Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 23:47:58 Player: Olafz Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (68) 340 Value Destroyed (2164) 2164 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (344) 344 TOTAL SCORE: 6668 Bonus ------- Pacifist 200 High Alert Combat Kills 78 Follower Combat Kills 66 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 100/100 System Corruption 21% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Makeshift Terrain Scan Processor System Shield Long-range Tractor Beam > --- WEAPON (2) ------- Coil Gun Makeshift Sword > --- INVENTORY (5) ---- Makeshift ECM Suite Hardlight Generator Recalibrator Improved EM Pulse Cannon Heavy Mace Peak State ------------ > --- POWER ------------ Multi-Fission Core > --- PROPULSION ------- Aluminum-VTOL Exoskeleton Improved Airjet Improved Airjet > --- UTILITY ---------- Armored Scrap Engine Medium Storage Unit Hacking Suite Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Accelerated Mag Construct/C Great Maul > --- INVENTORY -------- Improved Sensor Array Kinecellerator Microactuators Phase Shifter System Shield Heavy Mace Heavy Flail Great Maul Katana Chainsword [Rating: 58] Favorites ----------- Power Constructs Engine Ion Engine Power Core Constructs Propulsion Aerolev Unit Treads Improved Medium Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Hacking Suite Device Long-range Tractor Beam Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Constructs Impact Weapon Great Maul Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Slots Evolved 8 | . . 2 2 . . 4 . . Power . | . . . . . . . . . Propulsion 4 | . . . 1 . . 3 . . Utility 4 | . . 2 1 . . 1 . . Weapon . | . . . . . . . . . Parts Attached 67 | . 2 12 14 16 5 6 12 . Power 8 | . . 2 2 4 . . . . Engine 5 | . . 2 . 3 . . . . Core 3 | . . . 2 1 . . . . Reactor . | . . . . . . . . . Propulsion 13 | . . 3 3 4 . 2 1 . Treads 1 | . . . . . . . 1 . Leg 3 | . . 3 . . . . . . Wheel . | . . . . . . . . . Hover 9 | . . . 3 4 . 2 . . Flight . | . . . . . . . . . Utility 27 | . 1 4 7 4 2 3 6 . Device 14 | . . 2 3 3 2 1 3 . Storage 4 | . 1 . 2 1 . . . . Processor 3 | . . . 1 . . . 2 . Hackware 4 | . . . 1 . . 2 1 . Protection 2 | . . 2 . . . . . . Artifact . | . . . . . . . . . Weapon 19 | . 1 3 2 4 3 1 5 . Energy Gun 2 | . 1 1 . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | . . 2 2 4 2 . 2 . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . 1 1 1 . Slashing Weapon 2 | . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 2 2 . . 1 . . Parts Lost 34 | . . 6 1 4 . 12 7 4 Power 6 | . . 1 . 2 . 3 . . Propulsion 8 | . . 1 . 2 . 4 . 1 Utility 14 | . . 3 . . . 3 5 3 Weapon 6 | . . 1 1 . . 2 2 . Highest Loss Streak 14 | . . 3 1 2 . 8 14 4 To Critical Strikes 2 | . . 1 . . . . 1 . Average Slot Usage (%) 76 | . 85 84 82 98 76 56 40 60 Engine 5 | . 14 10 2 6 1 . . . Core 2 | . . . 6 2 6 5 . . Leg 8 | . 28 20 . . 1 5 . . Hover 10 | . . . 25 26 20 4 . . Device 12 | . . 10 12 18 18 9 13 20 Storage 8 | . 14 11 9 9 9 5 . . Processor 2 | . . . 7 9 . . 8 13 Hackware 5 | . . . 1 9 9 13 4 6 Protection 2 | . . 8 . . . . . . Energy Gun 5 | . 28 10 . . . . . . Ballistic Gun 8 | . . 11 18 18 . 3 4 6 Impact Weapon 2 | . . . . . 8 6 . . Naked Turns 38 | . . . . . . . 38 . Heaviest Build 43 | 13 29 43 37 25 24 28 11 11 Greatest Support 32 | 20 20 20 24 30 32 25 30 30 Greatest Overweight (x) 10 | . 1 4 10 . 1 2 1 . Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 15 | . 15 15 15 10 10 10 5 5 Average Capacity 11 | . 9 15 12 10 10 9 5 5 Most Carried 15 | . 9 15 15 10 10 10 5 5 Average Carried 9 | . 7 12 11 9 9 9 4 5 Final Capacity 15 | 8 15 15 10 10 10 5 5 5 Final Carried 14 | 6 9 14 10 10 10 4 5 5 Scrap Engine Consumption 43 | . . . . . 20 23 . . Constructs Created 7 | . . . . . 2 5 . . Constructs Modified 7 | . . . . . 2 5 . . Class Distribution -------------------- 77% | Mutant 12% | Hacker-Mutant 6% | Derelict-Mutant 3% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Hacker-Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Matter Collected 1990 | 200 . 394 447 622 70 136 121 . Remotely 1305 | . . 323 335 622 . . 25 . Salvage Created 2991 | . . 686 503 817 653 332 . . Parts 134 | . . 25 30 50 18 11 . . Haulers Intercepted 4 | . . . 1 2 . 1 . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 2 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Combat Hostiles Destroyed 53 | . . 15 11 16 7 4 . . Melee 7 | . . . . . 4 3 . . Guns 42 | . . 14 11 16 . 1 . . Classes Destroyed 12 | . . 4 3 3 2 . . . Worker 2 | . . 1 . . . 1 . . Builder 2 | . . . . 2 . . . . Hauler 4 | . . . 1 2 . 1 . . Recycler 4 | . . . . . 4 . . . Operator 1 | . . . 1 . . . . . Watcher 2 | . . . . 2 . . . . Swarmer 10 | . . . 4 6 . . . . Grunt 19 | . . 8 5 2 1 3 . . Brawler 1 | . . 1 . . . . . . Protector 1 | . . . . . 1 . . . Sentry 21 | . . 6 2 7 5 1 . . Hunter 1 | . . . . 1 . . . . Best Kill Streak 10 | . . 3 4 10 5 2 . . Combat Bots Only 5 | . . 3 4 5 5 2 . . Max Kills in Single Turn 2 | . . 2 1 2 1 1 . . Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Hostile Shots Fired 432 | . . 94 43 59 19 127 65 25 Missed 121 | . . 18 15 22 7 35 17 7 Damage Taken 5509 | . . 1215 391 488 197 1881 992 345 Core 1227 | . . 290 51 21 . 304 423 138 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 368 | . . . . 110 102 156 . . Core Remaining (%) 78 | 100 100 27 . . 86 . . . Volleys Fired 210 | . . 70 39 62 . 31 5 3 Largest 2 | . . 2 2 2 . 1 1 1 Hottest 115 | . . 115 50 51 . 48 48 30 Shots Fired 378 | . . 138 78 124 . 31 5 2 Gun 371 | . . 138 78 124 . 29 . 2 Cannon 7 | . . . . . . 2 5 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 308 | . . 68 78 124 . 31 5 2 Thermal 70 | . . 70 . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | . . 10 14 17 . 13 2 . Robot Miss Streak 4 | . . 4 3 4 . 2 1 2 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 3 | . . 3 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 272 | . . 83 49 80 16 34 10 . Core Hits 105 | . . 30 22 36 3 13 1 . Critical Kills 3 | . . . . 1 . 2 . . Critical Parts Destroyed 9 | . . 1 1 1 4 2 . . Critical Strikes 13 | . . 2 1 2 4 4 . . Burn 1 | . . 1 . . . . . . Destroy 4 | . . 1 1 2 . . . . Smash 8 | . . . . . 4 4 . . Melee Attacks 40 | . . . . . 17 14 9 . Impact 39 | . . . . . 17 14 8 . Slashing 1 | . . . . . . . 1 . Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . . 5 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5792 | . . 1274 855 1426 973 975 289 . Guns 4033 | . . 1274 855 1426 . 478 . . Cannons 91 | . . . . . . . 91 . Explosions . | . . . . . . . . . Melee 1668 | . . . . . 973 497 198 . Ramming . | . . . . . . . . . Kinetic 3634 | . . 784 855 1426 . 478 91 . Thermal 490 | . . 490 . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 1645 | . . . . . 973 497 175 . Slashing 23 | . . . . . . . 23 . Piercing . | . . . . . . . . . Highest Corruption 21 | . . 4 . . . . 19 21 Average Corruption 16 | . . 3 . . . . 18 19 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 22 | . . 2 . . . . 18 2 Message Errors 1 | . . . . . . . 1 . Matter Fused 4 | . . 1 . . . . 3 . Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 3 | . . . . . . . 3 . Parts Rejected 1 | . . . . . . . 1 . Parts Fused 2 | . . 1 . . . . 1 . Data Loss (minor) 4 | . . . . . . . 4 . Data Loss (major) 3 | . . . . . . . 2 1 Misdirections 2 | . . . . . . . 2 . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 741 | . . . . . 507 234 . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 741 | . . . . . 507 234 . . Knockbacks 5 | . . . . . 3 2 . . Impact 5 | . . . . . 3 2 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 607 | . . 607 80 24 . 27 100 . Average Temperature 124 | . . 170 33 8 . 6 30 . Received Heat Transfer 1860 | . . 483 162 144 45 612 306 108 Effects 25 | . . 25 . . . . . . Shutdowns 4 | . . 4 . . . . . . Energy Bleed 3 | . . 3 . . . . . . Interference 2 | . . 2 . . . . . . Matter Decay 2 | . . 2 . . . . . . Short Circuit 1 | . . 1 . . . . . . Damage (major) 11 | . . 11 . . . . . . Damage (core) 2 | . . 2 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 9 | . . . . . 9 . . . Impact Corruptions 14 | . . . . . 9 5 . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 5 | . . 5 . . . . . . Heat Transferred 1500 | . . 1500 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Peak Influence 663 | . 7 165 446 663 389 241 . . Initial 258 | . . 2 52 187 258 189 . . Average 184 | . 6 62 196 419 276 144 . . Maximum Alert Level 2 | . . . 2 2 1 1 . . Low Security (%) 56 | . 100 100 45 . 6 75 . . Level 1 36 | . . . 51 59 93 24 . . Level 2 7 | . . . 3 40 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 . 2 1 . 3 . . Investigation 4 | . 1 . 1 . . 2 . . Extermination . | . . . . . . . . . Reinforcement 3 | . . . 1 1 . 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Distress Signals 3 | . . 1 . 1 . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 91 | . . 18 15 26 8 15 4 5 Peak Tracking Total 10 | . . 5 4 6 4 10 4 5 Tactical Retreats 5 | . . . . 2 . 1 2 . Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Traps Triggered 2 | . . . . . . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Machines Disabled 6 | . . 1 1 4 . . . . Max in Single Turn 1 | . . 1 1 1 . . . . Garrison Access 2 | . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Machines Accessed 31 | . 1 . 5 10 10 5 . . Terminals 19 | . 1 . 4 8 4 2 . . Fabricators 2 | . . . . . . 2 . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 7 | . . . . . 6 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . Total Hacks 70 | . 4 . 12 19 18 17 . . Successful 44 | . 1 . 3 14 15 11 . . Failed 26 | . 3 . 9 5 3 6 . . Catastrophic 5 | . 2 . 2 . 1 . . . Database Lockouts . | . . . . . . . . . Manual 26 | . 4 . 11 5 1 5 . . Terminals 41 | . 4 . 11 12 7 7 . . Fabricators 7 | . . . . . . 7 . . Repair Stations 4 | . . . . 4 . . . . Recycling Units 14 | . . . . . 11 3 . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . 1 3 . . . . Terminal Hacks 12 | . . . . 5 4 3 . . Part Schematic 1 | . . . . . 1 . . . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 2 | . . . . . 2 . . . Open Door 3 | . . . . 3 . . . . Branch Access Points 1 | . . . . . . 1 . . Alert Level 1 | . . . . . . 1 . . Unreport Threat 2 | . . . . 1 . 1 . . Patrol Status 1 | . . . . . 1 . . . Fabricator Hacks 5 | . . . . . . 5 . . Load Schematic 3 | . . . . . . 3 . . Build 2 | . . . . . . 2 . . Repair Station Hacks 4 | . . . . 4 . . . . Scan Component 2 | . . . . 2 . . . . Repair 2 | . . . . 2 . . . . Recycling Unit Hacks 11 | . . . . . 10 1 . . Report Inventory 8 | . . . . . 7 1 . . Retrieve Components 3 | . . . . . 3 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . Seal Access 2 | . . . 1 1 . . . . Unauthorized Hacks 10 | . 1 . 2 4 1 2 . . Terminals 10 | . 1 . 2 4 1 2 . . Botnet 9 | . . . 2 4 1 2 . . Disrupt 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 1 . 4 5 4 5 . . Full Trace Events 8 | . 1 . 3 . 2 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built 4 | . . . . . . 4 . . Authchips . | . . . . . . . . . Time 94 | . . . . . . 94 . . Total Part Build Rating 20 | . . . . . . 20 . . Parts Repaired 2 | . . . . 2 . . . . Time 83 | . . . . 83 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 8 | . . . . . 8 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 1 . . . Highest-Rated Group 100 | . . . . 100 100 . . . Highest-Rated Ally 100 | . . . . 100 100 . . . Total Orders . | . . . . . . . . . Ally Attacks 4 | . . . . 4 . . . . Total Damage 179 | . . . . 179 . . . . Kills 2 | . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Turns Passed 4018 | . 317 1082 377 620 662 553 383 24 Spaces Moved 2962 | 1 236 369 307 653 661 399 325 11 Core 206 | . . . 3 . . 17 186 . Treads 150 | . . . . . . . 139 11 Legs 867 | 1 236 369 4 . 3 254 . . Wheels . | . . . . . . . . . Hover 1738 | . . . 300 653 657 128 . . Flight 1 | . . . . . 1 . . . Fastest Speed 37 | 120 120 190 42 42 37 37 50 160 Average Speed 89 | 120 132 227 74 44 45 85 97 160 Slowest Speed 550 | 120 190 400 550 51 92 150 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 1 44 48 34 92 98 10 55 2 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 6 | . . . . . . . 6 . Spaces Dug 3 | . . . . . . 3 . . Terrain Destroyed 6 | . . . . 1 . 3 2 . Melee 2 | . . . . . . 2 . . Projectile 4 | . . . . 1 . 1 2 . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Total 3943 | . 240 502 395 873 998 554 367 14 Wait 568 | . . 35 3 122 294 104 10 . Move 2954 | . 235 368 306 652 660 398 324 11 Hop . | . . . . . . . . . Pick Up 36 | . 1 7 11 7 5 1 4 . Fast Attach 42 | . 2 9 12 6 1 4 8 . Attach 14 | . . 1 1 3 3 2 4 . Detach 20 | . 2 4 5 2 5 . 2 . Swap 12 | . . 2 2 7 1 . . . Drop 47 | . . 6 16 12 12 . 1 . Fire 210 | . . 70 39 62 . 31 5 3 Melee 40 | . . . . . 17 14 9 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 3 exits: [*Fac] / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Discovered new exit (range 12) 157 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 318 | -10/Materials | Entered another Materials area 318 | -9/Materials | Evolved 2 slots: Utility x2 601 | -9/Materials | Core integrity fell below 50% 949 | -9/Materials | Discovered new exit (range 7) 1332 | -9/Materials | Discovered new exit (range 11) 1348 | -9/Materials | Discovered new exit (range 11) 1400 | -9/Materials | Entered another Materials area 1400 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1405 | -8/Materials | Lost 3 parts (1p2u) 1767 | -8/Materials | Discovered new exit (range 6) 1777 | -8/Materials | Entered Storage 2008 | -8/Storage | Repaired Imp. Hover Unit 2060 | -8/Storage | Repaired Imp. Assault Rifle 2121 | -8/Storage | Discovered new exit (range 5) 2189 | -8/Storage | Met 01-MTF 2384 | -8/Storage | Discovered new exit (range 4) 2397 | -8/Storage | Entered Recycling 2397 | -8/Recycling | Accompanied by 1 ally (01-MTF) 2399 | -8/Recycling | Found Scrap Engine 2402 | -8/Recycling | 01-MTF left 2767 | -8/Recycling | Discovered new exit (range 16) 3059 | -8/Recycling | Entered Factory 3059 | -6/Factory | Evolved 4 slots: Propulsion x3, Utility x1 3127 | -6/Factory | Discovered new exit (range 15) 3276 | -6/Factory | Fabricated Hyb. Fission Core (x2) 3345 | -6/Factory | Lost 4 parts (1p1n1u1w) 3391 | -6/Factory | Identified exit to Lower Caves 3422 | -6/Factory | Build established: Hacker-Mutant 3448 | -6/Factory | Discovered new exit (range 2) 3540 | -6/Factory | Fabricated Hyb. Fission Core (x2) 3612 | -6/Factory | Entered Lower Caves 3631 | -6/Lower Caves | Core integrity fell below 50% 3643 | -6/Lower Caves | System corruption reached 10% 3678 | -6/Lower Caves | Lost 14 parts (2p3n6u3w) 3703 | -6/Lower Caves | Core integrity fell below 20% 3719 | -6/Lower Caves | Encountered a Warlord checkpoint 3859 | -6/Lower Caves | Discovered new exit (range 13) 3995 | -6/Lower Caves | Entered another Lower Caves area 3997 | -6/Lower Caves | Discovered new exit (range 9) 4019 | -6/Lower Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- System corrupted: Energy discharge (-30). System corrupted: Substantial component data lost. LOCATION=UNKNOWN GOAL=ESCAPE 86-I4Q(k) breaks down the debris. EXIT=FOUND C-30 ARC bursts open, deploying its payload. B-48 Gladiator unfolds itself. G-50 Soldier unfolds itself. System corrupted: Substantial component data lost. Slug penetrates Wall. 86-I4Q(k) destroyed. System corrupted: Coil Gun jammed. Slug penetrates G-50 Soldier. Microactuators destroyed. 0b10 Decoder Chip [Looter] destroyed. System corrupted by crushing effect (+2). Mak. Cloaking Device destroyed. Imp. Medium Treads destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????#?????????????????????????????? | | ?????????????????## ????????????????????????????? | | ??????????#????### ????????????????????????????? | | ??????????# ### ???????????????????????????? | | ?????????? ???????????????????????????? | | ?????????? ??????????????????????????? | | ????????????? <% ??????????????????????????? | | ????????????????" ?####????????????????????? | | ???????????????????# ## g##???????????????????? | | ????????????????????# h g b###?????????????????? | | ????????????????????# g@ #?????????????????? | | ????????????????????######%= #?????????????????? | | ?????????????????????????# ##?????????????????? | | ?????????????????????????## ##??????????????????? | | ??????????????????????????###???????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 588 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 135 Cloak Strength 3 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 450 Melee Speed Boost 20 Evasion (%) 67 Targeting Accuracy 8 Recoil Reduction 1 Kinecelleration 30 Offensive Hacking 32 Defensive Hacking 10 Item Schematics ----------------- Hyb. Fission Core | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Hyb. Fission Core | x2 | -6/Factory Hyb. Fission Core | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellAlloyReplicator Manual? 0 Play Time 00:57:33 Cumulative 74.2 hours Start 2024.04.20 @ 22:39:06 End 2024.04.20 @ 23:47:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 155 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 47 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59b32837-a6cc-49cd-b12d-2d0d3685716f