Cogmind - Beta 9.2 --- EXPLORER MODE // 2019.12.14 @ 16:08:49 Player: Carter Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (177) 885 Value Destroyed (6112) 6112 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (26) 26 TOTAL SCORE: 11063 Bonus ------- High Alert Combat Kills 71 Follower Combat Kills 73 Friendly Fire -118 Cogmind --------- Core Integrity 0/1000 Matter 195/300 Energy 114/150 System Corruption 1% Temperature Cool (56) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Cooling System Improved Coolant Injector Energy Filter Hacking Suite > --- WEAPON (5) ------- Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon Phase Cannon > --- INVENTORY (4) ---- Advanced ECM Suite System Backup Module Heavy Laser Coil Gun Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Signal Interpreter Improved Targeting Computer Energy Filter Hacking Suite > --- WEAPON ----------- Plasma Rifle Plasma Rifle Plasma Rifle Long-range Proton Cannon Coil Gun > --- INVENTORY -------- Advanced Cooling System Advanced ECM Suite System Backup Module Magnetic Acceleration Cannon [Rating: 79] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Hacking Suite Device ECM Suite Processor Targeting Computer Hackware Hacking Suite Weapon Autogun Energy Gun Electrolaser Energy Cannon Nova Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 2 | . . . 1 . 1 . Propulsion 3 | . 1 1 . . . 1 Utility 3 | . . 1 . 2 . . Weapon 3 | . . . 1 . 1 1 Parts Attached 163 | 7 4 27 25 8 59 33 Power 24 | 1 . 2 8 1 7 5 Engine 15 | 1 . 2 . 1 7 4 Core 9 | . . . 8 . . 1 Reactor . | . . . . . . . Propulsion 44 | 2 2 8 8 2 15 7 Treads . | . . . . . . . Leg 44 | 2 2 8 8 2 15 7 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 30 | 2 . 2 2 5 13 6 Device 22 | 1 . 1 1 3 10 6 Storage . | . . . . . . . Processor 5 | 1 . . 1 1 2 . Hackware 3 | . . 1 . 1 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 65 | 2 2 15 7 . 24 15 Energy Gun 19 | . . 2 3 . 7 7 Energy Cannon 14 | . . . . . 7 7 Ballistic Gun 23 | 2 2 9 3 . 6 1 Ballistic Cannon 1 | . . . . . 1 . Launcher 3 | . . 1 . . 2 . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 4 | . . 3 1 . . . Unidentified Prototypes 3 | . . 1 . . 2 . Parts Lost 53 | . . 1 8 1 32 11 Power 10 | . . . 1 1 5 3 Propulsion 14 | . . . 3 . 10 1 Utility 7 | . . . 2 . 4 1 Weapon 22 | . . 1 2 . 13 6 Highest Loss Streak 7 | . . 1 4 1 7 6 Average Slot Usage (%) 90 | . 99 95 94 97 85 66 Engine 8 | . 12 9 . 4 10 8 Core 4 | . . . 14 7 3 2 Leg 28 | . 36 39 32 28 21 17 Device 10 | . 12 11 6 14 10 7 Processor 11 | . 12 10 9 14 12 6 Hackware 5 | . . 8 5 5 6 5 Energy Gun 6 | . . 3 11 14 4 7 Energy Cannon 2 | . . . . . 6 5 Ballistic Gun 8 | . 25 11 9 7 4 3 Naked Turns . | . . . . . . . Heaviest Build 79 | 8 12 17 22 27 79 72 Greatest Support 92 | 20 30 52 58 72 80 92 Greatest Overweight (x) 13 | . . . . . 7 13 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 Average Carried 3 | . 1 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | . 4 4 4 4 4 4 Class Distribution -------------------- 35% | Mutant 22% | Scavenger-Gunner 18% | Scavenger-Mutant 17% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Generator-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 3618 | 286 154 947 644 207 1064 316 Remotely . | . . . . . . . Salvage Created 7284 | 111 440 1621 1426 623 2143 920 Parts 401 | 6 31 127 89 25 91 32 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 6 | . . . . 1 3 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 128 | . 11 36 29 12 30 10 Guns 109 | . 11 36 29 9 19 5 Cannons 9 | . . . . . 5 4 AOE 4 | . . . . 1 3 . Classes Destroyed 16 | 2 4 5 1 1 2 1 Worker 6 | . . 2 2 . . 2 Builder 8 | . 1 1 2 1 3 . Tunneler 3 | 1 . 1 . . 1 . Hauler 1 | . . 1 . . . . Recycler 9 | 1 . 1 . 1 4 2 Mechanic 1 | . . . . . 1 . Operator 7 | . . 4 2 . 1 . Watcher 13 | . 3 4 3 1 2 . Swarmer 24 | . 4 10 7 . 3 . Grunt 68 | . 7 17 15 7 17 5 Brawler 1 | . . . . . . 1 Duelist 3 | . . 1 1 . . 1 Sentry 18 | . . 8 5 . 4 1 Hunter 7 | . . . 1 2 2 2 Programmer 7 | . . . . 3 4 . Behemoth 1 | . . . . . 1 . Best Kill Streak 12 | 2 6 12 12 4 7 5 Combat Bots Only 12 | . 5 10 12 3 4 3 Max Kills in Single Turn 4 | 1 2 2 2 2 4 1 Gunslinging 1 | . . 1 1 . . . Exploded 2 | . . . . 1 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 7955 | . 291 635 912 279 3829 2009 Core 2018 | . 44 82 250 52 581 1009 Absorbed by Shields 266 | . . . . . 266 . Core Remaining (%) 73 | 100 82 79 54 92 31 . Volleys Fired 516 | 8 42 128 94 33 162 49 Largest 5 | 2 2 2 3 3 4 5 Hottest 414 | 40 46 79 191 153 299 414 Shots Fired 1022 | 16 84 207 200 97 307 111 Gun 906 | 16 84 207 200 97 228 74 Cannon 104 | . . . . . 67 37 Launcher 11 | . . . . . 11 . Special 1 | . . . . . 1 . Kinetic 570 | 16 84 173 117 33 117 30 Thermal 371 | . . 34 83 64 135 55 Explosive 11 | . . . . . 11 . Electromagnetic 69 | . . . . . 43 26 Robot Hit Streak 63 | 16 34 24 63 17 50 15 Robot Miss Streak 3 | . 1 2 2 1 2 3 Penetration Max 2 | . . . . . 1 2 Secondary Targets 20 | . 3 6 8 2 1 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . Shots Hit Robots 855 | 16 70 170 170 79 262 88 Core Hits 327 | 4 27 71 69 25 98 33 Critical Hits 5 | 1 1 . 1 . 1 1 Critical Kills 2 | . 1 . 1 . . . Critical Parts Destroyed 3 | 1 . . . . 1 1 Melee Attacks 6 | . . 6 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . 3 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 15990 | 125 587 2173 2361 1775 6649 2320 Guns 11505 | 125 587 2173 2361 1300 3581 1378 Cannons 2447 | . . . . . 1505 942 Explosions 2038 | . . . . 475 1563 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 6937 | 125 587 1747 1498 459 1844 677 Thermal 6693 | . . 426 863 1316 3080 1008 Explosive 830 | . . . . . 830 . Electromagnetic 1530 | . . . . . 895 635 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 1 . 3 . 3 1 Average Corruption 2 | . 1 . 2 . 2 1 Corruption Purged . | . . . . . . . Effects 51 | . 4 . 9 . 38 . Message Errors 11 | . 2 . 2 . 7 . Matter Fused 9 | . . . 2 . 7 . Heat Flow Errors 5 | . . . 1 . 4 . Energy Discharges 9 | . 1 . 2 . 6 . Data Loss (minor) 10 | . 1 . . . 9 . Targeting Errors 5 | . . . 1 . 4 . Weapon Failures 2 | . . . 1 . 1 . Overload Shots . | . . . . . . . Overflow Damage 316 | . . . . 94 216 6 Projectiles 123 | . . . . . 117 6 Explosions 193 | . . . . 94 99 . Melee . | . . . . . . . Knockbacks 3 | . . . . . 3 . Impact . | . . . . . . . Kinetic 3 | . . . . . 3 . Secondary . | . . . . . . . Self-Inflicted Damage 307 | . . . . 128 179 . Shots 10 | . . . . 4 6 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1289 | . 31 172 637 342 503 1289 Average Temperature 157 | . 8 25 129 114 146 476 Received Heat Transfer 2856 | . 219 285 558 135 1245 414 Effects 141 | . . . 26 . 23 92 Shutdowns 47 | . . . 8 . 9 30 Energy Bleed 11 | . . . 1 . 2 8 Interference 30 | . . . 8 . 5 17 Matter Decay 7 | . . . 3 . . 4 Short Circuit 11 | . . . . . 3 8 Damage (minor) 10 | . . . 5 . 3 2 Damage (major) 19 | . . . . . 1 18 Damage (core) 6 | . . . 1 . . 5 Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . . . 2 1 Combat Hostiles 3 | . . . . . 2 1 Parts Fried 13 | . . . . . 7 6 Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . . 2 1 . Combat Hostiles 3 | . . . . 2 1 . Parts Melted 22 | . . 2 4 7 8 1 Heat Transferred 11505 | . . 925 1887 2076 4860 1757 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 497 | 10 281 439 497 225 321 155 Average Influence 98 | 2 83 137 175 73 67 65 Maximum Alert Level 2 | . 1 2 2 1 1 . Low Security (%) 85 | 100 75 67 69 98 98 100 Level 1 12 | . 24 28 24 1 1 . Level 2 1 | . . 3 6 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 36 | . 3 7 6 5 10 5 Investigation 18 | . 3 4 3 3 4 1 Extermination 7 | . . . . 2 4 1 Reinforcement 7 | . . 3 2 . 2 . Assault . | . . . . . . . Garrison 4 | . . . 1 . . 3 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 6 | . . 2 . . 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 210 | . 15 50 48 16 66 15 Peak Tracking Total 6 | . 5 4 6 3 4 3 Tactical Retreats 24 | . 1 4 3 . 16 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 12 | . 2 1 5 . 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 8 | . 2 . 6 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 32 | . . 5 3 12 12 . Max in Single Turn 12 | . . 1 1 12 4 . Garrison Access 3 | . . . 1 . 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 46 | . 11 11 9 4 10 1 Terminals 25 | . 8 7 5 2 2 1 Fabricators 4 | . . . . 1 3 . Repair Stations 4 | . 1 2 1 . . . Recycling Units 6 | . 2 . 1 1 2 . Scanalyzers 4 | . . 2 1 . 1 . Garrison Access 3 | . . . 1 . 2 . Total Hacks 170 | . 45 44 36 15 27 3 Successful 140 | . 35 42 31 9 20 3 Failed 30 | . 10 2 5 6 7 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 109 | . 36 26 27 8 9 3 Fabricators 10 | . . . . 4 6 . Repair Stations 11 | . 3 6 2 . . . Recycling Units 14 | . 6 . 1 3 4 . Scanalyzers 18 | . . 12 4 . 2 . Garrison Access 8 | . . . 2 . 6 . Terminal Hacks 90 | . 29 24 22 6 6 3 Record 32 | . 15 6 4 4 1 2 Part Schematic 2 | . . . . . 2 . Robot Analysis 3 | . 1 . 2 . . . Prototype ID Bank 6 | . . 1 3 1 . 1 Level Access Points 2 | . . 1 1 . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 3 | . 1 . 1 . 1 . Scanalyzer Index 1 | . . . 1 . . . Alert Level 5 | . 2 2 1 . . . Locate Traps 10 | . 5 3 1 1 . . Disarm Traps 2 | . 1 . 1 . . . Dispatch Records 1 | . 1 . . . . . Security Status 1 | . . 1 . . . . Transport Status 1 | . . 1 . . . . Investigation Status 2 | . . 2 . . . . Hauler Manifests 11 | . 2 5 3 . 1 . Registered Components 2 | . . 1 1 . . . Zone Layout 5 | . 1 1 2 . 1 . Fabricator Hacks 6 | . . . . 1 5 . Network Status 3 | . . . . . 3 . Build 3 | . . . . 1 2 . Repair Station Hacks 9 | . 1 6 2 . . . Scan Component 5 | . 1 3 1 . . . Repair 4 | . . 3 1 . . . Recycling Unit Hacks 12 | . 5 . 1 2 4 . Recycle Component 1 | . 1 . . . . . Report Inventory 2 | . 1 . . . 1 . Retrieve Matter 3 | . 1 . . 1 1 . Retrieve Components 6 | . 2 . 1 1 2 . Scanalyzer 18 | . . 12 4 . 2 . Insert Component 10 | . . 7 2 . 1 . Analyze 8 | . . 5 2 . 1 . Garrison Access Hacks 5 | . . . 2 . 3 . Unlock Access 1 | . . . 1 . . . Seal Access 3 | . . . 1 . 2 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 34 | . 9 8 5 4 7 1 Full Trace Events 23 | . 6 6 4 3 3 1 Feedback Events 2 | . 1 . 1 . . . Corruption 2 | . 1 . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 4 | . . . . 4 . . Matter 252 | . . . . 252 . . Time 44 | . . . . 44 . . Total Robot Build Rating 16 | . . . . 16 . . Part Schematics Acquired 10 | . . 5 2 . 3 . Parts Built 3 | . . . . . 3 . Matter 446 | . . . . . 446 . Time 111 | . . . . . 111 . Total Part Build Rating 18 | . . . . . 18 . Parts Repaired 4 | . . 3 1 . . . Time 122 | . . 90 32 . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 188 | . 123 . . . 65 . Retrieved Components 35 | . 10 . 5 1 19 . Parts Scanalyzed 8 | . . 5 2 . 1 . Part Schematics Acquired 8 | . . 5 2 . 1 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . 2 . . 1 . Non-combat 1 | . . 1 . . . . Combat 2 | . . 1 . . 1 . Robot Hacks Applied 3 | . . 2 . . 1 . parse_system 2 | . . 1 . . 1 . no_distress 1 | . . 1 . . . . Relay Couplers Released 1 | . . . . . 1 . Machine Destruction 1 | . . . . . 1 . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . 1 . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 3 . Highest-Rated Group 48 | . . . . 48 36 . Highest-Rated Ally 12 | . . . . 12 12 . Total Orders 3 | . . . . 1 1 1 FOLLOW 1 | . . . . 1 . . EXPLORE 2 | . . . . . 1 1 Ally Attacks 57 | . . . . 29 28 . Total Damage 671 | . . . . 375 296 . Kills 3 | . . . . 1 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 3 | . 1 . 2 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 4 | . . . . . 4 . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 10677 | 110 1068 2139 1579 1209 3644 928 Spaces Moved 5473 | 59 764 1299 958 521 1469 403 Core 158 | 8 . . . . 126 24 Treads . | . . . . . . . Legs 5315 | 51 764 1299 958 521 1343 379 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 122 50 100 Average Speed 129 | 110 120 120 121 126 143 156 Slowest Speed 700 | 120 120 120 123 127 400 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 3 99 89 64 12 42 18 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 220 | . . . . 28 189 3 Melee . | . . . . . . . Projectile 11 | . . . . . 8 3 AOE 209 | . . . . 28 181 . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 8189 | 90 848 1702 1198 1005 2737 609 Wait 1881 | 11 27 210 104 435 988 106 Move 5467 | 58 763 1298 957 520 1468 403 Hop . | . . . . . . . Pick Up 74 | 5 9 15 10 3 25 7 Fast Attach 67 | 3 . 4 10 4 20 26 Attach 44 | 4 1 8 8 2 15 6 Detach 3 | . . 1 1 . 1 . Swap 53 | . 3 15 7 2 25 1 Drop 73 | 1 3 17 7 6 28 11 Fire 516 | 8 42 128 94 33 162 49 Melee 6 | . . 6 . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory (discovered 2 exits: *Fac / *Upp) History --------- Turn | Location | Event 38 | -11/Scrapyard | Identified exit to Materials 38 | -11/Scrapyard | Discovered exit to Materials (range 15) 111 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Evolved 1 slot: Propulsion x1 262 | -10/Materials | Identified exit to Materials 262 | -10/Materials | Discovered exit to Materials (range 8) 289 | -10/Materials | Identified exit to Mines 289 | -10/Materials | Discovered exit to Mines (range 11) 312 | -10/Materials | Build established: Mutant 1018 | -10/Materials | Discovered exit to Materials (range 5) 1055 | -10/Materials | Discovered exit to Materials (range 16) 1179 | -10/Materials | Entered another Materials area 1179 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1524 | -9/Materials | Destroyed 10 combat bots 1670 | -9/Materials | Identified exit to Mines 1670 | -9/Materials | Discovered exit to Mines (range 9) 1784 | -9/Materials | Identified exit to Materials 1784 | -9/Materials | Discovered exit to Materials (range 16) 1894 | -9/Materials | Repaired Imp. Aluminum Leg 1927 | -9/Materials | Repaired Imp. Ion Engine 2023 | -9/Materials | Repaired Sensor Array 2103 | -9/Materials | Discovered exit to Mines (range 16) 3318 | -9/Materials | Entered another Materials area 3318 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3394 | -8/Materials | Garrison activated, responded to threat 3443 | -8/Materials | Destroyed 12 combat bots 3466 | -8/Materials | Identified exit to Garrison 3701 | -8/Materials | Build established: Scavenger-Mutant 4172 | -8/Materials | Identified exit to Factory 4172 | -8/Materials | Discovered exit to Factory (range 16) 4229 | -8/Materials | Build established: Scavenger-Gunner 4510 | -8/Materials | Lost 4 parts (1p2u1w) 4565 | -8/Materials | Repaired Imp. Aluminum Leg 4897 | -8/Materials | Entered Factory 4897 | -7/Factory | Evolved 2 slots: Utility x2 5028 | -7/Factory | Identified exit to Factory 5028 | -7/Factory | Discovered exit to Factory (range 9) 5202 | -7/Factory | Build established: Scavenger-Skirmisher 5701 | -7/Factory | Fabricated S-27 Virus? 6089 | -7/Factory | Discovered exit to Factory (range 11) 6106 | -7/Factory | Entered another Factory area 6106 | -6/Factory | Accompanied by 3 allies 6106 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6978 | -6/Factory | Spotted B-75 Beast 7039 | -6/Factory | Lost 4 parts (1p1u2w) 7040 | -6/Factory | Identified exit to Factory 7040 | -6/Factory | Discovered exit to Factory (range 27) 7279 | -6/Factory | Build established: Scavenger-Mutant 7635 | -6/Factory | Destroyed B-75 Beast 7660 | -6/Factory | Lost 3 parts (2n1w) 7874 | -6/Factory | Fabricated Nova Cannon (x1) 7915 | -6/Factory | Build established: Scavenger-Gunner 8872 | -6/Factory | Found Prototype Processor 8872 | -6/Factory | Identified Exp. Signal Interpreter 9020 | -6/Factory | Identified exit to Lower Caves 9020 | -6/Factory | Discovered exit to Lower Caves (range 8) 9266 | -6/Factory | Fabricated Coil Gun (x2) 9288 | -6/Factory | Lost 6 parts (1p1n4w) 9334 | -6/Factory | Lost 7 parts (2p3n1u1w) 9347 | -6/Factory | Core integrity fell below 50% 9436 | -6/Factory | Lost 4 parts (1n1u2w) 9570 | -6/Factory | Discovered exit to Factory (range 19) 9750 | -6/Factory | Entered another Factory area 9750 | -5/Factory | Accompanied by 2 allies 9750 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9806 | -5/Factory | Identified exit to Upper Caves 9806 | -5/Factory | Discovered exit to Upper Caves (range 23) 9834 | -5/Factory | Garrison activated, responded to threat 9852 | -5/Factory | Lost 4 parts (1u3w) 9981 | -5/Factory | Core integrity fell below 50% 10256 | -5/Factory | Core integrity fell below 20% 10311 | -5/Factory | Lost 6 parts (2p1n3w) 10362 | -5/Factory | Identified exit to Factory 10362 | -5/Factory | Discovered exit to Factory (range 16) 10678 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 10532_ Angular Momentum Engine blown off. 10533_ Acquired Adv. Cooling System. 10536_ Acquired Hvy. Laser. 10540_ Acquired Angular Momentum Engine. 10544_ U-05 Engineer lays Concrete. 10557_ R-10 Processor collects Sml. Matter Pod. 10577_ Acquired Phase Cannon. 10583_ Acquired Lrn. Proton Cannon. 10584_ ALERT: Rogue bot located, Programmers report to Factory Zone 8H. 10586_ Acquired Lrn. Proton Cannon. 10592_ Acquired Imp. Coolant Injector. 10593_ Dropped Hvy. Laser. 10596_ Acquired Lrn. Proton Cannon. 10615_ R-10 Processor collects Hvy. Laser. 10671_ P-70 Sage resets P-70 Sage, system corruption cleaned. 10676_ Angular Momentum Engine destroyed. 10676_ Dropped Lrn. Proton Cannon. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | """""" ####+#########??????????????????????? | | """""" # #???????????????????????????? | | # #???????????????????????????? | | """""" # #???????????????????????????? | | """""" + < #???????????????????????????? | | """""" # #???????????????????????????? | | """""" # #???????????????????????????? | | # #???????????????????????????? | | """""" ### ###???????????????????????????? | | """""" #?# #?????????????????????????????? | | """""" #?# #?????????????????????????????? | | "?"""" #?# #?????????????????????????????? | | ???? #?# #?????????????????????????????? | | #????##??# #?????????????????????????????? | | ?????????# #?????????????????????????????? | | ?????????# ^+?????????????????????????????? | | ?????????# #?????????????????????????????? | | ???????### ###???????????????????????????? | | ####???# ################ ###????????? | | ##### ???????? | | T % % ???????? | | %% ???????? | | % ???????? | | ##### ???????? | | ##???# ###+#############+##????????? | | #????########## p @#????????????????? | | #?????????????# p #????????????????? | | ############### ! ]#????????????????? | | ## # #????????????????? | | ## # """ """ #????????????????? | | ## """" """" # """ """ #????????????????? | | ## """" """" # """ """ #????????????????? | | ## """" """" # #????????????????? | | ## """" """" ###########????????????????? | | # """" """" #??????????????????????????? | | # """" """" #??????????????????????????? | | # #??????????????????????????? | | + #??????????????????????????? | | # #??????????????????????????? | | # #??????????????????????????? | | ###########+##??????????????????????????? | | ???# #???????????????????????????? | | ??## ##??????????????????????????? | | #?# ###############????????????? | | #?# ## #????????????? | | #?# ## """"""" #????????????? | | # ### #?# ## """"""" #????????????? | | #?# ### ## """"""" #????????????? | | ??# # """"""" #????????????? | | ??# # #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 80 Energy Generation 44 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Power Amplification 20 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 6 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. Grenade Launcher | -9/Materials | Scanalyzed Hpw. Shotgun | -9/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Lrn. Proton Cannon | -6/Factory | Hacked Corruption Screen | -6/Factory | Hacked Magnetic Acceleration Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Nova Cannon | x1 | -6/Factory | Preloaded Coil Gun | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Armchair Analyst Backstab First Step to Greatness Gun Specialist Hey, That's Mine! I Spy It Was An Accident, I Swear It's Just You Just What I Needed My Command Is Your Wish Please Form A Line Power Corrupts Serviceable Loadout Challenges ------------ None Game ------ Seed hacking suite Manual? 1 Play Time 02:03:13 Cumulative 8.8 hours Start 2019.12.12 @ 16:24:49 End 2019.12.14 @ 16:08:49 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 24 Rogue 22 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e706a95e-8a72-4c72-8892-6ea4eb412f39