Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.27 @ 16:07:39 Player: CrispyGuts Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (32) 160 Value Destroyed (1131) 1131 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6151 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 284/300 Energy 76/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Light Treads Improved Weapon Cycler Improved Light Armor Plating Wave Gun Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter System Guard > --- WEAPON ----------- Gauss Cannon Gauss Cannon Great Axe > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Armored Leg Advanced Heat Sink Improved Sensor Array Improved Light Armor Plating Gauss Cannon Gauss Cannon [Rating: 68] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Linear Gravjet Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Weapon Gauss Cannon Energy Gun Wave Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Slashing Weapon Great Axe Build | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . . 8 . . . . 2 Power 1 | . . . . 1 . . . . . Propulsion 3 | . . . . 3 . . . . . Utility 5 | . . . . 3 . . . . 2 Weapon 1 | . . . . 1 . . . . . Parts Attached 60 | 6 8 . 3 25 1 5 . 10 2 Power 8 | 1 1 . . 3 . . . 3 . Engine 3 | 1 . . . 1 . . . 1 . Core 4 | . 1 . . 1 . . . 2 . Reactor 1 | . . . . 1 . . . . . Propulsion 27 | 2 4 . 1 9 . 4 . 5 2 Treads 3 | . . . . 1 . 2 . . . Leg 16 | 2 4 . 1 8 . 1 . . . Wheel . | . . . . . . . . . . Hover 2 | . . . . . . . . . 2 Flight 6 | . . . . . . 1 . 5 . Utility 13 | 1 1 . 1 7 1 1 . 1 . Device 5 | . . . . 4 1 . . . . Storage 1 | 1 . . . . . . . . . Processor 7 | . 1 . 1 3 . 1 . 1 . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 12 | 2 2 . 1 6 . . . 1 . Energy Gun 1 | . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | 2 . . 1 1 . . . . . Ballistic Cannon 5 | . 1 . . 4 . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . 1 . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 28 | . 1 . . 2 . 10 . 12 3 Power 3 | . 1 . . 1 . 1 . . . Propulsion 17 | . . . . 1 . 6 . 8 2 Utility 7 | . . . . . . 3 . 3 1 Weapon 1 | . . . . . . . . 1 . Highest Loss Streak 7 | . 1 . . 1 . 7 . 7 2 To Critical Strikes 1 | . . . . . . 1 . . . Average Backups 6 | 1 5 7 7 7 8 4 5 4 5 Power 1 | . 1 1 1 1 2 1 2 1 1 Propulsion 1 | . 2 2 2 . 2 . . . 1 Utility 2 | . 1 2 2 3 3 1 2 2 2 Weapon 1 | . 1 2 2 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 15 | . 2 . 2 7 . 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . 2 . . . . . . . . Utility 10 | . . . 1 6 . 1 . . 2 Weapon 2 | . . . 1 1 . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 82 | . 85 100 100 95 100 51 53 53 3 Engine 1 | . 9 . . 1 . . . . . Core 5 | . 2 14 14 4 6 . . 1 . Reactor 2 | . . . . 5 6 . . . . Treads 1 | . . . . . . 4 13 7 . Leg 24 | . 28 28 28 32 33 13 6 5 . Flight 1 | . . . . . . 5 6 11 . Device 3 | . . . . 7 6 2 . . . Storage 6 | . 14 14 14 6 6 . . . . Processor 14 | . 2 14 14 15 20 18 20 24 1 Ballistic Gun 5 | . 22 14 14 1 . . . . . Ballistic Cannon 9 | . 4 14 14 14 13 1 . . . Slashing Weapon 2 | . . . . 3 6 3 6 1 . Peak Build Rating 68 | 6 10 10 14 68 68 68 31 45 14 Average Rating 34 | 4 6 10 11 53 68 33 31 32 5 On Entrance 24 | . 6 10 10 14 68 68 31 31 7 Avg Prop Armor Cover (%) 35 | 26 12 . . 6 . 37 38 38 31 Naked Turns 120 | . . . . . . . . . 120 Heaviest Build 46 | 12 14 14 16 46 44 44 4 12 . Greatest Support 89 | 20 20 20 20 89 89 89 6 12 3 Greatest Overweight (x) 2 | 1 2 . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 5 5 5 5 Most Carried 8 | 4 8 7 8 8 8 8 5 5 5 Average Carried 6 | 1 6 7 7 7 8 4 5 4 5 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 4 7 7 8 8 8 5 5 5 5 Class Distribution -------------------- 49% | Mutant 27% | Assassin 12% | Scavenger-Skirmisher 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Scraptown Assassin | -6/Factory Assassin | -6/Lower Caves Scout | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Matter Collected 1183 | 232 239 41 19 409 21 99 . 123 . Remotely . | . . . . . . . . . . Salvage Created 1157 | 55 331 19 . 474 . 172 . 106 . Parts 58 | 3 19 1 . 22 . 4 . 9 . Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . 2 . . . 6 . 5 . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 25 | . 5 2 . 10 . 4 . 4 . Melee 8 | . . . . 2 . 4 . 2 . Guns 13 | . 5 1 . 5 . . . 2 . Cannons 4 | . . 1 . 3 . . . . . Classes Destroyed 9 | 1 4 1 . 2 . 1 . . . Worker 2 | . 1 . . 1 . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 2 | 1 1 . . . . . . . . Operator 1 | . . . . 1 . . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 8 | . . 2 . . . 2 . 4 . Grunt 12 | . 5 . . 6 . 1 . . . Brawler 1 | . . . . . . 1 . . . Programmer 4 | . . . . 4 . . . . . Best Kill Streak 7 | 1 4 2 . 7 . 3 . 2 . Combat Bots Only 4 | . 3 2 . 4 . 3 . 2 . Max Kills in Single Turn 1 | 1 1 1 . 1 . 1 . 1 . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . 1 . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Hostile Shots Fired 585 | . 44 24 . 83 . 164 . 120 150 Missed 205 | . 12 9 . 17 . 57 . 46 64 Hits 380 | . 32 15 . 66 . 107 . 74 86 Melee 3 | . . . . . . 2 . 1 . Projectile 377 | . 32 15 . 66 . 105 . 73 86 Critical Strikes 10 | . . . . 4 . 4 . . 2 Damage Taken 4931 | . 336 100 . 947 . 1475 . 927 1146 Core 1634 | . 42 36 . 104 . 197 . 246 1009 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 1393 | . 100 30 . 265 . 405 . 266 327 Regen/Repaired (Parts) 54 | . . . . 54 . . . . . Core Remaining (%) 67 | 100 . . 68 . . . . 35 . Volleys Fired 87 | 6 39 10 . 23 . . . 9 . Largest 3 | 1 2 2 . 3 . . . 1 . Hottest 120 | 20 50 50 . 120 . . . 81 . Shots Fired 164 | 6 78 20 . 51 . . . 9 . Gun 115 | 6 64 10 . 26 . . . 9 . Cannon 49 | . 14 10 . 25 . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 155 | 6 78 20 . 51 . . . . . Thermal 9 | . . . . . . . . 9 . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 32 | 6 32 3 . 12 . . . 9 . Robot Miss Streak 2 | . 1 2 . 2 . . . 1 . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 157 | 6 68 9 . 49 . 15 . 10 . Core Hits 68 | 2 22 3 . 30 . 7 . 4 . Critical Kills 3 | . 1 . . 2 . . . . . Critical Parts Destroyed 3 | . . . . 3 . . . . . Critical Strikes 15 | . 2 . . 6 . 7 . . . Destroy 6 | . 1 . . 5 . . . . . Blast 2 | . 1 . . 1 . . . . . Sever 7 | . . . . . . 7 . . . Melee Attacks 44 | . . . . 17 . 24 . 3 . Impact . | . . . . . . . . . . Slashing 44 | . . . . 17 . 24 . 3 . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2899 | 47 663 97 . 1302 . 526 . 264 . Guns 1021 | 47 446 43 . 292 . . . 193 . Cannons 651 | . 217 54 . 380 . . . . . Explosions 85 | . . . . 85 . . . . . Melee 1042 | . . . . 445 . 526 . 71 . Ramming 100 | . . . . 100 . . . . . Kinetic 1479 | 47 663 97 . 672 . . . . . Thermal 193 | . . . . . . . . 193 . Explosive 85 | . . . . 85 . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 1042 | . . . . 445 . 526 . 71 . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . 6 . 13 13 13 6 Average Corruption 7 | . . . . 5 . 8 13 5 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 36 | . . . . 1 . 21 3 8 3 Message Errors 11 | . . . . . . 7 . 3 1 Matter Fused 8 | . . . . . . 6 . 1 1 Heat Flow Errors 4 | . . . . 1 . 1 1 1 . Energy Discharges 2 | . . . . . . 1 . . 1 Parts Rejected 1 | . . . . . . . . 1 . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 6 | . . . . . . 4 1 1 . Alerts 2 | . . . . . . 1 1 . . Misdirections 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 46 | . . . . 46 . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 46 | . . . . 46 . . . . . Knockbacks 8 | . 4 2 . 2 . . . . . Impact . | . . . . . . . . . . Kinetic 7 | . 3 2 . 2 . . . . . Secondary 1 | . 1 . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 23 | . . . . 23 . . . . . Kicked 23 | . . . . 23 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 331 | . 21 . . 243 . 331 207 256 . Average Temperature 65 | . 9 . . 62 . 125 105 120 . Received Heat Transfer 1200 | . 243 . . 285 . 432 . 30 210 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . 2 . . . 1 . Heat Transferred 296 | . . . . . . . . 296 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Maximum Alert Level 1 | . . . . . . . . . 1 Low Security (%) 98 | 100 100 . . 100 . . . . 88 Level 1 1 | . . . . . . . . . 11 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 280 | 5 80 . . 191 . . . . 280 Initial . | . . . . . . . . . . Average 31 | . 29 . . 29 . . . . 56 Influence Increases 1555 | 5 152 40 . 408 . 420 . 135 395 Destroy 0b10 Robot/C 500 | . 100 40 . 200 . 80 . 80 . Destroy 0b10 Robot/NC 35 | 5 20 . . 10 . . . . . Destroy Leader 94 | . 24 . . 50 . 10 . 10 . Trap Triggered on 0b10 10 | . . . . . . . . . 10 Successful Hack 62 | . 7 . . 45 . . . . 10 Disable Machine 45 | . . . . 45 . . . . . Destroy Structure 59 | . 1 . . 58 . . . . . Lose Combat Pursuer 750 | . . . . . . 330 . 45 375 Influence Decreases 1285 | 5 107 65 20 408 . 360 60 135 125 Entered New Map 105 | . . 25 20 . . . 60 . . Time Decay 965 | 5 97 40 . 383 . 270 . 70 100 Lost Part 200 | . 10 . . 10 . 90 . 65 25 Purge Threat 15 | . . . . 15 . . . . . Squads Dispatched 12 | . . . . 5 . 1 . . 6 Investigation 5 | . . . . 1 . . . . 4 Extermination 4 | . . . . 4 . . . . . Reinforcement 2 | . . . . . . . . . 2 Assault 1 | . . . . . . 1 . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . 3 Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Distress Signals 2 | . 1 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 110 | . 11 3 . 13 . 28 . 19 36 Peak Tracking Total 18 | . 4 3 . 4 . 11 . 11 18 Tactical Retreats 17 | . . . . . . 7 . 2 8 Traps | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Traps Triggered 3 | . . . . 1 . 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 5 | . . . . . . . . . 5 Reused 1 | . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Machines Disabled 5 | . . . . 5 . . . . . Max in Single Turn 2 | . . . . 2 . . . . . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Machines Accessed 22 | . 2 . . 9 . 1 4 1 5 Terminals 13 | . 2 . . 6 . . . 1 4 Fabricators 1 | . . . . 1 . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access 1 | . . . . 1 . . . . . Total Hacks 68 | . 6 . . 21 . 1 29 1 10 Successful 53 | . 3 . . 15 . 1 29 1 4 Failed 15 | . 3 . . 6 . . . . 6 Catastrophic 3 | . . . . 1 . . . . 2 Database Lockouts . | . . . . . . . . . . Manual 21 | . 4 . . 16 . . . . 1 Terminals 31 | . 6 . . 15 . . . 1 9 Fabricators 2 | . . . . 2 . . . . . Repair Stations 2 | . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access 2 | . . . . 2 . . . . . Terminal Hacks 40 | . 2 . . 5 . 1 29 1 2 Record 11 | . . . . . . . 11 . . Part Schematic 11 | . . . . . . . 11 . . Robot Schematic 4 | . . . . . . . 4 . . Robot Analysis 1 | . . . . 1 . . . . . Prototype ID Bank 4 | . . . . 1 . . 3 . . Open Door 2 | . . . . . . 1 . 1 . Branch Access Points 1 | . . . . 1 . . . . . Terminal Index 1 | . . . . 1 . . . . . Unreport Threat 1 | . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . Reprogram Traps 1 | . . . . . . . . . 1 Zone Layout 2 | . 1 . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . 1 Retrieve Study 1 | . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 11 | . 1 . . 9 . . . . 1 Terminals 9 | . 1 . . 7 . . . . 1 Track 1 | . . . . 1 . . . . . Botnet 8 | . 1 . . 6 . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Patch 1 | . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Watchers 1 | . . . . 1 . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used 1 | . . . . 1 . . . . . Hacking Detections 16 | . 2 . . 9 . . . . 5 Full Trace Events 3 | . . . . . . . . . 3 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 11 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . 1 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Active Infowar (turns) 4423 | . 47 99 1046 1962 301 611 70 287 . Optics 4423 | . 47 99 1046 1962 301 611 70 287 . Sensors 2254 | . . . . 1667 300 287 . . . Terrain 206 | . . . . 206 . . . . . Decoding 766 | . . . . . . 409 70 287 . Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 4 | . . . . . 1 3 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Turns Passed 5070 | 72 322 99 1048 1962 301 611 70 304 281 Spaces Moved 3967 | 44 151 60 865 902 262 665 78 438 502 Core 1355 | 16 7 . . . . 441 . 389 502 Treads . | . . . . . . . . . . Legs 2275 | 28 144 60 865 902 262 14 . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 337 | . . . . . . 210 78 49 . Fastest Speed 50 | 50 120 120 120 114 114 50 90 50 50 Average Speed 93 | 111 125 120 120 119 114 63 90 54 50 Slowest Speed 190 | 120 190 120 120 120 114 120 90 100 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 3 28 6 61 26 56 80 72 68 21 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 8 | . . . 2 . 2 2 . 2 . Spaces Dug 14 | . . . . 7 . 7 . . . Terrain Destroyed 82 | . . . . 75 . 7 . . . Melee 14 | . . . . 7 . 7 . . . Projectile 4 | . . . . 4 . . . . . AOE 63 | . . . . 63 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Total 5107 | 59 219 69 877 1710 264 813 77 488 531 Wait 838 | . 8 . . 682 1 101 . 19 27 Move 3958 | 43 150 59 864 901 261 664 77 437 502 Hop . | . . . . . . . . . . Pick Up 36 | 4 7 . 5 16 . 3 . 1 . Fast Attach 27 | 6 . . . 8 . 5 . 6 2 Attach 16 | . 2 . . 4 . 5 . 5 . Detach 7 | . . . . . . 3 . 4 . Swap 27 | . 7 . 3 14 1 . . 2 . Drop 44 | . 6 . 5 22 1 8 . 2 . Fire 87 | 6 39 10 . 23 . . . 9 . Melee 44 | . . . . 17 . 24 . 3 . Ram . | . . . . . . . . . . Kick 23 | . . . . 23 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves -8/Scraptown -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 9) 395 | -10/Materials | Entered Subcaves 396 | -10/Subcaves | Approached by a straggling Scientist 484 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 494 | -10/Subcaves | Entered Scraptown 656 | -8/Scraptown | Visited Red Mages 692 | -8/Scraptown | Visited Comm Corps 741 | -8/Scraptown | Visited TADAMA 765 | -8/Scraptown | Visited Artisan Demo Area 832 | -8/Scraptown | Visited Shadow of the Wyrm 884 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1143 | -8/Scraptown | Discovered new exit (range 13) 1206 | -8/Scraptown | Visited Fellowship of the Rings 1542 | -8/Scraptown | Entered Factory 1542 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x3, Utility x3, Weapon x1 2021 | -6/Factory | Identified exit to Lower Caves 2101 | -6/Factory | Build established: Scavenger-Skirmisher 2747 | -6/Factory | Build established: Assassin 3437 | -6/Factory | Found Prototype Processor 3504 | -6/Factory | Entered Lower Caves 3762 | -6/Lower Caves | Learned 4 Factory zone layouts 3800 | -6/Lower Caves | Discovered new exit (range 4) 3803 | -6/Lower Caves | Identified exit to Lower Caves 3805 | -6/Lower Caves | Entered another Lower Caves area 3877 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3907 | -6/Lower Caves | Identified exit to Factory 3918 | -6/Lower Caves | Lost 7 parts (1p4n2u) 3935 | -6/Lower Caves | Learned Factory non-interactive machine intel 4049 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4199 | -6/Lower Caves | System corruption reached 10% 4366 | -6/Lower Caves | Discovered new exit (range 15) 4377 | -6/Lower Caves | Identified exit to Data Miner 4416 | -6/Lower Caves | Entered Data Miner 4416 | -6/Data Miner | Discovered new exit (range 6) 4430 | -6/Data Miner | Met Data Miner 4450 | -6/Data Miner | Learned location of Section 7 (-2) 4450 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4466 | -6/Data Miner | Received God Mode back door access code from Data Miner 4485 | -6/Data Miner | Identified exit to Proximity Caves 4486 | -6/Data Miner | Entered Proximity Caves 4524 | -5/Proximity Caves | Spotted B-75 Beast 4687 | -5/Proximity Caves | Lost 4 parts (3n1w) 4692 | -5/Proximity Caves | Core integrity fell below 50% 4755 | -5/Proximity Caves | Spotted B-75 Beast 4756 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 4785 | -5/Proximity Caves | Discovered exit to Factory (range 5) 4790 | -5/Proximity Caves | Entered Factory 4790 | -5/Factory | Evolved 2 slots: Utility x2 4791 | -5/Factory | Identified exit to Factory 4792 | -5/Factory | Loaded intel: 193 non-interactive machine locations 4804 | -5/Factory | Lost 7 parts (4n3u) 4926 | -5/Factory | Build established: Mutant 4979 | -5/Factory | Incoming investigation squad redirected 5052 | -5/Factory | Core integrity fell below 50% 5067 | -5/Factory | Incoming investigation squad redirected 5069 | -5/Factory | Core integrity fell below 20% 5071 | -5/Factory | Incoming investigation squad redirected 5071 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- >>Traps(Reprogram) Reprogrammed 5 Alarm Traps. >>Layout(Zone) Retrieving Zone 5S layout... Downloaded map data. 05039_ ALERT: Suspicious activity at Terminal F002. Dispatching Investigation squad. 05043_ Connecting with Terminal... 05043_ ALERT: Suspicious activity at Terminal F020. Dispatching Investigation squad. 05043_ S-27 Virus destroyed. 05044_ U-05 Engineer works on Construction Platform. 05047_ ALERT: Alarm triggered, dispatching investigation squad. 05067_ ALERT: Higher priority target reported, redirecting investigation. 05068_ Triggered Ambush Trap. 05068_ B-60 Warrior emerges from a hatch in the floor. 05068_ G-50 Soldier emerges from a hatch in the floor. 05070_ System corrupted: Energy discharge (-29). 05071_ ALERT: Higher priority target reported, redirecting investigation. 05071_ P-70 Sage resets G-50 Soldier, system corruption cleaned. Map ----- +----------------------------------------------------+ | ????????^? ####??# | | ????????^? *% """#??# | | ????????^?? """#??# | | ????????^??? " "#??# | | ????????^???? " "F"#??# | | ??????????????# """#??# | | ??????????????# === ####### | | ??????????????# === " " | | ??????????????# == "T" | | ??????"""""""?# """ """ !! | | ??????"""""""?# """ | | ??????"""""""?# """ | | ??????"""""""?# #""" """######## """ | | ??????????????# #"""T"""#??????# | | ?????+##+###### #########??????# | | ????# #??????????????# | | ???????# ##############?# | | ???????# # """"" #?# | | ???????# # ""Y"" #?# | | ???????# # ########## | | ???????# # # # | | ???????# # # # | | ???????# # bg """ # + | | ???????+ g p """"" # # | | ???????# ! g#ps s """"" #???????????? | | ???????# g/@g #???????????? | | ??"""??##### ########gp ss #???????????? | | ??"""??????# ???????# ! #???????????? | | ??"""??????#????????# #???????????? | | ????????????????????##############???????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????"" | | ????????????????????????????????????????????"" | | ????????????????????????????????????????????"" | | ????????????????????????????????????????????"" | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 33 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Containment 8 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 56 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Imp. Thunder Leg | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Fission Core | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearDisassembledClaws Manual? 0 Play Time 00:59:50 Cumulative 135.4 hours Start 2026.01.27 @ 15:06:55 End 2026.01.27 @ 16:07:39 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 61 Rogue 0 Adventurer 61 Explorer 0 Win Type - Total 2 Types 1/0/0/0/0/0/0/0/0/1 Lore% 60 Gallery% 56 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6b5dc93-b80a-4e54-a73c-d5a65df1051f