Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.22 @ 20:31:32

Player: aoemica

Result: Fortifying 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (42)       8400
Robots Destroyed (721)     3605
Value Destroyed (45639)    45639
Prototype IDs (120)        2400
Alien Tech Used (11)       2200
Bonus (28155)              28155
              TOTAL SCORE: 94899

 Bonus
-------
High Alert Combat Kills    6653
Follower Combat Kills      3519
Entered Garrisons          1400
Used RIF Installer         3500
Network Hubs Disabled      800
Aligned with FarCom        300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Hacked MAIN.C              300
Destroyed MAIN.C Shell     5000
Win                        3000
Friendly Fire              -2917

 Cogmind 
---------
Core Integrity             450/1850
Matter                     252/425
Energy                     160/1200
System Corruption          33%
Temperature                Cool (0)
Movement                   Immobile (Siege)
Location                   By MAIN.C's Side

 Parts 
-------
>               --- POWER (2) --------
                Vortex Chain Reactor
>               --- PROPULSION (8) ---
       Improved Heavy Treads
        Armored Heavy Treads
       Advanced Heavy Siege Treads
   High-density Centrium Heavy Treads
>               --- UTILITY (12) -----
                Coolant Network
                Huge Storage Unit
       Advanced Energy Well
       Advanced Target Analyzer
       Advanced Armor Integrity Analyzer
                AEGIS Remote Shield
>               --- WEAPON (4) -------
                Multirail
                Multirail
                Multirail
                Multirail
>               --- INVENTORY (25) ---
     Reinforced Quantum Reactor
                Zero-point Reactor
        Armored Heavy Treads
   High-density Centrium Heavy Treads
       Improved Antigrav System
   Experimental Cooling System
       Advanced Energy Well (500)
   Experimental Energy Well (5)
   Experimental Energy Well (0)
                YI-UF0's Bottomless Matter Pit (555)
       Advanced Particle Accelerator
                EM Dispersion Field
       Advanced Force Field
   High-powered Transdimensional Reconstructor
          Heavy Quantum Rifle
       Enhanced Nova Cannon
                Null Cannon
                Multirail
                Multirail
  Hypervelocity Multirail
                Hellfire Missile Launcher
       Advanced Remote Datajack
                CR-A16's Behemoth Slayer

 Peak State 
------------
>               --- POWER ------------
                Vortex Chain Reactor
>               --- PROPULSION -------
       Improved Heavy Treads
        Armored Heavy Treads
       Advanced Heavy Siege Treads
   High-density Centrium Heavy Treads
>               --- UTILITY ----------
       Advanced Cooling System
                Huge Storage Unit
       Advanced Energy Well
       Enhanced Optical Array
       Advanced Target Analyzer
       Advanced Armor Integrity Analyzer
                SHELL Armor
                AEGIS Remote Shield
                Microwarp Drive
>               --- WEAPON -----------
                Multirail
                Multirail
                Multirail
                Multirail
>               --- INVENTORY --------
     Reinforced Quantum Reactor
     Reinforced Quantum Reactor
        Armored Heavy Treads
   High-density Centrium Heavy Treads
                Coolant Network
   Experimental Energy Well
   Experimental Energy Well
                YI-UF0's Bottomless Matter Pit
       Advanced Transmission Jammer
                EM Dispersion Field
       Advanced Force Field
   High-powered Transdimensional Reconstructor
                Integrity Redistributor
          Heavy Quantum Rifle
       Enhanced Nova Cannon
                Null Cannon
                Multirail
                Multirail
  Hypervelocity Multirail
                Hellfire Missile Launcher
       Advanced Remote Datajack
                CR-A16's Behemoth Slayer
[Rating: 266]

 Favorites 
-----------
Power                      Reinforced Quantum Reactor
  Engine                   Cooled Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Reinforced Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [NC]
  Protection               Improved Medium Armor Plating
  Artifact                 Phase Redirector
Weapon                     Plasma Rifle
  Energy Gun               Plasma Rifle
  Energy Cannon            Heavy Neutron Cannon
  Ballistic Gun            Multirail
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Core Stripper
  Slashing Weapon          Katana
  Piercing Weapon          CR-A16's Behemoth Slayer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Gar Res Gar Res Tes Gar Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   .   .   2   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             1078 | .   17  13  19  5   13  12  34  19  15  9   12  46  27  14  23  3   22  12  27  3   2   13  25  12  .   35  55  31  10  9   42  18  63  133 34  17  5   8   32  32  85  72  
  Power                    53   | .   2   1   2   .   1   .   4   3   1   .   .   4   1   .   .   .   4   1   2   .   .   .   2   .   .   .   5   1   1   .   2   .   2   3   .   1   .   .   .   .   7   3   
    Engine                 22   | .   2   .   2   .   1   .   4   2   1   .   .   4   1   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   2   .   1   .   2   .   2   3   .   1   .   .   .   .   7   3   
  Propulsion               117  | .   3   .   11  .   3   2   6   3   8   .   .   6   3   6   3   1   .   2   2   2   .   2   2   1   .   1   6   4   2   .   3   2   2   6   4   3   .   .   4   1   7   6   
    Treads                 115  | .   2   .   10  .   3   2   6   3   8   .   .   6   3   6   3   1   .   2   2   2   .   2   2   1   .   1   6   4   2   .   3   2   2   6   4   3   .   .   4   1   7   6   
    Leg                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  415  | .   7   7   1   .   4   2   7   4   1   3   6   10  8   1   8   .   9   5   20  .   1   6   8   .   .   18  20  15  1   7   19  14  38  35  8   11  4   2   10  19  39  37  
    Device                 262  | .   4   3   1   .   .   2   4   3   1   1   2   7   4   .   3   .   3   5   12  .   .   5   3   .   .   9   14  9   .   5   12  10  23  30  3   10  2   2   9   6   31  24  
    Storage                30   | .   3   4   .   .   1   .   2   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   1   .   .   1   1   1   .   1   1   .   3   .   .   .   .   .   .   .   2   6   
    Processor              16   | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   1   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   2   .   1   .   .   .   .   .   1   .   4   
    Hackware               21   | .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   1   .   .   .   .   .   1   .   .   .   .   1   1   2   .   1   .   .   1   1   1   1   .   .   .   3   3   .   
    Protection             75   | .   .   .   .   .   3   .   .   1   .   1   1   2   3   .   3   .   4   .   7   .   .   1   4   .   .   5   4   3   1   .   5   2   10  3   3   .   1   .   1   5   1   1   
    Artifact               11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   4   2   2   
  Weapon                   493  | .   5   5   5   5   5   8   17  9   5   6   6   26  15  7   12  2   9   4   3   1   1   5   13  11  .   16  24  11  6   2   18  2   21  89  22  2   1   6   18  12  32  26  
    Energy Gun             199  | .   4   3   5   2   .   4   8   6   5   1   3   14  9   1   3   2   4   2   3   1   1   4   6   5   .   9   10  6   4   1   9   2   10  25  11  .   .   2   5   3   3   3   
    Energy Cannon          70   | .   .   .   .   .   .   .   .   .   .   .   2   1   3   3   2   .   2   .   .   .   .   .   .   1   .   .   2   .   .   .   1   .   3   15  4   1   1   1   11  5   8   4   
    Ballistic Gun          75   | .   .   .   .   .   5   3   5   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   3   .   .   4   2   .   .   5   .   .   8   4   .   .   2   .   .   14  17  
    Ballistic Cannon       7    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Launcher               19   | .   1   2   .   .   .   1   2   .   .   .   1   3   1   1   2   .   .   1   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Weapon         54   | .   .   .   .   .   .   .   .   .   .   3   .   4   1   2   3   .   1   .   .   .   .   1   2   .   .   3   4   2   1   1   1   .   .   15  2   .   .   .   2   3   2   1   
    Impact Weapon          13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   10  .   .   .   .   .   .   1   .   
    Slashing Weapon        12   | .   .   .   .   2   .   .   2   .   .   2   .   3   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        43   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   3   4   1   1   .   2   .   5   16  1   1   .   1   .   1   3   1   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  54   | .   .   2   .   .   .   .   .   .   1   .   1   .   2   .   .   .   .   .   .   .   .   1   .   .   .   1   1   1   3   2   3   1   14  4   1   .   .   .   5   .   1   10  
  Corrupted Parts          9    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   2   
    System Corruption      45   | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   23  .   .   .   .   .   .   .   .   .   .   .   6   .   6   .   .   .   .   .   .   .   .   .   .   4   
Parts Lost                 88   | .   2   .   .   .   8   5   9   6   .   1   .   12  5   2   5   .   .   1   .   .   .   .   6   .   .   5   5   .   .   .   .   .   .   1   .   .   .   1   2   .   9   3   
  Power                    10   | .   1   .   .   .   1   1   2   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               22   | .   1   .   .   .   3   2   3   3   .   .   .   3   .   2   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  32   | .   .   .   .   .   1   1   .   1   .   1   .   4   2   .   2   .   .   .   .   .   .   .   3   .   .   4   4   .   .   .   .   .   .   .   .   .   .   1   .   .   5   3   
  Weapon                   24   | .   .   .   .   .   3   1   4   1   .   .   .   4   2   .   2   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   
  Highest Loss Streak      8    | .   1   .   .   .   6   4   8   4   .   1   .   4   1   2   2   .   .   1   .   .   .   .   3   .   .   2   4   .   .   .   .   .   .   1   .   .   .   1   1   .   2   2   
Average Slot Usage (%)     90   | .   97  99  99  100 99  79  93  99  99  99  98  99  99  99  98  97  99  99  94  92  93  93  96  99  100 95  87  89  89  87  83  84  83  74  80  79  78  78  76  74  73  73  
  Engine                   3    | .   13  6   4   11  11  6   8   4   9   9   7   7   7   7   7   7   6   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   7   6   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   8   5   5   3   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   6   5   1   .   .   .   5   1   4   5   6   9   8   6   9   8   8   8   8   8   6   5   
  Treads                   20   | .   7   28  32  33  33  33  26  26  26  27  23  22  23  23  23  23  23  26  21  19  20  17  21  23  23  23  16  15  15  15  14  13  14  13  13  16  16  16  15  16  14  14  
  Device                   16   | .   11  13  10  11  3   4   14  14  18  18  21  18  19  15  16  7   13  19  19  20  20  25  23  23  23  19  21  20  21  19  15  18  18  13  17  13  12  11  14  11  13  13  
  Storage                  7    | .   14  14  11  11  11  6   8   9   9   9   7   7   7   7   7   7   7   6   6   13  13  11  10  11  11  5   5   5   5   5   5   4   4   4   4   4   4   4   4   4   3   7   
  Processor                3    | .   .   .   .   .   .   .   8   9   9   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   5   7   8   8   9   8   8   7   4   7   3   6   
  Hackware                 6    | .   .   .   .   .   .   .   .   .   .   2   7   7   7   14  12  15  15  13  12  6   6   5   5   5   5   10  6   10  10  9   10  9   9   9   4   6   8   8   8   6   9   2   
  Protection               4    | .   .   .   .   .   7   .   .   3   .   4   7   10  9   7   7   15  8   6   5   6   6   7   8   11  11  4   4   5   5   5   5   5   3   3   3   4   3   4   3   2   2   3   
  Energy Gun               15   | .   22  27  32  29  6   20  13  19  26  26  22  22  19  15  16  12  18  18  13  20  20  16  16  14  17  15  14  13  13  11  11  14  11  2   12  12  12  10  8   3   1   .   
  Ballistic Gun            2    | .   5   .   .   .   22  6   11  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   7   14  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             233  | 12  33  95  97  97  101 102 98  104 99  106 107 114 117 108 127 127 133 118 130 130 130 144 144 142 141 150 170 154 161 161 198 168 178 192 192 192 201 203 227 233 225 228 
  Greatest Support         305  | 20  40  40  62  62  65  67  64  66  66  60  60  60  60  62  62  60  60  80  110 110 110 124 124 111 111 111 178 178 183 183 190 240 260 260 210 260 260 260 260 260 300 305 
  Greatest Overweight (x)  6    | .   1   2   6   1   1   1   2   1   1   1   1   1   1   1   2   2   2   1   1   1   1   1   1   1   1   1   1   .   .   .   1   1   .   1   .   .   .   .   1   .   1   .   
  Average Overweight (x)   .    | .   .   .   1   1   1   .   .   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 35   | .   15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  35  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | .   10  20  25  25  25  16  21  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | .   15  24  25  25  25  21  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          23   | .   9   18  24  25  24  13  18  23  24  24  24  24  24  23  23  24  24  24  24  25  24  24  24  24  25  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  23  24  
  Final Capacity           25   | 8   15  25  25  25  25  5   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 6   15  24  25  25  22  5   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  25  25  25  25  24  25  25  24  25  24  25  24  25  25  

 Class Distribution 
--------------------
 21% | Scavenger-Mutant
 18% | Scavenger-Gunner
 18% | Bothacker-Tank
 12% | Scavenger-Tank
  7% | Gunner
  7% | Mutant
  6% | Bothacker-Mutant
  4% | Bothacker-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
   Scavenger-Tank | -9/Exiles
           Gunner | -8/Mines
           Gunner | -8/Materials
 Scavenger-Gunner | -8/Garrison
           Gunner | -8/Materials
   Bothacker-Tank | -8/Garrison
   Bothacker-Tank | -7/Factory
   Bothacker-Tank | -7/Garrison
   Bothacker-Tank | -7/Factory
   Bothacker-Tank | -7/Lower Caves
 Bothacker-Mutant | -7/Lower Caves
 Bothacker-Mutant | -7/Zion
   Bothacker-Tank | -6/Proximity Caves
   Bothacker-Tank | -6/Factory
   Bothacker-Tank | -6/Waste
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -6/Garrison
   Bothacker-Tank | -5/Factory
   Bothacker-Tank | -5/Upper Caves
   Bothacker-Tank | -5/Upper Caves
   Bothacker-Tank | -5/Warlord
 Bothacker-Gunner | -4/Proximity Caves
   Scavenger-Tank | -4/Factory
   Scavenger-Tank | -4/Extension
   Scavenger-Tank | -4/Cetus
 Scavenger-Mutant | -4/Archives
 Scavenger-Mutant | -4/Hub_04(d)
 Scavenger-Gunner | -3/Research
 Scavenger-Gunner | -3/Quarantine
 Scavenger-Mutant | -3/Section 7
 Scavenger-Gunner | -3/Garrison
 Scavenger-Mutant | -2/Research
 Scavenger-Mutant | -2/Garrison
 Scavenger-Gunner | -2/Research
 Scavenger-Mutant | -2/Testing
 Scavenger-Mutant | -2/Garrison
 Scavenger-Mutant | -1/Access
 Scavenger-Gunner | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Gar  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Sec  Gar  Res  Gar  Res  Tes  Gar  Acc  Com  
Matter Collected           24059 | 200  450  1282 529  30   418  123  861  607  150  100  110  705  391  159  504  .    298  150  270  10   40   78   313  168  .    437  850  425  75   155  886  415  656  2230 848  145  90   150  341  383  2128 5899 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            43346 | .    796  644  1191 180  119  77   1490 663  1405 376  374  1298 967  181  364  .    310  240  .    62   73   804  1012 190  .    937  2913 1023 294  267  1743 1492 2280 3985 1598 591  151  633  1515 890  4115 6103 
  Parts                    1629  | .    52   21   68   13   4    2    70   29   54   19   18   41   47   1    8    .    6    8    .    2    3    17   41   12   .    26   120  25   6    16   95   39   64   120  35   12   1    22   53   32   185  242  
Haulers Intercepted        24    | .    2    .    4    .    .    .    4    .    4    .    .    .    4    .    .    .    .    .    .    .    .    1    .    .    .    1    2    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Recyclers Shooed           25    | .    1    4    1    1    .    1    2    .    1    .    .    .    1    .    .    .    .    .    .    .    .    5    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    2    3    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      87    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   10   .    2    .    .    .    .    .    30   10   .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    12   3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Gar Res Gar Res Tes Gar Acc Com 
Combat Hostiles Destroyed  588  | .   15  5   19  8   1   3   22  17  18  10  7   27  14  4   12  .   6   5   .   1   .   5   14  2   .   11  28  8   4   2   21  16  35  51  22  7   2   8   22  14  54  68  
  Melee                    12   | .   .   .   .   .   .   .   2   .   .   2   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Guns                     391  | .   15  4   17  7   1   1   13  15  18  8   2   16  10  2   5   .   2   4   .   1   .   4   5   1   .   3   21  4   2   1   17  15  28  23  14  2   2   4   10  2   27  65  
  Cannons                  40   | .   .   .   .   .   .   .   .   1   .   .   .   .   3   2   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   1   .   1   8   8   6   .   
  AOE                      37   | .   .   1   .   .   .   2   6   .   .   .   4   4   .   .   5   .   .   .   .   .   .   .   3   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   .   
Classes Destroyed          26   | .   7   2   2   .   .   1   2   1   3   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   2   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   
  Worker                   24   | .   1   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   4   .   .   1   .   .   .   .   1   .   4   3   
  Builder                  9    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   1   .   2   .   
  Tunneler                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   24   | .   2   .   4   .   .   .   4   .   4   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Recycler                 33   | .   2   7   .   .   .   .   3   .   1   .   .   .   2   .   .   .   .   .   .   .   .   3   .   .   .   1   3   2   .   .   1   3   .   .   .   .   .   .   .   .   .   5   
  Mechanic                 3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 11   | .   1   .   3   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  25   | .   2   .   2   .   .   .   2   .   5   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   2   2   2   .   .   .   .   1   2   1   1   .   .   .   .   .   1   
  Swarmer                  90   | .   6   3   .   6   .   .   7   .   .   4   .   8   3   .   3   .   .   .   .   .   .   .   .   .   .   4   .   1   1   .   3   3   9   7   3   .   .   .   .   .   5   14  
  Cutter                   3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Grunt                    202  | .   9   .   13  2   .   2   8   12  12  3   5   13  5   1   7   .   2   2   .   1   .   2   5   .   .   3   10  2   .   .   3   6   3   14  15  1   2   3   8   8   12  8   
  Brawler                  8    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Duelist                  15   | .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   1   .   5   2   
  Sentry                   57   | .   .   .   7   .   .   .   5   2   2   2   .   6   2   1   1   .   1   .   .   .   .   1   2   .   .   .   1   5   .   2   4   1   .   5   1   1   .   1   1   .   2   1   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               9    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Hunter                   42   | .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   2   1   .   .   1   7   .   .   .   2   1   4   3   2   .   .   3   4   2   4   3   
  Programmer               99   | .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   1   .   2   2   .   .   .   .   4   .   .   .   4   .   .   .   2   4   18  17  .   4   .   .   7   1   19  10  
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   .   .   .   .   .   .   2   1   1   .   .   .   1   4   1   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Enhanced Q-Series        24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  
  Lightning                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alpha 7                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   4   3   3   4   1   3   4   7   6   5   4   7   4   2   5   .   3   4   .   1   .   4   6   1   .   4   11  3   3   1   7   8   5   5   8   3   2   3   6   4   10  11  
  Combat Bots Only         9    | .   3   3   3   4   1   3   4   7   3   5   4   7   3   2   5   .   3   4   .   1   .   1   6   1   .   4   4   2   3   1   5   3   5   4   8   3   2   3   6   4   9   9   
Max Kills in Single Turn   4    | .   1   1   2   1   1   2   4   1   2   2   1   2   1   1   1   .   1   1   .   1   1   1   2   1   .   2   2   1   1   1   2   1   1   2   1   1   1   1   1   2   3   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   
  Exploded                 4    | .   .   1   .   .   .   2   4   .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     3    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  YI-UF0 (-10/Mines)
  8R-AWN (-9/Exiles)
  MAIN.C Shell (-1/Command)

 Combat                           | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -2    -2    -2    -1    -1    
--------                   Run    | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Gar   Mat   Gar   Fac   Gar   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   Gar   Fac   Upp   Upp   War   Pro   Fac   Ext   Cet   Arc   Hub   Res   Qua   Sec   Gar   Res   Gar   Res   Tes   Gar   Acc   Com   
Damage Taken               51129  | .     463   86    641   214   1236  818   1476  1117  609   330   351   2294  1247  463   579   .     660   190   .     141   .     267   1468  340   .     1329  2810  524   250   37    1168  543   856   2757  578   565   123   1606  2641  926   6898  12528 
  Core                     3601   | .     88    17    53    26    77    136   211   101   32    25    63    192   166   41    95    .     55    .     .     8     .     11    133   23    .     84    119   15    .     .     99    11    34    294   31    70    66    25    115   285   426   374   
  Absorbed by Shields      16818  | .     .     .     .     .     .     .     .     .     .     .     .     54    .     .     .     .     .     69    .     51    .     99    79    .     .     37    1347  470   214   38    569   420   829   1383  604   89    58    579   621   586   1286  7336  
  Reduced by Siege Mode    2253   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     44    21    .     .     36    28    63    200   52    40    10    106   246   7     74    1326  
  Redirected to Core       232    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     232   .     .     .     .     .     .     .     .     
Core Remaining (%)         58     | 100   .     58    .     .     .     27    .     .     .     32    .     .     .     .     .     .     12    .     .     .     99    .     .     .     .     74    .     .     .     .     79    .     .     .     71    .     .     .     .     67    .     24    
Volleys Fired              2097   | .     52    29    66    14    39    6     69    117   61    17    17    87    59    11    25    .     16    12    .     1     2     32    31    11    .     57    108   51    17    42    110   56    98    166   45    31    11    20    103   39    173   196   
  Largest                  4      | .     2     2     3     3     3     3     3     3     3     3     3     3     3     3     3     .     3     3     .     3     3     3     3     3     .     3     3     3     3     3     3     3     3     4     4     4     4     4     4     3     4     4     
  Hottest                  402    | .     112   112   177   168   69    102   168   168   168   165   165   177   230   230   225   .     225   199   .     236   236   237   237   230   .     238   230   230   240   230   230   230   244   364   364   364   354   367   402   300   233   345   
Shots Fired                4826   | .     104   52    192   42    115   11    192   184   183   43    37    192   146   32    41    .     31    36    .     3     6     94    59    17    .     105   236   127   49    54    184   132   241   326   142   74    26    61    194   69    324   670   
  Gun                      4206   | .     104   51    192   42    115   8     188   170   183   41    31    180   103   21    25    .     16    33    .     3     6     93    42    17    .     80    231   116   49    32    184   132   239   227   112   52    19    46    98    28    242   655   
  Cannon                   453    | .     .     .     .     .     .     .     .     14    .     .     .     1     41    9     4     .     14    3     .     .     .     .     .     .     .     .     2     .     .     .     .     .     2     77    30    22    7     15    94    40    64    14    
  Launcher                 37     | .     .     1     .     .     .     3     4     .     .     .     6     7     1     .     4     .     .     .     .     .     .     .     8     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  130    | .     .     .     .     .     .     .     .     .     .     2     .     4     1     2     8     .     1     .     .     .     .     1     9     .     .     22    3     11    .     22    .     .     .     22    .     .     .     .     2     1     18    1     
  Kinetic                  1338   | .     36    .     .     .     115   5     96    63    .     .     .     14    .     .     .     .     5     3     .     .     .     .     .     8     .     .     36    1     .     .     68    .     .     38    18    .     .     10    .     .     187   635   
  Thermal                  3221   | .     68    51    192   42    .     3     92    121   183   41    31    167   142   30    29    .     13    33    .     3     6     93    51    9     .     83    197   115   49    54    116   132   241   259   124   74    26    51    178   44    64    14    
  Explosive                16     | .     .     1     .     .     .     3     4     .     .     .     .     .     1     .     4     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          155    | .     .     .     .     .     .     .     .     .     .     .     6     7     2     .     .     .     12    .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     14    24    55    20    
  Robot Hit Streak         61     | .     10    13    14    9     21    6     28    20    26    7     8     22    25    6     12    .     13    5     .     6     2     20    14    16    .     23    23    28    7     16    10    44    31    49    40    22    14    13    25    15    32    61    
  Robot Miss Streak        7      | .     4     3     6     3     2     1     2     7     3     5     3     4     5     4     6     .     6     3     .     .     2     4     1     .     .     3     2     3     3     3     3     2     2     2     1     2     1     2     1     2     3     4     
  Penetration Max          2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     .     .     1     2     .     .     .     .     .     1     2     
  Secondary Targets        73     | .     1     .     1     1     .     .     2     2     4     4     .     8     .     .     .     .     .     .     .     .     .     1     1     .     .     1     1     2     2     .     3     5     6     3     .     .     .     .     2     .     3     20    
    Max Gunslinging Chain  2      | .     1     .     1     1     .     .     1     1     1     1     .     1     .     .     .     .     .     .     .     .     .     1     1     .     .     1     1     1     1     .     2     1     1     1     .     .     .     .     1     .     1     1     
Shots Hit Robots           3455   | .     64    36    121   24    99    8     153   87    127   30    25    135   90    25    39    .     27    27    .     1     3     61    46    9     .     89    165   98    32    39    119   102   176   247   99    44    15    46    120   47    196   584   
  Core Hits                1723   | .     35    24    56    8     14    6     55    50    50    15    15    47    55    21    34    .     13    18    .     1     2     24    25    6     .     29    71    28    13    19    52    47    65    93    56    9     6     24    49    21    117   450   
  Critical Kills           65     | .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     11    1     .     .     9     .     .     6     5     .     .     1     .     .     11    16    
  Critical Parts Destroyed 147    | .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     11    .     .     .     8     .     .     6     3     .     .     4     .     .     24    85    
  Critical Strikes         457    | .     6     5     15    3     1     .     13    13    8     1     2     8     3     .     .     .     1     2     .     .     1     5     2     2     .     2     35    5     3     8     20    8     35    47    21    9     4     9     6     1     37    116   
    Burn                   215    | .     6     5     15    3     .     .     11    7     8     1     2     8     3     .     .     .     .     .     .     .     .     5     .     1     .     .     13    3     3     5     3     8     35    34    13    9     4     4     6     .     .     .     
    Meltdown               6      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     4     .     
    Destroy                223    | .     .     .     .     .     1     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     1     .     2     22    2     .     .     17    .     .     11    7     .     .     5     .     .     31    115   
    Blast                  2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Corrupt                5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     
    Sever                  5      | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     
    Puncture               1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Melee Attacks              290    | .     .     .     .     21    4     .     20    .     .     5     .     11    1     .     14    .     .     .     .     .     .     .     8     6     .     9     4     83    1     .     3     .     7     52    2     2     .     1     .     10    25    1     
  Kinetic                  15     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     14    .     .     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 72     | .     .     .     .     21    .     .     20    .     .     5     .     11    1     .     14    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 199    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     6     .     9     4     83    1     .     3     .     6     38    2     2     .     1     .     10    25    1     
  Sneak Attacks            33     | .     .     .     .     .     4     .     3     .     .     5     .     10    .     .     2     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     1     
    Combat Hostiles        21     | .     .     .     .     .     .     .     .     .     .     5     .     10    .     .     2     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     
  Follow-up Attacks        2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
Damage Inflicted           97724  | .     1015  695   1945  507   1411  377   3501  1616  2526  1045  774   3452  2002  518   1224  .     624   623   .     24    91    1531  1574  168   .     2420  3925  2096  757   815   2696  2641  4728  7039  3040  1345  439   1420  4204  2830  8928  21158 
  Guns                     77315  | .     984   555   1930  491   1411  100   2454  1246  2522  513   457   2036  1488  363   416   .     288   514   .     24    91    1490  834   168   .     1290  3872  2077  757   552   2696  2601  4728  5496  2304  920   314   1094  2407  470   4746  20616 
  Cannons                  9970   | .     .     .     .     .     .     .     .     370   .     .     .     .     426   155   54    .     336   106   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1033  736   425   125   326   1699  1632  2095  452   
  Explosions               5785   | .     .     38    .     .     .     272   373   .     .     .     317   504   .     .     316   .     .     .     .     .     .     .     499   .     .     578   .     .     .     .     .     .     .     .     .     .     .     .     93    728   2067  .     
  Melee                    3601   | .     .     .     .     .     .     .     583   .     .     532   .     912   .     .     438   .     .     .     .     .     .     .     125   .     .     501   .     .     .     .     .     .     .     510   .     .     .     .     .     .     .     .     
  Ramming                  625    | .     31    102   15    16    .     5     91    .     4     .     .     .     88    .     .     .     .     3     .     .     .     41    2     .     .     .     53    19    .     .     .     40    .     .     .     .     .     .     5     .     20    90    
  Kinetic                  32040  | .     351   .     .     .     1411  50    1210  779   .     .     .     .     .     .     .     .     101   106   .     .     .     .     .     58    .     .     468   .     .     .     842   .     .     1604  658   .     .     343   .     .     3671  20388 
  Thermal                  55997  | .     633   593   1930  491   .     72    1244  837   2522  513   457   2036  1872  518   470   .     236   514   .     24    91    1490  948   110   .     1341  3404  2077  757   815   1854  2601  4728  4873  2382  1345  439   1077  3706  2383  4162  452   
  Explosive                1517   | .     .     .     .     .     .     250   373   .     .     .     .     .     .     .     316   .     .     .     .     .     .     .     .     .     .     578   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          4123   | .     .     .     .     .     .     .     .     .     .     .     317   504   42    .     .     .     287   .     .     .     .     .     499   .     .     .     .     .     .     .     .     .     .     231   .     .     .     .     493   447   1075  228   
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 2465   | .     .     .     .     .     .     .     583   .     .     532   .     912   .     .     438   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 957    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     125   .     .     501   .     .     .     .     .     .     .     331   .     .     .     .     .     .     .     .     
Highest Corruption         33     | .     .     .     .     .     .     .     .     .     1     1     5     11    16    16    16    16    25    2     2     2     2     .     2     2     2     .     8     8     6     6     7     1     9     13    13    2     2     2     6     6     11    33    
  Average Corruption       5      | .     .     .     .     .     .     .     .     .     1     1     3     5     12    16    16    16    2     1     2     2     2     .     1     2     2     .     3     5     4     5     1     1     4     9     13    1     2     2     3     6     4     13    
  Corruption Purged        29     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     6     .     .     .     .     .     .     .     .     .     .     .     15    
  Effects                  841    | .     .     .     .     .     .     .     .     .     11    6     21    59    61    39    69    5     5     5     12    2     13    .     13    8     2     .     28    14    7     12    2     8     50    101   64    .     3     8     18    24    39    132   
    Message Errors         219    | .     .     .     .     .     .     .     .     .     4     1     3     18    19    10    21    1     2     3     4     .     5     .     3     2     .     .     12    5     3     2     2     5     10    17    14    .     .     6     3     10    11    23    
    Matter Fused           168    | .     .     .     .     .     .     .     .     .     .     .     4     11    15    6     21    2     .     .     .     .     .     .     .     .     .     .     5     5     3     2     .     .     17    24    12    .     .     .     2     7     8     24    
    Heat Flow Errors       101    | .     .     .     .     .     .     .     .     .     .     .     1     6     5     5     5     1     1     1     3     2     2     .     1     2     .     .     1     1     .     3     .     .     8     17    10    .     1     .     1     1     5     18    
    Energy Discharges      101    | .     .     .     .     .     .     .     .     .     2     4     4     2     6     6     2     .     .     .     3     .     6     .     7     .     1     .     3     1     1     2     .     .     2     17    3     .     2     1     2     2     6     16    
    Parts Rejected         7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     2     .     .     .     .     .     .     .     3     
    Data Loss (minor)      124    | .     .     .     .     .     .     .     .     .     5     1     6     14    5     6     15    1     1     1     2     .     .     .     2     4     1     .     2     1     .     2     .     3     8     16    10    .     .     1     5     3     1     8     
    Data Loss (major)      32     | .     .     .     .     .     .     .     .     .     .     .     1     4     2     2     3     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     2     4     2     .     .     .     2     1     2     5     
    Misfires               32     | .     .     .     .     .     .     .     .     .     .     .     .     1     4     3     2     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     2     6     .     .     .     1     .     2     8     
    Alerts                 9      | .     .     .     .     .     .     .     .     .     .     .     .     1     3     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     1     
    Misdirections          5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     3     
    Weapon Failures        43     | .     .     .     .     .     .     .     .     .     .     .     2     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     2     3     .     .     .     2     .     4     23    
Overload Shots             1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2015   | .     .     .     .     .     .     .     148   .     .     .     .     68    29    .     76    .     12    .     .     .     .     .     .     .     .     206   .     .     .     .     .     .     .     63    .     17    .     .     63    432   878   23    
  Projectiles              859    | .     .     .     .     .     .     .     .     .     .     .     .     .     22    .     .     .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     44    .     17    .     .     63    222   479   .     
  Explosions               755    | .     .     .     .     .     .     .     18    .     .     .     .     .     .     .     35    .     .     .     .     .     .     .     .     .     .     93    .     .     .     .     .     .     .     .     .     .     .     .     .     210   399   .     
  Melee                    401    | .     .     .     .     .     .     .     130   .     .     .     .     68    7     .     41    .     .     .     .     .     .     .     .     .     .     113   .     .     .     .     .     .     .     19    .     .     .     .     .     .     .     23    
Knockbacks                 18     | .     .     1     .     .     .     .     1     14    .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Impact                   3      | .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  15     | .     .     .     .     .     .     .     .     14    .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      268    | .     .     .     .     .     .     85    .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     101   .     71    .     
  Shots                    6      | .     .     .     .     .     .     2     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     
  Rammed                   66     | .     1     27    2     2     .     2     11    .     1     .     .     .     5     .     .     .     .     1     .     .     .     3     1     .     .     .     3     1     .     .     .     1     .     .     .     .     .     .     1     .     1     3     
Targets Rammed             87     | .     10    31    3     2     .     2     12    .     1     .     .     .     7     .     .     .     .     1     .     .     .     3     1     .     .     .     6     1     .     .     .     1     .     .     .     .     .     .     1     .     2     3     
  Kicked                   9      | .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  12     | .     .     4     1     .     .     .     1     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Highest Temperature        377    | .     118   54    324   142   127   72    106   196   52    63    235   223   234   242   191   75    288   112   146   223   149   185   179   71    .     6     198   218   78    149   48    9     196   377   233   242   226   336   304   188   208   278   
  Average Temperature      61     | .     35    17    66    55    39    27    24    73    12    14    112   72    68    75    51    38    102   23    80    79    46    73    54    64    .     4     47    60    41    85    19    5     71    91    88    98    122   119   122   73    79    43    
  Received Heat Transfer   6615   | .     174   .     246   54    .     72    531   495   243   63    126   751   231   102   189   .     138   12    .     38    .     54    258   45    .     75    388   114   21    4     52    35    41    349   89    56    4     161   278   74    206   846   
  Effects                  1      | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           1      | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          84     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     5     .     .     3     5     9     15    10    2     1     5     6     1     4     16    
  Total Turns              2473   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     48    81    .     .     147   85    218   436   318   112   31    122   135   11    63    666   
  Longest Duration         124    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    25    .     .     101   22    55    75    124   89    31    41    35    11    19    98    
Robots Corrupted           21     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     4     1     7     2     
  Combat Hostiles          21     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     4     1     7     2     
  Parts Fried              41     | .     .     .     .     .     .     .     .     .     .     .     3     4     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     6     5     18    1     
  Impact Corruptions       2      | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Robots Melted              77     | .     .     .     2     1     .     .     2     1     2     .     1     4     1     .     1     .     .     .     .     .     .     2     2     .     .     2     8     4     2     1     4     1     6     14    4     4     .     3     .     .     5     .     
  Combat Hostiles          68     | .     .     .     2     1     .     .     1     1     .     .     1     4     1     .     1     .     .     .     .     .     .     1     2     .     .     2     7     4     2     1     4     1     6     12    4     3     .     3     .     .     4     .     
  Parts Melted             443    | .     4     4     16    2     .     .     11    5     17    .     6     20    8     .     .     .     .     2     .     .     .     10    6     1     .     3     52    17    4     9     9     28    72    69    24    10    3     8     15    .     8     .     
  Heat Transferred         109607 | .     2035  1876  5749  1258  .     161   3515  2405  5402  999   925   4827  3606  610   451   .     197   739   .     37    148   2812  1517  259   .     2435  8024  4575  1937  2240  3436  5675  11342 11362 4965  2615  971   1725  4196  1515  2846  220   
Parts Sabotaged            2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     
Missiles Intercepted       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Gar  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Sec  Gar  Res  Gar  Res  Tes  Gar  Acc  Com  
Peak Influence             1374 | .    297  143  297  317  .    112  376  704  542  373  315  621  340  .    .    .    .    144  25   260  1243 828  .    .    .    .    650  446  707  320  490  516  466  694  1151 840  707  533  720  1060 1374 1157 
  Initial                  652  | .    .    8    7    97   .    .    31   97   343  133  195  .    325  .    .    .    .    44   25   .    182  652  .    .    .    .    70   318  249  177  44   131  103  75   445  647  599  397  184  540  636  328  
  Average                  330  | .    134  25   129  107  .    93   184  520  287  261  155  403  170  .    .    .    .    48   5    49   1068 686  .    .    .    .    323  184  462  227  171  318  199  269  855  742  626  445  356  843  749  662  
Maximum Alert Level        4    | .    1    .    1    1    .    .    1    3    2    1    1    2    1    .    .    .    .    .    .    1    4    3    .    .    .    .    2    2    3    1    2    2    2    2    4    3    3    2    3    3    4    4    
  Low Security (%)         45   | .    84   100  77   74   .    100  67   5    35   30   73   21   65   .    .    .    .    100  100  82   6    .    .    .    .    .    26   57   .    41   65   14   60   43   .    .    .    .    34   .    .    32   
  Level 1                  23   | .    15   .    22   25   .    .    32   7    44   69   26   16   34   .    .    .    .    .    .    17   .    .    .    .    .    .    40   37   39   58   27   66   36   27   .    .    .    26   29   .    5    1    
  Level 2                  18   | .    .    .    .    .    .    .    .    82   19   .    .    61   .    .    .    .    .    .    .    .    .    70   .    .    .    .    33   5    56   .    6    18   2    29   25   33   81   73   31   17   48   13   
  Level 3                  10   | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    36   29   .    .    .    .    .    .    3    .    .    .    .    .    55   66   18   .    4    82   38   47   
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    7    4    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          104  | .    3    1    3    .    .    .    3    .    4    .    4    .    4    .    .    .    1    2    .    1    .    4    .    .    .    .    7    .    .    .    7    2    9    12   .    4    .    3    9    .    14   7    
  Investigation            11   | .    2    1    2    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
  Extermination            36   | .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    2    .    .    .    1    .    .    .    .    3    .    .    .    2    2    5    6    .    1    .    .    3    .    4    3    
  Reinforcement            33   | .    1    .    1    .    .    .    2    .    .    .    1    .    2    .    .    .    .    .    .    .    .    2    .    .    .    .    4    .    .    .    5    .    2    5    .    .    .    .    1    .    6    1    
  Assault                  14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    2    2    .    3    3    
  Garrison                 10   | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    .    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Gar Res Gar Res Tes Gar Acc Com 
Distress Signals           44   | .   .   .   2   1   .   .   6   .   3   .   .   1   2   .   .   .   .   .   .   .   .   2   .   .   .   .   5   1   2   .   3   2   .   5   .   .   .   3   1   .   1   4   
Communications Jammed      322  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   73  51  1   4   1   19  23  26  40  .   20  .   1   7   .   42  14  
  Distress Signals         313  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   73  51  1   4   1   15  23  25  40  .   20  .   1   3   .   42  14  
Times Spotted              985  | .   25  7   43  8   1   4   41  17  31  11  9   33  22  10  19  .   15  10  .   6   10  14  15  3   .   15  55  26  15  34  52  19  44  79  20  9   2   18  34  17  96  96  
  Peak Tracking Total      12   | .   4   3   4   3   2   4   5   5   4   3   4   6   4   5   5   .   10  4   .   6   7   6   7   1   .   3   12  6   5   2   10  5   5   6   4   3   2   6   5   6   12  10  
  Tactical Retreats        45   | .   .   .   .   1   .   1   1   1   .   1   .   1   1   1   3   .   .   .   .   .   .   1   1   1   .   1   3   3   .   .   .   .   1   3   1   1   .   1   3   1   6   7   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Gar Res Gar Res Tes Gar Acc Com 
Traps Triggered            40   | .   .   .   2   .   .   .   .   8   2   1   2   9   1   .   .   .   .   1   .   1   3   .   .   .   .   .   .   2   .   .   1   .   2   1   .   1   .   .   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Gar Res Gar Res Tes Gar Acc Com 
Machines Disabled          78   | .   1   4   .   .   .   2   2   1   3   .   1   3   4   .   1   .   .   .   .   .   2   .   .   1   .   2   3   3   1   3   3   1   6   5   4   .   2   .   8   2   9   1   
  Max in Single Turn       4    | .   1   4   .   .   .   2   1   1   1   .   1   1   2   .   1   .   .   .   .   .   .   .   .   1   .   1   1   1   1   1   1   1   1   1   1   .   1   .   1   1   1   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   
  Garrison Relay           11   | .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   2   .   .   
  Network Hub              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Gar Res Gar Res Tes Gar Acc Com 
Machines Accessed          137  | .   9   1   11  .   3   .   8   .   8   .   4   .   6   .   2   .   .   1   .   1   .   1   1   .   .   1   4   9   1   .   10  3   11  15  .   3   .   4   8   .   9   3   
  Terminals                88   | .   7   .   8   .   .   .   5   .   5   .   1   .   4   .   .   .   .   .   .   .   .   1   .   .   .   1   1   8   1   .   9   1   9   11  .   1   .   1   4   .   7   3   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Repair Stations          16   | .   .   .   2   .   .   .   1   .   1   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   2   .   .   .   1   1   .   2   .   
  Recycling Units          8    | .   2   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   2   .   .   1   .   .   .   
Total Hacks                494  | .   28  1   30  .   11  .   21  .   25  .   9   .   17  .   2   .   .   2   .   2   .   3   1   .   .   1   6   25  2   .   27  17  63  72  .   15  .   24  46  .   33  11  
  Successful               233  | .   15  1   19  .   11  .   15  .   11  .   2   .   8   .   2   .   .   1   .   1   .   2   1   .   .   1   3   11  .   .   14  9   27  27  .   6   .   7   19  .   16  4   
  Failed                   259  | .   12  .   10  .   .   .   6   .   14  .   7   .   9   .   .   .   .   1   .   1   .   1   .   .   .   .   3   14  2   .   13  8   36  45  .   9   .   17  27  .   17  7   
    Catastrophic           41   | .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   2   2   8   8   .   1   .   3   4   .   5   1   
  Database Lockouts        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   231  | .   17  .   16  .   1   .   11  .   19  .   3   .   11  .   .   .   .   .   .   1   .   1   .   .   .   .   2   8   1   .   15  3   22  39  .   13  .   4   20  .   16  8   
  Terminals                361  | .   26  .   24  .   .   .   15  .   17  .   3   .   11  .   .   .   .   .   .   .   .   3   .   .   .   1   1   23  2   .   25  8   52  61  .   4   .   9   37  .   28  11  
  Fabricators              12   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   .   .   .   
  Repair Stations          47   | .   .   .   5   .   .   .   3   .   4   .   2   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   4   .   .   .   .   4   .   7   .   .   .   6   2   .   5   .   
  Recycling Units          13   | .   2   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   .   .   .   5   .   .   .   .   
  Garrison Access          34   | .   .   .   .   .   .   .   2   .   3   .   2   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   6   2   .   11  .   .   1   .   .   .   
Terminal Hacks             113  | .   10  1   11  .   11  .   6   .   2   .   .   .   4   .   2   .   .   .   .   .   .   2   1   .   .   1   .   6   .   .   9   2   15  10  .   .   .   2   7   .   9   2   
  Record                   12   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        17   | .   2   .   3   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   2   .   1   .   
  Open Door                10   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   1   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   
  Branch Access Points     3    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          15   | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   4   1   .   .   .   1   .   .   4   .   
  Locate Traps             14   | .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   1   2   .   .   .   .   1   .   1   1   
  Surveillance Status      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         4    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              9    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   2   .   .   .   .   1   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       28   | .   .   .   3   .   .   .   2   .   4   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   4   .   .   .   1   2   .   3   .   
  Scan Component           17   | .   .   .   2   .   .   .   1   .   2   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   2   .   .   .   1   1   .   2   .   
  Repair                   11   | .   .   .   1   .   .   .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   1   .   1   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   .   .   2   .   .   .   .   
  Insert Component         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   .   .   2   .   .   .   .   
Garrison Access Hacks      10   | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   .   1   .   .   .   
  Unlock Access            7    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         70   | .   5   .   5   .   .   .   6   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   5   3   7   10  .   4   .   2   8   .   4   2   
  Terminals                50   | .   3   .   4   .   .   .   5   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   4   1   5   9   .   1   .   .   7   .   4   2   
    Track                  14   | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   4   .   .   .   .   2   .   1   .   
    Botnet                 27   | .   1   .   2   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   1   3   4   .   1   .   .   4   .   3   1   
    Operators              9    | .   1   .   1   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
    Fabnet                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   2   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Reject                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 5    | .   2   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   3   .   .   .   .   .   .   
    Restock                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   3   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         109  | .   6   .   10  .   .   .   7   .   6   .   4   .   6   .   .   .   .   1   .   1   .   1   .   .   .   .   3   7   1   .   10  3   9   11  .   3   .   3   5   .   9   3   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             10   | .   .   .   1   .   .   .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   1   .   
  Time                     470  | .   .   .   70  .   .   .   51  .   64  .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   50  .   .   .   .   54  .   87  .   .   .   .   36  .   20  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   16  .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Gar Res Gar Res Tes Gar Acc Com 
Used RIF Installer         7    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              64   | .   .   .   .   .   4   .   .   .   .   2   .   3   1   2   4   .   1   .   .   .   .   1   .   .   .   3   1   1   .   .   .   .   .   7   .   .   .   .   2   1   14  17  
  Non-combat               16   | .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   3   .   .   .   .   2   .   2   2   
  Combat                   47   | .   .   .   .   .   1   .   .   .   .   2   .   3   .   2   4   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   4   .   .   .   .   .   1   12  14  
Robot Hacks Applied        54   | .   .   .   .   .   4   .   .   .   .   2   .   4   1   2   4   .   1   .   .   .   .   1   .   .   .   3   1   1   .   .   .   .   .   13  .   .   .   .   2   1   14  .   
  parse_system             9    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  purge_threat             13   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   7   .   
  block_reporting          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  map_route                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  find_scanalyzer          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  locate_prototypes        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  amplify_resonance        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  reboot_system            5    | .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  overwrite_iff            12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  streamctrl_low           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  formatsys_low            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  formatsys_high           3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    58   | .   .   .   .   .   .   .   .   3   4   .   .   13  .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   3   3   10  3   5   .   .   7   2   .   
  Machine Destruction      48   | .   .   .   .   .   .   .   .   3   .   .   .   13  .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   10  3   5   .   .   7   2   .   
  Programmers              10   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   .   .   .   .   
  Attached                 17   | .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   1   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   1   1   1   1   .   .   .   3   2   .   
Fabnet Peak Effective %    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   
  Autooverrided            22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   16  
Robots Rewired             18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   6   1   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Gar  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Sec  Gar  Res  Gar  Res  Tes  Gar  Acc  Com  
Total Allies               105   | .    .    2    .    3    .    .    .    .    .    .    .    1    1    1    4    .    1    .    20   .    .    1    2    .    .    8    2    16   5    .    2    .    5    1    .    2    .    .    .    1    11   16   
  Largest Group            20    | .    .    2    2    3    2    .    .    .    .    .    .    1    1    1    2    .    1    .    20   20   16   9    2    .    .    6    7    11   10   6    2    .    5    1    .    2    .    .    .    1    1    9    
  Highest-Rated Group      852   | .    .    32   32   70   39   .    .    .    .    .    .    32   32   16   45   .    29   .    852  852  727  366  59   .    .    288  337  491  672  613  183  .    286  35   .    128  .    .    .    64   215  488  
  Highest-Rated Ally       215   | .    .    16   16   31   31   .    .    .    .    .    .    32   32   16   29   .    29   .    50   50   50   46   30   .    .    58   56   159  152  152  95   .    84   35   .    64   .    .    .    64   215  84   
Total Orders               28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    5    9    4    2    .    .    .    3    .    .    .    .    .    .    .    .    
  STAY                     10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    4    2    1    .    .    .    1    .    .    .    .    .    .    .    .    
  ROAM                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    1    .    .    .    .    .    .    .    .    .    .    .    .    
  AID                      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    2    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  EXPLORE                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               586   | .    .    .    21   2    .    .    .    .    .    .    .    3    4    4    21   .    6    .    .    31   82   32   3    .    .    26   38   99   74   30   25   .    33   .    .    .    .    .    .    3    26   23   
  Total Damage             18204 | .    .    .    199  22   .    .    .    .    .    .    .    159  121  64   384  .    94   .    .    739  3426 882  37   .    .    800  1204 3261 2093 1147 779  .    860  .    .    .    .    .    .    186  1297 450  
  Kills                    103   | .    .    .    4    1    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    5    28   7    .    .    .    5    9    18   12   2    2    .    4    .    .    .    .    .    .    .    2    .    
Allies Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
Allies Melted              6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Gar Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Gar Res Gar Res Tes Gar Acc Com 
Robot Analysis Total       7    | .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    13   | .   .   1   .   3   .   .   .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Gar  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Sec  Gar  Res  Gar  Res  Tes  Gar  Acc  Com  
Turns Passed               63330 | .    1663 2629 2420 1503 860  212  2195 1864 2975 1353 1287 2233 1608 870  1678 734  777  666  1830 264  1113 691  2196 1029 191  2021 1978 3427 547  626  1580 1316 2830 3286 1538 796  314  623  1408 1083 2444 2672 
Spaces Moved               23216 | 1    807  986  817  588  300  151  817  570  602  396  483  676  528  327  601  240  263  246  677  102  433  217  797  356  72   685  788  1455 280  195  543  254  1226 1289 624  307  185  240  432  630  1115 915  
  Core                     84    | .    .    .    .    .    .    84   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   22184 | .    277  986  763  588  300  67   817  570  602  396  483  676  528  327  601  240  263  246  677  102  433  217  797  356  72   685  788  1455 280  195  543  254  1226 1289 624  307  152  240  432  505  972  853  
  Legs                     531   | 1    530  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   54    | .    .    .    54   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  160  175  235  235  50   145  240  240  250  250  243  246  238  235  240  240  242  245  245  246  246  246  247  247  247  160  160  160  160  155  160  160  160  163  167  167  167  167  167  156  161  
  Average Speed            203   | 120  156  226  232  235  235  114  199  240  242  250  250  247  246  245  255  303  257  242  245  245  246  246  249  249  247  249  174  160  160  160  161  164  160  166  165  167  167  167  167  167  165  164  
  Slowest Speed            320   | 120  190  320  240  235  235  235  320  240  250  250  250  250  246  246  320  320  320  245  246  246  246  246  250  250  247  250  252  160  160  160  235  240  160  250  166  167  167  167  250  167  245  167  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Microwarps               19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    5    10   3    
Exploration Rate (%)       49    | 2    94   95   66   98   66   50   76   60   51   52   15   60   18   67   66   14   42   8    97   4    71   8    81   42   13   55   16   85   67   74   57   9    95   57   60   12   21   9    72   41   34   27   
  Regions Visited          42
    Branch Regions         20
  Pre-discovered Areas     6     | .    2    .    1    .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        18    | .    1    .    1    1    1    .    1    .    1    .    1    .    1    1    .    .    1    .    .    1    .    1    1    .    .    .    .    .    .    .    .    1    .    1    .    1    .    1    1    .    .    .    
  Unknown Exits Taken      15    | 1    .    1    .    .    .    1    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    .    1    .    .    .    .    .    .    .    1    .    
Scrap Searched             16    | .    .    2    .    1    .    1    .    .    .    .    .    .    .    2    2    .    4    .    .    .    .    .    1    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 127   | .    .    .    .    1    .    .    9    .    .    .    .    .    8    .    1    .    .    .    .    .    .    .    .    5    .    1    10   2    .    .    6    4    4    30   1    4    .    4    17   5    14   1    
Terrain Destroyed          452   | .    .    7    .    1    .    35   19   3    .    .    .    .    10   1    28   .    2    .    .    .    .    .    .    5    .    1    12   3    .    1    32   6    6    68   9    11   1    8    54   32   73   24   
  Melee                    50    | .    .    .    .    1    .    .    2    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    5    .    1    3    2    .    .    1    .    4    16   1    .    .    1    .    5    6    .    
  Projectile               219   | .    .    .    .    .    .    .    .    1    .    .    .    .    3    1    .    .    2    .    .    .    .    .    .    .    .    .    7    1    .    1    25   6    2    49   7    11   1    6    48   6    36   6    
  AOE                      144   | .    .    7    .    .    .    35   17   .    .    .    .    .    6    .    27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    21   25   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Gar  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Sec  Gar  Res  Gar  Res  Tes  Gar  Acc  Com  
Total                      35321 | .    1098 1284 1205 642  363  178  1207 911  1992 718  531  1064 708  368  690  248  335  290  854  115  480  303  929  469  86   903  1190 2335 341  436  1081 1045 1895 2074 1032 529  193  416  959  675  1488 1661 
  Wait                     7705  | .    185  207  243  13   .    1    202  163  1278 288  8    194  57   15   14   .    15   7    99   5    30   21   11   80   15   77   173  630  22   184  354  697  435  359  290  166  20   139  371  34   158  445  
  Move                     22834 | .    806  985  816  587  299  151  817  569  601  395  483  675  527  326  600  239  262  246  676  101  432  216  796  355  71   684  787  1454 279  194  542  253  1225 1289 622  307  152  239  431  509  980  856  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  371   | .    13   11   23   .    6    2    33   12   11   1    3    17   10   .    7    2    5    2    13   1    4    6    7    1    .    13   21   3    3    .    6    7    14   19   12   .    3    3    3    19   25   30   
  Fast Attach              336   | .    5    3    5    .    .    4    13   4    6    .    4    9    9    2    3    2    10   7    20   3    .    6    8    2    .    15   17   11   5    7    11   7    27   29   12   5    .    1    12   11   17   24   
  Attach                   211   | .    2    1    3    .    7    4    10   9    .    1    2    14   7    3    9    1    1    3    1    .    .    1    7    .    .    5    11   1    1    .    5    2    7    23   6    1    2    1    4    17   21   18   
  Detach                   133   | .    2    3    2    .    .    1    5    4    1    .    3    1    5    2    4    .    1    3    .    .    .    .    2    .    .    4    4    1    1    2    7    2    10   18   5    2    .    1    6    4    12   15   
  Swap                     540   | .    10   9    11   5    6    4    11   6    9    8    6    23   11   9    11   .    11   2    6    .    2    6    10   10   .    15   27   19   4    2    26   9    30   85   16   11   3    7    16   4    47   33   
  Drop                     578   | .    13   5    33   .    2    4    15   11   24   1    5    17   15   .    3    4    14   7    39   4    4    12   8    4    .    24   32   18   8    5    17   11   42   39   22   4    2    4    12   27   27   40   
  Fire                     2097  | .    52   29   66   14   39   6    69   117  61   17   17   87   59   11   25   .    16   12   .    1    2    32   31   11   .    57   108  51   17   42   110  56   98   166  45   31   11   20   103  39   173  196  
  Melee                    285   | .    .    .    .    21   4    .    20   .    .    5    .    11   1    .    14   .    .    .    .    .    .    .    8    6    .    9    4    83   1    .    3    .    7    47   2    2    .    1    .    10   25   1    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     9     | .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    77    | .    1    31   3    2    .    1    12   .    1    .    .    .    7    .    .    .    .    1    .    .    .    3    1    .    .    .    6    1    .    .    .    1    .    .    .    .    .    .    1    .    2    3    
  Escape Stasis            41    | .    .    .    .    .    .    .    .    16   .    2    .    16   .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rewire                   104   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    .    .    63   .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat / *Min / [*Sto x2])
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus (discovered 2 exits: *Res / [*Arc])
-4/Archives (discovered 2 exits: *Res / *Hub)
-4/Hub_04(d) (discovered 2 exits: *Res x2)
-3/Research (discovered 3 exits: Res / Arm / *Qua)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7 (discovered 2 exits: *Res / Gar)
-3/Garrison (discovered 2 exits: *Res x2)
-2/Research (discovered 2 exits: *Tes / Gar)
-2/Garrison
-2/Research
-2/Testing (discovered 2 exits: *Acc / Gar)
-2/Garrison
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command (discovered 2 exits: Sur x2)
By MAIN.C's Side

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
    16 | -10/Materials      | Central database locked down
   188 | -10/Materials      | Discovered new exit (range 13)
   336 | -10/Materials      | Build established: Mutant
   530 | -10/Materials      | Discovered new exit (range 6)
   736 | -10/Materials      | Discovered new exit (range 3)
  1212 | -10/Materials      | Discovered new exit (range 15)
  1266 | -10/Materials      | Identified exit to Mines
  1664 | -10/Materials      | Entered Mines
  1741 | -10/Mines          | Discovered new exit (range 8)
  1793 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  1935 | -10/Mines          | Discovered new exit (range 5)
  1939 | -10/Mines          | Destroyed YI-UF0
  1945 | -10/Mines          | Found Prototype Storage
  1945 | -10/Mines          | Identified YI-UF0's Bottomless Matter Pit
  1952 | -10/Mines          | Found Prototype Launcher
  1952 | -10/Mines          | Identified YI-UF0's Doublenader
  2189 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2245 | -10/Mines          | Assembled infested the area
  2840 | -10/Mines          | Met a Derelict shopkeep closing up shop
  3300 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  4293 | -10/Mines          | Entered Materials
  4293 | -9/Materials       | Accompanied by 2 allies
  4293 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  4294 | -9/Materials       | Identified exit to Mines
  4655 | -9/Materials       | Build established: Gunner
  4858 | -9/Materials       | Discovered new exit (range 3)
  5304 | -9/Materials       | Discovered new exit (range 3)
  5684 | -9/Materials       | Discovered new exit (range 16)
  6014 | -9/Materials       | Build established: Scavenger-Gunner
  6326 | -9/Materials       | Repaired Broken Adv. Heat Sink
  6526 | -9/Materials       | Central database locked down
  6713 | -9/Materials       | Entered Mines
  6788 | -9/Mines           | Discovered new exit (range 6)
  6857 | -9/Mines           | Discovered new exit (range 10)
  6919 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  7092 | -9/Mines           | Identified exit to Exiles
  7705 | -9/Mines           | Excavation squad dispatched
  7705 | -9/Mines           | A large section of the Mines collapsed
  7782 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  7937 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  7939 | -9/Mines           | Learned Materials trap positions
  8139 | -9/Mines           | Build established: Scavenger-Mutant
  8216 | -9/Mines           | Entered Exiles
  8216 | -9/Exiles          | Accompanied by 2 allies
  8217 | -9/Exiles          | Identified exit to Mines
  8246 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
  8275 | -9/Exiles          | Met 8R-AWN
  8315 | -9/Exiles          | Met EX-HEX
  8387 | -9/Exiles          | Met EX-BIN
  8455 | -9/Exiles          | Met EX-DEC
  8524 | -9/Exiles          | Learned location of Zion (-7)
  8604 | -9/Exiles          | Aligned with FarCom system
  8606 | -9/Exiles          | Given EX-Vault access code
  8665 | -9/Exiles          | Opened EX-Vault
  8719 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  8760 | -9/Exiles          | Exiles lab attacked by MAIN.C
  8796 | -9/Exiles          | Build established: Scavenger-Tank
  8908 | -9/Exiles          | Discovered exit to Mines (range 10)
  8928 | -9/Exiles          | Attacked by the Exiles
  9001 | -9/Exiles          | Lost 6 parts (1p3n2w)
  9060 | -9/Exiles          | Destroyed 8R-AWN
  9065 | -9/Exiles          | Found Exp. Targeting Computer
  9069 | -9/Exiles          | Found 8R-AWN's Boregun
  9072 | -9/Exiles          | Found 8R-AWN's Boregun
  9076 | -9/Exiles          | Entered Mines
  9114 | -8/Mines           | Lost 4 parts (1n2u1w)
  9176 | -8/Mines           | P1-3CE came to Exiles' defense
  9195 | -8/Mines           | Core integrity fell below 50%
  9227 | -8/Mines           | Lost 3 parts (1p1n1w)
  9234 | -8/Mines           | Discovered new exit (range 8)
  9288 | -8/Mines           | Entered Materials
  9288 | -8/Materials       | Evolved 2 slots: Utility x2
  9289 | -8/Materials       | Loaded intel: 16 trap records
  9829 | -8/Materials       | Build established: Gunner
 10028 | -8/Materials       | Discovered new exit (range 16)
 10926 | -8/Materials       | Lost 8 parts (2p3n3w)
 11130 | -8/Materials       | Build established: Scavenger-Mutant
 11285 | -8/Materials       | Repaired Imp. Medium Laser
 11341 | -8/Materials       | Discovered new exit (range 16)
 11483 | -8/Materials       | Identified exit to Garrison
 11483 | -8/Materials       | Entered Garrison
 11575 | -8/Garrison        | Triggered checkpoint
 11610 | -8/Garrison        | Build established: Scavenger-Gunner
 11680 | -8/Garrison        | Lost 4 parts (1p2n1u)
 11719 | -8/Garrison        | Destroyed 7 combat bots
 11826 | -8/Garrison        | Discovered new exit (range 8)
 12015 | -8/Garrison        | Discovered new exit (range 10)
 12091 | -8/Garrison        | Triggered checkpoint
 12119 | -8/Garrison        | Core integrity fell below 50%
 12327 | -8/Garrison        | Discovered new exit (range 14)
 12370 | -8/Garrison        | Installed Relay Interface Framework
 12399 | -8/Garrison        | Build established: Scavenger-Mutant
 13162 | -8/Garrison        | Triggered checkpoint
 13265 | -8/Garrison        | Garrison Relay disabled
 13347 | -8/Garrison        | Entered Materials
 13612 | -8/Materials       | Build established: Scavenger-Gunner
 13628 | -8/Materials       | Garrison activated, responded to threat
 13883 | -8/Materials       | Repaired Imp. Treads
 13916 | -8/Materials       | Repaired Imp. Treads
 14148 | -8/Materials       | Build established: Gunner
 15420 | -8/Materials       | Discovered new exit (range 5)
 15971 | -8/Materials       | Identified exit to Garrison
 16322 | -8/Materials       | Entered Garrison
 16352 | -8/Garrison        | Build established: Bothacker-Gunner
 16591 | -8/Garrison        | Triggered checkpoint
 16845 | -8/Garrison        | Discovered new exit (range 10)
 17034 | -8/Garrison        | Build established: Bothacker-Tank
 17244 | -8/Garrison        | Discovered new exit (range 13)
 17364 | -8/Garrison        | Triggered checkpoint
 17608 | -8/Garrison        | Discovered new exit (range 12)
 17650 | -8/Garrison        | Build established: Bothacker-Mutant
 17650 | -8/Garrison        | Expanded RIF knowledge: Program Shield
 17675 | -8/Garrison        | Entered Factory
 17675 | -7/Factory         | Evolved 2 slots: Utility x2
 17986 | -7/Factory         | Build established: Bothacker-Tank
 18780 | -7/Factory         | Discovered new exit (range 9)
 18801 | -7/Factory         | Identified exit to Factory
 18962 | -7/Factory         | Identified exit to Garrison
 18962 | -7/Factory         | Entered Garrison
 19201 | -7/Garrison        | Triggered checkpoint
 19500 | -7/Garrison        | Triggered checkpoint
 19614 | -7/Garrison        | Garrison Relay disabled
 19726 | -7/Garrison        | Triggered checkpoint
 19857 | -7/Garrison        | Destroyed 7 combat bots
 19908 | -7/Garrison        | Triggered checkpoint
 19951 | -7/Garrison        | Lost 3 parts (2n1w)
 19972 | -7/Garrison        | Garrison Relay disabled
 20053 | -7/Garrison        | Discovered new exit (range 15)
 20371 | -7/Garrison        | Lost 4 parts (1p1n1u1w)
 20410 | -7/Garrison        | Discovered new exit (range 14)
 20459 | -7/Garrison        | Expanded RIF knowledge: Hotswap
 20584 | -7/Garrison        | Triggered checkpoint
 20591 | -7/Garrison        | Garrison Relay disabled
 20888 | -7/Garrison        | System corruption reached 10%
 21195 | -7/Garrison        | Entered Factory
 22012 | -7/Factory         | Cargo convoy interrupted
 22169 | -7/Factory         | Identified exit to Lower Caves
 22223 | -7/Factory         | Build established: Bothacker-Mutant
 22271 | -7/Factory         | Repaired Imp. Light Armor Plating?
 22605 | -7/Factory         | Build established: Bothacker-Tank
 22727 | -7/Factory         | Core integrity fell below 50%
 22803 | -7/Factory         | Entered Lower Caves
 22822 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 23195 | -7/Lower Caves     | Identified exit to Lower Caves
 23249 | -7/Lower Caves     | Encountered a Warlord checkpoint
 23673 | -7/Lower Caves     | Entered another Lower Caves area
 23700 | -7/Lower Caves     | Discovered exit to Factory (range 9)
 23815 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 24497 | -7/Lower Caves     | Build established: Bothacker-Mutant
 25157 | -7/Lower Caves     | Discovered new exit (range 9)
 25351 | -7/Lower Caves     | Entered Zion
 25471 | -7/Zion            | System corruption cleaned by Quarantine Array
 25691 | -7/Zion            | Found CR-A16's Pointy Stick
 25790 | -7/Zion            | Found GAL Module
 26047 | -7/Zion            | Discovered new exit (range 9)
 26085 | -7/Zion            | Entered Proximity Caves
 26106 | -6/Proximity Caves | Learned Factory security intel
 26283 | -6/Proximity Caves | Core integrity fell below 20%
 26325 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 26386 | -6/Proximity Caves | Build established: Bothacker-Tank
 26828 | -6/Proximity Caves | Discovered exit to Factory (range 11)
 26855 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 26862 | -6/Proximity Caves | Entered Factory
 26862 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 26923 | -6/Factory         | Discovered new exit (range 6)
 27528 | -6/Factory         | Sucked down chute
 27528 | -6/Factory         | Entered Waste
 27529 | -6/Waste           | Joined by Warlord forces that had cleared the area
 27610 | -6/Waste           | Found Unknown Protection
 27610 | -6/Waste           | Identified Damper Plating
 28271 | -6/Waste           | Discovered new exit (range 12)
 28366 | -6/Waste           | Found Prototype Slashing Weapon
 28674 | -6/Waste           | Identified Molecular Scythe
 29186 | -6/Waste           | Found Damper Plating
 29358 | -6/Waste           | Entered Factory
 29358 | -6/Factory         | Accompanied by 20 allies
 29478 | -6/Factory         | Build established: Scavenger-Tank
 29552 | -6/Factory         | Garrison activated, responded to threat
 29575 | -6/Factory         | Identified exit to Garrison
 29622 | -6/Factory         | Entered Garrison
 29622 | -6/Garrison        | Accompanied by 16 allies
 29691 | -6/Garrison        | Triggered checkpoint
 29694 | -6/Garrison        | Triggered checkpoint
 29811 | -6/Garrison        | Triggered checkpoint
 29840 | -6/Garrison        | Triggered checkpoint
 29914 | -6/Garrison        | Discovered new exit (range 10)
 30098 | -6/Garrison        | Triggered checkpoint
 30118 | -6/Garrison        | Discovered new exit (range 8)
 30351 | -6/Garrison        | Discovered new exit (range 9)
 30386 | -6/Garrison        | Expanded RIF knowledge: Zone Cloak
 30735 | -6/Garrison        | Entered Factory
 30735 | -5/Factory         | Accompanied by 8 allies
 30735 | -5/Factory         | Evolved 2 slots: Utility x2
 30736 | -5/Factory         | Identified exit to Upper Caves
 30862 | -5/Factory         | Build established: Bothacker-Tank
 31335 | -5/Factory         | First assault squad dispatched
 31426 | -5/Factory         | Entered Upper Caves
 31428 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 31458 | -5/Upper Caves     | Identified exit to Upper Caves
 31740 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 32023 | -5/Upper Caves     | Spotted B-75 Beast
 32068 | -5/Upper Caves     | Revealed the true nature of CR-A16's Pointy Stick
 32081 | -5/Upper Caves     | Destroyed B-75 Beast
 32112 | -5/Upper Caves     | Lost 3 parts (1p1n1w)
 32616 | -5/Upper Caves     | Learned Factory emergency access door positions
 33622 | -5/Upper Caves     | Entered another Upper Caves area
 34040 | -5/Upper Caves     | Discovered new exit (range 14)
 34104 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 34190 | -5/Upper Caves     | Spotted B-75 Beast
 34599 | -5/Upper Caves     | Build established: Bothacker-Mutant
 34613 | -5/Upper Caves     | Destroyed B-75 Beast
 34651 | -5/Upper Caves     | Entered Warlord
 34738 | -5/Warlord         | System corruption cleaned by Quarantine Array
 34792 | -5/Warlord         | Discovered new exit (range 12)
 34842 | -5/Warlord         | Entered Proximity Caves
 34981 | -4/Proximity Caves | Spotted B-86 Titan
 35071 | -4/Proximity Caves | Destroyed B-86 Titan
 35077 | -4/Proximity Caves | Found Hvy. Reflective Plating
 35443 | -4/Proximity Caves | Build established: Bothacker-Gunner
 35880 | -4/Proximity Caves | Learned 8 Research zone layouts
 35993 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
 36439 | -4/Proximity Caves | Discovered new exit (range 3)
 36863 | -4/Proximity Caves | Entered Factory
 36863 | -4/Factory         | Accompanied by 6 allies
 36863 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 37231 | -4/Factory         | Build established: Commander-Mutant
 37656 | -4/Factory         | Build established: Scavenger-Tank
 37680 | -4/Factory         | Spotted B-86 Titan
 37687 | -4/Factory         | Destroyed B-86 Titan
 38168 | -4/Factory         | Cargo convoy interrupted
 38179 | -4/Factory         | Spotted Executioner
 38183 | -4/Factory         | Destroyed Executioner
 38243 | -4/Factory         | Lost 4 parts (3u1w)
 38677 | -4/Factory         | Discovered new exit (range 13)
 38841 | -4/Factory         | Entered Extension
 39173 | -4/Extension       | Found Unknown Device
 39173 | -4/Extension       | Identified Antimissile System
 39369 | -4/Extension       | Build established: Scavenger-Gunner
 39790 | -4/Extension       | Build established: Scavenger-Tank
 40098 | -4/Extension       | Build established: Scavenger-Mutant
 40972 | -4/Extension       | Rescued a captive Derelict
 41012 | -4/Extension       | Rescued a captive Derelict
 41012 | -4/Extension       | Rescued a captive Derelict
 41451 | -4/Extension       | Build established: Scavenger-Tank
 41579 | -4/Extension       | Spotted B-86 Titan
 41599 | -4/Extension       | Allies destroyed B-86 Titan
 41600 | -4/Extension       | Spotted B-86 Titan
 41620 | -4/Extension       | Allies destroyed B-86 Titan
 41682 | -4/Extension       | Rescued a captive Derelict
 41683 | -4/Extension       | Rescued a captive Derelict
 42173 | -4/Extension       | Rescued A7
 42219 | -4/Extension       | Discovered new exit (range 10)
 42220 | -4/Extension       | Discovered new exit (range 6)
 42268 | -4/Extension       | Entered Cetus
 42268 | -4/Cetus           | Accompanied by 10 allies (A7)
 42273 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 42288 | -4/Cetus           | Spotted Cetus Guard
 42288 | -4/Cetus           | Spotted Cetus Guard
 42289 | -4/Cetus           | Spotted Cetus Guard
 42294 | -4/Cetus           | Allies destroyed Cetus Guard
 42294 | -4/Cetus           | Spotted Cetus Guard
 42307 | -4/Cetus           | Destroyed Cetus Guard
 42310 | -4/Cetus           | Allies destroyed Cetus Guard
 42315 | -4/Cetus           | Allies destroyed Cetus Guard
 42411 | -4/Cetus           | Started Cetus Manufacturing Module
 42430 | -4/Cetus           | Discovered new exit (range 16)
 42436 | -4/Cetus           | Manufactured an Enhanced Grunt
 42461 | -4/Cetus           | Manufactured an Enhanced Grunt
 42475 | -4/Cetus           | Spotted Cetus Guard
 42475 | -4/Cetus           | Spotted Cetus Guard
 42480 | -4/Cetus           | Spotted Cetus Guard
 42485 | -4/Cetus           | Spotted Cetus Guard
 42486 | -4/Cetus           | Manufactured an Enhanced Grunt
 42486 | -4/Cetus           | Destroyed Cetus Guard
 42487 | -4/Cetus           | Allies destroyed Cetus Guard
 42497 | -4/Cetus           | Destroyed Cetus Guard
 42498 | -4/Cetus           | Allies destroyed Cetus Guard
 42511 | -4/Cetus           | Manufactured an Enhanced Grunt
 42519 | -4/Cetus           | Discovered new exit (range 15)
 42527 | -4/Cetus           | Met Revision 17
 42536 | -4/Cetus           | Manufactured an Enhanced Grunt
 42770 | -4/Cetus           | Escorted A7 to Cetus Mainframe
 42815 | -4/Cetus           | Entered Archives
 42815 | -4/Archives        | Accompanied by 6 allies (A7)
 42820 | -4/Archives        | Received a hacking code to weaken MAIN.C
 42884 | -4/Archives        | Found Prototype Device
 42884 | -4/Archives        | Identified Exp. Thermal Shield
 42925 | -4/Archives        | Discovered new exit (range 14)
 43013 | -4/Archives        | Discovered new exit (range 14)
 43191 | -4/Archives        | Build established: Scavenger-Mutant
 43441 | -4/Archives        | Entered Hub_04(d)
 43441 | -4/Hub_04(d)       | Accompanied by 2 allies
 43457 | -4/Hub_04(d)       | Discovered new exit (range 15)
 43645 | -4/Hub_04(d)       | Build established: Scavenger-Tank
 43704 | -4/Hub_04(d)       | Discovered new exit (range 11)
 44456 | -4/Hub_04(d)       | Network Hub disabled
 44496 | -4/Hub_04(d)       | Build established: Scavenger-Mutant
 44526 | -4/Hub_04(d)       | Spotted Lightning
 44526 | -4/Hub_04(d)       | Spotted Lightning
 44526 | -4/Hub_04(d)       | Spotted Lightning
 44532 | -4/Hub_04(d)       | Network Hub disabled
 44594 | -4/Hub_04(d)       | Destroyed Lightning
 44608 | -4/Hub_04(d)       | Destroyed Lightning
 44638 | -4/Hub_04(d)       | Destroyed Lightning
 44651 | -4/Hub_04(d)       | Found Exp. Targeting Computer
 44664 | -4/Hub_04(d)       | Found Prototype Device
 44664 | -4/Hub_04(d)       | Identified EM Dispersion Field
 44671 | -4/Hub_04(d)       | Found Prototype Device
 44672 | -4/Hub_04(d)       | Identified Exp. Phase Shifter
 44689 | -4/Hub_04(d)       | Found Prototype Energy Cannon
 44764 | -4/Hub_04(d)       | Spotted Lightning
 44788 | -4/Hub_04(d)       | Spotted Lightning
 44796 | -4/Hub_04(d)       | Spotted Lightning
 44797 | -4/Hub_04(d)       | Spotted Lightning
 44832 | -4/Hub_04(d)       | Destroyed Lightning
 44836 | -4/Hub_04(d)       | Destroyed Lightning
 44840 | -4/Hub_04(d)       | Destroyed Lightning
 44848 | -4/Hub_04(d)       | Disrupted transfer network
 44869 | -4/Hub_04(d)       | Identified EMDS
 44940 | -4/Hub_04(d)       | Spotted Lightning
 44940 | -4/Hub_04(d)       | Spotted Lightning
 44962 | -4/Hub_04(d)       | Network Hub disabled
 45017 | -4/Hub_04(d)       | Network Hub disabled
 45021 | -4/Hub_04(d)       | Entered Research
 45021 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 45022 | -3/Research        | Identified exit to Armory
 45022 | -3/Research        | Identified exit to Quarantine
 45023 | -3/Research        | Identified exit to Research
 45370 | -3/Research        | Build established: Scavenger-Tank
 45374 | -3/Research        | Repaired Centrium Heavy Treads
 45928 | -3/Research        | Build established: Scavenger-Gunner
 46337 | -3/Research        | Entered Quarantine
 46369 | -3/Quarantine      | Found Alien Artifact
 46616 | -3/Quarantine      | Cryocooling Duct disabled
 46631 | -3/Quarantine      | Ambient heat levels rising (+20)
 46631 | -3/Quarantine      | Non-combat units ordered to evacuate
 46878 | -3/Quarantine      | Found Alien Artifact
 47088 | -3/Quarantine      | Found Alien Artifact
 47088 | -3/Quarantine      | Identified Dimensional Node Initializer
 47088 | -3/Quarantine      | Initialized slip node
 47095 | -3/Quarantine      | Found Alien Artifact
 47107 | -3/Quarantine      | Found Alien Artifact
 47171 | -3/Quarantine      | Identified Phase Redirector
 47171 | -3/Quarantine      | Identified Core Reset Matrix
 47171 | -3/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 47171 | -3/Quarantine      | Identified Transdimensional Reconstructor
 47195 | -3/Quarantine      | Found Antimissile System
 47222 | -3/Quarantine      | Spotted Alpha 7
 47279 | -3/Quarantine      | Found Alien Impact Weapon
 47839 | -3/Quarantine      | Allied Derelicts emerged from ambush trap array
 48278 | -3/Quarantine      | Build established: Scavenger-Mutant
 48540 | -3/Quarantine      | Found Alien Artifact
 48707 | -3/Quarantine      | Identified Core Stripper
 48755 | -3/Quarantine      | Spotted Fortress
 48762 | -3/Quarantine      | Destroyed Fortress
 48786 | -3/Quarantine      | Found Prototype Device
 48786 | -3/Quarantine      | Identified Exp. Force Field
 48793 | -3/Quarantine      | Found Prototype Protection
 48793 | -3/Quarantine      | Identified Centrium Heavy Armor Plating
 48801 | -3/Quarantine      | Found Prototype Reactor
 48801 | -3/Quarantine      | Identified Vortex Chain Reactor
 48812 | -3/Quarantine      | Found Unknown Protection
 48812 | -3/Quarantine      | Identified Hvy. Insulated Plating
 48842 | -3/Quarantine      | Found Prototype Device
 48842 | -3/Quarantine      | Identified Thermal Barrier
 49004 | -3/Quarantine      | Discovered new exit (range 5)
 49167 | -3/Quarantine      | Entered Section 7
 49451 | -3/Section 7       | Spotted B-86 Titan
 49601 | -3/Section 7       | Found Alien Artifact
 49623 | -3/Section 7       | Identified Subatomic Replicator
 49623 | -3/Section 7       | Identified Integrated Reactor
 49725 | -3/Section 7       | Spotted Alpha 7
 49750 | -3/Section 7       | Spotted Alpha 7
 49751 | -3/Section 7       | Destroyed Alpha 7
 49755 | -3/Section 7       | Destroyed Alpha 7
 49799 | -3/Section 7       | Found Prototype Energy Gun
 49799 | -3/Section 7       | Identified Enh. Gamma Rifle
 49804 | -3/Section 7       | Found Exp. Target Analyzer
 49810 | -3/Section 7       | Found Multirail
 49917 | -3/Section 7       | First assault squad dispatched
 50073 | -3/Section 7       | Build established: Scavenger-Gunner
 50146 | -3/Section 7       | Warped through subspace
 50242 | -3/Section 7       | Destroyed B-86 Titan
 50376 | -3/Section 7       | Spotted B-99 Colossus
 50382 | -3/Section 7       | Build established: Scavenger-Mutant
 50387 | -3/Section 7       | Destroyed B-99 Colossus
 50413 | -3/Section 7       | Found Multirail
 50504 | -3/Section 7       | Found Alien Artifact
 50504 | -3/Section 7       | Identified Core Expander
 50504 | -3/Section 7       | Installed Core Expander, added new Weapon slot
 50568 | -3/Section 7       | Found Alien Artifact
 50568 | -3/Section 7       | Identified LRC Armor
 50568 | -3/Section 7       | Installed LRC Armor, increased core integrity (+250)
 50580 | -3/Section 7       | Found Alien Artifact
 50580 | -3/Section 7       | Identified LRC Matter Compressor
 50580 | -3/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 51394 | -3/Section 7       | Found Alien Artifact
 51632 | -3/Section 7       | Found Alien Artifact
 51999 | -3/Section 7       | System corruption reached 10%
 52219 | -3/Section 7       | Repaired Exp. Cooling System
 52233 | -3/Section 7       | Repaired Centrium Heavy Armor Plating
 52453 | -3/Section 7       | Identified exit to Garrison
 52453 | -3/Section 7       | Entered Garrison
 52664 | -3/Garrison        | Triggered checkpoint
 52718 | -3/Garrison        | Garrison Relay disabled
 52739 | -3/Garrison        | Identified Microwarp Drive
 52774 | -3/Garrison        | Triggered checkpoint
 52922 | -3/Garrison        | Destroyed 8 combat bots
 52945 | -3/Garrison        | Spotted B-86 Titan
 52997 | -3/Garrison        | Destroyed B-86 Titan
 53066 | -3/Garrison        | Triggered checkpoint
 53167 | -3/Garrison        | Discovered exit to Research (range 10)
 53197 | -3/Garrison        | Expanded RIF knowledge: Watcher Feeds
 53286 | -3/Garrison        | Triggered checkpoint
 53508 | -3/Garrison        | Build established: Scavenger-Gunner
 53662 | -3/Garrison        | Triggered checkpoint
 53701 | -3/Garrison        | Garrison Relay disabled
 53866 | -3/Garrison        | Discovered exit to Research (range 14)
 53926 | -3/Garrison        | Garrison Relay disabled
 53968 | -3/Garrison        | Build established: Scavenger-Mutant
 53991 | -3/Garrison        | Entered Research
 53991 | -2/Research        | Evolved 2 slots: Propulsion x2
 54253 | -2/Research        | P-80 Master assimilated allied Y-72 Warden
 54294 | -2/Research        | Discovered new exit (range 19)
 54477 | -2/Research        | Spotted B-90 Cyclops
 54503 | -2/Research        | Destroyed B-90 Cyclops
 54741 | -2/Research        | First assault squad dispatched
 54787 | -2/Research        | Identified exit to Garrison
 54787 | -2/Research        | Entered Garrison
 54880 | -2/Garrison        | Discovered new exit (range 11)
 54907 | -2/Garrison        | Expanded RIF knowledge: Alert ID Control
 54989 | -2/Garrison        | Triggered checkpoint
 55044 | -2/Garrison        | Garrison Relay disabled
 55101 | -2/Garrison        | Entered Research
 55505 | -2/Research        | Identified Integrity Redistributor
 55558 | -2/Research        | Installed Integrated Reactor, increased core energy generation (+10)
 55601 | -2/Research        | First assault squad dispatched
 55645 | -2/Research        | Discovered new exit (range 25)
 55700 | -2/Research        | Identified exit to Testing
 55724 | -2/Research        | Entered Testing
 56284 | -2/Testing         | Found Prototype Energy Cannon
 56284 | -2/Testing         | Identified Null Cannon
 56354 | -2/Testing         | Found Prototype Energy Cannon
 56354 | -2/Testing         | Identified Hpw. Disruptor Cannon
 56387 | -2/Testing         | Garrison activated, responded to threat
 56433 | -2/Testing         | Found Prototype Device
 56465 | -2/Testing         | Identified AEGIS Remote Shield
 56483 | -2/Testing         | Discovered new exit (range 8)
 56522 | -2/Testing         | Found Prototype Protection
 56522 | -2/Testing         | Identified SHELL Armor
 56724 | -2/Testing         | First assault squad dispatched
 56882 | -2/Testing         | Repaired Centrium Heavy Treads
 56935 | -2/Testing         | Found Prototype Energy Cannon
 56935 | -2/Testing         | Identified Potential Cannon
 57104 | -2/Testing         | Identified exit to Garrison
 57132 | -2/Testing         | Entered Garrison
 57143 | -2/Garrison        | Expanded RIF knowledge: Robot Detection
 57376 | -2/Garrison        | Spotted B-90 Cyclops
 57489 | -2/Garrison        | Destroyed B-90 Cyclops
 57741 | -2/Garrison        | Discovered new exit (range 13)
 57783 | -2/Garrison        | Build established: Scavenger-Gunner
 57854 | -2/Garrison        | Triggered checkpoint
 57887 | -2/Garrison        | Garrison Relay disabled
 57980 | -2/Garrison        | Triggered checkpoint
 58043 | -2/Garrison        | Garrison Relay disabled
 58215 | -2/Garrison        | Entered Access
 58215 | -1/Access          | Evolved 2 slots: Utility x2
 58351 | -1/Access          | Build established: Botlord-Mutant
 58415 | -1/Access          | Spotted B-99 Colossus
 58465 | -1/Access          | First assault squad dispatched
 58479 | -1/Access          | Destroyed 7 combat bots
 58727 | -1/Access          | Destroyed 9 combat bots
 59080 | -1/Access          | Build established: Scavenger-Mutant
 59105 | -1/Access          | Repaired Rnf. Antimatter Reactor
 59445 | -1/Access          | Identified exit to Surface
 59770 | -1/Access          | Build established: Scavenger-Gunner
 59875 | -1/Access          | Spotted B-99 Colossus
 59934 | -1/Access          | Spotted B-99 Colossus
 60027 | -1/Access          | Destroyed B-99 Colossus
 60034 | -1/Access          | Destroyed B-99 Colossus
 60063 | -1/Access          | Found Multirail
 60077 | -1/Access          | Found Multirail
 60307 | -1/Access          | Crushed by falling debris
 60308 | -1/Access          | System corruption reached 10%
 60391 | -1/Access          | Found Prototype Launcher
 60407 | -1/Access          | Spotted B-99 Colossus
 60413 | -1/Access          | Spotted B-99 Colossus
 60420 | -1/Access          | Destroyed B-99 Colossus
 60440 | -1/Access          | Found Multirail
 60498 | -1/Access          | Destroyed B-99 Colossus
 60580 | -1/Access          | Discovered new exit (range 4)
 60650 | -1/Access          | Identified Hellfire Missile Launcher
 60659 | -1/Access          | Entered Command
 60772 | -1/Command         | Destroyed 9 combat bots
 61212 | -1/Command         | Spotted B-99 Colossus
 61223 | -1/Command         | Destroyed B-99 Colossus
 61250 | -1/Command         | Found Multirail
 61257 | -1/Command         | Found Multirail
 61882 | -1/Command         | Spotted Combat Programmer
 61883 | -1/Command         | Spotted Combat Programmer
 61890 | -1/Command         | Destroyed Combat Programmer
 61901 | -1/Command         | Destroyed Combat Programmer
 61909 | -1/Command         | First assault squad dispatched
 61922 | -1/Command         | Spotted M Guard
 61923 | -1/Command         | Spotted M Guard
 61929 | -1/Command         | Destroyed M Guard
 61944 | -1/Command         | Destroyed M Guard
 61944 | -1/Command         | All MAIN.C guards destroyed
 62372 | -1/Command         | Met MAIN.C
 62372 | -1/Command         | Hacked MAIN.C using A7's code
 62385 | -1/Command         | 0b10 Conduit disabled
 62464 | -1/Command         | Destroyed MAIN.C Shell
 62467 | -1/Command         | MAIN.C activated Command garrisons
 62468 | -1/Command         | Surrendered to MAIN.C
 62468 | -1/Command         | Loaded intel: 55 machine locations
 62468 | -1/Command         | Loaded intel: 111 trap records
 62468 | -1/Command         | Discovered exit to Surface (range 106)
 62468 | -1/Command         | Discovered exit to Surface (range 44)
 62524 | -1/Command         | Used Subatomic Replicator to replicate Integrity Redistributor
 62526 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-250)
 62580 | -1/Command         | Found Prototype Ballistic Gun
 62580 | -1/Command         | Identified Hyp. Multirail
 62589 | -1/Command         | Found Prototype Reactor
 62589 | -1/Command         | Identified Vortex Chain Reactor
 62593 | -1/Command         | Found Prototype Reactor
 62598 | -1/Command         | Found Prototype Device
 62598 | -1/Command         | Identified Femtoactuators
 62601 | -1/Command         | Found Prototype Device
 62601 | -1/Command         | Identified System Purifier
 62604 | -1/Command         | Found Prototype Processor
 62604 | -1/Command         | Identified Exp. Melee Analysis Suite
 62608 | -1/Command         | Found Prototype Processor
 62608 | -1/Command         | Identified Spectral Analyzer
 62616 | -1/Command         | Found Prototype Device
 62616 | -1/Command         | Identified Adv. Particle Accelerator
 62881 | -1/Command         | MAIN.C activated Command garrisons
 62918 | -1/Command         | Unknown forces attacked Command
 62918 | -1/Command         | Spotted EQ-002
 62918 | -1/Command         | Spotted EQ-001
 62918 | -1/Command         | Spotted EQ-006
 62918 | -1/Command         | Spotted EQ-000
 62918 | -1/Command         | Spotted EQ-003
 62918 | -1/Command         | Spotted EQ-004
 62918 | -1/Command         | Spotted EQ-005
 62930 | -1/Command         | Destroyed EQ-001
 62934 | -1/Command         | Destroyed EQ-000
 62951 | -1/Command         | Destroyed EQ-002
 62958 | -1/Command         | Destroyed EQ-005
 62961 | -1/Command         | Destroyed EQ-006
 63011 | -1/Command         | Spotted EQ-009
 63012 | -1/Command         | Spotted EQ-029
 63012 | -1/Command         | Spotted EQ-020
 63012 | -1/Command         | Spotted EQ-018
 63012 | -1/Command         | Spotted EQ-021
 63019 | -1/Command         | Destroyed EQ-029
 63022 | -1/Command         | Spotted EQ-017
 63034 | -1/Command         | Spotted EQ-019
 63041 | -1/Command         | Spotted EQ-022
 63042 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-350)
 63043 | -1/Command         | Core integrity fell below 50%
 63043 | -1/Command         | Destroyed EQ-021
 63064 | -1/Command         | Destroyed EQ-018
 63074 | -1/Command         | Destroyed EQ-017
 63080 | -1/Command         | Spotted EQ-012
 63082 | -1/Command         | Destroyed EQ-022
 63100 | -1/Command         | Spotted EQ-037
 63100 | -1/Command         | Found Centrium Heavy Armor Plating
 63110 | -1/Command         | Destroyed EQ-012
 63110 | -1/Command         | Destroyed EQ-037
 63112 | -1/Command         | Spotted EQ-026
 63115 | -1/Command         | Spotted EQ-034
 63118 | -1/Command         | Spotted EQ-025
 63126 | -1/Command         | Spotted EQ-038
 63126 | -1/Command         | Spotted EQ-040
 63126 | -1/Command         | Spotted EQ-042
 63128 | -1/Command         | Destroyed EQ-025
 63133 | -1/Command         | Spotted EQ-039
 63134 | -1/Command         | Spotted EQ-041
 63142 | -1/Command         | Destroyed EQ-038
 63145 | -1/Command         | Destroyed EQ-040
 63157 | -1/Command         | Spotted EQ-015
 63162 | -1/Command         | Destroyed EQ-039
 63169 | -1/Command         | Destroyed EQ-042
 63172 | -1/Command         | Spotted EQ-033
 63179 | -1/Command         | Destroyed EQ-015
 63200 | -1/Command         | Destroyed 8 combat bots
 63201 | -1/Command         | Spotted EQ-049
 63209 | -1/Command         | Spotted EQ-057
 63241 | -1/Command         | Spotted EQ-060
 63242 | -1/Command         | Spotted EQ-061
 63246 | -1/Command         | Spotted EQ-062
 63252 | -1/Command         | Spotted EQ-063
 63263 | -1/Command         | Destroyed EQ-061
 63271 | -1/Command         | Spotted EQ-073
 63272 | -1/Command         | Spotted EQ-079
 63280 | -1/Command         | Destroyed EQ-062
 63296 | -1/Command         | Destroyed EQ-079
 63309 | -1/Command         | Spotted EQ-024
 63310 | -1/Command         | Destroyed EQ-063
 63311 | -1/Command         | System corruption reached 30%
 63320 | -1/Command         | Destroyed EQ-060
 63323 | -1/Command         | Spotted EQ-065
 63327 | -1/Command         | Destroyed EQ-073
 63328 | -1/Command         | Attackers retreated from Command
 63331 | ***                | Fortifying 0b10!

 Last Messages 
---------------
63327_ Slug penetrates EQ-073.
63327_ EQ-073 suffers critical hit (Destroy).
63327_ Slug penetrates Wall.
63327_ Slug penetrates EQ-073. <x2>
63327_ EQ-073 suffers critical hit (Destroy).
63327_ Destroyed Prototype Leg.
63327_ Slug penetrates EQ-073.
63327_ EQ-073 destroyed.
63327_ Slug penetrates Wall. <x3>
63327_ SHELL Armor destroyed.
63328_ System corrupted: Energy discharge (-10).
63328_ ALERT: Enemy forces retreating.
63328_ MAIN.C reaction time slowed by virus. <x3>
MAIN.C: I admit your assistance was pivotal here. It looks like I was
  right to trust you.
This attack appears to have been designed to merely test our defenses,
  although it was nearly effective enough to force me to take the conflict
  to the next level.
Investigating the origins of these bots should be one of our highest
  priorities...

 Map 
-----
+----------------------------------------------------+
|     #???????????#     #??????????????????????????? |
|     #???????????#     #??????????????????????????? |
|   ! #?###########+###+####???????????????????????? |
|     ###                  #???????????????????????? |
|     + +                  #???????????????????????? |
|     ###    ""   """"     #?####################### |
|     #?#   """"  """"     #?#?????????????????????? |
|     #?#   """"  """"     #?#?##################### |
|     #?#    ""   """"     #?#?#"""      " "  =      |
| +####?#                  #?#?#"           *%%!     |
|  #?####       !          #?#?#"         " [[%!!    |
| +### #############+###+###?#?#  ""        %%!!=    |
|           #        #?# #???#?#        %%   %!!     |
|           #        #?# #???#?# "      %    |       |
|   ""      +        #?# #???#?#       %  %%!% %     |
|  """"     #        #?# #???#?#       %   % !    %  |
|  """"     #        #?# #???#?#        %[[=         |
|   ""      #        ### ##??#?# %      %% !%        |
|           #             #??#?#          |[     %   |
|           #             #??#?#!  =%    %   %     " |
|    "" ""  #             #??#?#[!%            !=!   |
|    ""T""  #            %####?#!%=!           ]%!   |
|     """   #           !!;!####%=!!*        % *=!   |
| ###########    %%%  % !%M!%%[!!*=!]        !     " |
| #######???#  %%!*=[    [%!!*=!!]*! !      !%!      |
|       #???;     [%%    %!@!%*!%!! =%       =       |
|       #???#     ##!;;;;;%!###%=!!%%        %       |
|       #???##    #      # # ###!%%% " "     * ""    |
|       #????#    #      # ?##?#!!   """  "  "   "   |
|       ######^^^^#      # ??#?##################### |
|       #    #    #      ;#??#?????????????????????? |
|       #    #    #      #???####################### |
|       #    #    #      #?????????????????????????? |
|       #    #    ########?????????????????????????? |
|       #    +    #????????????????????????????????? |
|       #    #    #????????????????????????????????? |
|       #    #    #????????????????????????????????? |
|       #    #    ###??????????????????????????????? |
|       +    #    T"#??????????????????????????????? |
|       ######    ""#??????????????????????????????? |
|       #????#    ###??????????????????????????????? |
| #+#####????#    #????????????????????????????????? |
|   ###########+#######????????????????????????????? |
|        +            #????????????????????????????? |
|   ######            #????????????????????????????? |
|   #????#            #????????????????????????????? |
|   ######            #????????????????????????????? |
|        +   """T"""  #????????????????????????????? |
|     #################????????????????????????????? |
|     #######??????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           145
Coolant Potential          100
Energy Generation          65
Energy Capacity            1900
Matter Stores              1432
Matter Capacity            1925
Sight Range                24
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Power Amplification        30
EM Shielding               4
Armor Coverage             3200
Resistance: KI             30
Resistance: TH             25
Resistance: EM             90
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         12
Target Analysis            10
Armor Integrity Analysis   40
Recoil Reduction           8
Energy Filtering           30
Particle Charging          50
Offensive Hacking          22
Defensive Hacking          10
Relay Coupler Types        2
Relay Coupler Value        62

 Item Schematics 
-----------------
 Huge Storage Unit | -9/Materials | Hacked
 Hcp. Storage Unit | -9/Materials | Hacked

 Robot Schematics 
------------------
 O-24 Administrator | -8/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Core Stripper
Phase Redirector
Transdimensional Reconstructor
Core Expander
LRC Armor
LRC Matter Compressor
Microwarp Drive
Integrated Reactor
Subatomic Replicator
Integrity Redistributor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FusionHackingNegator
  Manual?         0
Play Time         07:56:04
  Cumulative      534.8 hours
  Start           2021.11.17 @ 19:54:15
  End             2021.11.22 @ 20:31:32
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          206
  Rogue           205
  Adventurer      1
  Explorer        0
Win Type          8
  Total           40
  Types           10/5/6/1/1/0/15/1/1
Lore%             94
Gallery%          96
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 6c04c240-8392-4393-bed6-d954ed2ca379