Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.06 @ 16:26:31

Player: Dhoby_Ghaut

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (110)     550
Value Destroyed (3120)     3120
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (3604)               3604
              TOTAL SCORE: 15434

 Bonus
-------
High Alert Combat Kills    268
Follower Combat Kills      112
Met Data Miner             300
Win                        3000
Friendly Fire              -76

 Cogmind 
---------
Core Integrity             1522/1600
Matter                     243/300
Energy                     705/720
System Corruption          1%
Temperature                Cool (15)
Movement                   Flying (27)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (3) --------
     Micro Fission Core
           Quantum Reactor
>          --- PROPULSION (6) ---
           Impulse Thruster
           Impulse Thruster
           Impulse Thruster
           Impulse Thruster
    Cooled Field Propulsion Drive
>          --- UTILITY (14) -----
     Large Storage Unit
   Compact Battery
           0b10 Decoder Chip [Skirmisher]
           Microactuators
           Maneuvering Thrusters
           Hacking Suite
           Hacking Suite
  Improved Hacking Suite
           System Shield
  Improved System Shield
  Improved System Shield
>          --- WEAPON (2) -------
           Chainsword
>          --- INVENTORY (10) ---
     Micro Fission Core
    Medium Storage Unit
  Advanced ECM Suite
   Layered Light Armor Plating
  Advanced Variable Charge Gun
  Enhanced Nova Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
     Micro Fission Core
     Micro Fission Core
>          --- PROPULSION -------
           Impulse Thruster
           Impulse Thruster
    Cooled Field Propulsion Drive
           Field Propulsion Array
           Diametric Drive
>          --- UTILITY ----------
     Large Storage Unit
           0b10 Decoder Chip [Skirmisher]
  Advanced Transmission Jammer
           Reaction Control System
  Improved Weapon Shielding
  Advanced Powered Armor
     Light Regenerative Plating
           Hacking Suite
           Hacking Suite
           System Shield
  Improved System Shield
  Improved System Shield
>          --- WEAPON -----------
           Power Maul
           Chainsword
>          --- INVENTORY --------
     Micro Fission Core
           Nuclear Pulse Array
           Impulse Thruster
    Medium Storage Unit
           Microactuators
  Advanced ECM Suite
   Layered Light Armor Plating
  Improved Lightning Gun
  Advanced Variable Charge Gun
[Rating: 131]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Xenon Bombardment Thruster
  Treads                   Advanced Treads
  Wheel                    Compact Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    Hacking Suite
  Device                   Long-range Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Power Maul
  Energy Gun               EM Shotgun
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   .   .   .   .   2   .   .   2   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   2   2   .   .   .   .   .   .   1   .   .   2   2   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             184  | 6   12  23  10  35  14  1   2   .   9   22  3   .   16  12  9   10  
  Power                    20   | 1   1   2   .   4   .   .   .   .   1   2   .   .   4   2   1   2   
    Engine                 7    | 1   1   2   .   2   .   .   .   .   .   .   .   .   1   .   .   .   
    Core                   12   | .   .   .   .   2   .   .   .   .   1   2   .   .   3   2   1   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               42   | 2   2   3   .   9   6   .   .   .   1   3   .   .   6   4   4   2   
    Treads                 6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  10   | 2   2   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 26   | .   .   .   .   .   6   .   .   .   1   3   .   .   6   4   4   2   
  Utility                  61   | 1   2   5   3   11  6   .   1   .   4   7   3   .   5   5   4   4   
    Device                 21   | .   .   .   1   6   2   .   1   .   1   4   .   .   2   2   .   2   
    Storage                8    | 1   1   1   1   .   1   .   .   .   .   .   .   .   1   .   1   1   
    Processor              5    | .   1   1   .   1   .   .   .   .   .   1   1   .   .   .   .   .   
    Hackware               9    | .   .   3   .   .   .   .   .   .   2   .   .   .   .   2   1   1   
    Protection             18   | .   .   .   1   4   3   .   .   .   1   2   2   .   2   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   61   | 2   7   13  7   11  2   1   1   .   3   10  .   .   1   1   .   2   
    Energy Gun             21   | 1   4   11  3   .   .   .   .   .   .   1   .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          16   | 1   2   .   2   6   1   .   1   .   1   2   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   1   2   2   1   1   .   .   .   1   3   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          10   | .   .   .   .   3   .   1   .   .   1   4   .   .   1   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   2   .   1   
Parts Lost                 43   | .   1   1   4   3   .   .   1   .   5   7   .   .   5   .   10  6   
  Power                    5    | .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   2   
  Propulsion               15   | .   .   .   .   1   .   .   .   .   3   2   .   .   3   .   4   2   
  Utility                  14   | .   .   .   1   1   .   .   1   .   2   2   .   .   1   .   6   .   
  Weapon                   9    | .   1   1   3   .   .   .   .   .   .   2   .   .   .   .   .   2   
  Highest Loss Streak      7    | .   1   1   2   2   .   .   1   .   4   5   .   .   5   .   7   5   
Average Slot Usage (%)     93   | .   99  97  92  99  99  100 99  100 96  85  80  82  91  70  89  73  
  Engine                   3    | .   14  11  9   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Core                     5    | .   .   .   .   6   6   6   6   6   6   9   11  11  7   5   13  9   
  Treads                   5    | .   .   .   .   21  .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    7    | .   28  21  18  8   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   15   | .   .   .   .   .   39  40  40  40  37  26  23  23  27  20  19  20  
  Device                   4    | .   .   .   .   5   7   6   5   6   6   3   5   5   9   7   6   4   
  Storage                  9    | .   14  11  17  15  6   6   6   6   6   5   5   5   5   4   4   7   
  Processor                8    | .   13  13  9   7   6   6   6   6   6   8   7   11  10  4   4   4   
  Hackware                 12   | .   .   17  18  10  6   6   6   6   6   17  17  17  15  16  21  21  
  Protection               5    | .   .   .   2   5   11  13  13  13  11  2   1   .   3   4   10  .   
  Energy Gun               4    | .   22  20  15  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   5   .   2   6   5   6   6   6   6   3   .   .   .   .   .   .   
  Impact Weapon            3    | .   .   .   .   4   5   6   6   6   4   2   5   5   7   4   4   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             74   | 12  19  45  64  74  67  34  34  34  35  31  23  23  45  42  62  52  
  Greatest Support         94   | 26  26  26  26  94  94  42  42  42  42  33  26  26  49  63  63  62  
  Greatest Overweight (x)  5    | .   .   5   2   2   .   .   .   .   1   1   .   .   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 18   | 6   8   12  18  18  18  8   8   8   8   8   8   8   10  10  10  10  
  Average Capacity         11   | 5   6   8   17  18  8   8   8   8   8   8   8   8   9   10  10  10  
  Most Carried             18   | 4   8   12  16  18  18  8   8   7   8   8   8   8   10  10  10  9   
  Average Carried          10   | 1   6   7   14  17  8   8   7   7   7   7   7   8   9   9   9   7   
  Final Capacity           18   | 6   8   12  18  18  8   8   8   8   8   8   8   8   10  10  10  10  
  Final Carried            18   | 4   8   12  14  18  8   8   7   7   7   8   8   8   9   10  9   6   

 Class Distribution 
--------------------
 35% | Mutant
 28% | Hacker-Sprinter
 24% | Hacker-Mutant
  6% | Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
   Hacker-Mutant | -9/Materials
   Hacker-Mutant | -8/Materials
          Mutant | -7/Factory
          Mutant | -6/Factory
          Mutant | -6/Lower Caves
          Mutant | -6/Lower Caves
        Sprinter | -6/Data Miner
        Sprinter | -5/Proximity Caves
 Hacker-Sprinter | -5/Factory
 Hacker-Sprinter | -5/Upper Caves
 Hacker-Sprinter | -5/Upper Caves
 Hacker-Sprinter | -4/Factory
 Hacker-Sprinter | -3/Research
 Hacker-Sprinter | -2/Research
 Wizard-Sprinter | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  -1  
-----------                Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Res Acc 
Matter Collected           2790 | 247 166 275 133 670 .   46  45  .   396 405 49  .   145 112 53  48  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3598 | .   433 655 345 778 39  .   .   .   275 585 .   .   180 163 97  48  
  Parts                    186  | .   23  58  17  48  5   .   .   .   9   21  .   .   .   1   4   .   
Haulers Intercepted        7    | .   1   3   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
Recyclers Shooed           4    | .   .   .   1   1   .   .   .   .   .   2   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      20   | .   .   .   .   .   .   .   8   .   12  .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Res Acc 
Combat Hostiles Destroyed  75   | .   8   16  9   17  3   .   .   .   6   15  .   .   .   .   1   .   
  Melee                    3    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   
  Guns                     22   | .   2   5   2   7   .   .   .   .   3   3   .   .   .   .   .   .   
  Cannons                  6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      42   | .   6   11  6   4   3   .   .   .   1   11  .   .   .   .   .   .   
Classes Destroyed          12   | .   7   1   2   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Worker                   8    | .   2   .   .   1   .   .   .   .   .   3   .   .   2   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   7    | .   1   3   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 6    | .   1   2   .   .   .   .   .   .   .   2   .   .   1   .   .   .   
  Operator                 5    | .   1   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   1   1   1   1   .   .   .   .   .   2   .   .   .   1   .   1   
  Swarmer                  39   | .   3   10  3   4   3   .   .   .   3   13  .   .   .   .   .   .   
  Grunt                    16   | .   5   5   3   2   .   .   .   .   .   .   .   .   .   .   1   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   1   1   5   .   .   .   .   1   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               9    | .   .   .   .   5   .   .   .   .   2   2   .   .   .   .   .   .   
Best Kill Streak           9    | .   5   9   6   4   3   .   .   .   2   5   .   .   1   1   1   1   
  Combat Bots Only         7    | .   3   7   6   4   3   .   .   .   2   5   .   .   .   .   1   .   
Max Kills in Single Turn   6    | .   2   6   3   2   2   .   .   .   2   3   .   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   4   3   2   2   .   .   .   1   3   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  Res  Res  Acc  
Damage Taken               7082  | .    157  149  482  1127 130  18   57   .    897  1299 .    .    583  177  1643 363  
  Core                     1439  | .    35   22   141  106  .    .    .    .    161  451  .    .    121  71   253  78   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84    | 100  86   94   74   84   .    .    .    .    81   .    .    54   89   94   82   95   
Volleys Fired              194   | .    35   29   27   57   4    .    .    .    14   27   .    .    .    .    .    1    
  Largest                  2     | .    2    2    2    2    2    .    .    .    2    2    .    .    .    .    .    1    
  Hottest                  101   | .    90   101  90   73   53   .    .    .    61   63   .    .    .    .    .    60   
Shots Fired                335   | .    66   53   51   94   7    .    .    .    24   39   .    .    .    .    .    1    
  Gun                      280   | .    63   47   48   66   3    .    .    .    23   29   .    .    .    .    .    1    
  Cannon                   26    | .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 29    | .    3    6    3    2    4    .    .    .    1    10   .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  153   | .    4    .    3    92   3    .    .    .    23   28   .    .    .    .    .    .    
  Thermal                  9     | .    6    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                29    | .    3    6    3    2    4    .    .    .    1    10   .    .    .    .    .    .    
  Electromagnetic          144   | .    53   44   45   .    .    .    .    .    .    1    .    .    .    .    .    1    
  Robot Hit Streak         16    | .    6    8    9    16   1    .    .    .    13   4    .    .    .    .    .    .    
  Robot Miss Streak        6     | .    5    6    5    2    3    .    .    .    1    3    .    .    .    .    .    .    
  Penetration Max          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           300   | .    46   42   42   76   2    .    .    .    31   32   .    .    6    8    12   3    
  Core Hits                161   | .    21   39   19   38   4    .    .    .    10   27   .    .    .    .    3    .    
  Critical Hits            7     | .    .    .    .    2    .    .    .    .    2    2    .    .    .    .    1    .    
  Critical Kills           2     | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    1    .    .    .    .    2    1    .    .    .    .    1    .    
Melee Attacks              166   | .    .    .    .    16   12   .    2    .    13   34   .    1    21   21   38   8    
  Impact                   133   | .    .    .    .    16   12   .    2    .    13   34   .    1    21   20   12   2    
  Slashing                 33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    26   6    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    .    .    .    .    .    .    .    .    .    5    .    .    4    2    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Damage Inflicted           10109 | .    772  1297 1034 1923 371  .    .    .    1030 2116 .    .    399  493  475  199  
  Guns                     3390  | .    451  541  498  957  .    .    .    .    481  462  .    .    .    .    .    .    
  Cannons                  592   | .    .    .    .    592  .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3315  | .    321  756  536  296  311  .    .    .    137  958  .    .    .    .    .    .    
  Melee                    2740  | .    .    .    .    78   56   .    .    .    412  696  .    .    331  493  475  199  
  Ramming                  72    | .    .    .    .    .    4    .    .    .    .    .    .    .    68   .    .    .    
  Kinetic                  2530  | .    .    .    38   1549 .    .    .    .    481  462  .    .    .    .    .    .    
  Thermal                  546   | .    189  187  102  .    .    .    .    .    .    68   .    .    .    .    .    .    
  Explosive                2874  | .    185  621  434  296  311  .    .    .    137  890  .    .    .    .    .    .    
  Electromagnetic          1347  | .    398  489  460  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   2200  | .    .    .    .    78   56   .    .    .    412  696  .    .    331  493  100  34   
  Slashing                 540   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    375  165  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    2    4    .    .    .    .    10   8    8    8    2    .    3    1    
  Average Corruption       4     | .    .    .    2    3    .    .    .    .    6    6    8    8    1    .    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  44    | .    .    .    2    19   .    .    .    .    5    11   5    1    .    .    .    1    
    Message Errors         10    | .    .    .    .    5    .    .    .    .    1    1    2    1    .    .    .    .    
    Matter Fused           8     | .    .    .    .    2    .    .    .    .    1    3    2    .    .    .    .    .    
    Heat Flow Errors       7     | .    .    .    1    4    .    .    .    .    .    1    1    .    .    .    .    .    
    Energy Discharges      5     | .    .    .    .    2    .    .    .    .    .    3    .    .    .    .    .    .    
    Data Loss (minor)      5     | .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Targeting Errors       4     | .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    .    
    Weapon Failures        4     | .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            890   | .    6    35   12   40   28   .    .    .    63   261  .    .    136  203  25   81   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               105   | .    6    35   12   35   12   .    .    .    .    5    .    .    .    .    .    .    
  Melee                    785   | .    .    .    .    5    16   .    .    .    63   256  .    .    136  203  25   81   
Knockbacks                 14    | .    .    .    .    1    1    .    .    .    3    3    .    .    4    1    1    .    
  Impact                   13    | .    .    .    .    .    1    .    .    .    3    3    .    .    4    1    1    .    
  Kinetic                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      378   | .    38   53   22   .    1    .    .    .    .    126  .    .    68   .    .    70   
  Shots                    9     | .    1    2    1    .    .    .    .    .    .    4    .    .    .    .    .    1    
  Rammed                   2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        310   | .    162  63   116  229  72   69   60   72   79   138  255  .    171  81   310  45   
  Average Temperature      50    | .    43   19   36   43   24   29   25   34   24   32   168  .    62   18   111  16   
  Received Heat Transfer   648   | .    48   27   108  156  .    9    .    .    24   9    .    .    105  18   126  18   
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              28    | .    3    1    4    .    .    .    .    .    1    8    .    .    5    4    .    2    
  Impact Corruptions       33    | .    .    .    .    1    1    .    .    .    4    12   .    .    5    8    1    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Heat Transferred         636   | .    275  261  50   .    .    .    .    .    .    50   .    .    .    .    .    .    
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      11    | .    2    4    2    .    .    .    .    .    .    .    .    .    .    .    3    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -2   -1   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  Res  Res  Acc  
Peak Influence             1212 | .    253  493  367  395  254  .    .    .    .    1212 .    .    662  420  562  457  
  Initial                  388  | .    .    27   81   166  177  .    .    .    .    134  .    .    388  330  231  261  
  Average                  317  | .    75   294  200  292  195  .    .    .    .    701  .    .    464  355  309  346  
Maximum Alert Level        4    | .    1    2    1    1    1    .    .    .    .    4    .    .    2    2    2    2    
  Low Security (%)         22   | 100  85   18   58   6    37   .    .    .    .    32   .    .    .    .    .    .    
  Level 1                  58   | .    14   67   41   93   62   .    .    .    .    .    .    .    24   64   81   73   
  Level 2                  13   | .    .    14   .    .    .    .    .    .    .    7    .    .    75   35   18   26   
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    49   .    .    .    .    .    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          21   | .    2    2    2    8    2    .    .    .    .    1    .    .    1    1    2    .    
  Investigation            3    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    
  Extermination            4    | .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            11   | .    2    2    2    2    1    .    .    .    .    .    .    .    .    1    1    .    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
  Garrison                 1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Res Acc 
Distress Signals           8    | .   1   2   2   1   .   .   .   .   .   1   .   .   1   .   .   .   
Communications Jammed      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  Distress Signals         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
Times Spotted              218  | .   20  24  23  25  8   3   1   .   9   24  .   .   15  13  41  12  
  Peak Tracking Total      21   | .   6   6   6   4   3   4   1   .   4   6   .   .   10  7   21  6   
  Tactical Retreats        29   | .   1   1   2   .   .   2   1   .   1   1   .   .   3   4   9   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Res Acc 
Traps Triggered            16   | .   1   4   1   2   .   .   .   .   .   1   .   .   2   3   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Res Acc 
Machines Disabled          13   | .   .   1   .   2   .   .   .   .   .   9   .   .   .   .   .   1   
  Max in Single Turn       6    | .   .   1   .   1   .   .   .   .   .   6   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Res Acc 
Machines Accessed          61   | .   4   6   2   15  3   .   1   4   .   11  1   .   7   .   5   2   
  Terminals                37   | .   4   6   2   10  1   .   .   .   .   6   .   .   4   .   3   1   
  Fabricators              8    | .   .   .   .   1   1   .   .   .   .   3   .   .   1   .   1   1   
  Repair Stations          4    | .   .   .   .   1   .   .   .   .   .   2   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   1   .   
Total Hacks                221  | .   14  24  4   41  7   .   1   24  .   50  1   .   31  .   18  6   
  Successful               151  | .   6   16  4   22  5   .   1   24  .   37  1   .   24  .   9   2   
  Failed                   68   | .   7   7   .   19  2   .   .   .   .   13  .   .   7   .   9   4   
    Catastrophic           7    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   2   .   
  Database Lockouts        2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   92   | .   8   16  4   13  3   .   .   .   .   25  .   .   17  .   6   .   
  Terminals                138  | .   14  24  4   27  2   .   .   .   .   28  .   .   21  .   13  5   
  Fabricators              26   | .   .   .   .   2   3   .   .   .   .   14  .   .   4   .   2   1   
  Repair Stations          15   | .   .   .   .   3   .   .   .   .   .   8   .   .   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   3   2   .   .   .   .   .   .   .   2   .   3   .   
Terminal Hacks             82   | .   4   12  2   11  .   .   1   24  .   10  1   .   10  .   5   2   
  Record                   12   | .   .   .   .   .   .   .   .   11  .   .   .   .   1   .   .   .   
  Part Schematic           9    | .   1   .   1   .   .   .   .   5   .   1   .   .   1   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   3   .   1   .   .   .   3   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   
  Branch Access Points     2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   .   
  Unreport Threat          4    | .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Locate Traps             15   | .   2   3   1   3   .   .   .   .   .   4   .   .   2   .   .   .   
  Security Status          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              7    | .   .   2   .   1   .   .   .   .   .   .   .   .   1   .   2   1   
Fabricator Hacks           15   | .   .   .   .   .   2   .   .   .   .   9   .   .   3   .   1   .   
  Load Schematic           5    | .   .   .   .   .   1   .   .   .   .   3   .   .   1   .   .   .   
  Build                    10   | .   .   .   .   .   1   .   .   .   .   6   .   .   2   .   1   .   
Repair Station Hacks       10   | .   .   .   .   2   .   .   .   .   .   5   .   .   3   .   .   .   
  Scan Component           5    | .   .   .   .   1   .   .   .   .   .   3   .   .   1   .   .   .   
  Repair                   4    | .   .   .   .   1   .   .   .   .   .   2   .   .   1   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         40   | .   2   4   2   6   3   .   .   .   .   13  .   .   7   .   3   .   
  Terminals                32   | .   2   4   2   6   2   .   .   .   .   9   .   .   6   .   1   .   
    Track                  15   | .   .   1   .   4   1   .   .   .   .   5   .   .   3   .   1   .   
    Botnet                 17   | .   2   3   2   2   1   .   .   .   .   4   .   .   3   .   .   .   
  Fabricators              5    | .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
    Mechanics              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         51   | .   4   5   2   14  3   .   .   .   .   11  .   .   6   .   4   2   
  Full Trace Events        2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 384  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   384 .   
    Time                   204  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   204 .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   1   .   1   1   .   .   .   5   .   1   .   .   1   .   .   .   
  Parts Built              7    | .   .   .   .   .   1   .   .   .   .   2   .   .   4   .   .   .   
    Matter                 1118 | .   .   .   .   .   146 .   .   .   .   504 .   .   468 .   .   .   
    Time                   361  | .   .   .   .   .   73  .   .   .   .   210 .   .   78  .   .   .   
  Total Part Build Rating  39   | .   .   .   .   .   3   .   .   .   .   8   .   .   28  .   .   .   
Parts Repaired             4    | .   .   .   .   1   .   .   .   .   .   2   .   .   1   .   .   .   
  Time                     218  | .   .   .   .   88  .   .   .   .   .   74  .   .   56  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Res Acc 
Total Allies               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   .   .   94  .   .   .   .   .   .   .   
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   .   94  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
  Total Damage             336  | .   .   .   .   .   .   .   .   .   336 .   .   .   .   .   .   .   
  Kills                    4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   1   1   .   1   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         23   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  6   5   2   
  Garrisons                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Patrols                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   .   2   
  Reinforcements           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Guards                   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   5   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -2   -1   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  Res  Res  Acc  
Turns Passed               7476 | 47   653  684  327  1889 543  158  208  66   395  611  153  41   572  532  443  154  
Spaces Moved               7549 | 38   518  550  183  1153 448  190  166  79   349  707  368  149  734  680  842  395  
  Core                     4    | 1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   711  | .    .    .    .    706  5    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1732 | 37   518  547  183  447  .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5102 | .    .    .    .    .    443  190  166  79   349  707  368  149  734  680  842  395  
  Fastest Speed            21   | 50   90   90   100  95   23   23   23   23   23   24   26   26   21   25   25   24   
  Average Speed            53   | 89   90   92   109  129  26   23   23   23   24   26   26   26   23   27   26   26   
  Slowest Speed            300  | 100  100  300  110  185  148  23   27   23   98   94   26   26   103  105  32   29   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            42   | .    .    .    .    .    3    .    1    .    .    .    .    .    2    1    29   6    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 4    72   47   23   31   16   42   35   69   56   26   60   23   28   22   33   15   
  Regions Visited          16
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    1    .    1    .    .    .    1    .    .    1    .    .    .    
  Unknown Exits Taken      12   | 1    1    1    1    .    1    .    1    1    1    .    1    1    .    1    1    .    
Scrap Searched             10   | .    .    .    .    .    .    2    1    .    5    .    2    .    .    .    .    .    
Spaces Dug                 82   | .    .    .    .    12   10   .    2    .    .    13   .    1    15   11   14   4    
Terrain Destroyed          321  | .    25   57   6    20   23   .    2    .    14   111  .    1    16   11   14   21   
  Melee                    82   | .    .    .    .    12   10   .    2    .    .    13   .    1    15   11   14   4    
  Projectile               10   | .    .    .    .    3    .    .    .    .    3    4    .    .    .    .    .    .    
  AOE                      228  | .    25   57   6    5    13   .    .    .    11   94   .    .    .    .    .    17   
Terrain Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Walls Destroyed          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  Res  Res  Acc  
Total                      10357 | 47   641  664  254  1428 839  303  331  126  614  1037 425  149  1096 990  987  426  
  Wait                     2140  | .    52   48   30   127  350  113  158  48   221  218  51   .    315  259  133  17   
  Move                     7455  | 37   517  549  182  1152 441  189  163  78   348  706  367  148  729  677  790  382  
  Hop                      35    | .    .    .    .    .    3    .    1    .    .    .    .    .    2    1    22   6    
  Pick Up                  79    | 4    12   9    5    19   2    .    2    .    4    7    1    .    6    4    3    1    
  Fast Attach              78    | 6    6    12   3    13   2    .    .    .    1    7    1    .    11   7    5    4    
  Attach                   47    | .    1    4    3    5    8    .    1    .    3    5    2    .    3    3    4    5    
  Detach                   17    | .    1    1    .    3    2    .    .    .    2    2    2    .    .    2    1    1    
  Swap                     59    | .    5    7    4    17   4    1    1    .    5    10   .    .    2    2    .    1    
  Drop                     67    | .    12   5    .    19   9    .    3    .    3    3    1    .    6    5    1    .    
  Fire                     194   | .    35   29   27   57   4    .    .    .    14   27   .    .    .    .    .    1    
  Melee                    155   | .    .    .    .    16   12   .    2    .    13   34   .    1    21   20   28   8    
  Ram                      3     | .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            28    | .    .    .    .    .    .    .    .    .    .    18   .    .    .    10   .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials
-7/Factory (discovered 7 exits: *Fac x4 / Sto / Low x2)
-6/Factory (discovered 2 exits: *Fac / [*Low])
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
   16 | -11/Scrapyard      | Discovered new exit (range 16)
   48 | -11/Scrapyard      | Entered Materials
  159 | -10/Materials      | Discovered new exit (range 16)
  335 | -10/Materials      | Build established: Mutant
  346 | -10/Materials      | Discovered new exit (range 9)
  407 | -10/Materials      | Discovered new exit (range 16)
  417 | -10/Materials      | Central database locked down
  543 | -10/Materials      | Discovered new exit (range 9)
  701 | -10/Materials      | Entered another Materials area
  701 | -9/Materials       | Evolved 2 slots: Utility x2
  797 | -9/Materials       | Discovered new exit (range 6)
 1021 | -9/Materials       | Discovered new exit (range 16)
 1038 | -9/Materials       | Destroyed 7 combat bots
 1067 | -9/Materials       | Central database locked down
 1155 | -9/Materials       | Discovered new exit (range 9)
 1205 | -9/Materials       | Build established: Hacker-Mutant
 1385 | -9/Materials       | Entered another Materials area
 1385 | -8/Materials       | Evolved 2 slots: Utility x2
 1598 | -8/Materials       | Discovered new exit (range 16)
 1712 | -8/Materials       | Entered Factory
 1712 | -7/Factory         | Evolved 2 slots: Propulsion x2
 1923 | -7/Factory         | Identified exit to Storage
 1923 | -7/Factory         | Identified exit to Lower Caves
 2356 | -7/Factory         | Garrison activated, responded to threat
 2711 | -7/Factory         | Discovered new exit (range 9)
 2874 | -7/Factory         | Build established: Mutant
 3247 | -7/Factory         | Identified exit to Factory
 3464 | -7/Factory         | Repaired Broken Imp. Cesium-ion Thruster
 3601 | -7/Factory         | Entered another Factory area
 3601 | -6/Factory         | Evolved 2 slots: Propulsion x2
 3748 | -6/Factory         | Fabricated Hacking Suite (x1)
 3925 | -6/Factory         | Discovered new exit (range 9)
 3945 | -6/Factory         | Spotted B-75 Beast
 4143 | -6/Factory         | Discovered new exit (range 6)
 4144 | -6/Factory         | Entered Lower Caves
 4209 | -6/Lower Caves     | Encountered a Warlord checkpoint
 4211 | -6/Lower Caves     | Identified exit to Lower Caves
 4302 | -6/Lower Caves     | Entered another Lower Caves area
 4493 | -6/Lower Caves     | Discovered new exit (range 16)
 4510 | -6/Lower Caves     | Entered Data Miner
 4510 | -6/Data Miner      | Discovered new exit (range 6)
 4515 | -6/Data Miner      | Met Data Miner
 4531 | -6/Data Miner      | Learned location of Section 7 (-3)
 4531 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 4550 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 4576 | -6/Data Miner      | Entered Proximity Caves
 4587 | -5/Proximity Caves | Escorted by Enhanced Grunt
 4630 | -5/Proximity Caves | Learned Factory emergency access door positions
 4796 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4944 | -5/Proximity Caves | System corruption reached 10%
 4967 | -5/Proximity Caves | Discovered new exit (range 16)
 4971 | -5/Proximity Caves | Lost 4 parts (3n1u)
 4971 | -5/Proximity Caves | Entered Factory
 4971 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 5050 | -5/Factory         | Fabricated Imp. VTOL Module (x1)
 5085 | -5/Factory         | Fabricated Lgt. Regenerative Plating (x1)
 5114 | -5/Factory         | Repaired Lrn. Terrain Scanner
 5171 | -5/Factory         | Local fabrication network quarantined
 5185 | -5/Factory         | Repaired Imp. VTOL Module
 5205 | -5/Factory         | Spotted B-75 Beast
 5284 | -5/Factory         | Identified exit to Upper Caves
 5284 | -5/Factory         | Identified exit to Extension
 5299 | -5/Factory         | Build established: Hacker-Sprinter
 5452 | -5/Factory         | Lost 5 parts (1p2u2w)
 5571 | -5/Factory         | First assault squad dispatched
 5582 | -5/Factory         | Entered Upper Caves
 5690 | -5/Upper Caves     | Learned location of Armory (-4)
 5723 | -5/Upper Caves     | Learned 4 Factory zone layouts
 5732 | -5/Upper Caves     | Discovered new exit (range 12)
 5735 | -5/Upper Caves     | Entered another Upper Caves area
 5767 | -5/Upper Caves     | Encountered a Warlord checkpoint
 5773 | -5/Upper Caves     | Discovered new exit (range 15)
 5776 | -5/Upper Caves     | Entered Factory
 5776 | -4/Factory         | Evolved 2 slots: Utility x2
 5856 | -4/Factory         | Identified exit to Research
 5932 | -4/Factory         | Fabricated Impulse Thruster (x2)
 5974 | -4/Factory         | Fabricated Impulse Thruster (x2)
 6115 | -4/Factory         | Repaired Mic. Fission Core
 6265 | -4/Factory         | Local fabrication network quarantined
 6276 | -4/Factory         | First assault squad dispatched
 6348 | -4/Factory         | Entered Research
 6348 | -3/Research        | Evolved 2 slots: Utility x2
 6376 | -3/Research        | Lost 5 parts (1p3n1u)
 6869 | -3/Research        | Discovered new exit (range 7)
 6880 | -3/Research        | Entered another Research area
 6880 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 6884 | -2/Research        | Found Adv. Powered Armor
 7113 | -2/Research        | Spotted B-90 Cyclops
 7162 | -2/Research        | Spotted B-90 Cyclops
 7196 | -2/Research        | Spotted B-90 Cyclops
 7252 | -2/Research        | Incoming investigation squad redirected
 7285 | -2/Research        | Lost 7 parts (4n3u)
 7316 | -2/Research        | Discovered new exit (range 13)
 7323 | -2/Research        | Entered Access
 7323 | -1/Access          | Evolved 2 slots: Utility x2
 7382 | -1/Access          | Energy Cycler disabled
 7404 | -1/Access          | Identified exit to Surface
 7426 | -1/Access          | Lost 5 parts (2p1n2w)
 7477 | ***                | Escaped!

 Last Messages 
---------------
07401_ Slug penetrates Wall.
07404_ Connecting with Terminal...
>>Access(Main)
Found 1 level access point to Surface:
    (77,141)
  Map updated.
>>Layout(Zone)
Retrieving Zone 5C layout...
  Downloaded map data.
07430_ >> DECODED: Patrol location.
07435_ Triggered Ambush Trap.
07435_ B-74 Champion emerges from a hatch in the floor.
07435_ G-73 Enforcer emerges from a hatch in the floor.
07435_ S-43 Plague emerges from a hatch in the floor.
07435_ Impulse Thruster destroyed.
07438_ Acquired Quantum Reactor.
07442_ Destroyed Adv. Sensor Array.
07455_ Acquired Maneuvering Thrusters.
07463_ >> DECODED: Patrol location.
07476_ The Access Shell folds into the floor.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          51
Energy Capacity            790
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         24
Terrain Scan Density       210
ECM Strength               3
Jamming Range              16
Armor Coverage             550
Weapon Shielding           66
Melee Speed Boost          20
Evasion (%)                77
Targeting Accuracy         5
Melee Accuracy             6
Recoil Reduction           4
Offensive Hacking          32
Defensive Hacking          34

 Item Schematics 
-----------------
           Med. Storage Unit | -10/Materials | Hacked
               Hacking Suite | -8/Materials  | Hacked
            Imp. VTOL Module | -7/Factory    | Scanalyzed
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
         Cmb. Gravmag System | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
             Cloaking Device | -6/Data Miner | Free
            Impulse Thruster | -5/Factory    | Hacked
          Adv. Hacking Suite | -4/Factory    | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
             Hacking Suite | x1 | -6/Factory 
          Imp. VTOL Module | x1 | -5/Factory 
 Lgt. Regenerative Plating | x1 | -5/Factory 
          Impulse Thruster | x2 | -4/Factory 
          Impulse Thruster | x2 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssemblyFrostDetonator
  Manual?         0
Play Time         02:27:03
  Cumulative      126.3 hours
  Start           2021.11.04 @ 14:41:28
  End             2021.11.06 @ 16:26:31
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          110
  Rogue           110
  Adventurer      0
  Explorer        0
Win Type          0
  Total           12
  Types           12/0/0/0/0/0/0/0/0
Lore%             70
Gallery%          73
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: a93aecda-f336-4c74-962c-85a31e81fbfc