Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.06 @ 21:33:59 // Winter2019/RPGLIKE

Player: Kiks

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (142)     710
Value Destroyed (3340)     3340
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (430)                430
              TOTAL SCORE: 8300

 Bonus
-------
High Alert Combat Kills    119
Follower Combat Kills      165
Aligned with FarCom        300
Friendly Fire              -154

 Cogmind 
---------
Core Integrity             0/600
Matter                     297/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (500) Ox9
Location                   -7/Waste

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Improved Signal Interpreter
  Hardened Heavy Armor Plating
           Hardlight Generator
>          --- WEAPON (6) -------
  Improved Assault Rifle
>          --- INVENTORY (5) ----
           Bomb Drone Bay (16/16)
  Improved EM Pulse Cannon
           Field Lobotomy Kit (5)

 Peak State 
------------
>            --- POWER ------------
    Improved Deuterium Engine
  Reinforced Deuterium Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
     Armored Treads
    Advanced Treads
>            --- UTILITY ----------
    Improved Signal Interpreter
    Hardened Heavy Armor Plating
             Hardlight Generator
             Dynamic Insulation System
             Tractor Beam
>            --- WEAPON -----------
       Heavy Assault Rifle
       Heavy Assault Rifle
       Heavy Assault Rifle
    Improved Assault Rifle
    Improved Assault Rifle
             Minigun
>            --- INVENTORY --------
             Bomb Drone Bay
    Improved EM Pulse Cannon
             Field Lobotomy Kit
[Rating: 52]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Signal Interpreter
  Device                   Experimental Sensor Array
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was 
Slots Evolved              14   | 3   .   1   5   .   .   .   4   1   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | 1   .   .   .   .   .   .   2   .   .   
  Utility                  5    | 1   .   .   2   .   .   .   2   .   .   
  Weapon                   5    | 1   .   1   3   .   .   .   .   .   .   
Parts Attached             39   | 7   6   4   7   .   .   .   11  4   .   
  Power                    6    | 1   1   .   .   .   .   .   2   2   .   
    Engine                 5    | 1   .   .   .   .   .   .   2   2   .   
    Core                   1    | .   1   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | 4   .   2   .   .   .   .   1   2   .   
    Treads                 5    | .   .   2   .   .   .   .   1   2   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   2   1   2   .   .   .   7   .   .   
    Device                 7    | .   1   1   1   .   .   .   4   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   1   .   .   .   .   .   1   .   .   
    Hackware               2    | .   .   .   1   .   .   .   1   .   .   
    Protection             1    | .   .   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   12   | 2   3   1   5   .   .   .   1   .   .   
    Energy Gun             3    | 2   1   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | .   2   1   5   .   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   .   .   .   1   .   .   
Parts Lost                 4    | .   .   .   .   .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      4    | .   .   .   .   .   .   .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   94  100 97  100 100 100 83  92  56  
  Engine                   1    | .   5   .   .   .   .   .   4   9   4   
  Core                     6    | .   8   12  8   7   7   7   .   .   .   
  Treads                   14   | .   .   19  16  15  15  15  13  21  10  
  Wheel                    3    | .   28  6   .   .   .   .   .   .   .   
  Device                   13   | .   9   12  11  15  15  15  12  16  12  
  Processor                8    | .   13  12  8   7   7   7   5   5   5   
  Hackware                 4    | .   .   .   6   7   7   7   5   .   .   
  Ballistic Gun            39   | .   23  37  44  46  46  46  37  33  16  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             71   | 6   12  15  25  25  25  25  61  71  71  
  Greatest Support         82   | 26  26  40  40  40  40  40  60  82  82  
  Greatest Overweight (x)  9    | .   .   .   .   .   .   .   1   1   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   3   
Largest Inventory Capacity 5    | 3   3   3   3   3   3   3   3   5   5   
  Average Capacity         3    | 3   3   3   3   3   3   3   3   4   5   
  Most Carried             4    | .   3   3   3   3   3   3   3   4   4   
  Average Carried          2    | .   2   2   1   2   2   3   2   3   4   
  Final Capacity           5    | 3   3   3   3   3   3   3   3   5   5   
  Final Carried            4    | .   3   3   1   3   3   3   3   4   4   

 Class Distribution 
--------------------
 63% | Scavenger-Executioner
 18% | Skirmisher
 10% | Mutant
  7% | Scavenger-Skirmisher

 Dominant Class 
----------------
                Mutant | -10/Materials
            Skirmisher | -10/Mines
  Scavenger-Skirmisher | -9/Materials
 Scavenger-Executioner | -9/Mines
 Scavenger-Executioner | -9/Exiles
 Scavenger-Executioner | -8/Mines
 Scavenger-Executioner | -8/Materials
 Scavenger-Executioner | -7/Factory
                Mutant | -7/Waste

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  
Matter Collected           3533 | 250  416  369  624  234  .    414  813  218  195  
  Remotely                 2185 | .    .    .    311  234  .    414  813  218  195  
Salvage Created            5102 | .    755  156  1012 462  .    484  1598 354  281  
  Parts                    305  | .    38   24   75   31   .    48   64   20   5    
Haulers Intercepted        8    | .    2    .    4    .    .    .    1    1    .    
Recyclers Shooed           2    | .    1    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was 
Combat Hostiles Destroyed  85   | .   9   12  18  11  .   12  17  5   1   
  Guns                     85   | .   9   12  18  11  .   12  17  5   1   
Classes Destroyed          16   | .   7   2   2   .   .   1   3   .   1   
  Worker                   10   | .   1   2   3   .   .   2   2   .   .   
  Builder                  11   | .   1   .   .   2   .   4   4   .   .   
  Tunneler                 3    | .   .   .   1   1   .   1   .   .   .   
  Hauler                   8    | .   2   .   4   .   .   .   1   1   .   
  Recycler                 14   | .   4   .   2   2   .   2   3   1   .   
  Operator                 2    | .   .   .   .   .   .   .   2   .   .   
  Watcher                  8    | .   2   .   3   .   .   .   3   .   .   
  Swarmer                  28   | .   3   6   5   11  .   3   .   .   .   
  Grunt                    30   | .   6   2   4   .   .   7   9   2   .   
  Brawler                  3    | .   .   .   2   .   .   .   .   1   .   
  Duelist                  4    | .   .   .   .   .   .   2   1   1   .   
  Sentry                   14   | .   .   2   7   .   .   .   5   .   .   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   1   1   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   1   
  Thug                     1    | .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           9    | .   4   3   9   4   .   7   7   4   1   
  Combat Bots Only         5    | .   3   3   5   4   .   3   4   3   1   
Max Kills in Single Turn   3    | .   1   2   2   2   .   2   3   1   1   
  Gunslinging              1    | .   .   1   .   1   .   1   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  
Damage Taken               3048 | .    449  789  228  48   .    198  620  109  607  
  Core                     2339 | .    350  635  178  38   .    151  505  81   401  
  Absorbed by Shields      160  | .    .    .    .    .    .    .    80   36   44   
  Redirected to Core       2017 | .    322  531  168  23   .    151  394  65   363  
Core Remaining (%)         81   | 100  .    65   .    .    .    100  61   .    .    
Volleys Fired              222  | .    60   28   34   13   .    23   38   12   14   
  Largest                  6    | .    2    3    6    6    .    6    6    6    6    
  Hottest                  140  | .    80   69   138  138  .    138  140  140  140  
Shots Fired                943  | .    120  84   177  78   .    138  228  72   46   
  Gun                      943  | .    120  84   177  78   .    138  228  72   46   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  935  | .    112  84   177  78   .    138  228  72   46   
  Thermal                  4    | .    4    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          4    | .    4    .    .    .    .    .    .    .    .    
  Robot Hit Streak         35   | .    8    7    10   22   .    16   21   11   35   
  Robot Miss Streak        6    | .    2    3    6    3    .    2    3    2    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        24   | .    1    4    1    7    .    3    8    .    .    
    Max Gunslinging Chain  2    | .    1    1    1    2    .    1    1    .    .    
Shots Hit Robots           540  | .    72   44   74   37   .    83   150  38   42   
  Core Hits                230  | .    29   18   43   20   .    34   64   16   6    
  Critical Kills           3    | .    .    2    .    .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    2    .    .    .    .    1    .    .    
    Destroy                3    | .    .    2    .    .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8838 | .    1114 676  1449 607  .    1338 2399 568  687  
  Guns                     8671 | .    1077 676  1319 607  .    1338 2399 568  687  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               167  | .    37   .    130  .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8623 | .    1029 676  1319 607  .    1338 2399 568  687  
  Thermal                  48   | .    48   .    .    .    .    .    .    .    .    
  Explosive                130  | .    .    .    130  .    .    .    .    .    .    
  Electromagnetic          37   | .    37   .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    .    .    .    5    
  Average Corruption       5    | .    .    .    .    .    .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    .    .    .    3    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      18   | .    18   .    .    .    .    .    .    .    .    
  Shots                    1    | .    1    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        274  | .    48   174  274  .    .    .    21   52   84   
  Average Temperature      56   | .    14   51   79   .    .    .    13   17   48   
  Received Heat Transfer   779  | .    258  171  57   .    .    99   173  21   .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         75   | .    75   .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was 
Peak Influence             826  | .   217 309 826 556 .   215 341 80  5   
  Initial                  321  | .   .   59  .   321 .   .   3   18  5   
  Average                  205  | .   97  127 467 364 .   85  205 46  1   
Maximum Alert Level        3    | .   1   1   3   2   .   1   1   .   .   
  Low Security (%)         57   | 100 97  82  24  .   .   84  38  100 100 
  Level 1                  30   | .   2   17  16  77  .   15  61  .   .   
  Level 2                  8    | .   .   .   35  22  .   .   .   .   .   
  Level 3                  2    | .   .   .   22  .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   2   .   4   .   .   .   4   6   .   
  Investigation            3    | .   .   .   1   .   .   .   .   2   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   
  Reinforcement            7    | .   2   .   3   .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   .   .   2   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was 
Distress Signals           9    | .   .   1   6   .   .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              111  | .   15  11  31  11  .   12  22  6   3   
  Peak Tracking Total      6    | .   4   3   6   4   .   3   5   2   3   
  Tactical Retreats        .    | .   .   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was 
Traps Triggered            2    | .   .   .   1   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was 
Machines Disabled          14   | .   .   2   6   2   .   .   4   .   .   
  Max in Single Turn       4    | .   .   1   4   1   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was 
Machines Accessed          14   | .   2   .   4   1   1   .   3   3   .   
  Terminals                11   | .   2   .   4   .   .   .   3   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Total Hacks                29   | .   4   .   10  1   1   .   6   7   .   
  Successful               13   | .   3   .   3   1   1   .   4   1   .   
  Failed                   16   | .   1   .   7   .   .   .   2   6   .   
    Catastrophic           4    | .   1   .   .   .   .   .   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   3   .   6   .   1   .   6   2   .   
  Terminals                25   | .   4   .   10  .   .   .   6   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   
Terminal Hacks             7    | .   1   .   1   1   1   .   2   1   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   2   1   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   2   .   2   .   .   .   2   .   .   
  Terminals                6    | .   2   .   2   .   .   .   2   .   .   
    Botnet                 6    | .   2   .   2   .   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   2   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   .   4   .   .   .   2   3   .   
  Full Trace Events        3    | .   .   .   1   .   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   1   .   .   .   .   .   
  Highest-Rated Group      73   | .   .   73  73  31  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  31  .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   1   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   1   .   .   
Ally Attacks               69   | .   .   .   63  6   .   .   .   .   .   
  Total Damage             897  | .   .   .   833 64  .   .   .   .   .   
  Kills                    10   | .   .   .   10  .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   .   .   .   .   
Drone Launches             16   | .   .   .   .   .   .   .   16  .   .   
  Drone Recoveries         16   | .   .   .   .   .   .   .   16  .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  
Turns Passed               6931 | 79   622  1250 790  1221 530  938  851  545  105  
Spaces Moved               3958 | 71   451  792  387  725  331  519  370  290  22   
  Core                     21   | 13   .    .    .    .    .    .    .    .    8    
  Treads                   3199 | .    .    563  387  725  331  519  370  290  14   
  Legs                     30   | 30   .    .    .    .    .    .    .    .    .    
  Wheels                   708  | 28   451  229  .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   160  160  160  160  160  158  158  
  Average Speed            149  | 95   90   139  160  160  160  160  173  168  282  
  Slowest Speed            500  | 120  90   160  160  160  160  160  243  243  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       57   | 4    83   96   56   99   76   99   31   7    25   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    2    .    .    .    .    .    
  Known Exits Taken        7    | .    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    
Scrap Searched             4    | .    .    2    .    1    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          15   | .    2    .    13   .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      15   | .    2    .    13   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was 
Total                      4418 | 79  545 873 462 747 332 558 472 314 36  
  Wait                     60   | .   13  7   11  .   .   2   27  .   .   
  Move                     3950 | 70  450 791 386 724 330 518 369 290 22  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  10   | .   3   3   1   1   1   .   .   1   .   
  Fast Attach              33   | 7   6   2   5   .   .   .   9   4   .   
  Attach                   4    | .   .   1   2   .   .   .   1   .   .   
  Detach                   1    | .   .   .   .   .   .   .   1   .   .   
  Swap                     2    | .   .   1   .   .   .   .   1   .   .   
  Drop                     24   | 2   4   4   3   .   1   .   8   2   .   
  Fire                     222  | .   60  28  34  13  .   23  38  12  14  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            112  | .   9   36  20  9   .   15  18  5   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Min / *Sto x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
    6 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
  233 | -10/Materials | Discovered new exit (range 12)
  240 | -10/Materials | Identified exit to Mines
  309 | -10/Materials | Build established: Mutant
  465 | -10/Materials | Discovered new exit (range 6)
  471 | -10/Materials | Identified exit to Materials
  632 | -10/Materials | Discovered exit to Materials (range 7)
  702 | -10/Materials | Entered Mines
  704 | -10/Mines     | Reached level 2
  706 | -10/Mines     | Upgraded with Weapon slot (x1)
  814 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  816 | -10/Mines     | Found Prototype Device
  817 | -10/Mines     | Identified Exp. Sensor Array
  846 | -10/Mines     | Assembled infested the area
  851 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  859 | -10/Mines     | Learned Materials stockpile data
 1026 | -10/Mines     | Build established: Skirmisher
 1201 | -10/Mines     | Reached level 3
 1206 | -10/Mines     | Core integrity fell below 50%
 1229 | -10/Mines     | Escorted by a lone wolf Derelict
 1456 | -10/Mines     | Discovered exit to Materials (range 5)
 1515 | -10/Mines     | Discovered exit to Materials (range 6)
 1952 | -10/Mines     | Entered Materials
 1952 | -9/Materials  | Accompanied by 3 allies
 1954 | -9/Materials  | Reached level 4
 1957 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1964 | -9/Materials  | Upgraded with Utility slot (x1)
 1964 | -9/Materials  | Upgraded with Weapon slot (x2)
 2143 | -9/Materials  | Discovered new exit (range 5)
 2152 | -9/Materials  | Identified exit to Storage
 2208 | -9/Materials  | Identified exit to Mines
 2243 | -9/Materials  | Reached level 5
 2262 | -9/Materials  | Build established: Scavenger-Skirmisher
 2313 | -9/Materials  | Reached level 6
 2459 | -9/Materials  | Upgraded with Utility slot (x1)
 2459 | -9/Materials  | Upgraded with Weapon slot (x1)
 2600 | -9/Materials  | Reached level 7
 2742 | -9/Materials  | Entered Mines
 2742 | -9/Mines      | Accompanied by 1 ally
 2761 | -9/Mines      | Build established: Scavenger-Executioner
 2763 | -9/Mines      | Learned location of 2 exits from Materials
 2867 | -9/Mines      | Found the Drone Emporium
 2869 | -9/Mines      | Learned 4 Materials zone layouts
 2874 | -9/Mines      | Found Prototype Device
 2943 | -9/Mines      | Discovered new exit (range 8)
 2967 | -9/Mines      | Identified exit to Materials
 3010 | -9/Mines      | Reached level 8
 3037 | -9/Mines      | Discovered exit to Materials (range 5)
 3096 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3096 | -9/Mines      | Discovered new exit (range 5)
 3288 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3635 | -9/Mines      | Learned location of Zion (-6)
 3787 | -9/Mines      | Learned location of Storage (-9)
 3960 | -9/Mines      | Identified exit to Exiles
 3963 | -9/Mines      | Entered Exiles
 4002 | -9/Exiles     | Met 8R-AWN
 4031 | -9/Exiles     | Met EX-HEX
 4072 | -9/Exiles     | Met EX-BIN
 4106 | -9/Exiles     | Aligned with FarCom system
 4107 | -9/Exiles     | Given EX-Vault access code
 4144 | -9/Exiles     | Opened EX-Vault
 4158 | -9/Exiles     | Found Field Lobotomy Kit
 4192 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4330 | -9/Exiles     | Met EX-DEC
 4364 | -9/Exiles     | Visited The Gauntlet
 4479 | -9/Exiles     | Discovered new exit (range 10)
 4490 | -9/Exiles     | Identified exit to Mines
 4493 | -9/Exiles     | Left Exiles lab with Field Lobotomy Kit
 4493 | -9/Exiles     | Entered Mines
 4558 | -8/Mines      | Reached level 9
 4805 | -8/Mines      | Discovered exit to Materials (range 15)
 5417 | -8/Mines      | Discovered exit to Materials (range 10)
 5431 | -8/Mines      | Entered Materials
 5432 | -8/Materials  | Identified exit to Factory
 5433 | -8/Materials  | Reached level 10
 5482 | -8/Materials  | Reached level 11
 5634 | -8/Materials  | Upgraded with Propulsion slot (x2)
 5634 | -8/Materials  | Upgraded with Utility slot (x2)
 5634 | -8/Materials  | Identified Bomb Drone Bay
 6102 | -8/Materials  | Garrison activated, responded to threat
 6109 | -8/Materials  | Reached level 12
 6282 | -8/Materials  | Entered Factory
 6284 | -7/Factory    | Reached level 13
 6417 | -7/Factory    | Garrison activated, responded to threat
 6418 | -7/Factory    | Core integrity fell below 50%
 6448 | -7/Factory    | Upgraded with Power slot (x1)
 6827 | -7/Factory    | Sucked down chute
 6827 | -7/Factory    | Entered Waste
 6842 | -7/Waste      | EMP discharged
 6848 | -7/Waste      | Spotted C-40 Crusher
 6855 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 6861 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 6864 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6873 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 6876 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6879 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 2 dropped)
 6882 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6883 | -7/Waste      | Core integrity fell below 20%
 6885 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 6887 | -7/Waste      | Destroyed C-40 Crusher
 6896 | -7/Waste      | Spotted C-40 Crusher
 6911 | -7/Waste      | Spotted C-40 Crusher
 6913 | -7/Waste      | Lost 4 parts (2n2w)
 6925 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 6928 | -7/Waste      | Spotted C-40 Crusher
 6932 | -7/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
06873_ Rnf. Deuterium Engine crushed.
06873_ Critical hit (Destroy).
06876_ Hvy. Assault Rifle crushed. <x2>
06879_ Adv. Treads crushed.
06879_ Dynamic Insulation System crushed.
06880_ System corrupted: Substantial component data lost.
06882_ Adv. Treads crushed.
06882_ Lgt. Treads crushed.
06882_ Arm. Treads crushed. <x2>
06885_ Hvy. Assault Rifle crushed.
06885_ Critical hit (Destroy).
06887_ C-40 Crusher destroyed.
06888_ Acquired 192 matter.
06890_ Acquired 3 matter.
06910_ System corrupted: Substantial component data lost.
06925_ Tractor Beam crushed.
06925_ Critical hit (Destroy).
06929_ Tractor Beam crushed.
06932_ ALERT: Foreign system detected. Charging EMP.
06932_ Critical hit (Destroy).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????????????#                  #?????????????? |
| ????????????????#         CC CC    #?????????????? |
| ????????????????#   !==  @CC CC    #?????????????? |
| ????????????????#   !%!            #?????????????? |
| ????????????????###  [ ########    #?????????????? |
| ????############??# **[#?????????  #?????????????? |
| ????#          #??#  ! #?????????????????????????? |
| ????#          #??#    #?????????????????????????? |
| ????#          ####    #?????????????????????????? |
| ????#                  #?????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             600
Evasion (%)                55
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  
Levels Raised              12    | .    .    2    4    1    .    1    3    1    .    
  XP Earned                22009 | 3000 1290 1975 5987 1780 243  1900 3449 2185 200  
  XP Spent                 20450 | 3000 .    1200 6100 1700 .    .    5700 2750 .    
Upgrades                   30    | 6    .    2    5    8    .    .    6    3    .    
  Power Slot               1     | .    .    .    .    .    .    .    .    1    .    
  Propulsion Slot          3     | 1    .    .    .    .    .    .    2    .    .    
  Utility Slot             5     | 1    .    .    2    .    .    .    2    .    .    
  Weapon Slot              5     | 1    .    1    3    .    .    .    .    .    .    
  Heat Dissipation         6     | .    .    .    .    6    .    .    .    .    .    
  Inventory Capacity       5     | 3    .    .    .    .    .    .    .    2    .    
  Ranged Accuracy          3     | .    .    1    .    2    .    .    .    .    .    
  KI Damage %              2     | .    .    .    .    .    .    .    2    .    .    
Protomatter Created        1147  | .    78   209  265  59   .    330  126  80   .    
  Integrity Restored       2213  | .    180  760  406  132  .    287  343  105  .    
    Core                   1728  | .    139  637  355  70   .    151  271  105  .    
    Parts                  485   | .    41   123  51   62   .    136  72   .    .    
Protomatter Decayed        412   | .    4    9    106  13   .    227  8    45   .    

 Game 
------
Seed              ChipZioniteTreads
  Manual?         0
Play Time         00:29:21
  Cumulative      119.0 hours
  Start           2022.05.06 @ 21:04:05
  End             2022.05.06 @ 21:33:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          82
  Rogue           43
  Adventurer      5
  Explorer        34
Win Type          -
  Total           19
  Types           10/0/4/4/1/0/0/0/0
Lore%             75
Gallery%          70
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ffbed378-bba1-4ebf-af90-f045f3475b59