Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.18 @ 21:38:12 Player: Zailor Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (938) 938 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2759 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 512/550 Matter 285/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Terrain Scanner > --- WEAPON (2) ------- Improved Medium Laser Heavy Assault Rifle > --- INVENTORY (16) --- Light Ion Engine Armored Treads Armored Treads Armored Treads Armored Treads Aluminum Leg Aluminum Leg Compact Battery (300) High-capacity Matter Pod (200) Improved Signal Interpreter EM Shotgun Beam Rifle Improved Medium Laser Missile Launcher Missile Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Terrain Scanner > --- WEAPON ----------- Improved Medium Laser Heavy Mace > --- INVENTORY -------- Light Ion Engine Armored Treads Armored Treads Armored Treads Armored Treads Aluminum Leg Aluminum Leg Improved Heat Sink High-capacity Matter Pod Improved Signal Interpreter EM Shotgun Beam Rifle Improved Medium Laser Heavy Assault Rifle Missile Launcher Missile Launcher [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Missile Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 36 | 6 4 22 4 Power 4 | 1 . 3 . Engine 4 | 1 . 3 . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 . 6 . Treads 5 | . . 5 . Leg 3 | 2 . 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 3 2 2 Device 3 | . . 1 2 Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . 1 1 . Artifact . | . . . . Weapon 16 | 2 1 11 2 Energy Gun 7 | 1 1 5 . Energy Cannon . | . . . . Ballistic Gun 6 | 1 . 4 1 Ballistic Cannon . | . . . . Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 6 | . . 6 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 5 | . . 5 . Highest Loss Streak 2 | . . 2 . Average Slot Usage (%) 94 | . 94 96 86 Engine 11 | . 14 11 9 Treads 19 | . . 24 27 Leg 11 | . 28 8 . Device 5 | . . 5 14 Storage 21 | . 20 22 18 Protection 2 | . 2 2 . Energy Gun 11 | . 13 10 9 Ballistic Gun 10 | . 14 10 3 Naked Turns . | . . . . Heaviest Build 48 | 12 40 47 48 Greatest Support 60 | 20 20 60 60 Greatest Overweight (x) 1 | . 1 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 16 | 6 16 16 16 Average Capacity 14 | 5 10 16 16 Most Carried 16 | 4 9 16 16 Average Carried 11 | 2 6 13 15 Final Capacity 16 | 6 16 16 16 Final Carried 16 | 4 9 16 16 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 933 | 260 24 605 44 Remotely . | . . . . Salvage Created 1075 | 66 67 813 129 Parts 73 | 2 7 58 6 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 5 | . . 5 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 26 | . 2 22 2 Guns 19 | . 2 15 2 AOE 7 | . . 7 . Classes Destroyed 10 | 1 1 7 1 Worker 1 | . . 1 . Builder 1 | . . 1 . Hauler 1 | . . 1 . Recycler 2 | 1 . 1 . Operator 1 | . . 1 . Watcher 2 | . . 1 1 Swarmer 7 | . . 7 . Grunt 13 | . 2 10 1 Sentry 5 | . . 5 . Hunter 1 | . . . 1 Best Kill Streak 9 | 1 2 9 3 Combat Bots Only 8 | . 2 8 1 Max Kills in Single Turn 5 | 1 1 5 1 Gunslinging . | . . . . Exploded 3 | . . 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1435 | . 30 1145 260 Core 112 | . 10 64 38 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 96 84 . Volleys Fired 95 | 5 4 75 11 Largest 2 | 1 2 2 2 Hottest 92 | 50 70 92 79 Shots Fired 158 | 5 8 126 19 Gun 151 | 5 8 119 19 Cannon . | . . . . Launcher 7 | . . 7 . Special . | . . . . Kinetic 59 | . 4 47 8 Thermal 92 | 5 4 72 11 Explosive 7 | . . 7 . Electromagnetic . | . . . . Robot Hit Streak 19 | 2 6 19 18 Robot Miss Streak 4 | 1 2 4 1 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 117 | 3 6 90 18 Core Hits 61 | 2 4 47 8 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 5 | . . . 5 Impact 5 | . . . 5 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2399 | 50 61 2002 286 Guns 1586 | 50 61 1194 281 Cannons . | . . . . Explosions 808 | . . 808 . Melee . | . . . . Ramming 5 | . . . 5 Kinetic 483 | . 25 347 111 Thermal 1103 | 50 36 847 170 Explosive 808 | . . 808 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 19 | . . 19 . Projectiles . | . . . . Explosions 19 | . . 19 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 20 | . . 20 . Shots 1 | . . 1 . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 136 | 50 78 136 . Average Temperature 43 | 26 40 45 . Received Heat Transfer 516 | . 18 399 99 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | 1 . 3 . Heat Transferred 2767 | 148 111 2138 370 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 444 | 5 112 444 225 Average Influence 150 | 2 72 189 146 Maximum Alert Level 2 | . . 2 1 Low Security (%) 72 | 100 100 56 92 Level 1 23 | . . 37 7 Level 2 3 | . . 5 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 2 . Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 52 | . 3 40 9 Peak Tracking Total 9 | . 2 9 6 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . . 3 . Max in Single Turn 2 | . . 2 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 2 3 . Terminals 5 | . 2 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 5 8 . Successful 6 | . 3 3 . Failed 7 | . 2 5 . Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual 9 | . 3 6 . Terminals 13 | . 5 8 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 1 . Unreport Threat 1 | . . 1 . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 9 | . 5 4 . Terminals 4 | . 2 2 . Botnet 4 | . 2 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 5 | . 2 3 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1511 | 94 286 931 200 Spaces Moved 677 | 52 177 362 86 Core 3 | 3 . . . Treads 358 | . . 272 86 Legs 316 | 49 177 90 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 160 Average Speed 148 | 115 134 157 160 Slowest Speed 160 | 120 150 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 5 36 34 9 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 4 | . . . 4 Terrain Destroyed 51 | . . 47 4 Melee 4 | . . . 4 Projectile . | . . . . AOE 47 | . . 47 . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1019 | 77 218 607 117 Wait 147 | 11 27 101 8 Move 674 | 51 176 361 86 Hop . | . . . . Pick Up 35 | 4 4 26 1 Fast Attach 13 | 6 2 4 1 Attach 11 | . 1 10 . Detach 5 | . 2 3 . Swap 12 | . 1 8 3 Drop 21 | . 1 19 1 Fire 95 | 5 4 75 11 Melee 5 | . . . 5 Ram . | . . . . Kick . | . . . . Crush 1 | . . . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 11) 381 | -10/Materials | Entered another Materials area 381 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 934 | -9/Materials | Destroyed 8 combat bots 1038 | -9/Materials | Build established: Scavenger-Mutant 1288 | -9/Materials | Discovered new exit (range 14) 1312 | -9/Materials | Entered another Materials area 1312 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1417 | -8/Materials | Build established: Mutant 1512 | -8/Materials | Self-destructed Last Messages --------------- 01440_ Dropped Imp. Heat Sink. 01452_ Acquired Com. Battery. 01473_ G-47 Trooper destroyed. 01476_ Acquired 43 matter. 01476_ W-25 Informer sends out distress signal. 01476_ U-05 Engineer builds a Wall. 01477_ Slammed into U-05 Engineer. 01479_ Slug penetrates Wall. 01483_ W-25 Informer destroyed. 01485_ Acquired 1 matter. 01485_ U-05 Engineer builds a Wall. 01486_ R-06 Scavenger collects Imp. Sensor Array. 01491_ Slug penetrates Wall. 01494_ Penetrated by Slug. 01497_ Slug penetrates Wall. 01497_ H-55 Commando destroyed. 01498_ R-06 Scavenger collects Gauss Rifle. 01501_ R-06 Scavenger collects Assault Rifle. 01501_ R-06 Scavenger collects Lgt. Nuclear Core. 01507_ K-01 Serf collects debris. 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