Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.03 @ 18:21:38

Player: akira

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (83)      415
Value Destroyed (2319)     2319
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 7014

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             311/700
Matter                     141/300
Energy                     158/160
System Corruption          13%
Temperature                Cool (0)
Movement                   Walking (130)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Titanium Leg
           Titanium Leg (fused)
           Titanium Leg
           Titanium Leg
>          --- UTILITY (6) ------
    Medium Storage Unit
  Advanced Visual Processing Unit
  Advanced Targeting Computer
           Melee Analysis Suite
  Improved Light Armor Plating
>          --- WEAPON (2) -------
           EM Pulse Cannon
           Plasma Cannon
>          --- INVENTORY (10) ---
           Titanium Leg
           Gravmag System
  Improved Cesium-ion Thruster
  Improved Terrain Scanner
           Hardlight Generator

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
   Armored Treads
  Advanced Treads
  Advanced Treads
           Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
           Targeting Computer
           Hacking Suite
           System Shield
           Component Analysis Suite
>          --- WEAPON -----------
  Improved EM Pulse Cannon
           Katana
>          --- INVENTORY --------
    Combat Airjet
    Combat Airjet
     Small Storage Unit
  Advanced Weight Redist. System
  Improved Terrain Scanner
  Improved Terrain Scan Processor
           ECM Suite
  Hardened Medium Armor Plating
  Improved Light Armor Plating
           Hardlight Generator
           Chronowheel
  Improved Assault Rifle
           Gauss Cannon
           Rocket Launcher
           Mining Laser
[Rating: 40]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Combat Airjet
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             92   | 6   10  4   14  11  .   .   27  3   2   15  
  Power                    12   | 1   1   1   1   1   .   .   3   1   .   3   
    Engine                 7    | 1   .   1   .   .   .   .   2   1   .   2   
    Core                   5    | .   1   .   1   1   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   2   2   7   4   .   .   9   .   1   4   
    Treads                 10   | .   2   .   3   1   .   .   4   .   .   .   
    Leg                    14   | 2   .   1   2   1   .   .   4   .   .   4   
    Wheel                  3    | .   .   1   2   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   2   .   .   1   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | 2   1   .   2   2   .   .   4   1   1   5   
    Device                 3    | 1   .   .   1   .   .   .   .   1   .   .   
    Storage                6    | 1   1   .   .   .   .   .   2   .   1   1   
    Processor              4    | .   .   .   1   .   .   .   .   .   .   3   
    Hackware               2    | .   .   .   .   .   .   .   2   .   .   .   
    Protection             3    | .   .   .   .   2   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 1   6   1   4   4   .   .   11  1   .   3   
    Energy Gun             5    | .   4   .   1   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   1   .   3   
    Ballistic Gun          18   | 1   2   1   2   3   .   .   9   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   .   .   
  Corrupted Parts          2    | .   .   .   2   .   .   .   .   .   .   .   
    System Corruption      3    | .   .   .   3   .   .   .   .   .   .   .   
Parts Lost                 30   | .   2   4   6   7   .   .   6   .   5   .   
  Power                    6    | .   1   1   1   2   .   .   1   .   .   .   
  Propulsion               11   | .   .   2   2   3   .   .   1   .   3   .   
  Utility                  5    | .   .   .   .   2   .   .   1   .   2   .   
  Weapon                   8    | .   1   1   3   .   .   .   3   .   .   .   
  Highest Loss Streak      5    | .   1   3   2   4   .   .   2   .   5   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   97  98  88  84  55  55  89  91  60  49  
  Engine                   3    | .   3   11  4   .   .   .   3   7   3   4   
  Core                     4    | .   8   1   .   8   .   .   2   .   .   .   
  Treads                   10   | .   22  1   5   3   .   .   13  23  14  .   
  Leg                      7    | .   5   11  6   1   .   .   8   7   4   19  
  Wheel                    2    | .   .   13  9   .   .   .   .   .   .   .   
  Hover                    5    | .   .   .   .   15  22  22  8   .   .   .   
  Device                   10   | .   14  14  22  12  11  11  3   6   4   .   
  Storage                  10   | .   14  14  11  11  11  11  9   7   4   1   
  Processor                7    | .   .   .   11  11  11  11  9   7   3   12  
  Hackware                 3    | .   .   .   .   .   .   .   13  15  10  .   
  Energy Gun               4    | .   19  1   2   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   3   4   9   
  Ballistic Gun            10   | .   7   25  11  19  .   .   9   3   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   6   7   4   .   
Peak Build Rating          40   | 7   12  11  17  24  18  17  32  40  40  36  
  Average Rating           18   | 4   10  9   10  20  16  17  28  36  26  21  
  On Entrance              15   | .   7   11  9   17  21  17  17  32  40  1   
Naked Turns                201  | .   .   .   .   .   .   .   .   .   36  165 
Heaviest Build             40   | 10  32  31  33  35  21  21  32  40  40  33  
  Greatest Support         68   | 20  40  10  40  40  24  24  64  64  64  68  
  Greatest Overweight (x)  3    | 1   .   3   2   2   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   2   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  10  
  Average Capacity         12   | 7   13  15  15  15  15  15  11  15  11  5   
  Most Carried             15   | 8   10  12  15  15  15  15  15  15  15  6   
  Average Carried          10   | 5   8   11  12  14  14  15  9   13  11  4   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  5   10  
  Final Carried            15   | 8   10  12  15  14  15  15  11  15  5   5   

 Class Distribution 
--------------------
 73% | Mutant
 13% | Hacker-Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Waste
           Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Matter Collected           1660 | 279  133  68   168  478  .    .    425  .    .    109  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3320 | 125  472  161  479  607  .    .    1294 .    .    182  
  Parts                    168  | 9    30   12   28   32   .    .    50   .    .    7    
Haulers Intercepted        1    | .    .    .    .    .    .    .    1    .    .    .    
Recyclers Shooed           8    | .    .    .    1    3    .    .    4    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Combat Hostiles Destroyed  75   | .   15  5   10  28  .   .   14  .   .   3   
  Melee                    8    | .   .   .   .   .   .   .   8   .   .   .   
  Guns                     46   | .   15  5   7   13  .   .   6   .   .   .   
  Cannons                  3    | .   .   .   1   .   .   .   .   .   .   2   
  AOE                      17   | .   .   .   2   15  .   .   .   .   .   .   
Classes Destroyed          14   | 2   5   1   1   3   .   .   1   .   .   1   
  Worker                   4    | .   1   .   .   2   .   .   1   .   .   .   
  Tunneler                 4    | 2   .   .   .   2   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 7    | 1   .   .   .   1   .   .   5   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   1   .   .   .   1   .   .   .   
  Watcher                  4    | .   2   .   .   .   .   .   2   .   .   .   
  Swarmer                  13   | .   9   3   1   .   .   .   .   .   .   .   
  Grunt                    34   | .   6   .   7   9   .   .   11  .   .   1   
  Duelist                  2    | .   .   .   .   1   .   .   1   .   .   .   
  Sentry                   7    | .   .   2   2   .   .   .   2   .   .   1   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Assembled                16   | .   .   .   .   16  .   .   .   .   .   .   
Best Kill Streak           18   | 2   3   3   3   18  .   .   5   .   .   1   
  Combat Bots Only         16   | .   3   3   3   16  .   .   3   .   .   1   
Max Kills in Single Turn   5    | 1   1   1   2   5   .   .   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   1   5   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Hostile Shots Fired        422  | .    93   24   47   65   .    2    77   .    7    107  
  Missed                   128  | .    20   5    9    16   .    .    18   .    .    60   
Damage Taken               4553 | .    730  249  549  1101 .    35   966  17   302  604  
  Core                     957  | .    102  16   116  152  .    18   164  .    269  120  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         62   | 100  .    52   .    .    .    28   70   .    .    .    
Volleys Fired              227  | 19   74   11   30   53   .    .    27   .    .    13   
  Largest                  2    | 1    2    2    2    2    .    .    2    .    .    2    
  Hottest                  143  | 20   112  76   100  46   .    .    46   .    .    143  
Shots Fired                390  | 19   125  18   52   101  .    .    49   .    .    26   
  Gun                      358  | 19   125  18   51   96   .    .    49   .    .    .    
  Cannon                   26   | .    .    .    .    .    .    .    .    .    .    26   
  Launcher                 5    | .    .    .    .    5    .    .    .    .    .    .    
  Special                  1    | .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  252  | 19   38   11   39   96   .    .    49   .    .    .    
  Thermal                  86   | .    65   7    1    .    .    .    .    .    .    13   
  Explosive                5    | .    .    .    .    5    .    .    .    .    .    .    
  Electromagnetic          47   | .    22   .    12   .    .    .    .    .    .    13   
  Robot Hit Streak         25   | 5    7    9    17   25   .    .    25   .    .    8    
  Robot Miss Streak        8    | 3    8    1    1    3    .    .    1    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    2    1    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    1    .    .    .    
Shots Hit Robots           299  | 12   62   14   46   77   .    .    69   .    .    19   
  Core Hits                158  | 6    26   7    22   57   .    .    35   .    .    5    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         10   | .    9    .    .    .    .    .    1    .    .    .    
    Burn                   8    | .    8    .    .    .    .    .    .    .    .    .    
    Corrupt                1    | .    1    .    .    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              37   | .    .    .    .    .    .    .    37   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 37   | .    .    .    .    .    .    .    37   .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    .    .    6    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6250 | 88   783  186  749  2214 .    .    1741 .    .    489  
  Guns                     3421 | 88   783  186  594  1138 .    .    632  .    .    .    
  Cannons                  488  | .    .    .    .    .    .    .    .    .    .    488  
  Explosions               1207 | .    .    .    131  1076 .    .    .    .    .    .    
  Melee                    1109 | .    .    .    .    .    .    .    1109 .    .    .    
  Ramming                  1    | .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  2546 | 88   138  99   451  1138 .    .    632  .    .    .    
  Thermal                  970  | .    524  87   155  .    .    .    .    .    .    204  
  Explosive                1076 | .    .    .    .    1076 .    .    .    .    .    .    
  Electromagnetic          548  | .    121  .    143  .    .    .    .    .    .    284  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1109 | .    .    .    .    .    .    .    1109 .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    3    3    3    3    .    .    13   13   
  Average Corruption       6    | .    .    .    2    3    3    3    .    .    6    13   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  59   | .    .    .    2    20   3    .    .    .    3    31   
    Message Errors         16   | .    .    .    .    8    2    .    .    .    .    6    
    Matter Fused           13   | .    .    .    .    4    .    .    .    .    1    8    
    Heat Flow Errors       6    | .    .    .    .    1    1    .    .    .    1    3    
    Energy Discharges      3    | .    .    .    .    1    .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      10   | .    .    .    1    4    .    .    .    .    .    5    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    2    
    Misfires               3    | .    .    .    1    1    .    .    .    .    .    1    
    Alerts                 2    | .    .    .    .    1    .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            141  | .    .    .    2    33   .    .    101  .    .    5    
  Projectiles              5    | .    .    .    .    .    .    .    .    .    .    5    
  Explosions               35   | .    .    .    2    33   .    .    .    .    .    .    
  Melee                    101  | .    .    .    .    .    .    .    101  .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      120  | .    .    .    80   40   .    .    .    .    .    .    
  Shots                    3    | .    .    .    2    1    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        357  | .    357  84   29   112  257  .    8    .    155  336  
  Average Temperature      94   | .    106  35   9    45   132  .    4    .    87   113  
  Received Heat Transfer   1197 | .    132  63   195  162  .    18   513  .    .    114  
  Effects                  1    | .    1    .    .    .    .    .    .    .    .    .    
    Interference           1    | .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              2    | .    .    .    .    .    .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    7    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2796 | .    1924 222  250  .    .    .    .    .    .    400  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Peak Influence             260  | 15  224 94  197 260 .   .   224 48  21  120 
  Initial                  54   | .   9   9   .   54  .   .   .   48  16  10  
  Average                  87   | 5   100 58  83  127 .   .   122 48  12  31  
Maximum Alert Level        1    | .   1   .   .   1   .   .   1   .   .   .   
  Low Security (%)         92   | 100 84  100 100 83  .   100 91  100 100 100 
  Level 1                  7    | .   15  .   .   16  .   .   8   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   .   .   .   .   2   .   .   2   
  Investigation            2    | .   .   .   .   .   .   .   1   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   .   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Distress Signals           8    | .   1   .   3   .   .   .   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              137  | .   28  4   22  34  .   1   27  .   6   15  
  Peak Tracking Total      19   | .   4   2   6   19  .   1   4   .   6   8   
  Tactical Retreats        7    | .   .   .   1   4   .   .   2   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Traps Triggered            8    | .   3   .   .   .   .   .   1   2   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Machines Accessed          15   | .   .   .   1   .   1   .   7   1   .   5   
  Terminals                9    | .   .   .   1   .   .   .   4   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   1   
Total Hacks                40   | .   .   .   1   .   1   .   27  1   .   10  
  Successful               16   | .   .   .   1   .   1   .   11  1   .   2   
  Failed                   24   | .   .   .   .   .   .   .   16  .   .   8   
    Catastrophic           2    | .   .   .   .   .   .   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   .   .   1   .   1   .   14  .   .   8   
  Terminals                23   | .   .   .   1   .   .   .   14  .   .   8   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   3   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   .   .   10  .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   2   
Terminal Hacks             4    | .   .   .   .   .   1   .   3   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   3   .   .   .   
  Report Inventory         2    | .   .   .   .   .   .   .   2   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   4   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   3   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   .   1   
  Seal Access              2    | .   .   .   .   .   .   .   .   1   .   1   
Unauthorized Hacks         3    | .   .   .   1   .   .   .   1   .   .   1   
  Terminals                3    | .   .   .   1   .   .   .   1   .   .   1   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 2    | .   .   .   1   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   1   .   .   .   5   .   .   3   
  Full Trace Events        3    | .   .   .   .   .   .   .   2   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   10  .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   2   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Turns Passed               6485 | 162  1338 599  600  957  173  132  1417 248  128  731  
Spaces Moved               4209 | 91   688  491  390  492  222  21   829  138  132  715  
  Core                     543  | 10   .    .    .    .    .    .    .    .    80   453  
  Treads                   1294 | .    528  .    22   77   .    .    477  138  52   .    
  Legs                     558  | 81   160  .    .    .    .    .    55   .    .    262  
  Wheels                   859  | .    .    491  368  .    .    .    .    .    .    .    
  Hover                    955  | .    .    .    .    415  222  21   297  .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  110  110  147  77   77   77   153  50   50   
  Average Speed            120  | 114  150  111  116  157  77   77   127  153  89   79   
  Slowest Speed            240  | 120  160  125  160  240  77   77   190  153  153  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 6    87   92   39   80   61   7    49   5    74   20   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    .    .    
Spaces Dug                 5    | .    .    .    .    .    .    .    5    .    .    .    
Terrain Destroyed          48   | .    .    .    6    37   .    .    5    .    .    .    
  Melee                    5    | .    .    .    .    .    .    .    5    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      43   | .    .    .    6    37   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Total                      5191 | 131  867  525  483  574  225  136  1085 175  140  850  
  Wait                     558  | 7    90   15   34   13   .    116  151  29   7    96   
  Move                     4200 | 90   687  490  389  491  221  20   828  138  131  715  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  52   | 9    3    5    13   4    1    .    7    4    .    6    
  Fast Attach              28   | 5    3    1    1    .    .    .    8    1    .    9    
  Attach                   38   | 1    2    3    8    7    .    .    10   .    1    6    
  Detach                   6    | .    .    .    .    2    1    .    1    .    .    2    
  Swap                     26   | .    5    .    5    4    .    .    9    2    1    .    
  Drop                     18   | .    3    .    3    .    2    .    7    1    .    2    
  Fire                     227  | 19   74   11   30   53   .    .    27   .    .    13   
  Melee                    37   | .    .    .    .    .    .    .    37   .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 14)
  163 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  344 | -10/Materials | Discovered new exit (range 10)
  563 | -10/Materials | Discovered new exit (range 11)
  794 | -10/Materials | Discovered new exit (range 16)
  958 | -10/Materials | Discovered new exit (range 12)
 1056 | -10/Materials | Discovered new exit (range 8)
 1501 | -10/Materials | Entered Mines
 1513 | -10/Mines     | Met a Derelict bent on vengeance
 1514 | -10/Mines     | Discovered new exit (range 6)
 1559 | -10/Mines     | Discovered new exit (range 9)
 1560 | -10/Mines     | Learned location of Storage (-7)
 1612 | -10/Mines     | Lost 3 parts (1p1n1w)
 1647 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1965 | -10/Mines     | Learned 2 Materials zone layouts
 2026 | -10/Mines     | Learned Materials stockpile data
 2100 | -10/Mines     | Entered Materials
 2100 | -9/Materials  | Evolved 2 slots: Utility x2
 2497 | -9/Materials  | Discovered new exit (range 13)
 2611 | -9/Materials  | Discovered new exit (range 8)
 2700 | -9/Materials  | Entered Mines
 2701 | -9/Mines      | Assembled infested the area
 2706 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2749 | -9/Mines      | Destroyed 16 combat bots
 2945 | -9/Mines      | Core integrity fell below 50%
 2983 | -9/Mines      | Lost 4 parts (1p1n2u)
 3007 | -9/Mines      | Learned location of 1 exit from Materials
 3565 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3565 | -9/Mines      | Discovered new exit (range 6)
 3597 | -9/Mines      | Discovered new exit (range 10)
 3657 | -9/Mines      | Entered Exiles
 3680 | -9/Exiles     | Met 8R-AWN
 3689 | -9/Exiles     | Met EX-HEX
 3712 | -9/Exiles     | Met EX-BIN
 3721 | -9/Exiles     | Aligned with FarCom system
 3722 | -9/Exiles     | Given EX-Vault access code
 3740 | -9/Exiles     | Opened EX-Vault
 3745 | -9/Exiles     | Found Chronowheel
 3764 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3786 | -9/Exiles     | Met EX-DEC
 3824 | -9/Exiles     | Discovered new exit (range 10)
 3830 | -9/Exiles     | Left Exiles lab with Chronowheel
 3830 | -9/Exiles     | Entered Mines
 3855 | -8/Mines      | Discovered new exit (range 11)
 3962 | -8/Mines      | Entered Materials
 3962 | -8/Materials  | Evolved 2 slots: Propulsion x2
 3963 | -8/Materials  | Identified exit to Factory
 4337 | -8/Materials  | Build established: Scavenger-Mutant
 4854 | -8/Materials  | Discovered exit to Factory (range 10)
 5106 | -8/Materials  | Build established: Hacker-Mutant
 5379 | -8/Materials  | Entered Factory
 5379 | -7/Factory    | Evolved 2 slots: Utility x2
 5598 | -7/Factory    | Discovered new exit (range 6)
 5627 | -7/Factory    | Sucked down chute
 5627 | -7/Factory    | Entered Waste
 5642 | -7/Waste      | EMP discharged
 5642 | -7/Waste      | Spotted C-40 Crusher
 5696 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 5700 | -7/Waste      | Spotted C-40 Crusher
 5708 | -7/Waste      | Spotted C-40 Crusher
 5712 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 5715 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 5715 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5719 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5721 | -7/Waste      | Spotted C-40 Crusher
 5728 | -7/Waste      | Spotted C-40 Crusher
 5738 | -7/Waste      | Spotted C-40 Crusher
 5742 | -7/Waste      | EMP discharged
 5742 | -7/Waste      | System corruption reached 10%
 5749 | -7/Waste      | Discovered new exit (range 11)
 5750 | -7/Waste      | Lost 5 parts (3n2u)
 5755 | -7/Waste      | Entered Factory
 5847 | -7/Factory    | Discovered new exit (range 15)
 6037 | -7/Factory    | Core integrity fell below 50%
 6043 | -7/Factory    | Build established: Mutant
 6432 | -7/Factory    | Garrison activated, responded to threat
 6481 | -7/Factory    | Cargo convoy interrupted
 6486 | -7/Factory    | Self-destructed

 Last Messages 
---------------
06417_ Acquired 49 matter.
06417_ R-06 Scavenger collects Corrupted Targeting
  Computer.
06421_ R-06 Scavenger collects Corrupted Gauss Rifle.
06425_ R-06 Scavenger collects Corrupted Carbon-fiber
  Leg.
06432_ Y-54 Guardian calls for garrison
  reinforcements.
06432_ ALERT: Activating Garrison Access F002.
06439_ System corrupted: Imp. Deuterium Engine
  rejected.
06467_ Acquired Prototype Flight Unit.
06473_ #5YCQD=O3JTEJJL5GONPATYPV5SYE G4JK
06480_ C-30 ARC bursts open, deploying its payload.
06480_ H-55 Commando unfolds itself.
06480_ X-62 Marksman unfolds itself.
06480_ P-60 Hacker unfolds itself.
06480_ X-67 Chaingunner unfolds itself.
06481_ ALERT: Cargo convoy interrupted, initiating
  access lockdown.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????+????????????????????????? |
| ???????????????????????# ????????????????????????? |
| ???????????????????????# ###?????????????????????? |
| ???????????????????????#    ?????????????????????? |
| ???????????????????????#   ??????????????????????? |
| ???????????????????????+   ??????????????????????? |
| ???????????????????????#   ??????????????????????? |
| ???????????????????????#   ??????????????????????? |
| ???????????????????????+   ??????????????????????? |
| ???????????####????????#   ??????????????????????? |
| ???????????#    ########   ??????????????????????? |
| ???????????#     ]         ??????????????????????? |
| ???????????#              #??????????????????????? |
| ???????????#   ""   !!!   #???#??????????????????? |
| ???????????#  "G    !!!   ###;###########????????? |
| ???????????#   ""   !!! !!#  x          #????????? |
| ???????????#/           !@;   Y p       #????????? |
| ??????????    """""""""   ; " " """ """ #????????? |
| ???????                 A /x"R"h""" """ #????????? |
| ???????         !         # """ """ """ #????????? |
| ?????????###           #i##     %       #????????? |
| ???????????############# ?######i########????????? |
| ??????????????????????## ??????# #???????????????? |
| ???????????????########   ###### #???????????????? |
| ?????????????                    #???????????????? |
| ??????????????????????#      C^  #???????????????? |
| ??????????????????????####    ^  #???????????????? |
| ????????????????????????+      * #???????????????? |
| ????????????????????????#   #### #???????????????? |
| ????????????????????????#   #??#/########????????? |
| ????????????????????????#   #??# """"   #????????? |
| ????????????????????????+   #??# """" ""#????????? |
| ????????????????????????#   #??# """" ""#????????? |
| ????????????????????????#   #??# """" ""#????????? |
| ????????????????????????#   #??#       T#????????? |
| ????????????????????????#   #??#      ""#????????? |
| ????????????????????????#   #??#      ""#????????? |
| ????????????????????????#   #??#      ""#????????? |
| ???????????############?#   #??# !      #????????? |
| ???????????#            #   ########/####????????? |
| ???????????#            #             ###????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         8
Melee Accuracy             5
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Cmb. Airjet | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PulseSuperquantumTearclaws
  Manual?         0
Play Time         01:00:30
  Cumulative      95.5 hours
  Start           2024.12.03 @ 16:25:05
  End             2024.12.03 @ 18:21:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          100
  Rogue           100
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          41
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 32c3efb3-f33d-49b6-8c48-2ceacf8a4a22