Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.27 @ 21:47:50 Player: Rovus Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (67) 335 Value Destroyed (2215) 2215 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-187) -187 TOTAL SCORE: 4183 Bonus ------- Follower Combat Kills 7 Friendly Fire -194 Cogmind --------- Core Integrity 0/550 Matter 270/300 Energy 106/325 System Corruption 2% Temperature Critical (608) Movement Treading (240) Ox1 Location -8/Storage Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON (3) ------- Field Laser EM Pulse Cannon Advanced EMP Blaster > --- INVENTORY (20) --- Light Ion Engine Improved Ion Engine Light Nuclear Core Heat Sink Particle Charger System Shield EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Heavy Assault Rifle Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Mini Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Field Laser EM Pulse Cannon Advanced EMP Blaster > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Nuclear Core Heat Sink Particle Charger System Shield EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Heavy Assault Rifle Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Mini Grenade Launcher Improved Datajack [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Protection Power Shielding Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 52 | 6 3 13 19 11 Power 6 | 1 . 2 2 1 Engine 5 | 1 . 2 2 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 16 | 2 . 3 6 5 Treads 10 | 2 . . 3 5 Leg 6 | . . 3 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 3 2 1 1 Device 2 | . . 1 . 1 Storage 3 | 1 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . 1 1 1 . Artifact . | . . . . . Weapon 22 | 2 . 6 10 4 Energy Gun 8 | . . 3 4 1 Energy Cannon 4 | . . . 2 2 Ballistic Gun 6 | 2 . 2 2 . Ballistic Cannon 1 | . . 1 . . Launcher 3 | . . . 2 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 2 | . 1 . . 1 System Corruption 6 | . 4 . . 2 Parts Lost 28 | . . 9 14 5 Power 2 | . . 1 1 . Propulsion 10 | . . 2 5 3 Utility 4 | . . 1 2 1 Weapon 12 | . . 5 6 1 Highest Loss Streak 12 | . . 7 12 3 To Critical Strikes . | . . . . . Average Backups 8 | 2 4 7 11 15 Power 1 | . 1 1 . 2 Propulsion 1 | . . . 2 1 Utility 1 | . . 1 3 3 Weapon 3 | 1 1 3 4 6 Tool/Special . | . . . . . Unused Backups 15 | . . . . 15 Power 3 | . . . . 3 Propulsion . | . . . . . Utility 3 | . . . . 3 Weapon 8 | . . . . 8 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 90 | . 91 93 85 93 Engine 13 | . 14 10 13 14 Treads 21 | . 28 14 17 25 Leg 3 | . . 6 7 . Device 3 | . . 8 . 5 Storage 11 | . 13 11 9 9 Protection 10 | . 6 12 13 9 Energy Gun 3 | . . 4 5 4 Energy Cannon 4 | . . . 9 13 Ballistic Gun 17 | . 28 21 5 7 Ballistic Cannon 1 | . . 1 2 . Peak Build Rating 27 | 6 7 12 22 27 Average Rating 12 | 3 6 9 16 22 On Entrance 9 | . 6 7 10 22 Naked Turns . | . . . . . Heaviest Build 75 | 11 47 56 74 75 Greatest Support 60 | 40 40 40 60 60 Greatest Overweight (x) 13 | 1 1 5 13 1 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 25 | 8 25 20 20 20 Average Capacity 18 | 7 17 20 20 20 Most Carried 19 | 7 6 12 19 19 Average Carried 8 | 2 4 7 11 15 Final Capacity 20 | 8 20 20 20 20 Final Carried 19 | 2 5 7 19 19 Class Distribution -------------------- 47% | Mutant 35% | Scavenger-Tank 13% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1420 | 190 291 276 477 186 Remotely . | . . . . . Salvage Created 2241 | . 343 531 615 752 Parts 128 | . 16 31 44 37 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 55 | . 11 12 16 16 Guns 29 | . 10 11 7 1 Cannons 10 | . . 1 5 4 AOE 15 | . 1 . 4 10 Classes Destroyed 12 | . 3 3 4 2 Worker 1 | . . . 1 . Builder 4 | . . . 2 2 Hauler 1 | . . . . 1 Operator 3 | . 1 1 1 . Watcher 3 | . . 1 2 . Swarmer 7 | . 3 . 4 . Grunt 31 | . 8 8 3 12 Brawler 2 | . . . 1 1 Duelist 3 | . . 2 1 . Protector 2 | . . . . 2 Sentry 8 | . . 2 5 1 Hunter 2 | . . . 2 . Best Kill Streak 14 | . 3 3 4 14 Combat Bots Only 12 | . 3 3 4 12 Max Kills in Single Turn 8 | . 1 2 2 8 Gunslinging 1 | . . 1 . . Exploded 7 | . 1 . 1 7 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 347 | . 46 89 147 65 Missed 82 | . 15 20 35 12 Hits 265 | . 31 69 112 53 Melee 8 | . . 8 . . Projectile 257 | . 31 61 112 53 AOE 1 | . 1 . . . Critical Strikes 8 | . . 2 2 4 Actively Blocked 1 | . . . 1 . Damage Taken 4143 | . 343 985 1697 1118 Core 720 | . 58 111 254 297 Absorbed by Shields . | . . . . . Redirected to Shielding 50 | . . 28 22 . Core Remaining (%) 82 | 100 76 72 . . Volleys Fired 155 | . 38 39 50 28 Largest 3 | . 2 3 3 3 Hottest 162 | . 40 99 149 162 Shots Fired 355 | . 76 99 121 59 Gun 257 | . 76 92 64 25 Cannon 82 | . . 7 45 30 Launcher 16 | . . . 12 4 Special . | . . . . . Kinetic 213 | . 76 78 41 18 Thermal 63 | . . 12 44 7 Explosive 12 | . . . 12 . Electromagnetic 67 | . . 9 24 34 Robot Hit Streak 16 | . 13 16 13 8 Robot Miss Streak 5 | . 3 5 5 5 Penetration Max . | . . . . . Secondary Targets 3 | . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 221 | . 53 64 71 33 Core Hits 119 | . 18 24 39 38 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . 1 1 Burn 1 | . . . 1 . Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5486 | . 566 874 1572 2474 Guns 2152 | . 545 813 543 251 Cannons 1109 | . . 57 541 511 Explosions 2175 | . . . 466 1709 Melee . | . . . . . Ramming 50 | . 21 4 22 3 Kinetic 1745 | . 545 648 411 141 Thermal 1185 | . . 118 395 672 Explosive 1165 | . . . 466 699 Electromagnetic 1341 | . . 104 278 959 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 6 . . 2 Average Corruption 3 | . 4 . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 20 | . 20 . . . Message Errors 8 | . 8 . . . Matter Fused 5 | . 5 . . . Heat Flow Errors 2 | . 2 . . . Energy Discharges 1 | . 1 . . . Data Loss (major) 2 | . 2 . . . Misfires 1 | . 1 . . . Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 58 | . . . 20 38 Projectiles 11 | . . . 11 . Explosions 47 | . . . 9 38 Melee . | . . . . . Knockbacks 2 | . . 1 1 . Impact . | . . . . . Kinetic 2 | . . 1 1 . Secondary . | . . . . . Self-Inflicted Damage 366 | . . . 215 151 Shots 11 | . . . 7 4 Rammed 11 | . 5 1 3 2 Targets Rammed 13 | . 5 1 5 2 Kicked 2 | . . . 2 . Crushed . | . . . . . Highest Temperature 599 | . 266 114 527 599 Average Temperature 195 | . 72 33 186 313 Received Heat Transfer 1314 | . 96 354 369 495 Effects 36 | . . . 14 22 Shutdowns 15 | . . . 5 10 Energy Bleed 3 | . . . 1 2 Interference 6 | . . . 3 3 Matter Decay 3 | . . . 2 1 Short Circuit 6 | . . . 2 4 Damage (minor) 1 | . . . 1 . Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 5 | . . 1 2 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 2264 | . . 296 1053 915 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . . . . 6 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 1 | . . . . 1 Low Security (%) 99 | 100 100 100 100 98 Level 1 . | . . . . 1 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 347 | . 115 74 108 347 Initial 24 | . . 15 24 24 Average 33 | . 36 17 54 21 Influence Increases 1613 | . 286 326 501 500 Destroy 0b10 Robot/C 1080 | . 220 240 320 300 Destroy 0b10 Robot/NC 70 | . 5 10 30 25 Destroy Leader 248 | . 30 72 84 62 Allied During Kill 15 | . . . . 15 Successful Hack 8 | . . 4 4 . Disable Machine 30 | . . . . 30 Destroy Structure 87 | . 1 . 48 38 Lose Combat Pursuer 75 | . 30 . 15 30 Influence Decreases 1266 | . 248 306 500 212 Entered New Map 92 | . . 23 34 35 Time Decay 903 | . 248 193 326 136 Lost Part 270 | . . 90 140 40 Lost Ally 1 | . . . . 1 Squads Dispatched 18 | . 4 3 6 5 Investigation 3 | . 2 1 . . Extermination . | . . . . . Reinforcement 10 | . 2 2 3 3 Assault 2 | . . . . 2 Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . 1 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 5 | . 3 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 82 | . 15 19 23 25 Peak Tracking Total 12 | . 3 4 5 12 Tactical Retreats 4 | . 2 . 1 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . . 4 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 2 | . . . . 2 Max in Single Turn 2 | . . . . 2 Garrison Access 2 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 11 | . 6 1 3 1 Terminals 8 | . 5 1 2 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Total Hacks 23 | . 12 4 5 2 Successful 13 | . 4 3 5 1 Failed 10 | . 8 1 . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 10 | . 7 1 . 2 Terminals 17 | . 9 4 4 . Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . 1 2 Terminal Hacks 10 | . 3 3 4 . Record 2 | . 1 . 1 . Emergency Access Points 1 | . . . 1 . Terminal Index 1 | . . . 1 . Alert Level 2 | . 1 . 1 . Unreport Threat 1 | . . 1 . . Locate Traps 1 | . . 1 . . Disarm Traps 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . 1 . . . Scan Component 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . 1 1 Seal Access 2 | . . . 1 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 5 | . 3 1 1 . Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 6 | . . . . 6 Total Damage 61 | . . . . 61 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 3035 | 66 941 787 779 462 Spaces Moved 1066 | 40 368 257 257 144 Core 18 | 17 . . 1 . Treads 908 | 23 368 186 187 144 Legs 140 | . . 71 69 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 160 240 Average Speed 224 | 130 216 246 219 240 Slowest Speed 700 | 160 240 470 700 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 5 66 25 23 24 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 97 | . . . 60 37 Melee . | . . . . . Projectile 2 | . . . 2 . AOE 95 | . . . 58 37 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1405 | 54 440 333 369 209 Wait 35 | 1 12 7 6 9 Move 1062 | 39 367 256 256 144 Hop . | . . . . . Pick Up 71 | 8 8 15 30 10 Fast Attach . | . . . . . Attach 51 | 6 5 13 18 9 Detach 2 | . 1 . 1 . Swap 3 | . . . 1 2 Drop 13 | . 4 2 2 5 Fire 155 | . 38 39 50 28 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . . 2 . Crush 11 | . 5 1 3 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Met a group of wandering Federalists 136 | -10/Materials | Discovered new exit (range 15) 181 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 895 | -10/Materials | Discovered new exit (range 11) 1008 | -10/Materials | Entered another Materials area 1008 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1588 | -9/Materials | Discovered new exit (range 10) 1691 | -9/Materials | Lost 7 parts (1p1n1u4w) 1795 | -9/Materials | Entered another Materials area 1795 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1888 | -8/Materials | Garrison activated, responded to threat 2082 | -8/Materials | Lost 12 parts (1p5n1u5w) 2099 | -8/Materials | Discovered new exit (range 16) 2459 | -8/Materials | Build established: Scavenger-Tank 2574 | -8/Materials | Entered Storage 2813 | -8/Storage | Core integrity fell below 50% 2877 | -8/Storage | Lost 3 parts (1n1u1w) 2947 | -8/Storage | Met a pair of Derelict thieves 3034 | -8/Storage | Core integrity fell below 20% 3036 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Destroyed Welding Torch. Destroyed Wheel. Chain reaction triggered in Corrupted Lgt. Angular Momentum Engine. Destroyed Aluminum Leg. ALERT: Construction progress impeded, dispatching reinforcements to local area. Lgt. Nuclear Core fried. G-47 Trooper destroyed. G-50 Soldier destroyed. Chain reaction triggered in Lgt. Nuclear Core. G-47 Trooper destroyed. Chain reaction triggered in Corrupted Imp. Ion Engine. Chain reaction triggered in Corrupted Lgt. Nuclear Core. G-47 Trooper destroyed. Overheating: Core damaged (-55). Overheating: Core damaged (-88). Power failure, Lgt. Nuclear Core shutdown. 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