Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.23 @ 17:26:43

Player: CONM

Result: Destroyed by BE-C4K(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (17)      85
Value Destroyed (557)      557
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1042

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     49/300
Energy                     85/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (700) Ox13
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
           Mini Grenade Launcher
           Mini Grenade Launcher
>               --- INVENTORY (20) ---
          Light Ion Engine
                Seismic Detector
         Medium Armor Plating
         Medium Armor Plating
         Medium Armor Plating
                Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
     Subdweller Machine Gun
                Grenade Launcher
                Scrap Shield Fragment (46)

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Seismic Detector
>               --- WEAPON -----------
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
                Wheel
                Wheel
         Medium Armor Plating
         Medium Armor Plating
                Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Protection               Medium Armor Plating
Weapon                     Mini Grenade Launcher
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             18   | 7   4   7   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   1   2   
    Treads                 3    | 2   1   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | .   .   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 2   1   1   
    Device                 1    | 1   .   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   2   4   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   2   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               4    | .   .   4   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   .   7   
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      5    | .   .   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     92   | .   99  89  
  Engine                   8    | .   14  6   
  Treads                   25   | .   27  24  
  Wheel                    1    | .   .   1   
  Device                   10   | .   14  8   
  Storage                  14   | .   14  14  
  Protection               3    | .   .   4   
  Ballistic Gun            8    | .   28  .   
  Launcher                 18   | .   .   27  
Peak Build Rating          11   | 7   11  11  
  Average Rating           9    | 5   10  10  
  On Entrance              6    | .   7   11  
Naked Turns                .    | .   .   .   
Heaviest Build             52   | 15  52  52  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  13   | .   1   13  
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         18   | 7   17  20  
  Most Carried             17   | 3   15  17  
  Average Carried          13   | 1   12  16  
  Final Capacity           20   | 8   20  20  
  Final Carried            15   | 3   15  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           410  | 221 .   189 
  Remotely                 .    | .   .   .   
Salvage Created            384  | 19  .   365 
  Parts                    34   | 3   .   31  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      2    | .   .   2   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  16   | .   .   16  
  AOE                      16   | .   .   16  
Classes Destroyed          3    | 1   .   2   
  Tunneler                 1    | 1   .   .   
  Swarmer                  3    | .   .   3   
  Subdweller               13   | .   .   13  
Best Kill Streak           6    | 1   .   6   
  Combat Bots Only         6    | .   .   6   
Max Kills in Single Turn   2    | 1   .   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        53   | .    .    53   
  Missed                   14   | .    .    14   
Damage Taken               1082 | .    .    1082 
  Core                     257  | .    .    257  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              25   | 1    .    24   
  Largest                  2    | 2    .    2    
  Hottest                  60   | 40   .    60   
Shots Fired                33   | 2    .    31   
  Gun                      2    | 2    .    .    
  Cannon                   .    | .    .    .    
  Launcher                 31   | .    .    31   
  Special                  .    | .    .    .    
  Kinetic                  2    | 2    .    .    
  Thermal                  .    | .    .    .    
  Explosive                31   | .    .    31   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         10   | 1    .    10   
  Robot Miss Streak        1    | .    .    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           21   | 1    .    20   
  Core Hits                25   | 1    .    24   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1816 | 10   .    1806 
  Guns                     10   | 10   .    .    
  Cannons                  .    | .    .    .    
  Explosions               1806 | .    .    1806 
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  10   | 10   .    .    
  Thermal                  .    | .    .    .    
  Explosive                1806 | .    .    1806 
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            32   | .    .    32   
  Projectiles              .    | .    .    .    
  Explosions               32   | .    .    32   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      313  | .    .    313  
  Shots                    14   | .    .    14   
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        249  | .    .    249  
  Average Temperature      143  | .    .    143  
  Received Heat Transfer   377  | .    .    377  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             17   | 5   17  .   
  Initial                  3    | .   3   .   
  Average                  7    | 2   9   .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              18   | .   1   17  
  Peak Tracking Total      3    | .   1   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                1    | .   .   1   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   2   .   
  Successful               1    | .   1   .   
  Failed                   1    | .   1   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                1    | .   1   .   
    Botnet                 1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Sub 
Turns Passed               994  | 106 270 618 
Spaces Moved               405  | 57  114 234 
  Core                     7    | 4   .   3   
  Treads                   377  | 53  114 210 
  Legs                     .    | .   .   .   
  Wheels                   21   | .   .   21  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 110 
  Average Speed            219  | 152 221 234 
  Slowest Speed            700  | 160 240 700 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       12   | 4   13  19  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          172  | .   .   172 
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      172  | .   .   172 
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      472  | 71  132 269 
  Wait                     6    | 4   1   1   
  Move                     403  | 56  113 234 
  Hop                      .    | .   .   .   
  Pick Up                  17   | 3   12  2   
  Fast Attach              8    | 7   1   .   
  Attach                   4    | .   .   4   
  Detach                   .    | .   .   .   
  Swap                     6    | .   3   3   
  Drop                     3    | .   2   1   
  Fire                     25   | 1   .   24  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
  107 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  351 | -10/Materials | Discovered new exit (range 9)
  377 | -10/Materials | Entered Subcaves
  472 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
  482 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
  897 | -10/Subcaves  | Discovered new exit (range 15)
  950 | -10/Subcaves  | Ambushed by Subdweller buried in earth
  950 | -10/Subcaves  | Ambushed by Subdweller buried in earth
  958 | -10/Subcaves  | Ambushed by Subdweller buried in earth
  960 | -10/Subcaves  | Ambushed by Subdweller buried in earth
  963 | -10/Subcaves  | Core integrity fell below 50%
  965 | -10/Subcaves  | Ambushed by Subdweller buried in earth
  980 | -10/Subcaves  | Core integrity fell below 20%
  995 | -10/Subcaves  | Destroyed by BE-C4K(R) with Subdweller Laser

 Last Messages 
---------------
00965_ Wheel destroyed.
00965_ Destroyed Wheel.
00966_ YV-0L9(R): "ARGHSUB!"
00966_ The unstable cave ceiling collapses.
00966_ Scrap Shield Fragment crushed.
00968_ YV-0L9(R) destroyed.
00972_ The unstable cave ceiling collapses.
00978_ OT-F9K(R) affixes Scrap Shield Fragment to Scrap Shield. <x2>
00982_ The unstable cave ceiling collapses.
00982_ BE-C4K(R) affixes Scrap Shield Fragment to Scrap Shield.
00983_ The unstable cave ceiling collapses.
00985_ Searching scrap...
00985_ Found Piercing Trap.
00985_ Found 62 Matter.
00986_ Acquired 62 matter.
00987_ The unstable cave ceiling collapses.
00990_ BE-C4K(R) affixes Scrap Shield Fragment to Scrap Shield.
00991_ The unstable cave ceiling collapses.
00991_ Mni. Grenade Launcher destroyed.
00992_ The unstable cave ceiling collapses.

 Map 
-----
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| ????????????????????   ####???  ?????????????????? |
| ????????????????????   ???????? #????????????????? |
| ????????????????????   ?????????#????????????????? |
| ????????????????????   ??????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              245
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PowerSystemGuard
  Manual?         0
Play Time         00:07:54
  Cumulative      84.6 hours
  Start           2024.09.23 @ 17:20:02
  End             2024.09.23 @ 17:26:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          113
  Rogue           113
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          38
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4724c5a5-4f94-4053-9f20-ffebdeaba08c