394 25  
  Core                     71   | 14  .   .   .   32  25  
  Treads                   5    | .   .   .   .   5   .   
  Legs                     1251 | 66  421 214 256 294 .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    257  | .   .   .   194 63  .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 70  50  50  
  Average Speed            114  | 109 120 120 114 112 50  
  Slowest Speed            350  | 120 120 120 260 350 50  
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       24   | 4   53  20  31  36  3   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          52   | .   .   .   46  6   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               11   | .   .   .   5   6   .   
  AOE                      41   | .   .   .   41  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Total                      2758 | 119 580 738 773 513 35  
  Wait                     782  | .   113 453 188 20  8   
  Move                     1579 | 79  420 213 449 393 25  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  68   | 15  7   13  21  12  .   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   41   | 7   1   5   12  15  1   
  Detach                   10   | .   .   3   6   1   .   
  Swap                     38   | 1   3   7   19  8   .   
  Drop                     34   | 1   4   8   18  3   .   
  Fire                     204  | 16  32  36  60  60  .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            1    | .   .   .   .   1   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
   73 | -11/Scrapyard | Discovered new exit (range 14)
  160 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  417 | -10/Materials | Discovered new exit (range 11)
  698 | -10/Materials | Repaired Aluminum Leg
  886 | -10/Materials | Entered another Materials area
  886 | -9/Materials  | Evolved 2 slots: Utility x2
 1158 | -9/Materials  | Repaired Ion Engine
 1187 | -9/Materials  | Repaired Lgt. Cannon
 1216 | -9/Materials  | Repaired EM Pulse Gun
 1609 | -9/Materials  | Discovered new exit (range 11)
 1726 | -9/Materials  | Entered another Materials area
 1726 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2317 | -8/Materials  | Build established: Scavenger-Mutant
 2667 | -8/Materials  | Identified exit to Garrison
 2669 | -8/Materials  | Entered Garrison
 2756 | -8/Garrison   | Core integrity fell below 50%
 2774 | -8/Garrison   | Lost 3 parts (1p2n)
 2782 | -8/Garrison   | Destroyed 9 combat bots
 2803 | -8/Garrison   | Triggered checkpoint
 2865 | -8/Garrison   | Triggered checkpoint
 2881 | -8/Garrison   | Triggered checkpoint
 2919 | -8/Garrison   | Discovered new exit (range 14)
 2921 | -8/Garrison   | Triggered checkpoint
 2930 | -8/Garrison   | Discovered new exit (range 5)
 2965 | -8/Garrison   | Identified exit to Materials
 2989 | -8/Garrison   | Triggered checkpoint
 2997 | -8/Garrison   | Garrison Relay disabled
 3186 | -8/Garrison   | Lost 6 parts (3n1u2w)
 3314 | -8/Garrison   | Released all parts (5)
 3319 | -8/Garrison   | Core integrity fell below 20%
 3327 | -8/Garrison   | Entered Materials
 3332 | -8/Materials  | Discovered new exit (range 14)
 3337 | -8/Materials  | Lost 4 parts (1p1n2u)
 3350 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03289_ Mining Laser severed.
03292_ Imp. Ion Engine destroyed.
03293_ Adv. Weight Redist. System destroyed.
03297_ Lgt. Nuclear Core severed.
03306_ Aluminum Leg destroyed.
03314_ Released Sensor Array.
03314_ Released Aluminum Leg.
03314_ Released Imp. Signal Interpreter.
03314_ Released Med. Storage Unit.
03314_ Released Aluminum Leg.
LOCATION=MATERIALS
GOAL=ESCAPE
03328_ Connecting with Terminal...
03328_ ALERT: Suspicious activity at Terminal
  M009. Dispatching Investigation squad.
03332_ EXIT=FOUND
03335_ System corrupted: Matter fused (-10).
03346_ Slammed into G-47 Trooper.
03346_ Destabilizing: Core damaged (-27).
03348_ G-47 Trooper suffers critical hit (Burn).

 Map 
-----
+----------------------------------------------------+
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| ??????????#        #   #?????????????????????????? |
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| ??????????# """    #               #?????????????? |
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| ??????????# """    #     @         #?????????????? |
| ??????????#        ###########     #?????????????? |
| ??????????##########????????????? ##?????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       85
Additional Mass Support    9
Armor Coverage             150
Resistance: EM             15
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
     Mining Laser | -9/Materials | Scanalyzed
 Carbon-fiber Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HellfireOvertunedStorage
  Manual?         0
Play Time         01:02:56
  Cumulative      18.2 hours
  Start           2024.09.30 @ 23:43:21
  End             2024.10.01 @ 00:58:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          18
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4d6e20cb-0218-4fd5-8710-8879f21a3bb2