Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.26 @ 20:17:41 Player: Afro Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (21) 105 Value Destroyed (300) 300 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1525 Bonus ------- None Cogmind --------- Core Integrity 189/400 Matter 164/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Rolling (80) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Wheel > --- UTILITY (2) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Visual Processing Unit Signal Interpreter ECM Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Medium Storage Unit Seismic Detector > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Wheel Visual Processing Unit Improved Terrain Scanner Seismic Detector ECM Suite Assault Rifle Rocket Launcher Hammer [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Weapon Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 30 | 16 2 7 5 Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 12 | 11 . . 1 Treads 2 | 2 . . . Leg 2 | 2 . . . Wheel 8 | 7 . . 1 Hover . | . . . . Flight . | . . . . Utility 6 | 2 1 1 2 Device 4 | 1 . 1 2 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 9 | 2 . 5 2 Energy Gun . | . . . . Energy Cannon 1 | . . 1 . Ballistic Gun 5 | 2 . 3 . Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon 2 | . . . 2 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 13 | . . 1 12 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility 4 | . . 1 3 Weapon 5 | . . . 5 Highest Loss Streak 8 | . . 1 8 To Critical Strikes . | . . . . Average Backups 7 | 4 8 9 7 Power . | . 1 1 . Propulsion 2 | 2 3 1 1 Utility 2 | 1 3 3 3 Weapon 1 | . 1 2 1 Tool/Special . | . . . . Unused Backups 15 | 3 3 2 7 Power 2 | . 1 . 1 Propulsion 5 | 3 . 1 1 Utility 4 | . 1 . 3 Weapon 4 | . 1 1 2 Tool/Special . | . . . . Average Slot Usage (%) 93 | . 100 97 78 Engine 12 | . 14 11 11 Wheel 29 | . 28 33 25 Device 11 | . 14 9 9 Storage 10 | . 14 11 6 Ballistic Gun 22 | . 28 22 13 Ballistic Cannon 3 | . . 9 2 Special Weapon 2 | . . . 9 Peak Build Rating 15 | 8 9 15 14 Average Rating 9 | 6 8 12 10 On Entrance 7 | . 8 9 14 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 28 | 14 21 28 28 Greatest Support 30 | 26 20 30 30 Greatest Overweight (x) 4 | 4 1 . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 8 | 7 9 10 7 Most Carried 10 | 8 10 10 10 Average Carried 7 | 4 8 9 7 Final Capacity 10 | 8 10 10 5 Final Carried 10 | 8 10 10 4 Class Distribution -------------------- 60% | Mutant 18% | Scavenger-Skirmisher 15% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Skirmisher | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 797 | 457 149 138 53 Remotely . | . . . . Salvage Created 623 | 289 184 150 . Parts 54 | 31 9 14 . Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 8 | . 3 5 . Guns 6 | . 3 3 . Cannons 2 | . . 2 . Classes Destroyed 8 | 3 2 3 . Worker 3 | 3 . . . Builder 1 | . . 1 . Tunneler 7 | 7 . . . Hauler 1 | . 1 . . Recycler 1 | 1 . . . Swarmer 3 | . . 3 . Grunt 3 | . 3 . . Sentry 2 | . . 2 . Best Kill Streak 5 | 5 1 5 . Combat Bots Only 4 | . 1 4 . Max Kills in Single Turn 1 | 1 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 39 | . 17 22 . Missed 11 | . 4 7 . Hits 28 | . 13 15 . Projectile 28 | . 13 15 . Damage Taken 1324 | . 158 177 989 Core 222 | . 11 23 188 Absorbed by Shields . | . . . . Core Remaining (%) 97 | 100 95 . . Volleys Fired 119 | 32 27 11 49 Largest 3 | 2 2 3 3 Hottest 200 | 40 40 79 200 Shots Fired 212 | 64 54 33 61 Gun 171 | 64 54 22 31 Cannon 13 | . . 11 2 Launcher . | . . . . Special 28 | . . . 28 Kinetic 184 | 64 54 33 33 Thermal 28 | . . . 28 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 8 | 8 4 6 . Robot Miss Streak 3 | 3 3 1 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 87 | 35 33 19 . Core Hits 34 | 16 10 8 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1057 | 408 325 324 . Guns 902 | 408 325 169 . Cannons 155 | . . 155 . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1057 | 408 325 324 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 23 | . . . 23 Average Corruption 18 | . . . 18 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . . . 7 Message Errors 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Data Loss (major) 2 | . . . 2 Weapon Failures 3 | . . . 3 Overload Shots . | . . . . Overflow Damage 5 | . . 5 . Projectiles 5 | . . 5 . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 276 | . 12 57 276 Average Temperature 124 | . 7 25 163 Received Heat Transfer 135 | . 90 45 . Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 122 | 15 45 122 28 Initial 28 | . . 5 28 Average 15 | 1 9 50 4 Influence Increases 344 | 55 103 183 3 Destroy 0b10 Robot/C 160 | . 60 100 . Destroy 0b10 Robot/NC 65 | 55 5 5 . Destroy Leader 52 | . 22 30 . Destroy Structure 7 | . 1 3 3 Lose Combat Pursuer 60 | . 15 45 . Influence Decreases 344 | 55 88 125 76 Entered New Map 55 | . . 10 45 Time Decay 279 | 55 88 105 31 Lost Part 10 | . . 10 . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 16 | . 8 8 . Peak Tracking Total 6 | . 4 6 . Tactical Retreats 3 | . 1 2 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Active Infowar (turns) 990 | 204 331 259 196 Terrain 39 | . . . 39 Structural 269 | . . 112 157 Seismic 682 | 204 331 147 . ECM 6 | . . . 6 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 1267 | 391 331 300 245 Spaces Moved 735 | 244 160 271 60 Core 21 | 21 . . . Treads . | . . . . Legs 171 | 171 . . . Wheels 543 | 52 160 271 60 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 80 80 Average Speed 90 | 108 83 80 80 Slowest Speed 250 | 250 95 80 95 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 39 | . . . 39 Cave-ins Triggered 6 | . . . 6 Exploration Rate (%) 15 | 5 33 17 7 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . . 1 Spaces Dug 27 | . . . 27 Terrain Destroyed 28 | . . 1 27 Melee . | . . . . Projectile 28 | . . 1 27 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1097 | 315 311 333 138 Wait 151 | . 110 26 15 Move 729 | 243 159 270 57 Hop . | . . . . Pick Up 33 | 15 6 8 4 Fast Attach 7 | 4 . 2 1 Attach 11 | 5 . 2 4 Detach 1 | . . . 1 Swap 17 | 7 3 5 2 Drop 26 | 9 6 9 2 Fire 119 | 32 27 11 49 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis 3 | . . . 3 Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 392 | -11/Scrapyard | Entered Materials 395 | -10/Materials | Build established: Mutant 709 | -10/Materials | Discovered new exit (range 8) 723 | -10/Materials | Entered another Materials area 723 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1009 | -9/Materials | Discovered new exit (range 7) 1023 | -9/Materials | Entered Mines 1052 | -9/Mines | Excavation squad dispatched 1052 | -9/Mines | A large section of the Mines collapsed 1158 | -9/Mines | Crushed by falling debris 1159 | -9/Mines | Crushed by falling debris 1180 | -9/Mines | Crushed by falling debris 1181 | -9/Mines | System corruption reached 10% 1211 | -9/Mines | Lost 8 parts (2n2u4w) 1220 | -9/Mines | Crushed by falling debris 1264 | -9/Mines | Crushed by falling debris 1264 | -9/Mines | Core integrity fell below 50% 1268 | -9/Mines | Crushed by falling debris 1268 | -9/Mines | Self-destructed Last Messages --------------- 01220_ The unstable cave ceiling collapses. 01220_ Crushed by falling debris. 01220_ Wheel destroyed. 01220_ System corrupted by crushing effect (+1). 01220_ Imp. Terrain Scanner destroyed. 01220_ System corrupted by crushing effect (+3). 01227_ System corrupted: Component data lost. 01249_ The unstable cave ceiling collapses. 01251_ System corrupted: Substantial component data lost. 01264_ The unstable cave ceiling collapses. 01264_ Crushed by falling debris. 01264_ System corrupted: Hvy. Assault Rifle jammed. 01268_ The unstable cave ceiling collapses. 01268_ Crushed by falling debris. 01268_ Imp. Ion Engine destroyed. 01268_ System corrupted by crushing effect (+1). 01268_ Hvy. Assault Rifle destroyed. 01268_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????#?????????????????????????? | | ??????????????? ??????????????????????????????? | | ???????????????????????#####???????????????????? | | ?????????????????????#######???????????????????? | | ?????????????#???????#######???????????????????? | | ?????????????????? ??### ###???????????????????? | | ?????????????????? #### ####? #???????????????? | | ??????????????#??? ########?? ##???????????????? | | ????????????????## ########?? #### ????????????? | | ???????????????### ####@###? #### ????????????? | | ????????????????## ########? ????????????? | | ????????????????## ### ##### ##??##??????????? | | ???????????#????## ## ##### # ##??????????????? | | ?????????#??????## ### ### ###??????????????? | | ????????????????## ### ### ###??????????????? | | ??????????#?????## #### ## ###??????????????? | | ???????????????### ## #"## ##??????????????? | | ???????????????### ### ## ##??????????????? | | ??????????????### ### "## ###??????????????? | | ?????????????#### ###### ###???????????????? | | ?????????????### ! ##### # ###???????????????? | | ?????????????## #### ##????????????????? | | ?????????????## ! / ##### ##????????????????? | | ?????????????### ##### ##????????????????? | | ?????????????##### ###???? ##????????????????? | | ??????????????##########???? ???????????????? | | ????????????????###### ??????###???????????????? | | ?????????????????????????????###???????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- This Is My Hole Challenges ------------ None Game ------ Seed CombatBiocellHarness Manual? 0 Play Time 00:22:18 Cumulative 17.8 hours Start 2026.07.26 @ 19:55:26 End 2026.07.26 @ 20:17:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d25de418-4e8f-4897-9938-944381d140ed