Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.24 @ 12:39:35 Player: Zeta Lockhart Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (178) 890 Value Destroyed (7645) 7645 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (7147) 7147 TOTAL SCORE: 23322 Bonus ------- High Alert Combat Kills 3212 Follower Combat Kills 3418 Met Imprinter 300 Was Imprinted 300 Friendly Fire -83 Cogmind --------- Core Integrity 0/1600 Matter 16/300 Energy 37/100 System Corruption 12% Temperature Cool (9) Movement Treading (320) Ox2 Location -1/Access Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (6) --- Medium Treads > --- UTILITY (7) ------ Experimental Cooling System High-capacity Storage Unit > --- WEAPON (7) ------- Phase Gun Enhanced Nova Cannon Railgun Hardcell Cannon > --- INVENTORY (20) --- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Improved Cooling System Improved Cooling System Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Experimental Energy Well Layered Medium Armor Plating > --- WEAPON ----------- Gamma Rifle Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Heavy Plasma Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Light Particle Reactor Heavy Laser Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon KE Penetrator Railgun Railgun Assault Cannon Gauss Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Hardcell Cannon Micro-nuke Launcher Micro-nuke Launcher [Rating: 192] Favorites ----------- Power Light Antimatter Reactor Engine Makeshift Power Source Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Biometal Heavy Treads Wheel Armored Wheel Utility Improved Cooling System Device Improved Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Protection Layered Heavy Armor Plating Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Micro-nuke Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . 2 2 . 2 2 2 2 Power 4 | . . . . 1 . . . . 2 . . . . 1 Propulsion 4 | . . . . 1 . . . . . . . 2 . 1 Utility 5 | . . 1 1 . . . . 1 . . 1 . 1 . Weapon 5 | . . 1 1 . . . . 1 . . 1 . 1 . Parts Attached 197 | 8 9 4 21 4 . 1 . 15 4 18 27 11 34 41 Power 38 | 1 1 . 3 1 . 1 . 1 2 3 7 2 6 10 Engine 9 | 1 1 . 3 1 . 1 . . 1 . 1 . . . Core 8 | . . . . . . . . 1 1 3 2 1 . . Reactor 21 | . . . . . . . . . . . 4 1 6 10 Propulsion 24 | 3 5 . 2 1 . . . 2 . 1 4 1 2 3 Treads 5 | . . . . . . . . . . . . . 2 3 Leg . | . . . . . . . . . . . . . . . Wheel 19 | 3 5 . 2 1 . . . 2 . 1 4 1 . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 55 | 2 2 3 7 1 . . . 7 2 6 9 2 11 3 Device 31 | . . 2 4 . . . . 4 1 3 7 1 6 3 Storage 11 | 2 . 1 1 . . . . . . 2 . 1 4 . Processor 1 | . . . . . . . . 1 . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 12 | . 2 . 2 1 . . . 2 1 1 2 . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 80 | 2 1 1 9 1 . . . 5 . 8 7 6 15 25 Energy Gun 40 | 1 . . 3 . . . . 5 . 5 3 3 11 9 Energy Cannon 9 | . 1 . 1 . . . . . . . 1 1 1 4 Ballistic Gun 12 | 1 . 1 4 . . . . . . 1 . 1 1 3 Ballistic Cannon 17 | . . . 1 1 . . . . . 2 3 1 2 7 Launcher 2 | . . . . . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . 1 . 2 . . . . 3 . 3 4 1 4 . Corrupted Parts 1 | . . . . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . . . . 2 Parts Lost 77 | . 1 . 11 . . . . 2 . 7 5 9 5 37 Power 18 | . . . 2 . . . . . . 1 1 2 . 12 Propulsion 10 | . 1 . 1 . . . . 2 . 1 1 2 . 2 Utility 14 | . . . 2 . . . . . . 1 3 . 2 6 Weapon 35 | . . . 6 . . . . . . 4 . 5 3 17 Highest Loss Streak 31 | . 1 . 8 . . . . 2 . 6 3 4 5 31 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 99 97 95 100 100 100 100 96 100 94 92 76 80 77 Engine 6 | . 14 11 8 15 15 15 15 6 11 8 1 . . . Core 3 | . . . . . . . . 5 11 13 11 9 2 . Reactor 5 | . . . . . . . . . . . 6 4 13 17 Treads 2 | . . . . . . . . . . . . . 7 10 Wheel 14 | . 27 22 17 23 23 23 23 18 17 16 14 13 . . Device 14 | . . 9 16 15 15 15 15 14 17 11 14 13 16 15 Storage 6 | . 15 11 9 7 7 7 7 6 5 5 5 4 4 5 Protection 5 | . 12 11 8 7 7 7 7 5 5 5 5 4 3 3 Energy Gun 15 | . 10 . 8 7 7 7 7 21 29 27 25 13 25 11 Energy Cannon 4 | . 4 11 5 7 7 7 7 1 . . 2 . 3 5 Ballistic Gun 3 | . 14 20 18 2 . . . . . . . 2 . . Ballistic Cannon 5 | . . . 2 11 15 15 15 8 . . 1 5 . 7 Peak Build Rating 192 | 7 13 17 42 33 33 36 36 63 72 83 105 101 173 192 Average Rating 79 | 4 8 16 22 30 33 34 35 52 70 75 96 88 145 163 On Entrance 50 | . 7 13 17 27 33 33 36 36 63 72 82 97 82 163 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 195 | 17 23 42 72 77 73 74 74 83 96 121 159 161 173 195 Greatest Support 230 | 32 32 24 24 32 32 32 32 44 32 34 36 46 155 230 Greatest Overweight (x) 33 | 1 2 1 3 3 2 2 2 6 2 4 6 6 5 33 Average Overweight (x) 1 | . . . 2 2 2 2 2 2 2 2 3 4 1 . Largest Inventory Capacity 20 | 8 8 15 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 8 13 19 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 8 15 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 3 6 10 15 19 20 19 19 19 19 19 19 17 18 17 Final Capacity 20 | 8 8 15 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 8 14 20 20 20 20 20 20 20 20 20 17 20 . Class Distribution -------------------- 33% | Scavenger-Tank 29% | Scavenger-Executioner 7% | Scavenger-Gunner 6% | Mutant 5% | Generator-Executioner 5% | Tank 5% | Messiah-Executioner 3% | Generator-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Generator-Tank | -5/Extension Generator-Executioner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Fac Res Res Acc Matter Collected 4642 | 271 146 201 415 104 . . 50 230 30 260 525 712 552 1146 Remotely . | . . . . . . . . . . . . . . . Salvage Created 11278 | 62 269 387 879 145 . . 40 2030 462 452 1005 930 662 3955 Parts 428 | 3 14 23 64 2 . . . 53 13 22 39 17 41 137 Haulers Intercepted 5 | . . . 2 . . . . 1 . . . . . 2 Recyclers Shooed 20 | . 2 3 2 . . . . 3 . . . 1 . 9 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Fac Res Res Acc Combat Hostiles Destroyed 118 | . 7 5 14 1 . . 1 12 4 3 10 13 6 42 Guns 65 | . 7 1 12 . . . . 9 3 . 5 7 6 15 Cannons 36 | . . 4 2 1 . . 1 1 . . 4 4 . 19 AOE 6 | . . . . . . . . 1 . 1 . . . 4 Classes Destroyed 19 | 1 3 2 5 . . . . 1 . . 2 2 . 3 Worker 10 | . . 1 3 . . . . 2 . . 1 . . 3 Builder 7 | . . . 1 . . . . 1 . 2 1 . 1 1 Tunneler 1 | . . . . . . . . . . . . . . 1 Hauler 4 | . . . 2 . . . . 1 . . . . . 1 Recycler 28 | 1 1 1 2 1 . . . 9 1 1 2 1 1 7 Mechanic 1 | . . . . . . . . . . . 1 . . . Operator 2 | . . . 1 . . . . . 1 . . . . . Watcher 7 | . 1 . 1 . . . . 1 . 1 . . 1 2 Swarmer 23 | . 5 . 6 . . . . 4 . . 1 . 1 6 Grunt 44 | . 2 1 1 . . . . 6 3 1 4 10 1 15 Brawler 1 | . . . . . . . . . . . . . . 1 Duelist 3 | . . . . . . . . . . . . 1 . 2 Protector 1 | . . . . . . . . . . . . . . 1 Sentry 14 | . . 4 2 1 . . 1 . 1 1 . 1 . 3 Specialist 6 | . . . 4 . . . . . . . 1 . 1 . Hunter 4 | . . . . . . . . 2 . . 2 . . . Programmer 16 | . . . . . . . . . . . 2 . 2 12 Heavy 2 | . . . 1 . . . . . . . . . 1 . Behemoth 3 | . . . . . . . . . . . . 1 . 2 Z-Courier 1 | . . . . . . . . . . . . . . 1 Guerrilla 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 19 | 1 4 2 6 1 . . 1 10 3 3 5 5 3 19 Combat Bots Only 16 | . 4 1 4 1 . . 1 6 3 1 4 5 2 16 Max Kills in Single Turn 3 | 1 2 1 2 1 . . 1 2 1 2 2 1 2 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 1 . 1 . . . 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Fac Res Res Acc Hostile Shots Fired 970 | . 47 15 89 18 . . 33 28 3 54 90 106 56 431 Missed 282 | . 9 4 24 9 . . 11 8 1 5 27 34 33 117 Damage Taken 15680 | . 333 154 1172 70 . . 175 367 96 1551 1086 1603 1008 8065 Core 2274 | . 124 . 50 18 . . 27 13 22 329 27 57 . 1607 Absorbed by Shields . | . . . . . . . . . . . . . . . Reduced by Siege Mode 206 | . . . . . . . . . . . . . 46 160 Redirected to Shielding 12 | . 12 . . . . . . . . . . . . . Regen/Repaired (Parts) 42 | . . . . . . 42 . . . . . . . . Core Remaining (%) 88 | 100 50 100 90 . . . 93 98 . 64 97 95 100 . Volleys Fired 340 | 2 36 17 43 4 . . 4 35 7 11 23 43 13 102 Largest 7 | 2 2 3 4 4 . . 4 5 5 5 6 6 7 7 Hottest 586 | 70 70 111 200 221 . . 221 275 275 275 401 397 554 586 Shots Fired 1508 | 4 72 50 164 16 . . 16 155 35 50 111 209 89 537 Gun 1046 | 4 72 33 136 5 . . 4 136 35 47 70 156 75 273 Cannon 459 | . . 17 28 11 . . 12 19 . 3 41 53 14 261 Launcher 3 | . . . . . . . . . . . . . . 3 Special . | . . . . . . . . . . . . . . . Kinetic 496 | 2 36 33 99 8 . . 8 16 . 4 38 82 1 169 Thermal 567 | 2 36 17 51 8 . . 8 6 . . 25 113 57 244 Explosive 3 | . . . . . . . . . . . . . . 3 Electromagnetic 435 | . . . 14 . . . . 133 35 46 41 14 31 121 Phasic 7 | . . . . . . . . . . . 7 . . . Robot Hit Streak 44 | 3 9 7 8 13 . . 9 23 42 15 10 10 7 44 Robot Miss Streak 11 | 1 4 2 8 1 . . 1 3 2 2 4 6 7 11 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 10 | . 3 . 3 . . . . 1 2 . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 1 . . . . 1 Shots Hit Robots 935 | 3 46 31 92 11 . . 13 107 27 36 66 131 36 336 Core Hits 467 | 2 15 12 40 4 . . 2 50 11 12 27 45 17 230 Critical Kills 3 | . . . . . . . . . . . . . . 3 Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 24 | . 5 . 2 . . . . 1 . 1 4 6 . 5 Burn 12 | . 5 . 2 . . . . . . . . 4 . 1 Meltdown 3 | . . . . . . . . . . . . . . 3 Blast 5 | . . . . . . . . 1 . . 2 2 . . Corrupt 4 | . . . . . . . . . . 1 2 . . 1 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 25583 | 36 588 519 1548 220 . . 277 2443 551 1046 1994 3935 1092 11334 Guns 13929 | 36 588 271 1157 60 . . 46 1938 551 757 1037 2140 923 4425 Cannons 10110 | . . 248 271 160 . . 231 334 . 72 957 1795 169 5873 Explosions 1544 | . . . 120 . . . . 171 . 217 . . . 1036 Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 8271 | 24 263 271 692 98 . . 149 292 . 84 915 2157 7 3319 Thermal 9823 | 12 325 248 645 122 . . 128 260 . 187 331 1511 756 5298 Explosive 958 | . . . . . . . . . . . . . . 958 Electromagnetic 6399 | . . . 211 . . . . 1891 551 775 616 267 329 1759 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Phasic 132 | . . . . . . . . . . . 132 . . . Highest Corruption 12 | . . . . . . . . . . . . . 4 12 Average Corruption 4 | . . . . . . . . . . . . . 3 9 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 20 | . . . . . . . . . . . . . 12 8 Message Errors 6 | . . . . . . . . . . . . . 4 2 Matter Fused 6 | . . . . . . . . . . . . . 4 2 Heat Flow Errors 1 | . . . . . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . 1 1 Misfires 1 | . . . . . . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 315 | . . . 14 . . . . 16 . 15 51 122 . 97 Projectiles 301 | . . . . . . . . 16 . 15 51 122 . 97 Explosions 14 | . . . 14 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 76 | . . . . . . . . 3 . . 6 14 . 53 Impact . | . . . . . . . . . . . . . . . Kinetic 68 | . . . . . . . . 3 . . 5 13 . 47 Secondary 8 | . . . . . . . . . . . 1 1 . 6 Self-Inflicted Damage 334 | . . . 34 . . . . . 30 61 . . . 209 Shots 7 | . . . 1 . . . . . 1 2 . . . 3 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 541 | 18 108 81 164 96 . . 188 129 147 534 492 108 541 312 Average Temperature 81 | 10 38 23 56 42 . . 102 43 65 196 149 25 171 81 Received Heat Transfer 2606 | . 36 45 144 18 . . 54 66 9 573 283 352 9 1017 Effects 20 | . . . . . . . . . . 11 2 . 6 1 Shutdowns 9 | . . . . . . . . . . 5 2 . 2 . Energy Bleed 2 | . . . . . . . . . . 2 . . . . Matter Decay 5 | . . . . . . . . . . 2 . . 3 . Short Circuit 2 | . . . . . . . . . . 1 . . . 1 Damage (major) 1 | . . . . . . . . . . . . . 1 . Damage (core) 1 | . . . . . . . . . . 1 . . . . Siege Activations 8 | . . . . . . . . . . . . . 3 5 Total Turns 108 | . . . . . . . . . . . . . 12 96 Longest Duration 27 | . . . . . . . . . . . . . 8 27 Robots Corrupted 8 | . . . . . . . . 2 1 3 2 . . . Combat Hostiles 5 | . . . . . . . . 1 1 2 1 . . . Parts Fried 51 | . . . 2 . . . . 20 6 3 9 2 2 7 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . . . . . 2 . 4 Combat Hostiles 6 | . . . . . . . . . . . . 2 . 4 Parts Melted 32 | . . . 4 . . . . . 1 1 . 3 3 20 Heat Transferred 14668 | 37 1332 444 1395 259 . . 259 385 . 250 420 2912 953 6022 Parts Sabotaged 3 | . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . 1 . . . . 3 1 2 . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Fac Res Res Acc Peak Influence 1558 | 5 195 307 430 234 . . . 422 446 958 1131 892 1289 1558 Initial 772 | . 3 81 129 165 . . . . 206 218 469 591 394 772 Average 576 | 2 141 213 291 169 . . . 128 298 660 758 734 635 1142 Maximum Alert Level 4 | . . 1 2 1 . . . 2 2 3 4 3 4 4 Low Security (%) 21 | 100 100 49 11 94 . . . 67 . . . . . . Level 1 21 | . . 50 85 5 . . . 25 71 31 . . 18 . Level 2 21 | . . . 3 . . . . 7 28 16 54 39 55 . Level 3 20 | . . . . . . . . . . 52 40 60 8 30 Level 4 15 | . . . . . . . . . . . 5 . 17 70 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 45 | . 1 2 3 . . . . 3 1 3 6 5 5 16 Investigation 2 | . . . . . . . . . . 2 . . . . Extermination 10 | . . . . . . . . 1 1 . 1 1 2 4 Reinforcement 16 | . 1 2 3 . . . . 2 . 1 2 1 2 2 Assault 9 | . . . . . . . . . . . 2 1 1 5 Garrison 8 | . . . . . . . . . . . 1 2 . 5 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 1 . 1 . . . 2 Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Fac Res Res Acc Distress Signals 12 | . 2 1 . . . . . 2 . 2 . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 244 | . 13 6 20 1 . . 1 19 6 19 40 17 28 74 Peak Tracking Total 10 | . 5 2 5 1 . . 1 8 4 4 6 6 8 10 Tactical Retreats 12 | . . . 3 . . . . . . . 1 1 3 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Fac Res Res Acc Traps Triggered 6 | . . . . . . . . . . 2 3 . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Fac Res Res Acc Machines Disabled 12 | . . . 4 . . . . 1 . 1 2 1 . 3 Max in Single Turn 2 | . . . 2 . . . . 1 . 1 1 1 . 1 Garrison Access 1 | . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Fac Res Res Acc Machines Accessed 12 | . . 2 . 2 . . . . 1 6 . 1 . . Terminals 10 | . . 2 . 1 . . . . 1 6 . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . Total Hacks 29 | . . 6 . 5 . . . . 1 12 . 5 . . Successful 11 | . . 2 . 3 . . . . 1 3 . 2 . . Failed 18 | . . 4 . 2 . . . . . 9 . 3 . . Catastrophic 1 | . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 49 | . . . . . . . . 9 11 9 4 2 8 6 Terminals 21 | . . 6 . 2 . . . . 1 12 . . . . Fabricators 3 | . . . . 3 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . 5 . . Terminal Hacks 8 | . . 2 . 2 . . . . 1 3 . . . . Open Door 4 | . . . . . . . . . 1 3 . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 2 . . Unlock Access 1 | . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 11 | . . 2 . 2 . . . . 1 5 . 1 . . Full Trace Events 1 | . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . 14 . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 95 | . . . . 95 . . . . . . . . . . Total Part Build Rating 10 | . . . . 10 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Fac Res Res Acc Total Allies 48 | . . . . . . 4 . 1 7 15 3 2 12 4 Largest Group 22 | . . . . . . 4 4 4 7 22 18 2 11 2 Highest-Rated Group 1241 | . . . . . . 155 155 155 322 971 760 206 1241 244 Highest-Rated Ally 122 | . . . . . . 41 41 41 70 85 103 103 115 122 Zionite Dispatches 18 | . . . . . . . . 2 3 3 2 1 4 3 Heavy 5 | . . . . . . . . . . 2 1 1 . 1 Light 4 | . . . . . . . . . 1 . . . 3 . Recon 2 | . . . . . . . . 1 1 . . . . . Fire 3 | . . . . . . . . . 1 1 . . 1 . Thermal Resupply 1 | . . . . . . . . . . . 1 . . . Melee Resupply 1 | . . . . . . . . 1 . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 461 | . . . . . . . . 49 24 119 124 1 122 22 Total Damage 16372 | . . . . . . . . 887 399 3336 4510 72 5493 1675 Kills 86 | . . . . . . . . 6 1 21 25 1 28 4 Allies Corrupted 8 | . . . . . . . . 2 . . 1 . 4 1 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches 5 | . . . . . . . . 2 2 1 . . . . Drone Recoveries 3 | . . . . . . . . 2 1 . . . . . Zionite Intel Received 2 | . . . . . . . . . 1 1 . . . . Unaware Analyses 1 | . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Fac Res Res Acc Turns Passed 8784 | 67 351 345 648 418 27 835 628 774 263 653 939 422 1114 1300 Spaces Moved 4822 | 43 216 228 315 257 24 705 456 434 199 399 525 127 399 495 Core 10 | 3 . . . . . . . . . . . . . 7 Treads 859 | . . . . . . . . . . . . . 371 488 Legs . | . . . . . . . . . . . . . . . Wheels 3953 | 40 216 228 315 257 24 705 456 434 199 399 525 127 28 . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 105 113 113 113 113 98 113 113 131 132 152 150 Average Speed 132 | 97 97 103 124 113 113 113 113 117 113 124 139 157 223 164 Slowest Speed 1700 | 115 110 105 130 130 113 113 113 180 113 145 180 180 237 1700 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . 6 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 3 41 23 32 8 5 77 77 12 6 61 14 5 10 15 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 5 | . . . . . . . . . . 5 . . . . Known Exits Taken . | . . . . . . . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . 1 4 3 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 106 | . . . 4 1 . . . 15 3 5 17 17 9 35 Melee . | . . . . . . . . . . . . . . . Projectile 54 | . . . . 1 . . . . . . 17 17 9 10 AOE 52 | . . . 4 . . . . 15 3 5 . . . 25 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Fac Res Res Acc Total 6388 | 64 292 299 471 377 24 744 559 611 219 529 663 225 588 723 Wait 727 | . 3 40 61 97 1 34 95 104 4 38 56 33 100 61 Move 4799 | 42 215 227 314 256 23 704 455 433 198 398 515 126 398 495 Hop 3 | . . . . . . . . . . . 3 . . . Pick Up 150 | 11 14 8 24 8 . 2 3 10 3 9 19 7 17 15 Fast Attach 42 | . 3 2 1 1 . 1 . 7 . 1 7 2 15 2 Attach 108 | 8 3 . 16 2 . . . 4 2 12 13 7 9 32 Detach 8 | 1 . . 1 . . . . 1 . 4 1 . . . Swap 47 | . 3 2 4 1 . . . 4 2 5 7 2 10 7 Drop 120 | . 15 3 7 8 . 3 2 13 3 7 19 5 26 9 Fire 340 | 2 36 17 43 4 . . 4 35 7 11 23 43 13 102 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . . . 21 . . . . Rewire 23 | . . . . . . . . . . 23 . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Extension (discovered 2 exits: *Fac / [*Cet]) -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 10) 419 | -10/Materials | Entered another Materials area 419 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 752 | -9/Materials | Build established: Tank 757 | -9/Materials | Discovered new exit (range 5) 764 | -9/Materials | Entered another Materials area 764 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1043 | -8/Materials | Lost 8 parts (1p1n2u4w) 1058 | -8/Materials | Found Prototype Device 1059 | -8/Materials | Identified Active Sensor Suite 1394 | -8/Materials | Discovered new exit (range 5) 1412 | -8/Materials | Entered Factory 1412 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1456 | -7/Factory | Build established: Scavenger-Tank 1688 | -7/Factory | Fabricated Hvy. Plasma Cannon (x2) 1814 | -7/Factory | Discovered new exit (range 13) 1830 | -7/Factory | Entered Lower Caves 1831 | -7/Lower Caves | Encountered a Warlord checkpoint 1847 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1857 | -7/Lower Caves | Entered Zion 2056 | -7/Zion | Given A8's code to call for help 2262 | -7/Zion | Met Imprinter 2284 | -7/Zion | Imprinted 2286 | -7/Zion | Declared Zion's savior 2662 | -7/Zion | Discovered new exit (range 12) 2692 | -7/Zion | Entered Proximity Caves 2692 | -6/Proximity Caves | Accompanied by 4 allies 2802 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3228 | -6/Proximity Caves | Discovered new exit (range 15) 3320 | -6/Proximity Caves | Entered Factory 3320 | -6/Factory | Accompanied by 4 allies 3320 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3671 | -6/Factory | Build established: Scavenger-Gunner 3835 | -6/Factory | Zion Melee Resupply teleported in 3993 | -6/Factory | Zion Recon squad teleported in 4052 | -6/Factory | Lost 3 allies 4078 | -6/Factory | Discovered new exit (range 8) 4094 | -6/Factory | Entered another Factory area 4094 | -5/Factory | Evolved 2 slots: Power x2 4125 | -5/Factory | Zion Light squad teleported in 4145 | -5/Factory | Zion Recon squad teleported in 4161 | -5/Factory | Zion Fire squad teleported in 4197 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 4346 | -5/Factory | Discovered new exit (range 6) 4355 | -5/Factory | Build established: Scavenger-Tank 4357 | -5/Factory | Entered Extension 4357 | -5/Extension | Accompanied by 8 allies 4395 | -5/Extension | Zion Heavy squad teleported in 4430 | -5/Extension | Rescued a captive Derelict 4445 | -5/Extension | Rescued a captive Derelict 4448 | -5/Extension | Rescued a captive Derelict 4448 | -5/Extension | Rescued a captive Derelict 4474 | -5/Extension | Zion Heavy squad teleported in 4498 | -5/Extension | Rescued a captive Derelict 4512 | -5/Extension | Zion Fire squad teleported in 4529 | -5/Extension | Retrieved Zion intel report: Depthwide Sectors/-4 4716 | -5/Extension | Spotted B-75 Beast 4736 | -5/Extension | Spotted B-75 Beast 4761 | -5/Extension | Allies destroyed B-75 Beast 4776 | -5/Extension | Lost 6 parts (1p1n4w) 4955 | -5/Extension | Discovered new exit (range 16) 4956 | -5/Extension | Discovered new exit (range 15) 5010 | -5/Extension | Entered Factory 5010 | -4/Factory | Accompanied by 17 allies 5010 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5036 | -4/Factory | Zion Thermal Resupply teleported in 5103 | -4/Factory | Spotted B-86 Titan 5105 | -4/Factory | Allies destroyed B-86 Titan 5123 | -4/Factory | Lost 3 allies 5374 | -4/Factory | Garrison activated, responded to threat 5493 | -4/Factory | Zion Heavy squad teleported in 5510 | -4/Factory | First assault squad dispatched 5594 | -4/Factory | Build established: Generator-Executioner 5603 | -4/Factory | Lost 4 allies 5776 | -4/Factory | Found Prototype Protection 5776 | -4/Factory | Identified Zio. Heavy Carapace 5830 | -4/Factory | Lost 7 allies 5896 | -4/Factory | Lost 3 parts (1p1n1u) 5911 | -4/Factory | Discovered new exit (range 16) 5949 | -4/Factory | Entered Research 5949 | -3/Research | Evolved 2 slots: Propulsion x2 6062 | -3/Research | Garrison activated, responded to threat 6110 | -3/Research | Lost 4 parts (4w) 6110 | -3/Research | Spotted B-86 Titan 6113 | -3/Research | Identified exit to Garrison 6144 | -3/Research | Destroyed B-86 Titan 6173 | -3/Research | Lost 3 parts (1p2n) 6199 | -3/Research | First assault squad dispatched 6318 | -3/Research | Discovered new exit (range 6) 6345 | -3/Research | Zion Heavy squad teleported in 6371 | -3/Research | Entered another Research area 6371 | -2/Research | Accompanied by 2 allies 6371 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 6394 | -2/Research | Zion Light squad teleported in 6548 | -2/Research | Zion Light squad teleported in 6550 | -2/Research | Build established: Scavenger-Executioner 6666 | -2/Research | Zion Light squad teleported in 6954 | -2/Research | Lost 3 allies 7121 | -2/Research | First assault squad dispatched 7130 | -2/Research | Zion Fire squad teleported in 7198 | -2/Research | Lost 3 allies 7251 | -2/Research | Lost 3 allies 7403 | -2/Research | Discovered new exit (range 7) 7452 | -2/Research | Lost 5 parts (2u3w) 7485 | -2/Research | Entered Access 7485 | -1/Access | Accompanied by 1 ally 7485 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 7598 | -1/Access | Zion Zionite Resupply teleported in 7809 | -1/Access | P-80 Master assimilated allied CP-PNC(A) 7855 | -1/Access | Garrison activated, responded to threat 7941 | -1/Access | Destroyed 16 combat bots 7948 | -1/Access | Lost 3 parts (2p1w) 7993 | -1/Access | Spotted B-99 Colossus 8013 | -1/Access | Destroyed B-99 Colossus 8030 | -1/Access | Zion Heavy squad teleported in 8182 | -1/Access | Zion Offense Resupply teleported in 8195 | -1/Access | Spotted B-99 Colossus 8222 | -1/Access | Destroyed B-99 Colossus 8471 | -1/Access | Garrison activated, responded to threat 8510 | -1/Access | First assault squad dispatched 8659 | -1/Access | Core integrity fell below 50% 8668 | -1/Access | System corruption reached 10% 8701 | -1/Access | Core integrity fell below 20% 8750 | -1/Access | Lost 31 parts (8p2n6u15w) 8784 | -1/Access | Garrison activated, responded to threat 8785 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 08767_ Acquired Phase Gun. 08768_ Acquired 65 matter. 08769_ U-05 Engineer builds a Wall. 08769_ R-10 Processor collects Sml. Matter Pod. 08770_ System corrupted: Component data lost. 08771_ U-05 Engineer builds a Wall. 08772_ R-10 Processor collects Corrupted Powered Hammer. 08773_ R-10 Processor collects Myomer Leg. 08774_ U-05 Engineer lays Concrete. 08775_ U-05 Engineer builds a Wall. 08776_ R-10 Processor collects Myomer Leg. 08776_ R-10 Processor collects Energy Well. 08780_ R-10 Processor collects Myomer Leg. 08780_ R-10 Processor collects Rnf. Antimatter Reactor. 08781_ Integrated Corrupted Exp. Cooling System (+2). 08784_ R-10 Processor calls for garrison support. 08784_ ALERT: Activating Garrison Access A002. 08785_ C-30 ARC bursts open, deploying its payload. 08785_ G-73 Enforcer unfolds itself. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#????????????????????????????????? | | ????????????????# ???????????????????????????????? | | ????????????????? ??????????????????????????????? | | ?????????????????? ????########?????????????????? | | ???????????????#####+#### #?????????????????? | | ????????? """"" % #####?????????????? | | ????????? ""Y"" ??????????????? | | ???????? ?? ????????????????? | | ???????? ??? #?????????????????? | | ??????? ##### #?????????????????? | | ??????? ####### ##??????????????????? | | ??????? # # ##??????????????????? | | ??????# # % u@# ##############??????? | | ??????# # %R! # #??????? | | ??????# %#u ]%#u # #??????? | | ??????" % #g% %# # #??????? | | ??????" ggg *# + #??????? | | ??????? """"" #R !%%# # #??????? | | ??????? """"" # # # """"""" #??????? | | ??????? """"" % # u # # """"""" #??????? | | ??????? """""% # # # #??????? | | ??????# """" # # # #??????? | | ??????# #! = # # #??????? | | #####?# ####### + #??????? | | " #?# #?????# # #??????? | | " =#?# """""" #?????# #######//######?????? | | #?# """""" ###???# # # +?????? | | #?# """""" #???# =#[ + #######?????? | | #?# """""" #???#* #! # #???????????? | | ### """""" #???#% +%| # #???????????? | | %="%# #???#!!#! # #???????????? | | %!!+!% #???# ####### #???????????? | | +####== = #???#=#?????# #???????????? | | ###* [! #???#!##???? ???????????? | | =% #???#*##???? ???????????? | | ######## ## #####|#????? ???????????? | | ##????### ## ! ! #????# ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 168 Energy Generation 129 Energy Capacity 1090 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 12 Armor Coverage 1200 Power Shielding 33 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 6 Item Schematics ----------------- Hvy. Ion Cannon | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Focal Shield | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Wave Gun | -7/Zion | Archive Point Defense System | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive M-28 Smith | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Hvy. Plasma Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 20k Club Cya! Denied? Friend Of Zion Generalissimo More Power To You Rockin' Loadout We Are Legion Challenges ------------ None Game ------ Seed ShadeThiefSplitter Manual? 0 Play Time 02:13:47 Cumulative 63.9 hours Start 2025.03.23 @ 16:49:46 End 2025.03.24 @ 12:39:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 36 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 41x27 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37da9e6e-2e93-42a8-b0e4-370e5ea89fd2