Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.07 @ 17:13:21 Player: zapruda Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (131) 655 Value Destroyed (4147) 4147 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (149) 149 TOTAL SCORE: 8451 Bonus ------- High Alert Combat Kills 149 Cogmind --------- Core Integrity 0/850 Matter 98/300 Energy 114/150 System Corruption 11% Temperature Cool (9) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Angular Momentum Engine Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Cooled Ion Engine Micro Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Advanced Medium Treads Advanced Medium Treads > --- UTILITY ---------- Coolant Injector Coolant Injector Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Medium Treads Long-range Tractor Beam High-powered Shock Rifle High-powered Shock Rifle Magnetic Acceleration Cannon [Rating: 69] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Airjet Flight Unit Improved Flight Unit Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 2 . . . . Utility 5 | . . . . 2 2 1 Weapon . | . . . . . . . Parts Attached 119 | . 4 19 1 20 26 49 Power 9 | . . 3 . 1 1 4 Engine 6 | . . 3 . 1 . 2 Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 39 | . 2 6 . 8 13 10 Treads 31 | . 2 5 . 8 10 6 Leg . | . . . . . . . Wheel 3 | . . . . . . 3 Hover 3 | . . . . . 2 1 Flight 2 | . . 1 . . 1 . Utility 33 | . 1 3 1 7 8 13 Device 13 | . . . . 4 3 6 Storage 1 | . . 1 . . . . Processor 7 | . . . 1 1 2 3 Hackware 1 | . . . . 1 . . Protection 11 | . 1 2 . 1 3 4 Artifact . | . . . . . . . Weapon 38 | . 1 7 . 4 4 22 Energy Gun 20 | . 1 2 . 2 4 11 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 15 | . . 5 . 2 . 8 Ballistic Cannon 2 | . . . . . . 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 14 | . . 5 . 1 4 4 Parts Lost 34 | . . 5 . . 7 22 Power 4 | . . . . . . 4 Propulsion 10 | . . 2 . . 1 7 Utility 11 | . . 1 . . 5 5 Weapon 9 | . . 2 . . 1 6 Highest Loss Streak 10 | . . 1 . . 5 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 88 86 99 100 97 85 Engine 7 | . 14 10 11 9 3 7 Core 2 | . . . . . 3 3 Treads 25 | . 26 31 44 36 29 6 Wheel 2 | . . . . . . 8 Device 10 | . . . . 15 14 16 Storage 8 | . 14 11 11 9 7 6 Processor 9 | . . . 3 9 12 16 Protection 6 | . 3 10 7 2 7 4 Energy Gun 10 | . 12 3 11 16 15 7 Ballistic Gun 6 | . 15 18 11 1 . 3 Naked Turns . | . . . . . . . Heaviest Build 57 | 13 15 39 38 40 44 57 Greatest Support 116 | 20 40 80 80 86 104 116 Greatest Overweight (x) 9 | . . 1 . . . 9 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | . 8 15 15 15 15 15 Average Capacity 14 | . 8 14 15 15 15 15 Most Carried 15 | . 6 12 12 15 15 15 Average Carried 9 | . 1 6 11 13 10 11 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 12 | 6 1 12 12 12 9 2 Class Distribution -------------------- 65% | Mutant 20% | Scavenger-Mutant 14% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Min Mat Fac Fac Matter Collected 2115 | 200 58 645 24 257 266 665 Remotely 60 | . . . . . . 60 Salvage Created 5621 | . 187 1582 52 969 1077 1754 Parts 286 | . 10 108 . 42 51 75 Haulers Intercepted 10 | . . 4 . 2 3 1 Recyclers Shooed 10 | . . 2 . . 2 6 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 90 | . 2 26 4 18 15 25 Guns 79 | . 1 26 4 18 13 17 Cannons 3 | . . . . . . 3 AOE 1 | . 1 . . . . . Classes Destroyed 14 | . 4 7 1 . 1 1 Worker 11 | . . 5 . 1 2 3 Builder 6 | . 2 1 . . . 3 Tunneler 1 | . 1 . . . . . Hauler 10 | . . 4 . 2 3 1 Recycler 5 | . . 3 . . 1 1 Operator 4 | . . 1 . . 2 1 Watcher 8 | . 1 3 . 2 . 2 Swarmer 16 | . . 10 . 3 . 3 Grunt 37 | . 2 8 . 9 11 7 Brawler 3 | . . 1 . . 1 1 Duelist 3 | . . . . . . 3 Sentry 21 | . . 7 . 6 1 7 Programmer 6 | . . . . . 2 4 Assembled 4 | . . . 4 . . . Best Kill Streak 11 | . 5 11 4 5 6 8 Combat Bots Only 6 | . 2 4 4 5 4 6 Max Kills in Single Turn 2 | . 2 2 1 1 2 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac Damage Taken 7775 | . 41 1153 166 873 1673 3869 Core 1431 | . 16 145 25 110 271 864 Absorbed by Shields . | . . . . . . . Redirected to Shielding 4 | . 2 2 . . . . Core Remaining (%) 78 | 100 93 . 57 80 61 . Volleys Fired 408 | . 6 106 10 76 78 132 Largest 2 | . 2 2 2 2 2 2 Hottest 150 | . 60 60 84 124 124 150 Shots Fired 773 | . 12 194 19 150 154 244 Gun 749 | . 12 194 19 150 154 220 Cannon 24 | . . . . . . 24 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 283 | . 6 169 10 . . 98 Thermal 433 | . . . 9 150 154 120 Explosive . | . . . . . . . Electromagnetic 57 | . 6 25 . . . 26 Robot Hit Streak 10 | . 3 6 5 9 10 10 Robot Miss Streak 6 | . 3 4 4 5 5 6 Penetration Max . | . . . . . . . Secondary Targets 15 | . . 6 1 3 1 4 Max Gunslinging Chain 1 | . . 1 1 1 1 1 Shots Hit Robots 479 | . 6 114 10 93 103 153 Core Hits 207 | . 6 56 5 36 41 63 Critical Kills 2 | . . 1 . . . 1 Critical Parts Destroyed 2 | . . 1 . . . 1 Critical Strikes 35 | . . 2 . 6 8 19 Burn 28 | . . . . 6 8 14 Destroy 4 | . . 2 . . . 2 Blast 2 | . . . . . . 2 Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9861 | . 287 1729 217 1732 2173 3723 Guns 9136 | . 69 1723 217 1732 2173 3222 Cannons 440 | . . . . . . 440 Explosions 277 | . 218 . . . . 59 Melee . | . . . . . . . Ramming 8 | . . 6 . . . 2 Kinetic 3051 | . 15 1513 117 . . 1406 Thermal 6062 | . 218 . 100 1732 2173 1839 Explosive 59 | . . . . . . 59 Electromagnetic 681 | . 54 210 . . . 417 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . 3 3 . 7 11 Average Corruption 4 | . . 3 3 . 5 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 44 | . . 5 6 . 25 8 Message Errors 7 | . . 1 1 . 4 1 Matter Fused 12 | . . 1 2 . 6 3 Heat Flow Errors 6 | . . 1 . . 3 2 Energy Discharges 6 | . . 1 1 . 3 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 7 | . . . 1 . 6 . Data Loss (major) 1 | . . 1 . . . . Misfires 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Weapon Failures 2 | . . . 1 . 1 . Overload Shots . | . . . . . . . Overflow Damage 35 | . 16 . . . . 19 Projectiles . | . . . . . . . Explosions 35 | . 16 . . . . 19 Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 2 | . . . . . . 2 Targets Rammed 3 | . . 1 . . . 2 Kicked . | . . . . . . . Crushed 1 | . . 1 . . . . Highest Temperature 513 | . 9 204 95 77 513 193 Average Temperature 66 | . 9 29 41 23 141 58 Received Heat Transfer 2563 | . 9 300 . 378 798 1078 Effects 3 | . . . . . 3 . Shutdowns 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted 7 | . . . . . 2 5 Combat Hostiles 7 | . . . . . 2 5 Parts Melted 40 | . . . . 9 14 17 Heat Transferred 13595 | . 300 . 185 3922 4440 4748 Parts Sabotaged 4 | . . . . . . 4 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Peak Influence 696 | . 81 567 177 439 235 696 Initial 177 | . . 33 177 68 165 74 Average 224 | . 14 308 177 247 144 248 Maximum Alert Level 2 | . . 2 . 2 1 2 Low Security (%) 56 | . 100 13 100 31 85 67 Level 1 29 | . . 64 . 58 14 7 Level 2 13 | . . 21 . 10 . 25 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 23 | . . 4 . 3 7 9 Investigation 6 | . . 1 . 3 1 1 Extermination 3 | . . . . . 2 1 Reinforcement 8 | . . 3 . . 4 1 Assault 3 | . . . . . . 3 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . . 2 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Distress Signals 11 | . 1 6 . 3 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 142 | . 4 38 5 25 27 43 Peak Tracking Total 6 | . 3 5 4 6 6 6 Tactical Retreats 9 | . . . . 3 1 5 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Traps Triggered 11 | . 1 1 . 3 2 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Min Mat Fac Fac Machines Disabled 16 | . . 3 . 2 1 10 Max in Single Turn 1 | . . 1 . 1 1 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Machines Accessed 7 | . . . 1 1 3 2 Terminals 2 | . . . 1 . . 1 Fabricators 2 | . . . . . 1 1 Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . 1 1 . Garrison Access . | . . . . . . . Total Hacks 14 | . . . 1 2 7 4 Successful 7 | . . . . 2 4 1 Failed 7 | . . . 1 . 3 3 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 4 | . . . 1 . . 3 Fabricators 2 | . . . . . 1 1 Repair Stations 3 | . . . . . 3 . Recycling Units . | . . . . . . . Scanalyzers 5 | . . . . 2 3 . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks 2 | . . . . . 1 1 Build 2 | . . . . . 1 1 Repair Station Hacks 1 | . . . . . 1 . Scan Component 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . . 2 2 . Insert Component 2 | . . . . 1 1 . Analyze 2 | . . . . 1 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 2 | . . . . . 1 1 Full Trace Events 2 | . . . . . 1 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 3 | . . . . . . 3 Authchips . | . . . . . . . Time 116 | . . . . . . 116 Total Robot Build Rating 9 | . . . . . . 9 Part Schematics Acquired 2 | . . . . 1 1 . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 58 | . . . . . 58 . Total Part Build Rating 14 | . . . . . 14 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . 1 1 . Part Schematics Acquired 2 | . . . . 1 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac Total Allies 5 | . . . 2 . . 3 Largest Group 3 | . . . 2 2 . 3 Highest-Rated Group 48 | . . . 45 45 . 48 Highest-Rated Ally 31 | . . . 31 31 . 16 Total Orders . | . . . . . . . Ally Attacks 29 | . . . 12 5 . 12 Total Damage 363 | . . . 127 43 . 193 Kills 1 | . . . 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Min Mat Fac Fac Turns Passed 5530 | . 172 1240 240 876 1454 1548 Spaces Moved 2845 | 1 94 545 128 354 752 971 Core 5 | . . . . . . 5 Treads 2020 | . 83 545 128 354 752 158 Legs 12 | 1 11 . . . . . Wheels 808 | . . . . . . 808 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 100 | 120 120 160 160 151 145 100 Average Speed 139 | 120 155 161 160 158 145 110 Slowest Speed 500 | 120 160 240 160 162 155 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 2 22 58 30 47 27 29 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 21 | . 10 . . . . 11 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 20 | . 10 . . . . 10 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Total 3656 | . 109 714 143 521 959 1210 Wait 118 | . . 6 4 35 67 6 Move 2839 | . 93 544 127 353 751 971 Hop . | . . . . . . . Pick Up 103 | . 1 28 1 19 22 32 Fast Attach 1 | . . . . . . 1 Attach 72 | . 1 11 1 7 18 34 Detach 2 | . . . . . . 2 Swap 46 | . 3 8 . 13 8 14 Drop 64 | . 5 10 . 18 15 16 Fire 408 | . 6 106 10 76 78 132 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush 2 | . . 1 . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 12) 173 | -10/Materials | Entered another Materials area 173 | -9/Materials | Evolved 2 slots: Propulsion x2 312 | -9/Materials | Build established: Mutant 655 | -9/Materials | Discovered new exit (range 16) 1086 | -9/Materials | Build established: Scavenger-Mutant 1148 | -9/Materials | Discovered new exit (range 8) 1327 | -9/Materials | Discovered new exit (range 4) 1413 | -9/Materials | Entered Mines 1466 | -9/Mines | Discovered new exit (range 9) 1493 | -9/Mines | Assembled infested the area 1653 | -9/Mines | Entered Materials 1653 | -8/Materials | Accompanied by 2 allies 1653 | -8/Materials | Evolved 2 slots: Utility x2 1658 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2052 | -8/Materials | Build established: Mutant 2459 | -8/Materials | Discovered new exit (range 16) 2528 | -8/Materials | Identified exit to Factory 2529 | -8/Materials | Entered Factory 2529 | -7/Factory | Evolved 2 slots: Utility x2 2841 | -7/Factory | Build established: Skirmisher 2891 | -7/Factory | Fabricated Adv. Medium Treads (x2) 3156 | -7/Factory | Discovered new exit (range 20) 3367 | -7/Factory | Lost 5 parts (4u1w) 3421 | -7/Factory | Discovered new exit (range 15) 3603 | -7/Factory | Build established: Mutant 3717 | -7/Factory | Discovered new exit (range 6) 3982 | -7/Factory | Identified exit to Factory 3983 | -7/Factory | Entered another Factory area 3983 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4319 | -6/Factory | Spotted B-75 Beast 4437 | -6/Factory | Fabricated G-47 Trooper? 5004 | -6/Factory | Garrison activated, responded to threat 5142 | -6/Factory | Lost 3 parts (1n1u1w) 5383 | -6/Factory | First assault squad dispatched 5439 | -6/Factory | Core integrity fell below 50% 5478 | -6/Factory | Core integrity fell below 20% 5502 | -6/Factory | Lost 10 parts (2p5n1u2w) 5526 | -6/Factory | System corruption reached 10% 5531 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05515_ C-30 ARC bursts open, deploying its payload. 05515_ G-67 Veteran unfolds itself. 05515_ B-48 Gladiator unfolds itself. 05515_ G-50 Soldier unfolds itself. 05515_ E-15 Imp unfolds itself. 05516_ Dropped Field Recycling Unit. 05516_ Magnetic Acceleration Cannon blown off. 05516_ Coolant Injector blown off. 05516_ E-15 Imp destroyed. 05520_ B-48 Gladiator suffers critical hit (Burn). 05522_ K-01 Serf collects debris. 05525_ &DR 53ER,O%:NZ>=WFVION 05525_ Target Analyzer destroyed. 05525_ System corrupted by crushing effect (+5). 05525_ Knocked back. 05525_ Imp. Heavy Machine Gun destroyed. 05526_ K-01 Serf collects debris. 05527_ Hpw. Shock Rifle destroyed. 05527_ Slammed into B-48 Gladiator. 05529_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | " # #??????????????????????????? | | " # % #??????????????????????????? | | " # % #??????????????????????????? | | #% ######## #??????????????????????????? | | ### #????????? #??????????????????????????? | | % #??????????? ??????????????????????????? | | #???????????????????????????????????????? | | /! #???????????????????????????????????????? | | %/ #???????????????????????????????????????? | | #???????????????????????????????????????? | | % ##???????????????????????????????????????? | | ##???????????????????????????????????????? | | ##???????????????????????????????????????? | | ##???????????????????????????????????????? | | % ##???????????????????????????????????????? | | % ##???????????????????????????????????????? | | % ?????????????????????????????????????? | | ############????????????????????????????????????? | | ######??????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ######?????????????????????????????????????????? | | #?????????????????????????????????????????? | | +????????##################### ## ! #?????? | | #????????# %gg!%*%%%!==/! #??? | | #### #????????# %g%@% ########### #?????? | | ###??# #????????# "b]*%"#???????????????????? | | #????# #????????# """ ""#???????????????????? | | #????# #????????# """"""#???????????????????? | | #???## #????????# %""""""#???????????????????? | | ##??# #????????# k""""""#???????????????????? | | #T #????????# """"""#???????????H???????? | | " ##=#????????# """"""#???????????????????? | | " ##[#????????# """"""#???????????????????? | | " ##+########?# """"""#???????????????????? | | " #[%[=%! #?# #???????????????????? | | " # """!""" #########/#######??????????????????? | | " # """*""" # #??????????????????? | | " # """ """ # #??????????????????? | | " !# # #??????????????????? | | " # + #??????????????????? | | # # #??????????????????? | | # # ######### #??????????????????? | | ############### #???????? ?????????????????? | | #?????????###????????????????? | | #????????????????????????????? | | """" #????????????????????????????? | | """" #????????????????????????????? | | """" #????????????????????????????? | | # """" ###+##########??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 130 Energy Generation 24 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 210 Armor Coverage 450 Core Shielding 20 Evasion (%) 45 Target Analysis 5 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Hvy. Particle Gun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Medium Treads | x2 | -7/Factory | Preloaded G-47 Trooper | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingCompositeSword Manual? 0 Play Time 00:42:58 Cumulative 84.2 hours Start 2023.07.07 @ 16:31:27 End 2023.07.07 @ 17:13:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 52 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8305e134-af93-492d-aaf5-f8f601bc2a0f