Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.15 @ 18:40:14

Player: mewcatx

Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (17)       3400
Robots Destroyed (156)     780
Value Destroyed (5177)     5177
Prototype IDs (39)         780
Alien Tech Used (0)        0
Bonus (2005)               2005
              TOTAL SCORE: 15142

 Bonus
-------
High Alert Combat Kills    173
Follower Combat Kills      32
Entered DSFs               500
Aligned with FarCom        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500

 Cogmind 
---------
Core Integrity             0/1150
Matter                     238/300
Energy                     92/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Proximity Caves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (7) ---
                 (None)
>            --- UTILITY (9) ------
                 (None)
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (5) ----
  Reinforced Fission Core
             Vortex Shotgun (50)
             Railgun
             Rocket Array
             Phasing Sabre

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
>               --- PROPULSION -------
                Aerolev Unit
                Aerolev Unit
                Gravmag System
                Gyrokinetic Inverter
                Gyrokinetic Inverter
         Cooled Gravmag System
       Improved Linear Gravjet
>               --- UTILITY ----------
          Large Storage Unit
       Advanced Signal Interpreter
                Core Analyzer
       Improved Medium Armor Plating
                Graphene Brace
                Hacking Suite
                Hacking Suite
                Hacking Suite
     Long-range Tractor Beam
>               --- WEAPON -----------
  Hypervelocity Mass Driver
  Hypervelocity Mass Driver
>               --- INVENTORY --------
       Enhanced Nuclear Core
                Neutrino Core
         Medium Treads
       Improved Heat Sink
  High-capacity Matter Pod
       Advanced Reaction Control System
       Hardened Medium Armor Plating
                Hacking Suite
          Heavy Particle Cannon
           Mini Assault Cannon
  Hypervelocity Mass Driver
  Hypervelocity Mass Driver
                Rocket Array
                Great Axe
[Rating: 100]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Gyrokinetic Inverter
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               Small Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           CPS Tube
  Impact Weapon            Mace
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Scr Fac DSF Fac Upp Upp War Pro 
Slots Evolved              12   | .   .   2   .   .   .   2   2   .   .   .   4   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   .   1   1   .   .   .   2   .   1   .   .   .   .   
  Utility                  7    | .   .   2   .   .   .   1   1   .   .   .   2   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             244  | 7   8   36  11  .   2   30  25  32  4   3   12  18  22  9   15  9   1   
  Power                    15   | 1   .   3   1   .   .   2   1   4   .   .   .   .   2   .   1   .   .   
    Engine                 8    | 1   .   2   .   .   .   .   1   3   .   .   .   .   .   .   1   .   .   
    Core                   6    | .   .   1   1   .   .   2   .   1   .   .   .   .   1   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               64   | 2   .   8   2   .   .   5   5   6   3   1   8   11  5   3   2   2   1   
    Treads                 34   | 2   .   7   2   .   .   5   4   4   2   1   .   5   .   2   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Hover                  28   | .   .   1   .   .   .   .   1   2   .   .   8   6   5   1   2   2   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  65   | 1   2   8   5   .   1   7   11  4   .   1   4   2   8   2   7   2   .   
    Device                 25   | .   .   2   2   .   1   2   4   1   .   .   1   1   4   .   5   2   .   
    Storage                3    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Processor              6    | .   1   1   1   .   .   .   1   .   .   .   1   .   1   .   .   .   .   
    Hackware               5    | .   .   .   .   .   .   1   1   .   .   1   1   1   .   .   .   .   .   
    Protection             26   | .   .   5   2   .   .   4   5   3   .   .   1   .   3   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   100  | 3   6   17  3   .   1   16  8   18  1   1   .   5   7   4   5   5   .   
    Energy Gun             5    | 1   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   1   .   
    Energy Cannon          24   | .   4   9   .   .   .   3   .   5   1   .   .   1   1   .   .   .   .   
    Ballistic Gun          11   | 2   .   4   1   .   1   2   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       31   | .   .   .   .   .   .   5   4   5   .   1   .   2   4   3   4   3   .   
    Launcher               15   | .   2   3   2   .   .   1   2   3   .   .   .   1   .   .   1   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   .   .   .   3   2   3   .   .   .   .   2   1   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   2   2   .   .   1   1   8   .   .   1   .   .   .   .   1   .   
Parts Lost                 51   | .   .   4   1   .   1   3   5   3   1   .   .   2   4   3   14  .   10  
  Power                    5    | .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   1   .   1   
  Propulsion               21   | .   .   .   .   .   .   1   1   2   1   .   .   2   4   1   4   .   5   
  Utility                  17   | .   .   1   1   .   1   1   3   1   .   .   .   .   .   1   5   .   3   
  Weapon                   8    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   4   .   1   
  Highest Loss Streak      13   | .   .   1   1   .   1   2   3   1   1   .   .   1   2   3   13  .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  99  98  88  82  95  96  87  91  100 85  98  96  93  75  79  81  
  Engine                   2    | .   14  6   .   .   .   .   4   5   .   .   .   .   .   .   2   5   4   
  Core                     5    | .   .   4   11  11  11  8   2   1   7   7   5   5   3   .   .   .   .   
  Treads                   20   | .   28  22  22  22  22  26  26  18  16  28  8   6   .   9   5   .   .   
  Hover                    4    | .   .   .   .   .   .   .   .   .   .   .   20  26  32  21  11  19  23  
  Device                   6    | .   .   10  1   .   1   7   3   7   7   7   5   8   11  8   7   16  18  
  Storage                  8    | .   14  11  11  11  11  9   7   7   7   7   5   5   5   5   5   5   4   
  Processor                10   | .   12  11  11  11  11  9   14  15  15  7   5   5   7   10  10  10  9   
  Hackware                 6    | .   .   .   .   .   .   2   5   7   7   14  11  16  15  15  12  10  9   
  Protection               9    | .   .   11  19  11  3   12  14  6   7   7   8   7   5   6   5   .   .   
  Energy Cannon            6    | .   26  17  .   .   .   7   6   5   5   7   5   4   3   .   .   .   .   
  Ballistic Gun            3    | .   .   3   17  11  20  2   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         4    | .   .   .   .   .   .   5   4   6   7   7   5   5   2   6   9   9   9   
  Launcher                 1    | .   .   .   4   11  1   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   2   2   1   1   .   .   .   3   3   .   .   .   
Peak Build Rating          100  | 6   10  20  29  22  30  35  47  45  43  45  70  75  100 96  90  88  84  
  Average Rating           41   | 4   9   15  21  22  23  32  42  40  41  43  55  69  88  88  72  73  78  
  On Entrance              43   | .   6   10  20  22  22  30  33  43  39  43  45  68  75  81  90  64  84  
Naked Turns                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Heaviest Build             74   | 11  31  37  38  30  32  57  58  53  49  49  50  50  74  72  72  40  40  
  Greatest Support         93   | 40  40  43  46  46  46  69  93  91  68  88  88  88  68  61  56  54  59  
  Greatest Overweight (x)  3    | .   .   .   .   .   .   .   .   1   3   .   .   1   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  10  10  
  Average Capacity         14   | 7   11  15  15  15  15  15  15  15  15  15  15  15  15  15  13  10  9   
  Most Carried             15   | 2   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  10  10  
  Average Carried          14   | 1   9   14  14  14  14  14  14  14  14  14  14  14  14  13  11  9   9   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  10  10  5   
  Final Carried            15   | 2   15  15  15  15  14  15  14  15  15  15  15  15  15  14  8   10  5   

 Class Distribution 
--------------------
 53% | Mutant
 30% | Hacker-Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Storage
 Scavenger-Mutant | -7/Recycling
    Hacker-Mutant | -7/Scraptown
  Hacker-Sprinter | -5/Factory
    Hacker-Mutant | -5/DSF
    Hacker-Mutant | -4/Factory
    Hacker-Mutant | -4/Upper Caves
    Hacker-Mutant | -4/Upper Caves
 Commander-Mutant | -4/Warlord
    Hacker-Mutant | -3/Proximity Caves

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -5   -5   -4   -4   -4   -4   -3   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  Fac  DSF  Fac  Upp  Upp  War  Pro  
Matter Collected           5368 | 199  174  517  451  40   28   661  768  686  104  20   .    477  160  557  526  .    .    
  Remotely                 372  | .    .    .    .    .    .    .    .    .    .    .    .    113  125  .    134  .    .    
Salvage Created            5137 | .    458  1287 410  .    28   630  835  351  20   .    .    200  145  552  221  .    .    
  Parts                    313  | .    39   86   23   .    .    46   46   15   1    .    .    24   7    14   12   .    .    
Haulers Intercepted        2    | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      28   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   12   .    4    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Scr Fac DSF Fac Upp Upp War Pro 
Combat Hostiles Destroyed  126  | .   15  36  15  .   1   16  23  5   .   .   .   6   2   3   4   .   .   
  Melee                    3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Guns                     24   | .   .   7   11  .   1   5   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  72   | .   10  23  .   .   .   8   14  5   .   .   .   4   2   3   3   .   .   
  AOE                      27   | .   5   6   4   .   .   3   6   .   .   .   .   2   .   .   1   .   .   
Classes Destroyed          19   | .   5   3   3   .   1   1   3   .   1   .   .   .   .   1   1   .   .   
  Worker                   5    | .   .   1   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   
  Builder                  5    | .   2   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   1   .   .   1   1   2   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   1   2   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  6    | .   2   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  37   | .   6   15  6   .   .   7   3   .   .   .   .   .   .   .   .   .   .   
  Grunt                    52   | .   9   13  7   .   .   4   10  4   .   .   .   2   .   .   3   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   15   | .   .   8   .   .   .   4   1   1   .   .   .   .   .   1   .   .   .   
  Demolisher               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               6    | .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   1   1   1   .   .   .   .   .   2   2   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Heavy                    2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           8    | .   4   7   3   .   1   8   6   4   1   .   .   5   2   2   3   .   .   
  Combat Bots Only         7    | .   4   7   3   .   1   4   6   2   .   .   .   5   2   2   3   .   .   
Max Kills in Single Turn   5    | .   3   5   3   .   1   2   2   1   1   .   .   2   1   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   3   5   2   .   .   2   1   .   .   .   .   2   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -5   -5   -4   -4   -4   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  Fac  DSF  Fac  Upp  Upp  War  Pro  
Hostile Shots Fired        849   | .    40   170  30   .    6    99   136  48   46   .    .    56   34   36   66   .    82   
  Missed                   268   | .    15   54   11   .    1    29   49   10   18   .    .    13   7    10   11   .    40   
Damage Taken               11619 | .    351  1237 288  .    77   1072 1980 423  287  .    .    1130 1063 455  1688 .    1568 
  Core                     2010  | .    58   146  .    .    21   169  208  31   21   .    .    181  184  34   294  .    663  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  160   | .    .    10   34   .    9    .    107  .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1247  | .    .    67   .    .    .    .    .    .    .    955  .    .    152  .    .    73   .    
Core Remaining (%)         74    | 100  76   .    .    .    58   69   .    .    .    62   .    81   .    .    .    .    .    
Volleys Fired              376   | .    36   75   29   .    4    73   45   26   5    .    .    30   21   7    24   .    1    
  Largest                  2     | .    2    2    2    .    2    2    2    2    2    .    .    2    2    2    2    .    2    
  Hottest                  136   | .    136  136  55   .    50   128  123  128  123  .    .    123  132  132  132  .    96   
Shots Fired                681   | .    67   144  50   .    8    120  83   51   10   .    .    58   26   16   46   .    2    
  Gun                      89    | .    1    21   39   .    8    20   .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   557   | .    64   118  .    .    .    96   75   51   10   .    .    56   26   16   43   .    2    
  Launcher                 34    | .    2    5    11   .    .    4    8    .    .    .    .    1    .    .    3    .    .    
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  307   | .    1    21   39   .    8    66   38   27   5    .    .    28   13   16   43   .    2    
  Thermal                  339   | .    64   118  .    .    .    50   37   24   5    .    .    28   13   .    .    .    .    
  Explosive                34    | .    2    5    11   .    .    4    8    .    .    .    .    1    .    .    3    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22    | .    7    11   5    .    5    9    22   5    4    .    .    14   4    6    13   .    .    
  Robot Miss Streak        7     | .    3    6    7    .    3    4    3    2    3    .    .    4    2    5    2    .    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           421   | .    43   78   26   .    6    67   58   33   9    .    .    42   11   13   35   .    .    
  Core Hits                252   | .    22   55   24   .    3    32   45   17   3    .    .    25   4    9    13   .    .    
  Critical Kills           9     | .    .    .    .    .    .    1    .    .    .    .    .    .    2    3    3    .    .    
  Critical Parts Destroyed 10    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    4    .    .    
  Critical Strikes         36    | .    .    .    .    .    .    3    3    2    .    .    .    1    7    4    16   .    .    
    Destroy                28    | .    .    .    .    .    .    1    .    .    .    .    .    .    7    4    16   .    .    
    Blast                  6     | .    .    .    .    .    .    2    1    2    .    .    .    1    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              72    | .    .    6    .    .    .    12   10   5    2    .    .    .    31   6    .    .    .    
  Impact                   6     | .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 66    | .    .    .    .    .    .    12   10   5    2    .    .    .    31   6    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    .    1    .    1    2    .    .    .    1    2    .    .    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13761 | .    1163 2027 778  .    94   2303 2850 941  332  .    .    1467 339  548  919  .    .    
  Guns                     1081  | .    10   297  392  .    94   288  .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  7804  | .    899  1433 .    .    .    1309 1301 827  199  .    .    1031 123  92   590  .    .    
  Explosions               3465  | .    254  297  386  .    .    522  1241 .    .    .    .    436  .    .    329  .    .    
  Melee                    1411  | .    .    .    .    .    .    184  308  114  133  .    .    .    216  456  .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4355  | .    10   297  392  .    94   1034 595  466  106  .    .    556  123  92   590  .    .    
  Thermal                  4530  | .    899  1433 .    .    .    563  706  361  93   .    .    475  .    .    .    .    .    
  Explosive                3465  | .    254  297  386  .    .    522  1241 .    .    .    .    436  .    .    329  .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1411  | .    .    .    .    .    .    184  308  114  133  .    .    .    216  456  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    .    .    1    3    3    .    .    3    1    1    1    1    .    
  Average Corruption       1     | .    .    .    .    .    .    .    1    2    3    .    .    2    1    1    1    1    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  71    | .    .    .    .    .    .    .    9    17   14   .    .    6    6    14   5    .    .    
    Message Errors         20    | .    .    .    .    .    .    .    2    3    6    .    .    4    2    2    1    .    .    
    Matter Fused           18    | .    .    .    .    .    .    .    3    7    3    .    .    1    2    1    1    .    .    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      13    | .    .    .    .    .    .    .    2    3    4    .    .    .    1    2    1    .    .    
    Data Loss (major)      7     | .    .    .    .    .    .    .    1    1    .    .    .    1    1    2    1    .    .    
    Misfires               6     | .    .    .    .    .    .    .    1    2    .    .    .    .    .    2    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            421   | .    31   19   14   .    .    123  25   1    4    .    .    .    103  101  .    .    .    
  Projectiles              71    | .    13   13   .    .    .    40   .    1    4    .    .    .    .    .    .    .    .    
  Explosions               59    | .    18   6    14   .    .    8    13   .    .    .    .    .    .    .    .    .    .    
  Melee                    291   | .    .    .    .    .    .    75   12   .    .    .    .    .    103  101  .    .    .    
Knockbacks                 14    | .    .    .    .    .    .    3    5    1    1    .    .    1    2    .    1    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14    | .    .    .    .    .    .    3    5    1    1    .    .    1    2    .    1    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      222   | .    22   76   49   .    .    34   17   .    .    .    .    .    .    .    24   .    .    
  Shots                    8     | .    1    3    1    .    .    1    1    .    .    .    .    .    .    .    1    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        409   | .    373  357  21   .    .    288  409  134  237  .    .    .    366  202  267  .    .    
  Average Temperature      102   | .    108  95   12   .    .    92   116  52   53   .    .    .    124  47   145  .    .    
  Received Heat Transfer   1791  | .    150  282  75   .    .    387  369  204  93   .    .    27   .    9    129  .    66   
  Effects                  19    | .    8    1    .    .    .    1    4    .    .    .    .    .    3    .    2    .    .    
    Energy Bleed           5     | .    1    .    .    .    .    1    1    .    .    .    .    .    2    .    .    .    .    
    Interference           10    | .    6    .    .    .    .    .    2    .    .    .    .    .    .    .    2    .    .    
    Matter Decay           2     | .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (minor)         1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11    | .    3    5    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         7719  | .    1628 2553 .    .    .    996  1036 674  129  .    .    703  .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Scr Fac DSF Fac Upp Upp War Pro 
Peak Influence             579  | .   227 579 301 .   30  195 430 191 49  .   8   149 298 .   .   .   .   
  Initial                  201  | .   .   39  201 .   .   11  44  156 27  .   .   5   77  .   .   .   .   
  Average                  161  | .   72  403 142 .   16  61  236 129 16  .   7   108 123 .   .   .   .   
Maximum Alert Level        2    | .   1   2   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Low Security (%)         70   | 100 97  4   72  .   100 100 39  100 100 .   100 100 86  .   .   .   .   
  Level 1                  18   | .   2   32  27  .   .   .   50  .   .   .   .   .   13  .   .   .   .   
  Level 2                  11   | .   .   63  .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          30   | .   2   6   1   .   .   2   12  2   .   .   .   2   2   .   .   .   1   
  Investigation            7    | .   1   2   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   
  Reinforcement            17   | .   1   3   .   .   .   2   7   1   .   .   .   2   1   .   .   .   .   
  Assault                  2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -5  -5  -4  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Scr Fac DSF Fac Upp Upp War Pro 
Distress Signals           17   | .   1   2   1   .   .   5   .   .   .   .   .   .   3   .   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              242  | .   25  56  20  .   1   33  32  13  6   .   .   6   14  3   4   2   27  
  Peak Tracking Total      13   | .   4   7   7   .   1   6   7   6   3   .   .   3   5   2   3   5   13  
  Tactical Retreats        26   | .   2   2   3   .   .   .   4   3   1   .   .   .   4   .   .   1   6   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Scr Fac DSF Fac Upp Upp War Pro 
Traps Triggered            14   | .   1   .   .   .   .   1   1   6   .   .   .   3   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -5  -5  -4  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Scr Fac DSF Fac Upp Upp War Pro 
Machines Disabled          12   | .   1   1   1   .   .   4   2   3   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   1   1   .   .   1   1   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -5  -5  -4  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Scr Fac DSF Fac Upp Upp War Pro 
Machines Accessed          77   | .   8   12  2   1   .   9   9   4   8   2   2   .   9   .   .   11  .   
  Terminals                37   | .   6   9   .   .   .   7   6   2   5   .   1   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Recycling Units          13   | .   2   1   .   .   .   2   1   1   1   .   1   .   4   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   
Total Hacks                202  | .   17  29  2   1   .   23  21  7   41  19  3   .   22  .   .   17  .   
  Successful               128  | .   3   15  2   1   .   10  8   3   33  19  3   .   14  .   .   17  .   
  Failed                   72   | .   14  14  .   .   .   12  13  4   7   .   .   .   8   .   .   .   .   
    Catastrophic           13   | .   3   4   .   .   .   .   2   2   2   .   .   .   .   .   .   .   .   
  Database Lockouts        2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Manual                   92   | .   15  20  .   1   .   18  12  2   12  .   2   .   10  .   .   .   .   
  Terminals                88   | .   12  21  .   .   .   19  14  2   16  .   1   .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          11   | .   .   2   .   .   .   .   .   3   .   .   .   .   6   .   .   .   .   
  Recycling Units          30   | .   5   2   .   .   .   4   3   2   1   .   2   .   11  .   .   .   .   
  Scanalyzers              4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             84   | .   1   3   2   1   .   5   2   .   32  19  1   .   1   .   .   17  .   
  Record                   58   | .   .   .   .   .   .   .   .   .   24  19  .   .   .   .   .   15  .   
  Robot Analysis           4    | .   .   1   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   1   1   .   .   .   2   1   .   2   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   2   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   
  Scan Component           5    | .   .   1   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   
  Repair                   3    | .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Report Inventory         3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
Unauthorized Hacks         24   | .   2   6   .   .   .   4   5   2   1   .   2   .   2   .   .   .   .   
  Terminals                10   | .   .   5   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   .   4   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   2   1   .   .   .   2   1   2   1   .   2   .   2   .   .   .   .   
    Reject                 9    | .   2   1   .   .   .   1   1   1   1   .   1   .   1   .   .   .   .   
    Mask                   4    | .   .   .   .   .   .   1   .   1   .   .   1   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         50   | .   7   9   .   .   .   8   9   4   6   .   1   .   6   .   .   .   .   
  Full Trace Events        6    | .   2   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Time                     119  | .   .   13  .   .   .   .   .   .   .   .   .   .   106 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          27   | .   .   .   .   .   .   .   .   .   .   .   .   .   27  .   .   .   .   
  Retrieved Matter         27   | .   .   .   .   .   .   .   .   .   .   .   .   .   27  .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -5  -5  -4  -4  -4  -4  -3  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Scr Fac DSF Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   5   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -5  -5  -4  -4  -4  -4  -3  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Scr Fac DSF Fac Upp Upp War Pro 
Total Allies               10   | .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   5   .   
  Largest Group            5    | .   .   .   .   .   .   .   1   .   4   1   1   .   .   .   .   5   1   
  Highest-Rated Group      279  | .   .   .   .   .   .   .   26  .   59  16  16  .   .   .   .   279 46  
  Highest-Rated Ally       65   | .   .   .   .   .   .   .   26  .   21  16  16  .   .   .   .   65  46  
Total Orders               6    | .   .   .   1   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  RETURN                   4    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   8   
  Total Damage             238  | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   233 
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Sto Rec Scr Fac DSF Fac Upp Upp War Pro 
Robot Analysis Total       4    | .   .   1   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Drone Launches             4    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -5   -5   -4   -4   -4   -4   -3   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  Fac  DSF  Fac  Upp  Upp  War  Pro  
Turns Passed               21122 | 74   1268 2210 3028 519  66   2286 2012 961  1071 3061 133  312  982  1516 663  768  192  
Spaces Moved               12578 | 49   664  1135 1270 324  33   1047 996  375  570  1831 205  321  1331 753  377  908  389  
  Core                     22    | 14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Treads                   8737  | 35   664  1135 1270 324  33   1047 996  375  279  1831 30   10   .    569  139  .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   294   | .    .    .    .    .    .    .    .    .    291  .    .    .    .    .    .    .    3    
  Hover                    3525  | .    .    .    .    .    .    .    .    .    .    .    175  311  1331 184  238  908  378  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            31    | 50   160  160  160  160  160  155  158  162  145  163  33   33   31   40   98   46   40   
  Average Speed            136   | 128  160  160  160  160  160  157  160  202  172  164  52   40   42   194  150  68   45   
  Slowest Speed            330   | 160  160  160  160  160  160  160  163  245  330  165  165  240  96   240  240  98   100  
  Overloaded Moves         103   | .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    93   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       55    | 5    90   84   97   63   13   46   24   28   70   59   5    94   29   86   59   89   62   
  Regions Visited          17
    Branch Regions         10
  Pre-discovered Areas     2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        12    | .    .    1    1    1    1    1    1    1    1    1    1    .    1    .    .    1    .    
  Unknown Exits Taken      4     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
Scrap Searched             16    | .    .    .    4    .    .    .    .    .    .    5    .    .    .    3    3    .    1    
Spaces Dug                 98    | .    .    16   26   .    .    18   1    .    .    .    .    .    37   .    .    .    .    
Terrain Destroyed          408   | .    8    42   128  .    .    55   73   15   1    .    .    12   38   1    34   .    1    
  Melee                    44    | .    .    6    .    .    .    9    1    .    .    .    .    .    28   .    .    .    .    
  Projectile               61    | .    .    .    .    .    .    28   5    15   1    .    .    .    10   1    .    .    1    
  AOE                      303   | .    8    36   128  .    .    18   67   .    .    .    .    12   .    .    34   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -5   -5   -4   -4   -4   -4   -3   
---------                  Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  Fac  DSF  Fac  Upp  Upp  War  Pro  
Total                      15688 | 57   803  1374 2218 325  38   1538 1306 515  644  1878 231  444  1662 777  425  1053 400  
  Wait                     2088  | .    75   72   890  .    .    352  212  56   22   38   .    20   251  2    1    89   8    
  Move                     12561 | 48   663  1134 1269 323  32   1046 995  374  569  1830 204  320  1330 752  376  907  389  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  114   | 2    16   24   8    1    .    9    10   4    1    3    8    14   4    1    4    5    .    
  Fast Attach              72    | 6    1    8    2    .    .    12   4    20   3    1    1    1    5    2    1    5    .    
  Attach                   58    | .    2    6    2    .    1    3    7    4    .    2    9    4    2    2    11   2    1    
  Detach                   14    | .    1    .    .    .    .    2    1    4    .    .    1    1    .    .    2    2    .    
  Swap                     114   | 1    5    22   7    .    1    15   14   8    1    .    2    13   15   5    3    2    .    
  Drop                     112   | .    4    27   11   1    .    14   8    14   1    4    5    13   3    .    3    4    .    
  Fire                     376   | .    36   75   29   .    4    73   45   26   5    .    .    30   21   7    24   .    1    
  Melee                    72    | .    .    6    .    .    .    12   10   5    2    .    .    .    31   6    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            28    | .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    .    
  Rewire                   79    | .    .    .    .    .    .    .    .    .    40   .    1    .    .    .    .    37   1    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub])
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac x2 / *Sto)
-7/Storage
-7/Recycling (discovered 2 exits: *Fac / *Scr)
-7/Scraptown
-5/Factory
-5/DSF
-4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 16)
    75 | -11/Scrapyard      | Entered Materials
   306 | -10/Materials      | Discovered new exit (range 16)
   311 | -10/Materials      | Build established: Mutant
   691 | -10/Materials      | Discovered new exit (range 16)
   866 | -10/Materials      | Discovered new exit (range 15)
   998 | -10/Materials      | Discovered new exit (range 14)
  1148 | -10/Materials      | Discovered new exit (range 6)
  1180 | -10/Materials      | Discovered new exit (range 16)
  1343 | -10/Materials      | Entered another Materials area
  1343 | -9/Materials       | Evolved 2 slots: Utility x2
  1877 | -9/Materials       | Discovered new exit (range 14)
  2122 | -9/Materials       | Discovered new exit (range 11)
  3014 | -9/Materials       | Discovered new exit (range 10)
  3021 | -9/Materials       | Destroyed 7 combat bots
  3080 | -9/Materials       | Identified exit to Materials
  3302 | -9/Materials       | Repaired Lgt. Armor Plating
  3343 | -9/Materials       | First assault squad dispatched
  3531 | -9/Materials       | Identified exit to Mines
  3553 | -9/Materials       | Entered Mines
  3713 | -9/Mines           | Assembled infested the area
  3746 | -9/Mines           | Learned location of Storage (-7)
  4583 | -9/Mines           | Found the Drone Emporium
  4592 | -9/Mines           | Found Prototype Device
  4592 | -9/Mines           | Identified Thief Drone Bay
  4687 | -9/Mines           | Met a Derelict shopkeep closing up shop
  5142 | -9/Mines           | Discovered exit to Materials (range 5)
  5144 | -9/Mines           | Discovered exit to Materials (range 4)
  5541 | -9/Mines           | Learned location of 1 exit from Materials
  5554 | -9/Mines           | Learned 4 Materials zone layouts
  5584 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  5623 | -9/Mines           | Found Prototype Device
  5623 | -9/Mines           | Identified Exp. Sensor Array
  6570 | -9/Mines           | Discovered new exit (range 9)
  6580 | -9/Mines           | Identified exit to Exiles
  6581 | -9/Mines           | Entered Exiles
  6621 | -9/Exiles          | Met 8R-AWN
  6647 | -9/Exiles          | Met EX-HEX
  6701 | -9/Exiles          | Met EX-BIN
  6730 | -9/Exiles          | Aligned with FarCom system
  6732 | -9/Exiles          | Given EX-Vault access code
  6794 | -9/Exiles          | Opened EX-Vault
  6863 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  6969 | -9/Exiles          | Met EX-DEC
  7082 | -9/Exiles          | Discovered new exit (range 12)
  7098 | -9/Exiles          | Identified exit to Mines
  7100 | -9/Exiles          | Entered Mines
  7143 | -8/Mines           | Discovered exit to Materials (range 11)
  7166 | -8/Mines           | Entered Materials
  7166 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  7167 | -8/Materials       | Identified exit to Factory
  8084 | -8/Materials       | Central database locked down
  9452 | -8/Materials       | Entered Factory
  9452 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9473 | -7/Factory         | Discovered new exit (range 38)
 10294 | -7/Factory         | Lost 3 parts (1p1n1u)
 10303 | -7/Factory         | Identified exit to Factory
 10783 | -7/Factory         | Discovered exit to Factory (range 5)
 11354 | -7/Factory         | Discovered new exit (range 29)
 11462 | -7/Factory         | Identified exit to Storage
 11464 | -7/Factory         | Entered Storage
 11511 | -7/Storage         | Met 01-MTF
 11520 | -7/Storage         | Found Prototype Launcher
 11520 | -7/Storage         | Identified Rocket Array
 11539 | -7/Storage         | Found Rocket Array
 11740 | -7/Storage         | Build established: Scavenger-Mutant
 12039 | -7/Storage         | Discovered new exit (range 8)
 12052 | -7/Storage         | Identified exit to Recycling
 12425 | -7/Storage         | Entered Recycling
 12425 | -7/Recycling       | Accompanied by 1 ally (01-MTF)
 12426 | -7/Recycling       | Met a Zionite searching for Scraptown
 13214 | -7/Recycling       | Scanned before Scraplab entrance
 13261 | -7/Recycling       | Lost 5 allies
 13375 | -7/Recycling       | Discovered new exit (range 5)
 13491 | -7/Recycling       | Discovered new exit (range 3)
 13493 | -7/Recycling       | Identified exit to Scraptown
 13496 | -7/Recycling       | Entered Scraptown
 13496 | -7/Scraptown       | Accompanied by 1 ally
 13496 | -7/Scraptown       | System corruption cleaned by C-Scrubber
 13747 | -7/Scraptown       | Visited CPS Storage
 13783 | -7/Scraptown       | Visited Cyclists
 13945 | -7/Scraptown       | Build established: Hacker-Mutant
 14327 | -7/Scraptown       | Visited TADAMA
 14391 | -7/Scraptown       | Visited Comm Corps
 14617 | -7/Scraptown       | Visited CR-KLE's Repair Center
 14637 | -7/Scraptown       | CR-KLE repaired 8 parts
 14677 | -7/Scraptown       | Turned away by UFD registrar
 14726 | -7/Scraptown       | Visited Science Testing Area
 14977 | -7/Scraptown       | Discovered new exit (range 5)
 14989 | -7/Scraptown       | Identified exit to Factory
 16557 | -7/Scraptown       | Entered Factory
 16557 | -5/Factory         | Accompanied by 1 ally
 16557 | -5/Factory         | Evolved 4 slots: Propulsion x2, Utility x2
 16690 | -5/Factory         | Identified exit to DSF
 16690 | -5/Factory         | Entered DSF
 16752 | -5/DSF             | Additional patrols routed to DSF
 16843 | -5/DSF             | Discovered new exit (range 14)
 17002 | -5/DSF             | Identified exit to Factory
 17002 | -5/DSF             | Entered Factory
 17002 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 17062 | -4/Factory         | Repaired Aerolev Unit
 17177 | -4/Factory         | Crushed by falling debris
 17325 | -4/Factory         | Repaired Broken Aerolev Unit
 17573 | -4/Factory         | Spotted B-86 Titan
 17588 | -4/Factory         | Discovered new exit (range 3)
 17591 | -4/Factory         | Identified exit to Research
 17690 | -4/Factory         | Discovered new exit (range 10)
 17786 | -4/Factory         | Discovered exit to Research (range 16)
 17801 | -4/Factory         | Identified exit to Upper Caves
 17801 | -4/Factory         | Identified exit to Armory
 17984 | -4/Factory         | Entered Upper Caves
 18051 | -4/Upper Caves     | Spotted B-86 Titan
 18160 | -4/Upper Caves     | Lost 3 parts (1n1u1w)
 19113 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 19486 | -4/Upper Caves     | Discovered new exit (range 5)
 19500 | -4/Upper Caves     | Entered another Upper Caves area
 19850 | -4/Upper Caves     | Spotted B-86 Titan
 19915 | -4/Upper Caves     | Destroyed B-86 Titan
 19944 | -4/Upper Caves     | Lost 13 parts (1p3n5u4w)
 20002 | -4/Upper Caves     | Discovered new exit (range 13)
 20163 | -4/Upper Caves     | Entered Warlord
 20196 | -4/Warlord         | Discovered new exit (range 15)
 20223 | -4/Warlord         | System corruption cleaned by Quarantine Array
 20547 | -4/Warlord         | Learned Research trap positions
 20548 | -4/Warlord         | Learned 4 Armory zone layouts
 20548 | -4/Warlord         | Learned 4 Research zone layouts
 20548 | -4/Warlord         | Learned 4 Testing zone layouts
 20550 | -4/Warlord         | Learned Factory fabricator intel
 20663 | -4/Warlord         | Build established: Commander-Mutant
 20670 | -4/Warlord         | Warlord's base attacked by MAIN.C
 20725 | -4/Warlord         | Found Prototype Energy Gun
 20726 | -4/Warlord         | Identified Vortex Shotgun
 20757 | -4/Warlord         | Met Warlord
 20909 | -4/Warlord         | Opened side exit
 20921 | -4/Warlord         | Identified exit to Proximity Caves
 20931 | -4/Warlord         | Entered Proximity Caves
 20931 | -3/Proximity Caves | Accompanied by 1 ally
 20942 | -3/Proximity Caves | Spotter reported a threat
 20992 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 21064 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 21074 | -3/Proximity Caves | Core integrity fell below 50%
 21115 | -3/Proximity Caves | Core integrity fell below 20%
 21119 | -3/Proximity Caves | Released all parts (8)
 21123 | -3/Proximity Caves | Destroyed by D-63 Destroyer with Heavy Rocket Launcher

 Last Messages 
---------------
21066_ Searching scrap...
21066_ Found Lrn. Proton Cannon.
21066_ Found 47 Matter.
21069_ Slug penetrates Wall.
21077_ Adv. Reaction Control System destroyed.
21103_ Aerolev Unit destroyed.
21104_ Imp. Heat Sink destroyed.
21104_ Focal Shield destroyed.
21104_ Slug Cannon destroyed.
21107_ Mak. Hover Unit destroyed. <x2>
21111_ Angular Momentum Engine destroyed.
21119_ Arm. Huge Wheel destroyed.
21119_ Cld. Gravmag System destroyed.
21119_ Released Med. Storage Unit.
21119_ Released Mni. Assault Cannon.
21119_ Released Gyrokinetic Inverter.
21119_ Released Adv. Signal Interpreter.
21119_ Released Hacking Suite. <x2>
21119_ Released Core Analyzer.
21119_ Released Graphene Brace.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????       ?????? |
| ?????????????????????????????????             ???? |
| ???????????????????????????????                  ? |
| ???????????????????????????                        |
| ?????????????????????????                          |
| ??????????????????????###                          |
| ??????????????????????#                            |
| ??????????????????????#                            |
| ??????????????????????#                            |
| ??????????????????????#                            |
| ??????????????????????#                            |
| ??????????????????????#                            |
| ??????????????????????# i                          |
| ??????????????????????#  d                         |
| ?????????????????######                            |
| ?????????????????#                     "           |
| ?????????????????#                                 |
| ?????????????????#              !]=                |
| ?????????????????+              [                  |
| ?????????????????+                                 |
| ?????????????????+                                 |
| ?????????????????+       @                         |
| ?????????????????+                                 |
| ?????????????????#                                 |
| ?????????????????#                                 |
| ???????????? ????#                                 |
| ???????????? ????#                                 |
| ???????????? ????#                                 |
| ??????????? #????#                                 |
| ?####?????  #????#                                 |
| #   ###???  ?????#                                 |
|       ####  ?????#                                 |
|             ?????##################         ###### |
|        #?? ???????????????????????#         ?????? |
| ##    #### ????????????????????????#########?????? |
| #???###?# ####???????????????????????????????????? |
| ####????#    #?????????????##????????????????####? |
| #  ######    ##?????????#### #???##########?##   # |
|     #         #????????##     ####        ###      |
|            # ##???????##                  ##       |
|        ###   #????????#                  #?#       |
|        #?##  #?????????                 #??##      |
|        #??#  ###????????#              ?????#      |
|       ##??#    #####?????#           #??????#      |
|       #???#       %#??????#         #???????##     |
| ###    #??##     ] #?????##         ########?#     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           57
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             600
Propulsion Shielding       33
Weapon Shielding           66
Evasion (%)                67
Targeting Accuracy         5
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           4
Offensive Hacking          30

 Item Schematics 
-----------------
 Hacking Suite | -9/Materials | Scanalyzed
  Aerolev Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Prolific Hacker

 Challenges 
------------
None

 Game 
------
Seed              AntimatterJunkShielding
  Manual?         0
Play Time         03:23:55
  Cumulative      53.1 hours
  Start           2024.10.13 @ 21:01:18
  End             2024.10.15 @ 18:40:14
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           27
  Adventurer      7
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/0/0/0/0/1/0
Lore%             28
Gallery%          43
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              36/CogNarrow++
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 75fda264-e2cc-432f-9c2c-1aee3be65798