Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.10 @ 12:45:09 // Winter2019/RPGLIKE

Player: IAMCRAIG

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (24)       4800
Robots Destroyed (577)     2885
Value Destroyed (23555)    23555
Prototype IDs (91)         1820
Alien Tech Used (2)        400
Bonus (19888)              19888
              TOTAL SCORE: 56348

 Bonus
-------
High Alert Combat Kills    7238
Follower Combat Kills      1786
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  1000
Exposed GOLEM Chamber      8500
Met Zhirov                 300
Friendly Fire              -1136

 Cogmind 
---------
Core Integrity             0/1550
Matter                     222/300
Energy                     176/1190
System Corruption          4%
Temperature                Cool (590)
Movement                   Walking (160) Ox1
Location                   -4/Factory

 Parts 
-------
>            --- POWER (3) --------
   Assembled Flux Generator
       Light Quantum Reactor
>            --- PROPULSION (4) ---
    Advanced Myomer Leg
    Advanced Myomer Leg
   Assembled Alloy Leg
   Assembled Alloy Leg
>            --- UTILITY (12) -----
    Advanced Cooling System
   Assembled Biocell Array
    Advanced Signal Interpreter
   Assembled Combat Suite
   Precision Energy Filter
    Advanced Particle Charger
    Advanced Weapon Cycler
    Improved Powered Armor
       Light Regenerative Plating
    Advanced Shield Generator
             GOLEM Unit
>            --- WEAPON (5) -------
             Force Rifle
   Assembled Focal Cannon
   Assembled Focal Cannon
   Assembled Focal Cannon
>            --- INVENTORY (5) ----
    Advanced Cryofiber Web
  Long-range Sensor Array
             Molecular Deconstructor
             Force Lance

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
     Assembled Flux Generator
>              --- PROPULSION -------
      Advanced Myomer Leg
      Advanced Myomer Leg
     Assembled Alloy Leg
     Assembled Alloy Leg
>              --- UTILITY ----------
     Assembled Biocell Array
    Long-range Sensor Array
      Advanced Signal Interpreter
     Assembled Combat Suite
     Precision Energy Filter
      Advanced Particle Charger
      Advanced Weapon Cycler
     Assembled Alloy Armor
      Advanced Shield Generator
  Experimental Reclamation Unit
               GOLEM Unit
>              --- WEAPON -----------
               Force Rifle
       Zionite Phaser-S
     Assembled Focal Cannon
     Assembled Focal Cannon
     Assembled Focal Cannon
>              --- INVENTORY --------
      Advanced Cooling System
      Improved Powered Armor
               Transdimensional Reconstructor
               Molecular Deconstructor
[Rating: 187]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Assembled Flux Generator
Propulsion                 Advanced Myomer Leg
  Treads                   Improved Treads
  Leg                      Advanced Myomer Leg
  Hover Unit               Aerolev Unit
Utility                    Advanced Signal Interpreter
  Device                   Advanced Weapon Cycler
  Storage                  Assembled Biocell Array
  Processor                Advanced Signal Interpreter
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            8R-AWN's Boregun
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 EMP Blaster
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Powered Hammer
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac 
Slots Evolved              20   | 3   3   1   5   .   .   1   1   1   .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   1   
  Power                    2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | 1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  11   | 1   1   1   3   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Weapon                   4    | 1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             268  | 5   14  3   26  1   20  1   33  15  6   9   4   49  6   9   5   .   .   .   17  3   7   9   .   26  
  Power                    19   | 1   1   1   5   .   .   .   3   1   .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   3   
    Engine                 12   | 1   1   1   4   .   .   .   3   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   3   
  Propulsion               36   | 2   .   .   3   .   2   1   7   3   .   2   .   9   1   .   2   .   .   .   2   .   .   1   .   1   
    Treads                 5    | 2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    30   | .   .   .   .   .   2   1   6   3   .   2   .   9   1   .   2   .   .   .   2   .   .   1   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  145  | .   4   1   12  .   11  .   15  8   4   5   2   26  3   5   2   .   .   .   10  2   6   8   .   21  
    Device                 100  | .   1   1   6   .   9   .   7   4   3   4   2   19  3   5   1   .   .   .   5   1   5   7   .   17  
    Storage                4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   1   
    Processor              12   | .   3   .   1   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             29   | .   .   .   5   .   2   .   7   1   1   1   .   6   .   .   1   .   .   .   1   .   1   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   68   | 2   9   1   6   1   7   .   8   3   2   2   2   12  2   3   1   .   .   .   5   1   .   .   .   1   
    Energy Gun             37   | .   5   .   3   1   3   .   5   1   1   1   .   11  .   1   .   .   .   .   4   1   .   .   .   .   
    Energy Cannon          5    | .   .   .   1   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Gun          10   | 2   1   .   .   .   1   .   1   .   .   .   1   1   1   2   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               6    | .   3   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   1   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  36   | .   .   .   1   .   7   .   4   2   .   .   .   9   1   1   1   .   .   .   4   .   2   2   .   2   
Parts Lost                 3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     91   | .   97  99  94  93  90  87  91  92  93  99  100 92  87  89  85  85  85  85  90  91  91  90  91  88  
  Engine                   6    | .   11  9   11  12  12  11  10  10  10  10  10  2   .   .   4   4   4   4   4   4   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   4   5   4   4   4   4   4   4   4   7   8   8   8   
  Treads                   3    | .   23  18  13  12  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      12   | .   .   .   .   .   2   16  16  15  15  15  15  14  15  14  14  14  14  17  17  17  17  16  17  16  
  Device                   23   | .   1   14  20  18  15  17  20  17  21  26  31  25  26  29  28  28  28  27  26  26  29  29  30  32  
  Storage                  1    | .   .   .   .   .   .   .   .   .   .   .   .   2   5   4   4   4   4   4   4   4   4   4   4   4   
  Processor                9    | .   21  18  8   12  12  11  11  12  15  15  15  9   5   4   4   4   4   4   6   8   4   4   4   4   
  Protection               4    | .   .   .   5   6   7   5   5   6   4   4   .   4   5   4   4   4   4   4   4   4   4   4   4   4   
  Energy Gun               12   | .   23  28  24  25  22  11  14  15  14  10  6   7   6   4   4   4   4   4   7   8   8   8   8   5   
  Energy Cannon            5    | .   .   .   3   .   .   .   3   .   .   5   4   5   9   9   9   9   9   9   12  13  13  13  13  12  
  Ballistic Gun            3    | .   4   .   .   .   1   5   5   5   5   5   9   9   6   9   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   9   3   2   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             146  | 6   14  19  52  53  77  60  65  84  67  67  54  106 112 113 113 109 109 109 130 123 138 133 131 146 
  Greatest Support         125  | 20  45  45  51  51  77  90  90  95  95  95  95  105 95  105 95  95  95  125 125 125 125 95  95  125 
  Greatest Overweight (x)  2    | .   1   .   1   1   1   .   1   .   .   .   .   1   1   1   1   1   1   1   1   .   1   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   1   1   1   
Largest Inventory Capacity 5    | 1   2   2   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         4    | 1   1   2   3   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   2   2   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | .   1   1   3   4   3   4   4   4   4   4   4   4   4   4   4   4   5   5   4   4   4   5   4   4   
  Final Capacity           5    | 1   2   2   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   2   2   4   4   4   4   5   5   4   5   5   5   5   5   4   5   5   5   5   4   5   5   5   5   

 Class Distribution 
--------------------
 24% | Scavenger-Gunner
 19% | Generator-Gunner
 13% | Scavenger-Mutant
 11% | Gunner
  5% | Mutant
  5% | Generator-Mutant
  5% | Generator-Golem
  4% | Golem

 Dominant Class 
----------------
           Gunner | -10/Materials
           Mutant | -10/Mines
       Skirmisher | -9/Materials
           Gunner | -9/Mines
           Gunner | -9/Exiles
 Scavenger-Gunner | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Zion
            Golem | -7/Deep Caves
   Scavenger-Tank | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
 Generator-Gunner | -6/Lower Caves
 Generator-Gunner | -6/Lower Caves
 Generator-Mutant | -6/Data Miner
  Generator-Golem | -5/Proximity Caves
 Generator-Gunner | -5/Factory
  Generator-Golem | -5/Upper Caves
 Generator-Gunner | -5/Upper Caves
 Generator-Mutant | -5/Zhirov
 Generator-Gunner | -4/Proximity Caves
 Generator-Gunner | -4/Factory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Matter Collected           6313  | 196  374  30   278  10   234  106  1118 642  243  272  78   1002 172  435  114  62   .    27   180  48   119  90   36   447  
  Remotely                 10    | .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            26258 | .    615  328  1540 465  387  357  3409 1894 341  384  159  1759 344  1559 963  999  .    458  2379 897  1438 90   949  4544 
  Parts                    1417  | .    53   13   109  30   12   15   210  94   20   44   2    29   24   108  63   46   .    35   98   60   88   4    50   210  
Haulers Intercepted        22    | .    2    .    4    .    .    .    6    4    .    .    .    .    .    2    .    .    .    .    1    .    1    .    .    2    
Recyclers Shooed           5     | .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      337   | .    .    .    .    .    .    .    .    .    17   23   .    .    15   .    43   48   .    34   .    40   77   3    37   .    
  Prevented                12    | .    .    .    .    .    .    .    .    .    5    5    2    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac 
Combat Hostiles Destroyed  461  | .   18  2   28  12  7   9   56  26  4   15  .   14  10  29  16  26  .   16  41  21  33  .   16  62  
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     234  | .   9   1   18  12  2   9   49  25  4   12  .   12  3   9   8   10  .   6   18  13  5   .   5   4   
  Cannons                  194  | .   .   .   4   .   .   .   5   .   .   3   .   2   7   18  6   16  .   10  19  7   28  .   11  58  
  AOE                      26   | .   8   .   6   .   4   .   2   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   
Classes Destroyed          27   | .   8   1   1   .   1   1   2   3   3   .   .   2   2   1   1   .   .   .   1   .   .   .   .   .   
  Worker                   11   | .   1   2   4   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Builder                  23   | .   1   .   3   .   .   .   5   1   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   9   
  Tunneler                 4    | .   .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   22   | .   2   .   4   .   .   .   6   4   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   2   
  Recycler                 15   | .   1   2   4   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 8    | .   1   .   2   .   .   .   1   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Watcher                  25   | .   3   .   4   .   .   .   5   4   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   3   
  Swarmer                  82   | .   12  .   6   4   .   .   3   2   .   4   .   .   3   2   .   8   .   3   8   8   5   .   5   9   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Grunt                    191  | .   6   2   15  8   .   8   38  13  .   .   .   .   3   7   3   7   .   8   20  6   16  .   2   29  
  Brawler                  12   | .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   2   .   .   2   .   2   .   .   2   
  Duelist                  22   | .   .   .   .   .   .   1   3   1   .   .   .   .   .   2   .   2   .   2   4   .   2   .   1   4   
  Protector                4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Sentry                   34   | .   .   .   7   .   .   .   9   2   1   1   .   .   .   3   .   2   .   .   3   2   1   .   1   2   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Hunter                   24   | .   .   .   .   .   .   .   1   1   .   .   .   .   .   5   4   .   .   1   1   .   2   .   2   7   
  Programmer               20   | .   .   .   .   .   .   .   .   5   1   1   .   .   .   3   2   .   .   .   2   .   .   .   .   6   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Master Thief             28   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   4   5   .   2   .   5   5   .   4   .   
  Assembled                10   | .   .   .   .   .   6   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   
  Golem                    8    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     3    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   5    | .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           16   | .   8   2   5   5   6   3   12  6   1   5   .   7   3   6   6   11  .   4   9   10  10  .   6   16  
  Combat Bots Only         12   | .   6   2   4   4   6   3   9   4   1   5   .   7   3   6   6   11  .   4   8   10  10  .   6   12  
Max Kills in Single Turn   6    | .   3   1   3   3   2   1   2   2   1   1   .   1   2   2   1   2   .   2   6   1   3   .   2   5   
  Gunslinging              1    | .   1   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   3   .   3   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  8R-AWN (-9/Exiles)
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   
Damage Taken               19786 | .     427   127   706   306   1348  134   1461  1842  390   453   .     2370  179   901   730   700   .     842   618   409   699   .     592   4552  
  Core                     13857 | .     346   101   484   207   884   74    866   975   267   278   .     1637  138   679   555   532   .     625   446   321   552   .     466   3424  
  Absorbed by Shields      1659  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1659  
  Redirected to Core       12456 | .     247   89    472   175   791   74    825   963   246   226   .     1397  138   637   471   496   .     609   413   225   467   .     418   3077  
Core Remaining (%)         88    | 100   .     83    .     .     .     69    99    .     .     .     .     .     96    .     .     .     .     98    .     .     .     .     74    .     
Volleys Fired              1396  | .     67    9     87    19    108   19    156   78    22    32    .     139   27    151   39    49    .     32    86    42    47    3     24    160   
  Largest                  5     | .     3     3     4     4     5     2     4     4     3     4     .     5     5     5     4     4     .     4     5     5     5     3     5     4     
  Hottest                  256   | .     135   135   180   190   211   85    208   185   140   230   .     256   208   173   110   110   .     110   159   215   215   75    215   191   
Shots Fired                3556  | .     124   25    202   70    287   54    330   167   65    113   .     303   119   323   101   126   .     99    245   154   169   5     78    397   
  Gun                      2177  | .     116   25    174   70    235   54    307   167   65    94    .     191   64    236   38    49    .     32    118   73    28    .     21    20    
  Cannon                   1294  | .     .     .     23    .     .     .     20    .     .     19    .     112   55    87    54    72    .     64    127   81    141   5     57    377   
  Launcher                 29    | .     8     .     5     .     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  56    | .     .     .     .     .     36    .     3     .     .     .     .     .     .     .     9     5     .     3     .     .     .     .     .     .     
  Kinetic                  567   | .     50    .     .     .     .     11    133   78    22    31    .     101   31    86    .     .     .     .     .     .     .     .     .     24    
  Thermal                  1734  | .     .     .     23    .     36    24    122   66    22    51    .     167   64    87    54    72    .     64    167   115   155   5     67    373   
  Explosive                8     | .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          760   | .     66    25    179   70    251   19    75    23    21    31    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   470   | .     .     .     .     .     .     .     .     .     .     .     .     35    24    150   38    49    .     32    78    39    14    .     11    .     
  Robot Hit Streak         52    | .     13    9     16    9     39    13    17    15    18    34    .     52    11    23    19    32    .     19    46    24    42    11    24    47    
  Robot Miss Streak        6     | .     3     1     5     4     3     2     6     5     3     2     .     5     3     2     2     2     .     3     1     2     3     .     2     1     
  Penetration Max          2     | .     .     .     .     .     .     1     2     2     1     2     .     1     .     1     .     .     .     .     .     .     .     .     .     1     
  Secondary Targets        28    | .     3     1     5     7     1     2     2     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Max Gunslinging Chain  2     | .     1     1     1     1     1     1     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Autonomous               85    | .     .     .     .     .     .     24    61    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           2300  | .     66    22    119   34    248   36    216   129   49    85    3     229   69    119   76    83    .     69    150   85    111   3     51    248   
  Core Hits                996   | .     30    7     56    14    55    17    121   66    20    33    2     105   16    62    24    32    .     28    73    31    49    3     26    126   
  Critical Hits            174   | .     .     .     2     .     8     5     59    36    11    12    1     26    .     2     .     .     .     .     .     1     2     .     1     8     
  Critical Kills           66    | .     .     .     1     .     .     2     32    15    2     1     1     8     .     .     .     .     .     .     .     .     1     .     .     3     
  Critical Parts Destroyed 89    | .     .     .     1     .     1     3     27    20    6     8     .     15    .     1     .     .     .     .     .     1     1     .     .     5     
Melee Attacks              144   | .     .     20    12    .     .     .     4     66    14    23    4     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Impact                   95    | .     .     .     .     .     .     .     .     66    14    15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 49    | .     .     20    12    .     .     .     4     .     .     8     4     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            28    | .     .     9     11    .     .     .     1     6     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           83141 | .     1337  1195  3721  579   581   961   5261  4140  1155  1782  297   7374  2525  5590  3203  3951  .     3464  7911  3376  6646  194   2862  15036 
  Guns                     31656 | .     943   148   1603  579   282   961   4572  2539  913   1288  .     3305  810   2443  1394  1599  .     1107  3226  1737  946   .     651   610   
  Cannons                  44125 | .     .     .     297   .     .     .     269   .     .     494   .     4069  1715  2807  1809  2352  .     2357  4107  1639  5700  194   2211  14105 
  Explosions               3444  | .     394   15    593   .     225   .     321   657   .     .     .     .     .     340   .     .     .     .     578   .     .     .     .     321   
  Melee                    3792  | .     .     1020  1200  .     .     .     89    944   242   .     297   .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  40    | .     .     12    28    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  6797  | .     265   .     .     .     .     148   1710  1084  272   378   .     1321  253   570   .     .     .     .     .     .     .     .     .     796   
  Thermal                  54222 | .     .     15    645   .     89    628   2654  1257  366   929   .     5162  1803  3020  1809  2352  .     2357  5820  2515  6154  194   2534  13919 
  Explosive                971   | .     394   .     124   .     .     .     37    416   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          6214  | .     678   148   1724  579   492   185   771   439   275   475   .     .     .     127   .     .     .     .     .     .     .     .     .     321   
  Impact                   1186  | .     .     .     .     .     .     .     .     944   242   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 2606  | .     .     1020  1200  .     .     .     89    .     .     .     297   .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   11105 | .     .     .     .     .     .     .     .     .     .     .     .     891   469   1873  1394  1599  .     1107  2091  861   492   .     328   .     
Highest Corruption         5     | .     1     1     .     .     1     1     .     5     5     5     5     .     .     2     3     3     3     3     3     3     3     3     3     4     
  Average Corruption       2     | .     1     1     .     .     1     1     .     2     5     5     5     .     .     2     2     3     3     3     2     3     3     3     3     3     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  317   | .     5     5     .     .     8     3     .     29    20    29    5     .     .     24    18    27    2     12    19    19    28    9     7     48    
    Message Errors         71    | .     2     5     .     .     2     2     .     6     4     5     .     .     .     6     6     4     1     4     6     5     2     3     1     7     
    Matter Fused           48    | .     .     .     .     .     .     .     .     6     3     4     2     .     .     .     1     4     .     2     1     2     7     3     2     11    
    Heat Flow Errors       35    | .     .     .     .     .     .     .     .     4     2     4     2     .     .     1     1     2     .     1     1     3     5     .     1     8     
    Energy Discharges      34    | .     2     .     .     .     2     .     .     2     2     1     .     .     .     4     5     2     .     .     1     3     2     2     1     5     
    Parts Rejected         4     | .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      33    | .     1     .     .     .     1     .     .     4     1     3     1     .     .     4     .     7     1     1     .     2     3     1     1     2     
    Data Loss (major)      3     | .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Misfires               3     | .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Targeting Errors       75    | .     .     .     .     .     3     1     .     7     3     4     .     .     .     8     5     8     .     4     5     4     9     .     1     13    
    Weapon Failures        11    | .     .     .     .     .     .     .     .     .     .     4     .     .     .     1     .     .     .     .     5     .     .     .     .     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            4891  | .     26    411   320   .     .     .     49    439   53    8     63    251   108   293   254   151   .     134   517   156   528   .     83    1047  
  Projectiles              3411  | .     .     .     .     .     .     .     .     .     .     8     .     251   108   227   254   151   .     134   464   156   528   .     83    1047  
  Explosions               301   | .     26    .     34    .     .     .     .     122   .     .     .     .     .     66    .     .     .     .     53    .     .     .     .     .     
  Melee                    1179  | .     .     411   286   .     .     .     49    317   53    .     63    .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 11    | .     .     .     .     .     .     .     .     4     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
  Impact                   5     | .     .     .     .     .     .     .     .     4     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Secondary                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Self-Inflicted Damage      533   | .     18    .     202   .     74    .     54    16    .     .     .     .     .     169   .     .     .     .     .     .     .     .     .     .     
  Shots                    19    | .     1     .     4     .     6     .     2     2     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     
  Rammed                   7     | .     .     4     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             9     | .     .     4     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  2     | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        670   | .     223   125   255   30    129   9     431   264   262   183   47    317   155   233   92    199   .     58    323   262   323   .     202   670   
  Average Temperature      76    | .     64    56    70    12    37    6     103   59    121   76    17    133   45    47    9     27    .     6     43    68    118   .     88    151   
  Received Heat Transfer   3548  | .     42    75    198   51    .     72    657   372   48    27    .     462   18    101   39    189   .     144   126   45    114   .     66    702   
  Effects                  11    | .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     
    Energy Bleed           1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           4     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Damage (major)         4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           4     | .     1     1     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          3     | .     1     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              32    | .     7     2     9     1     2     .     1     6     2     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     
  Impact Corruptions       11    | .     .     .     .     .     .     .     .     9     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Parts Melted             56    | .     .     .     .     .     .     .     10    6     1     5     .     .     .     2     1     5     .     .     9     7     2     .     1     7     
  Heat Transferred         35242 | .     .     50    918   .     475   814   3957  2048  666   1551  .     3897  886   1400  750   1000  .     1075  3925  1857  2743  75    1245  5910  
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Parts Stolen               9     | .     .     .     .     .     .     .     .     .     1     .     .     .     4     .     .     2     .     .     .     1     .     .     1     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      14    | .     .     .     5     .     4     .     4     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Peak Influence             1643 | .    476  425  542  511  .    263  1034 1386 .    .    .    .    .    1424 .    .    .    .    1643 .    .    .    .    1539 
  Average Influence        529  | .    278  265  329  383  .    118  659  647  .    .    .    .    .    324  .    .    .    .    885  .    .    .    .    841  
Maximum Alert Level        5    | .    2    2    2    2    .    1    3    4    .    .    .    .    .    4    .    .    .    .    5    .    .    .    .    4    
  Low Security (%)         21   | 100  22   30   15   .    .    90   10   10   .    .    .    .    .    70   .    .    .    .    .    .    .    .    .    9    
  Level 1                  29   | .    69   68   54   52   .    9    13   23   .    .    .    .    .    5    .    .    .    .    19   .    .    .    .    19   
  Level 2                  16   | .    7    1    29   47   .    .    11   23   .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    20   
  Level 3                  19   | .    .    .    .    .    .    .    63   23   .    .    .    .    .    4    .    .    .    .    52   .    .    .    .    7    
  Level 4                  12   | .    .    .    .    .    .    .    .    19   .    .    .    .    .    14   .    .    .    .    26   .    .    .    .    42   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          86   | .    4    .    5    2    .    .    8    15   .    .    .    .    .    15   .    1    .    .    13   .    .    .    .    23   
  Investigation            30   | .    3    .    3    1    .    .    3    5    .    .    .    .    .    3    .    .    .    .    5    .    .    .    .    7    
  Extermination            11   | .    .    .    .    .    .    .    .    5    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    2    
  Reinforcement            17   | .    1    .    2    .    .    .    2    2    .    .    .    .    .    5    .    .    .    .    3    .    .    .    .    2    
  Assault                  25   | .    .    .    .    1    .    .    3    2    .    .    .    .    .    4    .    1    .    .    4    .    .    .    .    10   
  Garrison                 3    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       7    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    2    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac 
Distress Signals           19   | .   1   .   3   .   .   .   2   3   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              647  | .   26  2   52  19  8   9   68  57  6   17  .   35  17  47  16  33  .   21  52  23  37  .   16  86  
  Peak Tracking Total      11   | .   5   2   5   4   9   3   7   7   1   5   .   6   4   8   3   8   .   4   7   9   9   .   5   11  
  Tactical Retreats        28   | .   .   .   .   .   1   .   2   7   .   1   .   .   2   1   .   .   .   .   4   1   5   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac 
Traps Triggered            13   | .   2   .   1   .   .   .   .   3   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   
  Indirectly               3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   
  Triggered                8    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   2   1   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac 
Machines Disabled          151  | .   7   20  15  8   4   5   18  11  2   .   .   4   .   18  1   .   .   .   22  2   1   .   .   13  
  Max in Single Turn       15   | .   1   10  3   2   4   1   1   3   1   .   .   1   .   5   1   .   .   .   15  2   1   .   .   4   
  Garrison Access          6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac 
Machines Accessed          107  | .   9   1   9   1   1   .   14  14  .   .   1   .   .   11  2   1   4   .   11  1   .   9   .   18  
  Terminals                49   | .   7   1   5   .   .   .   8   9   .   .   .   .   .   4   .   .   .   .   3   1   .   .   .   11  
  Fabricators              7    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   
  Repair Stations          4    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   2   .   2   .   .   .   1   1   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   1   
  Scanalyzers              8    | .   .   .   1   .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   
  Garrison Access          7    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   
Total Hacks                412  | .   28  3   52  1   1   .   49  51  .   .   5   .   .   45  2   1   26  .   36  4   .   47  .   61  
  Successful               285  | .   19  3   36  1   1   .   34  36  .   .   5   .   .   26  2   1   26  .   12  3   .   47  .   33  
  Failed                   126  | .   8   .   16  .   .   .   15  15  .   .   .   .   .   19  .   .   .   .   24  1   .   .   .   28  
    Catastrophic           15   | .   1   .   1   .   .   .   2   2   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   6   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   167  | .   17  2   28  .   1   .   21  25  .   .   5   .   .   18  3   .   .   .   21  1   .   .   .   25  
  Terminals                182  | .   21  3   29  .   .   .   29  31  .   .   .   .   .   11  .   .   .   .   12  4   .   .   .   42  
  Fabricators              23   | .   .   .   .   .   .   .   .   7   .   .   .   .   .   7   .   .   .   .   3   .   .   .   .   6   
  Repair Stations          17   | .   .   .   9   .   .   .   5   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          58   | .   7   .   12  .   .   .   3   4   .   .   .   .   .   17  .   .   .   .   12  .   .   .   .   3   
  Scanalyzers              24   | .   .   .   2   .   .   .   7   6   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   4   
  Garrison Access          25   | .   .   .   .   .   .   .   5   3   .   .   .   .   .   4   .   .   .   .   7   .   .   .   .   6   
Terminal Hacks             144  | .   6   2   9   1   1   .   12  11  .   .   5   .   .   2   2   1   26  .   4   3   .   47  .   12  
  Record                   53   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   11  .   .   3   .   36  .   2   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   6   .   .   .   .   3   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   6   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   
  Prototype ID Bank        13   | .   2   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   
  Open Door                4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              11   | .   .   1   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   
  Unreport Threat          12   | .   .   .   2   .   .   .   3   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Locate Traps             9    | .   1   .   2   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           11   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   4   
  Load Schematic           4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Build                    7    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   
Repair Station Hacks       13   | .   .   .   8   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           7    | .   .   .   4   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   6    | .   .   .   4   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       19   | .   4   .   5   .   .   .   1   1   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   1   
  Report Inventory         14   | .   2   .   3   .   .   .   1   1   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   1   
  Retrieve Components      5    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   .   .   .   .   .   4   5   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   
  Insert Component         6    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Analyze                  8    | .   .   .   .   .   .   .   2   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         216  | .   21  2   36  .   .   .   32  37  .   .   .   .   .   30  .   .   .   .   22  1   .   .   .   35  
  Terminals                50   | .   8   1   8   .   .   .   9   11  .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   9   
    Track                  6    | .   1   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Assimilate             4    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 36   | .   7   1   5   .   .   .   5   8   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   6   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Operators              3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   
    Prioritize             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
    Siphon                 4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          15   | .   1   .   5   .   .   .   .   3   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
    Monitor                3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reject                 5    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Recyclers              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Mask                   4    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   
    Broadcast              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Decoy                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
    Intercept              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Watchers               3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         81   | .   9   1   9   .   .   .   13  13  .   .   .   .   .   8   .   .   .   .   10  1   .   .   .   17  
  Full Trace Events        25   | .   1   .   1   .   .   .   3   5   .   .   .   .   .   2   .   .   .   .   5   1   .   .   .   7   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   6   .   .   .   .   .   .   .   
  Robots Built             6    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Matter                 1032 | .   .   .   .   .   .   .   .   189 .   .   .   .   .   492 .   .   .   .   .   .   .   .   .   351 
    Time                   311  | .   .   .   .   .   .   .   .   44  .   .   .   .   .   174 .   .   .   .   .   .   .   .   .   93  
  Total Robot Build Rating 21   | .   .   .   .   .   .   .   .   12  .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   26   | .   .   .   1   .   .   .   9   1   .   .   5   .   .   1   .   .   6   .   .   .   .   3   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Matter                 548  | .   .   .   .   .   .   .   .   263 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   285 
    Time                   169  | .   .   .   .   .   .   .   .   93  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   76  
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Parts Repaired             6    | .   .   .   4   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     326  | .   .   .   134 .   .   .   124 .   .   .   .   .   .   68  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     26   | .   13  .   11  .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 4    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
Robots Rewired             7    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Total Allies               38    | .    .    3    .    3    .    .    2    5    4    .    6    .    .    6    .    2    .    1    4    .    1    .    .    1    
  Largest Group            6     | .    .    3    3    3    2    .    1    5    4    .    6    6    2    5    .    2    .    1    5    .    1    .    .    1    
  Highest-Rated Group      339   | .    .    40   40   72   62   .    26   126  85   .    339  339  188  139  .    61   .    94   210  .    49   .    .    26   
  Highest-Rated Ally       94    | .    .    16   16   31   31   .    26   30   25   .    94   94   94   29   .    32   .    94   94   .    49   .    .    26   
Total Orders               5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    .    
  FOLLOW                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  EXPLORE                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
Ally Attacks               540   | .    .    .    36   28   4    .    .    24   15   .    .    231  24   47   .    36   .    25   59   .    11   .    .    .    
  Total Damage             13700 | .    .    .    416  510  6    .    .    664  310  .    .    7693 686  513  .    785  .    705  1036 .    376  .    .    .    
  Kills                    77    | .    .    .    7    7    .    .    .    8    1    .    .    29   3    2    .    5    .    6    5    .    4    .    .    .    
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac 
Robot Analysis Total       8    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   
Derelict Logs Recovered    19   | .   .   1   .   2   .   .   .   .   1   2   2   .   1   .   2   2   .   1   .   3   2   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Turns Passed               34442 | 31   1028 1117 2314 1307 2032 674  2769 3116 866  930  1624 3777 665  2217 1273 1150 119  682  1562 1084 1092 376  472  2165 
Spaces Moved               19743 | 38   934  643  1026 635  942  506  1536 2009 593  590  1236 2251 402  966  706  627  77   392  933  680  577  222  256  966  
  Core                     822   | 34   788  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3103  | 4    146  643  1026 635  649  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     15818 | .    .    .    .    .    293  506  1536 2009 593  590  1236 2251 402  966  706  627  77   392  933  680  577  222  256  966  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   50   160  160  180  120  120  120  120  120  120  120  110  116  130  156  156  156  135  135  135  135  150  156  156  
  Average Speed            137   | 61   85   160  172  180  169  120  123  120  120  120  120  127  134  155  156  156  156  142  135  135  149  153  156  157  
  Slowest Speed            180   | 160  160  160  180  180  180  120  150  123  120  120  120  170  156  156  159  156  156  156  163  135  160  180  156  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    5    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       67    | 4    99   94   76   98   69   98   92   41   68   69   93   94   57   26   74   73   68   57   28   89   70   64   56   29   
  Regions Visited          24
    Branch Regions         17
  Pre-discovered Areas     14    | .    1    1    .    2    .    .    .    .    .    .    3    .    1    .    .    .    1    .    .    2    .    3    .    .    
  Known Exits Taken        23    | .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             30    | .    .    .    .    2    .    1    .    .    3    2    4    .    1    .    3    6    .    .    .    2    4    .    2    .    
Spaces Dug                 139   | .    22   .    .    .    .    .    .    30   3    11   .    .    .    20   .    1    .    .    6    .    3    .    .    43   
Terrain Destroyed          1290  | .    82   50   140  11   9    8    69   128  9    20   .    21   40   247  23   39   .    25   112  60   50   2    25   120  
  Melee                    44    | .    .    .    .    .    .    .    .    30   3    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               649   | .    .    .    .    .    .    6    33   7    6    9    .    21   40   139  23   39   .    25   44   60   50   2    25   120  
  AOE                      597   | .    82   50   140  11   9    2    36   91   .    .    .    .    .    108  .    .    .    .    68   .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Total                      24985 | 42   1058 690  1407 755  1141 554  2257 2531 698  731  1372 3002 484  1544 827  735  76   467  1129 783  735  258  293  1416 
  Wait                     2083  | .    10   7    194  82   29   6    381  283  3    25   115  303  10   354  28   15   .    7    29   16   39   10   1    136  
  Move                     19719 | 37   933  642  1025 634  941  505  1535 2008 592  589  1235 2250 401  965  705  626  76   391  932  679  576  221  255  966  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  93    | .    3    1    5    .    8    .    6    6    2    2    3    23   4    3    2    4    .    1    3    2    8    2    1    4    
  Fast Attach              176   | 5    9    1    14   .    13   1    19   8    5    8    1    29   4    8    5    .    .    .    16   3    3    6    .    18   
  Attach                   26    | .    .    .    2    .    1    .    5    4    1    1    1    4    1    1    .    .    .    .    1    .    .    .    .    4    
  Detach                   65    | .    3    .    1    .    5    .    4    4    .    2    1    22   7    6    .    .    .    .    4    1    1    .    .    4    
  Swap                     68    | .    5    2    10   1    6    .    9    3    .    .    2    16   1    .    .    .    .    .    .    .    4    4    .    5    
  Drop                     249   | .    8    2    18   1    23   .    24   13   4    6    4    65   7    8    9    1    .    1    17   3    9    9    .    17   
  Fire                     1396  | .    67   9    87   19   108  19   156  78   22   32   .    139  27   151  39   49   .    32   86   42   47   3    24   160  
  Melee                    144   | .    .    20   12   .    .    .    4    66   14   23   4    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    9     | .    .    4    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Rewire                   40    | .    .    .    .    .    .    .    .    .    22   .    .    4    .    .    1    5    .    .    .    .    8    .    .    .    
  Trap                     10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    
  Miscellaneous            902   | .    20   2    34   18   7    23   114  58   33   43   6    147  22   42   38   35   .    35   41   27   40   3    12   102  

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac x2 / *Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: *Dee / *Pro)
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Ext x2)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard      | Upgraded with Utility slot (x1)
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
     5 | -11/Scrapyard      | Discovered new exit (range 15)
    32 | -11/Scrapyard      | Entered Materials
   281 | -10/Materials      | Discovered new exit (range 3)
   301 | -10/Materials      | Build established: Mutant
   376 | -10/Materials      | Reached level 2
   400 | -10/Materials      | Upgraded with Weapon slot (x2)
   465 | -10/Materials      | Discovered new exit (range 10)
   585 | -10/Materials      | Central database locked down
   590 | -10/Materials      | Discovered new exit (range 13)
   707 | -10/Materials      | Build established: Gunner
   753 | -10/Materials      | Discovered new exit (range 16)
   875 | -10/Materials      | Reached level 3
   897 | -10/Materials      | Upgraded with Utility slot (x1)
   950 | -10/Materials      | Identified exit to Materials
  1059 | -10/Materials      | Identified exit to Mines
  1060 | -10/Materials      | Entered Mines
  1208 | -10/Mines          | Discovered exit to Materials (range 8)
  1365 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1416 | -10/Mines          | Reached level 4
  1461 | -10/Mines          | Upgraded with Utility slot (x1)
  1595 | -10/Mines          | Learned 2 Materials zone layouts
  1604 | -10/Mines          | Discovered exit to Materials (range 6)
  1623 | -10/Mines          | Learned location of Storage (-7)
  1864 | -10/Mines          | Build established: Mutant
  2069 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2177 | -10/Mines          | Entered Materials
  2177 | -9/Materials       | Accompanied by 3 allies
  2178 | -9/Materials       | Identified exit to Mines
  2179 | -9/Materials       | Reached level 5
  2184 | -9/Materials       | Upgraded with Utility slot (x1)
  2334 | -9/Materials       | Upgraded with Weapon slot (x1)
  2478 | -9/Materials       | Reached level 6
  2493 | -9/Materials       | Upgraded with Power slot (x1)
  2700 | -9/Materials       | Reached level 7
  2731 | -9/Materials       | Upgraded with Utility slot (x1)
  3200 | -9/Materials       | Discovered new exit (range 16)
  3351 | -9/Materials       | Reached level 8
  3411 | -9/Materials       | Build established: Skirmisher
  3692 | -9/Materials       | Discovered new exit (range 16)
  3715 | -9/Materials       | Build established: Mutant
  4060 | -9/Materials       | Reached level 9
  4114 | -9/Materials       | Build established: Skirmisher
  4168 | -9/Materials       | Repaired Cooling System
  4202 | -9/Materials       | Repaired Hvy. EM Pulse Gun
  4241 | -9/Materials       | Repaired Hvy. Armor Plating
  4275 | -9/Materials       | Repaired Hvy. EM Pulse Gun
  4316 | -9/Materials       | Upgraded with Utility slot (x1)
  4491 | -9/Materials       | Entered Mines
  4567 | -9/Mines           | Met a Derelict testing a Signal Generator
  4735 | -9/Mines           | Met a Derelict shopkeep closing up shop
  4787 | -9/Mines           | Build established: Gunner
  4817 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4819 | -9/Mines           | Discovered new exit (range 5)
  4824 | -9/Mines           | Identified exit to Exiles
  4846 | -9/Mines           | Discovered new exit (range 5)
  4851 | -9/Mines           | Identified exit to Materials
  4884 | -9/Mines           | Discovered exit to Materials (range 9)
  5061 | -9/Mines           | Learned location of Zion (-7)
  5206 | -9/Mines           | Reached level 10
  5336 | -9/Mines           | Excavation squad dispatched
  5336 | -9/Mines           | A large section of the Mines collapsed
  5798 | -9/Mines           | Entered Exiles
  5798 | -9/Exiles          | Accompanied by 2 allies
  5828 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
  5841 | -9/Exiles          | Met 8R-AWN
  5873 | -9/Exiles          | Met EX-HEX
  5969 | -9/Exiles          | Met EX-DEC
  6395 | -9/Exiles          | Met EX-BIN
  6416 | -9/Exiles          | Aligned with FarCom system
  6418 | -9/Exiles          | Given EX-Vault access code
  6465 | -9/Exiles          | Opened EX-Vault
  6585 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  6904 | -9/Exiles          | Attacked by the Exiles
  6955 | -9/Exiles          | Core integrity fell below 50%
  6972 | -9/Exiles          | Discovered new exit (range 15)
  7029 | -9/Exiles          | Core integrity fell below 20%
  7333 | -9/Exiles          | Destroyed 8R-AWN
  7337 | -9/Exiles          | Found Prototype Protection
  7337 | -9/Exiles          | Identified 8R-AWN's Armor/EX
  7343 | -9/Exiles          | Found Prototype Device
  7343 | -9/Exiles          | Identified AS-neutralizer No. 17b
  7376 | -9/Exiles          | Found Prototype Protection
  7376 | -9/Exiles          | Identified 8R-AWN's Armor/TH
  7384 | -9/Exiles          | Found Prototype Ballistic Gun
  7384 | -9/Exiles          | Identified 8R-AWN's Boregun
  7627 | -9/Exiles          | Found AWS/Thermal
  7829 | -9/Exiles          | Identified exit to Mines
  7830 | -9/Exiles          | Left Exiles lab with AWS/Thermal
  7830 | -9/Exiles          | Entered Mines
  7908 | -8/Mines           | Reached level 11
  7936 | -8/Mines           | Upgraded with Propulsion slot (x1)
  8092 | -8/Mines           | Discovered exit to Materials (range 12)
  8093 | -8/Mines           | Build established: Scavenger-Gunner
  8210 | -8/Mines           | Discovered exit to Materials (range 12)
  8504 | -8/Mines           | Entered Materials
  8506 | -8/Materials       | Reached level 12
  9063 | -8/Materials       | Discovered new exit (range 19)
  9373 | -8/Materials       | Reached level 13
  9408 | -8/Materials       | Upgraded with Utility slot (x1)
  9576 | -8/Materials       | Destroyed 9 combat bots
  9628 | -8/Materials       | Discovered new exit (range 7)
  9704 | -8/Materials       | First assault squad dispatched
 10106 | -8/Materials       | Discovered new exit (range 4)
 10112 | -8/Materials       | Identified exit to Factory
 10212 | -8/Materials       | Reached level 14
 10334 | -8/Materials       | Build established: Scavenger-Mutant
 11008 | -8/Materials       | Repaired Broken Adv. Myomer Leg
 11273 | -8/Materials       | Entered Factory
 11354 | -7/Factory         | Discovered new exit (range 5)
 11369 | -7/Factory         | Identified exit to Lower Caves
 11386 | -7/Factory         | Reached level 15
 11681 | -7/Factory         | Discovered new exit (range 8)
 12013 | -7/Factory         | Discovered new exit (range 10)
 12041 | -7/Factory         | Identified exit to Factory
 12404 | -7/Factory         | Fabricated L-41 Fighter?
 12912 | -7/Factory         | Fabricated Adv. Myomer Leg (x1)
 13054 | -7/Factory         | Reached level 16
 13271 | -7/Factory         | Local fabrication network quarantined
 13283 | -7/Factory         | Discovered exit to Factory (range 9)
 13360 | -7/Factory         | Upgraded with Utility slot (x1)
 13422 | -7/Factory         | Build established: Scavenger-Gunner
 13620 | -7/Factory         | Identified exit to Storage
 14073 | -7/Factory         | First assault squad dispatched
 14389 | -7/Factory         | Entered Lower Caves
 14484 | -7/Lower Caves     | Encountered a Warlord checkpoint
 14571 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 14595 | -7/Lower Caves     | Rewired Cogmind
 14610 | -7/Lower Caves     | Rewired Cogmind
 14611 | -7/Lower Caves     | Rewired Cogmind
 14614 | -7/Lower Caves     | Rewired Cogmind
 14624 | -7/Lower Caves     | Spotted AB-7MO(f)
 14625 | -7/Lower Caves     | Encountered a Master Thief
 14741 | -7/Lower Caves     | Learned Factory garrison access intel
 14939 | -7/Lower Caves     | Spotted VE-ZWE(f)
 14940 | -7/Lower Caves     | Encountered a Master Thief
 14942 | -7/Lower Caves     | 8R-AWN's Armor/EX stolen by Master Thief
 15074 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 15099 | -7/Lower Caves     | Discovered new exit (range 12)
 15112 | -7/Lower Caves     | Identified exit to Lower Caves
 15146 | -7/Lower Caves     | Spotted B-75 Beast
 15190 | -7/Lower Caves     | Destroyed B-75 Beast
 15255 | -7/Lower Caves     | Entered another Lower Caves area
 15351 | -7/Lower Caves     | Learned Factory machine intel
 15443 | -7/Lower Caves     | Reached level 17
 15523 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 15693 | -7/Lower Caves     | Spotted VE-CPT(f)
 15694 | -7/Lower Caves     | Encountered a Master Thief
 15926 | -7/Lower Caves     | Attacked by a faux Warlord
 16060 | -7/Lower Caves     | Discovered new exit (range 8)
 16089 | -7/Lower Caves     | Identified exit to Zion
 16185 | -7/Lower Caves     | Entered Zion
 16241 | -7/Zion            | Learned Factory non-interactive machine intel
 16254 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 16256 | -7/Zion            | Discovered new exit (range 9)
 16266 | -7/Zion            | Identified exit to Proximity Caves
 16333 | -7/Zion            | Learned 12 Factory zone layouts
 16340 | -7/Zion            | Learned location of Warlord (-4)
 16377 | -7/Zion            | System corruption cleaned by Quarantine Array
 16691 | -7/Zion            | Learned location of Recycling (-7)
 17335 | -7/Zion            | Imprinted
 17337 | -7/Zion            | Declared Zion's savior
 17529 | -7/Zion            | Given A8's code to call for help
 17623 | -7/Zion            | Build established: Messiah-Gunner
 17669 | -7/Zion            | Opened final containment barrier to the Deep Caves
 17684 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 17698 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 17792 | -7/Zion            | Discovered new exit (range 3)
 17792 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 17797 | -7/Zion            | Identified exit to Deep Caves
 17809 | -7/Zion            | Entered Deep Caves
 17809 | -7/Deep Caves      | Accompanied by 6 allies
 18127 | -7/Deep Caves      | Z-Facility disabled
 18196 | -7/Deep Caves      | Attacked by Z-Imprinter
 18212 | -7/Deep Caves      | Allies destroyed Z-Imprinter
 18266 | -7/Deep Caves      | Found Prototype Protection
 18266 | -7/Deep Caves      | Identified Zio. Weapon Casing
 18492 | -7/Deep Caves      | Build established: Scavenger-Gunner
 18783 | -7/Deep Caves      | Found Prototype Protection
 18783 | -7/Deep Caves      | Identified Zio. Heavy Carapace
 18994 | -7/Deep Caves      | Found Zio. Weapon Casing
 19092 | -7/Deep Caves      | Discovered new exit (range 14)
 19151 | -7/Deep Caves      | Identified exit to Proximity Caves
 19378 | -7/Deep Caves      | Spotted as-66958
 19400 | -7/Deep Caves      | Exposed GOLEM chamber
 19411 | -7/Deep Caves      | Destroyed as-66958
 19419 | -7/Deep Caves      | Triggered Deep Caves wall
 19421 | -7/Deep Caves      | Spotted AS-09755
 19425 | -7/Deep Caves      | Allies destroyed AS-09755
 19431 | -7/Deep Caves      | Spotted AS-33976
 19463 | -7/Deep Caves      | Allies destroyed AS-33976
 19500 | -7/Deep Caves      | Destroyed 7 combat bots
 19515 | -7/Deep Caves      | Found GOLEM Unit
 19756 | -7/Deep Caves      | Triggered Deep Caves wall
 19847 | -7/Deep Caves      | Build established: Golem
 19876 | -7/Deep Caves      | Spotted as-18923
 19896 | -7/Deep Caves      | Core integrity fell below 50%
 19914 | -7/Deep Caves      | Reached level 18
 19915 | -7/Deep Caves      | Core integrity fell below 20%
 19919 | -7/Deep Caves      | Allies destroyed as-18923
 21539 | -7/Deep Caves      | Build established: Scavenger-Tank
 21586 | -7/Deep Caves      | Entered Proximity Caves
 21586 | -6/Proximity Caves | Accompanied by 2 allies
 21680 | -6/Proximity Caves | Spotted 1N-YBL(f)
 21681 | -6/Proximity Caves | Encountered a Master Thief
 21682 | -6/Proximity Caves | 8R-AWN's Boregun stolen by Master Thief
 21685 | -6/Proximity Caves | Destroyed 1N-YBL(f)
 21790 | -6/Proximity Caves | Spotted G0-SK3(f)
 21791 | -6/Proximity Caves | Encountered a Master Thief
 21791 | -6/Proximity Caves | Spotted 48-CYT(f)
 21792 | -6/Proximity Caves | Encountered a Master Thief
 21802 | -6/Proximity Caves | 8R-AWN's Boregun stolen by Master Thief
 21802 | -6/Proximity Caves | Adv. Phase Shifter stolen by Master Thief
 21881 | -6/Proximity Caves | Learned location of Extension (-4)
 21897 | -6/Proximity Caves | Spotted R4-1BQ(f)
 21899 | -6/Proximity Caves | Encountered a Master Thief
 21899 | -6/Proximity Caves | Zio. Laser-S stolen by Master Thief
 21905 | -6/Proximity Caves | Spotted XT-VA2(f)
 21906 | -6/Proximity Caves | Encountered a Master Thief
 21906 | -6/Proximity Caves | Destroyed XT-VA2(f)
 22097 | -6/Proximity Caves | Found Prototype Device
 22097 | -6/Proximity Caves | Identified Exp. Thermal Shield
 22131 | -6/Proximity Caves | Discovered exit to Factory (range 16)
 22193 | -6/Proximity Caves | Spotted SA-9LY(f)
 22195 | -6/Proximity Caves | Encountered a Master Thief
 22200 | -6/Proximity Caves | Destroyed SA-9LY(f)
 22251 | -6/Proximity Caves | Entered Factory
 22252 | -6/Factory         | Identified exit to Lower Caves
 22253 | -6/Factory         | Identified exit to Factory
 22253 | -6/Factory         | Reached level 19
 22254 | -6/Factory         | Loaded intel: 259 machine locations
 22255 | -6/Factory         | Loaded intel: 215 non-interactive machine locations
 22255 | -6/Factory         | Upgraded with Utility slot (x1)
 22256 | -6/Factory         | Loaded intel: 3 garrison access locations
 22524 | -6/Factory         | Assembled infested ambush trap array
 23019 | -6/Factory         | Build established: Scavenger-Mutant
 23252 | -6/Factory         | Repaired Adv. Weapon Cycler
 23573 | -6/Factory         | Fabricated O-24 Administrator?
 23648 | -6/Factory         | Fabricated O-24 Administrator (x1)
 23653 | -6/Factory         | Build established: Scavenger-Gunner
 23706 | -6/Factory         | Fabricated O-24 Administrator (x1)
 23929 | -6/Factory         | Reached level 20
 24150 | -6/Factory         | Local fabrication network quarantined
 24183 | -6/Factory         | Upgraded with Power slot (x1)
 24351 | -6/Factory         | First assault squad dispatched
 24468 | -6/Factory         | Entered Lower Caves
 24473 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 24482 | -6/Lower Caves     | Found Prototype Special Weapon
 24482 | -6/Lower Caves     | Identified Molecular Deconstructor
 24579 | -6/Lower Caves     | Caught by Unaware searching for contraband prototypes
 24608 | -6/Lower Caves     | Caught by Unaware searching for contraband prototypes
 24679 | -6/Lower Caves     | Spotted FE-8KU(f)
 24680 | -6/Lower Caves     | Encountered a Master Thief
 24685 | -6/Lower Caves     | Destroyed FE-8KU(f)
 24704 | -6/Lower Caves     | Learned Factory emergency access door positions
 24785 | -6/Lower Caves     | Learned location of 1 exit from Factory
 24869 | -6/Lower Caves     | Spotted VL-DE1(f)
 24870 | -6/Lower Caves     | Encountered a Master Thief
 24875 | -6/Lower Caves     | Spotted 1D-N72(f)
 24876 | -6/Lower Caves     | Encountered a Master Thief
 24877 | -6/Lower Caves     | Destroyed VL-DE1(f)
 24882 | -6/Lower Caves     | Destroyed 1D-N72(f)
 24937 | -6/Lower Caves     | Spotted UM-R0X(f)
 24938 | -6/Lower Caves     | Encountered a Master Thief
 24938 | -6/Lower Caves     | Destroyed UM-R0X(f)
 25133 | -6/Lower Caves     | Encountered a Warlord checkpoint
 25174 | -6/Lower Caves     | Build established: Generator-Gunner
 25320 | -6/Lower Caves     | Discovered new exit (range 11)
 25636 | -6/Lower Caves     | Identified exit to Lower Caves
 25741 | -6/Lower Caves     | Entered another Lower Caves area
 25786 | -6/Lower Caves     | Discovered exit to Factory (range 16)
 25907 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 25915 | -6/Lower Caves     | Reached level 21
 25982 | -6/Lower Caves     | Destroyed 11 combat bots
 26005 | -6/Lower Caves     | Rewired Cogmind
 26007 | -6/Lower Caves     | Rewired Cogmind
 26218 | -6/Lower Caves     | Spotted B-75 Beast
 26225 | -6/Lower Caves     | Allies destroyed B-75 Beast
 26293 | -6/Lower Caves     | Spotted 4H-7RK(f)
 26294 | -6/Lower Caves     | Spotted 6I-V3Z(f)
 26295 | -6/Lower Caves     | Encountered a Master Thief
 26295 | -6/Lower Caves     | Encountered a Master Thief
 26295 | -6/Lower Caves     | Destroyed 4H-7RK(f)
 26298 | -6/Lower Caves     | Destroyed 6I-V3Z(f)
 26341 | -6/Lower Caves     | Spotted IA-KZG(f)
 26343 | -6/Lower Caves     | Encountered a Master Thief
 26344 | -6/Lower Caves     | 8R-AWN's Armor/TH stolen by Master Thief
 26349 | -6/Lower Caves     | Destroyed IA-KZG(f)
 26475 | -6/Lower Caves     | Learned Factory trap positions
 26482 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 26496 | -6/Lower Caves     | Discovered new exit (range 9)
 26512 | -6/Lower Caves     | Identified exit to Data Miner
 26530 | -6/Lower Caves     | Learned Factory interactive machine intel
 26710 | -6/Lower Caves     | Spotted OO-IOB(f)
 26711 | -6/Lower Caves     | Encountered a Master Thief
 26718 | -6/Lower Caves     | Destroyed OO-IOB(f)
 26743 | -6/Lower Caves     | Spotted 6X-MW7(f)
 26744 | -6/Lower Caves     | Encountered a Master Thief
 26745 | -6/Lower Caves     | 8R-AWN's Armor/TH stolen by Master Thief
 26745 | -6/Lower Caves     | Destroyed 6X-MW7(f)
 26891 | -6/Lower Caves     | Entered Data Miner
 26891 | -6/Data Miner      | Discovered new exit (range 7)
 26921 | -6/Data Miner      | Met Data Miner
 26948 | -6/Data Miner      | Learned location of Section 7 (-3)
 26948 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 26973 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 27008 | -6/Data Miner      | Identified exit to Proximity Caves
 27010 | -6/Data Miner      | Entered Proximity Caves
 27107 | -5/Proximity Caves | Spotted B-75 Beast
 27109 | -5/Proximity Caves | Escorted by Enhanced Grunt
 27122 | -5/Proximity Caves | Allies destroyed B-75 Beast
 27151 | -5/Proximity Caves | Reached level 22
 27168 | -5/Proximity Caves | Spotted YU-TR6(f)
 27169 | -5/Proximity Caves | Encountered a Master Thief
 27170 | -5/Proximity Caves | Spotted 4Y-98O(f)
 27171 | -5/Proximity Caves | Encountered a Master Thief
 27174 | -5/Proximity Caves | Destroyed YU-TR6(f)
 27176 | -5/Proximity Caves | Allies destroyed 4Y-98O(f)
 27184 | -5/Proximity Caves | Upgraded with Propulsion slot (x1)
 27210 | -5/Proximity Caves | Spotted 8A-803(f)
 27212 | -5/Proximity Caves | Encountered a Master Thief
 27212 | -5/Proximity Caves | Crushed by falling debris
 27213 | -5/Proximity Caves | Destroyed 8A-803(f)
 27489 | -5/Proximity Caves | Build established: Generator-Golem
 27692 | -5/Proximity Caves | Entered Factory
 27692 | -5/Factory         | Accompanied by 1 ally
 27693 | -5/Factory         | Identified exit to Factory
 27694 | -5/Factory         | Loaded intel: 119 trap records
 27696 | -5/Factory         | Loaded intel: 45 interactive machine locations
 27996 | -5/Factory         | Reached level 23
 27998 | -5/Factory         | Upgraded with Utility slot (x1)
 28026 | -5/Factory         | Destroyed 8 combat bots
 28378 | -5/Factory         | Discovered new exit (range 22)
 28418 | -5/Factory         | Identified exit to Upper Caves
 28545 | -5/Factory         | Build established: Generator-Gunner
 28592 | -5/Factory         | First assault squad dispatched
 28904 | -5/Factory         | Reached level 24
 28921 | -5/Factory         | Incoming assault squad redirected
 29216 | -5/Factory         | Incoming assault squad redirected
 29254 | -5/Factory         | Entered Upper Caves
 29254 | -5/Upper Caves     | Accompanied by 2 allies
 29274 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 29282 | -5/Upper Caves     | Learned Factory terminal intel
 29338 | -5/Upper Caves     | Build established: Generator-Golem
 29395 | -5/Upper Caves     | Destroyed 10 combat bots
 29412 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 29493 | -5/Upper Caves     | Learned location of Armory (-3)
 29493 | -5/Upper Caves     | Learned Armory stockpile data
 29525 | -5/Upper Caves     | Encountered a Warlord checkpoint
 29756 | -5/Upper Caves     | Spotted PL-1Y7(f)
 29757 | -5/Upper Caves     | Encountered a Master Thief
 29759 | -5/Upper Caves     | Destroyed PL-1Y7(f)
 29880 | -5/Upper Caves     | Learned Factory interactive machine intel
 29983 | -5/Upper Caves     | Spotted H1-OEE(f)
 29984 | -5/Upper Caves     | Encountered a Master Thief
 29994 | -5/Upper Caves     | Destroyed H1-OEE(f)
 30107 | -5/Upper Caves     | Spotted IQ-FA2(f)
 30109 | -5/Upper Caves     | Encountered a Master Thief
 30110 | -5/Upper Caves     | Spotted QF-231(f)
 30111 | -5/Upper Caves     | Encountered a Master Thief
 30111 | -5/Upper Caves     | 8R-AWN's Armor/TH stolen by Master Thief
 30117 | -5/Upper Caves     | Destroyed QF-231(f)
 30177 | -5/Upper Caves     | Discovered new exit (range 12)
 30190 | -5/Upper Caves     | Identified exit to Upper Caves
 30195 | -5/Upper Caves     | Build established: Generator-Gunner
 30255 | -5/Upper Caves     | Spotted Z8-RQP(f)
 30256 | -5/Upper Caves     | Encountered a Master Thief
 30258 | -5/Upper Caves     | Destroyed Z8-RQP(f)
 30261 | -5/Upper Caves     | Spotted JW-BVT(f)
 30262 | -5/Upper Caves     | Encountered a Master Thief
 30262 | -5/Upper Caves     | Destroyed JW-BVT(f)
 30338 | -5/Upper Caves     | Entered another Upper Caves area
 30415 | -5/Upper Caves     | Found Imp. Powered Armor
 30494 | -5/Upper Caves     | Discovered exit to Factory (range 5)
 30543 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 30594 | -5/Upper Caves     | Destroyed 10 combat bots
 30626 | -5/Upper Caves     | Rewired Cogmind
 30677 | -5/Upper Caves     | Crushed by falling debris
 30705 | -5/Upper Caves     | Spotted IP-4ME(f)
 30706 | -5/Upper Caves     | Encountered a Master Thief
 30709 | -5/Upper Caves     | Destroyed IP-4ME(f)
 30740 | -5/Upper Caves     | Spotted XL-TZP(f)
 30740 | -5/Upper Caves     | Destroyed XL-TZP(f)
 30740 | -5/Upper Caves     | Spotted 8L-QR7(f)
 30741 | -5/Upper Caves     | Encountered a Master Thief
 30742 | -5/Upper Caves     | Destroyed 8L-QR7(f)
 30860 | -5/Upper Caves     | Spotted B-75 Beast
 30865 | -5/Upper Caves     | Allies destroyed B-75 Beast
 31248 | -5/Upper Caves     | Learned Factory emergency access door positions
 31263 | -5/Upper Caves     | Discovered new exit (range 4)
 31266 | -5/Upper Caves     | Identified exit to Zhirov
 31302 | -5/Upper Caves     | Learned location of 1 exit from Factory
 31343 | -5/Upper Caves     | Spotted NS-VTC(f)
 31344 | -5/Upper Caves     | Encountered a Master Thief
 31347 | -5/Upper Caves     | Spotted 62-R63(f)
 31348 | -5/Upper Caves     | Encountered a Master Thief
 31349 | -5/Upper Caves     | Destroyed NS-VTC(f)
 31354 | -5/Upper Caves     | Destroyed 62-R63(f)
 31430 | -5/Upper Caves     | Entered Zhirov
 31430 | -5/Zhirov          | Discovered new exit (range 3)
 31432 | -5/Zhirov          | Reached level 25
 31438 | -5/Zhirov          | Identified exit to Proximity Caves
 31460 | -5/Zhirov          | Met Zhirov
 31495 | -5/Zhirov          | Learned location of Quarantine (-3)
 31495 | -5/Zhirov          | Learned location of Testing (-2)
 31495 | -5/Zhirov          | Learned location of Command (-1)
 31523 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 31548 | -5/Zhirov          | Found Alien Artifact
 31548 | -5/Zhirov          | Identified Integrated Reactor
 31548 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+2%)
 31749 | -5/Zhirov          | Found Alien Artifact
 31806 | -5/Zhirov          | Entered Proximity Caves
 31808 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 32021 | -4/Proximity Caves | Spotted 3Z-JA3(f)
 32022 | -4/Proximity Caves | Encountered a Master Thief
 32025 | -4/Proximity Caves | Destroyed 3Z-JA3(f)
 32077 | -4/Proximity Caves | Spotted Q7-8I3(f)
 32078 | -4/Proximity Caves | Encountered a Master Thief
 32079 | -4/Proximity Caves | Destroyed Q7-8I3(f)
 32160 | -4/Proximity Caves | Spotted B-86 Titan
 32168 | -4/Proximity Caves | Destroyed B-86 Titan
 32222 | -4/Proximity Caves | Spotted YG-Q96(f)
 32223 | -4/Proximity Caves | Encountered a Master Thief
 32224 | -4/Proximity Caves | Destroyed YG-Q96(f)
 32224 | -4/Proximity Caves | Spotted IX-LMZ(f)
 32225 | -4/Proximity Caves | Encountered a Master Thief
 32228 | -4/Proximity Caves | Alien Artifact stolen by Master Thief
 32231 | -4/Proximity Caves | Destroyed IX-LMZ(f)
 32270 | -4/Proximity Caves | Discovered exit to Factory (range 6)
 32278 | -4/Proximity Caves | Entered Factory
 32279 | -4/Factory         | Identified exit to Extension
 32281 | -4/Factory         | Loaded intel: 48 interactive machine locations
 32282 | -4/Factory         | Loaded intel: 22 terminal locations
 32489 | -4/Factory         | Reached level 26
 32490 | -4/Factory         | Upgraded with Utility slot (x1)
 32650 | -4/Factory         | Destroyed 9 combat bots
 32984 | -4/Factory         | Crushed by falling debris
 33019 | -4/Factory         | Identified Transdimensional Reconstructor
 33028 | -4/Factory         | First assault squad dispatched
 33046 | -4/Factory         | Incoming assault squad redirected
 33207 | -4/Factory         | Discovered exit to Extension (range 10)
 33339 | -4/Factory         | Incoming investigation squad redirected
 33354 | -4/Factory         | Incoming investigation squad redirected
 33374 | -4/Factory         | Garrison activated, responded to threat
 33394 | -4/Factory         | Spotted B-86 Titan
 33410 | -4/Factory         | Core integrity fell below 50%
 33447 | -4/Factory         | Core integrity fell below 20%
 33467 | -4/Factory         | Destroyed 12 combat bots
 33502 | -4/Factory         | Garrison activated, responded to threat
 33521 | -4/Factory         | Destroyed B-86 Titan
 33528 | -4/Factory         | Reached level 27
 33557 | -4/Factory         | Incoming assault squad redirected
 33564 | -4/Factory         | Crushed by falling debris
 33565 | -4/Factory         | Warped through subspace
 33653 | -4/Factory         | Destroyed 9 combat bots
 33920 | -4/Factory         | Crushed by falling debris
 33933 | -4/Factory         | Crushed by falling debris
 33965 | -4/Factory         | Crushed by falling debris
 34051 | -4/Factory         | Incoming assault squad redirected
 34055 | -4/Factory         | Incoming assault squad redirected
 34304 | -4/Factory         | Incoming assault squad redirected
 34327 | -4/Factory         | Fabricated Lgt. Regenerative Plating (x1)
 34443 | -4/Factory         | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
34434_ G-67 Veteran destroyed.
34436_ Power failure averted by Adv. Cryofiber Web.
34436_ Overheating: Matter decay (-43).
34436_ B-60 Warrior suffers critical hit.
34436_ B-60 Warrior destroyed.
34438_ Power failure averted by Adv. Cryofiber Web.
34438_ Overheating: Asb. Alloy Leg damaged (-154).
34439_ Power failure averted by Adv. Cryofiber Web.
34439_ Acquired Lgt. Regenerative Plating.
34440_ K-01 Serf collects debris.
34441_ Overheating: System interference.
34441_ Adv. Signal Interpreter temporarily disabled.
34441_ Adv. Cooling System temporarily disabled.
34441_ Adv. Shield Generator temporarily disabled.
34442_ G-67 Veteran destroyed.
34443_ Overheating: Asb. Focal Cannon damaged (-33).
34443_ Overheating: Asb. Combat Suite damaged (-16).
34443_ Overheating: Adv. Myomer Leg damaged (-62).
34443_ Overheating: Asb. Biocell Array damaged (-23).
34443_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????? ????#       + """ T" #????????  |
| ???????????????????????# ####### """ "" #????????  |
| ???????????????????????# ##????# """ "" #????????  |
| ???????????????????????    #???#        #????????  |
| ??????+????##??###??##     ????####+#####????????  |
| ????????????         +     ???????# #????????????  |
| ????????"""? """ """ #    ????????# #????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           94
Coolant Potential          65
Energy Generation          80
Energy Capacity            1910
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           22
Terrain Scan Density       10
Power Amplification        30
Additional Mass Support    12
Base Temperature (-)       200
EM Shielding               2
Armor Coverage             1800
Resistance: KI             20
Resistance: TH             90
Resistance: EX             90
Resistance: EM             15
Resistance: I              15
Resistance: S              15
Resistance: P              15
Propulsion Shielding       66
Weapon Shielding           100
Weapon Cycling             25
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         16
Launcher Accuracy          30
Target Analysis            5
Core Analysis              8
Armor Integrity Analysis   33
Recoil Reduction           2
Energy Filtering           50
Particle Charging          25
Kinecelleration            30
Offensive Hacking          10
Defensive Hacking          5

 Item Schematics 
-----------------
                   Particle Gun | -9/Materials  | Extracted
 Gravity Neutralizing Apparatus | -8/Materials  | Scanalyzed
                         Scythe | -8/Materials  | Extracted
                    Pulse Rifle | -8/Materials  | Extracted
                         Hammer | -8/Materials  | Extracted
                     Com. Wheel | -8/Materials  | Extracted
               Imp. Flight Unit | -8/Materials  | Extracted
                EM Pulse Cannon | -8/Materials  | Extracted
                   Sensor Array | -8/Materials  | Extracted
                Adv. Myomer Leg | -8/Materials  | Scanalyzed
                 Exp. Heat Sink | -7/Factory    | Scanalyzed
                       Riot Gun | -7/Zion       | Free
                   Battle Rifle | -7/Zion       | Free
                         Flamer | -7/Zion       | Free
                         Ripper | -7/Zion       | Free
    Tactical Coordination Suite | -7/Zion       | Free
            Exp. Thermal Shield | -6/Factory    | Scanalyzed
               Combat Drone Bay | -6/Data Miner | Free
      Lgt. Regenerative Plating | -6/Data Miner | Free
           Exp. Terrain Scanner | -6/Data Miner | Free
                Cloaking Device | -6/Data Miner | Free
        Mni. Smartbomb Launcher | -6/Data Miner | Free
                  Kinetic Spear | -6/Data Miner | Free
              Assault Drone Bay | -5/Zhirov     | Free
             Exp. Optical Array | -5/Zhirov     | Free
               Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
 O-24 Administrator | -6/Factory    | Hacked
         S-27 Virus | -6/Data Miner | Free
       G-50 Soldier | -6/Data Miner | Free
       G-67 Veteran | -6/Data Miner | Free
          P-70 Sage | -6/Data Miner | Free
         I-36 Angel | -6/Data Miner | Free
     I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
              L-41 Fighter | x3 | -7/Factory | Preloaded
           Adv. Myomer Leg | x1 | -7/Factory 
        O-24 Administrator | x1 | -6/Factory 
        O-24 Administrator | x1 | -6/Factory 
        O-24 Administrator | x1 | -6/Factory 
 Lgt. Regenerative Plating | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
Sniper
What Is This Thing?

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Levels Raised              26    | .    2    1    5    1    .    1    3    2    .    1    .    1    .    2    .    1    .    1    2    .    .    1    .    2    
  XP Earned                42544 | 3000 3009 2280 6962 1539 117  1671 4275 3609 322  350  186  1401 1116 2579 430  630  105  1534 2746 354  703  98   806  2722 
  XP Spent                 41805 | 1850 3200 1100 8850 .    1435 800  4900 3200 .    1170 .    595  .    4400 .    .    .    1100 4000 .    .    .    .    5205 
Upgrades                   65    | 5    4    1    9    .    10   1    5    3    .    3    .    4    .    3    .    .    .    1    4    .    .    .    .    12   
  Power Slot               2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          3     | 1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Utility Slot             11    | 1    1    1    3    .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    
  Weapon Slot              4     | 1    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           19    | .    .    .    .    .    7    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    11   
  Heat Dissipation         4     | .    .    .    1    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Energy Generation        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Mass Support             1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       5     | 1    1    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sight Range              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Sensor Range             1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          4     | .    .    .    .    .    .    .    .    1    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Hack Attack %            2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Defense %           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Resistance %          4     | .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  TH Damage %              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Protomatter Created        7865  | .    164  .    474  115  21   224  993  378  126  454  .    673  209  582  197  318  .    315  543  307  643  85   83   961  
  Integrity Restored       18171 | .    376  22   688  346  147  522  2316 1122 688  870  109  2959 460  868  782  700  .    748  690  508  699  51   245  2255 
    Core                   12300 | .    328  18   547  245  147  522  1154 699  360  462  .    1637 106  670  596  532  .    611  460  321  552  .    210  2123 
    Parts                  5871  | .    48   4    141  101  .    .    1162 423  328  408  109  1322 354  198  186  168  .    137  230  187  147  51   35   132  
Protomatter Decayed        3404  | .    .    24   391  163  12   50   196  89   28   166  25   215  191  212  47   92   .    119  554  131  460  65   .    174  

 Game 
------
Seed              SensorSpikedRedistributor
  Manual?         0
Play Time         06:03:30
  Cumulative      152.1 hours
  Start           2020.04.09 @ 19:24:18
  End             2020.04.10 @ 12:45:09
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          54
  Rogue           54
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             58
Gallery%          69
Achievement%      63
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 80e172fb-e8a9-40c1-a4e0-3ce0c1ffcb4c