Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.06 @ 20:09:48 Player: Zonalar Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (124) 620 Value Destroyed (3737) 3737 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (270) 270 TOTAL SCORE: 7867 Bonus ------- Pacifist 200 High Alert Combat Kills 70 Cogmind --------- Core Integrity 0/700 Matter 218/300 Energy 231/240 System Corruption 4% Temperature Cool (4) Movement Flying (28) Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Improved Flight Unit Improved VTOL Module Xenon Bombardment Thruster Cooled VTOL Module > --- UTILITY (6) ------ Improved Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Armor Integrity Analyzer Medium Armor Plating Authchip [Weapon] > --- WEAPON (2) ------- Powered Hammer Chainsword > --- INVENTORY (5) ---- Visual Processing Unit Improved Terrain Scanner Melee Analysis Suite Microactuators Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Active Sensor Suite Target Analyzer Armor Integrity Analyzer > --- WEAPON ----------- Blade Saw Chainsword > --- INVENTORY -------- Light Nuclear Core Experimental Sensor Array Melee Analysis Suite Reaction Control System Improved Weapon Shielding Hardened Medium Armor Plating Hardened Heavy Armor Plating Hardlight Generator Hacking Suite Authchip [R/Combat] Authchip [Weapon] Chainsword [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Armored Treads Leg Improved Titanium Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Armor Integrity Analyzer Device Experimental Sensor Array Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Authchip [Weapon] Protection Hardened Heavy Armor Plating Weapon Chainsword Impact Weapon Power Maul Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 1 . . 1 . . Utility 4 | . . 1 . 2 1 . . Weapon . | . . . . . . . . Parts Attached 116 | 1 5 4 2 47 26 . 31 Power 16 | 1 . 1 . 6 3 . 5 Engine 7 | 1 . 1 . 2 1 . 2 Core 9 | . . . . 4 2 . 3 Reactor . | . . . . . . . . Propulsion 44 | . 2 2 . 20 7 . 13 Treads 6 | . 2 . . 4 . . . Leg 25 | . . . . 16 7 . 2 Wheel . | . . . . . . . . Hover 3 | . . 2 . . . . 1 Flight 10 | . . . . . . . 10 Utility 46 | . 3 1 2 16 14 . 10 Device 21 | . . . 2 5 9 . 5 Storage 6 | . 1 . . 4 . . 1 Processor 10 | . . 1 . 4 3 . 2 Hackware 2 | . . . . . 1 . 1 Protection 7 | . 2 . . 3 1 . 1 Artifact . | . . . . . . . . Weapon 10 | . . . . 5 2 . 3 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . 1 . 1 Slashing Weapon 8 | . . . . 5 1 . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 1 . 4 Parts Lost 27 | . . 2 . 11 7 4 3 Power 5 | . . 1 . 1 . 1 2 Propulsion 9 | . . 1 . 4 2 1 1 Utility 10 | . . . . 5 3 2 . Weapon 3 | . . . . 1 2 . . Highest Loss Streak 7 | . . 1 . 7 2 4 1 To Critical Strikes . | . . . . . . . . Average Backups 9 | 2 2 1 2 10 13 12 4 Power . | . 1 . . . . . . Propulsion . | 1 . . . 1 1 1 . Utility 7 | . 1 1 2 7 10 9 3 Weapon . | . . . . 1 . 1 . Tool/Special . | . . . . . . . . Unused Backups 28 | . . . . 13 5 8 2 Power 3 | . . . . 1 1 1 . Propulsion 8 | . . . . 3 3 2 . Utility 15 | . . . . 8 1 4 2 Weapon 2 | . . . . 1 . 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 88 | . 56 55 52 91 94 90 87 Engine 2 | . 13 5 11 2 . . . Core 5 | . . . . 5 6 5 5 Treads 1 | . 20 . . 1 . . . Leg 19 | . . . . 24 29 25 2 Hover 1 | . . 20 11 . . . . Flight 3 | . . . . . . . 21 Device 8 | . . . 7 6 10 13 12 Storage 6 | . . 11 11 9 7 6 . Processor 15 | . . 9 . 14 17 15 21 Hackware 1 | . . . . . 1 . 6 Protection 6 | . 21 9 11 8 3 5 . Impact Weapon 1 | . . . . . 1 7 6 Slashing Weapon 12 | . . . . 17 12 6 6 Peak Build Rating 66 | 1 5 9 14 48 66 55 50 Average Rating 42 | . 4 8 11 42 54 49 40 On Entrance 16 | . 1 2 7 7 45 55 13 Avg Prop Armor Cover (%) 8 | . . . . 4 . . 11 Naked Turns . | . . . . . . . . Heaviest Build 57 | 3 7 5 6 51 57 42 21 Greatest Support 80 | 3 40 14 7 62 80 70 30 Greatest Overweight (x) 2 | . . . . 1 1 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 15 15 15 5 Average Capacity 11 | 5 5 5 5 12 15 13 5 Most Carried 15 | 4 5 5 5 15 15 15 5 Average Carried 10 | 2 2 1 2 11 14 13 4 Final Capacity 15 | 5 5 5 5 15 15 5 5 Final Carried 15 | 4 3 1 5 15 14 5 5 Class Distribution -------------------- 49% | Mutant 13% | Scavenger-Mutant 11% | Gladiator 6% | Scavenger-Gladiator 5% | Assassin 4% | Scout 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gladiator | -7/Factory Scavenger-Gladiator | -7/Waste Scout | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Matter Collected 1688 | 209 41 . 65 585 394 . 394 Remotely . | . . . . . . . . Salvage Created 5146 | . . . 19 3164 1287 . 676 Parts 270 | . . . 2 184 65 . 19 Haulers Intercepted 7 | . . . . 6 . . 1 Recyclers Shooed 2 | . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 75 | . . . . 40 21 . 14 Melee 70 | . . . . 40 20 . 10 Classes Destroyed 17 | . . . 1 12 4 . . Worker 14 | . . . . 10 2 . 2 Builder 12 | . . . . 7 4 . 1 Tunneler 3 | . . . 1 1 1 . . Hauler 7 | . . . . 6 . . 1 Recycler 7 | . . . . 4 1 . 2 Mechanic 1 | . . . . . 1 . . Operator 2 | . . . . 1 1 . . Watcher 3 | . . . . 3 . . . Swarmer 12 | . . . . 3 . . 9 Grunt 37 | . . . . 21 13 . 3 Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . . 1 . . Sentry 10 | . . . . 9 . . 1 Specialist 4 | . . . . 4 . . . Hunter 4 | . . . . 2 2 . . Programmer 5 | . . . . . 4 . 1 Heavy 1 | . . . . 1 . . . Best Kill Streak 9 | . . . 1 9 5 . 3 Combat Bots Only 4 | . . . . 4 4 . 3 Max Kills in Single Turn 1 | . . . 1 1 1 . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Hostile Shots Fired 548 | . 75 25 5 226 129 4 84 Missed 159 | . 22 13 3 56 34 . 31 Hits 389 | . 53 12 2 170 95 4 53 Melee 12 | . . . . . 8 4 . Projectile 377 | . 53 12 2 170 87 . 53 Critical Strikes 22 | . 1 1 . 12 7 1 . Damage Taken 6124 | . 415 148 40 2621 1812 161 927 Core 1322 | . 103 45 18 379 222 85 470 Absorbed by Shields 533 | . . . . 457 76 . . Redirected to Shielding 32 | . 21 7 4 . . . . Regen/Repaired (Parts) 626 | . . 41 . 570 . . 15 Core Remaining (%) 68 | 100 58 . 84 31 . . . Volleys Fired . | . . . . . . . . Largest . | . . . . . . . . Hottest . | . . . . . . . . Shots Fired . | . . . . . . . . Gun . | . . . . . . . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak . | . . . . . . . . Robot Miss Streak . | . . . . . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 259 | . . . . 152 70 . 37 Core Hits 110 | . 1 2 1 70 29 . 7 Critical Kills 4 | . . . . . 2 . 2 Critical Parts Destroyed 9 | . . . . . 2 . 7 Critical Strikes 46 | . . . . 19 17 . 10 Smash 13 | . . . . . 4 . 9 Sever 33 | . . . . 19 13 . 1 Melee Attacks 437 | . . . . 226 127 . 84 Impact 87 | . . . . . 17 . 70 Slashing 350 | . . . . 226 110 . 14 Piercing . | . . . . . . . . Sneak Attacks 57 | . . . . 35 16 . 6 Combat Hostiles 2 | . . . . . 1 . 1 Follow-up Attacks 29 | . . . . 15 12 . 2 Damage Inflicted 12082 | . 10 44 37 6586 3271 . 2134 Guns . | . . . . . . . . Cannons . | . . . . . . . . Explosions 117 | . . . . . . . 117 Melee 11874 | . . . . 6586 3271 . 2017 Ramming 91 | . 10 44 37 . . . . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive 117 | . . . . . . . 117 Electromagnetic . | . . . . . . . . Impact 2262 | . . . . . 565 . 1697 Slashing 9612 | . . . . 6586 2706 . 320 Piercing . | . . . . . . . . Highest Corruption 13 | . . . . . 13 7 9 Average Corruption 6 | . . . . . 6 7 5 Corruption Purged 19 | . . . . . 14 . 5 Corruption Blocked . | . . . . . . . . Effects 67 | . . . . . 34 3 30 Message Errors 19 | . . . . . 14 . 5 Matter Fused 11 | . . . . . 5 1 5 Heat Flow Errors 8 | . . . . . 4 . 4 Energy Discharges 8 | . . . . . 2 1 5 Parts Rejected 2 | . . . . . 1 1 . Data Loss (minor) 10 | . . . . . 4 . 6 Data Loss (major) 5 | . . . . . 3 . 2 Alerts 4 | . . . . . 1 . 3 Overload Shots . | . . . . . . . . Overflow Damage 2139 | . . . . 837 609 . 693 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 2139 | . . . . 837 609 . 693 Knockbacks 6 | . . 1 . . . . 5 Impact 6 | . . 1 . . . . 5 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 240 | . 2 20 18 . . . 200 Shots 2 | . . . . . . . 2 Rammed 21 | . 6 11 4 . . . . Targets Rammed 21 | . 6 11 4 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 278 | . . . . 22 231 . 278 Average Temperature 106 | . . . . 8 86 . 138 Received Heat Transfer 1318 | . . 21 . 791 368 . 138 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 7 | . . . . . 1 . 6 Combat Hostiles 5 | . . . . . 1 . 4 Parts Fried 18 | . . . . . 6 . 12 Impact Corruptions 35 | . . 1 . . 9 . 25 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Maximum Alert Level 2 | . . . . 2 1 . 1 Low Security (%) 65 | 100 100 100 100 34 89 100 93 Level 1 17 | . . . . 30 10 . 6 Level 2 16 | . . . . 35 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 633 | . 58 15 5 633 285 85 271 Initial 285 | . . 15 1 . 285 85 . Average 190 | . 13 4 . 296 124 58 104 Influence Increases 3067 | . 73 50 5 1511 646 . 782 Destroy 0b10 Robot/C 1500 | . . . . 800 420 . 280 Destroy 0b10 Robot/NC 260 | . . . 5 175 50 . 30 Destroy Leader 380 | . . . . 238 90 . 52 Successful Hack 148 | . 28 20 . 42 14 . 44 Disable Machine 45 | . . . . . . . 45 Destroy Structure 89 | . . . . 16 27 . 46 Partial Spotted 60 | . . . . . . . 60 Lose Combat Pursuer 585 | . 45 30 . 240 45 . 225 Influence Decreases 2745 | . 35 83 10 882 1032 243 460 Entered New Map 529 | . . 23 4 . 344 158 . Time Decay 1811 | . 35 50 6 622 618 45 435 Lost Part 255 | . . 10 . 110 70 40 25 Purge Threat 150 | . . . . 150 . . . Squads Dispatched 23 | . . 1 . 6 7 . 9 Investigation 6 | . . 1 . 2 1 . 2 Extermination 9 | . . . . . 5 . 4 Reinforcement 5 | . . . . 4 1 . . Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Distress Signals 10 | . . . 2 8 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 183 | . 8 12 27 76 28 5 27 Peak Tracking Total 19 | . 5 8 19 8 4 5 4 Tactical Retreats 36 | . 2 2 4 14 5 . 9 ECM-based Alert Blocks 2 | . . . . . 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Traps Triggered 5 | . 1 1 . 1 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . 6 . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Disabled 3 | . . . . . . . 3 Max in Single Turn 2 | . . . . . . . 2 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Accessed 44 | . 2 5 . 17 6 . 14 Terminals 28 | . 1 3 . 11 5 . 8 Fabricators 2 | . . . . . . . 2 Repair Stations 5 | . . 1 . 2 1 . 1 Recycling Units 4 | . 1 1 . 1 . . 1 Scanalyzers 2 | . . . . 2 . . . Garrison Access 3 | . . . . 1 . . 2 Total Hacks 135 | . 5 14 . 72 11 . 33 Successful 81 | . 4 11 . 50 1 . 15 Failed 53 | . 1 3 . 21 10 . 18 Catastrophic 12 | . . . . 4 6 . 2 Database Lockouts 1 | . . . . 1 . . . Manual 68 | . 2 10 . 34 5 . 17 Terminals 96 | . 3 11 . 51 10 . 21 Fabricators 3 | . . . . . . . 3 Repair Stations 13 | . . 2 . 8 1 . 2 Recycling Units 8 | . 2 1 . 1 . . 4 Scanalyzers 10 | . . . . 10 . . . Garrison Access 5 | . . . . 2 . . 3 Terminal Hacks 28 | . 1 5 . 19 . . 3 Part Schematic 2 | . . 1 . 1 . . . Robot Analysis 7 | . 1 3 . 3 . . . Prototype ID Bank 7 | . . 1 . 5 . . 1 Open DSF 1 | . . . . . . . 1 Terminal Index 1 | . . . . . . . 1 Alert Level 1 | . . . . 1 . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 2 | . . . . 2 . . . Disarm Traps 1 | . . . . 1 . . . Dispatch Records 2 | . . . . 2 . . . Maintenance Status 1 | . . . . 1 . . . Reinforcement Status 1 | . . . . 1 . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks 3 | . . . . . . . 3 Load Schematic 1 | . . . . . . . 1 Build 2 | . . . . . . . 2 Repair Station Hacks 12 | . . 2 . 8 . . 2 Scan Component 6 | . . 1 . 4 . . 1 Repair 6 | . . 1 . 4 . . 1 Recycling Unit Hacks 5 | . 2 1 . 1 . . 1 Report Inventory 1 | . 1 . . . . . . Retrieve Components 4 | . 1 1 . 1 . . 1 Scanalyzer 8 | . . . . 8 . . . Insert Component 3 | . . . . 3 . . . Analyze 5 | . . . . 5 . . . Garrison Access Hacks 2 | . . . . 1 . . 1 Seal Access 1 | . . . . . . . 1 Coupler Status 1 | . . . . 1 . . . Unauthorized Hacks 23 | . 1 3 . 13 1 . 5 Terminals 23 | . 1 3 . 13 1 . 5 Botnet 17 | . 1 3 . 7 1 . 5 Skim 6 | . . . . 6 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 37 | . 2 4 . 16 5 . 10 Full Trace Events 6 | . . . . 3 1 . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . 1 . 4 . . . Parts Built 3 | . . . . . . . 3 Authchips . | . . . . . . . . Time 288 | . . . . . . . 288 Total Part Build Rating 16 | . . . . . . . 16 Part Studies Acquired . | . . . . . . . . Parts Repaired 6 | . . 1 . 4 . . 1 Time 298 | . . 26 . 234 . . 38 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 5 | . 1 . . 3 . . 1 Parts Scanalyzed 3 | . . . . 3 . . . Part Schematics Acquired 3 | . . . . 3 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Active Infowar (turns) 4090 | . . . 252 996 1592 93 1157 Sensors 3201 | . . . 241 966 798 93 1103 A.S.S. 373 | . . . . . 373 . . Terrain 686 | . . . . . . . 686 Structural 95 | . . . 11 84 . . . Machine Analysis 315 | . . . . . 315 . . Jamming 289 | . . . . . 274 15 . ECM 329 | . . . . . 329 . . Robot Analysis Total 5 | . 1 3 . 1 . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Turns Passed 8160 | 27 140 213 351 3833 2079 102 1415 Spaces Moved 4876 | 42 102 249 351 1927 843 84 1278 Core 234 | 42 39 13 . . . 16 124 Treads 153 | . 63 . . 90 . . . Legs 2751 | . . . . 1792 843 68 48 Wheels . | . . . . . . . . Hover 731 | . . 236 351 45 . . 99 Flight 1007 | . . . . . . . 1007 Fastest Speed 26 | 50 50 50 60 60 125 50 26 Average Speed 95 | 50 117 55 60 131 127 113 37 Slowest Speed 250 | 50 160 60 60 250 200 190 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 43 | 4 28 33 67 97 18 78 25 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 4 | . . . . 4 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 69 | . . . . 17 28 . 24 Terrain Destroyed 92 | . . . . 17 28 . 47 Melee 69 | . . . . 17 28 . 24 Projectile . | . . . . . . . . AOE 23 | . . . . . . . 23 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total 7763 | 47 118 322 490 2934 1670 90 2092 Wait 2121 | . 2 53 128 648 629 . 661 Move 4870 | 41 101 248 350 1926 843 83 1278 Hop . | . . . . . . . . Pick Up 111 | 5 2 4 5 50 30 1 14 Fast Attach 39 | . 1 . . 14 4 3 17 Attach 60 | 1 4 6 1 18 17 . 13 Detach 11 | . 1 . . 3 1 1 5 Swap 61 | . . . 1 31 17 . 12 Drop 91 | . 1 . 1 47 21 2 19 Fire . | . . . . . . . . Melee 378 | . . . . 197 108 . 73 Ram 16 | . 1 11 4 . . . . Kick . | . . . . . . . . Crush 5 | . 5 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 13) 28 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 4) 168 | -10/Materials | Entered another Materials area 168 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 257 | -9/Materials | Discovered new exit (range 11) 302 | -9/Materials | Build established: Mutant 320 | -9/Materials | Repaired Core Shielding 373 | -9/Materials | Discovered new exit (range 6) 381 | -9/Materials | Entered Mines 397 | -9/Mines | Assembled infested the area 402 | -9/Mines | Assisted by a Guerilla fighting off Assembled 441 | -9/Mines | Discovered new exit (range 5) 478 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 479 | -9/Mines | Found Prototype Device 480 | -9/Mines | Identified Exp. Sensor Array 495 | -9/Mines | Learned location of 1 exit from Proximity Caves 732 | -9/Mines | Entered Materials 732 | -8/Materials | Evolved 2 slots: Utility x2 1584 | -8/Materials | Central database locked down 1832 | -8/Materials | Discovered new exit (range 11) 1845 | -8/Materials | Build established: Scavenger-Mutant 2168 | -8/Materials | Core integrity fell below 50% 2174 | -8/Materials | Found Prototype Device 2186 | -8/Materials | Lost 7 parts (1p3n2u1w) 2363 | -8/Materials | Repaired Exp. Sensor Array 2512 | -8/Materials | Discovered new exit (range 14) 2836 | -8/Materials | Build established: Mutant 3336 | -8/Materials | Repaired Blade Saw 3382 | -8/Materials | Repaired Hrd. Heavy Armor Plating 3428 | -8/Materials | Repaired Imp. Titanium Leg 3523 | -8/Materials | Discovered new exit (range 9) 4044 | -8/Materials | Learned location of Zion (-6) 4092 | -8/Materials | Learned 2 Storage zone layouts 4181 | -8/Materials | Learned 4 Factory zone layouts 4210 | -8/Materials | Learned location of 1 exit from Recycling 4247 | -8/Materials | Learned location of Extension (-5) 4565 | -8/Materials | Entered Factory 4565 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4566 | -7/Factory | Identified Active Sensor Suite 4873 | -7/Factory | Build established: Assassin 4885 | -7/Factory | Crushed by falling debris 5420 | -7/Factory | System corruption reached 10% 5827 | -7/Factory | Build established: Gladiator 6451 | -7/Factory | Build established: Scavenger-Gladiator 6644 | -7/Factory | Sucked down chute 6644 | -7/Factory | Entered Waste 6659 | -7/Waste | EMP discharged 6678 | -7/Waste | Spotted C-40 Crusher 6686 | -7/Waste | Spotted C-40 Crusher 6689 | -7/Waste | Spotted C-40 Crusher 6715 | -7/Waste | Spotted C-40 Crusher 6723 | -7/Waste | Spotted C-40 Crusher 6726 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6730 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6732 | -7/Waste | Discovered new exit (range 14) 6735 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6737 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6746 | -7/Waste | Entered Factory 6768 | -7/Factory | Lost 4 parts (1p1n2u) 6831 | -7/Factory | Garrison activated, responded to threat 6939 | -7/Factory | Core integrity fell below 50% 7188 | -7/Factory | Fabricated Dynamic Insulation System (x2) 7568 | -7/Factory | Repaired Imp. Sensor Array 7711 | -7/Factory | Core integrity fell below 20% 7917 | -7/Factory | Build established: Scout 7929 | -7/Factory | Discovered new exit (range 9) 8137 | -7/Factory | Fabricated Exp. Sensor Array? 8161 | -7/Factory | Destroyed self via exploding Nuclear Reactor Last Messages --------------- 08085_ Com. Wheel fried. 08085_ Tractor Beam fried. 08102_ Destroyed Imp. Heat Sink. 08102_ Y-54 Guardian system corrupted by crushing effect. 08102_ Y-54 Guardian misfires. 08103_ Y-54 Guardian system terminally corrupted. 08104_ Acquired 61 matter. 08122_ U-05 Engineer builds a Wall. 08137_ >> FABRICATOR: Completed Exp. Sensor Array? 08161_ Sneak attack on U-05 Engineer. 08161_ Destroyed Lgt. Ion Engine. 08161_ Destroyed Welding Torch. 08161_ Destroyed Structural Scanner. 08161_ Destroyed Terrain Scanner. 08161_ U-05 Engineer system corrupted by crushing effect. 08161_ Nuclear Reactor explodes. 08161_ Terrain Scan Processor fried. 08161_ U-05 Engineer destroyed. 08161_ Nuclear Reactor explodes. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ####"#?????# + "" #?????????????????????????? | | ##??##?????###### """ !#?????????????????????????? | | #??????#???????# """ #?????????????????????????? | | #??????????????# """ [#?????????????????????????? | | ################ #?????????????????????????? | | "" T = ## "" #?????????????????????????? | | ## ## "" #?????????????????????????? | | ## """""" ## """ ########+##+#?????????????? | | +## """""" "# """ + +?????????????? | | ## """""" ## """ ######## ####?????????????? | | ## """""" ## #??????# #????????????????? | | ## #####u###??????# #????????????????? | | ## """""" #?? ???????# #????????????????? | | ## """""" #?# ######## ########?????????? | | ## """""" + % #???????? | | ## """""" ### ########+########?????????? | | ^## ?? #?# #??## #??????????????? | | ########+######?### ###??#" #??????????????? | | T #??????# #????## #??????????????? | | ######## #?????# #??????????????? | | #######!!= #??????????????? | | ####### !! #??????????????? | | """ """ #????# = !! #??????????????? | | """ """ #????# #??????????????? | | """ """ #?#??# #??????????????? | | ] ###??# % @ """ #??????????????? | | """ """ ""#??# """ #??????????????? | | """ """ ""#??# """ #??????????????? | | """ """ T"#??# #??????????????? | | ""#??# #######??????????????? | | """ """ ""#??# ###????????????????????? | | """ """ ##########+####??????????????????????? | | """ """ #??????????????????????? | | #??????????????????????? | | ]** !! """" ????????????????????????? | | ] ]* !! """?k????????????????????????? | | ]* ! ""???????????????????????????? | | ! ?????????????????????????? | | ?????????????????????????? | | ????????????????????????? | | ^ ?????????????????????????? | | """ """ """ ""?????????????????????????? | | """ """ """ "??????????????????????????? | | """ """ ""?????????????????????????????? | | ###+### ???????????????????????????????? | | # """ """????????????????????????????????? | | """"" # """ ""?????????????????????????????????? | | # """ "??????????????????????????????????? | | """"" # ????????????????????????????????????? | | # ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 350 Matter Stores 350 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 600 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 11 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Force Boost 20 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Hammer | -9/Materials | Hacked Imp. Hover Unit | -8/Materials | Hacked Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Reaction Control System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Dynamic Insulation System | x2 | -7/Factory | Preloaded Exp. Sensor Array | x1 | -7/Factory Repaired ---------- Core Shielding | 18% | -9/Materials Exp. Sensor Array | 17% | -8/Materials Blade Saw | 42% | -8/Materials Hrd. Heavy Armor Plating | 23% | -8/Materials Imp. Titanium Leg | 63% | -8/Materials Imp. Sensor Array | 31% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Achiever Slippery One Some Acronyms Are Better Than Others Challenges ------------ None Game ------ Seed AccelerationSlugLegs Manual? 0 Play Time 03:01:45 Cumulative 66.2 hours Start 2025.12.06 @ 16:13:30 End 2025.12.06 @ 20:09:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 36 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c029409-0006-47d5-89b5-51b2f2ad8a54