Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.02 @ 13:32:31

Player: s0lid

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (49)      245
Value Destroyed (1202)     1202
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 7027

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1150
Matter                     194/300
Energy                     14/100
System Corruption          3%
Temperature                Cool (25)
Movement                   Flying (45)
Location                   -4/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (5) ---
            Myomer Leg
     Cooled VTOL Module
>           --- UTILITY (10) -----
   Advanced Visual Processing Unit
   Advanced Targeting Computer
   Advanced Targeting Computer
   Advanced Targeting Computer
   Improved Armor Integrity Analyzer
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (4) ----
            Myomer Leg
  Makeshift Transmission Jammer
            Relay Coupler [Hunter] (13)

 Peak State 
------------
>           --- POWER ------------
      Light Ion Engine
>           --- PROPULSION -------
   Improved Gravmag System
   Improved Gravmag System
   Improved Gravmag System
     Cooled VTOL Module
     Cooled VTOL Module
>           --- UTILITY ----------
   Improved Thermal Generator
     Medium Storage Unit
   Advanced Visual Processing Unit
   Advanced Targeting Computer
   Advanced Targeting Computer
   Advanced Targeting Computer
   Advanced Targeting Computer
   Improved Armor Integrity Analyzer
   Improved Armor Integrity Analyzer
   Improved Armor Integrity Analyzer
>           --- WEAPON -----------
   Advanced Variable Charge Gun
   Advanced Variable Charge Gun
>           --- INVENTORY --------
    Armored Wheel
   Improved Gravmag System
     Cooled VTOL Module
     Cooled VTOL Module
     Cooled VTOL Module
  Makeshift Transmission Jammer
            Relay Coupler [Hunter]
[Rating: 81]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Cooled VTOL Module
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Cooled VTOL Module
Utility                    Advanced Targeting Computer
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
Weapon                     Heavy EM Shotgun
  Energy Gun               Heavy EM Shotgun
  Ballistic Gun            Minigun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac 
Slots Evolved              12   | .   .   .   2   2   2   2   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   1   .   .   1   .   .   .   
  Utility                  8    | .   .   .   2   2   1   1   .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             102  | 9   1   8   13  10  12  10  2   3   3   3   6   22  
  Power                    8    | 1   1   1   1   .   1   .   .   1   .   .   1   1   
    Engine                 5    | 1   1   1   1   .   .   .   .   .   .   .   1   .   
    Core                   3    | .   .   .   .   .   1   .   .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               36   | 4   .   2   3   1   3   1   1   2   1   .   2   16  
    Treads                 4    | .   .   .   2   1   .   .   .   .   .   .   .   1   
    Leg                    3    | 2   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  7    | 2   .   2   .   .   .   .   1   .   .   .   1   1   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   .   5   
    Flight                 17   | .   .   .   1   .   3   1   .   2   1   .   1   8   
  Utility                  30   | 2   .   2   5   5   3   5   .   .   1   1   3   3   
    Device                 9    | .   .   1   1   2   .   2   .   .   1   1   .   1   
    Storage                7    | 1   .   1   .   2   2   1   .   .   .   .   .   .   
    Processor              14   | 1   .   .   4   1   1   2   .   .   .   .   3   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   .   3   4   4   5   4   1   .   1   2   .   2   
    Energy Gun             13   | 1   .   1   2   2   3   1   .   .   1   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   .   1   2   .   .   1   .   .   .   1   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   1   2   .   .   .   .   .   .   .   
    Special Weapon         4    | .   .   1   .   .   .   2   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   2   1   .   .   .   .   .   .   .   1   
Parts Lost                 56   | .   .   5   8   2   6   2   1   2   .   9   .   21  
  Power                    7    | .   .   1   1   .   1   .   .   1   .   1   .   2   
  Propulsion               20   | .   .   1   3   1   2   .   .   .   .   1   .   12  
  Utility                  12   | .   .   .   1   1   1   .   .   1   .   3   .   5   
  Weapon                   17   | .   .   3   3   .   2   2   1   .   .   4   .   2   
  Highest Loss Streak      21   | .   .   3   4   2   6   1   1   2   .   8   .   21  
Average Slot Usage (%)     90   | .   100 90  92  96  95  93  90  84  86  84  64  69  
  Engine                   5    | .   14  13  5   9   5   .   .   .   .   .   .   2   
  Core                     1    | .   .   .   .   .   1   6   6   6   5   4   .   .   
  Treads                   5    | .   .   .   4   17  11  .   .   .   .   .   .   1   
  Leg                      3    | .   28  23  .   .   .   .   .   .   .   .   .   .   
  Wheel                    4    | .   .   4   13  .   .   .   2   .   .   .   5   2   
  Flight                   8    | .   .   .   3   .   8   26  20  24  27  28  16  10  
  Device                   6    | .   .   .   8   8   6   5   13  6   5   9   .   2   
  Storage                  9    | .   14  20  11  9   7   6   6   6   5   5   5   4   
  Processor                28   | .   14  7   24  36  38  35  33  33  29  27  36  37  
  Energy Gun               7    | .   14  9   10  7   12  5   .   .   4   4   .   2   
  Ballistic Gun            5    | .   14  10  10  .   .   5   6   6   5   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   7   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             33   | 11  13  15  14  31  33  23  19  17  22  24  11  30  
  Greatest Support         56   | 26  20  26  40  40  40  28  28  28  25  35  15  56  
  Greatest Overweight (x)  8    | 3   .   .   3   1   2   1   .   .   7   .   .   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   6   6   10  10  10  8   8   8   8   8   8   
  Average Capacity         7    | 5   6   6   6   9   9   8   8   8   8   8   8   7   
  Most Carried             10   | 6   6   6   6   10  10  8   8   8   6   7   6   8   
  Average Carried          6    | 4   5   5   5   8   9   7   7   5   4   6   5   5   
  Final Capacity           10   | 6   6   6   6   10  10  8   8   8   8   8   8   4   
  Final Carried            10   | 6   6   3   6   10  8   7   8   5   6   5   6   3   

 Class Distribution 
--------------------
 70% | Mutant
 19% | Skirmisher
 10% | Sprinter

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
 Skirmisher | -9/Materials
     Mutant | -8/Materials
     Mutant | -7/Factory
     Mutant | -6/Factory
   Sprinter | -6/Lower Caves
   Sprinter | -6/Lower Caves
   Sprinter | -5/Factory
     Mutant | -5/Upper Caves
     Mutant | -5/Upper Caves
     Mutant | -4/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
-----------                Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac 
Matter Collected           1375 | 254 85  108 121 185 132 279 31  .   70  33  77  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1439 | 72  119 105 246 207 309 192 119 .   70  .   .   .   
  Parts                    112  | 9   14  15  15  14  23  8   11  .   3   .   .   .   
Haulers Intercepted        4    | .   .   .   1   2   .   1   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   .   .   .   11  .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac 
Combat Hostiles Destroyed  29   | .   3   7   4   1   7   3   4   .   .   .   .   .   
  Guns                     21   | .   3   7   4   .   .   3   4   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  AOE                      6    | .   .   .   .   .   6   .   .   .   .   .   .   .   
Classes Destroyed          11   | 2   3   .   3   1   1   .   1   .   .   .   .   .   
  Worker                   4    | 2   .   .   .   .   1   .   .   .   1   .   .   .   
  Builder                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   1   2   .   1   .   .   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   .   1   1   .   .   .   1   .   .   .   
  Swarmer                  16   | .   3   7   .   .   .   3   3   .   .   .   .   .   
  Grunt                    7    | .   .   .   2   .   5   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   2   1   2   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           7    | 2   4   4   2   2   7   3   3   .   1   .   .   .   
  Combat Bots Only         5    | .   2   4   1   1   5   3   3   .   .   .   .   .   
Max Kills in Single Turn   4    | 2   1   1   1   1   4   1   1   .   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  Fac  
Damage Taken               7195 | .    57   655  665  217  862  232  242  157  287  651  142  3028 
  Core                     2316 | .    22   187  138  61   172  121  60   42   96   195  65   1157 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         68   | 100  .    16   65   88   75   .    .    73   .    .    64   .    
Volleys Fired              131  | 6    7    26   20   21   19   6    11   .    8    3    .    4    
  Largest                  2    | 2    2    2    2    2    2    2    1    .    2    1    .    2    
  Hottest                  160  | 60   60   100  81   89   100  75   25   .    100  28   .    160  
Shots Fired                207  | 12   14   34   38   34   28   12   11   .    13   3    .    8    
  Gun                      173  | 12   14   31   38   13   18   12   11   .    13   3    .    8    
  Cannon                   17   | .    .    .    .    17   .    .    .    .    .    .    .    .    
  Launcher                 14   | .    .    .    .    4    10   .    .    .    .    .    .    .    
  Special                  3    | .    .    3    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  95   | 6    7    20   20   17   .    6    11   .    5    3    .    .    
  Thermal                  40   | .    .    6    18   .    .    .    .    .    8    .    .    8    
  Explosive                14   | .    .    .    .    4    10   .    .    .    .    .    .    .    
  Electromagnetic          58   | 6    7    8    .    13   18   6    .    .    .    .    .    .    
  Robot Hit Streak         31   | 3    4    4    9    7    14   27   31   .    9    1    .    9    
  Robot Miss Streak        5    | 4    3    5    2    2    1    .    1    .    2    2    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    1    .    .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           138  | 5    6    13   31   25   19   10   10   .    10   1    .    8    
  Core Hits                75   | 4    5    7    9    7    24   9    6    .    3    .    .    1    
  Critical Hits            2    | .    .    1    1    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3294 | 88   104  167  424  497  1113 203  204  .    236  20   .    238  
  Guns                     2057 | 88   70   167  424  237  179  203  204  .    236  20   .    229  
  Cannons                  220  | .    .    .    .    220  .    .    .    .    .    .    .    .    
  Explosions               1008 | .    34   .    .    40   934  .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  9    | .    .    .    .    .    .    .    .    .    .    .    .    9    
  Kinetic                  962  | 49   14   111  230  220  .    66   204  .    48   20   .    .    
  Thermal                  847  | .    34   11   194  40   151  .    .    .    188  .    .    229  
  Explosive                783  | .    .    .    .    .    783  .    .    .    .    .    .    .    
  Electromagnetic          693  | 39   56   45   .    237  179  137  .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    2    .    3    3    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    1    .    2    3    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Message Errors         1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            63   | .    .    .    .    48   15   .    .    .    .    .    .    .    
  Projectiles              4    | .    .    .    .    4    .    .    .    .    .    .    .    .    
  Explosions               59   | .    .    .    .    44   15   .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      67   | .    .    .    .    44   19   .    .    .    .    .    .    4    
  Shots                    2    | .    .    .    .    1    1    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        217  | .    .    20   30   30   66   153  .    46   113  132  .    217  
  Average Temperature      35   | .    .    16   10   11   19   38   .    27   43   70   .    114  
  Received Heat Transfer   978  | .    .    .    282  27   192  36   18   27   81   18   48   249  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    1    2    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    .    .    1    .    .    1    
  Heat Transferred         1264 | .    50   25   447  50   100  .    .    .    296  .    .    296  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    .    1    1    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac 
Peak Influence             365  | 20  125 233 62  107 365 206 .   .   180 .   .   125 
  Initial                  119  | .   13  48  12  10  29  119 .   .   98  .   .   60  
  Average                  74   | 5   57  144 27  50  107 187 .   .   110 .   .   58  
Maximum Alert Level        1    | .   .   1   .   .   1   1   .   .   .   .   .   .   
  Low Security (%)         91   | 100 100 93  100 100 80  40  .   .   100 .   .   100 
  Level 1                  8    | .   .   6   .   .   19  60  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   .   2   5   .   .   .   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   .   .   .   2   3   .   .   .   .   .   .   1   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac 
Distress Signals           6    | .   1   .   .   1   2   .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              121  | .   7   13  12  9   13  8   5   4   8   8   7   27  
  Peak Tracking Total      19   | .   3   4   8   2   7   6   3   5   6   4   6   19  
  Tactical Retreats        14   | .   1   5   1   .   .   .   .   .   1   3   1   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac 
Traps Triggered            2    | .   1   .   .   .   .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   1   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac 
Machines Disabled          5    | .   .   .   .   1   4   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   1   2   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac 
Machines Accessed          15   | .   1   .   3   4   1   2   .   1   .   .   1   2   
  Terminals                12   | .   1   .   3   4   1   1   .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                37   | .   2   .   8   11  3   9   .   1   .   .   1   2   
  Successful               27   | .   1   .   6   9   2   6   .   1   .   .   1   1   
  Failed                   10   | .   1   .   2   2   1   3   .   .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   6   .   .   .   .   .   .   .   1   
  Terminals                29   | .   2   .   8   11  3   3   .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   6   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             19   | .   1   .   6   7   2   .   .   1   .   .   1   1   
  Prototype ID Bank        2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   1   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
  Locate Traps             4    | .   .   .   1   1   1   .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   6   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   4   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Terminals                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   .   1   3   1   2   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   5   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   1   .   .   1   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  Fac  
Turns Passed               4158 | 117  163  400  1063 634  547  260  263  23   139  218  58   273  
Spaces Moved               3255 | 72   112  277  384  330  297  379  398  58   178  368  70   332  
  Core                     13   | 8    .    .    1    .    .    .    .    .    1    .    .    3    
  Treads                   660  | .    .    .    120  330  210  .    .    .    .    .    .    .    
  Legs                     353  | 20   112  220  .    .    .    .    .    .    .    .    .    1    
  Wheels                   546  | 44   .    57   263  .    .    .    87   .    .    .    37   58   
  Hover                    97   | .    .    .    .    .    .    .    .    .    .    .    .    97   
  Flight                   1586 | .    .    .    .    .    87   379  311  58   177  368  33   173  
  Fastest Speed            5    | 50   120  90   90   160  85   14   26   14   23   5    34   23   
  Average Speed            81   | 100  120  113  114  161  140  50   42   24   26   22   64   61   
  Slowest Speed            450  | 200  120  120  200  180  180  91   100  26   400  32   90   450  
  Overloaded Moves         119  | .    .    .    .    .    9    68   .    7    .    35   .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            20   | .    .    .    .    .    .    1    .    1    2    3    3    10   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 5    27   48   33   31   10   11   66   10   8    63   12   14   
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    1    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        3    | .    .    .    1    1    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    .    .    .    1    1    1    1    1    1    .    
Scrap Searched             18   | .    .    1    .    .    .    .    13   .    .    4    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          115  | .    .    .    .    38   77   .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      115  | .    .    .    .    38   77   .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac 
Total                      4499 | 101 127 319 968 397 396 433 484 65  255 496 78  380 
  Wait                     955  | 3   4   7   537 26  56  31  69  5   67  125 3   22  
  Move                     3207 | 71  111 276 383 329 296 376 397 55  173 361 64  315 
  Hop                      16   | .   .   .   .   .   .   1   .   1   2   3   2   7   
  Pick Up                  48   | 9   2   .   9   8   8   2   3   .   1   1   1   4   
  Fast Attach              45   | 7   .   4   6   3   2   5   1   .   2   1   4   10  
  Attach                   34   | .   .   2   3   3   5   4   1   3   1   2   2   8   
  Detach                   12   | .   .   1   1   .   .   4   .   .   1   .   2   3   
  Swap                     23   | 2   1   2   4   4   5   1   .   .   .   .   .   4   
  Drop                     26   | 3   2   1   5   3   5   3   2   1   .   .   .   1   
  Fire                     131  | 6   7   26  20  21  19  6   11  .   8   3   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 16)
  118 | -11/Scrapyard  | Entered Materials
  270 | -10/Materials  | Discovered new exit (range 6)
  281 | -10/Materials  | Entered Mines
  309 | -10/Mines      | Build established: Mutant
  479 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  482 | -10/Mines      | Found Prototype Device
  482 | -10/Mines      | Identified Exp. Sensor Array
  488 | -10/Mines      | Learned location of Zion (-7)
  582 | -10/Mines      | Core integrity fell below 50%
  606 | -10/Mines      | Lost 3 parts (1p2w)
  641 | -10/Mines      | Discovered new exit (range 8)
  650 | -10/Mines      | Core integrity fell below 20%
  681 | -10/Mines      | Entered Materials
  681 | -9/Materials   | Evolved 2 slots: Utility x2
  992 | -9/Materials   | Build established: Skirmisher
 1542 | -9/Materials   | Discovered new exit (range 15)
 1557 | -9/Materials   | Lost 4 parts (2n1u1w)
 1636 | -9/Materials   | Discovered new exit (range 3)
 1743 | -9/Materials   | Identified exit to Materials
 1744 | -9/Materials   | Entered another Materials area
 1744 | -8/Materials   | Evolved 2 slots: Utility x2
 1777 | -8/Materials   | Build established: Mutant
 1933 | -8/Materials   | Identified exit to Storage
 2370 | -8/Materials   | Discovered new exit (range 7)
 2377 | -8/Materials   | Identified exit to Factory
 2378 | -8/Materials   | Entered Factory
 2378 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2806 | -7/Factory     | Garrison activated, responded to threat
 2887 | -7/Factory     | Lost 6 parts (1p2n1u2w)
 2917 | -7/Factory     | Discovered new exit (range 8)
 2924 | -7/Factory     | Identified exit to Factory
 2925 | -7/Factory     | Entered another Factory area
 2925 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3166 | -6/Factory     | Discovered new exit (range 20)
 3185 | -6/Factory     | Entered Lower Caves
 3190 | -6/Lower Caves | Learned Factory terminal intel
 3254 | -6/Lower Caves | Encountered a Warlord checkpoint
 3439 | -6/Lower Caves | Discovered new exit (range 10)
 3446 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3448 | -6/Lower Caves | Entered another Lower Caves area
 3465 | -6/Lower Caves | Discovered new exit (range 5)
 3471 | -6/Lower Caves | Entered Factory
 3471 | -5/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 3472 | -5/Factory     | Loaded intel: 20 terminal locations
 3562 | -5/Factory     | Discovered new exit (range 6)
 3610 | -5/Factory     | Entered Upper Caves
 3612 | -5/Upper Caves | Encountered a Warlord checkpoint
 3640 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 3822 | -5/Upper Caves | Discovered new exit (range 8)
 3828 | -5/Upper Caves | Learned location of Armory (-3)
 3828 | -5/Upper Caves | Entered another Upper Caves area
 3847 | -5/Upper Caves | Lost 8 parts (1p1n3u3w)
 3871 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 3882 | -5/Upper Caves | Discovered new exit (range 4)
 3886 | -5/Upper Caves | Entered Factory
 3886 | -4/Factory     | Evolved 2 slots: Utility x2
 3998 | -4/Factory     | Spotted B-86 Titan
 4039 | -4/Factory     | Spotted B-86 Titan
 4098 | -4/Factory     | Core integrity fell below 50%
 4137 | -4/Factory     | Core integrity fell below 20%
 4159 | -4/Factory     | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
04107_ Matter Pump disabled.
04107_ K-01 Serf collects debris.
04108_ Slug penetrates Wall.
04118_ K-01 Serf destroyed.
04119_ Fabricator disabled.
04120_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
04121_ Cld. VTOL Module destroyed.
04122_ Acquired Nuclear Pulse Array.
04122_ K-01 Serf collects debris.
04125_ Slug penetrates Wall.
04126_ K-01 Serf collects debris.
04128_ Penetrated by Slug.
04129_ K-01 Serf collects debris. <x2>
04131_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F019.
04131_ Slug penetrates Wall.
04133_ Acquired Myomer Leg. <x2>
04151_ Cld. VTOL Module destroyed.
04153_ Nuclear Pulse Array destroyed.
[Achievement: Cya!]

 Map 
-----
+----------------------------------------------------+
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|                     ????####+#####+###??????#   "" |
|                     ????#             ??????#!  "" |
|                     ????#!         #????????#   "" |
|                     ????#   """    #????????+      |
|                     ????#   """    #????????#   == |
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|                     ????# ########+##    ######### |
|                     ????#@## !      #    #???????? |
|                     ????#p##    """ +    #??????## |
|                     ????#s##  / """ #### ########  |
|                     ????#p##    """ #??#           |
|                     ????#s /     F" #??#           |
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|                     ????# ##    ""  #??#    #####  |
|                     ????# ##        #       #???## |
|                     ??###s##        #       #????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          19
Energy Capacity            650
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           30
Terrain Scan Density       60
Thermal Conversion         60
Evasion (%)                76
Targeting Accuracy         32
Armor Integrity Analysis   50
Recoil Reduction           2
Salvage Targeting          1

 Item Schematics 
-----------------
 Cld. VTOL Module | -6/Factory | Scanalyzed
  Hvy. EM Shotgun | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cya!
Speed Demon
Supersonic
Whoosh!

 Challenges 
------------
None

 Game 
------
Seed              SalvageRestorationHumpback
  Manual?         0
Play Time         01:23:43
  Cumulative      106.2 hours
  Start           2021.06.02 @ 11:13:49
  End             2021.06.02 @ 13:32:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          102
  Rogue           102
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          54
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              32/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 610cfa5a-0abc-4de6-930e-677b482ce1ab